Joker vs Slade


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Suggested by iKnowledge Both of these guys are some of Batman’s most dangerous enemies. While Joker did best Deathstroke in the only time that they’ve fought (To my knowledge) Deathstroke wasn’t exactly prepared for that battle. In his Trigon form, Slade has amped up strength and some mild healing regeneration. Coupled with his own formidable skills I believe that will be enough to take Joker down. Joker’s good, but he simply isn’t good enough. Slade wins.

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Joker vs Ulik



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Suggested by iKnowledge The Joker is a very cunning villain. He’s also been shown to be quite proficient in hand to hand combat at times. It won’t do much against a foe as powerful as Ulik the Troll though. Ulik can take hits from someone like Thor, there isn’t really anything Joker can do that will hurt him. One swing of his fists and Ulik will have Joker down for the count. I’m afraid that the Crown Prince of Crime will have to retire here. Ulik wins.

Joker vs Bass Armstrong




Suggested by iKnowledge Bass Armstrong is a pretty strong guy. It’s hard to even lift him since he weighs so much, but fortunately for the Crown Prince of Crime he has other methods at his disposal. Bass isn’t exactly bullet proof so the machine gun will come in handy here. Bass also can’t handle acid. He may be the better hand to hand fighter, but Joker isn’t known for playing fair and his large array of weapons and gadgets will ensure victory in this match. Joker wins.

Batman Unlimited: Monster Mayhem Review

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It’s time to look at the next Batman Unlimited film! The first one was pretty solid so I would expect nothing less from the sequel. It’s nice to have a Batman film that feels more like the classic days. It’s a bit of a cross between something like Brave and the Bold and The Batman in terms of atmosphere and character designs. It all works pretty well and the film delivers on what it promises, a lot of action with a good story behind it.

The film kicks things off with a new character who has joined the fray. Gogo is a genius who likes building VR games. Unfortunately he is confronted by his co-worker who tries to destroy him. Gogo quickly figures out that she is actually a robot who is pretending to be his friend, but this knowledge is not enough to turn the tables. Even Batman is unable to save him from this menace. It turns out that the robot is working for Joker along with other villains like the Scarecrow, Solomon Grundy, and Silver Banshee. For once Batman realizes that he can’t defeat all of these foes on his own so he decides to call in Green Arrow, Red Robin, and Nightwing. Together these heroes will have to save the world!

In a subplot, Cyborg is still adjusting to his new boosters. Unfortunately he doesn’t have much time to do so because a virus has infected the city and as Cyborg doesn’t have too many security firewalls he is quickly taken over. I’ve already talked at length about how Cyborg is a Teen Titan and not a Justice League member so I won’t go into that here, but this movie doesn’t help his case. I figured that the whole point of being half human and half machine was that the human side could help him fight against viruses and such. That never seems to be the case so he might as well be all robot then right? Technically Cyborg is very strong, but none of that matters if villains can just hack into him every day.

This film is naturally pretty light hearted as you may expect although it does get some serious scenes. The intro where the robot tries to murder Gogo is actually played pretty seriously. Likewise, the film isn’t afraid to have some real fights thrown in and the animation is pretty solid. It doesn’t really have any choreography and the fights do tend to get paused for quick one liners and such, but the film looks good when it actually tries. It’s a nice animation style and works well enough for the film. Unfortunately the soundtrack is basically nonexistent so don’t expect to remember any of the tunes by the end. This just isn’t quite that kind of film. The humor isn’t bad for the most part. It can feel a little forced, but it could be a lot worse. I’d give the writing a pass.

Then we have a nice Matrix homage near the end as Batman and Joker fight in the Cyber World where they each have to corrupt the other. It’s a battle of wills so naturally you’re never too worried for Batman. He’s not going to lose when it boils down to a fight of resolve. The pacing is pretty good for the film as well which makes sense since it’s so short. At most you may find it a bit redundant how the heroes keep beating the villains, only to have them escape for another round. I feel like this happened at least 3 times. The villains just wouldn’t quit which is admirable but then there’s no reason to think that the rematch would go any differently. Joker’s robot at the end was pretty cool though. If not for a serious amount of plot hax he definitely would have won in the end. All he had to do was actually try moving so Cyborg couldn’t hit him and then it would have been all over. Maybe deep down Joker actually wanted to lose. That would be quite the twist eh?

The movie also decided to go with a pretty interesting set of characters here. Batman is an obvious pick of course and likewise for putting in Tim Drake as Red Robin. While the latter is treated as comic relief a little too much, he still gets the job done. For Batman, while I mentioned that the animation is solid I have to admit that Bruce Wayne looks very off. It’s something about his human design that makes him look like a character out of Space Dandy or that crazy future 90’s aesthetic. Not a bad thing, it’s just different. Nightwing is another good teammate to have around and while there’s not much in particular to say about him, I do like how the film turned his trope of self doubt on its head. When Scarecrow tries playing the mindgames Nightwing doesn’t fall for it. As he said, he got over that a long time ago.

Then we have Green Arrow who does his best but as always he seems to be a step behind the others. After all, he’s just as rich as Batman, but doesn’t have the hand to hand skills or large array of gadgets that the Dark Knight possesses. As for Cyborg, he was getting mind controlled the whole time so while he is a nice guy there isn’t much to say about him either. As for the villains, Silver Banshee was fun. Her ability is always pretty lethal against most opponents since they will actually get older which can’t really be undone. Solomon Grundy is still the power hitter, but he’s never the most enjoyable villain since he isn’t too smart. The film did a reasonable job of not making him too annoying though and dressing up as the pizza man was smart. Scarecrow was pretty good here. He was a legitimate threat and kept the heroes on their toes throughout. This was also one of Joker’s better outings easy. He balanced out the humor and serious traits of his character well and as always his plan took Batman to the edge.

Overall, Batman Unlimited continues to be a solid series. I look forward to seeing how the third film fares. If you like action films or just want to see some light hearted fun then I would recommend this film. What you see is what you get so there are no real surprises here, but the plot is executed well. You’ll be kept entertained all the way through and since this is one of your only chances to see Red Robin in action, how could you miss it? With a solid blend of writing and animation, this is definitely a complete film.

Overall 7/10

Alexis Rhodes vs Joker



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Suggested by iKnowledge Joker is a pretty tricky fighter but he isn’t all that powerful when it comes down to an actual fight. I don’t think he would last for very long against Alexis’ whole army of monsters. That’s not even counting all of the various spells and traps that she has at her disposal. Joker is outgunned here and not even his explosive marbles will be able to change the course of battle here. I’m afraid that throwing in the towel is his only option. Alexis Rhodes wins.

Joker vs Mai




Suggested by iKnowledge Mai may not have the flashiest deck out there, but her cards get the job done. Joker will have a difficult time going up against her winged warriors and Mai has enough cards to easily take the advantage here. Joker won’t be able to get close to her since a monster will always be on hand to back her up so the fact that he would win in a close quarters fight is rendered meaningless. If only he had a deck of cards of his own. Mai wins.

Haruhi Suzumiya vs Joker




Suggested by iKnowledge Haruhi and Joker both know what it’s like to wield cosmic abilities above no other. That being said, Haruhi is largely unaware of her abilities while Joker certainly knew how to use his. The main difference between these two fighters is that Joker also knows hand to hand combat and has used guns in the past. He’ll definitely win a physical confrontation here since Haruhi really depends on those cosmic abilities of her. I’m afraid that her odds of victory are slim. Joker wins.

Michael Garibaldi vs Joker


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Suggested by iKnowledge Michael Garibaldi is a tough guy who certainly knows how to give out orders. He’s essentially just like Captain Kirk and won’t be afraid to get into fisticuffs with someone either. However, he isn’t quite ready to handle the Joker. The Joker is known as a tactical genius and he has even been able to take on the Justice League in the past which is something that Michael wouldn’t be able to pull off. Garibaldi is about to know what a true loss feels like. Joker wins.

Shining Knight vs Joker



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Suggested by iKnowledge I was never impressed with the Shining Knight in Justice League. He’s a decently tough fellow and his skintight armor allows him to endure some powerful blows. However, he is basically just a very durable guy with a sword. There really isn’t much to his character. Joker may not be the strongest villain on the block either, but he’s been around for a long time and has many neat gadgets like rocket launchers and acid at his disposal. He’s actually very proficient at hand to hand combat in some continuities and even obtained cosmic powers once. I think it’s safe to say that the Knight isn’t quite ready to win this fight. Joker wins.

Batman Dark Tomorrow Review

Batman Dark Tomorrow
Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10