Batman ’66 Meets Steed and Mrs Peel Review

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Batman 66 comics have always been pretty fun in the past. They have a nice balance of action and wit to keep you guessing throughout the adventure. That’s why I was surprised when this one actually didn’t turn out to be all that good. It’s still fun for the Batman and Robin scenes, but the artwork took a huge nosedive and the characters that the heroes get to meet aren’t too interesting this time around. Considering that these crossovers are quite limited with how many can be produced at a time, it’s a bit of a shame that we wasted one on these guys.

The comic starts off with Catwoman deciding to steal a large diamond. Bruce Wayne and a rich lady happen to be in the area so Catwoman goes after them next. With the lady’s tough talk and banter throughout, I figured that she was Mrs Peel. No, the real Steed and Mrs Peel show up shortly afterwards to try and handle the situation. Robin and Alfred (Dressed as Batman appear as well so the villains are corralled quite nicely. It turns out that this is a bigger plot that is being led by the villains of the Avengers series.

That is really Steed and Mrs Peel’s only cling to fame by the way. The series they are from is actually called The Avengers so at least it sounds impressive to the average comic reader. Their main villains seem to be a large organization that uses Cybernauts (Androids) to do their evil bidding. These cybernauts are now going to destroy the world once they get the diamonds so Batman and Robin have to stop them.

Here’s why the crossover doesn’t work very well. If you thought that the two men from Uncle weren’t too useful, these chaps are even worse. All they do is bicker and banter throughout their appearances. They don’t really contribute at all except for moments where you figure that Batman and Robin should have had the situation under control anyway. They made for rather boring characters in the story and couldn’t really keep your attention. At the very least, that’s why I couldn’t really get behind these guys. I didn’t really warm up to them by the end either. They had a convenient habit of forgetting everything about the villains until Batman and Robin would find out first. By then it’s not as if it really mattered.

One of the good moments of the comic was when the Cybernauts broke into the Batcave. Of course it was the guest stars’ fault again as they didn’t notice that the villains had bugged them. Still, it was pretty intense since I don’t believe a villain had ever gotten inside before in this continuity. Batman and Robin did a good job of holding the fort even against overwhelming odds. The Cybernauts actually have potential as they are henchmen that are actually pretty dangerous in a fight. You can’t say that about most henchmen.

Unfortunately, as I mentioned earlier the art is pretty bad. Until now the Batman ’66 comics have all looked really good. This one looks very rough around the edges and the art style is really no good at all. The character designs are all wrong and the fight scenes suffer as a result. The comic now has to thrive purely on the dialogue. The writing is pretty strong as you’d expect so at the very least that does help the comic quite a bit. I think this author actually liked Robin more than the rest because he looks good for a change. He gives Batman a few ideas and even saves the day once or twice. He’s portrayed as being fairly close to an equal in this adventure so his fans will like that. Batman still looks like the capable leader he always is as well. He’s just more open to suggestions this time around.

The comic had a decent misdirect with the rich lady from the beginning, but once you knew that she wasn’t Mrs Peel it was pretty clear that she had to be one of the villains. Batman was a little too emotionally attached though considering that they barely knew her. He didn’t take the twist very well although I suppose he put up a decent front. Most of the characters didn’t suspect a thing. Mrs Peel finding out his secret identity was a little iffy, but I suppose that usually happens in crossovers for the mutual hype for both franchises.

Overall, This may not have been the best Batman ’66 comic, but the series does set a high bar. It’s still as reasonably entertaining comic and I’d recommend it if you’ve already read the rest of the issues. It had some decent fights and Batman’s always a fun main character. Beyond that, I’d still never recommend this over any of the other volumes to be honest. The crossover just didn’t work and at the end of the day that takes away a considerable amount of the hype behind the volume. I’m still ready for more Batman 66 crossovers though and the only one left is where they meet Wonder Woman. That should certainly be a great team up so it’ll be fun to read it some day.

Overall 6/10

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Batman ’66 Meets The Man From U.N.C.L.E. Review

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It’s time for the next Batman ’66 crossover event! This time he is meeting up with the Men from UNCLE which is interesting since I know nothing about the latter. From how they’re portrayed in the comic, I definitely wouldn’t call them heroes. They also seem a little outgunned next to Batman since they don’t really have any gadgets and appear to be only as tough as the average henchman. Still, I suppose they get enough one liners to keep them afloat and it’s a solid comic either way.

The Men from UNCLE are sent to Gotham after every villain in Arkham Asylum is broken out of jail. The company suspects that Bruce Wayne is involved since he has access to the prison and has enough money to pull this off. The Agents are sent into a party so they can keep an eye on him. Meanwhile, Batman and Robin are puzzled as to who could do such a dastardly thing and quickly head to the scene. The party is a great cover for them since they can just act natural. Well, it turns out that all of the villains are now working with T.H.R.U.S.H. THRUSH is an evil organization that is quite large so the 4 heroes are going to have to team up to take them down.

Unfortunately we don’t get our hero against hero fight this time. I feel like it’s because there is no believable way that Napoleon or Illya could do well against Batman. He should completely outclass them even without his gadgets. Still, it would have been fun. The difference is that both agents already know Batman from his reputation and the characters team up from the start. To counter this, I would have liked to have explored the “Bruce Wayne is a traitor” plot a little more but it’s the only real missed opportunity in the comic. The plot is mentioned but immediately abandoned as the villains attack and Bruce slips into his Batman costume. From here on out they assume that Bruce is probably a good guy since he works with Batman.

The comic also shows us how differently the two teams handle a situation. The agents don’t mind getting civilians involved. It puts them at a slight risk but the agents claim that the end justifies the means and so as long as it works they will keep up this tactic. They also use guns and outright murder all of the henchmen they fight. Unfortunately Batman never gets to witness this. Robin does, but he just takes them at their word that it’s simply how they do business. Again, Batman would never work with these guys if he knew the truth. It’s a shame he didn’t find out since that could have led to a pretty fun fight.

The comics go by really quickly so you’ll be sad when it’s all over. It was nice that most of Batman’s villains were able to get squeezed in. Of course, most of them don’t get much of a role but at least they showed up. The big reveal for who the mastermind is won’t surprise anyone who reads the main Batman comics, but I suppose for fans of ’66 it may be surprising. Lets just say that this traitor knows a few things about villains. He can’t really fight though so it’s good that the minions were at the ready.

The art is quite solid as always. I really like Batman’s design and all of the characters stick out quite well. The pages are easy to read and the action scenes are engaging. This just makes a comic that is already solid even better. There are no real weaknesses in this story and a strength is in its writing. The writing is top notch as you would expect with Batman being a total law abiding citizen the whole time and getting his share of one liners. The Men from UNCLE can seem a little overconfident at times but they still seem like good characters. I just happen to be on Team Batman and enjoy him upstaging them the whole time, but it doesn’t take away from their characters. I’d be interested in reading a retro version of their tales as well.

Overall, This crossover is really good despite the Man from UNCLE not being the most exciting team up yet. The best crossover might still be the Green Hornet as that one perfectly showed why having team vs team fights can be so interesting. I really hope DC continues doing more of these crossovers. At the moment I only have 2 left. I have one coming up that is even more obscure so it’ll be nice to learn more about the franchise through the comic. That review should be coming up relatively soon. If you haven’t read this comic yet then you should do so ASAP. It’s just a quality story that is both action packed and humorous at the same time.

Overall 8/10

Fire Emblem Warriors Review

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After all these months I finally went and got the Nintendo Switch. Now I’m playing with power! I’m still not a big fan of the console, but it’s not bad or anything. I do like the fact that it’s essentially a portable console that you can stream to the tv. It’s one of those brilliant ideas where you can barely believe that nobody has thought of it before. Mark my words, if Sony ever makes another portable console they are going to borrow this concept. Let’s take a look at my first Switch game.

I became a big Fire Emblem fan pretty recently after downloading Heroes. Its a franchise with a lot of potential and has a fan of sword fighters in general it was right up my alley. The plot focuses on a prince and a princess. Their kingdom is attacked by an army of monsters and everyone is imprisoned within its walls. Only the two main characters and their reliable friend manage to escape. Before they return, the heroes will need to uncover the 5 legendary Hero Gems. Since dimensional rifts are opening up everywhere, it shouldn’t be too hard to find them, but time is of the essence.

It’s a really fun story. I probably would have preferred the game to have focused on characters from the older games since I know the modern characters pretty well, but the crossover aspect still makes it all a blast. There’s also a lot of room for a sequel as a result since they could explore the rest of the universe. The original characters made up for the game may have been rather generic, but they weren’t bad. Monster fans will love the Chaos Dragon and I didn’t mind the guardian of the main characters until he basically cracked. Not much to say about the blond heroes, they’re super heroic and that is their personality in a nutshell. Even with 20+ chapters, the story never feels like it’s stalling for time or going nowhere. It’s pretty well paced.

There is also a History/Legend mode. I forgot the exact name, but essentially the overworld looks like an old 8 bit Fire Emblem game. You have to move across the field and whenever you bump into an enemy it triggers a level. There are challenges like beating 500 enemies in 20 minutes. It seems like a decent mode, but I can’t say it’s too appealing compared to the main story mode. I’d probably use it for grinding level ups and at least it does help the overall replay value.

As expected of a new Switch game, the graphics are quite good. The interface is also cutting edge so everything feels very smooth and streamlined. There’s a lot on the menu at any given time but the game does a good job of not letting it get overwhelming. The final smash attacks are also very satisfying to unleash. The soundtrack is also really good. Longtime fans will remember most of the sound effects. In fact, they are the same as in Heroes so I wonder if it’s just a Fire Emblem staple or they’re aiming for a lot of synergy with the new games. Either way it can feel nice and nostalgic at times.

One of the aspects of the game that was promoted before the game came out was how it was a beat em up, but it was going to incorporate Fire Emblem mechanics. The game does this by bringing in the weapons triangle where Sword Fighters beat Axes, Axes beat Spears, and Spears beat Swords. Unless you play on hard mode though, it won’t make much of a difference. You will have the enemies begging for mercy very quickly regardless. You can also give orders to your allies for retreats, advancing, or just ditching them in the middle of nowhere so they won’t get hurt. It’s definitely useful if you think they are just going to hurt themselves. They typically can’t hold their own against opponent fighters after all.

If you’re familiar with the genre then you’ll definitely know what the gameplay is like. If not, essentially it is a 3D fighter where you destroy hundreds of opponents in each level as you head for a boss somewhere in the map or secure a retreat route. You have quick attacks, power attacks, special moves, a grab, final smash, and an awakening mode. As a result you can see how you have a bunch of options. This means you can have fun mixing up your attacks. Sometimes I even forget to use my awakening since I’m waiting for the right moment and just end up beating the level before it occurs.

I feel like there are 3 kinds of beat em ups. There is the Dynasty Warriors style where you beat a lot of enemies, but it’s not an insanely large amount. It’s slightly more realistic and also the worst of the 3. Next there is the Sengoku Basara/Anime titles like Bleach or One Piece which have a lot of enemies and you take them down. They are essentially the beat em games that come to mind. Finally there are the crazy good beat em ups like Hyrule Warriors and this game. Somehow Nintendo really gets the company to take it to the next level. The amount of enemies around at one time is crazy. I thought Hyrule Warriors was just about perfect and this game manages to improve on it even further. One incredible feature that this game brought to the table is that you can now switch between allies instantly. This makes it much easier to attack and defend. For example, you can order Lucina to attack a base, Marth to stay and guard yours, and you go after the boss. If your ally starts to lose the battle, you can quickly become the ally and fight back while the character you were controlling earlier will continue the mission. It’s brilliant since one of the only annoying aspects of the genre is that protecting all of your bases can be difficult since your A.I. compatriots just hold you back. Now you can really feel like you have complete control of the battlefield. It’s also perfect for when I go maverick and just disobey direct orders. They want me to retreat or protect the base? Nonsense, I’m heading straight for the big boss!

The game also did think up more ways to prevent you from essentially cheesing the level like that though. Sometimes the areas can’t be accessed without using a flying ally to go past the pits and activate portals. Other times the base is simply locked down until you beat all of the bases. I do think it’d be nice to have more levels where you were just able to rush up the middle but I can kind of get why the developers wouldn’t want you to just rush through everything. As it is, I went through the story at a normal pace and I still didn’t get to explore most of the customizing options. It can all seem rather overwhelming since you have crests to level up and actual level ups to buy. I’d definitely be content with the game sticking with Level 100 as the cap and not raising it. It would be quite the grind, but at least I can actually imagine getting everyone to level 100 at this point.

Overall, There is a lot to love here. This game is basically a masterpiece and I’d consider it to be the greatest beat em up out there. It would be very hard to improve on the gameplay at this point. The patch that the Switch got even allowed me to play the game with the greatest controller on Earth, the Gamecube controller. The story was impressively long for a beat em up and a lot happened along the way. Lucina got to look really cool in her debut appearance and the other heroes had their moments as well. There’s a ton of replay value here as you can tell like beating all of the levels on all difficulties and getting everyone to the max level. I think there is actually one possible way that you can top this game within the genre. Imagine this game, but multiplayer where the 2nd player plays as the opposing army. That would be a blast as you both try to take over the map. I do think it’d work best online so that you wouldn’t know who each player is playing as. That would add to the depth as you wonder which base to protect. I can’t imagine that would be an easy game to product since it would probably take a lot of memory and be tough on the A.I., but it’d be awesome. Well, with LoZ and FE done, I’d like a Metroid beat em up next. It’d be cool blasting through waves of Metroids, but the developers will have to get creative about which other heroes to have playable.

Teen Titans Go! Volume 4: Ready for Action Review

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Time for a Teen Titans Go collection! Of course, I’m not talking about the current flash animated show, but the original Teen Titans Go adventures. It’s basically the classic TV show team with the original designs so you can’t go wrong there. The art can be a little sketchy at times, but it’s definitely a pretty fun collection. We get quite a few stories and always some action around. As always, Robin also manages to steal the show.

The first comic deals with a bunch of zombies attacking. They seem to attack every place where a musician takes the stage so that seems awfully suspicious. The Titans head over there while Raven goes to fight the mastermind directly. He seems to have manipulation over the shadows so he is someone that you definitely have to be careful with. Of course, Raven has a lot of experience in this field herself so she’s certainly not worried. A pretty good start to the collection. It may not have had a lot of action, but I liked the mastermind who was in the shadows. Raven taking care of him with minimal difficulty definitely makes sense since there is no way this guy should pose much of a threat to her. Raven is simply on another level when it comes to powers from the shadows.

The next comic had Raven fall inside the video game world when Atlas made his big return. Cyborg has apparently been hiding from him for a while, but you can’t escape Wifi and lag switches. A lot of technical glitches occur which is why people keep falling into the game. Can the Titans clear the game and get out or will a cop out occur? Unfortunately it’s the latter, but it’s still a fun issue. The original Atlas episode is actually one of the most underrated ones in the series if you ask me and I thought it was pretty good. I would have liked for Atlas to have actually fought here. So it’s not as good as the first story, but still solid.

Next up is the Beast Boy adventure. He gets turned into a Godzilla homage so the Teen Titans have to team up with the East branch to bring him down. They take out the Voltron robot that Cyborg had been saving and manage to really knock the fight out of Beast Boy. Who doesn’t like a giant monster comic right? I prefer humanoid opponents, but it’s hard to say no to a Godzilla homage. At the very least it was also fun seeing the East squad again. Speedy and Robin had a nice team up as well.

Things changed a bit with the next comic as it was actually two mini stories. The first story is about Raven lending all of the Titans her super spooky book except for Beast Boy since she figured he couldn’t handle it. He’s not mature enough. He decides to prove her point by breaking into her room and stealing her book. It’s the wrong one though so he unleashes a monster to the world. Pretty decent comic and I’m glad we got the moral at the end that Beast Boy isn’t ready for it. The second half story was a lot better though as Robin faces off against Slade and they have an epic battle until Starfire wakes Robin up from his day dream. Hey, it might not have been real but it makes for a fun adventure. The art got very water colored for some reason for this issue. I’m not really a fan of that style, I’ll take the classic look.

The next two comics are definitely the best in the volume. First off is the return of Red X. He’s here with a vengeance as he starts committing a lot of crimes. The strange thing is that when the Titans try to stop him, he seems to be in 5 places at once. Most of them are robots but is the real one the real Red X? He’s never used such a tactic before. The Titans assemble and get ready to take him down. It’s a pretty action packed comic with Robin as the focus, how could this not win? Robin is also the only member to do well against his Red X counterpart which is worth mentioning. Yeah, all told, I was pretty satisfied with how the comic went. Even the art seemed to be at its peak here.

Next up was a sequel to the Master of Games story. The Titans are taking down crooks as per usual when a red gem shatters and they all switch powers. Robin gets Starfire’s abilities while Raven gets Robin’s hand to hand skills for example. It’s a pretty interesting development and as expected, Robin and Raven handle the changes the best. The others have a pretty tough time of it but they’ll have to stay strong since crime never takes a holiday. It’s not a super action packed episode or anything, but swapping powers can always be an amusing plot line for an episode. This one handled it pretty well at that.

Finally, we end off with a Christmas episode. The team has to deal with the Multiple Man. (I’m not positive if that’s his name, but it would make sense) He’s ruining Christmas for everyone. Robin manages to stop him with a good trick, but Beast Boy is sad because Robin has to give his present to a random guy whose present was ruined. The secret santa may not have worked out for everyone, but it’s the thought that counts. It’s a pretty happy comic that is fitting for a Christmas story and it’s a reasonable way to end the collection. It captures the spirit of the TV show as an action packed adventure that had a good amount of humor.

It’s always nostalgic seeing the old cast. The Titans Go series was definitely a blast so it’ll be cool seeing the other issues at some point. The art could use a bit of a tune up at times, but I like the overall color scheme and character designs. The author just has trouble with the faces from time to time. Either way it is certainly a style that is easy to read and stands out though so I’d call that a win in my book.

Overall, You should definitely check this comic out. Think of the issues as the lost episodes that you never got to see when you were a kid. Hopefully the series got quite a few more volumes before ending. The array of stories is pretty solid and it felt like a good amount of content was squeezed into the volume. In these troubled times of Chibi Teen Titans Go episodes, it’s always helpful to remember the original. Perhaps these stories will be adapted into a one season sequel show someday. You never know…it could happen.

Overall 7/10

Robin vs Scar




Suggested by Destroyer Robin is a good crime fighter and he has certainly been putting villains through the ringer. That being said, Scar is certainly a lot faster than Robin and a single point of contact could mean death. Robin can throw some gadgets to buy himself some time but Scar will get through those and then it is really all over. No way Robin can dodge him long enough to take a win. Scar wins.

Batman’66 Volume 5 Review

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It’s been a real pleasure reading the Batman’66 comics. They’ve all been really fun to read and this is a period in Batman’s career that deserved the extra exposure. Unfortunately, this is the final volume of the main series. It had a really good run to last this long, but it’s all over now. It ended on a pretty high note with this volume though and at least I still have 3 more crossovers to read. Until those are done, I can take solace in the fact that there is more Adam West to come.

Most of the issues here have 2 adventures so the collection is able to fit in quite a lot. As such I won’t go into all of the adventures, but I’ll at least touch on most of them. The first story is more of a short than anything else as we see a few kids dress up on Halloween and try to emulate the Dynamic Duo. They stand up to bullies and give everyone a fair shake. They may not get the candy in the end, but Batman and Robin are nice enough to make it up to them. As Batman points out, being a nice person is its own reward, but it’s still fun to receive some candy. It’s a nice little story that perfectly captures Batman’s character. His heroic nature is why he’s such a great character here.

In a more intense story, Solomon Grundy shows up. He is nigh invulnerable so the heroes have a little trouble with him. Fortunately, Batman is prepared for all contingencies and knows that Grundy can’t really handle a good zap. Being alive, albeit temporarily, was just too much for his system to get used too. That’s why it’s tough being an undead fighter sometimes. What do you do about such a thing? As for the Clayface story that followed. The heroes just confuse him quite a bit. The climax may have been a bit weak there as I don’t see Clayface being fooled so easily, but as long as it gets him out of their hair. He was pretty dangerous so it’s fortunate that they stopped him.

One of the more entertaining stories was when all of Gotham’s biggest villains got together and decided to improve their PR. Fortunately, Barbara Gordon worked there so she tricks them into bickering with each other until the cops can come to arrest them. Remember the good ole days when the cops could actually take down foes like the Joker, Penguin, Catwoman, and the Riddler? This was definitely back in the days where they got a lot of hype like this. The stories aren’t meant to be taken too seriously so don’t overthink this. Just roll with it and remember that when you’re creating a name for a company, you should have a neutral initial to start it off.

Bane finally made his debut in another comic and even had the famous scene where he breaks Batman’s back. Of course this Dark Knight thought ahead and had a batarang near his back which absorbed the impact and saved him from being crippled. It was certainly a fortunate event and as Batman always points out, it’s best to be prepared for all eventualities. It was certainly a good motto to live by this time. Bane was a wrestler here which makes sense as it gives him a good reason to be so formidable. He ends up getting overwhelmed by sheer numbers in the end, but I definitely liked his portrayal. He was certainly a nice threat and maybe the strongest Batman villain in the series. At least, the strongest human.

After a quick battle with Killer Croc, a villain decided to have a big team up. She’s known as the Mom or something like that. She frees a bunch of villains and gives the heroes so much trouble that they let her share a cell with her kids. It’s one of the few times Batman compromises with the villains so that’s quite a feat in itself. Still, he makes a nice speech to help us realize that it actually was the right choice in the end. It was a pretty fun comic and I’m always up for villain team ups.

The team ups kept coming in the last two adventures. In one, Catwoman showed up to help the heroes stop Solomon Grundy and Killer Croc. She apparently had not been using her full strength until now so the heroes were pretty surprised. Of course, Batman admitted that he had been holding back against her as well. It was interesting to see her on the same side as Batman for once although you can’t really imagine it lasting. The final issue was everything you could want in a finale. All of the villains team up again, but Riddler rats them out so Batman takes em all down. It was a pretty huge ensemble of villains so for Batman to take them all down was most impressive. Slow and steady wins the race after all, just pick off a few of them and keep it moving. Eventually you’ll have am all down. The comic also had a guest star for the heroes as Batgirl showed up to lend a helping hand. The only big character to not appear was Aunt Harriett. I forget if that was her actual name, but the nice little lady that always tried to find out Batman’s secret identity. It would have been fun to have had her show up.

The Batman issues have always been pretty fun and played the humor out pretty well. This volume is no exception as the characters unleash epic one liner after one liner. It’s definitely my kind of humor as the heroes are so ultra heroic, but don’t seem to notice. They just act natural about it and there’s no annoying character constantly getting shocked about this or pointing out how crazy it is. It’s just the norm in this fair city and even the police wonder what they would do without the duo. The setting is just perfect and it always makes me tempted to go watch the TV show. I can see why this was such a big success back in the day.

The art is also pretty solid as you’d expect. The characters are all looking pretty sharp and the backgrounds are pretty good. The comic does a good job of making everyone look like their older show appearances. The art is always easy to read so you can really appreciate what is happening. Mix that in with the excellent writing and you just have a really good recipe for success. It’s why the collection is such a blast to read through. It’s just got everything you could want in a comic.

Overall, You probably know what to expect from a Batman’66 comic by now. It’s more or less the same as the previous collections and that’s a good thing. Don’t fix what isn’t broken right? It’s a pretty solid rule that I stand by and while taking risks can pay off…it is called a risk for a reason. The issues did also have some more outlandish foes like Clayface and Solomon Grundy which was interesting to see in this setting. I’m definitely looking forward to the crossover with Wonder Woman as well since that is bound to be a blast and she is certainly a lot more Super than most of the characters they have to deal with. If you’ve somehow never read a Batman’66 comic before and don’t understand what all the fuss is about, it’s time for you to start with this one!

Overall 8/10

Batman & Robin Adventures Volume 1 Review

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It’s time for some more Batman adventures! Robin gets to be a main character throughout this time which is certainly cool with me. He adds some witty banter to the dynamic and is the only Robin who grew up with Batman for this long so he can call the Dark Knight out if he disagrees with him. The stories are a little more serious than the normal Batman Adventures or at least it feels that way so Batman should definitely be glad that he has the backup. It’s a pretty solid collection of stories that has aged well.

The first two stories make up the initial adventure as Two Face has yet another relapse. He had been close to getting out of jail, but Joker tricks him into thinking that Bruce Wayne has backstabbed him by getting together with Two Face’s friend. He believes Joker of course since he has no reason to doubt the Crown Price of Crime and gets to work on taking revenge against Bruce Wayne. He even managed to kidnap Dick Grayson who had previously warned Batman that he had way too high of an opinion on Two Face. He doesn’t really believe in Two Face’s potential to turn good again unlike Batman. By the end of the issue Batman seems to agree as he finally considers Two Face to just be another thug. It’s a rather dark ending, but I probably agree with it. Two Face is constantly turning evil and I can’t seriously see him ever turning into a good guy. It’s just not who he is. It was a decently fun adventure although I still don’t like Two Face which limits it a little.

The next story had the Riddler return. He finally figured out that Batman had to be a rich billionaire who lived in Gotham to he kidnaps everyone who attended the latest billionaire meeting. Fortunately Batman doesn’t go to events like that and shows up to foil his plans. It’s a pretty straight forward adventure but I have to give the Riddler some credit for piecing the puzzle together. After all it just makes a lot of sense that Batman has to be rich and since there is a whole club for it, it was just a good idea. He may have lost the day, but he ultimately won the war.

After that, the next story was a Penguin adventure. He wants to free the Birds from the Zoo so he is smuggling them back to their homes, but only after they help him get rich. Ah well, there goes his sympathy points. Fortunately Batman is ready for them, but he does have to go through a few birds to do it which wasn’t cool. Batman should have just had some sleeping gas or something which could have stopped them dead in their tracks. It would have been a more peaceful way to claim victory. This was easily the weakest adventure in the collection.

I think the production values took a slight hit in the following story as everyone turns chibi at certain points and the character model is all over the place. Still, it’s a fun Joker comic so it still manages to be pretty good. He has vowed to destroy the Riddler so Batman decides to stop him. The problem is that Joker apparently always gets his man although the comic starts with someone managing to escape him. Batman basically foils him at every turn and doesn’t even let Joker take down any minor villains. I can see why Joker would be upset by the end since it was a pretty rough day for him. It was some nice hype for Batman’s detective skills though and Joker fans should be happy that he came so close.

The next story was another highlight as a magazine reports that Batman has fired Robin. Batman decides not to tell the magazines that this is a lie because he doesn’t deal with reports like that. It’ll all blow over. The problem is that a lot of people start dressing up as Robin and getting into trouble as they can’t handle the thugs of Gotham. This is getting out of hand, but what can they do? You can imagine the fun hijinx that ensues from all of this and the main Robin gets to prove himself once more. My only gripe with this one is that the fake Robins maybe talk a little too tough to Batman and get away with it. Like the one guy who basically threatened Batman not to try and make him go away so Batman just let him come along for a bit. I just don’t think threatening Batman is ever a good idea, but I suppose this guy knew how to make it work.

Back to a bit of a weak story as the Ventriloquist shows up. He breaks out of jail and decides to destroy his Mom so Batman has to really hurry this time. There’s a twist as his Mom is already dead, but he destroyed a picture of her and then shot himself. It’s just a very boring story with an unlikable villain. There’s just no real hook with this villain as he’s about as generic as they come and he’s not crazy in a good way. You can make a crazy villain be entertaining…or you can just make a villain be like the Ventriloquist.

Robin doesn’t look too good in the next comic as he is defeated by Poison Ivy and Harley Quinn and then brainwashed to do their bidding. The whole thing is a little humiliating for him but he gets a lot of hype as even Batman can’t out think him. Robin’s plans are simply too good and it shows that he really has learned a lot over the years. He isn’t the boy wonder that he used to be, Robin is now a true crime fighting expert. It wasn’t really my kind of story as Harley and Ivy rarely make for a great villain team up, but as a Robin fan I enjoyed seeing him get so much hype.

We get a Batgirl vs Talia story which is pretty fun. Batgirl had just been leaving her day job when Talia walked in and took down the guards. This naturally led to a scuffle but Talia proved to be way too strong for Batgirl which is really accurate. I like Batgirl as much as the next guy, but there is absolutely no way that she can hope to take down Talia. Talia is a master at hand to hand combat while Batgirl has just taught herself enough to beat the common crooks at this point. Talia tries her best to defeat Batgirl without destroying her which proves to be as difficult as you’d expect. While the ending is a little cheesy, it had to happen since having the villain actually win in the end would have been a little crazy. It was definitely one of the better stories with quite a lot of action to be found inside.

The final story has Talia return to tell Batman that she wants to stop Ra’s plan to destroy most of the world again. Robin isn’t invited but manages to follow them in secret as Batman unleashes his plan. It’s a pretty fun comic although Ra’s is probably overplayed by this point. His plans also always seem very easy to stop but I guess the strength of them is how well he covers them up. After all, if Talia hadn’t tipped off Batman, nobody would have even known that he was planning anything. He could have leveled part of the world before anyone even knew something was wrong. That’s actually pretty impressive, but once Batman is on the case, you may as well say that it’s curtains for the villains.

The collection is pretty similar to the last Batman one I read, but with more Robin stories which is always a good thing. Ironically despite the title he still missed a few issues here. I suppose that’s just how it goes and he can’t be in all of them but he does make the comics more fun. He finally gives Batman someone to bounce ideas off of and his detective skills are nothing to sneeze at. Batman’s also pretty great as per usual so the heroic duo is really on point.

Overall, I’d definitely recommend this collection if you haven’t read it yet. It’s a pretty good bundle of light hearted action stories and the writing is on point. The art is also pretty good and you’ll really be able to appreciate the designs. Some of the stories may lag behind the others, but I wouldn’t actually call them bad either. Even the weakest of stories can still be fairly decent in its own right. I have one more Batman collection coming up so keep an eye out for that review in the near future.

Overall 7/10

The Lego Batman Movie Review

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It’s time to review the recent Lego Batman film that was in theaters a while back. This movie got a lot of hype as one person even told me that it was the greatest comic book movie of all time. Of course, that person didn’t enjoy Man of Steel or Batman V Superman so some credibility may have been lost there. It’s a fun film and has fun going over the top with the Lego visuals. Despite the epic action scenes, some of the jokes don’t work as well as the normal shorts as they are reused and stretched a bit much. It’s a fun film, but one with the typical flaws of turning what could have been a 30 minute Lego short into a full length film.

The film starts off with a pretty intense action scene as Batman reminds the world why he is the top crime fighter around. Joker has amassed an army of villains who obey his every order and he wants them to shut down Gotham City. Batman manages to defeat all of them rather effortlessly but also hurts Joker’s feelings when he admits that Superman is actually his greatest enemy. Joker decides to retaliate by destroying the city and hires some pretty notable figures like King Kong and Sauron to help him. Batman may need some help from Barbara and Robin if he’s going to survive this, but will he ask for help?

I was glad that Batman pointed out all of the tropes that companies use when starting movies. The ominous music and long logos always do seem to be a staple and starting the film out in all black is probably one of the more annoying ones. It shows that the film is trying to win an Oscar instead of trying to make a movie. Batman points all of this out and then gets to work on wrecking everyone. As always, his voice is perfect for the character. He gets Batman’s serious nature across and delivers his lines without sounding like he’s going to laugh.

Batman has looked great in the Lego films and for the most part this one is no exception. He’s as overconfident as ever and is even more of a loner in the Lego films than he is in the main ones. It’s the Batman that we wanted and the one that we deserve. He conquers overwhelming odds and doesn’t learn the teamwork moral until the final 15 minutes so he lasted quite a while. Yeah, Batman was basically on point. The only trouble here was his rapping gig on the side. That just felt a little out of character and was a new twist that I couldn’t get behind. Seriously…lets not bring the singing in. That just doesn’t feel right if you ask me. The songs are bad on purpose…but it doesn’t work.

Keep in mind that I’m just talking about Batman singing. The film had a lot of retro songs that worked fairly well. Remember Rick Astley’s “Never Gonna Give You Up Never Gonna Let You Down” song? That one makes a cameo and it was brilliant. Batman chose another song instead though. Ironically I couldn’t actually hear the one he chose though because the sound effects were way louder than the movie. I can only imagine how hard it would be to hear the music in the theater with the sound effects bashing away at the walls. I’m pretty cool with that though as they brought the Adam West visual effects back at long last. That was pretty sweet.

The Lego graphics are also on point. It’s still Lego so it falls short of the average animated movie, but I feel like they brought the style to the height of what it can do. The cool Crisis City vibes I was getting from the climax made it that much more intense. The opening action scene was also really fast paced and visually interesting. At times it felt like the film was on 2x speed with how quickly everything was happening. That’s a good thing though as it made Batman’s skills appear to be even more extreme and hype.

Lets talk about some of the aspects where the film didn’t fare as well. It all starts with the Joker. His whole plot about wanting to be Batman’s greatest enemy starts off as annoying and very quickly turns cringe worthy. It ends up overriding his entire character as every single scene with him on screen is about that. The film goes way too far with its obvious parallels here and Batman is ultimately forced to admit that Joker has earned the title. Even if it could have possibly been funny for some, the joke drags on for way too long. It just keeps coming back over and over again well past the point where you just want it to go away. It really hurt the film in my opinion and was the biggest detriment to it in the end. The film should have just kept on focusing on the absurd parts of the film like the opening with the bombs over the city. That’s the film’s forte and it needed to remember that.

I can’t say that Robin was very likable either. He goes from being a big Batman fan who is fairly timid to just rummaging through Batman’s stuff without permission and messing with the guy. Where was the respect? He just ends up getting in the way a lot of the time and while I was glad that it gave us an excuse to hear Batman’s useful life lessons, Robin could have been a better character. Most of the humor with his character didn’t work well either. You know what the problem is? Batman’s the only character here who understands humor. I’d wager that over 90% of the jokes that worked in this film are the ones that Batman used. That’s just a guess off the top of my head, but I wouldn’t be surprised if that was the cast.

At least Batgirl was pretty good. Once she takes over as Commissioner she begins to take names. She did a good job ob taking down all of Batman’s most dangerous enemies without breaking a sweat. She may have taken all of Batman’s insults and attempts to get her out of the action a little too personally, but at least she could fight. From all of the supporting characters, she was easily the best. Alfred wasn’t bad either, but he spent more time trying to shut Batman down and get in his way than actually helping. Also, am I the only one who thinks that the group was way too ungrateful to Batman after he saved their lived from the Hollywood villains? He could have just not done that and they’d all be broken like the cops that he smashed at the prison.

The Justice League makes a nice little cameo. It’s fun to see them all around and while it may have been a little mean of Superman not to invite Batman to the party…Batman did say that they were worst enemies. I suppose Superman is just trying to live up to the title. I was kind of expecting him to show up at the end, but I suppose he wasn’t needed this time. The climax was already really explosive and intense anyway.

When it all boils down to it, I think the film had a stronger opening than ending. As I mentioned earlier, the first part was really on point with Batman taking names and then Bruce Wayne pointing out how awesome Batman was. Grabbing a glass of water just to dramatically spit it out is a classic Batman thing to do. The second half just got a little confused with all of the extra characters and the whole Joker plot when in reality it should have focused on Batman. I think the problem may have been the length. A lot of the DC Lego films are roughly 70 minutes at this point, but this one was closer to 90 I believe. Maybe they just couldn’t fit in all of the extra time. The plot is fairly basic after all so it could have been done a lot quicker.

That being said, the pacing was pretty good. Something is always happening so it’s not really a lack of ideas. It’s just a lack of focus. Maybe they thought people would get bored if Batman got too much screen time and wanted to include everyone. That didn’t work so well as you might expect. I admire the effort though and I am glad that this got to be in the theater. It’s pretty surreal to see Lego Batman actually get mainstream as people saw it in the theater. Not bad…not bad at all.

Overall, This wasn’t a bad film. It had its good moments and while it struggled a bit, the goods outweighed the bad. The Joker plot may have shed the film a star or 2, but Batman’s strong performance keeps the film on the positive side of the spectrum. If we get a sequel I’d like to see Superman get more of a role and the two characters can duke it out. This is a rare time where I’d like the character development to revert as well so Batman is a solo act again. That being said, since his personality didn’t change, they could also just come up with an excuse to have the other characters just be on vacation or something. I’d recommend checking this film out if you haven’t already. Otherwise, you should check out some of the earlier specials as the action is just as good, but you’ll also see a higher level of witty banter between the characters. The wit is what makes or breaks the Lego films after all and DC seems to have a knack for it.

Overall 6/10

Lego DC Comics Super Heroes: Justice League Gotham City Breakout Review

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It’s time for another lego film. In this one, we get 2 main plots instead of 3 or 4 like usual. This allows each individual plot to be fleshed out more but of course it means that you have to like both or you’re out of luck. Fortunately, both plots are pretty solid. The Batman plot ends up winning for me, but both of them are on the up and up.

The film starts with Batman’s friends deciding that he needs to take a vacation. As such, Nightwing and Batgirl take him to the place where he first learned how to become Batman. Batman’s master is known as Madame Mantis and she is the one person that he actually fears. It can be a little novel to see Batman actually scared of someone (for 2 seconds anyway) but the next twist made the whole thing even more interesting. Basically, Mantis had actually been kidnapped and Deathstroke had taken her place. Here’s why this is interesting.

For starters..Mantis had actually been beating Batman. That means Deathstroke is even more lethal than he used to be. He also saw a side of Batman that few ever have..his nervous side. Now, Batman claims that he knew this from the start which was a nice save but you have to decide whether you believe it or not. At the very least, Batman did end up winning in the end. It was a great way to start off the plot, but maybe that was also a bad thing. The rest of the story (Batman’s side) isn’t quite as exciting as this initial confrontation. The fight was epic, fast paced, and well choreographed. It was just hard to top it.

Batman and friends discover an underground bunch of beings who work under Madame Mantis and together the gang teams up to take down Deathstroke and foil his evil ambitions. I can’t say that I liked the Trogowogs much and I had to look their name up online because there is no way I was gonna remember it. The revamped origin story of Deathstroke and Batman was pretty cool though. I wouldn’t mind if it became canon since it adds an extra layer of intensity to their rivalry.

Meanwhile, Superman is left in charge of protecting Gotham while Batman is away. Arrogant and over confident as usual, Superman believes that the city’s villains are a joke. This leads to him being tricked by the Joker and losing to Poison Ivy. The whole film is a lesson in humility for Superman. While I could start talking about plot hax and how Batman’s villains really would be a joke to Superman…it’s so self explanatory that I won’t even bother. I don’t mind seeing Superman get put in his place either. His over confidence is why I like the character, but I definitely don’t mind poking a little fun at him. Superman is eventually forced to call in Cyborg and Wonder Woman although they also have a hard time with the situation. It’s a little odd since they certainly aren’t overconfident, but it proves what Batman has been saying for years. He’s the best member, the other Leaguers are just here to back him up!

A big part of the plot is that Robin wants to help out, but Superman constantly patronizes him and reminds the poor boy that kids can’t fight super villains. Superman’s technically correct if this was a normal universe, but in comic book land we all know that kids can be pretty tough. Robin works on his homework for a while, but eventually realizes that without him the team is doomed. He gets set to win and ultimately proves to be the League’s secret weapon. Who’d have thunk it?

As per usual I have to give a shoutout to Batman’s voice actor. The specials really wouldn’t be the same without him since the dialogue is part of why the specials are so fun. Batman just steals the show with ever appearance that he has. The rest of the characters are solid as well and fulfill the parts as best they can, but Batman’s just feels totally legitimate. He sounds like the guy from “How it should have ended” and maybe it’s just easier to voice Batman. Who knows, but either way it works well.

The soundtrack is also pretty good as per usual. The Lego films have been getting progressively better with the fight scenes or at least consistent. The format has shown that it can actually deliver serious fights when it wants to do so. The fight with Batman’s teacher at the beginning was definitely the best one in the film. I’m still not crazy about Lego animation and at this point I don’t think I’ll be changing my mind on that anytime soon, but it won’t take you out of the film. If anything, I’m fairly used to it by now and it still beats Stop Motion. That one’s definitely aged the worst.

The film’s pretty short as always since it’s just over an hour. 70 minutes seems to be everyone’s favorite go to for short films. The old films from the 40’s-60’s were always around 70 minutes like the Universal Monster films and same with anime. Maybe there’s some kind of research which shows that 70 minutes is just right. I do admit that it helps the pacing to stay consistently fast so I suppose it has worked out quite well. With the Lego style, I suppose going to 2 hours could be hit or miss, but if done well it could definitely work.

Overall, This is a pretty fun DC special. It’s not the best Lego adventure, but it can hold its own with ease. I am glad that Batman’s plot got a lot of screen time since a DC special without him just would not work well. This one also didn’t have Supergirl rhyming the whole time like a certain other special so I was down with that. Aside from her, there haven’t really been any poorly written heroes in the Lego specials. We’ve had some bad villains like Vandal Savage, but that’s all. I’d recommend checking this one out if you enjoyed the other DC specials. It’s fairly similar to them and follows a rather safe formula. It hits enough of the right notes to certainly be counted as a good film.

Overall 7/10

Hitomi Kanzaki vs Robin



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This is a tribute to the Escaflowne movie as well as Batman Bad Blood. Hitomi looked really bad in the Escaflowne film although she had a lot of company there. Meanwhile, Nightwing did pretty good in Bad Blood as he took up the mantle and managed to fight on a level that was almost as high as Batman. He would easily be able to dodge Hitomi’s attacks and her mind games wouldn’t work on an opponent who is so sure of himself. The original Boy Wonder still has his skills. Robin wins.