Green Lantern Volume 6 The Life Equation Review

A1vI9AOrmsL
Alright, we’re back with more Green Lantern comics! In this one, the New Gods step in so we take a little break from the main plot that’s been going on. It’s just how it goes with Tie ins, but as long as the event is really good this isn’t necessarily a bad thing. I think Green Lantern is a little underpowered here and it shouldn’t be so easy to develop a counter weapon to the Power Ring imo. This volume has a lot of action and is setting things up for the Darkseid War so it is a must read.

The New Gods hack into the Green Lantern database to find out more about the rings and they also want to take Kyle Rayner since he may be helpful for the Anti-Life Equation. The Green Lanterns decide to retaliate which leads to a full scale war with the New Gods. They will need some backup though and this quickly results in the Sinestro corps, Black Lantern Corps, Star Sapphires, Blue Lanterns, and all of the others to emerge. Can they get along long enough to deal with these guys though?

We really see just how strong Orion and the other New Gods are in this comic. It is good to see them look so powerful because they honestly should be. If they were lightweights it just wouldn’t make that much sense. There is still a lot of plot hax in how they are able to bust through the Green Lantern constructs so easily with their anti ring weapons though. It is consistently said to be the greatest weapon in the universe so there shouldn’t be any kind of counter to it.

At least it helps to strengthen my opinion that Hal is easily the best Green Lantern. He reminds the others that their constructs can always come out on top as long as their Will Power is on point and he never backs down. He does lose to Orion in their initial meetup, but it was hardly a fair fight. I’d like to say that he would have won in round 2, but then the Black Lantern had to wreck it. It was a bit of a low blow although Hal didn’t seem to mind, which was a little iffy. Hal’s done a great job of leading the GL Corps while the Guardians have stepped down and attacking the New Gods immediately was certainly the right move. Getting some backup was also wise since they would have been completely overwhelmed with sheer numbers otherwise.

It was a really awesome scene when Black Hand (Leader of the Black Lanterns) was able to animate the Source Wall and reawaken all of the people there. That included the big villains from the previous GL arcs and a lot of legendary monsters who were known as the strongest of the strongest. Even the New Gods really paled in comparison to these guys and they were soundly defeated. Naturally Black Hand couldn’t keep control of them for very long and he started to perish due to the Source Wall effect, but even for just being temporarily it was impressive and the best visual in the collection.

I focused on the New Gods part a lot, but the final 3 issues do go back to the main plot. Hal decides to take a little vacation to relax from the galaxy threatening situations of late, but soon realizes that it is hard to get away from it all. The Flash and Guy Gardner effectively remind him that his job as a Green Lantern is something that he can’t get away from. After having a talk with Star Sapphire as well, Hal makes a bold decision. He’s going to quit the Green Lantern corps. The universe is still very upset at the group for the Power Ring controversies so Hal decides to pose as the villain to clean the rep of the group.

He stages a betrayal with Kilowog and flees with one of the Power Batteries. Only Kilowog knows the truth so now he is on the hunt from every single star system and galactic group across the universe. For all we know, even the Justice League will be against him. It is going to be very hard for Hal to survive for long on his own, but he’s a survivor so he can take care of himself. I’ll admit that I’m not super thrilled about this decision. Hal was just coming into his own as a leader and we could have certainly had many great stories that could have come from that. Well, the idea of Hal being a loner as a while can be cool too.

As for the other characters, Sinestro had a good role in this collection. He aided the Green Lanterns when it counted even if he proved that he still can’t be trusted to stick with the mission in the end. His main goal is still to protect his own interests, but he did make a difference. He’s a fun rival to have for Hal. Kilowog’s also a pretty nice mentor and at least Hal can always count on him. Star Sapphire’s decision to part ways with Hal, but still leave him with some hope seems a little dicey, but hopefully that drama is essentially over now.

Orion was surprisingly likable in this issue. He knew that the All Father was being very unreasonable and corrupt. He didn’t mind mentioning this to the guy’s face either and it’s why rebellious characters can be good to have at times. He can also back up his tough talk and there’s no unnecessary romance with Wonder Woman to keep him down here. Mogo is cool as always and the rest of the Green Lanterns are fairly useful. The comic has a good cast and even the All Father may have learned his lesson. He claims that he will go back to his original mission of protecting people from Darkseid rather than becoming another villain so we’ll see if he is true to his word.

As always, the artwork for the Green Lantern collection is nothing short of excellent. All of the fights are really fun to look at. No other title does space fights quite as well as the Green Lantern series and that’s good since this series needs a lot of space action scenes. Adding in the New Gods also helped to connect this to the rest of the DCU and while that’s not necessary for a good GL comic as the previous graphic novels have shown, it is always fun to see. I’m definitely ready for the Justice League to show up as guest stars, that would be a blast! There is not a single panel where the artwork looks off.

Overall, Green Lantern continues its run of quality issues with this collection. The stakes may not have literally been as high as some of the older ones since the Galaxy was on the brink, but nonetheless they felt just as high. The war between the New Gods and Darkseid will surely have universal ramifications and the fact that both sides seem fairly corrupt is a sign that the Green Lanterns are going to have to work overtime to stop them all. As long as Hal is the leader of the Green Lantern corps, I’m sure that they are going to go far. Of course, with Hal no longer being the leader, the status quo is certainly going to be shaken up. I wonder how long the series can possibly go without Hal going back to his role. It’s an ambitious decision, but this series can pull it off. Hopefully by the time Hal joins up with the Corps again they will have beefed up their tranks a little. I want the Corps to be a universal threat like the good ole days. Right now they are really light on manpower so I’m thinking that some new recruits are in order. Maybe bringing in Supergirl and Cyborg for starters. Even better….another Hal Jordan from a different universe!

Overall 8/10

Green Lantern Volume 5 Test of Wills Review

9781401254162
It’s time for one of the newer Green Lantern volumes. Hal’s had a rough time, but the last volume saw him taking over the Corps. He definitely didn’t really want this to happen, but now that it has, he might as well make the best of it! His decision to limit the use of the Power Rings really heats things up here and the villain groups aren’t afraid to use this to their advantage!

The main plot of this graphic novel involves a group of shapeshifters who infiltrate Mogo. They manage to knock Hal Jordan out and go on Galaxy TV to declare (While posing as Hal) that the Green Lanterns will hunt down anyone who uses the Lantern energy as it all comes from a supply at the end of the universe and if it runs out, everyone dies. (At least their emotions will) Technically, this story is true aside from the Green Lanterns all being extremists, but the universe quickly panics. The Lanterns must die now! Just about every planet turns against the Green Lanterns and this seems like it could be the status quo for quite a while. It’ll be hard to get people to forget this.

The shapeshifter problem isn’t over yet either. There lies a planet very much like Krypton in the universe and its citizens gain incredible amounts of super strength and speed when exposed to the sun. The shape shifters want to copy their forms and then bathe in this legendary sun liquid on a planet that will complete the transformation. These shapeshifters are really hard to detect because the transformation is just about 100% authentic. Hal needs to figure it out quickly though because having a lot of Evil Supermen in the universe would definitely not be a good idea.

Shapeshifting plots are always interesting because it’s very hard to stop those guys without plot hax or a lot of specific scenarios. Let’s just say that the heroes are not successful here and the shape shifter has her way for quite a while and even gains the Superman abilities, which was interesting to see. The Green Lanterns are powerful, but they are out of their league against someone like this. The group had a pretty good plan for dealing with the villain though and while I think they probably should have gotten owned, it didn’t feel to plot hax’d and their plan was a good one. I didn’t care for the villains aside from the one that got the cool super powers, but it’s always intriguing to see more alien species. I currently know of more Marvel kinds than DC ones so this helps to even the odds.

Another plot during this collection involved the Red Lanterns as the Green Lanterns find an enraged Supergirl while in space. Since when is she a Red Lantern? Well, in the comics it felt like that happened for a while, but to the characters it probably seemed random. Even worse is the fact that nobody knew who she was. Man, Hal Jordan’s seriously out of the loop right now and it just shows that he needs to get back on Earth. Too bad he’s effectively banned from going there since it’s Red Lantern territory now. Yeah…long story. It was great to see the Kryptonians get so much hype here though. Hal implies that Superman would completely wreck the Green Lantern core if something happened to Supergirl and he’s right. As it stands, I could easily see Superman decimating all of the Green and Red Lanterns teaming up. They’re simply not ready to fight him just yet.

The Red Lanterns got their own issue in this collection since it dealt with the Supergirl situation. It was interesting to see an issue from their series. I don’t think it’ll be nearly as good as Green Lantern since the cast isn’t quite as good and aside from Guy Gardner (Who’s not exactly the greatest main character) I can’t think of any real notable players. The fight against the Shadow Thief was neat, but Red Lantern abilities never look as good as Green ones. Seriously, those guys are always coughing. Atrocitus is coming closer to Guy’s faction though so it’ll be interesting when they fight again. That guy was always a big threat so having him return would definitely up the stakes.

Hal Jordan is still my favorite Green Lantern and he does a good job of keeping everyone in check in this volume. You can tell that he’s more experienced and in control than he was in the old comics. Let’s ignore the Justice League issues in the New 52 since he lost all of his development and the whole thing is one big plot hole anyway. Hal realizes that he needs to listen to other opinions now that he’s the leader and he does that ASAP. He’s no longer the space flirt that he used to be and he’s only worried about Carol, not even to get back together with her, but because Kyle died so right now things are rough for her. I’m expecting them to fight though since the Star Sapphires are antagonistic towards the Greens. (For good reasons, since the Green Lanterns want to control the universe’s levels of light) We even get to see some of Hal’s family like his brother and nephews. They’re neat and it’s always good to see that a hero has someone that he can talk too.

For a while Spider Man had Aunt May and Superman typically has Lois. With his family around, Hal can spitball ideas and also get a grounded perspective. I definitely haven’t heard of his bro or nephews before, but they seemed pretty decent even if they were pretty mean to Simon Baz. Poor Baz, he never quite hit it off in the comics, but I’m sure we haven’t seen the last of him. He is the last Green Lantern on Earth after all. John Stewart was also around and he’ll be having his own subplot for future issues as he needs to find someone who was replaced by the Shapeshifter a while back. The whole thing is super embarrassing for Stewart and it’s why I say you should always be careful where romance is involved. Still, what’s done is done and hopefully he’s able to find her quickly since the universe is a big place.

There’s a fairly big cliffhanger at the end here as the New Gods are finally making a move. They want the Anti Life Equation and they seem pretty shady so for the Darkseid War I wouldn’t be surprised if both sides end up being villains. It’ll be fun seeing the Green Lanterns take these guys on and I’m assuming that it’ll tie into why Green Lantern headed for Earth in one of the Justice League volumes that I read. Is it time to call in the Calvary? The Justice League can certainly tip the scales of any fight after all.

As always, the art is very good for this graphic novel. The fights are very eye catching and I never tire of the beam wars. I’m hoping that Hal completely forgets about trying to conceal light since that would mean the fight scenes can’t be as grand. He’s already starting to move away from that idea, which is definitely a good start. It’s always very easy to read through the comics since the art is so exceptional. It was also neat to see Batman on a few of the covers even if he didn’t actually get to appear in the issues. Ah well, I suppose that will have to do for now.

Finally, I’ve also got to note that it was impressive as always to see Hal hold his own in a fist fight against an opponent who by all accounts is stronger and faster. Note that this is without the Power Ring. Hal’s always had the most will power out of any Green Lantern and he always looks very skilled in his comic series. It’s one of the reasons why the Green Lantern franchise is one of the best parts of DC. Hal makes for a consistent main character and the plots are always interesting. This current plot about how everyone is dealing with the concept of limited energy is a good one and the universe is so big that there are so many plots to keep up with. We thought that Earth was a big place, but when you compare that to a universe, it makes sense that there are so many things happening. The Lanterns just have to tackle one problem at a time. Next problem on the list? Saint Walker. His refusal to help the others out is coming dangerously close to forfeiting innocent lives and that’s where you’ve got to draw the line between a cautious fighter and a bad character.

Overall, This is another solid Green Lantern comic. There’s a lot of action and the plot is very interesting. There are really no big negatives to speak of here. Hal Jordan definitely shouldn’t get one shotted from any blunt weapon and I still consider him to be one of DC’s power houses so that was a moment of plot hax, but it was a rare one. For the most part, Hal takes care of business and beats up anyone who gets in his way. I’m also glad that he keeps on springing into action instead of staying at the base like a leader is supposed too. That kind of thing has hurt many good characters and I don’t want to see that happen to Hal. An active main character is a good one! I’ll be reading the next volume very soon so stay tuned!

Overall 8/10

Green Lantern Volume 4 Dark Days Review

9781401247447
Time to continue the Green Lantern saga although it unfortunately does take a bit of a step down from the last arc. The first half is relatively down to Earth, which isn’t bad, but I don’t really care for the villain. The second half pops up out of nowhere and it’s pretty interesting. I definitely wouldn’t have minded that being the main part of the arc since things get cosmic once again. This plot sound intriguing to you? Well, let’s jump in!

Hal Jordan is alarmed to find out that the Power Rings are not working very well. It nearly costs the Green Lanterns everything in their fight against Larfleeze. Hal doesn’t need this extra stress because things aren’t going very well between him and Carol Ferris. The source of the ring issues are with an all powerful being known as Relic. Due to tie ins and other plot lines, he really pops up nowhere in this series. He’s suddenly in a portal vision kind of thing so Hal charges in to help along with Star Sapphire and most of the other Lantern types. This even includes the Red Lanterns.

Relic is an ancient being who was once just an ordinary guy. Unfortunately, his reality blew up because the universe ran out of light. After dying many times over, he found out that the universe inevitably ends because of the Lantern corps. The energies from their rings actually come from a big well in the Source Wall. He took it upon himself to take down all of the Lanterns to prevent them from ever using the energies again so he is storing them inside of these machines and then plans to bring it to the wall to replenish the well. It’s actually a fairly well thought out plan. He’s even made himself immune to the Lanterns through his high tech equipment and expendable drones. Hal has a tough choice to make since stopping Relic could mean the end of the universe, but not stopping him will mean that the Guardians of the Galaxy (That’s what the Corps do) will be powerless.

Well, no worries, Kyle and friends are here to help. Kyle remembers that he is essentially all powerful and steps into help by going through the wall and then Relic also gets stuck inside. That’s one threat down and Kyle is effectively written out of the plot for a while. At least that means there is less drama between him and Carol. It was a short, but good arc. Relic made for an incredibly powerful villain. He couldn’t quite top Volthoom, but it is cool how DC keeps on throwing in more cosmically powerful guys in the GL series.

Sadly, this experience basically traumatized Hal Jordan and he has decided to make it his job to stop Lantern users from using the rings unless absolutely necessary. Carol warns him that this is a bad idea since the Green Lanterns will essentially be making the laws without any say from the other colors and that will just lead to a tyranny. Hal doesn’t want to hear it though and it looks like the various colors may be gearing up for yet another war….that’s just great. Keep in mind that the well didn’t run out until several thousands of years had passed so these measures are rather extreme.

Moreover, the rings are necessary and there’s no way that Hal can police the entire galaxy. If anything, he’s just going to weaken the team’s morale. Already quite a few members have quit, granted those characters are all pretty cheap. It’s still not good to start talking about getting rid of the rings or limiting one’s use during a fight. That’s the last situation where you will want to be holding back since it can be the difference between life and death. After the Relic arc, there was a quick little scuffle as Hal and Kilowog apprehended a Star Sapphire who had evaded them earlier, but let her go in exchange for capturing her clan. It was an intriguing move, but technically one that saved them all some bloodshed so maybe it was worth it. I didn’t care much for the Star Sapphire as a villain as she mainly just messed with Hal’s emotions the whole time and didn’t strike me as much of a fighter.

The whole situation is pretty sad for Hal since Carol friendzoned him out of nowhere and basically traded up for Kyle. This will be good for Hal in the long run, but in the short term he’s definitely not taking it well. At least now he can focus on being the leader of the GL Corps in the meantime, which is another subplot. The Guardians realized that they messed up one too many times so they’re taking a step back for a while. Hal should make for a good leader, especially since he doesn’t care much for rules. That’s why it’s alarming to see him act so drastic about the rings issue.

Things are tough for Guy Gardner as well since he was sent to be a Red Lanterns member while undercover and became their leader. The place is very savage so Guy has to always be watching his back or it’ll be game over. With Hal set on taking away their rings, Guy’s going to have to come to blows with his old partner. Kyle got a huge power up here as he controlled all of the powerful ring entities for a brief period of time and he’s gone on another mysterious quest. It’s a shame that we don’t see Kyle as a fighter too often anymore since he’s always acting as an all powerful sage. It comes with the territory I guess.

Geoff Johns isn’t writing the comic anymore so I’m sure that the new writer has a lot of changes planned. Hopefully most of them are good, but I’m definitely not a big fan of the increased romance thus far or the new Lanterns who were just recruited since they don’t seem to be likable characters. John Stewart may become more of a main character though so that’ll be cool. I also like the fact that the Green Lanterns live on Mogo now instead of Oa. Having a home world that can actually defend and fight back is quite useful. Not to mention the fact that it can actually move.

As always, the art was extremely good for Green Lantern. The colors leap off of the page and it makes all of the fight scenes very exciting to watch. Space fights are usually awesome, but it still takes skill to not get sloppy during the action scenes and just throw energy blasts all over the place. The character designs are on point and everything feels right artistically. While the Star Sapphire wasn’t my favorite opponent, she did have some decent fights. The battle against the Orange Lanterns was great as well and likewise for the Relic fight. It had a cosmic feel to it that’s always great to see.

Overall, This was a good Green Lantern comic even if it could have been better. Things will get trickier for the heroes before the situation gets better so they better buckle up for a tough ride. It’s similar to how everything went wrong for Peter Parker in Next Chapter for the start of the series before things eventually smoothed out. I can see why writers want to start the heroes off in a tough situation as long as it isn’t at the expense of character development. I recommend this volume and it has a lot of action consistently throughout the adventure. I’m just wondering where Simon Baz is at this point. Also, how will Green Lantern balance his days as leader of the Corps and being back to active duty in the Justice League? Should be interesting that’s for sure. Either way, no matter who is writing the series (So far) Green Lantern is still the best space adventure series in all of comics and I don’t see him leaving that position. Even more controversially, I may consider him to be the strongest cosmic hero in all of comics…but that’s a story for another day.

Overall 7/10

Green Lantern Volume 3 The End Review

download
Time to head back to the world of comics with this review! The Green Lantern comics have been very good for as long as I can remember. As a result, I was not surprised in the slightest to see that this was an enjoyable read. The series is full of cosmic threats and likable characters, which have served the series well. It’s come at the expense of Hal Jordan being in the Justice League comics for quite a while though so it just goes to show that the grass can’t be all green for very long.

With a title like “The End” you can bet that some pretty big changes happen in this comic. In case you did not know, Hal Jordan and Sinestro were destroyed by Black Hand so they fell into DC’s version of Limbo/The Negative Zone. Luckily, they were able to charge their ring full of energy and quickly shot it out. The ring looked for a suitable replacement and found Simon Baz. Simon Baz was a smalltime crook who stole things to try and get money for his friend who was now in the hospital due to a past accident. One day, Baz stole the wrong van and ended up blowing up an abandoned area.

In a way, Baz just stopped a terrorist, but the cops don’t see it that way. Baz is arrested, but the GL ring breaks him out so the Justice League quickly arrive to investigate. They’re not about to let a new criminal into the mix. Baz has no time to explain so he heads off to save Jordan and Sinestro, but he has to watch himself since the Guardians can no longer be trusted and Volthoom, The First Lantern, is getting ready to make his big move at last. Forces are at work here and the green Lanterns may need some backup if they’re going to walk away from this!

The main plot with Baz is a fun way to start off the collection. The Justice League are around and it’s always a good idea to have guest stars when you’re introducing a new main character. It just makes sense, although the Justice League don’t look all that great here. They were certainly very aggressive and essentially picked a fight with Baz as soon as they saw him. The Flash not being able to tell which car Baz went into was a little iffy, but I’ll let it slide since the Power Rings can be really flashy after a while. Not to mention that it’s understandable for the league to be a little upset since they finally realized that they probably should have gone into space to check on Hal once in a while. For all they know…he’s gone for good. He actually did die so they did a poor job of looking after him.

It’s also nice to see the government appear for a second. They discuss the many Green Lanterns who have been recruited from Earth and it’s always interesting to see things from their perspective. I’m glad that they still trust John Stewart though, which shows that they are smart. In a lot of media, you’ll see the government instantly decide that they can’t trust their operatives once the person has super powers or they just want a dissection. No, it’s much smarter to use the asset and having a Green Lantern in the army is always smart. It was also cool to see that even the government didn’t have any info on Kyle Rayner. That’s just how mysterious the guy is!

Once the story gets into space, we see the stakes rise quite a bit. I can’t say that I’m surprised at how the Guardians have turned evil, but it’s an interesting twist. Their lack of emotions have really gone overboard this time and they even had a civil war with the old Guardians. Needless to say, I still don’t like any of the characters. They’ve clearly been committing evil acts behind the shadows for a very long time and you don’t even mind seeing Volthoom take them down. The little guys were practically asking for it.

As for Volthoom, he makes for a decent villain. As the First Lantern, it almost goes without saying that he’s immensely powerful. He can rewrite reality at will because he’s just That good and anything that the other Lanterns can do, he can do better. He can heal and has many other useful gifts at the ready as well. That being said, the only way to beat someone like this is with plot hax and that’s exactly what happens in his fights. The Lantern feeds off of emotions so he gets stronger with every passing moment, but he didn’t count on Hal Jordan being so tough. In his defense, Volthoom was up against two conceptual deities and assuming that Volthoom is one such entity at this point, then he probably shouldn’t be able to defeat 2. On that logic, then it wasn’t really plot hax, but the way that he lost was a little iffy. One hit and in one page…hmmmmmm. Ah well, he was actually still a rather interesting villain. This guy didn’t mess around and he always made sure to have a good time while crushing the other Lanterns.

As for Sinestro, he gets a fairly large role in this comic. Next to Hal Jordan, Sinestro is known as one of the strongest Lanterns and it’s safe to say that he can easily defeat most of the others. He is able to control the abstract entity of fear, Parallax, which lets him give Volthoom a pretty good fight. His new form is definitely pretty neat and we all certainly know how powerful you get when you’re in command of a whole army’s worth of energy. He was still a villain despite his intentions most of the time though and nearly destroyed Simon Baz just so he could escape the underworld. It worked, but while he helped the heroes, we definitely can’t call him one.

As expected, Hal Jordan came through in the clutch. He made the tough calls and then arrived as a Black Lantern. His skills really have no upper limit since his will power is nigh infinite and it was great to see him put on the Green Lantern ring near the end and do battle once more. It’s easy to see why Hal had to be written out of the Justice League comics a while back. While the writers would like you to believe that he is quite weak, Geoff Johns understands Hal’s true strength. He could easily hold his own against any JL member, including Superman and Wonder Woman. While I’m not saying that he would win, Hal Jordan is an S class fighter and someone who I would take over the whole Avengers team. He’s definitely one of the best DC characters when written well and this comic did a great job of adapting his character. Now that he’s finally back in action, it’ll be epic seeing him in the next volume.

We had a lot of characters quickly jump in at the end to help out against Volthoom including Guy Gardner, John Stewart, Kyle Rayner, Star Sapphire, and quite a few others. The many different Lantern cores showed up and naturally Simon Baz and his handheld gun were also at the ready. It was nice to see everyone and since this was effectively seen as the end of an era (No more Geoff Johns) it certainly ended off with a bang. Many of the characters even got epilogues as we found out the end for everyone up til the point where someone is telling this story. It was a fun wrap up.

As this review wraps up, let’s quickly go back to Simon Baz. I didn’t really talk about him, but he’s a fairly likable character. Naturally, he needs to stop stealing cars, but I like to think that he’s put all that behind him at this point. He’ll be a hero and everything, but I wonder if he’ll stick around Earth or if he’s going to go for greater pastures. I have the next volume with me so I’ll probably find out one way or the other. He’s better than Guy Gardner, but I still prefer John Stewart and Kyle Rayner. Kyle didn’t get to do much here like Stewart, but he did get a little hype and would end up dying as a very wise sage who doesn’t back down from anything…or anyone!

As expected, the art is great in this comic. This is really how you draw an action adventure and the sci-fi battles would do any other comic proud. The Limbo world has dicey art to show us why that place isn’t cool. It’s basically black and white the whole time, but the real art is exceptional and that’s what counts. After reading a recent Justice League volume, I have to say that the art here wins out. The facial expressions are good along with the streamlined battles. You can’t get much more complete than that right!?

Overall, I highly recommend checking out this volume. Green Lantern continues to perform at a high levels and his comics have proven to be consistently good for quite a while. If I ever had to recommend a comic series for a new comic reader, Green Lantern would be right under Justice League as far as my recommendations are concerned. It’s a nice series that anyone can get into with its great battles and fun imagery. Hal Jordan also makes for a very complete main character. Whether you’ve read a comic before or not, this is a great way to get yourself started in the comic world!

Overall 8/10

Green Lantern Rise of The Manhunters Review

green_lantern_ps3
This was one of the highest games on my list. I’ve wanted it for ages since it had such easy trophies and it was a superhero tie in. They may not be known to be all stars, but they’ve always been fun for me and the gameplay is guaranteed to be good. It’s a tried and true formula that is very hard to wreck. 3D fighting can be spectacular or it can be good. Very rarely is it ever bad. The game was essentially as good as I expected!

The plot is pretty basic so that the emphasis can be on the action. Hal Jordan is still learning the ropes on how to be a good Green Lantern when the Manhunters attack. Hal realizes that their plan is a little deeper than a simple attack and he is going to have to find out what their ultimate goal is before they destroy OA. Not to mention that there may be someone leaking information to these villains. It’s going to take everything that Hal has and more…but he’s up for the challenge.

The gameplay is what you would expect from a superhero game. It’s essentially a duplicate of the Thor game that came out for the PS3 a while back. The way that they fly to the next area and land is about the same as well so it almost feels like they had the same developers or reused part of the game. (Like how Daniel X and Ultimate Spiderman feel identical for the DS) This is not a bad thing since I know what to expect. You can unlock a lot of different constructs to use in the game. Luckily, most of them are pretty useful so you can keep on switching weapons or just find one that you like and stick to it. The Mech suit and the Gatling Gun are definitely two of the most fun weapons to use.

The graphics are pretty average for Green Lantern. It’s decently low for a PS3 game, but it’s good enough. I’m not expecting Final Fantasy for this game anyway. As long as the graphics aren’t downright terrible like Chaotic…then I’m all set. They really tried to match the character designs to the movie counterparts. I’m pretty cool with that and it is helpful for those who just finished the film. There is a brief fight scene at the end of the game, which was a welcome surprise since we don’t get a whole lot of those in cinematic anymore. I shall skip the soundtrack section because there essentially isn’t one in this game.

The trophies for Green Lantern are a cake walk. It’s definitely one of the easiest platinums that I have (almost) obtained. I should officially have it by the end of the day since I just need to finish two more levels. There are no outrageous trophies that will require a lot of grinding unless you start the game on hard mode. Then you’ll have to replay a lot of levels, but it’s short compared to the kind of grind that you see in Bleach or White Knight Chronicles. One of the great things about having trophies is that it gives Green Lantern some much needed replay value.

After all, Green Lantern barely keeps itself from being too short because it has exactly 10 levels. The ground levels can take a while, but the flying ones are completed very quickly. One of the trophies requires that you buy all of the items and that will likely take a little over 20 levels. So, that means that you’ll basically be playing the game twice and then retrying an extra pair of levels. I am so glad that Green Lantern has a level select since it’s much more efficient to just replay the level that way.

While the gameplay is pretty fun since it’s a classic 3D beat em up; I did have some complaints with it. For one thing, defeating the enemies was a little too time consuming after a while. This is especially noticeable during the second play through as you just want to blast through it, but you have to beat the enemies first. You also can’t turn the camera around, which was an interesting twist. I can’t say that I was very fond of this.

While all of the characters were essentially in character, Hal Jordan could be a ltitle irritating at times. In an attempt to make him hardcore, Hal Jordan constantly says “What the —-” and “How the —-” over and over and over again. It really feels artificial because he is completely overreacting. There’s one cutscene where that is essentially all that he says. When he charges up it is interesting because Hal only says “In Brightest Day…In Blackest Night” before yelling to beware his power. The only problem is that his voice dies down every time when he says the blackest night part so it feels like they tacked in the last part at the end. Hal also suspects that there is a traitor, but he acts as if it’s his idea right after Kilowog voiced these concerns. It isn’t to steal his credit either; it just seems as if Hal forgot that he said that. Anyway, it’s not a terribly large complaint and it shouldn’t affect your gaming enjoyment all that much.

Overall, Green Lantern is a fun game. That’s really the bottom line. It’s not going to be remembered as an all star, but I also won’t remember it as a boring game that I couldn’t wait to finish. The gameplay was solid and the story was interesting enough to keep me occupied. The only reason why one would want to be hesitant of the game is the fact that it only has 10 levels, but that’s not a bad number. It’s the minimum amount of levels that I would consider acceptable…but it is still acceptable. Finding a few scattered collectibles and obtaining the trophies fixes this as well. I definitely recommend this to all gamers who are looking for a nice action game.

Overall 7/10