Numberman has his brand new doom dice system! And that beats Gateman pretty easily and effortlessly. Gateman may have gates and stuff to run away with but we all know that doesn’t work. Numberman wins.
Numberman has doom dice that he can use to attack Meddy. Meddy has some pills but she doesn’t have enough raw power to take down Numberman. Numberman wins.
Numberman is an okay netnavi but let’s just say he can’t take on the big guns. Quickman is one ofthose big guns. Numberman doesn’t have a beast out and is slower. Quickman wins.
Jammingman is one of the weakest navi’s out there, if he even were a navi. He’s a virus who calls himself a man. It doesn’t really get much worse than that. Numberman wins.
Numberman has some dice that let him attack Noodleman with such power that Noodleman never had a shot. It’s too bad that Noodleman keeps losing so much. Numberman wins.
Numberman and Kingman are both about on Par. They are navis who have battle chips and aren’t afraid to use them. In the end though Kingman is just too strong for Numberman. Kingman wins.
Numberman has a doom dice that he can use to get someone fast. In fact he might be too strong for his own good and that would be a problem. As of now though it helps. Numberman wins.
Numberman is pretty fast and his power is more than most people bargained for, But Turboman has lots of chips to help him, then again so does Numberman. After some thought Numberman wins here. Numberman wins.
Skullman is fast and strong and won’t lose to anyone who’s not extremely powerful. I’m afraid Numberman doesn’t quite fit that description. So I’m afraid Numberman loses. Skullman wins.
Rideman has guns that he can use to his advantage. These two are both very close in power. I guess Numberman has the advantage thanks to his rare battlechips and rage form. Numberman wins.