Searchman has skull blaster. That means he can blast Topman out of the sky if he wanted to. Of course Topman has top form but that won’t do any good. Searchman is too powerful. Searchman wins.
Noodles, everyone likes noodles. Topman can spin all he likes, but like you all know spaghetti can spin a lot. Topman can’t outspin it. But he can out fight it. So Noodleman actually loses. Cool. Topman wins.
Topman can spin a lot, but Metalman is tougher with his metal discs. They could stop him from spinning long enough to land a direct hit and take him out of the match. Topman loses again. Metalman wins.
Topman and Knightman are both pretty weak. While they’re okay, they just aren’t that tough. There’s nothing really special about them. And crossfusion barely helps Knightman, but it does a tiny bit. Knightman wins.
Rideman has bullets that can damage Topman. Without them Topman could have actually scored himself a win, but alas it doesn’t always work out that way. Rideman wins this round. Rideman wins.
Punk is definitely tougher than Topman. His spiked tail would make quick work of Topman. Topman just can’t handle that kind of power. Punk is a lot tougher than Topman. Punk wins.
Gateman’s definitely not one of the strongest netnavi’s. But he still has a cannon that could probably beat Topman. Topman is just not tough enough to handle Gateman. Gateman wins.
Quickman is faster than Topman and as a wiseman (Arguable) once said speed is the most important thing in a fight. Quickman’s slightly weaker in attack power, but his speed makes up for it. Quickman wins.
Judgeman is definitely a lot tougher than Topman. Judgeman has powers and doesn’t break down. That’s one reason why Topman can’t win this match. There are more but that’s enough. Judgeman wins.
Blastman has fire powers. With them he could probably beat Topman. I mean Topman’s okay, but Blastman doesn’t fall apart every few seconds. Blastman’s also cooler. Blastman wins.