6 Star Games, Game Reviews, Games, Reviews

Battle of Giant Dragons Review


It’s time to look at a game that I’ve passed by in stores on many occasions. The game has been dirty cheap practically since it first came out. The reason why I didn’t get it was because the gameplay didn’t look particularly engaging. Still, there was a lot of good games on sale and I needed an extra one for the 4 for 2 deal so I finally took the plunge. The game is about what you expect. The gameplay is actually pretty fun but the game is quite bare in terms of content. There’s not enough to keep you busy for very long and I would say that it is a weakness for the title.

The basic plot seems to be involving humans taking on dragons and such. There is a short prologue to this effect but there are no more real cutscenes after that so the story itself ends up fading away. Even when you beat the game there is absolutely no ceremony. The game just tells you to pick another dragon and beat the game again. Perhaps after beating the game with the main 4 dragons you would get some kind of extra ending or something but that shouldn’t really be necessary if you ask me. You deserve at least a normal ending for clearing the game.

It’s a pretty short game so you should have it completed within a few hours easy. There are 4 worlds and each one has 3 levels. The objective in each level is to collect 2 gems. 1 gem is obtained by beating a dragon located somewhere on the map with a dragon head symbol. The other one is achieved by defeating a dragon that can only be fought after completing a lot of different objectives. Usually this includes tasks like melting a bunch of gem stones, and navigating a maze. Once you have obtained both gems you tap on a device that gets you out of the level. These levels can be pretty quick as long as you don’t bump into any random dragons by mistake. They all trigger fights that are exactly the same as the boss fights. They’re extremely easy but it will take more time.

The gameplay style is a turn based combat style to an extent but it’s all based on speed. You tap on one of the squares to choose which attack you want to use and then flick forward. You can also block and dodge. After you attack you are given the option to absorb some energy from the opponent to power up your next move or use a quick super attack. Personally I usually just pick to absorb an attack once so you can use your final smash on the second round. Then absorb two more turns and another final smash on the third round is guaranteed to beat the opponent. I naturally chose the fire dragon and went on a rampage with his powerful attacks. The fire dragon seems to be the best one in my opinion since all his attacks boost his attack power even further so the odds of you not taking down your opponent in a few turns is slim at best.

The gameplay isn’t particularly balanced though. You never need to actually block or dodge. Just keep swiping up and the opponent will never be able to attack before you do. Even if they block it just delays the inevitable since they can’t counter attack. I assume this wouldn’t work quite so well in a multiplayer match or something like that but 1 on 1 it’s quite easy to take the win. The game is extremely easy as a result with no real challenge to be had. You’ll dominate the game without any real effort. That’s also part of why the game is so short I suppose. If you never lose then it’s like you’re playing the game full steam ahead.

In terms of graphics they aren’t bad but you can see how the game is pretty lazy. Almost all of the dragons are re-used assets. The lord of the first world has the same exact design as all of the minions you fought earlier after all. That’s just sloppy and it makes the boss feel a whole lot less special since he could be just about anyone. The game had a little fun with some random side bosses at least which was fun. One such boss was a cop car that came out of nowhere and another was a drum set. You don’t have to fight these guys but they’re super weak so you might as well. The game should have embraced this part a little more and it would have made the game a lot more memorable.

Overall, Battle of Giant Dragons is a pretty forgettable game. It’s incredibly short and the gameplay is 1 dimensional. These two things could have been forgiven if the story was really good, but that’s not the case either. When you’ve got nothing going for you other than a fairly enjoyable gameplay style it’s going to heavily limit your potential. The game is still fun enough for what it is I suppose and it’s cheap which means you can get a good value here. Gameplay is the most important factor so I’d still put this one in the green in the end, but just barely. I don’t really see myself seeking out the other games in this franchise but I suppose if I happen to be in store you never know. I may pick up a game like this at some point. If you want a good game with big enemies to topple though, I recommend checking out Budokai Tenkaichi 3 instead.

Overall 6/10

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