Epic Mickey Review

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Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.

The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!

The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.

Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.

The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.

Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.

Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.

The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.

Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.

All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.

The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.

Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.

The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.

The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.

The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.

Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.

One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.

The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.

We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.

Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.

Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….

Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.

Overall 5/10

Prince of Persia The Fallen King Review

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The Prince of Persia franchise is a pretty good one. I enjoyed the film that came out and both games for the PS3 were very well done. I enjoyed the GBA installment as well and the only one that left much to be desired was the “Battles” spinoff for the DS. This is another Nintendo DS spinoff so there was definitely a reason to be a little worried. I’ve actually been working on this game for years and I finally got around to beating it. It’s definitely a decent game, but nothing more than that.

The plot is pretty convoluted and while it is a sequel to the PS3 game, it’s back to just being the Prince. (Evidently the epilogue explains why this is why, but I wasn’t about to spend money to buy the DLC) The Prince is basically looking for the King so that he can help out to stop the dark forces that he unleashed in the last game. He finds a mysterious being by the name of Zal, who is also dealing with some issues at the moment. Pieces of the puzzle have been stolen and villains are running rampant with all of their newfound power. The Prince agrees to help out Zal since he’s such a nice guy. Can they find out who the mastermind is and stop him before it’s too late? (The plot is a little vague because my recollection of it isn’t too good. Good ole Wikipedia definitely helped for the early parts.)

The gameplay for the game is essentially the traditional 2D Prince of Persia style from the good ole days. What’s the problem? Well, you should always be able to jump in a 2D side scroller. Always! Unfortunately, you can’t do this. The stylus is used to control everything and it’s very sensitive. A single misstep will cause you to lose and be forced to go through a long part again. I’m guessing that’s why the developers decided to give the player infinite lives. The only way to jump is if you are leaving a platform and tap the air or the next platform. This will cause the prince to do a little jump, which may destroy you when he jumps unexpectedly. Your partner (Zal) is around to fire energy blasts that can’t hurt your opponents or to disarm them. He grabs onto the purple energy, which is used to finish off puzzles. He can do all sorts of things that are just variations of each other throughout the game.

The actual combat is pretty rough. You have to tap the enemy and hope that the Prince won’t roll and leave you open for attack. The enemies are generally pretty easy since you just need to attack, block, attack, over and over again. It’s a winning cycle, but a tedious one at times. You really don’t feel like you’re fighting at all since you’re just tapping the same part of the screen a lot of times. Thanks to the infinite lives, nothing will really be a challenge for long. The final boss took some time because I couldn’t figure out what the game wanted to do, but I eventually solved it. (Hint…some giant swords can be stuck for a while.)

The Prince is all right, but definitely nothing special. He talks a good game and saving the world is a cool goal to chase after. He just doesn’t do anything noteworthy and The Prince is really along for the ride. I’m sure that he can fight, but there isn’t anyone for him to fight. Most of the game is just banter between him and Zal, but it’s not very good banter. The writers could learn a thing or two from the Sly Cooper writers.

Zal is really the only character in the game aside from the Prince, or at least the only notable one. I did not like him because it felt as if he was constantly making things harder for the Prince. They just need to hash out their differences and team up long enough to go and save the world. Zal may have some noble sentiments in there, but it’s hard to root for him. It doesn’t help that the plot is so vague and the story isn’t that well told. He’s just a really unmemorable guy who happened to be around for most of the game.

Graphically, the game isn’t very impressive, but the cutscenes aren’t bad. The “cutscenes” are stills where we get to see the plot advance. The artwork may not be top tier, but you do know what is happening and how to get there. While in gameplay, you’ll really just see a pixelated figure running around. The Megaman Battle Network games would put this one to shame. The Prince’s super form is awesome, but you can only see this thanks to the illustrations. In gameplay, it’s just not that effective. I don’t think a whole lot of effort was put into it.

There isn’t really a soundtrack. Sure, there is music in the game, but it’s just generic desert music. Nothing special and you won’t be remembering it after a while. This is unfortunate, but just how it has to be. I don’t believe that the music even changed all that much for the boss battles, but maybe it was a little different. Either way, I typically don’t expect much out of the DS games in terms of music, but this won’t win the game any stars. (Now, the GBA had some incredible tunes!)

Uh oh, this is not sounding like a positive game is it? It definitely fails as far as sequels go and it’s really just filler. I think the game was quickly made for a few bucks and you can tell that the quality control just wasn’t there. That being said, the game was pretty long so you definitely got what you paid for. (I got it for 5-10 dollars, which wasn’t bad) I forgot how many levels there were, but around the same as a typical Mario game. Unlike Mario, you cannot go back to play previous levels and you are permanently stuck to the world that you are up to. This means that I can only play the final three levels if I wanted to relive the good ole days. Trust me, I have better games to play so I wasn’t planning on it, but it’s disappointing that the option isn’t even there.

Overall, this is easily one of the worst Prince of Persia games. I’m tempted to say that it is the worst, but I’ll have to go and play the other one a little more first to be sure of this. The story is pretty dull and the characters aren’t very interesting, but the gameplay length is good. The actual gameplay could be much better, but it could also be a lot worse. I would say that the game isn’t very good and it gets repetitive very quickly. Still, the game is decent and I would never say that it was a downright bad game. I do wish that the stylus didn’t have to be used because the controls are definitely prone to cause unnecessary deaths because any movement will have the Prince running or jumping to his doom. I can’t say that I recommend this game and buy the New Super Mario Bros game if you want a true 2D side scroller.

Overall 5/10

The Chronicles of Narnia Prince Caspian Review

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Narnia is immensely popular and I finally got around to reading the book series a while back. Prince Caspian was a decent book and the film adaption was intense since it had more action than the other titles. That being said, I doubt many people had high hopes for the game. It’s a movie tie in and the production values didn’t look very good. The Narnia game for Gamecube wasn’t that good and when a Gamecube game isn’t very good…you’re usually doomed. This game was about what I expected and maybe slightly better…maybe.

All right, the plot is pretty tricky through the game, but I’m sure that you’ll get it as you watch the cutscenes. Prince Caspian is told to flee his castle because the villains want to destroy him so that he won’t be the heir to the throne. Caspian escapes, but things aren’t looking good for Narnia. Before he is quickly knocked out, Caspian uses the legendary Horn to summon the 4 Kings of Old. Peter, Susan, Lucy, and Edmund. They may just be 4 kids, but they are ready to defend the kingdom. The time to rise is now!

A solid plot on paper, but the video game doesn’t really do it justice. For one thing, let’s talk about the graphics. They’re laughably bad and possibly the worst that I’ve seen on the PS3. Some of the cutscenes are actually scenes taken from the movie…and the movie was live action. So, you’ll have a live action segment and then back to the animated features. The Narnia game for GC did this as well, so I was not greatly surprised. That being said, I don’t consider this to be a good method. It’s essentially the easy way out, since they don’t have to worry about the animation. The actual animation just doesn’t feel like a PS3 game and you’ll feel like it’s a really old Playstation 1 game.

The soundtrack is incredibly generic and it feels like they probably just ripped it from the film as well or just opted for public domain music. It just doesn’t seem like they put any effort into any part of the game. The camera can be difficult since you can’t really move it, which limits your field of vision. You can walk all the way around an object to fix the camera or just shoot blindly. The latter saves time and usually works, so I recommend that method.

Usually I would have started talking about the characters by now, but there’s really nothing to say. Their only character is from the live action segments or the few cutscenes where they actually talk. None of the characters are likable and it’s just hard to root for them. They really don’t seem to know what they’re doing and are way over their heads. 4 kids can’t take down an army and the villains are just too numerous. Caspian’s accent is a little thick and he seems to have a very weak will and nearly jeopardized everything because he forgot how to move! The kids don’t believe Lucy even though you would have thought that they’d have wised up by now. Lucy’s response is to ditch them and find Aslan on her own.

I should also mention that the game only contains 6 levels. Not quite as long as you might have expected eh? 10 levels is really the minimum amount of levels that you can really afford to have in a game. That is still short, but at least you’ve cracked double digits. Having just 6 levels can be a little insulting. If I had bought this game at its original price, I would have felt cheated. I got it for 10 dollars, but that’s still pretty short. There are bonus levels and things to unlock, but why bother? I like to complete things myself, but there’s just not much incentive to finish everything in this game. I would do it if there was nothing better to do, but there will always be something better.

The gameplay is just as underwhelming as the rest of the game. If the gameplay had been more fun, I can guarantee that the score would have been higher. How do you mess up a generic hack and slash gameplay? Well, this game pulls out all of the stops in that regard. We’ve got infinite lives to take away all of the danger. There are a lot of puzzles that are easy to solve, but very time consuming. Finally, we’ve got a decently large amount of glitches. There’s nothing worse than having to start a boss fight all over again because the enemies forgot to appear and start the cutscene. (Similar thing happened to me in Star Trek the other day)

For combat, you really only have two buttons with the sword. Just keep hitting the square button and you’ll beat everyone. Arrows are also good to use and you can beat just about everyone very easily. There aren’t any real bosses until the final pair of levels, but they’re easy enough. Slash and dodge, rinse and repeat. There are a lot of enemies, so it can feel like a beat em up at times. That would be fun if it weren’t so easy. Plus, the fight scenes are pretty scarce and we don’t have almost any for the first half of the game.

Not being in combat can get pretty dull at times. The characters don’t run very quickly and there are a lot of things to do. Usually you’ll be putting wheels together or turning spindles. You just operate the devices and move on. You keep on doing that dozens and dozens of times until you’re finally set. Sound tedious? Trust me, it gets very tedious. The loading times for the game can also be pretty long so don’t look for that to save you!

As mentioned earlier, there are only 6 levels. One thing that I should mention is that the levels are longer than the average one. I don’t want you to think that I’m trying to masque that fact. Each level can take you around an hour or more, so this can still be considered as a 6+ hour game. That being said, I would rather 10 short levels than 6 extremely long ones. The game auto saves for you, but you’re never even sure when you’ve beaten a level unless you exit and check. The way that they made the game just wasn’t that good.

For “Replay Value” there are chests that are scattered through the levels. They aren’t really hidden and you may actually find them all as you are going to the end. You open them with keys that you find and they unlock things. That being said, I ended the game while holding 91 keys because I just didn’t care enough to go and open a lot of them. Going to open one would take precious seconds and those seconds add up. The game just feels long while you are playing it and perhaps I would go back and open the chests at a later time. If I ever replay the game, that it what I would do. If the chests part intrigues you, that can make the game more enjoyable.

Overall, what more can I say about the game? It’s not a bad game per say, but they did a bad job of handling it. Technically, it should have been a good game. The battle style has potential and the plot could be interesting. They just didn’t put any effort into making the characters likable and there’s really no excuse for such animation. The soundtrack isn’t exactly a good one and the game is far too short. I don’t really recommend this game since there are literally hundreds of games that are better, but get it if you are a big Narnia fan. You will need to be, if you want to enjoy the game. I think that the developers also stopped caring the ending is extremely abrupt. One second, the heroes are chasing after a villain. The next second, they’re being thanked and then the game ends. It just hits you in an instant and the game is over. Personally, I’m just going to go ahead and play a Terminator game and just forget this one for a while. It will go into the vault of many games…destined to be forgotten! For a true war game, I recommend checking out Dynasty Warriors Gundam!

Overall 5/10

Dream Trigger 3D Review

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Dream Trigger is a game that I wanted to get for a very long time. It just looked like it would be a blast! It had the right mix of action, scenery, and overall epicness. There was no way that such a game wouldn’t be an instant hit right? It was one of the first 3DS games after all. Well, let’s see if my gut instinct was right on the money!

The gameplay is pretty unique since it’s overhead like Marvel Alliance, but it is a shooter. It’s a shooter that is unlike anything that you have ever played because you don’t have guns and you don’t actually shoot anything. See, you Are the bullet in this game. You use the stylus to set off musical bombs that force the villains to turn tangible and that is when you strike. The more of your musical bombs that uncover the enemies, the more that your energy meter builds up. When you have enough meter, then you use the L or R button to get your character over the enemy and incinerate him. That’s the whole gameplay in a nutshell so you’ll really want to enjoy it.

Dream Trigger has 55 levels and they’re only a few minutes each so it shouldn’t take you very long, but they artificially extend the game through the challenges. You have to beat challenges to unlock more stages and to unlock the final boss, you’ll need around 65-70 challenges completed. That may not sound bad and it could definitely be worse, but I felt that it was unnecessary. A lot of the challenges aren’t hard, but they are guaranteed to take you a long time. (Ex: Defeat 10000 enemies. To put that into perspective, each level only has 100-200 enemies and a lot of levels don’t have quite that many anyway. I unlocked this one after the final boss I believe)

There is also an enemy who can make things difficult for you. The Tracker is a being of limitless power who can take away all of your life points if you get caught by him and then lose the challenge. I forgot to mention that your life points/DP Points are the only thing that allows you to move. When you run out of them, you must play the stage that you are standing on. It may be an old stage, but it doesn’t matter. You need DP Points to move and the only way to get more of them is to replay a stage. I’ll admit that it can definitely be disappointing when you have a bunch of points and then you lose them all in one shot.

I can’t really say much for the soundtrack because the sound effects are sooooo loud. You won’t really hear the soundtrack at all when you’re blasting enemies by the dozens. You can probably lower the sound effect volume, but I don’t count that since it isn’t the game’s default setting. So, the soundtrack is pretty underwhelming in this game.

The graphics in the game also leave much to be desired. There are a lot of colorful effects and things happening on screen, but it’s more chaotic than graphically intense. The graphics aren’t really bad, but they aren’t memorable either. It’s just the way that the game is set up, but you could find better graphics on the N64.

There is a lot of replay value or a little depending on how much you like the gameplay. Keep in mind that even though there are 55 stages, there are really only 2 stages. The Boss Battle stage and the regular stage that contains a mini boss. The rest of the stages keep the same formula and they don’t try to change it at all. The bosses and enemies may change shape as your avatar does throughout the levels, but nothing changes. The Final Boss didn’t even have a super gimmick that makes him a lot different than the other big bosses. That was a little disappointing. The gameplay just isn’t made to be played for very long periods of time and you may get tired of it. If you reeeeally like the gameplay, then you should have fun with the game. There are plenty of challenges to try and complete and you will definitely need to spend a lot of time on the game if you wish to complete them all. If you do not like the gameplay, then the challenges are going to seem unbearable at times.

Overall, this is definitely not one of the better games out there. 55 levels is pretty decent considering that this was one of the first 3DS game and that it’s not known as one of the big games. That being said, the lack of graphics and animation will probably start to let you down and after replaying the same level 40 times over…you may decide that beating the game isn’t worth it. I barely made it to the end of the game because the challenges were just so tedious. It certainly took me a while to unlock the final boss and it’s a little sad since the actual game is pretty easy. If you’ve played enough games in the past then your reflexes will be up for the job. I can’t really recommend the game that much since it’s so repetitive. On the other hand, it’s only 5 dollars at your average game store so it’s not that much money. It can be fun to play when you want to eliminate some time, but I don’t recommend it as you main time consumer. It just doesn’t have the replay value that other games have. Seriously, I cannot stress enough that you will be playing the same stage over several times and the “new” stages that you unlock as just recolored versions of the same stage as well. You can make customizations to the enemies and the effects, but they just change the design and nothing else. The game may not have been quite as impressive as I thought it would be, but considering the 5 dollar price tag, I think that the score is pretty appropriate.

Overall 5/10