Haruhi Suzumiya vs Joker




Suggested by iKnowledge Haruhi and Joker both know what it’s like to wield cosmic abilities above no other. That being said, Haruhi is largely unaware of her abilities while Joker certainly knew how to use his. The main difference between these two fighters is that Joker also knows hand to hand combat and has used guns in the past. He’ll definitely win a physical confrontation here since Haruhi really depends on those cosmic abilities of her. I’m afraid that her odds of victory are slim. Joker wins.

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Michael Garibaldi vs Joker


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Suggested by iKnowledge Michael Garibaldi is a tough guy who certainly knows how to give out orders. He’s essentially just like Captain Kirk and won’t be afraid to get into fisticuffs with someone either. However, he isn’t quite ready to handle the Joker. The Joker is known as a tactical genius and he has even been able to take on the Justice League in the past which is something that Michael wouldn’t be able to pull off. Garibaldi is about to know what a true loss feels like. Joker wins.

Shining Knight vs Joker



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Suggested by iKnowledge I was never impressed with the Shining Knight in Justice League. He’s a decently tough fellow and his skintight armor allows him to endure some powerful blows. However, he is basically just a very durable guy with a sword. There really isn’t much to his character. Joker may not be the strongest villain on the block either, but he’s been around for a long time and has many neat gadgets like rocket launchers and acid at his disposal. He’s actually very proficient at hand to hand combat in some continuities and even obtained cosmic powers once. I think it’s safe to say that the Knight isn’t quite ready to win this fight. Joker wins.

Batman Dark Tomorrow Review

Batman Dark Tomorrow
Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10

Najimi Ajimu vs Joker



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Suggested by iKnowledge Najimi would destroy Joker as soon as the match begins. I have a lot of respect for her character because she is an omnipotent cosmic being like The One Above All but one who actually backs up her tough talk. She is incredibly powerful and has a nice disposition as well. She’d likely just ignore Joker’s insanity and end the fight as soon as she got bored. You need more than jokes to stop her. Najimi Aijimu wins.

Green Goblin vs Joker




Suggested by SuperDuperAwesomeGuy The Joker is a very strategic villain who knows how to defeat the opponent mentally before the fight even starts. That being said, he’ll have a very tough time against the Green Goblin since Norman is no stranger to mental battles as well. His Ultimate Goblin form will also ensure that he has the decisive edge in combat as well so Joker is really doomed here. Green Goblin wins.

Yami Yugi vs Joker




Suggested by iKnowledge Yami Yugi is a master duelist and some would even say that he is the greatest of all time. He is certainly a tactical mastermind and is even craftier than the Joker. Joker has some neat gadgets, but none of them will be able to get past the Dark Magician. The Clown prince of crime may as well give up now. Yami Yugi wins.

The Lego Batman Movie Review

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It’s time to review the recent Lego Batman film that was in theaters a while back. This movie got a lot of hype as one person even told me that it was the greatest comic book movie of all time. Of course, that person didn’t enjoy Man of Steel or Batman V Superman so some credibility may have been lost there. It’s a fun film and has fun going over the top with the Lego visuals. Despite the epic action scenes, some of the jokes don’t work as well as the normal shorts as they are reused and stretched a bit much. It’s a fun film, but one with the typical flaws of turning what could have been a 30 minute Lego short into a full length film.

The film starts off with a pretty intense action scene as Batman reminds the world why he is the top crime fighter around. Joker has amassed an army of villains who obey his every order and he wants them to shut down Gotham City. Batman manages to defeat all of them rather effortlessly but also hurts Joker’s feelings when he admits that Superman is actually his greatest enemy. Joker decides to retaliate by destroying the city and hires some pretty notable figures like King Kong and Sauron to help him. Batman may need some help from Barbara and Robin if he’s going to survive this, but will he ask for help?

I was glad that Batman pointed out all of the tropes that companies use when starting movies. The ominous music and long logos always do seem to be a staple and starting the film out in all black is probably one of the more annoying ones. It shows that the film is trying to win an Oscar instead of trying to make a movie. Batman points all of this out and then gets to work on wrecking everyone. As always, his voice is perfect for the character. He gets Batman’s serious nature across and delivers his lines without sounding like he’s going to laugh.

Batman has looked great in the Lego films and for the most part this one is no exception. He’s as overconfident as ever and is even more of a loner in the Lego films than he is in the main ones. It’s the Batman that we wanted and the one that we deserve. He conquers overwhelming odds and doesn’t learn the teamwork moral until the final 15 minutes so he lasted quite a while. Yeah, Batman was basically on point. The only trouble here was his rapping gig on the side. That just felt a little out of character and was a new twist that I couldn’t get behind. Seriously…lets not bring the singing in. That just doesn’t feel right if you ask me. The songs are bad on purpose…but it doesn’t work.

Keep in mind that I’m just talking about Batman singing. The film had a lot of retro songs that worked fairly well. Remember Rick Astley’s “Never Gonna Give You Up Never Gonna Let You Down” song? That one makes a cameo and it was brilliant. Batman chose another song instead though. Ironically I couldn’t actually hear the one he chose though because the sound effects were way louder than the movie. I can only imagine how hard it would be to hear the music in the theater with the sound effects bashing away at the walls. I’m pretty cool with that though as they brought the Adam West visual effects back at long last. That was pretty sweet.

The Lego graphics are also on point. It’s still Lego so it falls short of the average animated movie, but I feel like they brought the style to the height of what it can do. The cool Crisis City vibes I was getting from the climax made it that much more intense. The opening action scene was also really fast paced and visually interesting. At times it felt like the film was on 2x speed with how quickly everything was happening. That’s a good thing though as it made Batman’s skills appear to be even more extreme and hype.

Lets talk about some of the aspects where the film didn’t fare as well. It all starts with the Joker. His whole plot about wanting to be Batman’s greatest enemy starts off as annoying and very quickly turns cringe worthy. It ends up overriding his entire character as every single scene with him on screen is about that. The film goes way too far with its obvious parallels here and Batman is ultimately forced to admit that Joker has earned the title. Even if it could have possibly been funny for some, the joke drags on for way too long. It just keeps coming back over and over again well past the point where you just want it to go away. It really hurt the film in my opinion and was the biggest detriment to it in the end. The film should have just kept on focusing on the absurd parts of the film like the opening with the bombs over the city. That’s the film’s forte and it needed to remember that.

I can’t say that Robin was very likable either. He goes from being a big Batman fan who is fairly timid to just rummaging through Batman’s stuff without permission and messing with the guy. Where was the respect? He just ends up getting in the way a lot of the time and while I was glad that it gave us an excuse to hear Batman’s useful life lessons, Robin could have been a better character. Most of the humor with his character didn’t work well either. You know what the problem is? Batman’s the only character here who understands humor. I’d wager that over 90% of the jokes that worked in this film are the ones that Batman used. That’s just a guess off the top of my head, but I wouldn’t be surprised if that was the cast.

At least Batgirl was pretty good. Once she takes over as Commissioner she begins to take names. She did a good job ob taking down all of Batman’s most dangerous enemies without breaking a sweat. She may have taken all of Batman’s insults and attempts to get her out of the action a little too personally, but at least she could fight. From all of the supporting characters, she was easily the best. Alfred wasn’t bad either, but he spent more time trying to shut Batman down and get in his way than actually helping. Also, am I the only one who thinks that the group was way too ungrateful to Batman after he saved their lived from the Hollywood villains? He could have just not done that and they’d all be broken like the cops that he smashed at the prison.

The Justice League makes a nice little cameo. It’s fun to see them all around and while it may have been a little mean of Superman not to invite Batman to the party…Batman did say that they were worst enemies. I suppose Superman is just trying to live up to the title. I was kind of expecting him to show up at the end, but I suppose he wasn’t needed this time. The climax was already really explosive and intense anyway.

When it all boils down to it, I think the film had a stronger opening than ending. As I mentioned earlier, the first part was really on point with Batman taking names and then Bruce Wayne pointing out how awesome Batman was. Grabbing a glass of water just to dramatically spit it out is a classic Batman thing to do. The second half just got a little confused with all of the extra characters and the whole Joker plot when in reality it should have focused on Batman. I think the problem may have been the length. A lot of the DC Lego films are roughly 70 minutes at this point, but this one was closer to 90 I believe. Maybe they just couldn’t fit in all of the extra time. The plot is fairly basic after all so it could have been done a lot quicker.

That being said, the pacing was pretty good. Something is always happening so it’s not really a lack of ideas. It’s just a lack of focus. Maybe they thought people would get bored if Batman got too much screen time and wanted to include everyone. That didn’t work so well as you might expect. I admire the effort though and I am glad that this got to be in the theater. It’s pretty surreal to see Lego Batman actually get mainstream as people saw it in the theater. Not bad…not bad at all.

Overall, This wasn’t a bad film. It had its good moments and while it struggled a bit, the goods outweighed the bad. The Joker plot may have shed the film a star or 2, but Batman’s strong performance keeps the film on the positive side of the spectrum. If we get a sequel I’d like to see Superman get more of a role and the two characters can duke it out. This is a rare time where I’d like the character development to revert as well so Batman is a solo act again. That being said, since his personality didn’t change, they could also just come up with an excuse to have the other characters just be on vacation or something. I’d recommend checking this film out if you haven’t already. Otherwise, you should check out some of the earlier specials as the action is just as good, but you’ll also see a higher level of witty banter between the characters. The wit is what makes or breaks the Lego films after all and DC seems to have a knack for it.

Overall 6/10

Joker vs Spock



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Suggested by iKnowledge Joker returns to fight Spock. Spock has some decent super strength at his disposal along with his energy blaster. It won’t be sent to stun in this round so that helps him a great deal. A single blast would deal a lot of damage and he also has heightened physical abilities which will help him deal damage and dodge counter blows. I think this combo will be too much for the Joker. Spock wins.

Elisa Maza vs Joker



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Suggested by iKnowledge The Joker is another Batman villain who will have to contend with Elisa. The real question is, will he fare any better than Two Face? Joker also hasn’t had many power ups but we have seen him in action a lot more. He got Emperor Joker mode which doesn’t help much but is worth noting. He has a lot of experience and a great array of weapons at his disposal. Elisa has wings and a gun but this time they will not be enough. I think Joker would be able to pull out the win. Joker wins.