Jak and Daxter The Lost Frontier Review

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The first three Jak and Daxter games were pretty great so I was always looking forward to finally playing the 4th one. Unfortunately it is a noticeable step down in terms of quality and ends up feeling a lot more like a cash-in title than a main game. It’s a little disappointing although the game is still fairly decent. You’ll just keep being reminded of what it could have been.

The first warning bell is the extremely light plot. Jak and Keira are flying around when pirates shoot them down. They are led by Phoenix who apparently knows Keira from way back in the day. She decides to help him and Jak comes along for the ride even though Phoenix is really mean the whole time. One thing leads to another and the fate of the world depends on Jak stopping these other pirates from using Eco to power themselves up and destroying the world. Jak has his mastery over light and dark but his powers are still too strong so he could blow up the world if he tries anything. He’ll have to be satisfied with simply using hand to hand combat. As you can tell, the plot is extremely forgettable so I may have missed a few details and nothing happens.

The game is pretty short so you can beat it in a day or two. That being said, what will help stretch the game out is the terrible map and lack of clear directions. The symbols on the map aren’t labeled so you’ll rarely know where to go. I got lost a bunch of times and wasted quite a bit of effort not actually going anywhere. There are also not many levels, only 4-5 I think so you just keep on going back there over and over again. You can even feel how the game was originally for PSP and not PS2 because the game stops as an unskippable cutscene shows up every time a door opens. This happens for every door which really slows down the pace of the game. If it’s lagging, then you have to wait a little while for the door to open..great.

Technically the gameplay isn’t too bad. It’s the usual 3D shooter/brawler gameplay but with less of a budget than usual. Instead of the really smooth running and running from Ratchet and Clank or the older Jak games, you have a little trouble aiming and switching weapons. You only get 4 weapons I believe and while they’re all decently strong, none are amazing. Some of the enemies sure can last a bit. Fortunately you have ECO abilities like stopping time and can also upgrade everything in the menu. The combat is the game’s most impressive aspect even if it’s not amazing. I can at least get behind it and compared to even lower budgets like the M&Ms or the Ninjabread Man it is actually good.

There is naturally no real replay value to this game because if you beat the game you’ll just want to move on to a better title. If you actually do like the game then I think there are a bunch of collectibles to grab so that’s something. There’s also the Hero Mode that you’ll unlock which should really test your skills. Considering that you can get the game for a pretty cheap price, it’s all pretty reasonable if you ask me.

The graphics also aren’t bad. I’d say they look comparable to the original games. What I really can count as a big positive is the soundtrack. There are quite a few opera themes which are really good and at least make the boss fights feel more grand. It gives you something nice to listen to during some of the tougher segments of the game. Very few bits are legitimately tough as the quick time events are either too extreme or you basically have to die at least once and then allow the checkpoint to give you a quick boost by giving you back all of your health even though you’re further in.

I can’t stress enough how poorly designed some of the interactive moments are. For example, when you jump on the rocket as Daxter, you’ll end up getting shocked a lot even though you’re using L1 and R1. It’s just not good and was probably the most annoying part of the game. The background characters are also annoying with their constant yelling and you have to wonder why they were programmed to have such bad lines.

I think a big part of what hurt the game was how boring the story was. It’s quite telling that I found SpRay’s story to be more engaging. At least this one did have cutscenes though which I suppose should be an instant improvement. At the end of the day, the game is good but just barely. Watch out for the lackluster plot, the bad level designs, the broken compass, and the clunky combat system. As long as you can get past all of that, then you’ll have a good time. Also, try not to jump much since the game clearly did not know how to handle that. Even simple jumps forward end up being a lot tougher than they should be.

Overall, The Lost Frontier got lost for a reason. It’s kind of sad that the Jak series had to end on such a sad note. The first three games were just so good. This game was ambitious in its own way, but it just needed more quality control. The air levels could be fun and were actually better than the ground combat ones. They also weren’t very balanced at times, but they gave it a good attempt. Just play this game slow and steady and you’ll be okay. At least you keep your parts whenever you lose so you’ll have a lot of upgrades to buy when you land. I’d sooner recommend buying the original three, but if you already have them then you should probably buy this one. It’ll at least be good for a few hours of entertainment.

Overall 6/10

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