Superman: Man of Tomorrow Review


This is really the Superman film I’ve been waiting for. Red Son had a very brief time as the best Superman film for me but I always had a feeling this one could rise to the top. Not only was it bringing in two of my favorite villains in Parasite and Lobo, but it just looked like a pretty good retro Superman story. It definitely has a solid old school feeling while still incorporating some modern elements. I could certainly see this being a modern reboot that could work to set up a solid universe. The origin story also goes pretty fast so we can focus on the more interesting part of his first days as Superman instead of him growing up.

The movie starts with Clark Kent covering a big rocket launch by Lex Luthor. He’s an intern and not quite a reporter yet but is ready to move on up. Right away he’s introduced as a nice guy who makes friends with the janitor and does his best to try and get a scoop without cutting corners. The launch doesn’t go well and Lois is able to prove Lex’s guilt so he is thrown into prison. This is their first meeting so now Clark has seen what the ultimate reporter can do. While the fame doesn’t go to Lois Lane’s head, she is definitely one of the more antagonistic characters in the film so she won’t be making friends anytime soon.

Clark still wants to leave a positive impression but he has other problems to worry about. A space bounty hunter by the name of Lobo has arrived and wants to take Superman down. He claims that Clark is a Kryptonian. Then you’ve also got a mysterious stranger who follows Clark around a lot and even heads to his home in Smallville. Finally, you have the Parasite, a being of incredible power who may very well destroy this entire planet. Superman will have to stop these foes while also establishing himself as a hero for peace and not someone who needs to be feared.

There’s just a lot to like here right from the start. For starters it was nice to see more of Clark Kent. It seems like there isn’t often a lot of time to see the human side for Superman outside of fighting crime so that is always fun. I also like that this is a version of Clark where he is a top notch reporter and this is getting set up by the end of the film. He is ready to one up Lois when needed and he also visits Smallville pretty often. As he mentioned, it’s just a 10 minute trip for him (And that’s probably a cautious estimate) so he can really go and hang out at any time. The Kents also look good and these scenes really help develop the characters.

Then you have the Superman scenes which are a blast of course. I would say the stand out fight is the first battle with Superman and Lobo. While the animation may not be quite as colorful as the mainline DC films from the 52 era, the smooth animation does help with showing a lot of great choreography the whole time. There’s a lot of good back and forth with each character getting some good hits in but I would say it’s clear that Lobo has the edge here. Superman is still growing into his powers of course so he isn’t quite as powerful as he would usually be in later years of his career.

Admittedly when the final boss went the route of going for a giant monster as the final boss I did have to shake my head a bit. It seems like the ole giant enemy approach is inevitable nowadays but you just can’t get any great choreography out of that. Outside of Fate Grand Order where you could really feel the immense impact of the big enemy that the show was going for, I wouldn’t say it tends to be all that impressive. You can have multiple giant foes fighting each other but someone like Superman going up against a giant monster? I don’t think that’ll work out.

Still, it was less about the fight and more about showing off how Superman can use peace to solve some of his fights so that was handled pretty well. It was also a chance to get everyone involved in the fight. I would say Lobo seemed a little nerfed in this one since I think he could have done a lot better but you can’t win every fight right? I half expected Lex to put on his suit but I suppose it might be too early to bring that one out. As it stands, he is definitely not someone you can trust at all here. He is very quick to blast you in the back. It’s not really his most impressive appearance but he’s never all that worried so you feel like he’s got some other plans in the works.

For Lois, as I mentioned she is definitely very tough on everyone here, but she is a fun character. Her power moves were definitely fun and she has an air of absolute confidence about her. She may have lost this final round against Superman but I’m sure she won’t give up. She is always ready to go into dangerous situations to get the scoop after all. I’m sure she and Clark will have a good rivalry going forward if he starts trying to take all the bylines like in the DCAU.

Lobo of course is a fun wild card character to have around. I definitely was not expecting any kind of team up with him so that was pretty intense. He’s one of those characters who really tends to overwhelm the screen while he’s appearing so you never forget the guy. Then you have the stranger who was following Superman around. That guy was definitely a pretty intense figure. I liked how it gave the film an extra element of being a mystery or part thriller. His fight in the night and showing up at the Kent’s place was intense. I do think Superman should have been a little quicker to break things up to be honest but he still did make it before things got too tricky so that’s the important thing.

The film does like its fake outs with death though. Two different characters seemingly die only to return later on. I admit that while I didn’t buy the second one for a minute, the first would have been interesting. I can see why they wouldn’t let it stick since that would start Superman’s career off on a rather depressing note and he might not be able to be quite as cheerful after that. It does work as a dramatic moment though even if you feel like Superman should have stepped in with someone being murdered right in front of him. No matter how weak he was feeling, that’s the time to dash in.

Overall, Superman: Man of Tomorrow is a great way to bring Superman back into the spotlight. It’s a good origin story that introduces him as a great hero who will certainly do a good job. He’s very likable and now even has a bit of a supporting cast for when we start the Justice League saga. Batman was also set up so it may be time for another Batman vs Superman adventure soon. That would definitely be fun. If you haven’t seen this film yet, then you should definitely do so. It really encompasses what a complete Superman film is expected to be. You have Clark digging up clues on his end, Superman saving the day sometimes with power and other times with deductive reasoning. There’s a lot going on here so the whole time you’re just hoping the film can keep on going. If a whole continuity does come out of this film, I look forward to seeing Superman return and have more adventures. There’s always a ton of potential with a fresh slate.

Overall 8/10

Superman: Red Son Review


It’s been a while since I saw a Superman film so it’s good to be back. When I read the comic a while back I was definitely a pretty big fan of it. The same is true of the movie. It does a good job of keeping in all of the big events and so you’ve got a complete story here. It’s a little ironic that one of the best Superman titles is one that’s actually a what if but it shows that the story of Superman can really be shown in many different ways.

The story starts off in an alternate timeline where Superman crash landed in Russia instead of the USA. He grows up under the reign of Stalin where he fights for the USSR. Gradually Superman realizes that the regime isn’t living up to the ideals that they had claimed to be so he decides to take things into his own hands. Superman desires a pure world where everyone can be happy. Unfortunately real life isn’t quite so easy and he gradually has to make small sacrifices here and there. Will these concessions eventually add up to drive him on the wrong path or will Superman find a way?

The problem Superman faces is that world peace is basically impossible. There will never be a situation where the whole world is at peace. There will always be people who don’t like the status quo or a shortage of resources that lead to people being unhappy. Superman can always strive to make the world better but once he seeks perfection, that is where he starts to get really frustrated. One of the things I really like about Red Son is that Superman keeps his core ideals. At the end of the day he will help anyone whether they are allies or not. He does want to be a symbol of hope and will do whatever he can in order to make that vision a reality.

Superman’s beliefs on how to help the people are just different growing up under the USSR but at the end of the day he comes to the same answer, it just took longer than usual. He’s definitely a standout character here to be sure. Then it’s also fun to see alternate versions of the rest of the Justice League as well. The Green Lanterns look good for example. They were actually doing really well against Superman in the fight and it’s impressive that Lex was able to reverse engineer the GL Ring.

Then you have Batman who grew up in Russia and so he is quite vicious as well. It also continues the impressive record Batman has against Superman. It seems like he always tends to win the majority of these contests. Prep time is just too good to pass up. Of course this Batman is not a hero by any stretch as he openly murders a bunch of people if it means that he will get closer to his goal. He’s as ruthless as can be.

Next up is Wonder Woman who gets a solid role here. She is trying for peace as much as possible but is very disillusioned with man’s world from the start. She sees Superman as the exception for a little while but ultimately he becomes too extreme. She has a good scene where she blocks his punch and appears as a good ally of justice. Her role may not be large but it was a fun one to be sure.

Lex gets a great role here as you would expect. His genius is what gives the US a chance against Superman as otherwise they would be in a completely unwinnable situation. He isn’t afraid to use underhanded tactics like intentionally allowing a satellite to nearly flatten Metropolis though but he calculates the future really well based on how he expects everyone to act. It would be nice to have more direct interactions between him and Superman of course but they do meet up near the end.

Lois also looks good in her screen time as she gets some important information to Superman and in general is a consistently strong character. Finally there’s also Brainiac who looks good here and gets a lot of respect. He just comes out of nowhere but then has a presence for the rest of the film. There are more characters of course but these are the big ones. Red Son juggles the cast really well. It’s not a particularly long film so it has to make the most of each scene and I would certainly say that it succeeds at that. Something is always happening here after all.

It adapts the comic material really well. Naturally there are a lot of things that need to be trimmed as otherwise the film would likely be over 2 hours but we get most of the big things. The one change that I wasn’t a fan of was in the original comic, the American Superior Man went out as a hero as he sacrificed his life to stop a nuke and put his hopes on Superman. In comparison he didn’t really get to have a big hero moment in this film. He just got overloaded and kind of melted. I thought the comic gave him a more fair portrayal.

Beyond that of course you can always have more detail in a comic since you can use up as many issues as needed and include a lot of great inner dialogue. We had a scene in the comic where Lex is so impressive that it was said he could have even defeated Superman by just talking to him for a few seconds. The core of the story is the clash of ideologies and seeing this alternate world though and the movie really executes this wonderfully. The ending to the movie is also perfect and really wraps up the movie in a way where you feel satisfied. Even if we don’t get a sequel, this tells a full story.

The animation here is pretty solid. The character designs are on point and it looks like the comic. The battles are solid and so I definitely have no issue with the visuals. There can be some violent scenes like one character blowing up or some dead bodies on the rise but the film has a lot of restraint and doesn’t go too far with any of this. You get just enough to further the plot and show what Superman has to go through without just dwelling on it the way some films do.

Overall, Superman Red Son is definitely a great film. If you like Superman or just want a good story then you’ll definitely be on board with this one. It’s just a very interesting take on Superman to be sure. It was also nice to see the other heroes appear even if just for a bit as it shows that at least some parts of the world still happened as usual since their timelines shouldn’t have all changed just because Superman grew up somewhere else. I’d actually question why we don’t have a Batman in Gotham but I suppose for alternate universes they don’t have to mirror the normal one exactly so these can all be creative changes.

Overall 8/10

JLA Adventures: Trapped in Time Review


This is a Justice League film I remember hearing about ages ago and always thought it sounded interesting. You can’t go wrong with time travel after all and so this was bound to be a pretty fun adventure. It’s not the most ambitious film to be sure and at under an hour there is only so much that the movie can do. Still, I thought it was a good journey and the film even delivered on a really solid fight scene with Robin. It won’t be making a name for itself among the other big DC films but ultimately I would give this one a thumbs up.

The movie starts with Lex Luthor and the Legion of Doom fighting the Justice League once more. They have a new freeze cannon that can end all life on the planet. The legion actually puts up a pretty good fight but ultimately Captain Cold gets a bit greedy and puts the machine on a setting that’s too high so it blows up and Lex gets frozen. Around 1000 years later we cut away to the Legion of Superheroes where Karate Kid and Dawnstar are walking around one of the Legion bases. They have been declined entry into the Legion one more time which they are sad about. Karate Kid feels like he is ready for this and to demonstrate to Dawnstar he even comes close to breaking Lex out of the exhibit he is in. Unfortunately he actually did break it.

Lex manages to escape back to the present and the two kids follow him. Lex now has possession over one of the more powerful time villains and intends to use him to let his team go to the past and prevent Clark Kent from ever being Superman. Can the young heroes in training alert the League to this before it’s too late or will they ultimately be doomed here?

Now there’s one thing I have to mention about the time travel here because the film fumbles the ball rather early in this respect. We don’t know exactly when Lex woke up except that he is generally in the 31st century. When he breaks out of the ice he sees that he was found around the year 2800 so when he gets the hourglass he wishes to be brought back exactly 1000 years. There’s no reason for him to assume that it has literally been 1000 years to the very day. Naturally it works out though and he arrives just as he had been frozen but the years didn’t really add up to me. I was more than a little skeptical at this point. Beyond that the time travel is handled well though.

It’s using more of a linear timeline theory so if you change something in the past then it alters the future so things never really happened. Naturally with a short run time the film can’t delve into this too much though. That part’s unfortunate because you feel like there’s a lot you could do with showing a world where Superman doesn’t exist. Technically that part probably only lasts for a few minutes really. The film moves at an incredible speed at all times so it can cover the plot as it is.

The writing is solid here though. All of the heroes act suitably heroic and the villains also look good. It’s always nice to see Lex as the leader of the villains of course and Bizarro got to have some fun which was nice as well. This is actually a very powerful roster for the Legion of Doom. They can definitely give the JL a run for their money in this film. The group fights are a lot of fun and we get two of those but the standout fight has to be Robin vs Karate Kid. I was glad that Robin was able to hold his own. The Kid is known for being a top tier hand to hand fighter but Robin was trained personally by Batman so he’s not someone who should go down without a fight.

Fans of Robin will definitely be satisfied with his portrayal here. In general the League looks pretty good. Naturally Flash is the most nerfed of the group as per usual since otherwise he would really be messing up most of the villains. Wonder Woman also doesn’t get a whole lot to do next to the others as she surprisingly has a smaller role than the backups like Aquaman and Cyborg but it helps that they got to go into the past. Batman was also fairly low key here although at least he had his space battles. The opening group fight was a good way to introduce the heroes and villains while also keeping the stakes high. Toyman’s design here was also a lot of fun. He may not be as powerful as his DCAU version but he still did good all the same.

The animation is good although most if not all of the character designs are a bit suspect. Superman’s face makes him look a lot meaner than usual or at least a lot more stern I guess. If I had to choose, Aquaman may have had the best design here. Still, the fights are on point which is ultimately what counts. The battles are all really good with a lot going on. It’s a shame that this film never got a sequel because it would have been fun to have had another Justice League film series go on. The movie even has a pretty big cliffhanger at the end. There’s a whole lot you can do with that and the ending was so sudden that it also really worked as a plot twist. It’s not exactly something you would have seen coming.

As for the two new characters, they were reasonable. Naturally I enjoyed Karate Kid a lot because he’s super headstrong and always jumping into battle. His skills certainly aren’t nearly as good as he claims them to be though. The only time he looked impressive was his brief fight against the evil trio in the Arctic and that was brief. Otherwise he spent a lot of the film getting kicked around. Dawnstar reminded me a lot of Dagger from Marvel with her light based powers. She may not be as quick to jump into the fights but she can brawl when needed. She can also put the fear in other characters like when she blessed someone’s car. Towards the end of her chant it almost sounded like a threat with some of the things she put in there.

Overall, Trapped in Time is definitely a good film. I would certainly recommend it. It gives you a lot of fun scenes, good battles, and a plot involving time travel. You really can’t go wrong with those elements. It’s definitely going for a Super Friends vibe just modernized a bit with the animation/fights and having a slightly more serious tone. The final battles with the prisoner of time were enjoyable and it’s just always hard to turn down a film with the Justice League in it. I feel like if it had not been Target exclusive then perhaps it would have sold more and even gotten those sequels on deck. You can’t win them all of course but we need more films like this. If you haven’t seen it yet then I definitely recommend changing that.

Overall 7/10

One Operation Joker


I’ve finally read the first chapter of Joker and it’s certainly got a lot of potential here. The art is pretty solid, definitely going for a dramatic vibe with the irony of Joker being a nice caretaker now. We’ll see where the series goes from here but definitely a lot of things the series can have fun with. Joker effectively being Batman’s father now is not something many people will have seen coming. I’ll have a review for the series up when I finish it. We’ll see if time travel ends up becoming a factor and Batman has to step in to save his baby self.

Overall 6/10

Wonder Woman Bloodlines Review


It’s been a little while since I saw one of the DC animated films so it’s nice to jump back in. Wonder Woman gives us a partial origin story here along with a new adventure. It’s a pretty fun film with a solid amount of action and good characters. Ultimately it doesn’t beat the original Wonder Woman film but we do get to throw in a lot of Wonder Woman’s big opponents from back in the day. Her rogues gallery has never gotten to appear quite as much as most of the other big DC characters so it’s always fun to see them. What she needs one day is a full TV show and then we’ll be able to see more of them.

The movie starts off with the origin story as Steve was fighting a Parademon (Feels like these guys cause a lot of trouble in this continuity!) and then crashed onto Wonder Woman’s island. Naturally the queen decides he has to be captured so Wonder Woman knocks out the guard, fights with the queen, and then escapes with Steve. The catch of course is that she is now banished from the island forever. Steve takes Wonder Woman to an old historian to learn about culture in the outside world. The lady also has a daughter named Vanessa who isn’t having a super fun time at home.

We then cut to the present where Vanessa is a complete rebel now and has gotten involved in shady dealings. Wonder Woman and Steve go to stop her but during the fighting Vanessa’s mom is destroyed. Vanessa now decides she wants revenge on Wonder Woman and intends to murder her as the Silver Swan. Meanwhile Dr. Poison and her mysterious leader have more plans up their sleeve. Will Wonder Woman be able to stop them and save the Silver Swan or is this all going to end in complete disaster?

The origin story here is fairly basic. The addition of the Parademon was a nice way to give it some higher stakes. I still do feel like the idea that you can just crash onto the island or see it so easily means that it’s not a great defensive barrier though. I always question how more people don’t see it to be honest. There needs to be some other magical element at play to defend them if you ask me. From there we definitely have a more aggressive Wonder Woman who quickly solves things with her fists here but given how unreasonable the Amazons usually are I can see why this would be the fastest way out. I suppose it’s a nice intro into the film. It may be something we’ve seen before but it was executed well.

With the main story you’re going to need to deal with Vanessa. To me the opening of the film’s main story is the slowest part. Vanessa’s a fairly annoying character from square one. Julia may not be the nicest mother to her at times but it’s not like she was comically mean or anything exaggerated. Vanessa also didn’t exactly do a whole lot to stand out. I think she could have pressed the issue with Julia a bit and it would have worked since Wonder Woman was always around. Instead Vanessa went to the dark side and was pretty unreasonable the whole time. She had a fun suit of armor and abilities of course but as a character I would give her a thumbs down here. She just went down complaining a whole lot throughout the movie.

The other villains are better even if some of them aren’t great. Doctor Poison for example is a fun enough street level bad guy even if she never feels like a threat to Wonder Woman. Doctor Cyber is a lot more disappointing mainly because she was the mastermind here. Not only did she completely not think her plan through but because of this she barely even got to fight in the end. Not a good look for her. We also got a few other WW villains here like Giganta and Cheetah. It was fun to see them. I liked Giganta’s new costume here as it’s a lot more streamlined compared to the usual one and Cheetah looked really good with her speed. I’m always up for bringing along the classic villains.

Another big villain here is Medusa who looks great. She gives us one of the highlight fights in the film. I think you could make a case for Cheetah vs Wonder Woman still being the best fight but it’s really close. What helps the final fight shine a lot is it highlights Wonder Woman’s endurance. When you think about it that will always be one of her greatest assets because as an Amazon she won’t tire as quickly as most fighters. In the comics I recall it was even mentioned that her stamina is even greater than Superman’s so in a way it evens out with his power/speed being higher.

Medusa feels more like a mastermind here. Yes, I would have been cool with her not growing and turning huge here, but she showed pretty solid speed so the fight never grew dull. There was still a lot of high speed movement here as well as strategy. Wonder Woman using the acid was fairly brutal but a necessary step based on how powerful Medusa’s influence was. There wasn’t really another way around it. Based on all the abilities Medusa has, you can easily see her being one of the most deadly Wonder Woman villains. Honestly I figured her gaze would not affect a true Amazon but I suppose if it didn’t then she wouldn’t make for an imposing threat so that’s fair.

As for Wonder Woman, she’s a solid lead as always. I’m not a huge fan of her portrayal here relative to other versions but is still good in her own right. For example I thought she had a little less self confidence than in other versions like stammering in her first scene meeting Vanessa or still being haunted by her actions in the past with the Amazons. She’s certainly going for more of a pacifist route for most of the film such as continually trying to save Silver Swan and not even calling the Justice League in because she feared they wouldn’t be too understanding of the predicament. That was some major shade to the League I have to say, I guess they aren’t as close as you would think. Wonder Woman does fight her way through every challenge though.

The post credits scene is also pretty intense. Wonder Woman connects the dots and goes to confront someone. It’s a solid way to end the film regardless of if the plot will come back. That being said, you do feel like she could have done something more like capture the villain. Proof or not, Wonder Woman has diplomatic immunity as the Amazon representative and I’m sure with enough digging she could find the proof later on. This does work as a great introduction for a new villain though and if we had more films I’d love to see her try a few new plans.

One thing I have to mention here though is the hostage situation. At one point very early on in the film a guy holds a lady at gunpoint and basically does the whole “don’t move” thing on Wonder Woman. She basically ignores him and throws her lasso which knocks him away and then she gloats that she had another option. It’s a nice scene but when you think about it, she was basically calling his bluff. If he intended to shoot then the hostage would be dead. Often times in these things you either see a hero be completely paralyzed by the hostage situation or like Wonder Woman they just run at the villain anyway and hope for the best. It’s always an interesting scenario because if it went wrong it would haunt the hero forever. I just always find it interesting how differently a hostage situation can be handled from film to film. All’s well that ends well though.

Steve and Etta have a subplot where they face their own dangers the whole time. It’s decent enough I suppose. I’m not a big fan of Etta in general. Her 60’s incarnation may be the best one but I think it’s time to finally make her more of a true fighter. Steve…is Steve. As always he’s a fairly tough fighter who backs Wonder Woman up but he’s so weak in comparison all he can do is crack jokes a lot of time to lift the tension. Don’t get me wrong, he saves her a number of times in the film and is pretty proficient with his gun skills but even with that it can be hard to take him seriously in the fights. He’s also basically the rebound guy with Wonder Woman now that Superman’s in the picture so the romance angle isn’t quite so developed.

The only part of the Steve plot where you have to raise an eyebrow is when he and Etta have to take on a Minotaur. The Minotaur is slow enough where they can keep on dodging it while letting it crash into the walls and it’s weak enough where it literally faints from doing so at different points. The Minotaur disrespect was real here. Aside from that the film gave Steve pretty realistic moments where he could help out without nerfing any of the other big villains.

As always the amazons look pretty weak which is to be expected. They are supposedly a group always ready for war but they clearly aren’t. They have such high tech equipment like the purple ray and yet for battle they use bows and arrows along with swords. The Amazons desperately need to open up their borders or something because as they are now they are completely defenseless against any real threats. It makes it hard to take them seriously so Wonder Woman is probably lucky that she got booted out of there. They reap what they sow and all that.

As always the animation here is very smooth. DC always has done a great job with this. The fight scenes are on point and the costumes work really well too. Wonder Woman’s design’s a little different here as the film seems to be modeling her more like a true amazon. As a result she’s quite a bit taller and more warrior-like which makes sense. In this style I actually preferred the film’s new design for her rather than the classic one but that’s more a credit to how solid the new one looks. The battle scenes are pretty dynamic and really get across how powerful the heroine is.

Quick shoutout to the random thug early on in the film. After her reconstruction, Silver Swan decides to go and murder some people. Usually the mobsters will just die instantly but this guy got slashed but still had the wits to take a step back and fire a shot. Naturally it’s not like he ended up coming out on top here either way but I have to give him credit for trying. It was an unwinnable battle, but he did his best.

Overall, Wonder Woman Bloodlines is a pretty solid film. You get a good amount of fight scenes, character interactions, and solid animation. It goes by pretty quick as the movie isn’t super long or anything. Doctor Cyber may have been rather underwhelming but it was fun seeing the rest of the villains show up. Vanessa’s plot could be a bit on the dull side for the opening scenes and overly dramatic at other times but through it all it was always fun seeing Wonder Woman use her wits to take down all of her opponents. I’d definitely recommend checking this film out and adding it to your DC roster.

Overall 7/10

Scooby Doo Team Up Volume 8: It’s Scooby Time! Review


It’s time to look at the final volume of the Scooby Doo Team Up series. It was definitely a series that had a pretty solid run. 50 issues certainly isn’t anything to sneeze at and it’s always fun to see how the gang handles teaming up with the various DC heroes. This time we even mix it up with some villains as the gang gets on the wrong side twice. Finally we have an excellent issue to close things out. This is certainly a series I’ll miss and hopefully they come up with another title that can capture this one’s energy.

The fist issue has the heroes meet up with Dick Dastardly and his crew. I’m not familiar with these characters but basically they’re always laying out traps for a bird the way that Wile E Coyote tries to catch the Road Runner. They’ve had no luck as usual so they decides to trick the Mystery Gang into helping by pretending that the bird is a ghost. This makes things tricky for the heroes since it means that for once we have to root for them to lose. It was a pretty fun story and seeing such obscure characters is nice because they may not get to appear much otherwise. While this issue can’t keep up with the rest, it was a good opener.

Next up we have the big issue with Mr Miracle. He is performing his daring escapes as usual until Granny Goodness shows up with another plot. The Mystery Gang get roped into this pretty quick and now they have to find a way to get Mr Miracle out of this situation. He can escape out of anything but with hostages involved he can’t act carelessly. This issue isn’t so much a mystery as it’s about the gang having to find a way to outsmart the villains. Fortunately the Mystery Inc are excellent at disguises which really comes in handy here. When you can change your appearance so easily it definitely means that you’re ready to foil these kinds of plans. This was a pretty solid issue for sure.

This third one was definitely the strongest from the opening issues though. The mystery gang head to a school where it turns out that the bullies have really started going overboard. They’ve turned into full fledged gangs who are picking on everyone nonstop. Then they get attacked by a ghost gang who seem to be defending the students but the heroes have to get to the bottom of this. Black Lightning shows up as well to help defend the school. He’s always been able to stop the gangs before, but bullies will make things a little more difficult. I liked the use of the school setting here. It was a pretty fun backdrop and one that you don’t see very often. Definitely a very relaxed feel to this story.

After that is a story about Mr. Peebles and how he has finally found someone to buy Magilla the Gorilla off of him. He’s been wanting to get rid of this animal for a very long time and this is his golden opportunity. The Gorilla seems nice enough here but I can definitely picture him causing a whole lot of trouble. The gang quickly realizes that the buyer is a little suspect though so they get into action. This is another case of guest stars where I didn’t really know the characters so that was pretty fun. It’s a little similar to the first issue although this time the heroes are on the right side from the start. Of course the Gorilla kind of got lucky here because usually once you make the transaction it’s not like you know what happens afterwards. It’s a little hard to sympathize with Peebles as a result since he didn’t do any vetting before accepting the money.

Following that is one of the highlight adventures of the book. The rogues gallery is being haunted by the ghost of a dead teammate. They have tried taking him down on their own but he’s proven to be too skilled. Every attack they launch is promptly countered and crushed. So as a result they are forced to rely on help from the Mystery Inc. After all, the gang is pretty well equipped to deal with ghosts. Usually the heroes wouldn’t help villains like this but they aren’t exactly given a choice and are forced to participate. That’s really what helped sell this adventure to me. I like the idea of the villains taking them hostage because it just makes sense. It’s not like the Mystery Gang could stop them. The villains also have a different dynamic than the average hero as they actually talk tough to the ghost and aren’t running away the whole time. The twist of who the ghost was at the end was definitely really solid.

Then we have the return of Metamorpho. Basically he has come to terms with his new elemental forms even if he and Stone are constantly insulting each other. Well, another monster has appeared and the gang have to find out who this is. Usually they could get to the bottom of this rather quickly but all the bickering among the guest star characters definitely puts them in a pretty tricky spot. This comic is mainly strong because of the dialogue. You don’t really see such intense arguments and sarcasm from the guest stars like this. I can see why Metamorpho resents what has happened although the powers are pretty awesome you have to admit.

Finally we get the big finale of the series. Batmite has returned to spin a little chaos in the heroes’ way. Batman and Robin show up and try to put a stop to this but then a bunch of alternate Scooby Doo personas appear. You’ve got guys from the comics, movies, and a whole lot of other incarnations. This isn’t Batmite’s doing so who could be messing with the heroes like this? Well, with this many detectives on board it should be a fairly easy case to crack right? It’s definitely pretty fun nostalgic to see how many different ways the Scooby gang has been presented over the years. The gritty version of the characters from that recent comic get to show up trying to shoot everyone down. Then you’ve even got the kids from a Pup Named Scooby Doo. There’s a new reference on every page and it really is the perfect way to end the saga. I wouldn’t have had it any other way. This might even be the best issue in the series.

As always the artwork in these stories were all very good. The pages really pop out at you and makes for easy reading. The writing is also on point which is part of what makes the format work so well. The stories all feel like they could be something right out of a crossover episode or something like that. A good deal of effort goes into these comics to be sure. At the end of the day it’s just a very fun read so I have no real issues with it. There has been a lot of variety in these past 50 issues and the Scooby Doo franchise lends itself well to guest stars.

Overall, Scooby Doo Team Up ends on a pretty high note here. This is definitely a volume that I could recommend to anyone. It’s got a good blend of humor, adventure, and mystery solving within. When you’ve got that level of balance you’re definitely in good hands. That final issue was definitely a goldmine of references. I’m not sure how the franchise will follow this series up but I’ll definitely be interested in seeing what adventures await the main characters. I feel like one thing we haven’t seen them do much is compete against other investigators or against themselves. A free for all competition within the group would be a blast. Well, that’s an idea for the future at least.

Overall 7/10

The Flash: Starting Line Review


It’s been a while since I read a comic, especially a Flash one so it was good to see the ole speedster back in action. It’s a fairly modern one too so we get to blast through the origin stuff and get right to the adventures. The Rogues get a solid revival and quite a bit happens here. The story sets up a lot of future plot lines that’ll keep on going for some time so this line is off to a good start.

While each issue has a different villain for the most part there is still a larger plot in the background. The Flash used to be a very well liked figure in Central City but lately people have been turning against him. The cops think he is a wild vigilante who causes more harm than good and the reporters are all trying to frame him. One of Barry’s best friends even betrays him to run a social experiment. The guy has a point that they weren’t all that close though. Only Barry really took it hard while to the friend it was just good business. It’s why you certainly have to be careful on who you trust because some will turn around and back-stab you quite quickly.

It always makes for an interesting plot to see everyone turning on the Flash or whoever the hero of the adventure is. It’s annoying too as you can easily lose respect for these characters. The fact of the matter is that the Flash has saved all of these guys time and time again. It’s a bit late in the game for people to say that they’re better off without him. I could never comprehend the argument of the hero attracting trouble. If Flash wasn’t around then the city would have been destroyed many times over. You need a super hero when it comes to tricky cities like this. Otherwise the villains will just have their way. You also can’t do much better than the Flash. With his speed there is always a chance that you can be saved.

The first main arc deals with Mob Rule a lot. One of Barry’s old friends went missing one day. He has returned, but seems to now be a villainous sniper who is way in over his head. Barry tries to talk with him about this, but it’s a complicated situation. Some experiments were done on Manuel and now every time he is injured or a part of him is severed it turns into a whole other him. Now they are an army known as Mob Rule and they want to find a cure. The downside to having all of these clones is that they die after a few days. They kidnap Manuel and work on a bunch of cures but nothing is working and the group is getting more and more radical. Barry has to try and get Manuel out of this while he still can.

It’s more of a mystery thriller than the other Flash stories. Not only is the mob pretty discreet and hard to stop, but Flash has also been creating a lot of temporal anomalies lately so he is’t sure if he should be running full blast. I’m not a fan of Manuel though. He does seem to start a lot of the trouble which gets him into these sticky situations. He’s also quite quick to ditch Barry which puts him in a lot of danger. Finally the guy had no real gratitude to the Flash for saving him. Somehow he did the mental gymnastics of saying that it’s Flash’s fault that the cure didn’t work when it was obviously about to destroy him anyway. Everyone was really giving the Flash a hard time throughout the whole series.

The other big arc in the series saw the return of Captain Cold. He blames the Flash for the big blackout which prevented the hospital from helping his sister out when she was in critical condition. He now wants the Flash dead so their fights are a little more serious than usual. Flash just got done dealing with a crazy guy in the Speed Force who was messing things up so he doesn’t have a lot of time to worry about this. Captain Cold’s new freezing abilities make him much more of a serious threat than he used to be though. The fact that he naturally makes the Flash slower is quite handy in a fight. We also get to see the rest of the Rogues show up as they banded together under a new leader known as the Golden Glider. She wants the Rogues to be a purely evil group as opposed to what she considered to be weak tactics under Cold’s leadership.

They’ve got a very different approach on how to run a group. Cold believes that having an honor code is best and he does seem better equipped to be a leader. It is hard to keep that level of nuance while you’re a villain group though. I don’t see most villains really playing ball for very long. Most of them are in this business to murder the heroes and civilians. Captain Cold also isn’t a strong enough fighter to keep them in check. He was having trouble with Heatwave who isn’t exactly known as a powerhouse. Regardless, he does have a lot of experience and credibility though so people tend to listen to him. Golden Glider’s leadership was fairly short lived although I doubt her ambitions are over for now.

I mentioned him briefly before, but Turbine is a guy who was stuck in the SpeedForce for decades. I really don’t blame him for trying to get out. Flash guilt trips him because Turbine’s attempts for hurting the planet, but what else could he do? The Flash can’t reasonably expect this guy to just stay stuck for his whole life right? Turbine seems like he’s going to end up turning evil, but at least right now he seems pretty reasonable to me. The guy just wants to get home and Flash seemed to have absolutely no sympathy for him.

Meanwhile Iris gets a smaller role than usual as there is a new heroine around. This has allowed Iris to get her own plots away from Barry though. She’s now more of a detective/reporter like Lois Lane to the point where I’m sure they’re basing this interpretation on the iconic DC character. She’s an interesting character and this is probably her best portrayal. I think there’s a lot the series can do with her so hopefully she doesn’t go back with Barry. Patty is the new character involved with Barry and she seems reasonable. The relationship doesn’t seem too stable though since she can’t stand the Flash. Whenever the heroine doesn’t like the hero form you can’t help but think that things won’t really end well. That’s just too big of a split to remedy since the hero has to break the news at some point right? At least she does seem quite loyal when Barry is around and does her best to help him out. Patty has connections and skills in her own right so she can contribute quite a lot when it comes to detective work and solving cases.

There’s a whole plot with Gorilla Grodd which serves as his origin. It’s the least interesting part of the volume although it’s not like it’s bad or anything. I just can’t bring myself to care about them at the moment and the Flash getting amnesia felt incredibly convenient since otherwise he could have gotten out of there pretty easily. They’re clearly going to have a big role soon so we’ll see how that goes. I’ve never been impressed with Grodd’s strength even if he is technically considered to be one of Flash’s deadliest opponents. Give me the Rogues any day.

I basically talked about everyone except Barry so let’s take a step back here. Flash is a solid lead who does deal with some issues at the beginning but ultimately gets past them. He realizes that his speed is necessary to saving the world and stops overthinking things. He’s trying to learn how to speed up his mind as well and once he does this he should really be a super powerful hero. The Flash is already one of the strongest characters in DC if you ask me so if I were the writers I would make it take a super long time for Flash to actually master this technique. It’s effectively Ultra Instinct in the DC world. Barry’s always been my favorite Flash because he’s also got those detective skills on top of his super powers and he’s a very reasonable guy. His Barry Allen persona is simply interesting and the comic did a good job of showing that off.

The artwork is also pretty solid here. It may not be the most colorful I’ve seen, but it holds its own pretty well. I like the speed effects and there’s a lot of weight behind each hit. There was a good amount of effort put into the artwork for sure and it shows. It’s part of what makes this an easy read along with the quality writing. You’ll be drawn into the pages and ready for the next adventures to come.

Overall, This is a pretty solid collection of comics. The best issues are the ones where Flash is dealing with the Rogues and going undercover in the shady part of town. The Grodd stuff is less interesting but the comic does use him for a good cliffhanger. You can’t help but feel like Flash should wreck them all as soon as he wakes up so their gameplan should be to destroy him while he is still knocked out. If you haven’t checked this comic out yet then I’d recommend reading it. There are a lot of other plot lines going on that I haven’t even mentioned. While there are references to earlier comics you don’t really need to read them to get what is going on.

Overall 7/10

Lego DC Comics Super Heroes: Aquaman: Rage of Atlantis Review


It’s time to look at the next big LEGO adventure. This time Aquaman takes the center stage as he tries to prove himself. It’s a pretty fun LEGO adventure and while it can’t quite match up to the best ones out there, it holds its own pretty well. We get some decent fight scenes and it’s always fun to see the Justice League return no matter what format it is. So without further ado let’s dive into this.

The film starts off with the Justice League sending out a call for help to Aquaman. He is delighted to hear this, especially because the villain is attacking a river so he’ll be able to do some real damage. Unfortunately this area is just called a river but it’s totally dry so Lobo beats Aquaman up. Aquaman struggles to hold onto his confidence but even the Justice League can barely defend him in faqront of the media and Ocean Master has now taken over Atlantis. If Aquaman doesn’t regain his confidence really soon I’m afraid that it’s going to be too late for him.

DC’s been doing quite well with the Lego adventures and this one continues the run of solid titles in the franchise. While Aquaman can’t hold his own film nearly as well as the Flash, he’s a fun enough lead. We really hadn’t seen him in the other specials so this was a good way to give him some focus with the league. Naturally a lot of his scenes are played for laughs. Most of the characters land a lot of burns at his expense but Aquaman does his best not to let it get to him. He still keeps on trying to be the best and after he gets drunk Aquaman finally experiences some clarity on what he has to do next. It took him a while to get to the answer, but better late than never right?

The Lego animation is fairly consistent with how all of the others were. Lego in general still isn’t my favorite style but this one still gives us some pretty good fight scenes. Superman surprisingly (well maybe it’s not too surprising) doesn’t look great in the battles though. Lobo is just too powerful and really deals out the pain to everyone who goes up against him. It’s always nice to see him looking good though since Lobo is often one of my favorite DC villains. I like his biker theme and the fact that he actually can fight with the likes of Superman. His appearances in the DCAU is really what got me into being a fan.

Meanwhile the humor is pretty sound as you’d expect. My favorite humor scenes are admittedly the ones that are poking fun at Aquaman a lot. It’s the low hanging fruit of course, but you can’t help but smirk when Ocean Master shows his little compilation video of Aquaman getting wrecked. The humor scenes that don’t work quite so well are the more over the top ones like when Wonder Woman gets dazed/confused for a while. Damian trying to act like a kid also doesn’t work quite as well. I was surprised to see him and Batgirl since they basically come out of nowhere, but the more guest stars the better.

Ocean Master makes for a fun villain. He may not always be the biggest mastermind but he did convince Aquaman to give up the throne without a fight which does take a good degree of skill. A lot of villains would love to be able to say that they took over Atlantis without having to lift a finger. It’s usually just not that easy though. Things may not have worked out well for him in the end, but if not for the rest of the heroes being around he probably could have pulled the whole thing off. There’s also the slight sympathy angle that any story with Ocean Master comes equipped with because Aquaman tends to put him down without realizing it. “It’s good to be king!” was definitely something that Ocean Master doesn’t need to hear from Aquaman on a daily basis. Still doesn’t make him any less of a villain though.

The most tragic part for Ocean Master though is the fact that he starts to be overshadowed by the other villains here like the Red Lanterns. How can he really hope to compete with powerful foes like that? Dex-starr and Atrocitus both get fun roles and you don’t really doubt that either one of them would be able to clobber Ocean Master. It was a cool team up though because that’s one of those out of the box pairings that seems like it would be interesting.

Meanwhile we have a full subplot about Jessica Cruz working to find confidence in being a Green Lantern. It’s not as good as the main plot, but it’s decent. Most of it involves her ring giving her a lot of snark as it constantly mocks Jessica and makes things tough for her on purpose. Honestly Jessica has enough trouble trying to be a fighter, the ring doing its thing really doesn’t end up helping matters at all. It just ends up getting in the way and making trouble for both of them. I lost a lot of sympathy for Jessica when she started making fun of Batman’s utility belt though. The first time you can write off as an accident, but after that it has to be intentional. It may have been a humor plot, but it still hurt Jessica all the same. Especially since Batman was the best character in the special. One simply does not disrespect the Dark Knight like that.

Overall, Rage of Atlantis is a fun DC special. There’s not a lot more to say beyond what I’ve already mentioned. If you like Aquaman or the new Green Lantern Jessica then you should enjoy this one. Quite a lot of characters show up and so the special is able to make the most of its longer run time. I wonder which hero will get a lego special next. I dare say that Green Lantern has earned his, but I wouldn’t mind another Batman centered JL special either. Those are always fun.

Overall 7/10

Scooby Doo Team Up Volume 7 Doomed Review


Time for some more team ups with the good ole Mystery Inc and some more DC heroes. The series has done a good job of grabbing so many DC characters. We’re 7 volumes in and still seeing new fighters. While you may be skeptical as to how the Mystery Inc will actually be of help, typically they are really here as distractions. Think of them as extra shields to buy the heroes an extra second. Usually that’s all the extra time that the hero needs.

One of the stories has the heroes head to the swamp where they meet up with another one of Shaggy’s relatives. They’re here to look into the Voodoo Woman so they can put the swamp at ease. They have to stop her meddling, but unfortunately she already has a whole bunch of zombies at her beck and call. The only being who can really help them out of this dilemma is the legendary Swamp Thing, but will he really be able to defend against such a powerful villain? Interestingly this comic also squeezes in Solomon Grundy towards the end although he is definitely way out of his league this time. Typically I would actually pick him to win, but in this comic Swamp Thing had the edge from start to finish. There was never any doubt as to how this would end.

It’s a pretty nice comic. It’s always good to see Swamp Thing getting some time to shine after all. The comic also poked fun as how the heroes have also defeated Swampthing in another issue. The space in between the words is the key to really knowing who you are dealing with. This is an example of an issue where the Scooby gang doesn’t really get to do much though. Mostly they just run away from the Voodoo Woman a lot or they’re in awe of how strong Swamp Thing is.

Another comic features the Doom Patrol and this was actually my favorite issue of the bunch. The team is bickering as usual, but the strange part is there enemy seems to keep changing form. At one point a whole group of enemies show up, but they all seem to be ghosts. This is a case for the Scooby Doo gang. There’s definitely a trick involved and they’ll have to figure it out fast. The Doom Patrol was always a fun X-Men sort of group but with a lot more in-fighting. I also like how their leader has a lot of weapons ready inside of his wheelchair. Honestly it’s just the smart thing to do when you’re the leader of a super hero team. This way at least you can defend yourself right? This story has so much action it feels like a real Doom Patrol story with the Scooby Doo gang just guest starring in it. It’s handled really well.

Another story featured Supergirl as she called the gang in to help her deal with the ghosts of her parents. She was quite serious too as she even told them her secret identity which was a bold move. The heroes know something is wrong because the parents keep calling her Supergirl rather than Kara or her kryptonian name. That seems like a scam and of course the heroes are right. I would have liked a more powerful Supergirl villain to have been the main villain here, but it does help reinforce the mystery element of the issue. Supergirl could have looked better here as she spends most of the issue getting outsmarted, but she did call in the crew to handle the mysteries so in a way she won the fight before it even started.

There’s a subplot with her cat and Scooby not getting along, but it doesn’t hold up as well as the main one. The cat is just annoying and Scooby really isn’t much better so they both end up being guilty in this one. The whole temporary superpowers for a few minutes thing is pretty fun even if the time range isn’t nearly long enough to be all that useful. By the time you are really getting into a rhythm you would be taken down for the count.

In our next adventure we’ve got the return of the Blue Falcon. The issue here is that he has been acting awfully shady the last few days. His dog sidekick asks the Mystery Inc for help on figuring out just what is going wrong. Unfortunately they all fall for one of those classic net traps and find out that the real Blue Falcon was actually taken down by one of his old cronies who is now impersonating him. Can the heroes stop this guy or is it already too late? It goes without saying that Blue Falcon doesn’t look good here. He went down off screen and apparently he is so nondescript that someone can easily change places with him and nobody can tell the difference. He’s clearly got a ways to go before he is known as one of the big leaguers. It’s a good comic, but a little less eventful than some of the others. It was nice to see the characters constantly taking shots at him by saying that he was copying Batman though.

My least favorite issue was the one with all of the apes. Basically it’s an ensemble cast with a bunch of DC monkey themed characters. It’s a pretty impressive bunch as they even got some I didn’t recognize like the guy in a cage who can switch minds with an ape. What hurts this one is that I don’t even like a lot of them. Gorilla Grodd and Detective Chimp just aren’t my cup of tea. I also have to question why the Mystery Inc was really called in. They try explaining that it’s because one of the gorillas is a vampire Nazi so that’s like a ghost, but is it really? If I were the mystery inc I would still be questioning that. This is way out of their power levels. Still a good issue, but it wasn’t quite as strong as the others. Also the ending doesn’t really make sense.

So as I mentioned the main guy can switch minds with a gorilla and it is through his amulet/ring of sorts. He somehow manages to switch places with Titano at one point, but how? Unless his powers work differently than how I had interpreted them he would have needed to get the ring on the other ape and I just don’t see how he could have had time to do that. It would have been too difficult and he was out of range. That part just stuck out at me and I read it twice, but still couldn’t put that chain of events together.

In the next story the heroes are confronted with a bunch of powerful spirits. Dr. Fate sends them to the past so the heroes can find a way to deal with them, but it means that they will have to survive some world war II adventures as they try to find the answers. This means that the old school version of the Justice League shows up. Green Lantern’s weakness to wood is still a huge liability to deal with but the others manage to pick up the slack. The solution to stopping the demons ends up being incredibly simple, but I suppose that’s why it was hard to note it. This was definitely one of the strongest stories. It was nice seeing all of the heroes and everyone got to contribute in some way or form.

Finally we have a team up with Penelope Pitstop. I’m not familiar with her character but her gimmick seems to be that she gets kidnapped a lot. As a result there are a bunch of mini mobsters who look after her as well as a real estate agent of sorts. The Mystery Inc are called in to help her as well but with this many bodyguards nobody is sure who should take point so there is a lot of in-fighting. The Mystery Inc needs to figure out who is planning to kidnap Penelope before it is too late. The clock is ticking.

This is definitely the most mystery focused out of all the stories and I dare say that the Mystery Inc is at their best here. They get to do some old fashioned detective work here and they aren’t out shadowed by the other heroes. This time they can actually hold their own since they are in their own element and it ends up working out quite well for them. Penelope is definitely the most obscure of the characters we’ve seen, but in some ways that helps with the mystery since I wasn’t as familiar with her supporting cast. I definitely won’t be forgetting this adventure anytime soon though so it’ll be fun to see if she appears somewhere else in the near future.

As always the artwork here is pretty solid. The characters all look like themselves and the fights can take themselves seriously when necessary. The colors pop out and it’s clear that the artist was putting a lot of effort into the drawings. It just looks really good and it manages to be colorful/vibrant while keeping the serious tone for the heroes’ side of things. I’ve definitely got to give the comic a thumbs up here.

Overall, Scooby Doo Team Up Volume 7 is yet another strong installment in the series. By this point you should definitely know if you’ll like it or not. It’s a steady formula that the series has going on in these adventures and it’s one that works quite well. The Mystery Inc are here for the humor as they get chased and one upped by all of the villains while the DC Heroes come in with a lot of confidence and save the day. That’s exactly how it should be and this works out quite well. The art is good as always so these volumes just go by in a flash. I look forward to seeing who the heroes get to team up with next.

Overall 7/10

Wonder Woman Forgotten Legends Review


It’s time to look at a Wonder Woman comic. It’s been quite a while since I read one of her trade paperbacks. This one seems to take place right after one of the big DC crisis events. I think it may have been Crisis on Infinite Earths which would work out pretty well since the CW is about to air their version. It was a pretty big deal having the universe merge together and such. In a way this trade is to allow the Amazons to remember some of the good times before they vanish.

It starts off with Wonder Woman’s mom looking into the Crystal Ball at one of Wonder Woman’s biggest adventures. The Amazons are getting ready to all be vaporized as the universe ceases to exist, but they are all feeling rather down at the moment since Wonder Woman is no more. Perhaps looking at her greatest exploits will help them return to the afterlife in a smoother fashion. The Queen is also determined to keep her memories of Wonder Woman and would prefer to have them and be a star than to live on with her memories wiped. I don’t really blame her since having your memories wiped is never any fun. It’s always better to remember each and every detail for as long as you possibly can.

The main story is about Wonder Woman helping to protect a parade from any possible attackers. The attack turns out to be a lot more dangerous than the heroes could have imagined. A powerful lady named Atomia has conquered her world as well as many others and now Earth is next. She manages to enslave Steve Trevor and also kidnaps Etta Candy’s daughter. This little girl has now been transformed into a full fledged villain as well. She’s a little kid so while you can’t take her too seriously, she is definitely well aware of what she is doing so it’s hard to like the kid at all. Wonder Woman will have to save everyone and stop this threat to the planet but it won’t be easy.

Atomia makes for an interesting villain. She may be more of a typical conqueror than some of WW’s other enemies, but what helps her case is that she’s succeeded. She’s actually conquered many planets already so she was on a bit of a winning streak before Earth. Naturally this was one location that was a little too much for her, but she put up a good fight. Her decision to get the kid on her side was also pretty smart since it can result in having a good hostage. Atomia did let her guard down a bit quickly here though.

Then you have the two princesses of one of the other worlds she was targeting. I wasn’t a big fan of them for different reasons. One of them wasn’t great because she was a traitor. Even if she saw the light by the end of the issue it was way too late to even begin to trust her and it was too soon to forget the betrayal. The other one was a little too oblivious and got suckered too easily. It’s all well and good to give the villain a second chance, but maybe making her one of the rulers was a little too much.

Steve Trevor looked pretty good here and I dare say that it was one of his best appearances. He manages to hold out for a super long time even while poisoned and organized a whole resistance. This is one issue where he really did assist Wonder Woman quite a lot and wasn’t just around as a hostage or anything like that. Meanwhile Wonder Woman looks good as always. She has a pretty good grip on the situation and manages to basically foil an entire planet ending threat. She even pretends to be captured for a bit to try and talk sense into the villains, but that didn’t really work since they were totally on the evil side.

The comics are written and drawn in a way that really resembles Wonder Woman’s original adventures from many decades ago. It’s an interesting approach. The artwork looks good, but I do have to admit that the modern era stuff always looks better than this super retro style. The action scenes and such naturally don’t pop out quite as much as they would, but I do have to give the comic full credit for fully re-creating the look. You really would not be able to tell that this is a modern comic because even the writing is old school.

There are two bonus stories at the end though. One of them involves Wonder Woman returning to help the Amazons when they are rendered powerless by an invasion of men. It’s still pretty unfortunate for them that they lose all of their powers as soon as a guy steps ashore. It’s a pretty big weakness and it does give a little credit to the queen’s argument on why the island needs to keep its protection. The main problem here was that they only opened the borders for a split second, but I don’t see how much better it would be if they had opened it permanently. It would just be even more people and they all have guns so that’s game over. Wonder Woman still does a great job in saving them all and getting them their powers back, but this time I’m not really sure I agreed with her assessment.

The other story is about a kid whose wish for a monster causes it to be real. Wonder Woman helps him learn that monsters are cool and all, but at the end of the day what he really needs it the ability to protect instead. This helps the kid protect his sister and he learns that you have to be really careful as to what you wish for. The story is less exciting than the last one, but it’s still got a pretty good message there. Wonder Woman’s stories usually tend to have good morals like that.

Overall, Wonder Woman: Forgotten Legends is definitely a fun comic. It’s got a good story and solid writing to back it up. I don’t think you’ll be remembering it as one of WW’s greatest adventures, but it does serve its purpose as a lost story. It’s nice to have one last adventure from this era before jumping into the new timeline. Any fan of Wonder Woman or long-time DC comic reader should find lots to appreciate with this adventure. It’s less about Wonder Woman being a big time superhero who is saving planets and more about how she was always a role model and inspiration to the people she saved. She continues to save the day while setting a great example.

Overall 7/10