Punk has been waiting to beat someone else up and now he has his chance. After this if Punk gets one more win he cracks 30 wins. That takes a lot of skills and stuff. Hatman might never make it there. Punk wins.
Hatman is a magician but I don’t know much beyond that because he’s a japan only character. I don’t like japan only characters too much because I don’t get to see them fight first hand. But he still beats Rocketman. Hatman wins.
Blasterman has bombs that could beat Hatman. Hatman is not a strong navi. If his game came to America maybe he would go up but until then I don’t see any hope for him. He’s just a stepping stone for other navi’s. Blasterman wins.
Prismman is a pretty tough guy and there’s no way he’d lose to Hatman. Hatman’s not the type of navi to have a secret weapon. Without an ultimate finishing move or something like that he’s doomed. Prismman wins.
Searchman has crossfusion and isn’t afraid to use it. Hatman is a tough foe but Searchman’s got his number. Searchman is pretty tough and arguably one of the strongest sniper navi’s in existence. He won’t lose to a magician. Searchman wins.
Hatman has some magic powers. While they are not that impresive they can still top Normal Navi’s powers, or rather lack of. Hatman doesn’t have a bright future, but it is brighter than Normal Navi’s. Hatman wins.
Hatman is okay, but when it comes down to it he just knows some magic tricks. That’s not good enough to beat Topman. Topman’s slightly stronger and has more substance. Topman wins.
Hatman has magic powers, but they can’t beat Green Crusher Militaryman. Or can they? That’s the question! Hatman has faced off against The Legendary Megaman. Megaman is not to be trifled with. Hatman wins.
Pink Crusher Militaryman has rock cubes which have a single purpose, defeat his opponents. Of course since his opponent is Hatman he has little chance of defeating him. Hatman has magic. Hatman wins.
Hatman has magic tricks that can take Leagueman out. Leagueman may have good pitching skills, but they’re not good enough to beat Hatman. Leagueman has to get another loss. Hatman wins.