Batman Dark Tomorrow Review

Batman Dark Tomorrow
Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10


Cottonmouth vs Robin


Suggested by iKnowledge Cottonmouth has returned to take on Robin. Cottonmouth appeared in Disk Wars which could amp up his speed and power, but I haven’t found any evidence to this being the case so for now I’d definitely take Robin to win. Robin would be able to overwhelm him in close quarters combat so Cotton’s famous mouth won’t be all that useful. A good bite is pointless if it’s not able to connect after all and it’ll be hard to tag Robin. Robin has too many gadgets at his disposal as well. Robin wins.


Batman vs Two Face Review

Adam West really had a good run as Batman. His TV show was very successful to the point where we now have comics and movies being released to ride the nostalgia. They’ve been handled very well and while I wasn’t thrilled with how the first film made Batman evil, this one suffers from no such issue. Considering that it’s likely the final Batman movie with this iconic lead, it’s a great way to go out. The film is really well made and balances the humor and action pretty well. It’s a movie that I can easily recommend to any comic fan or moviegoer.

The film starts off by adapting the classic Two Face origin story. Hugo Strange built a device to suck the evil out of all the villains, but it wasn’t stable so some of the residue got on Harvey Dent. This transformed him into the legendary villain and in a surprise twist he is defeated by Batman and Robin during the opening montage. We skip ahead a little while as there are multiple time skips in the intro of the film. Harvey Dent has been cured and rehabilitated. He has to slowly work up the ranks once again, but vows to keep bringing criminals to justice. At first everything seems to be okay, but then Two Face pops up once again. Batman doesn’t believe that it is Harvey, but Robin believes that Bruce is not able to see the truth that is right in front of him because of his friendship with Dent. However, Robin is not impartial either as he wants to put Dent away since he feels like his friendship to Bruce is now playing second fiddle. Tensions are high!

Two Face is a likable villain from the start. He’s cool as Harvey Dent and as Two Face. As Dent he is a charismatic guy who always takes command of the situation and doesn’t back down from the hero types. Even when Robin tries to intimidate him he comes up with quick counters like Robin’s bed time. It was a great comeback and I wouldn’t want him to try and play nice when the other guy is being mean. Dent also looks really good in the court room and even intimidates Batman which was an intense moment. As Two Face his voice may not have the same impact, but his character is still the same. The coin gimmick is always pretty solid and he’s just an interesting character. Two Face never feels like he’s overstayed his welcome and he is certainly a threat since even his underlings are a match for Batman and Robin. In the Batman ’66 universe, it’s safe to say that he is Batman’s greatest foe. The other villains have been reduced to guinea pigs for Hugo Strange’s experiments.

Batman is a great hero as always. His voice perfectly suits the character and he is shown to be a genius. Batman picks up on all of the clues right away and puts justice above all else. Now when it comes to combat you can tell that Batman is getting older. He has a hard time against paid goons and must get captured almost 10 times in the film when you consider the opening montage. He definitely would have benefitted from a little more prep time in this case. He still has a lot of great gadgets as always though so Batman is still prepared. He handled the evil Robin plot pretty well as to be expected.

Robin spends most of the film being jealous of Harvey. This is good in the sense that Robin gets to throw a lot more burns Harvey’s way as a result and even follows him into an abandoned warehouse by his lonesome. THe downside of this is that Robin is the one who usually ends up getting burned and the whole situation doesn’t go well for him at all. He just seems out of his league the whole time and definitely will have to keep training if he wants to be on Batman’s level. The evil Robin plot was fortunately a lot smaller than I had expected. I was worried he would be evil for a while which would have hurt the dynamic like the first film. Part of what makes Batman ’66 fun is the banter between both Batman and Robin. The show simply wouldn’t have been as fun without one of the two heroes being present.

Catwoman also gets a role in this film. Her dialogue with Batman is always so corny that it’s funny. As a result, I can’t say I mind their romance as much as I would otherwise although I still find it out of character for Batman. If she really does turn good, then I suppose it’s good that Batman never lost hope in her rehabilitation. Of course, would he still have her serve out her jail time or go for a nullification on the grounds of being a hero? She gets to fight in the climax and while Batman seemed to doubt her fighting abilities, I think we’ve seen her as a villain long enough to know that she is definitely a fighter. If the villains have to deal with 3 opponents from now on, Gotham just got a whole lot safer.

Alfred looks really good in this movie so his fans are certainly going to be thrilled. He stands up to the villains and never backs down. He stays stern to the end and does his best to make sure that neither Batman or Robin do something they’ll regret. Aunt Harriett isn’t quite as good though as she doesn’t contribute anything to the film except to annoy everyone. Her role in the first film was a little better when she was caught by Evil Bruce Wayne. Admittedly it was definitely a scene that really worked for the evil plot.

I wouldn’t mind seeing more of the human angle for the next Adam West installment if one were to come out. As it is, this Gotham is a lot happier and less crime infested than the one we’re all used too so it would be cool to see how the heroes interact with everyone on a daily basis. We see Bruce Wayne briefly and there are human scenes around, but it would be interesting to see this Utopia. Gotham seems like a pretty perfect place if we’re being honest so it’s even hard to see how Metropolis could be better. Lets face it, a Batman vs Superman movie in this continuity would be amazing!

The animation is quite solid as you would expect. The character designs are on point and the backgrounds look like something out of a mainstream DC film. After all, the animation is still at that high level for a modern action film, it’s just intentionally drawn to look campy and retro. As a result, it’s a film that still has its usual fun, but looks good while doing it. DC’s always been great with animation and that certainly hasn’t stopped in this film. The soundtrack is also pretty good although less memorable. The themes work well with what is happening on screen and that’s always the important part. It’s not super soft music or something that would distract you from the action.

The film isn’t very long so the pacing is very fast. There’s always something happening and the movie just doesn’t slow down. There are also no negatives to be found here which is quite impressive. I just can’t think of anything I disliked about the movie. I’m sure there are minor nitpicks and the film isn’t a 9 after all, but that’s a case of not enough great elements as opposed to bad ones. The film accomplishes at everything it sets out to do. What you expect from an Adam West Batman movie is a lot of good humor and solid action scenes. We get both in this movie. Who doesn’t like seeing Batman as the ultimate hero who is so over the top that even crossing the street too fast is a violation of rights for him? It’s just great and I can’t stress enough how the voice really sells the performance. That’s why getting another film without Adam West would certainly be risky. I’m sure the writers could handle it snce the writing is also very good, but it may be worth it to call the series something else if that happens. Go for the same tone but put it in a new universe.

Overall, Batman vs. Two Face is a great film. The vs title could be misleading if you were expecting a big fist fight, but I think it’s reasonable to assume that you would be expecting more of a mind battle considering it’s Batman. Two Face can fight when necessary though and does get his action in. The writing is on point and the animation looks good. Batman really gets his full credit and while it wasn’t Robin’s best day, he got a lot of good hits in as well. You really can’t afford to miss this one if you consider yourself to be a big DC fan or a comic fan in general. It’s pretty happy but also transitions well for the serious moments. There’s a nice mystery as to who Two Face is which you can sink your teeth into as you wait for the climax. It’s the perfect blend of why DC is so great.

Overall 8/10


Batman ’66 Meets Steed and Mrs Peel Review

Batman 66 comics have always been pretty fun in the past. They have a nice balance of action and wit to keep you guessing throughout the adventure. That’s why I was surprised when this one actually didn’t turn out to be all that good. It’s still fun for the Batman and Robin scenes, but the artwork took a huge nosedive and the characters that the heroes get to meet aren’t too interesting this time around. Considering that these crossovers are quite limited with how many can be produced at a time, it’s a bit of a shame that we wasted one on these guys.

The comic starts off with Catwoman deciding to steal a large diamond. Bruce Wayne and a rich lady happen to be in the area so Catwoman goes after them next. With the lady’s tough talk and banter throughout, I figured that she was Mrs Peel. No, the real Steed and Mrs Peel show up shortly afterwards to try and handle the situation. Robin and Alfred (Dressed as Batman appear as well so the villains are corralled quite nicely. It turns out that this is a bigger plot that is being led by the villains of the Avengers series.

That is really Steed and Mrs Peel’s only cling to fame by the way. The series they are from is actually called The Avengers so at least it sounds impressive to the average comic reader. Their main villains seem to be a large organization that uses Cybernauts (Androids) to do their evil bidding. These cybernauts are now going to destroy the world once they get the diamonds so Batman and Robin have to stop them.

Here’s why the crossover doesn’t work very well. If you thought that the two men from Uncle weren’t too useful, these chaps are even worse. All they do is bicker and banter throughout their appearances. They don’t really contribute at all except for moments where you figure that Batman and Robin should have had the situation under control anyway. They made for rather boring characters in the story and couldn’t really keep your attention. At the very least, that’s why I couldn’t really get behind these guys. I didn’t really warm up to them by the end either. They had a convenient habit of forgetting everything about the villains until Batman and Robin would find out first. By then it’s not as if it really mattered.

One of the good moments of the comic was when the Cybernauts broke into the Batcave. Of course it was the guest stars’ fault again as they didn’t notice that the villains had bugged them. Still, it was pretty intense since I don’t believe a villain had ever gotten inside before in this continuity. Batman and Robin did a good job of holding the fort even against overwhelming odds. The Cybernauts actually have potential as they are henchmen that are actually pretty dangerous in a fight. You can’t say that about most henchmen.

Unfortunately, as I mentioned earlier the art is pretty bad. Until now the Batman ’66 comics have all looked really good. This one looks very rough around the edges and the art style is really no good at all. The character designs are all wrong and the fight scenes suffer as a result. The comic now has to thrive purely on the dialogue. The writing is pretty strong as you’d expect so at the very least that does help the comic quite a bit. I think this author actually liked Robin more than the rest because he looks good for a change. He gives Batman a few ideas and even saves the day once or twice. He’s portrayed as being fairly close to an equal in this adventure so his fans will like that. Batman still looks like the capable leader he always is as well. He’s just more open to suggestions this time around.

The comic had a decent misdirect with the rich lady from the beginning, but once you knew that she wasn’t Mrs Peel it was pretty clear that she had to be one of the villains. Batman was a little too emotionally attached though considering that they barely knew her. He didn’t take the twist very well although I suppose he put up a decent front. Most of the characters didn’t suspect a thing. Mrs Peel finding out his secret identity was a little iffy, but I suppose that usually happens in crossovers for the mutual hype for both franchises.

Overall, This may not have been the best Batman ’66 comic, but the series does set a high bar. It’s still as reasonably entertaining comic and I’d recommend it if you’ve already read the rest of the issues. It had some decent fights and Batman’s always a fun main character. Beyond that, I’d still never recommend this over any of the other volumes to be honest. The crossover just didn’t work and at the end of the day that takes away a considerable amount of the hype behind the volume. I’m still ready for more Batman 66 crossovers though and the only one left is where they meet Wonder Woman. That should certainly be a great team up so it’ll be fun to read it some day.

Overall 6/10


Batman ’66 Meets The Man From U.N.C.L.E. Review

It’s time for the next Batman ’66 crossover event! This time he is meeting up with the Men from UNCLE which is interesting since I know nothing about the latter. From how they’re portrayed in the comic, I definitely wouldn’t call them heroes. They also seem a little outgunned next to Batman since they don’t really have any gadgets and appear to be only as tough as the average henchman. Still, I suppose they get enough one liners to keep them afloat and it’s a solid comic either way.

The Men from UNCLE are sent to Gotham after every villain in Arkham Asylum is broken out of jail. The company suspects that Bruce Wayne is involved since he has access to the prison and has enough money to pull this off. The Agents are sent into a party so they can keep an eye on him. Meanwhile, Batman and Robin are puzzled as to who could do such a dastardly thing and quickly head to the scene. The party is a great cover for them since they can just act natural. Well, it turns out that all of the villains are now working with T.H.R.U.S.H. THRUSH is an evil organization that is quite large so the 4 heroes are going to have to team up to take them down.

Unfortunately we don’t get our hero against hero fight this time. I feel like it’s because there is no believable way that Napoleon or Illya could do well against Batman. He should completely outclass them even without his gadgets. Still, it would have been fun. The difference is that both agents already know Batman from his reputation and the characters team up from the start. To counter this, I would have liked to have explored the “Bruce Wayne is a traitor” plot a little more but it’s the only real missed opportunity in the comic. The plot is mentioned but immediately abandoned as the villains attack and Bruce slips into his Batman costume. From here on out they assume that Bruce is probably a good guy since he works with Batman.

The comic also shows us how differently the two teams handle a situation. The agents don’t mind getting civilians involved. It puts them at a slight risk but the agents claim that the end justifies the means and so as long as it works they will keep up this tactic. They also use guns and outright murder all of the henchmen they fight. Unfortunately Batman never gets to witness this. Robin does, but he just takes them at their word that it’s simply how they do business. Again, Batman would never work with these guys if he knew the truth. It’s a shame he didn’t find out since that could have led to a pretty fun fight.

The comics go by really quickly so you’ll be sad when it’s all over. It was nice that most of Batman’s villains were able to get squeezed in. Of course, most of them don’t get much of a role but at least they showed up. The big reveal for who the mastermind is won’t surprise anyone who reads the main Batman comics, but I suppose for fans of ’66 it may be surprising. Lets just say that this traitor knows a few things about villains. He can’t really fight though so it’s good that the minions were at the ready.

The art is quite solid as always. I really like Batman’s design and all of the characters stick out quite well. The pages are easy to read and the action scenes are engaging. This just makes a comic that is already solid even better. There are no real weaknesses in this story and a strength is in its writing. The writing is top notch as you would expect with Batman being a total law abiding citizen the whole time and getting his share of one liners. The Men from UNCLE can seem a little overconfident at times but they still seem like good characters. I just happen to be on Team Batman and enjoy him upstaging them the whole time, but it doesn’t take away from their characters. I’d be interested in reading a retro version of their tales as well.

Overall, This crossover is really good despite the Man from UNCLE not being the most exciting team up yet. The best crossover might still be the Green Hornet as that one perfectly showed why having team vs team fights can be so interesting. I really hope DC continues doing more of these crossovers. At the moment I only have 2 left. I have one coming up that is even more obscure so it’ll be nice to learn more about the franchise through the comic. That review should be coming up relatively soon. If you haven’t read this comic yet then you should do so ASAP. It’s just a quality story that is both action packed and humorous at the same time.

Overall 8/10


Fire Emblem Warriors Review

After all these months I finally went and got the Nintendo Switch. Now I’m playing with power! I’m still not a big fan of the console, but it’s not bad or anything. I do like the fact that it’s essentially a portable console that you can stream to the tv. It’s one of those brilliant ideas where you can barely believe that nobody has thought of it before. Mark my words, if Sony ever makes another portable console they are going to borrow this concept. Let’s take a look at my first Switch game.

I became a big Fire Emblem fan pretty recently after downloading Heroes. Its a franchise with a lot of potential and has a fan of sword fighters in general it was right up my alley. The plot focuses on a prince and a princess. Their kingdom is attacked by an army of monsters and everyone is imprisoned within its walls. Only the two main characters and their reliable friend manage to escape. Before they return, the heroes will need to uncover the 5 legendary Hero Gems. Since dimensional rifts are opening up everywhere, it shouldn’t be too hard to find them, but time is of the essence.

It’s a really fun story. I probably would have preferred the game to have focused on characters from the older games since I know the modern characters pretty well, but the crossover aspect still makes it all a blast. There’s also a lot of room for a sequel as a result since they could explore the rest of the universe. The original characters made up for the game may have been rather generic, but they weren’t bad. Monster fans will love the Chaos Dragon and I didn’t mind the guardian of the main characters until he basically cracked. Not much to say about the blond heroes, they’re super heroic and that is their personality in a nutshell. Even with 20+ chapters, the story never feels like it’s stalling for time or going nowhere. It’s pretty well paced.

There is also a History/Legend mode. I forgot the exact name, but essentially the overworld looks like an old 8 bit Fire Emblem game. You have to move across the field and whenever you bump into an enemy it triggers a level. There are challenges like beating 500 enemies in 20 minutes. It seems like a decent mode, but I can’t say it’s too appealing compared to the main story mode. I’d probably use it for grinding level ups and at least it does help the overall replay value.

As expected of a new Switch game, the graphics are quite good. The interface is also cutting edge so everything feels very smooth and streamlined. There’s a lot on the menu at any given time but the game does a good job of not letting it get overwhelming. The final smash attacks are also very satisfying to unleash. The soundtrack is also really good. Longtime fans will remember most of the sound effects. In fact, they are the same as in Heroes so I wonder if it’s just a Fire Emblem staple or they’re aiming for a lot of synergy with the new games. Either way it can feel nice and nostalgic at times.

One of the aspects of the game that was promoted before the game came out was how it was a beat em up, but it was going to incorporate Fire Emblem mechanics. The game does this by bringing in the weapons triangle where Sword Fighters beat Axes, Axes beat Spears, and Spears beat Swords. Unless you play on hard mode though, it won’t make much of a difference. You will have the enemies begging for mercy very quickly regardless. You can also give orders to your allies for retreats, advancing, or just ditching them in the middle of nowhere so they won’t get hurt. It’s definitely useful if you think they are just going to hurt themselves. They typically can’t hold their own against opponent fighters after all.

If you’re familiar with the genre then you’ll definitely know what the gameplay is like. If not, essentially it is a 3D fighter where you destroy hundreds of opponents in each level as you head for a boss somewhere in the map or secure a retreat route. You have quick attacks, power attacks, special moves, a grab, final smash, and an awakening mode. As a result you can see how you have a bunch of options. This means you can have fun mixing up your attacks. Sometimes I even forget to use my awakening since I’m waiting for the right moment and just end up beating the level before it occurs.

I feel like there are 3 kinds of beat em ups. There is the Dynasty Warriors style where you beat a lot of enemies, but it’s not an insanely large amount. It’s slightly more realistic and also the worst of the 3. Next there is the Sengoku Basara/Anime titles like Bleach or One Piece which have a lot of enemies and you take them down. They are essentially the beat em games that come to mind. Finally there are the crazy good beat em ups like Hyrule Warriors and this game. Somehow Nintendo really gets the company to take it to the next level. The amount of enemies around at one time is crazy. I thought Hyrule Warriors was just about perfect and this game manages to improve on it even further. One incredible feature that this game brought to the table is that you can now switch between allies instantly. This makes it much easier to attack and defend. For example, you can order Lucina to attack a base, Marth to stay and guard yours, and you go after the boss. If your ally starts to lose the battle, you can quickly become the ally and fight back while the character you were controlling earlier will continue the mission. It’s brilliant since one of the only annoying aspects of the genre is that protecting all of your bases can be difficult since your A.I. compatriots just hold you back. Now you can really feel like you have complete control of the battlefield. It’s also perfect for when I go maverick and just disobey direct orders. They want me to retreat or protect the base? Nonsense, I’m heading straight for the big boss!

The game also did think up more ways to prevent you from essentially cheesing the level like that though. Sometimes the areas can’t be accessed without using a flying ally to go past the pits and activate portals. Other times the base is simply locked down until you beat all of the bases. I do think it’d be nice to have more levels where you were just able to rush up the middle but I can kind of get why the developers wouldn’t want you to just rush through everything. As it is, I went through the story at a normal pace and I still didn’t get to explore most of the customizing options. It can all seem rather overwhelming since you have crests to level up and actual level ups to buy. I’d definitely be content with the game sticking with Level 100 as the cap and not raising it. It would be quite the grind, but at least I can actually imagine getting everyone to level 100 at this point.

Overall, There is a lot to love here. This game is basically a masterpiece and I’d consider it to be the greatest beat em up out there. It would be very hard to improve on the gameplay at this point. The patch that the Switch got even allowed me to play the game with the greatest controller on Earth, the Gamecube controller. The story was impressively long for a beat em up and a lot happened along the way. Lucina got to look really cool in her debut appearance and the other heroes had their moments as well. There’s a ton of replay value here as you can tell like beating all of the levels on all difficulties and getting everyone to the max level. I think there is actually one possible way that you can top this game within the genre. Imagine this game, but multiplayer where the 2nd player plays as the opposing army. That would be a blast as you both try to take over the map. I do think it’d work best online so that you wouldn’t know who each player is playing as. That would add to the depth as you wonder which base to protect. I can’t imagine that would be an easy game to product since it would probably take a lot of memory and be tough on the A.I., but it’d be awesome. Well, with LoZ and FE done, I’d like a Metroid beat em up next. It’d be cool blasting through waves of Metroids, but the developers will have to get creative about which other heroes to have playable.


Teen Titans Go! Volume 4: Ready for Action Review

Time for a Teen Titans Go collection! Of course, I’m not talking about the current flash animated show, but the original Teen Titans Go adventures. It’s basically the classic TV show team with the original designs so you can’t go wrong there. The art can be a little sketchy at times, but it’s definitely a pretty fun collection. We get quite a few stories and always some action around. As always, Robin also manages to steal the show.

The first comic deals with a bunch of zombies attacking. They seem to attack every place where a musician takes the stage so that seems awfully suspicious. The Titans head over there while Raven goes to fight the mastermind directly. He seems to have manipulation over the shadows so he is someone that you definitely have to be careful with. Of course, Raven has a lot of experience in this field herself so she’s certainly not worried. A pretty good start to the collection. It may not have had a lot of action, but I liked the mastermind who was in the shadows. Raven taking care of him with minimal difficulty definitely makes sense since there is no way this guy should pose much of a threat to her. Raven is simply on another level when it comes to powers from the shadows.

The next comic had Raven fall inside the video game world when Atlas made his big return. Cyborg has apparently been hiding from him for a while, but you can’t escape Wifi and lag switches. A lot of technical glitches occur which is why people keep falling into the game. Can the Titans clear the game and get out or will a cop out occur? Unfortunately it’s the latter, but it’s still a fun issue. The original Atlas episode is actually one of the most underrated ones in the series if you ask me and I thought it was pretty good. I would have liked for Atlas to have actually fought here. So it’s not as good as the first story, but still solid.

Next up is the Beast Boy adventure. He gets turned into a Godzilla homage so the Teen Titans have to team up with the East branch to bring him down. They take out the Voltron robot that Cyborg had been saving and manage to really knock the fight out of Beast Boy. Who doesn’t like a giant monster comic right? I prefer humanoid opponents, but it’s hard to say no to a Godzilla homage. At the very least it was also fun seeing the East squad again. Speedy and Robin had a nice team up as well.

Things changed a bit with the next comic as it was actually two mini stories. The first story is about Raven lending all of the Titans her super spooky book except for Beast Boy since she figured he couldn’t handle it. He’s not mature enough. He decides to prove her point by breaking into her room and stealing her book. It’s the wrong one though so he unleashes a monster to the world. Pretty decent comic and I’m glad we got the moral at the end that Beast Boy isn’t ready for it. The second half story was a lot better though as Robin faces off against Slade and they have an epic battle until Starfire wakes Robin up from his day dream. Hey, it might not have been real but it makes for a fun adventure. The art got very water colored for some reason for this issue. I’m not really a fan of that style, I’ll take the classic look.

The next two comics are definitely the best in the volume. First off is the return of Red X. He’s here with a vengeance as he starts committing a lot of crimes. The strange thing is that when the Titans try to stop him, he seems to be in 5 places at once. Most of them are robots but is the real one the real Red X? He’s never used such a tactic before. The Titans assemble and get ready to take him down. It’s a pretty action packed comic with Robin as the focus, how could this not win? Robin is also the only member to do well against his Red X counterpart which is worth mentioning. Yeah, all told, I was pretty satisfied with how the comic went. Even the art seemed to be at its peak here.

Next up was a sequel to the Master of Games story. The Titans are taking down crooks as per usual when a red gem shatters and they all switch powers. Robin gets Starfire’s abilities while Raven gets Robin’s hand to hand skills for example. It’s a pretty interesting development and as expected, Robin and Raven handle the changes the best. The others have a pretty tough time of it but they’ll have to stay strong since crime never takes a holiday. It’s not a super action packed episode or anything, but swapping powers can always be an amusing plot line for an episode. This one handled it pretty well at that.

Finally, we end off with a Christmas episode. The team has to deal with the Multiple Man. (I’m not positive if that’s his name, but it would make sense) He’s ruining Christmas for everyone. Robin manages to stop him with a good trick, but Beast Boy is sad because Robin has to give his present to a random guy whose present was ruined. The secret santa may not have worked out for everyone, but it’s the thought that counts. It’s a pretty happy comic that is fitting for a Christmas story and it’s a reasonable way to end the collection. It captures the spirit of the TV show as an action packed adventure that had a good amount of humor.

It’s always nostalgic seeing the old cast. The Titans Go series was definitely a blast so it’ll be cool seeing the other issues at some point. The art could use a bit of a tune up at times, but I like the overall color scheme and character designs. The author just has trouble with the faces from time to time. Either way it is certainly a style that is easy to read and stands out though so I’d call that a win in my book.

Overall, You should definitely check this comic out. Think of the issues as the lost episodes that you never got to see when you were a kid. Hopefully the series got quite a few more volumes before ending. The array of stories is pretty solid and it felt like a good amount of content was squeezed into the volume. In these troubled times of Chibi Teen Titans Go episodes, it’s always helpful to remember the original. Perhaps these stories will be adapted into a one season sequel show someday. You never know…it could happen.

Overall 7/10


Robin vs Scar

Suggested by Destroyer Robin is a good crime fighter and he has certainly been putting villains through the ringer. That being said, Scar is certainly a lot faster than Robin and a single point of contact could mean death. Robin can throw some gadgets to buy himself some time but Scar will get through those and then it is really all over. No way Robin can dodge him long enough to take a win. Scar wins.


Batman’66 Volume 5 Review

It’s been a real pleasure reading the Batman’66 comics. They’ve all been really fun to read and this is a period in Batman’s career that deserved the extra exposure. Unfortunately, this is the final volume of the main series. It had a really good run to last this long, but it’s all over now. It ended on a pretty high note with this volume though and at least I still have 3 more crossovers to read. Until those are done, I can take solace in the fact that there is more Adam West to come.

Most of the issues here have 2 adventures so the collection is able to fit in quite a lot. As such I won’t go into all of the adventures, but I’ll at least touch on most of them. The first story is more of a short than anything else as we see a few kids dress up on Halloween and try to emulate the Dynamic Duo. They stand up to bullies and give everyone a fair shake. They may not get the candy in the end, but Batman and Robin are nice enough to make it up to them. As Batman points out, being a nice person is its own reward, but it’s still fun to receive some candy. It’s a nice little story that perfectly captures Batman’s character. His heroic nature is why he’s such a great character here.

In a more intense story, Solomon Grundy shows up. He is nigh invulnerable so the heroes have a little trouble with him. Fortunately, Batman is prepared for all contingencies and knows that Grundy can’t really handle a good zap. Being alive, albeit temporarily, was just too much for his system to get used too. That’s why it’s tough being an undead fighter sometimes. What do you do about such a thing? As for the Clayface story that followed. The heroes just confuse him quite a bit. The climax may have been a bit weak there as I don’t see Clayface being fooled so easily, but as long as it gets him out of their hair. He was pretty dangerous so it’s fortunate that they stopped him.

One of the more entertaining stories was when all of Gotham’s biggest villains got together and decided to improve their PR. Fortunately, Barbara Gordon worked there so she tricks them into bickering with each other until the cops can come to arrest them. Remember the good ole days when the cops could actually take down foes like the Joker, Penguin, Catwoman, and the Riddler? This was definitely back in the days where they got a lot of hype like this. The stories aren’t meant to be taken too seriously so don’t overthink this. Just roll with it and remember that when you’re creating a name for a company, you should have a neutral initial to start it off.

Bane finally made his debut in another comic and even had the famous scene where he breaks Batman’s back. Of course this Dark Knight thought ahead and had a batarang near his back which absorbed the impact and saved him from being crippled. It was certainly a fortunate event and as Batman always points out, it’s best to be prepared for all eventualities. It was certainly a good motto to live by this time. Bane was a wrestler here which makes sense as it gives him a good reason to be so formidable. He ends up getting overwhelmed by sheer numbers in the end, but I definitely liked his portrayal. He was certainly a nice threat and maybe the strongest Batman villain in the series. At least, the strongest human.

After a quick battle with Killer Croc, a villain decided to have a big team up. She’s known as the Mom or something like that. She frees a bunch of villains and gives the heroes so much trouble that they let her share a cell with her kids. It’s one of the few times Batman compromises with the villains so that’s quite a feat in itself. Still, he makes a nice speech to help us realize that it actually was the right choice in the end. It was a pretty fun comic and I’m always up for villain team ups.

The team ups kept coming in the last two adventures. In one, Catwoman showed up to help the heroes stop Solomon Grundy and Killer Croc. She apparently had not been using her full strength until now so the heroes were pretty surprised. Of course, Batman admitted that he had been holding back against her as well. It was interesting to see her on the same side as Batman for once although you can’t really imagine it lasting. The final issue was everything you could want in a finale. All of the villains team up again, but Riddler rats them out so Batman takes em all down. It was a pretty huge ensemble of villains so for Batman to take them all down was most impressive. Slow and steady wins the race after all, just pick off a few of them and keep it moving. Eventually you’ll have am all down. The comic also had a guest star for the heroes as Batgirl showed up to lend a helping hand. The only big character to not appear was Aunt Harriett. I forget if that was her actual name, but the nice little lady that always tried to find out Batman’s secret identity. It would have been fun to have had her show up.

The Batman issues have always been pretty fun and played the humor out pretty well. This volume is no exception as the characters unleash epic one liner after one liner. It’s definitely my kind of humor as the heroes are so ultra heroic, but don’t seem to notice. They just act natural about it and there’s no annoying character constantly getting shocked about this or pointing out how crazy it is. It’s just the norm in this fair city and even the police wonder what they would do without the duo. The setting is just perfect and it always makes me tempted to go watch the TV show. I can see why this was such a big success back in the day.

The art is also pretty solid as you’d expect. The characters are all looking pretty sharp and the backgrounds are pretty good. The comic does a good job of making everyone look like their older show appearances. The art is always easy to read so you can really appreciate what is happening. Mix that in with the excellent writing and you just have a really good recipe for success. It’s why the collection is such a blast to read through. It’s just got everything you could want in a comic.

Overall, You probably know what to expect from a Batman’66 comic by now. It’s more or less the same as the previous collections and that’s a good thing. Don’t fix what isn’t broken right? It’s a pretty solid rule that I stand by and while taking risks can pay off…it is called a risk for a reason. The issues did also have some more outlandish foes like Clayface and Solomon Grundy which was interesting to see in this setting. I’m definitely looking forward to the crossover with Wonder Woman as well since that is bound to be a blast and she is certainly a lot more Super than most of the characters they have to deal with. If you’ve somehow never read a Batman’66 comic before and don’t understand what all the fuss is about, it’s time for you to start with this one!

Overall 8/10


Batman & Robin Adventures Volume 1 Review

It’s time for some more Batman adventures! Robin gets to be a main character throughout this time which is certainly cool with me. He adds some witty banter to the dynamic and is the only Robin who grew up with Batman for this long so he can call the Dark Knight out if he disagrees with him. The stories are a little more serious than the normal Batman Adventures or at least it feels that way so Batman should definitely be glad that he has the backup. It’s a pretty solid collection of stories that has aged well.

The first two stories make up the initial adventure as Two Face has yet another relapse. He had been close to getting out of jail, but Joker tricks him into thinking that Bruce Wayne has backstabbed him by getting together with Two Face’s friend. He believes Joker of course since he has no reason to doubt the Crown Price of Crime and gets to work on taking revenge against Bruce Wayne. He even managed to kidnap Dick Grayson who had previously warned Batman that he had way too high of an opinion on Two Face. He doesn’t really believe in Two Face’s potential to turn good again unlike Batman. By the end of the issue Batman seems to agree as he finally considers Two Face to just be another thug. It’s a rather dark ending, but I probably agree with it. Two Face is constantly turning evil and I can’t seriously see him ever turning into a good guy. It’s just not who he is. It was a decently fun adventure although I still don’t like Two Face which limits it a little.

The next story had the Riddler return. He finally figured out that Batman had to be a rich billionaire who lived in Gotham to he kidnaps everyone who attended the latest billionaire meeting. Fortunately Batman doesn’t go to events like that and shows up to foil his plans. It’s a pretty straight forward adventure but I have to give the Riddler some credit for piecing the puzzle together. After all it just makes a lot of sense that Batman has to be rich and since there is a whole club for it, it was just a good idea. He may have lost the day, but he ultimately won the war.

After that, the next story was a Penguin adventure. He wants to free the Birds from the Zoo so he is smuggling them back to their homes, but only after they help him get rich. Ah well, there goes his sympathy points. Fortunately Batman is ready for them, but he does have to go through a few birds to do it which wasn’t cool. Batman should have just had some sleeping gas or something which could have stopped them dead in their tracks. It would have been a more peaceful way to claim victory. This was easily the weakest adventure in the collection.

I think the production values took a slight hit in the following story as everyone turns chibi at certain points and the character model is all over the place. Still, it’s a fun Joker comic so it still manages to be pretty good. He has vowed to destroy the Riddler so Batman decides to stop him. The problem is that Joker apparently always gets his man although the comic starts with someone managing to escape him. Batman basically foils him at every turn and doesn’t even let Joker take down any minor villains. I can see why Joker would be upset by the end since it was a pretty rough day for him. It was some nice hype for Batman’s detective skills though and Joker fans should be happy that he came so close.

The next story was another highlight as a magazine reports that Batman has fired Robin. Batman decides not to tell the magazines that this is a lie because he doesn’t deal with reports like that. It’ll all blow over. The problem is that a lot of people start dressing up as Robin and getting into trouble as they can’t handle the thugs of Gotham. This is getting out of hand, but what can they do? You can imagine the fun hijinx that ensues from all of this and the main Robin gets to prove himself once more. My only gripe with this one is that the fake Robins maybe talk a little too tough to Batman and get away with it. Like the one guy who basically threatened Batman not to try and make him go away so Batman just let him come along for a bit. I just don’t think threatening Batman is ever a good idea, but I suppose this guy knew how to make it work.

Back to a bit of a weak story as the Ventriloquist shows up. He breaks out of jail and decides to destroy his Mom so Batman has to really hurry this time. There’s a twist as his Mom is already dead, but he destroyed a picture of her and then shot himself. It’s just a very boring story with an unlikable villain. There’s just no real hook with this villain as he’s about as generic as they come and he’s not crazy in a good way. You can make a crazy villain be entertaining…or you can just make a villain be like the Ventriloquist.

Robin doesn’t look too good in the next comic as he is defeated by Poison Ivy and Harley Quinn and then brainwashed to do their bidding. The whole thing is a little humiliating for him but he gets a lot of hype as even Batman can’t out think him. Robin’s plans are simply too good and it shows that he really has learned a lot over the years. He isn’t the boy wonder that he used to be, Robin is now a true crime fighting expert. It wasn’t really my kind of story as Harley and Ivy rarely make for a great villain team up, but as a Robin fan I enjoyed seeing him get so much hype.

We get a Batgirl vs Talia story which is pretty fun. Batgirl had just been leaving her day job when Talia walked in and took down the guards. This naturally led to a scuffle but Talia proved to be way too strong for Batgirl which is really accurate. I like Batgirl as much as the next guy, but there is absolutely no way that she can hope to take down Talia. Talia is a master at hand to hand combat while Batgirl has just taught herself enough to beat the common crooks at this point. Talia tries her best to defeat Batgirl without destroying her which proves to be as difficult as you’d expect. While the ending is a little cheesy, it had to happen since having the villain actually win in the end would have been a little crazy. It was definitely one of the better stories with quite a lot of action to be found inside.

The final story has Talia return to tell Batman that she wants to stop Ra’s plan to destroy most of the world again. Robin isn’t invited but manages to follow them in secret as Batman unleashes his plan. It’s a pretty fun comic although Ra’s is probably overplayed by this point. His plans also always seem very easy to stop but I guess the strength of them is how well he covers them up. After all, if Talia hadn’t tipped off Batman, nobody would have even known that he was planning anything. He could have leveled part of the world before anyone even knew something was wrong. That’s actually pretty impressive, but once Batman is on the case, you may as well say that it’s curtains for the villains.

The collection is pretty similar to the last Batman one I read, but with more Robin stories which is always a good thing. Ironically despite the title he still missed a few issues here. I suppose that’s just how it goes and he can’t be in all of them but he does make the comics more fun. He finally gives Batman someone to bounce ideas off of and his detective skills are nothing to sneeze at. Batman’s also pretty great as per usual so the heroic duo is really on point.

Overall, I’d definitely recommend this collection if you haven’t read it yet. It’s a pretty good bundle of light hearted action stories and the writing is on point. The art is also pretty good and you’ll really be able to appreciate the designs. Some of the stories may lag behind the others, but I wouldn’t actually call them bad either. Even the weakest of stories can still be fairly decent in its own right. I have one more Batman collection coming up so keep an eye out for that review in the near future.

Overall 7/10