PS5 Trophies 25/32
Tag Archives: Hellboy: Web of Wyrd
Hellboy: Web of Wyrd Review

This is one of those games that may have been on my radar earlier if I had already been on my rogue marathon. Well, better late than never as they say. It’s pretty interesting to play a Hades styled game that’s in 3D. You can feel a lot of similar elements here from the soundtrack to the level designs and gameplay setup. It definitely feels much lower budget though with certain parts of the game really needing quality of life improvements. All that said, the game was really fun to play through.
The game starts off with Hellboy and the BPRD heading to a castle because some weird things have been happening there. One of their guys named Lucky is nearly trapped in a parallel dimension known as “The Wyrd”. He warns Hellboy that weird things are going on in there but Hellboy has to risk it. Somehow the Nazi’s have invaded the realm as well and may use that to stage an attack against the real world. If they aren’t stopped quickly, then it will all be over.
The Wyrd is the game’s way of explaining the death mechanic. Right before fully dying in the Wyrd, Hellboy’s teammates pull him out of the dimension using the tether. That way he can keep trying until he wins. As in any rogue type game, you are expected to die over and over and over again until you get strong enough to complete the game. When you die you keep your orbs which is the currency you use to upgrade your weapons or physical stats.
Right away that is one difference here since usually you would have more than one currency which would match with how many things there are to power up. This game doesn’t actually have a ton of content for that and as a result you can get nearly every trophy easily. The only tough one is getting all of the lore and that’s mainly because there is a ton of RNG at play here. Additionally the game plays the same message no matter how many times you pick up the same piece of lore so you will really have to remember which ones you got.
The platinum seems easy enough but a little too time consuming to go after it seriously. Keep in mind that every run will take you around 2 hours because of how many rooms you have to clear. You also aren’t going to be clearing it all that much faster as you power up since the differences are slight. It’s a bit excessive as titles like Hades can cram a ton into 30 minute run. That’s a lot more doable than something that’s around 2 hours.
This game is fully in 3D like I mentioned so you are mainly alternating between your punches and gun shots. For the guns the best one is easily the grenade launcher which makes sense as it’s the final one that you unlock. It can deal devastating damage so you should try to max that out as soon as possible. Then you have your punches which are strong enough. You mainly want to focus on learning when the best time to dodge or parry is. This will help you immensely as you make your way through to the game.
Every attack can be dodged and so if you play your cards right then you shouldn’t lose much. I died maybe twice so it can still happen if you don’t let your guard down. Now, while I had a good time with it, the lack of attacks does mean that you may find this repetitive if you don’t really enjoy the combat. So it will all come down to that in the end. Particularly since there aren’t any other real modes to this. You will keep bashing away at the same enemies until they have all gone down for the count.
The graphics are really good though. The atmosphere works really well for a horror type game. Everything is very eerie and suspenseful. The colors are all really strong as well with how bright the red is and how sharp the colors are in general. It’s a game that really stands out. The soundtrack is also pretty good since it is really trying to capture the rock feeling from the Hades titles. So the technical aspects don’t disappoint in these two areas.
Ultimately for the game to turn the corner and get to an 8 I would have just needed a little more content. Maybe a wider range of enemies to go up against or some more levels. Instead of making the runs so long I would have more runs that are shorter in length. I guess it would mean less opportunities for power ups and such but it just seems to fit the genre a bit better this way. You could also make the levels more linear instead of having doors that basically take you in a loop. With no map, it could be easy to waste a little time. Especially when you are also checking the ground for items and gold since they really don’t stick out.
Let me just focus more on the action and then we’re good. Without the grenade launcher, the game would definitely have jumped quite a bit in difficulty. I was effectively able to cheese it to an extent since the explosions are so powerful. Without the launcher, I’d have to go in swinging the whole time and naturally that comes with a whole lot of risks as well. If you miss a parry, you eat an absolute ton of damage.
Overall, This is a pretty good game. I do think it should have had more content or at least been able to tell you when you’ve found a new collectible. It’s the little things like that which makes a difference or the game not having a map. This feels like it just didn’t have a big production team. Still, the combat is fun which is easily the most important part. I’d definitely recommend playing through this one. It will give you a good amount of fun for as long as it lasts.
Overall 7/10