The Core Review

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It’s time for another disaster film, but this one doesn’t really manage to be as interesting as the Volcano film. The main problem is that it runs on for a little too long and the plot takes away the chance of us actually getting to see most of the destruction. Is The Core as scary as the poster would have you believe? Not really, but the tone of the film is interesting.

The plot involves a guy by the name of Josh. He’s a professor at a university and he gets called in by the government after a group of people mysteriously die for no discernible reason. He starts to look into the situation and Josh realizes that the Earth is doomed. The Core is not turning anymore and soon the Earth will get cooked by the Sun. The Government actually believes him for once and a crew is assigned to go to the Core and restart it. This’ll be a dangerous mission and Josh must learn what it means to be a true leader as he embarks on the most dangerous quest of all time!

I do have to give the film some credit for the intro. It’s very ominous and action packed so it would have been fitting for something like The Avengers or Man of Steel. It’s a pretty awesome intro. I definitely did not expect something quite like that, but it really helped to set the tone for the film. Unfortunately, you can’t help but raise your expectations after something like that and the rest of the film couldn’t match this.

Near the beginning of the film is a big scene, which immediately destroyed the film’s chances of being very good. A flock of birds is attacked by The Core and there are dozens of fatalities. I definitely didn’t need to see that and it destroyed any momentum that the film had. We also get to see a lot of fishes and whales get terminated by the solar ray that the Sun shot out to take out the planet. These scenes doomed the film as far as I was concerned, but did the rest of it hold up?

Josh is the main character and he likes to keep it real. After he found out that the Earth was doomed, he did what any cheap uncourageous unheroic doubtful main character would do. He quickly went to a bar to get drunk and hopefully sleep it off. Luckily, the Government quickly threw him back into the thick of things and while Josh tried to intimidate them at the meeting…it didn’t work. Josh is still more of a hero than most of the other characters and he tries his best to make sure that everyone is safe. In that sense, he’s easily one of the best characters in the film, even if he wasn’t willing to make the heroic sacrifice at the end. Self Destruction for the sake of the world is a tall order so I can’t blame him for not volunteering even though someone like Goku would have done it without hesitation. Josh does have a quick scene with Rebecca that was incredibly forced and it wasn’t even to produce a romance as it was a spur of the moment emotion that just came out. There was literally no reason to add this to the film and it was likely just to make everyone get ready to exit the theater as it symbolized that we were approaching the climax. Why!!!? It could have been worse, but it was still sad.

Rebecca has a lot of experience at being a co-pilot in an air craft and she did make it all the way up to space with her crew. She saved them all with her superior navigational skills, but that was not enough for the others to take her seriously. She got her chance when the mission for The Core popped up. Granted, the government acknowledged her brave actions, but Robert was convinced that she is still not leader material. You have to lose a few times to be ready for that. (It would have been more convincing if Robert had actually won a battle or two)

Edward is one of the more sympathetic characters. His life’s research was stolen by one of his co-workers and he’s had to live out in the desert for over a decade. It’s been rough, but he never gave up on his super driller. The heroes finally come to help out the planet and they need his design so Edward joins the crew. Tensions are still running high between him and Conrad, which climaxes with a one punch fight. Edward is basically the down to Earth character and he keeps everyone in check.

Conrad is one of the smarter characters in the film and he makes sure to constantly boast about it. He always seeks attention while making sure to put others in the spotlight when things start to get dangerous. He never makes the hero calls though as his personal safety is very important to him. I actually liked him in the beginning, but he started to drop as the film went on. It’s good to see him being the voice of despair as he tries to keep the mood down, but it’s not enough to overlook the fact that he’s one of the big antagonists who’s portrayed as a protagonist.

Serge is Josh’s friend from the beginning of the film and he’s also a part of the crew when they head to The Core. He’s mostly there for the one liners, but he’s also pretty good at setting up weapons. He was all right I suppose, but he didn’t really add anything to the film. I dare say that he was basically inconsequential to the plot and nothing would have changed if he had not been present.

Robert is the GI Joe of the group. His role is likely the smallest from the group members and he’s just there to constantly remind Rebecca that she’ll never be a proper pilot. He’s technically the hardcore/experienced sergeant who makes the tough calls when necessary, but we don’t see a whole lot of that. He mostly operates from hype and that’s typically not enough to impress me while the situation continues to escalate. He was actually a good character for the most part, but he didn’t really help when it was needed. (Josh was having trouble with his tie and Robert didn’t give him any assistance)

Rat is the genius of the group when it comes to hacking. He may not be the nicest guy out there, but he gets the job done and he likes his Hot Pockets. I can definitely sympathize since they are some of the best microwaved food out there! He’s a decent character, but I had to suspend my disbelief a whole lot when he pick pocketed the main character and then hacked his phone in a minute with a whistle. It was also pretty sad for the government since he can hack just about anything. Ah well, he did what he had too and he made the hero call at the end so he’s a solid guy to rely on.

Another critique that I would have to address is the fact that the film tries to be too emotional at times. Every death consists of long scenes where: One character looks around a lot before getting compressed, One character laughs because his last actions will not be remembered, One character melts as he almost made it back…etc. I understand that an emotional death is part of the classic disaster film formula, but overdoing it is certainly not going to win the film any points. Especially when the characters are going to have to be back to their happy selves a few minutes later so the plot can continue.

I would argue that the film also gets hit by the Lord of The Rings curse in that it’s a little too long. I’m always glad to see films crack 2 hours, but this one just didn’t need it. I liked the beginning minus the animal violence scenes because it was pretty ominous and interesting. After that, the action and excitement just died down as they made it into the drill. It just wasn’t as interesting and I like disaster films because you get to see buildings blow up and cars ravaged. Being in the center of the Earth just isn’t as exciting because there sin’t a whole lot to see. I was glad that the film had such an excellent beginning, but it just made the second half’s drought more noticeable.

The soundtrack for the film is very good and the theme from the intro quickly comes to mind. I also liked the music that was playing during the first spaceship scene as the heroes try not to crash into the civilians as they manage to make it to a patch of water. The music in those scenes was very good and maybe movie soundtracks aren’t as dead as I remembered. There have certainly been a number of films that had a good soundtrack at this point.

I do have to give the Government some props for their plan since it was so terrible that I had to smile. To stop the Earth from blowing up, they were going to cause a massive earthquake/explosion to shake things up and hope that everything works again. Okay…..whatever brings in the dough for the inventor of the weapon I suppose. He was probably grinning from ear to ear in Europe when the general gave him the OK to fire it. The government had two agents who were always sent to get Josh and I’ll admit that they were pretty cool. They always had their guns at the ready and these guys meant business. They were easily the two best government agents.

Overall, The Core is not going to be the next hit as far as Disaster films go. The soundtrack was dynamite and the intro for the film is incredible. The first half hour really builds up the excitement and the film had a lot of potential. Unfortunately, animal violence and an uneventful second half filled with (forced) emotion helped to stop the film from reaching its full potential. The government is also very unapologetic at the end as they don’t even want to be bothered to look for the main crew. They could die for all they care since the government just wanted to save the planet. The government typically looks mean or corrupt in these films, but that was still stretching it just a bit. You would be better off watching the first Broly film in the DBZ series if you want to see a lot of destruction.

Overall 4/10

Minority Report Everybody Runs Review

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On my video game quest to own all of the games worth owning, I sometimes like to take a step back and aim for a game that’s from the older generation. I got this one a quarter year ago and I have to say that it was easily worth the 4 dollars. This is one of the greatest movie tie ins that I’ve ever played and maybe The best one not including games that tied into superhero films. You don’t want to miss this action packed experience!

The plot is from the film I believe, but it involves a man by the name of John. He works at an organization where they target people who will commit crimes in the future and then take them out personally or lock them up in prison. One day, the future seers have a vision that John ends up murdering someone, but it’s not a unanimous decision as one of them does not report this. John knows that something is up and he aims to get to the bottom of this. Unfortunately, the entire agency made up of hundreds of fighters is out to get him. Will John be able to find out the truth about his alleged murder or will he be stopped in time!?

Since the game is based off of the film, I typically wouldn’t talk about any of the characters. I won’t here either, but I do have to comment that John made for a pretty good protagonist. He made the hero calls when necessary and he never lost sight of his goal. After experiencing a lot of twists and turns throughout his journey, John’s first words in the final level when meeting the final boss are “You’re under arrest.” Now that’s a dedicated hero!

The gameplay is where Minority Report really knocks it out of the park. It’s a mix of third person shooter and a 3D fighting game like Bouncer. It makes for the perfect blend of action types into the combat system. Shooting is pretty easy and linear as you have several guns. All of them are incredibly useful to a fight, but you don’t want to waste the ammo. More on that in a bit. The hand to hand combat techniques are surprisingly deep and there are about as many different combos in this game (20+) as in the average superhero game. You really feel the blows, but simple button mashing won’t be enough as you continue to progress through the game. You need something a little different.

What really makes the game interesting is how challenging it is. You don’t have a certain amount of ammo in each level. It really depends and sometimes you’ll be running on empty. You can spend some cash on it so have a temporary edge to beat the level, but then it can hurt you in the long run. Likewise, you can buy a permanent upgrade like extra health, but you’ll need to last through around 5+ levels without buying anything to work up the funds. Each choice has its amount of ups and downs. The items also aren’t unlimited for some of the temporary power ups like armor or an ultimate shield. I saved the armor for the final boss because…it’s the right thing to do. Trust me, you’ll want to save it! A helpful tip for the final boss is to use any combo that starts with A>B because it will stun her every time, which makes the boss fight a cakewalk after you get the hang of it.

Defeating any of the robots without a gun is very tough and almost impossible to be honest. They don’t flinch and you can’t risk more than 3 hits at a time or they will counter and knock you to the ground. Likewise, all bosses are impervious to guns as they’ll just jump over it or flip to the side. (With one exception.) This definitely forces you to think strategically about how you’ll want to tackle each situation. Saving up your bullets can be a wise move, but sometimes they can be useful to disperse a large crowd of attackers so that you can run by them. An attack that is really a must if you are to survive is the quick slide tackle. It can trip up opponents and deal damage so you should spam it to get the melee fighters out of the way so that you can target the gun fighters.

I also have to say that the game did a great job with the level designs. They do recycle a few old levels during the game, but the plot demands this since he goes to old locations. I especially loved the levels that take place inside of the base and the ones in the city. You actually get a jet pack to use for a few of the levels and it definitely comes in handy. It’s an amazing piece of technology and the gameplay for it is sound. You can move at high speeds and ram opponents to the ground instead of fighting them in hand to hand combat. Proceed with care though because the long range fighters are really good at hitting you no matter how fast you’re going.

The game doesn’t really have any replay value, which can be a little discouraging, but the actual story is pretty long. It contains 40 levels, which is certainly a lot more than one may have expected. The levels aren’t terribly long, but they’re long enough that you’ll feel like you got a good deal from the game. Not to mention that playing it at a higher difficulty will make things interesting. It was already very difficult at some points during the initial playthrough and the other levels of difficulty must be insanely tough. Playing through those would definitely be a fun challenge and that would likely keep you entertained for quite a while. (I would give it a whirl, but I have too many other games to try out….)

The soundtrack is great as you tend to expect from a Gamecube game. The random battle themes that play during the game are all very fast paced and they tend to really give the fights that extra boost. The themes are definitely very engaging and I would give it a 4/5 at the very least. Trust me, good music can certainly make the difference between a great game and a truly great one.

The graphics are pretty good for the game. The legs are realistically detailed as they turn into onion rings when you’re knocked to the ground. (They basically curl into a circle, which looks pretty painful for the main lead, but he tends to walk it off) The graphics definitely aren’t the next Wind Waker or Adventure 2 Battle, but they’re still good and that’s always fun to see from a Gamecube title. Gamecube is the King of Graphics after all.

Overall, This is a pretty great video game and I highly recommend picking it up. It’s going for a very low price and it’s a steal considering how flawless the gameplay is. There are also a few pain arenas where you get to face various copies of a boss, which makes for an unbelievably tough fight. How many games can you get for around 4 dollars that have 40 levels? The soundtrack is top notch and the graphics are good as well. You definitely don’t want to miss out on this title and you should stick around after the screen fades to black as there’s an extra scene in the post game. I can’t really say much more to hype up the game so you’re either sold on it at this point or you’re just not going to get it. Still, I have to say that you’ll be missing out if you pass on such a title!

Overall 8/10

Showcase Presents Justice League of America Volume 6 Review

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I read this volume almost half a year ago, but the backlog of reviews doomed it to take a while as with the Essential X Men review. Luckily, I happen to be a little more of a DC fan and the comics didn’t have a huge plot back then so with the help of Comicvine, this review will be more thorough as it’s supposed to be. You really can’t go wrong with the Justice League and this collection was just as good as I could have hoped.

There are a whole lot of comics in this collection since it brings about 25 of them. Most of these comics contain different plots entirely, although there are some multi parters. The first two part comic is the one from the cover. Nazi’s have somehow won the war so everyone acknowledges that they need the real Justice League in order to win. Naturally, the Justice League and the Freedom Fighters are eventually forced to fight due to misunderstandings and one of the ultimate fights in comics is quickly started. We also get a comic where Hawkman decides to part ways with the Justice League and this isn’t pleasant news for the other members. They aren’t given much time to react as Eclipso strikes!

We get several more comics in the collection until we reach the saga where the Equalizer attacks. All of the heroes begin to equally share their powers so they are all as fast and strong as each other. This means that Superman is a pale shadow of who he once was and Batman can’t really think too well. He’s actually pretty scared and worried the whole time because he’s not used to being average. (I find this a little hard to believe) The League won’t be able to take on such a threat so they’re going to have to call in an ex Justice League member. Is this a good move or will it merely bring about their doom. It’s definitely a very risky gambit.

Now, I have to reference the Equalizer plot once again. That was the one comic where all of the portrayals were a little off. Batman shouldn’t really lose so much confidence even if he has been equalized and I would like to think that everyone would still be pretty strong since Superman’s strength is just that great. They also lost a lot of their abilities to the Equalizer himself so it’s a little arguable, but I like to think that they would still be pretty big threats in the long run.

There was a mini arc with Adam Strange, but it wasn’t very note worthy.
A fun comic was where Dr Light switched the civilian identities of each of the heroes. Now, they all had to live out a day as someone else and that was pretty fun. Will they be able to master their new abilities in time to stop this treacherous villain and will some secret identities finally become known to the public? This is an issue that’s a must read! One issue that was…interesting was when two real life DC employees find Flash’s treadmill and jump into the Comics world. One of them quickly gets corrupted and turns to evil while the other one must try to stop him. I can’t say that I cared for either character, but it was definitely a big change of pace from the typical issue.

Another comic finds Green Lantern in a dangerous position as he continues to charge his ring during the night without being aware of it. A villain seems to be controlling him so he quickly contacts the League. Hopefully the heroes can stop him before it’s too late! Wonder Woman finally rejoins the League during one issue, but finds out that they have all quit. The new villain is far too scary for them and she has to help them get their courage back. What kind of villain could intimidate the League so thoroughly? Those are just some of the plots, but you can see that we definitely have a lot of interesting ones in the mix.

From the characters, Green Arrow and Hawkman had most of the banter. They were constantly insulting each other and it made things interesting. They don’t actually want the League to fire the other person, but Green Arrow loves picking fights and Hawkman prefers to directly defend himself while the other Leaguers just ignore the archer. Batman and Superman are pretty great as always and any comic with them is usually fun to read…meaning that all of the comics in this collection are pretty great if I recall correctly. They usually make up some kind of reason as to why Superman would lose to a random giant monster each time. Wonder Woman gets a really small role since she is mainly with the Justice Society instead of the Justice League, but she looks pretty good in her guest star role. She ends up saving the team, which gives her some serious bragging rights. The Flash’s role wasn’t very big although he had a role in the issue where he and Hawkman merged with an alien and fought the League. His super speed ensures that he’s a good match for any opponent…assuming that he doesn’t get tripped up while running of course. Green Lantern is a solid character as well and at least he went to the JLA for help right away when he suspected that something was using his body for evil. Most heroes would just keep it to themselves and call it a day. He didn’t look too great when he allowed himself to be blindsided, which allowed Twoface to escape, but I suppose that he was really concentrating on flying at the time. Willpower is what runs the ring after all so it’s almost believable.

I definitely don’t buy the League all becoming cowards because of the fear that the villain emitted. Surely they have the strength of mind to resist such an attack and to become great heroes again right? Wonder Woman had to snap them out of it in the end and use her Lasso to get them into action. No wonder Earth gets worried sometimes….surprisingly the government doesn’t really appear much. It’s hard to believe that they used to wholeheartedly trust the League. Nowadays, there is always a shadow cabinet out to get them or even the President himself when the time is right.

Of course, it still makes for a fun plot. The collection has more continuity than you may have guessed given how long ago it came out. The Hawkman plot came several times and there are definitely a lot of references to the older comics. The cast is pretty large since the members are always rotating and we even got to see the Freedom Fighters and Justice Society. I felt bad for the Justice League when they met the Society because they got fooled by a villain into destroying the heroes. I’m not completely sure if it actually ended up that way or if there was a plot twist, but I do remember the Spectre intervening so I’m pretty sure that they actually died. As a result, the villains took advantage of this and used costumes of the Society so that the heroes would believe that their ghosts had come back to haunt them. Batman didn’t believe it of course, but he still couldn’t fight back since it was too emotional. The League definitely got pummeled once again, but we can definitely say that they are the strongest group. The Freedom Fighters certainly didn’t stand a chance against them.

The art is very easy to follow which is always a good thing. This collection is in black and white as per the norm so you can actually use it to try and draw the characters yourself. No colors to distract you after all. I still prefer color for the comics, but you can still follow the fight scenes and that’s what counts. The current DC art in the New 52 is amazing, but I’ve always loved the art from these days as well. It’s just crisp and easy to read.

Overall, These adventures really are timeless. It never gets old to see the witty banter between the heroes and the villains. Back in the day, a simple trick like an incoming box was enough to take out a Green Lantern and every villain worth his nickel had a chunk of Kryptonite up his sleeve. The heroes had to face some pretty tricky villains while also dealing with the occasional alien. All of the comics are pretty interesting and any big DC fan should definitely appreciate how fun the adventures can be. I would go as far as to say that any comic reader should get a kick out of this comic. The black and white style may turn off a few, but I’m sure that they would enjoy it if they only gave it a chance. Since this is volume 6 of the JLA Showcase series, the comics are a little more modern and you can tell by Superman’s design. (His is the most notable in my opinion) I definitely suggest checking it out!

Overall 8/10

Nerf N-Strike Double Blast Bundle Review

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This is another one of the beauties that I snagged at the 5 dollar bin over at Gamestop. See, this game is a steal because it was a little less than 5 dollars and it brings the original Nerf N-Strike game as well as the sequel. You have to admit that two full fledged (Under 10 levels in the second one) games for such a low price is pretty great. The second game improves upon the first one and it’s a game that you’ll want to check out.

I guess I’ll talk about the first game first. It should be noted that the game originally came with a blaster and the sequel came with a red lens, but you don’t actually need them. It just means that you have to get the codes wrong and trip the alarms in the second time every time such a situation pops up. It means more danger for the player, but I’m sure that you could handle such a challenge right? Let’s hope so!

Back to the game. It all starts off when a kid by the name of Shane is playing with his friends at the arcade. He loses the (rigged) level and goes home only to find out that he has been selected to join the Nerf N-Strike team. B.O.B. tells him that he must defeat the other combatants in order to climb to the top of the ranks. Unbeknownst to Shane, B.O.B. is also goading the other combatants to defeat him. Whether it be through threats or insults, B.O.B. makes sure to get the job done. Can this kid fresh out of the arcade really defeat these trained (semi) professionals in a game of Nerf? To do this, the kid must infiltrate each of their hideouts and destroy the high scores at each minigame. Sounds like fun eh!? Let’s just say that B.O.B. may not be as heroic as he seems.

Nerf N-Strike Elite’s plot is a lot deeper and it has a more cinematic feeling. Jackal has decided to round up the team once again because a certain villain has returned and he feels like it’s their duty to stop him. Shane is arguably still the main character even though Tango is the one on the cover. The heroes join forced and take out their new Nerf Blasters. Only one group gets to walk away this time!

The gameplay for the first game is a little different from your typical shooter. There are 4 rooms and each room has 5 minigames. You have to beat them to proceed to the next room. We do have the classic FPS feel during the final minigame of each section, where you shoot all of the robots who oppose you. You cannot move as that happens automatically and you just focus on the shooting. It’s pretty fun and they did a good job with the mechanics until the final level. The other minigames are fun variations of the style. One of them involves shooting boxes out of the ring until you come across a purple one and you shoot it to win. Another one has you only aim at robots of a certain color. My personal favorite one is where you have to shoot boulders into a soccer goal/pool table. There’s also one where you have to shoot the boulders 5 times to blow them up without hitting the red ones. There are a few others, but that’s mainly the jist of it. There aren’t many actual FPS levels where you’re on an adventure, but the minigames are actually pretty fun so it’s all right.

The gameplay for Game 2 is more straight forward. Picture your average FPS game except that the game characters move for you. You just aim for anything that moves as you go through the adventure. I didn’t have the accessories with me so I had to incorrectly guess every password to let the villains come, which would let me go past once I defeated them. That’s all right and it doesn’t make things that much worse. I will say that the first game was infinitely tougher than this one, but the second does have difficulty levels that you can adjust to make the game harder. I’m sure that on Elite mode it would end up being even more difficult than the first game.

Shane gets the most character development from all of the characters. He’s pretty full of himself in the first game and he really rubs it in whenever he wins. He insults his opponent’s skills and he loves to hear himself talk. He does make the tough calls when it counts though as seen in the ending. In the second game, Shane has become a natural born leader and he’s an expert with a gun. He now believes in teamwork and he never leaves a man behind on the job. He’s essentially Duke from G.I. Joe in the second game. I’m not sure why he changed so much, but he is easily the best character in both games. His heroics rival Mario’s!

Tango is the army member of the group. In the first game, he’s a no nonsense fighter. He makes a lot of puns about his name and he proceeds to put up a decent fight against Shane. In the second game, he represents the strong, but not smart character. It’s a pretty big change and one that is a little hard to embrace. He’s scared of elevators and a few other things, but he does have the strongest (Nerf) gun in the group. Tango is a good teammate to have on board, but it’s hard to say that he’s likable.

Komodo is the first opponent that you face in the Nerf game so he’s also the weakest. From all of the characters, he easily gets the least amount of character development. I can’t say that I recall too many things about him and he’s just easily forgotten. He does have a pretty great moment in the second game though. After the most emotional moment in the franchise where someone betrays them and their hometown is about to be nuked, Komodo says “This is the best day of my life!” after seeing a cool rocket. That’s….a little insensitive to say the least since everything that they know was about to be wiped off the face of the Earth. Maybe it’s all just a game to him.

Jackal is one of the more intriguing characters. By that, I mean that he had the biggest accent. He’s always talking about how he hunts alone and “My grandfather used to say that one person starts the game and another one bags it. Watch as I bag this one.” It’s actually a pretty great saying, but the way that he says it is more humorous than threatening. (Which is what happens to most of the dialogue in the first game) His personality does a 360 in the second game as he gets a pretty huge plot twist that you may not have seen coming. I didn’t either, but the odds of any of my readers playing the game is low so you may not get to experience it. That’s pretty sad if you really think about it.

Raven is another one of the kids who was selected for the Nerf N-Strike team. She loves to remind her opponents that getting beaten by a girl is a pain that will never fade. She loves to use the girl power angle to humiliate her foes as much as she can when defeating them. In the second game, she’s mostly there to taunt Tango and she is the one who lets the villain know that the heroes are now N-Strike Elite members. She doesn’t get as much character as some of the others, but she is consistently around to help out when the going gets tough.

B.O.B. is the recruiter from the first game. His threats know no bounds and he’ll do anything if it means that he’ll get a new fighter for the N-Strike. His methods go a little far and one of the members gets suspicious when two of the kids disappear. B.O.B. can’t have that now can he? He doesn’t mind being frank with the heroes as he lets Shane know that he will not be able to defeat Tango. After Shane defeats Tango, it gets pretty personal and B.O.B. lets us in on a startling fact…this isn’t a game anymore! As a boss fight, B.O.B. is pretty impressive.

In the second game, he is more of a pawn than a strategic mastermind. He gets a big power up in the form of a giant robot, but is that really enough to defeat a few Elite agents? The boss fight in the first game was actually very difficult and it took me a handful of tries, but that was mainly due to the gameplay and the fact that I got a pretty bad gun. The second game smoothed out the gameplay a whole lot so the battle was a cakewalk. I definitely won’t be forgetting B.O.B. though.

The graphics for the first game are all right I suppose. The character models are a little sub par and that doesn’t really change for the sequel. Things just don’t look like they should for a big Wii game. The sequel does look a lot better. The difference is night and day between them and it helps that I played the second one immediately after the first game. Everything suddenly looks like it’s in HD and they put a lot more thought into the backgrounds. The second one’s graphics are actually very impressive and they can easily hold up to any of the other big Wii games.

The soundtrack isn’t really that impressive. I forgot just about all of the themes immediately after I finished playing the games. There isn’t really anything in it that likely took them a while to compose and I wouldn’t be surprised if it was all free domain music. The themes aren’t that important in a shooter since your shooting will likely drown it out anyway, but it can definitely help. Just look at the Metroid Prime games as a shining example of this.

The bundle has a decent amount of replay value, but I would’t call it an exceptionally large amount. In the first game, you can continue to break your records in the minigames until all of your medals are Gold Rank and you can try to unlock all of the guns. In the second game there are a lot of weapons to buy and upgrade for each of the characters so it should take at least 20 playthroughs to get everything. Personally, I’m not That dedicated to getting all of the items so I would never even consider if, but why not right? The actual story mode for game 1 is 21 levels and assuming that you beat them all in a single shot, it should only take 4-6 hours to complete. The second game is even shorter with 8 levels and they’re very easy. That game should take you 3-4 hours or maybe even less. Overall, counting the bonus content, it’s still a decent amount, but the second game’s story is a little disappointing level wise. 10 is really the minimum amount that I find acceptable for a video game.

Overall, This was a pretty fun bundle. From the 5 Dollar bin, I would say that it beat Flingsmash, but lost to Geometry Wars. It also managed to beat Roogoo somehow. This is easily worth the 4 dollars since it has a lot of content. Either game works as they’re both good for different reasons. The first game was fun for the minigames while the second one has some really great animation and the plot is really there. The first one had a loose plot with some cutscenes before each boss battle and for each intro, but the second one has a deep and cohesive plot that continues for the whole game as the heroes try to save their town. If you’re looking for plot then the second title is for you and you’ll love the first one for gameplay. Either way, this is a steal and you can show the world that Nerf guns can hold up against giant robots bent on world conquest!

Overall 7/10

Justice League of America Volume 1 Reveiw

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We may have the Justice League and the Justice League Dark, but there’s always room for another group. The main difference is that this group is under government jurisdiction, which makes things intriguing. The cast can be a concern since the main members won’t be able to join, but I can safely say that it is still a good comic.

The plot involves Steve Trevor as Amanda Waller tells him that she’s forming a group. She wants him to lead it and Steve talks a good game, but he is basically forced into leading the group. Amanda has selected each member so that person can theoretically beat their Justice League counterpart. The members are kept in the dark about this of course and the team consists of Martian Manhunter, Stargirl, Catwoman, Green Lantern, (Not Hal of course) Vibe, Hawkman and Katana. The cover already shows Green Arrow so I may as well say that he joins up with them later as well.

The group doesn’t really do a whole lot at first, but they look into stopping the secret society. These guys mean business since even Green Arrow was powerless to stop them. The second half involves the real Justice League as the Trinity Wars kick into high gear as both groups are launched into the fighting. Only one team can walk away from this (maybe) and the stakes have never been higher…..in a while. Meanwhile, Pandora is still around so the adventure could get even more dangerous for the heroes.

Steve Trevor is the leader of the Justice League of America, but he’s definitely no Batman. Batman can fight in hand to hand combat when necessary and he has a lot of gadgets. All Steve has is a long list of witty comebacks at the ready and a good handgun. He gives Catwoman a decent fight, but I’m glad that she defeated him. If a regular guy can defeat a super villain, then there’s no real need for an Anti Justice League group now is there? Steve tries to be a good character, but almost all of his lines are really just bluffs in the end. He always ends up listening to the government at the expense of common sense and he needs to stand up for himself some more. As far as leading the group goes….Steve doesn’t actually give many orders. He mostly just stands around and tries to talk tough. Still, Steve is a good guy despite all of this and he just needs to have more courage to stand up for what he believes in. Once he embraces this, Steve can end up being one of the better GI Joes.

Martian Manhunter is the big hitter for this group. He does pretty well, but I can’t say that he looked like he was anywhere near Superman’s level. We get some flashbacks into his origin, which will likely serve as foreshadowing for a future arc. It was intriguing, but not much has changed from the original origin so it was pretty basic. We met a new villain who I’m sure will be back at some point. The Martian is pretty short and direct in his manner of speaking, which is always good to see. I still can’t say that I’m a huge fan of the fact that he signed up with this counter league to stop the original ones, but I guess that I could say that for all of the members. At least he tried to end things diplomatically.

Katana gets a really small role compared to the other members. It’s easy to forget that she’s even on the team because she only gets a handful of lines. I don’t have much of an opinion on her at this point, but I would say that she’s decent. She’s not really a hero so hopefully these good influences will help her turn over a new leaf. I can’t say that her sword is very impressive as a person either, but all of his lines were off screen so it can be hard to tell for sure how cool he is.

I’ve never really been a fan of Hawkman and I can’t say that he looks too great here either. He seems to be pretty delusional and he overrates his own ability. I don’t really see him standing up to Aquaman at all. Hopefully he comes back to reality soon because he definitely seems like someone that you wouldn’t trust as a fellow hero.

Stargirl seems to be one of the more powerful fighters, but Amanda Waller wants her to stay at the base and act as the team’s PR rep. That doesn’t really fly with Stargirl and she escapes, which is pretty cool. She’s easily one of the most likable members of the group and she even got her town to accept her as a real superhero. It’s a feat that only a few superheroes like Superman and Flash have been able to pull off. Hopefully she gets a good fight in the next volume so we can see what her abilities can really do.

Simon Baz only appears for the latter half of the volume so we don’t see that much of him. He’s definitely no Hal Jordan and he’s a little generic so far. I’m sure that he’ll improve as he gets more screentime and he beats most of the other members. He seems to be pretty experienced after his latest adventure so hopefully he will show this as he gets some action in the future.

Catwoman was definitely not one of my favorite members. Her unnecessary embrace with Steve to steal his wallet and find out about his past was pretty sad. We get her backstory once again so that we can sympathize with the character and also learn about the Martian Manhunter, but it doesn’t really change the fact that her current self isn’t really likable. Catwoman always has the potential to be a good character, but she typically squanders it.

Green Arrow is actually pretty likable and it’s good to see him blackmail the government since they’ve been blackmailing everyone else. He’s definitely a pretty shady hero and he only answers to himself, but it’s an interesting change of pace at this point. The New 52 Arrow is completely different from the Pre 52 one and that’s just fine with me. I may actually prefer this version of the green hero. He definitely doesn’t look very impressive in the fights, but he can’t really be expected to match up against these powerful foes on his own. I’ll admit that his villain costume was pretty simple so I can see why the villains saw through it. At least Green Arrow made for an interesting addition to the team.

Vibe has a lot of room to grow so he has the potential to turn into a good hero. Right now he’s just a little too inexperienced and he doesn’t make the hero calls when necessary. He blindly listens to his superiors when they tell him to blast the Flash even though he didn’t know how it would affect him. Why take the risk when it could have potentially blown him up as with the robots? Vibe just cracked under the pressure and some more experience under his belt should help with that…hopefully!

Batman doesn’t get a huge role in this collection, but it’s good to see him thinking of a way out of this. He tries to help Superman get out of his predicament, but it’s tough without any leads. I have no qualms with his portrayal here. Superman was more on the dicey side since he allowed himself to be locked up. Luckily, the Leaguers are still watching him so the government can’t try anything, but it’s a little too risky if you ask me. Superman’s taking it pretty hard, but he should know that something’s up as he continues to get weaker and weaker. Wonder Woman actually gets most of a comic to herself as she consults the gods, villains, and finally the Justice League Dark to see if she can help Superman. She does a pretty good job although I do agree with the Welder that she didn’t need to be so threatening since they were on good terms. Bringing in the Justice League Dark was a good call….except that they turned out to be a little too unprepared for the battle.

Lex Luther didn’t get a huge role in this one, but it was good to see his portrayal went. Going after the box just to irritate the Justice League was classic and I’ll admit that I was rooting for him. It may have just been a cameo, but it was still good to see. The Flash didn’t really do anything either, but tackling Martian Manhunter was pretty good since traitors needs to be taken out of the fight right away. He may have misread the situation, but he made the hero move. (Although I believe that phasing through people should be a last resort unless they’re super powerful)

Amanda Waller is still a woman who only cares to help the government. She threatens the heroes and makes sure to be as unlikable as she can be throughout the comic. I was rooting for Stargirl to arrest her or to completely ignore Waller’s commands after the threats started coming in. Lucily, Stargirl did rebel, but I would have liked a more direct approach. Amanda always makes for a decent villain, but she’s seriously misguided in her attempts to help humanity.

The plot does jump around a lot in this comic though and you may not be crazy about this if you want to see the whole story. It jumps right into the 2nd or third part of the Trinity War and then jumps to the after effects of the event. That’s because only one issue was really in this series, but it can make for an interesting read in trade paperback form. The Secret Society plot also kind of vanished as the volume went on. I suppose that it could have ended in a way, but it didn’t really feel like an ending.

I have to wonder if Amanda Waller really thought her plan would work since her members are not nearly as powerful as the real league. Hal Jordan is better than Simon Baz in just about every way. The Flash would beat Vibe in his sleep. Batman’s better at hand to hand combat than Catwoman. Wonder Woman vs Katana is a bit of a joke. (No offense to Katana fans of course, but I don’t see her trading blows with Superman) Superman has heat vision to take care of Martian Manhunter. I forgot who Stargirl is a rival of, but let’s say that she loses to Cyborg and Aquaman beats the rest. That sounds about right. Amanda’s plan would not work and I don’t see how she can get past this fact.

DC’s done a really good job with the artwork in just about all of their New 52 comics. This one is no exception and all of the characters are drawn really well and the fights are pretty dynamic. We don’t get a lot of action scenes unfortunately, but we can still see that the art is solid from all of the other scenes. It would be hard for the aer to be even better than this so I’m completely satisfied in this area.

Overall, This was a fun Justice League comic. It’s kind of like watching the B listers instead of the main members, which is always good as a change of pace. I’d say that the only thing that brings down the comic a little is the convoluted timeline and the fact that there are no likable villains. The League needs a serious threat if it wants to establish credibility with the world after all. Some of the members are decent while I don’t really care for the others so it’s a bit of a mixed bag in that area. This comic had the infamous Catwoman getting shot scene that made its rounds on the web a while back, but it’s not that bad. I suppose that direct gunshots aren’t typically shown that often which could be a while, but you should be okay as long as you remember the classic comic book rule about characters who die. If not, it’s easy to skim through that part since there are a lot of panels leading up to it. Personally, I found the Martian Manhunter story worse in that regard since we got classic animal/alien violence that is always sad to see. It’s part of what kept this one from getting an 8 like the classic Justice League stories, but also the fact that we’re missing most of the main members. I recommend checking out this story if you’re a Justice League fan or if you like to read comics with very good art. There’s a decent amount of action and a lot of plot lines are developed that should help you get introduced into the New 52. I just wish that Hal Jordan could have been around to participate in the fights and maybe the Forever Evil tie ins will occur in the next volume.

Overall 7/10

The Adventures of Superboy Volume 1 Review

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DC made some pretty great comics back in the day. Nothing beats reading the earliest adventures of Batman, Superman, Wonder Woman, and the other members of the Justice League. We get a pun a minute with some decently good action scenes that are really one sided between the heroes and random thugs. It may be a little cheesy, but it’s definitely fun. This collection brings some comics about Superman when he was a kid and it’s pretty fun to see how he grew up.

There are a whole bunch of stories in this collection because it is around 230 pages in total and each story is only around 5-8. There isn’t really a lot of continuity in the issues and you can read them in any order, but some characters so appear more than once so you may as well start from the top. Superboy is the main character of course and the stories revolve around him as he helps out the other kids or stops criminals.

One story had him help a kid whose car had broken down and everyone made fun of him. Superboy helped him fix the car and win the race because he’s a nice guy deep down. Another story tested Superboy’s moral limits as he beat the other kids in a marbling tournament even though he knew that he could not lose. This was because a secret plan was hidden in one of them and Superboy had to get it to the scientist. He gave them back the Marbles later anyway so it all worked out. Other stories include inventions that are stolen, kites that have bombs in them, Scout hunts that turn deadly, and a kid who became a cave kid.

There are certainly a lot of plots involved, but none of them are really long enough to speak at length about. They’re simply fun to read and then you move on to the next story. It’s likely that Superboy will be saving the day once again because it’s what he does. It’s pretty incredible to think about since Superboy is already a medical genius by the end of the volume since he was some books at super speed. I wish the current Superman had kept all of this because the old one was a genius at just about everything.

The portrayal of Superboy is consistently good throughout the comics. He always makes the right choices and Superboy is essentially the perfect hero. He also makes sure that Clark Kent is the perfect buddy as he never takes risks, but he always reminds the others to drive safely while giving other good tips. He can definitely exaggerate the Clark Kent angle though and sometimes I feel like he shouldn’t be afraid to win. Clark Kent nearly won the Spelling Bee, but he then decided that he should lost on purpose so that the kids wouldn’t figure out that he was Superboy. I doubt that they would have considered it for long though since Clark always makes himself look bad for the endings. In some ways, his deception is a little more drastic than Peter Parker’s, but not always. Clark still talks tough against the robbers and he’s usually the first guy to make a move.

Superboy was really the only big character in this one, but there were a few others over the course of the comics. Perry White guest starred in one issue and we got to see how he joined the Daily Planet. He did let the fame get to him a little as he got the job since Superboy said that Perry would forget Clark Kent’s name by the time he became Chief. Clark helped him get the job so I would expect him to never forget the kid. There was also another reporter who tried to hit it big and he was decent.

There were some reoccurring characters in the form of the local kids. They’re present in just about every comic, but good luck remembering their names. John, Bob, Tim, they’re all something like that and they all start to blur together as the comics go. They tend to be pretty confident as they rush into danger since Superboy always comes to their rescue. None of them are bad characters, but they’re mostly just around to help things get started. You could replace them with any other kid and the outcome would typically be the same. You can barely call them characters, but we didn’t have as many big characters back in the day so it’s not a really bad thing. Better to be a shadow of a character than a bad one.

The art for the comics is classic. It can be a little rough around the edges and I do admit that Marvel was winning this battle back in the day. That being said, it makes for a lot of funny facial expressions and Superboy sometimes appears to be in his mid 40’s if you were to judge his age from his face. It’s always fun to see the bullets bounce off of the caped hero and the art also lets you know who’s a hero and who isn’t. The villains typically look pretty sneaky and suspicious from the get go.

Overall, This is a pretty fun collection of short stories. It’s a good way to see how Superman grew up and it’s a lot better than any other form where they showed his childhood. It’s certainly a much better version than Smallville and nothing that the New 52 has up it’s sleeve from some secret twists and extra details to Superman’s origins can top this. This is the definitive version of how Superman became the hero that he is today and it’s a must read for his fans. Don’t go in expecting a lot of fights though because this is simply an origin story that took place in a very peaceful town. The only big danger here is the fact that there are many crooks who love to come to the town and people who want to get rich through quick schemes. Luckily, Superboy is always there to save the day…and his reputation as the world’s greatest hero!

Overall 7/10

Essential Xmen Volume 11 Review

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The Xmen may not be as popular as the Avengers, but I dare say that they tend to have bigger plots with more characters involved. The Xmen can have up to 5 different comic series at a time and nobody bats an eye. We’re just used to all of the mutants forming different groups and joining up for events. Because of this, it can be one of the more confusing comics and this essential definitely kept to that. The comics were a lot of fun, but it can be easy to forget what’s happening in the dozens of subplots.

I read this volume a while ago and I just wasn’t able to get the review out sooner because of others that kept pre empting this one. It doesn’t help that so many things were happening at once either. Luckily, Comicvine is great for this since I can check out which issues were in the graphic novel to jog my memory. Naturally, that can only help so much so this review may not be exactly like the standard Essential reviews. Still, let’s give it a shot!

This volume brings annuals from Uncanny Xmen, X Factor, and New Mutants along with issues from X Factor and the Uncanny Xmen series. As I mentioned earlier, there are a bunch of plots, but let’s go with the ones that I remember the most to start things off. That would be the Skrull plot!

I never forgot that big twist because it’s what made some parts confusing. The Xmen have to deal with a lot of Super Skrulls. Basically, they can steal your form and they also learn how to use your abilities, which makes them formidable. So, originally, you believe that some of the Xmen are merely being mind controlled or tricked and then it’s found out that some of them are Skrulls. Naturally, a lot of the classic questions arise like, “How long have they been abducted” and “Who’s the genuine article.” The comic doesn’t really answer all of those questions and it’s hard to tell.

The whole situation mainly starts with Psylocke and Professor Xavier as they use their abilities to mind control most of the Xmen. After that, I guess some of them are switched out in place of skrulls while others are kept in mind control. Gambit and Jubilee are really the only ones left to fight this! It was also a little surreal to see Xavier in the comic because we don’t see him that often anymore.

There’s also a mini arc where Proteus returns and he’s still one of the Xmen’s biggest threats. I liked his portrayal in the show as a villain, but I don’t really care for the character. He’s still a threat in this comic, but there’s only so much that a writer can do to make him interesting.

Somewhere between these various story arcs is a subplot about Nick Fury, Magneto, Rogue, and Kazar. They are in the jungle and Magneto has lost his powers while Rogue’s are a shadow of what they used to be. Together, they will still need to free the inhabitants of the Savage Land and attempt to get their powers back. Nick Fury doesn’t trust Magneto as one may have expected so it results in a lot of threats within the group.

The Uncanny Xmen comics in this collection end with the Shadow King saga. It results in the iconic cover that is featured above. I don’t care for the Shadow King either, but his ability to possess people makes for an interesting plot device. He makes sure to go after Colossus among others and it’s a pretty emotional experience for the Xman. He knows that he’s being mind controlled, which makes it all the worse. This saga was pretty good and it may not have had a lot of fights that I can remember, but it was still solid.

Finally, the collection also brings the first three issues of the Xmen series that began after this. It brings Magneto back as the antagonist, but he’s not in it for world domination as he used to be. Magneto merely wants to live out the rest of his days in peace along with his fellow mutants. Unfortunately, that’s not to be since some of the mutants that he brings along only want trouble and the Xmen are forced to get involve. Magneto’s only option is to retaliate and we get the inevitable clash of wits between them.

The art in the volume is pretty chaotic and being in black and white doesn’t help. I never really cared for the fact that they switched the colors to black and white for the essentials. What’s the purpose? It is all right though. It just makes it a little hard to follow the fight scenes since it can be harder to distinguish between the characters and many scenes are bustling with action. The actual art is pretty good though and it has that exaggerated 90’s feel. Everyone is typically out of proportion and everyone including Magneto and Cyclops have six packs. In the 90’s, everyone worked out!

This was a pretty rough breakdown of events compared to the usual review because of how long it’s been since I read it. I have three more older reviews coming up, but they aren’t quite as old and they’re less convoluted so the reviews should look to be back to normal for the most part. Most of the characters in this volume were pretty true to character except there was a bit of romance hinted between Rogue and Magneto, which was pretty sad. No matter how desperate the Savage Land can make you when your super powers are gone, it still felt forced. Cyclops unfortunately didn’t get much of a role until the Magneto saga, but he was still around for the other battles. The comics may have been confusing, but it was still fun to see such a large cast being forced to team up. It’s also why I love the Skrull plots since we get to see Xmen fighting other Xmen.

Overall, This was a solid Xmen collection. It would be a whole lot easier to read and comprehend everything if it was in color though. One positive is that black and white acts as a natural censor, which can help depending on the comic and the 90’s were an interesting time for the Xmen so this may have been for the best. These collections are always a great buy since they bring so many comics. This one likely had at least 400-500 pages of content inside of it, which never ceases to impress me. Any Marvel fan should enjoy this one, but you should not go into it expecting a simple plot with lots of action. The action is definitely there, but it is also pretty plot heavy. I would say that this is a good thing though and the writing is pretty solid. There is some fanservice for Psylocke unfortunately and some others as well, but the black and white (slightly) helps to reduce how sad this is. It’s still unnecessary and hopefully future volumes are better with that. There isn’t too much romance aside from the one plot and the cast of characters are likable for the most part. Apparently they never came out with Volume 12 so this may be the end of the road. It’s a good place to stop though since it brings the big climax for Uncanny Xmen as well as the first issues of the next Xmen series.

Overall 7/10

Fate Stay Night Review

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Fate Stay Night is one of those anime that you will likely hear about during your anime adventures. Even if you have no idea what the plot is, it’s just hard not to hear about this title. I’m always up for an action anime and this one involves a tournament so that’s always a good sign. The DVD cover could have been a little more interesting, but we can’t always have an action cover I suppose.

The plot involves Shirou Emiya as he is still haunted by an event 10 years earlier, which burned away a large part of the area nearby. He lived through it and now he likes to help people out whenever he can. He thinks of himself as a hero of justice and he leads a rather ordinary life. He does have some magical abilities as he can reinforce an object to fix it or make it stronger, but that’s about it so he’s not much of a fighter. His life changes when he is selected to participate in the Grail Wars. He ends up summoning a servant by the name of Saber and together they must win or be crushed by their adversaries.

The Grail Wars consist of 7 teams. Each team gets one master and one servant. The master is the human who is selected and the servant is a legendary hero who has been brought into the present to help out. The winning team can have their greatest wish granted by the Grail once all of the other teams have been terminated. Naturally, Shirou wants to win the Grail Wars without destroying anyone. He doesn’t really have a need for the Grail, but he has to win so that a villain does not. A noble goal, but will Saber agree?

There are quite a few references to the previous Grail War throughout the show and it’s basically a subplot since it heavily involves Shirou’s past as well as Saber’s. As expected, the average humans don’t really know about the Grail Wars and are likely convinced that random fires just occur. The police don’t really appear at all and I suppose that they would ultimately be powerless, but you would think that they would make some kind of move after a big event happens at the school. Well, Shirou is the hero anyway to it’s up to him to save the day.

Shirou is the main hero of this story and he’s a decently good main character. He makes his share of mistakes, but his intentions are usually sound. He does want to be a hero so he typically tries to save as many people as possible. He’s at odds with Saber most of the time because of how their battle strategies differ. He would rather fight the enemies on his own so that Saber doesn’t have to get hurt. That’s usually not a viable option so things don’t always turn out well for him. He can be pretty selfish at times since he wants Saber to stay on Earth instead of fulfilling her wish. He ultimately makes the hero move and he doesn’t attempt to force her with a command seal so that’s good. He’s hardly what you’d consider to be a perfect main character, but he gets the job done and he’s pretty determined. He also learns how to fight, which is a major plus.

One thing about Shirou is that he’s not very smart. Usually, the main hero might be unsmart during normal situations and then become a fighting genius like Naruto, Luffy, and Goku. Shirou is like that to an extent, but one can argue that it’s more on Luffy’s level. He knows that he should never go outside without his servant because everyone wants to destroy him, but he loves taking a stroll around town and staying out until after dark. Nobody can attack him if their are witnesses (in theory) so he takes the time to go to school. The problem is that he waits until everyone else leaves because he was walking around in a daze. This leads into trouble of course. Next, Shirou goes to the park during the afternoon, but it’s in a secluded part of the city and nobody’s around….not his best move. Shirou makes these kinds of mistakes often and it can be a little tough to watch since you have to wonder why he would make these mistakes. Once or twice is acceptable, but it constantly happens to him and he definitely doesn’t seem to take the tournament seriously until the second half of the show.

Saber is another one of the main characters and she gets a lot of hype. She’s known as the strongest servant and most of the enemies are supposed to fear her. I have to say that this is one of the problems with her portrayal. She acts as if she’s a very tough fighter and the others acknowledge her to be very powerful. Despite this, she spends a good portion of the series getting knocked out or fainting from fatigue. Her worst battle was when she was losing to a human. He was amped up with magic, but it should be physically impossible for him to defeat Saber.

Now, the main reason that the show gives us for how underpowered she is…is because Shirou isn’t a great master. He doesn’t know how to give Saber any of his mana (energy) and he constantly takes hers away when he gets destroyed and his essence steals her energy to heal himself. That’s fine…..but it’s not great if you’re a Saber fan. Because of this, she’s constantly losing and we can’t even blame Shirou for wanting to keep her out of the fight. He does have a point that she is almost always injured and she can’t even use her ultimate attack without running the risk of dying from the energy drain.
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Aside from this, Saber is still a good character. She’s more no nonsense than Shirou and she doesn’t mind slaying her opponents as long as it is done honorably. She wants to win the Grail to fulfill an obligation, which Shirou disapproves of. I also think that the goal isn’t that great. Saber’s invisible sword makes for a good weapon and it reminds me of Creed’s blade. Saber prefers to stay detatched from the situation so that she doesn’t get emotionally invested, but that’s pretty hard to do when you’re responsible for keeping your partner alive through a long tournament. She gets a lot of character development as the series goes on. Luckily, she stays as a good character throughout the show.

Rin is another one of the contestants in the Grail Wars and she’s allied with Archer. Unlike Shirou, Rin has always been aware of the Grail Wars and she’s been preparing for this for a long time. Evidently, she was not preparing for long enough because she ends up getting Archer instead of Saber. She’s disappointed, but she’ll devise a way to make Archer a threat. She uses more strategic means to attack her enemies and she’s willing to destroy anyone in her way.

Rin is also a solid character and without her, Shirou would have been doomed from the start. She can actually fight on her own to an extent since she can fire energy blasts and use her gems to cause powerful explosions. She does make some controversial moves like trying to destroy Shirou to put an end to his misery, but she mostly makes the heroic calls when necessary. Most of what she did at the time was to help Shirou get more ruthless and to take the tournament more seriously, but he wouldn’t have any of that.

Shinji used to be Shirou’s friend although we never really find out how this could have happened. From the beginning, Shinji is portrayed as a bully who is very insecure. He gets rejected two times by the same person, once for more than friends and once to be teammates. He was already corrupted, but this helps him accelerate into madness as he decides to destroy everyone at his school so that he can power up his servant and win the Grail Wars. He has Rider at his side and she’s the weakest servant in the tournament so it’s a little rough for him. That being said, it’s no excuse to turn into the villain and he’s forced to go up against Shirou. Shinji doesn’t have any redeemable qualities even though Shirou acts as if he’s merely made a few mistakes. Shinji started out as an unlikable character and that’s how he ended as well.

Sakura doesn’t get a huge role in the anime and she mostly represents Shirou’s normal life. She helps him out around the house and it seems like they’ve been friends for a while. She’s a nice person, but she’s also a bit of a liability for Shirou since she’ll always be in danger as long as she hangs around him. Naturally, the villains know this as well and Shirou has to go to rescue her. It’s not really her fault that she can’t fight so it’s not a negative of course and she does stand up to Rin when the latter tries to stop her from going to Shirou’s home. (It was for her own good and all….) Sakura’s role is fairly small, but she’s a good supporting character. She doesn’t have any annoying traits like the friends in the average Marvel show….meaning the current Marvel shows of course.

Kirei is the guy who’s in charge of the current Grail War. He’s there to make sure that everyone follows the rules and he seems like a decent person deep down…right? Well, it’s hard not to go any further without obvious spoilers, but he’s definitely not a great character. He believes that the end justifies the means and he basically loses it. He’s certainly not a likable character by the end and he definitely did seem shady from the start. He can put up a decent fight when necessary, but he typically relies on the element of surprise or abilities that happen to be around for him to use.

Taiga is another one of Shirou’s friends and she doesn’t really add much to the show. She’s mainly there to keep the show light and to bring in some comedy once in a while so that the show won’t be too dark. If that’s the reason for her character…then it doesn’t really do a great job. It adds some light scenes, but they aren’t very interesting and Taiga isn’t the greatest character out there. She only has one emotional moment where she tries to get Shinji to sound the alarms….but this is Shinji that we’re talking about. Taiga means well, but she’s a little overdone for comic relief. Also, eating a lot is supposed to be the main character’s job…but his friend’s!

Issei is Shiro’s most minor ally. He only appears when Shiro needs some practical data or to stop Shiro from making the wrong calls. Issei does a decent job on the latter part, but he’s not very subtle about it. He’s a moral person who tries his best to stay to the straight path of being nice, but it’s tough since a villain infiltrates his main group’s building. He’s naturally oblivious to this and he never gets to do anything that is relevant to the plot. I would say that he is my favorite character from Shirou’s friends though. We needed a guy like him to keep Shirou alert.

Illyasviel is another one of the masters and she’s pretty good as well. Her character change is one of the more drastic ones and yet…her personality isn’t really affected. She’s one of the more dangerous opponents because she definitely has no qualms about destroying all of the other combatants. She also doesn’t mind using a sneak attack to put her in a better position to win the Grail. That being said, I was still pretty shocked when she used the paralysis spell in the park. It really came out of nowhere and I had thought that there would be a truce since she had been acting like a friend. Ah well…that’s why you shouldn’t underestimate her! From the humans, I dare say that she’s the best master in the show with Shirou and Rin not being far behind.

Soichiro is the final master and he’s pretty good as well. He’s portrayed as one of those guys who will do anything if it will please his partner. His servant is Caster, but only in technical terms since they fight as if it were the opposite. He doesn’t seem like he was actually a bad guy, but he still is. Essentially, he’ll do whatever Caster tells him to do even if it means sacrificing an innocent person or destroying a student. He’s far more likable than most of the other enemies, but he’s still not someone that you can really root for in the end. I just loved his fight scenes, which helps him rise up in my books. He ended up being a little too overpowered so some help from the plot was in order for his ultimate end.
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Lancer really gets the shaft in the show. He appears at the beginning of the series and he’s hinted to be one of the strongest fighters. He gets a hit on Saber and his Noble Phantasm seems to be very lethal. Unfortunately, he manages to vanish until the final pair of episodes where he pops up out of nowhere. Unfortunately, we don’t even get to see him fight as his action scene is off screen. Well…..so much for that. I still do like him and he was one of the best servants in the show. He was an antagonist, but he still had honor and he believes in fighting the right way. It’s too bad that he couldn’t appear more, but his opening fight scene was still fun to watch and I suppose that I’ll just have to make do with it. I have to say that the writers must have forgotten about him during the show.

Archer is easily one of the best characters in the show. His banter with Shirou is always fun to watch and he’s pretty rebellious. He disobeys Rin’s command to help Shirou and he never wants to help out. He only does so to protect Rin and the whole tournament seems beneath him. There was one really out of character scene where Saber defeats him in a single blow, but I think that was really to help the Saber hype. The problem is that he’s out of commission for quite a few episodes and then he just gets one more fight in the series. Ah well, he’s still an epic character to root for and I believe that the voice really helped. It definitely matched his character and the voice actor delivered the lines well. Archer’s Noble Phantasm attack is pretty good since he has a lot of weapons and he can keep on replenishing them. He easily had one of the best fights in the show.

Assassin is the main reason why Archer isn’t my favorite servant. He’s easily the best character in the series and it’s regrettable that he didn’t get a whole lot of screentime. He’s just interested in having a good fight and he gets to pit his skills against Saber’s twice. Those two fights are his only battles in the show, but they’re pretty good and show how powerful he is. He doesn’t have any big attacks and his Noble Phantasm is actually pretty straight forward compared to the others. He really relies on pure swordsmanship and that just shows how skilled he is. Many of the others others would not have been able to manage without some kind of edge. Assassin’s plot twist at the end is pretty sad so you also feel bad for the guy. At least he got to have a little fun before the end.

Gilgamesh appears during the final phase of the anime so he appears very suddenly. He easily has the best entrance in the series. No other character got to appear in such an epic fashion and he instantly proved why he was a cut above the rest. I was actually a decently big fan of him for a while, but his goals start to get more and more iffy as the show goes on. By the end, he’s basically not likable anymore, but he is definitely a powerful villain. He knows how to put up a good fight and his design instantly reminds me of Saint Seiya. This guy definitely has the appearance of a Gold Saint and he has the power to back it up as well. He is one of those characters who is still a little too powerful, but luckily the show manages to find a (semi) believable way of handling him. It was still a little dicey, but definitely more believable than some of the other fights.

Rider seems to be the weakest servant and I can definitely see why. She is not impressive in the slightest and I would definitely say that she’s my least favorite servant. She uses a chain to attack and once she stabs you with it, then it’s hard to break free. She’s very quick, but that basically rounds out her array of abilities so she’s hardly a threat to the other fighters. She actually has multiple battles with Shirou, which is something that could not happen with most of the others. Shirou and Lancer’s battle had an abrupt end and likewise with Shirou’s one second battle against Gilgamesh. Real servants should be able to take down a human in an instant and that didn’t happen with Rider. I definitely couldn’t wait until she was defeated so that we could move on to a more interesting fighter. To her defense, Rider does have an ultimate attack, but it’s more like she’s just using someone who actually has power so it’s barely worth mentioning.

Caster uses magic to fight her battles since she’s not much of a physical fighter. This is pretty unique for a servant so she makes sure to have others do her bidding. She amps up their abilities so I wonder why she cannot do the same thing to herself. Either way, she’s still more than a match for Rider, which is also a little embarrassing for the latter. She had an interesting backstory and one would almost think that she was not completely evil until you remember her present actions. She was much better than Rider, but not nearly as cool as some of the other servants. There just doesn’t seem to be any way to sympathize with her and I have a feeling that getting the grail using a cheap trick like the one that she attempted would backfire in some way.

Berserker is….the strongest servant! Yes, I already said that Saber got all of the hype, but Berserker got all of the feats. Personally, I would choose Assassin to defeat Berserker in a fair fight, but everyone basically starts to admit that he was the best one. (Of course, that’s before Gilgamesh stepped in) He relies on brute strength, but his special ability is formidable since defeating him once is not enough. What makes me skeptical is that he never appears to be very fast. It should be a simple matter for some of the fighters to just keep on outspeeding him until they finally take him down for the count. Berserker has absolutely no character so I can’t say that I’m a fan of him. He’s not really interesting and he’s really just there as an obstacle for the heroes. He’s a legitimate threat as a villain, but he could have been a much better character. (Talking would be a good start)
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I have to say that Fate Stay Night is a great anime to watch at night. There’s always some tension in the show and most of the episodes conveniently take place during the night time. Even if it’s day time, it’s always cloudy so the sun never really comes out. You can never let your guard down because everyone is out to destroy Shirou. The series just has a scary vibe to it and it can feel like a horror show at times. Only in the atmosphere luckily as horror doesn’t have the greatest track record in any form of media. It’s definitely a change of pace from the average anime and the darkness isn’t too overblown.

Now, one part of the show that I really didn’t like was when Shirou had to give Saber some of his power. To do this, it involved a CGI dragon which was all right, but the real world things that were happening were pretty awful. It makes Rin and Shirou look terrible as well and I can safely say that it was a sad moment to be a fan of either of them. It’s just one scene and it’s luckily never really mentioned again, but it’s still hard to forget. It’s also hard to call Shirou a hero after that since he was told not to do it by Saber. Shirou just kind of ignored that. I mostly just block the scene out, which is why the sections for Shirou and Rin are still positive. It’s just one of those moments that comes out of nowhere and the writers must have just panicked. It was probably the only really big wince worthy scene in the show.

That being said, the show does unfortunately have some fanservice. Not a whole lot of it luckily, but there are two major scenes with Saber that come to mind. The generic hotsprings/bath scene is in just about everything nowadays and these two are used to show how Saber’s personality has changed from the beginning to the end. There are many better ways that they could have done this. Compared to other shows like Index and Sword Art Online, it’s definitely not bad, but it could be better. If nothing else, Attack on Titan did get one thing right and that was the fact that it basically had no fanservice in the entire show.

Despite the dark tone of the show, Fate Stay Night isn’t really that violent. The only big scene that you would want to be on the lookout for is when Rider first uses her final attack. Using it involves stabbing herself in the neck for whatever reason and we get a big Bleach spray. A few characters basically lose their arm or get critically injured, which looks a little more violent thanks to the really high budget for those scenes (Like Index) but it’s not that bad. If you’ve seen Bleach, then this should be okay and the Rider scene is the only one that you may watch out for. The Church’s underground is one scene that’s pretty disturbing since we see a lot of parts so many people didn’t quite make it. Luckily, they don’t go into detail so I like to think that they met their end quickly.

Luckily, those are only a handful of scenes and they don’t really derail the show. Some parts may be unnecessary, but no show can be truly perfect. (Not even Yugioh GX) I would have liked some more city battles because anime in general seem to avoid them. There is only one of them in the show and that’s when Saber fights Rider on top of a sky scraper. I don’t care for Rider and her battles aren’t the most entertaining, but I did enjoy the setting for the battle and I’ll never get tired of city fights.

The animation for the show was only all right at first. It actually looked a lot older than I had been expecting and the fights with Saber were very stiff. The way that they drew her attire made it look like more of a dress made out of steel than something made for combat. Because of this, she could barely move in the fights. Luckily, the animation got way better for the second half of the show. It’s hard to say when it got better, but definitely after the first fight with Berserker. I’d say that the Archer vs Berserker fight was when the animation began to shine and it didn’t really look back from there. All of the final fights are pretty great and the animation quickly rose to be top tier in quality.

The fights are nice and varied throughout the show. Technically, most of them use swords or similar weapons to fight, but their personalities and Noble Phantasms are different enough to make them all exciting. At it’s best, the show definitely contains some of the best fights that you’ll see in anime and the speed is comparable to Bleach and Sword Art Online with how fast they’re swinging their swords. My favorite fight is actually Soichiro against the heroes (Round 1) since it was fun to see how a hand to hand fighter would fare against them. Let’s just say that I have my answer!

Fate Stay Night doesn’t disappoint with the soundtrack either. Most of the themes used in the episodes are opera themed and they fit the dark atmosphere perfectly. The battles all have an epic feeling to them and even the to be continued music is pretty catchy as well as the preview music. I didn’t care for the first theme song at all and it likely helped the first half to not be quite as exciting as the latter episodes. Luckily, the second theme song is pretty great and I would say that it’s easily one of the best anime openings. The music is definitely 5 star material and there aren’t many anime that can match it in the end.
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Overall, Fate Stay Night is a pretty solid anime and it can hold up against the current mainstream titles like Sword Art Online and Attack on Titan. (Slaying Titan and Completing its victory against SAO) The cast of characters is pretty large and while some of them may be bland or unlikable, there are quite a few of good characters in the mix. The soundtrack and animation are pretty good and help to make the show that much more enjoyable. I highly recommend this show to action fans. The plot is also pretty deep and the dialogue is interesting so you should also enjoy it for the story if you don’t care for action. My only regret is that Archer didn’t get to fight Gilgamesh.

Overall 7/10

One Piece Unlimited World Red Review

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I currently own most of the One Piece games that have come to America, but none of them have really stood out. I don’t own the Wii installment, which is supposed to be pretty good and I just had the GBA and Gamecube games. Luckily, this one is a few leagues ahead of those and it’s definitely the definitive One Piece game. As Budokai Tenkaichi 3 revolutionized DBZ and Ninja Storm Generations helped Naruto, Unlimited World Red is currently the ultimate One Piece experience.

This game takes place after the long time skip and the Strawhat Pirates are in the New World. They stop by an island to resupply and let Pato go home. Luffy goes to get some food, but that’s when Pato breaks the news. Luffy’s comrades have been kidnapped and Luffy will have to find all of them. Pato seems to be pretty happy about this and he follows his master’s orders without question. That’s just the kind of guy that he is. Luffy isn’t thrilled about this and he’s also a little skeptical since his comrades are supposed to be tough. Nontheless, Luffy begins his journey and sets out to save all of them. Guarding his friends are most of the big fighters that Luffy has met in his travels and it’s odd how they have all appeared. Are they real or are they fake? It doesn’t matter since Luffy plans on winning either way!

Meanwhile, the game also has a Colosseum Mode. This acts as a separate Story Mode which covers the current arc in the manga, but very loosely. Luffy and Law have formed an alliance and they need to win the large tournament to take down Doflamingo once and for all. Doflamingo mostly seems to be amused by this and he allows the two fighters to stay in the tournament. Will they be able to defeat all of the challengers as well as Doflamingo? The journey begins!

The gameplay is one of the main highlights since it is a classic beat em up. Picture Dynasty Warriors, but add a little more substance to the attacks. It’s not a straight fighter like Naruto or DBZ, but it does take some of those elements and ends up incorporating them into the beat em up style. Because of this, most enemies won’t go down so quickly. The health of the minions is pretty formidable and while they won’t pose a threat, it is wise to use combos to take them out as soon as possible.

I do think that beating the minions can be a little time consuming at first, but it gets better as you level up. I have not attempted hard story yet so I cannot say how much tougher they get, but I do plan on completing that mode soon since it’s necessary for a trophy. The boss fights are really fun since you’ll need strategy alongside your button mashing. You are given the option to dodge (Like Luffy) or block (If you’re Zoro) an attack right before it connects. This holds true for most final smashes as well, but there are exceptions as seen with Shanks and Doflamingo. You don’t want to use too many power attacks in a row since it can eliminate the option of dodging or blocking an attack.

You can equip words, which act as your equipment. They can from something to help in battles like an attack boost or something more subtle like extra money or exp. I highly recommend going for the EXP option since that’s just about always worth it. Having some items at the ready can also be the difference between a victory or a loss since those healing potions are crucial. Typically, you’ll be fighting in a group of 3 members. Even if one member dies, you can just switch to one of the other two. One key thing to know is that your partners never lose health while the computer is controlling them. In light of this, you should never let one of the members die and just make sure to switch when you’re at low health. This way, you’ll still have two partners draining away at the enemy’s health. It’s a pretty solid strategy!

One part that makes this game stand out as a cut above the rest is the fact that the developers really went all out with the story. We get many cutscenes throughout this mode and some of them feature actual fights. We get to see Red take on the crew and we get a brief glimpse of the fight between Lucci and Luffy. Scenes like that are just great because I always love to see a good fight. Even if you’re a video game, there is no excuse not to have an animated fight. Currently, it is still pretty rare so the game did a good job of including these scenes. Luckily, the graphics are solid so the fight scenes work really well. I would definitely say that the characters are drawn in more detail than the average game and this one definitely looks like a modern PS3 game. It’s not at Final Fantasy levels, but one could argue that it’s intentional since One Piece is supposed to be colorful and fun to look at. I’d say that the game managed to show this perfectly.

Naturally, this game has trophies. There are more of them in the game than usual as it contains 57. I have amassed around 35 of them so far and I’m lightly aiming for the Platinum. It seems to be a little on the time consuming side, but I’ve already posted around 30 hours so I may as well go all the way. None of the trophies are unreasonable although finding all of the strong words will take a while. A lot of the trophies are simply grinds like rocket jumping 500 times or slicing a bullet 100 times. The trophies are not very difficult and you should definitely get the Platinum if you purchase this one.

The soundtrack for the game is decent. There aren’t a whole lot of tunes in the game, but the ones that are present as decent enough. It definitely does have Soul Calibur feeling to it and it compliments the gameplay. I would have liked some really fast paced music as well, but you can’t have it all in one game. Otherwise, the others wouldn’t look so good.

Red is the new villain who was made up for this game. He’s known as one of the legendary pirates since he could fight on equal grounds with guys like Gold D Roger and Whitebeard. He’s decided that he needs to be immortal and he sets off on this quest while mocking the heroes. He’s a very formidable foe and he’s easily one of Luffy’s strongest opponents. I definitely respect his raw power, but I can’t say that I care for him all that much as a villain. Towards the end, he never became one of my favorites, but he is decent and he definitely beats some of the other fighters as well as the other two game original characters.

Pato is a raccoon who was with the Strawhats prior to this game and he ends up revealing that he is working for an unknown master. This destroys a lot of the trust that the Strawhats had had in him and it was definitely a low move by Pato. I never cared for him by the end because his heart may have been in the right place, but I just couldn’t take him seriously. He doesn’t have enough power to back up his tough talk and his personality was really similar to Chopper’s. I don’t know, we could have had a better fighter.

There’s also the shop owner. She doesn’t get a whole lot of screentime, but we know that she’s decently tough since she stands up to the thugs at the beginning of the game. She mostly lets us know which parts of the town should be built first and it’s a noble sentiment. That being said, she just doesn’t have much of a role in the story and she didn’t really change any of the events. Things would have played out with or without her.

The Strawhats are interesting to see since they’re in their New World forms. I still can’t say that I’m a fan of most of the changes. Luffy, Sanji, Nami, Chopper, and Robin are all right. I don’t dislike their new forms, but I can safely say that I do prefer each of their old forms. Brook is beyond saving from before the timeskip so it’s really Usopp and Franky that are a little hard to take in. They’re all still in character besides that and the banter between them is good. With the exception of Brook, this group is one of the stronger Shonen Jump casts and they’re far more interesting than the Genin 11 and Ichigo’s pals. It should be noted that this game was not dubbed so everyone is talking in japanese. That shouldn’t really affect the game for you since the text is still in english and it’s fun to hear how they sound in their original voices.

There is certainly a lot of replay value present in the game. The story mode takes around 4-6 hours as there are 9 levels and each one takes around 30 minutes. Aside from that, you are also tasked with building the city and it can take a while to get all of the necessary parts. After that, the trophies require you to buy 100 things from just about every store. There is fishing to be done, insect catching, running a museum, planting, etc. We also have the alternate story mode, which is about as long as the main one and there are many bonus challenges to do in the Colosseum as well. I’ve clocked in around 30 hours and I still have plenty of things to do. I’d say that this game will last you at least 50 hours and that’s definitely a lot of content. You certainly can’t say that this game was empty.

Overall, This is easily one of the best games for the PS3 and one of the best ones out there. The gameplay is nice and smooth. It doesn’t get repetitive after playing it for a long time. The trophies will take a long time to get, but they are achievable so it’s a fun goal to work towards. (No online trophies so no worries about servers!) I highly recommend this game and it’s a good way to get into the One Piece franchise. You’ll be able to meet the characters and see how strong they are. It may be a beat em up, but I wouldn’t call it a complete button smasher thanks to the depth. I highly recommend checking out Colosseum mode as well as the normal story mode because you get to play as some of the stronger bosses. Whitebeard, Doflamingo, Shanks, they’re all in it! So, this is a golden opportunity to play as the strongest warriors around. Hopefully, all One Piece games will reach America starting with this one.

Overall 9/10

Sonic Saga Series Volume 3 Eggman Empire Review

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The Sonic Saga Series continues in this installment. After the big fight with Anonymous, the series had a lot of options as to what the next story should be about. There are many subplots still going, but this one decides to focus on Eggman. He unleashes his new scheme and it may be the most devastating one yet!

The collection begins with Sonic and friends saving the Chao Garden from Eggman or they at least manage to save the Chaos. They bring the Chaos home and have a blast with them. Everything is going well as Antoine and Bunny finally decide to become partners and the heroes have not enjoyed such a time of peace in a long while. Unfortunately, Espio goes missing and then Eggman appears. This time, he plans to finish off the heroes once and for all! The peace has abruptly ended and Sonic will have to fight Eggman with everything on the line!

There is also a short backup comic featuring Blaze as she searches for the legendary blue hedgehog. She has to fight through some minions in order to do this, but she proves to be no match for the Swatbots. Eventually, she wakes up and is face to face with Sonic. She’s going to fight her way out of this, but can she really defeat such a legend? It’s going to take everything that she has!

The backup is pretty light and the tone is what you would expect from your average Sonic comic. The main saga is surprisingly dark (for a Sonic comic) and the situation feels a lot more dire than the last few events. Espio may have been assassinated and then Eggman begins to vaporize Sonic’s friends. All of them are destroyed except for Sonic, Knuckles, Amy, and Tails. (Coincidence eh?) Now, everyone dying would be going a little too far so I’m sure that you sense a plot twist around the corner. Naturally I won’t say what it is, but there is a twist involved.

That being said, it still feels serious for the heroes. The comic plays out like The Death of Superman in that the first comics build tension as we get to briefly see Espio between comics as he finds out Eggman’s secret plan, but he is then caught. Then we see the shadow slowly creeping towards Mobius, but the heroes are completely unaware of the danger. It’s pretty nerve wrecking stuff and it doesn’t help that Sonic is still sad about not being able to save Tommy or Sir Connery. What if he simply isn’t fast enough to save his friends?

Sonic is the main star of course and he still has to do all of the heavy lifting for the heroes. He’s still having some mild romance drama and he’s not as chipper as usual because the tensions are finally getting to him. He couldn’t save his friends last time and he’s starting to be at odds with Tails. He still tries to act happy and without a care, but it’s an act that the other characters see through with ease. Sonic still takes command of the situation when danger strikes and he definitely gives the fight his all. You can’t help but feel bad for him after his big defeat against Eggman. It’s definitely a low moment for our hero, but he finally begins to look like himself after the heroes come up with a new plan. It’s good to see a serious side of Sonic, but I’ll always prefer his classic attitude. He’ll use his speed to solve all problems.

I don’t really get the drama between Tails and Sonic. It seems to mostly be on Tails’ end and he may be jealous of Sonic’s methods or the whole Fiona situation. Either way, it seems a little petty and he shouldn’t forget all of the times that Sonic saved him. He also calls Sonic out on not saving some of the friends who died, which is a very low move. I can’t say that I liked Tails in this volume and I have my doubts about the next one based on the cover. Still, maybe Sonic will start it that time and I’ll be on Tails’ side. I was definitely with Sonic in this one though. He’s the only one who ever really fights Eggman so why should that change?

Eggman has finally unveiled his master plan this time. He gives us a lot of plot twists about how he could take Sonic and the others out at any time and how the rest of the planet already knew this and that’s why nobody tried to warn the heroes. He does manage to take on all of the heroes with only two robots when he has a legion with hundreds of others. Technically, he probably could eradicate most of the heroes with ease, but Sonic and Shadow would likely survive. The thing is, most villains could beat their heroes if they truly went all out and Eggman is no exception. The main problem is that he always causes his own demise. It’s just something that villains have to do or else the series would be over.

That being said, Eggman still does a good job in this volume. His fight against Sonic is pretty big and it’s a very monumental win for him. He completely defeated Sonic and eradicated any hope for success. His biggest mistake was assuming that Sonic would become depressed and not go after him. I really don’t know why he ever thought that. Still, he’s not done yet and the next volume will be very action packed. I wonder how far Eggman will go to destroy the heroes. He’s definitely being portrayed as a serious threat right now and we’ll see if that sticks.

Espio’s subplot is what starts the whole thing off. He is a professional, but he really seems to have too much pride as he keeps on challenging dangerous missions on his own. It doesn’t pay off since Eggman’s plan is so diabolical that Espio can’t help but gasp and let the world know that he’s there. Eggman arrives and what follows is a really emotional moment where we realize that this could be the end of one of the cooler Sonic characters. (Playing as him in Sonic Heroes back in the day was cool) The fact that Espio gasped from shock was a little unbelievable though. I guess they had to give some excuse as to how the villains would find Espio, but they should have just had a robot that could see through invisibility.

Snively helps Eggman out during the big plan as he gets to pilot one of the big mechs. He makes short work out of Sonic’s friends while Eggman handles Sonic. He’s definitely come a long way as he started out as a villain, became a hero, then became a villain again. Eggman’s building skills are still good since Snively’s robot is very durable. He’s mostly just Eggman’s assistant who still doesn’t get any respect. Snively doesn’t get a whole lot of personality during this event.

Blaze appears in the backup comic and she’s all right, but losing against the Swatbots was definitely not very impressive. At least she put up a good fight against Sonic, but I couldn’t forget her first battle. Her test for Sonic was pretty extreme, but I suppose that it’s the shonen way of doing things. She’s a decent character and I look forward to seeing her actually team up with Sonic since we haven’t seen that yet.

As always, I enjoyed the art for these comics. It’s pretty colorful, but also dynamic enough to help the fight scenes get going. It still reminds me of DC’s comics and that’s always a good thing. The backup’s art is very different and it’s less detailed to give it a retro feeling. It’s a decently good piece of artwork considering the attempt, but I’d prefer if they just drew it as usual. (Now, if the comic is actually very old, then that mild complaint is moot)

Overall, this was a very good arc. It isn’t even over yet as the heroes are barely surviving and Eggman is now launching the rest of his armada. This may be Mobius’ darkest hour and I’m expecting Sonic to call for backup from Shadow or something. They definitely need some more support at this point since Eggman’s robot has proven to be too powerful for Sonic. That fight was pretty great though and one of the best ones in this series. I highly recommend this volume and it contains everything that you could want in a Sonic comic. It’s pretty deep, the fights are good, and the storyline is great. You could jump onto the series with this one since Eggman is the main villain and he finally makes a move. The art and writing is as good as always and this is really a complete comic. Better make your move fast because I plan on reviewing the next and final (for now) part soon. We shall see if Eggman’s Empire holds true or crumbles.

Overall 8/10