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Soul Calibur VI Review

It’s time to look at the latest installment in the Soul Calibur series. It’s definitely been a long while since I played the last one. The good news is that the actual gameplay is as great as ever. I definitely enjoyed it a great deal and so that alone already makes this a great game. On the more underwhelming side, I have to admit that the story is a real step down even though it tried to do some rather ambitious things.
The game has a main story and then a bunch of individual stories for each character. There is also an alternate story type mode where you can make an original character and run through a bunch of levels. First, the impressive part about this is how many story options you have. There is a big map that shows you where across time each character story takes place so in theory you can keep switching in between characters if you want. I didn’t do any of those yet but it’s nice that everyone gets one.
Here’s the problem though, the story is rather low effort. I played through the main story mode which is 20 chapters long and good portions of the story are told through a single illustration. Yes there is voice acting but no animation. Out of those 20 chapters, at least 5-7 didn’t even have any fights so you would just watch a long text cutscene. In a PS4 game and especially for a huge franchise like this, there should be constant cutscenes. At no point should you just be reading through the game like this.
It can be done I suppose if the illustrations are really excellent and constantly changing or if the soundtrack is just that dynamite but for the most part it’s a non starter. We only get 2-3 actual cutscenes here and they actually look good so you wonder why they didn’t do that for the whole game. I have to assume that it’s a budget thing but that’s a bad look for a huge title like Soul Calibur. So I was definitely not a fan of that, I expected much better here. The story itself also wasn’t the most interesting. The goal of finding the Soul Edge is always a classic but there’s just not much chance for things to happen before the game ends.
This is mitigated a bit by the fact that there are tons of individual stories to play through but more effort should have gone into the main story considering that it’s their main item you know? Ah well, maybe I should be happy that there is a story mode since not all fighting games have that. I’ve heard disturbing rumors that Street Fighter VI doesn’t even have one but I hope that’s not the case.
Of course there are tons of other modes to play through as well and you have the classic vs mode. You can fight offline or online and there are plenty of characters to choose from. There are also a lot of trophies to try and unlock, those are sure to take you a long while. So there’s no shortage of content to find here and the game is relatively cheap so you don’t have to break the bank trying to get it. I’d definitely say to purchase it.
While Story Mode wasn’t the ideal, the gameplay is fantastic and like I said earlier, that’s important. I like the long reach of the weapons which helps make it feel different from other fighting games. You don’t have to get as up close and personal as in other titles. Each character has many different moves to play around with and I like the attack sound effects. It still can’t beat Tekken in that arena but this may be in second place for that. The soundtrack as a whole is okay but nothing too special. The graphics are really solid though, the art style works well and this definitely looks and feels like a PS4 game which is important.
Going back to the gameplay, I like how simple the final smashes are to use. The game isn’t going out of its way to make it really convoluted or anything like that. It’s just a quick button press like the old days and then you’re off to the races. To compensate for this, the attacks don’t deal a ton of damage but they are still really handy to have. I did have to get used to pressing a button to block though as I’m really used to just holding back on the control stick. I’ll likely eat a lot of attacks while I get used to that, but eventually I’ll get the hang of it.
Overall, Soul Calibur VI is definitely a great game. I wish they would have tried a little harder on the story but if the reason is that they really had to prioritize the gameplay then I technically can’t really fault them for that. If the vs mode had ended up being no good then that would have been a massive problem right out of the gate. Feels like it’s been a minute since this one came out so they should start looking into making a seventh Soul Calibur. Hopefully they can grab more guest star characters around and try to make it the ultimate title in the series or something like that. I think that would be pretty cool.
Overall 8/10