The Destiny of Zorro Stats and Records

Stats time!

Hacienda of Toro Oro 1 Coin 1/10 Green Jewels 1 Silver Trophy
The Matador of Santa Cruz 2 Silver Trophies
Trapped in the Town Square 5 Gold Coins 5/10 Green Jewels
Abandoned Canyon 2 Gold Coins 2/10 Green Jewels
Crisis at the Mission 3 Gold Coins 3/10 Green Jewels
Confrontation with Calavera 1 Silver Trophy
Rescue at the Docks 1 Gold Coin 1/10 Green Jewels
Smuggler’s Galleon 2 Gold Coins 2/10 Green Jewels
Calavera’s Hideout 3 Gold Coins 3/10 Green Jewels 1 Silver Trophy
Valley of Silence 0 of Everything
Guardian of the Gate 1 Silver Trophy
City of Silence 1 Gold Coin 1/10 Green Jewels 1 Silver Trophy
Battle for Zapotec’s Tomb 2 Gold Coins 2/10 Green Jewels
The Mask of Zapotec 2 Silver Trophies

The Destiny of Zorro Review

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Time to check out one of the classic Wii games that I got from the 5 dollar bin recently. Naturally, these games are typically in the 5 dollar bin for a good reason, but that never deters me from grabbing a game with potential. Zorro certainly has this as it’s an action game with a lot of fighting, but it manages to really blow most of its opportunities.

The plot sees Zorro vanquish some evil doers before he meets the toughest opponent yet. Mr. Calavera kidnaps the main heroine of the story and he heads off to an ancient location to become the King of the people there. He has already tricked them all so Zorro will have to infiltrate the island and defeat all of the guards. Once he has done that, nothing can protect Calavera from Zorro’s fury!

It’s a rather basic plot, but that helps it achieve that retro feel that the developers were aiming for. There are 14 levels in the game and some of them can be 5-9 minutes while others will take around 20-25 to complete. Typically, the levels tend to be on the long side, which can really make them drag on at times. A level will usually have you defeat a certain number of enemies, break an object, beat more enemies, and maybe even walk a little if you’re lucky. Diffusing bombs is easily the worst part of the game.

Battling enemies sounds fun, but that’s where the game eats up most of your time. You’ll have to defeat enemies in batches of 10 many times and you can’t defeat an opponent as easily as you would expect. Most enemies take 8 hits to defeat and the bigger ones require more of an effort from you. When they gather in groups, you’ll need to try to get some hits in through hit and run tactics, which are always a little risky. Sometimes, I would die 6-7 times before defeating an enemy because it is very difficult to separate them.

This is where the “unlimited lives” part comes into the equation. When you die, you are sent back a few steps, but the enemies keep their current health status. So, even if you lose a few dozen times, you can wear down the enemies eventually. It just takes some time and a good strategy at the ready. The only times where you can actually die and have to restart the area is when the bombs are present. I was taken out by them during one of the levels. (I blame it on the controls) Replaying a 17 minute level can definitely be dicey and I’m glad that it only happened once. There’s a chance that you can also lose in the second final level with the tower, but I didn’t lose there so I’m not positive about that. If there was ever a game that deserved to have infinite lives, it was this one. You really need them since there are no checkpoints and starting from the beginning is never any fun.

For the controls, this is back during the good ole Wii Remote days. You just swing it around a lot to slash at the opponents and jab at the screen for a stab. Stabs are the most effective attacks since you can KO almost any opponent in two hits with it. (The final boss takes 3 to defeat him) The reason why you need 8 attacks to usually win a battle is that normal attacks have no effect on the villains. They help you build up stamina so that you can hold B and then use the same attacks to actually deal damage. 3 hits gives you enough meter for one stab so you repeat the process once more. That lets you beat just about any opponent in the game. You also have Z attacks that lets you do a quick combo which also gives you back some health. It’s useful although it does around the same damage as a stab.

Zorro has a lasso that you can use, but it barely even stuns an opponent so there’s never a reason to use it in battle. It comes in handy for the platforming areas though as you jump from place to place. Considering that this game is not exactly a big budget title, you can see how the controls can be problematic. Using an attack that you didn’t intend too or watching an opponent slash you through a wall are common occurrences. One of the final bosses was pretty annoying with this as the goal of the fight is to let him hit a totem pole while you hide behind it. Many times, he would just slash right through it and knock you out. 2-3 hits are usually enough to beat Zorro so that is never a lot of fun.

Unfortunately, the retro feeling doesn’t help for the cutscenes. Zorro is the kind of hero that you can’t root for as he is always looking for romance and flirting with his alter ego’s friend is not beneath him. You really can’t root for the guy and his dialogue can be pretty off at times. He just talks in a 40’s manner as he says his lines very slowly and he loves to insult his opponents while talking. “Do you mind fighting up wind” is a line that you will probably hear about 100 times as you play the game since the dialogue can be pretty limited. The cutscenes are all stills so don’t expect any big cutscenes.

The soundtrack is definitely old and it’s not very engaging. You will barely hear it as you are playing anyway, but it’s definitely worth noting. The graphics are pretty sub par as well. The game often forgets to switch the head on the top when a character is talking and almost all of the enemies look the same. There isn’t a whole lot of detail added to anything so all of the backgrounds begin to look the same after a while. I’ve seen Super Nintendo games that have looked better to be honest as the classic Super Mario World games have a lot more detail and refinement. Actually, this is probably one of the worst looking games of all time and that is a little sad.

In the game’s defense, the combat system did have potential. Chipping away at an enemy’s health using strategic moves sounds pretty good in theory does it not? The bosses had some fairly unique gimmicks like being immune to all hits except counters. The game never tells you what to do against them, but you tend to figure it out pretty quickly. Swinging the Wii Remote around isn’t even all that bad and had the enemies had smaller health bars, it could have been better. The problem is that the battles simply drag a lot so you ultimately stop having fun. The final boss is hilariously bad as you just block all of his hits for what feels like an eternity before finally getting the chance to counter and beating him in 3 hits.

Finally, the game has its share of glitches as well. There were quite a few times where I ended up getting frozen in place because my foot sank into the ground. The pixels must not have been solid enough and I could only watch as a sniper shot me from the distance. It’s a pretty sad way to go and if it was a 3D game you may have tried to yell for help only to realize that there are no allies in this game to come to your aid. That’s quite the predicament right?

Overall, The Destiny of Zorro is certainly not one of the better games out there. I had been tempted to give the game a 6 star rating as the gameplay was not terrible and the actual game just dragged it down from a 7. Unfortunately, playing the game more and more began to expose it as a worse game than that. I feel like a 6 would just be a little too positive for this title and a 4 feels more appropriate. The graphics and soundtrack only add to this feeling. The main reason why this game gets a negative ranking though is that it can be a little boring. It was a bit of a struggle trying to power through the final levels of the game and I blame that on how long they were. You’ll feel relieved to part ways from the game by the end and I really don’t see myself ever playing it again. I dare say that the first levels were better than the latter ones, but that is probably because they were shorter and didn’t drag on as much. I beat 4-5 levels on my first sitting and then just beat 1-2 on my other attempts before powering through the final 4 yesterday. I definitely don’t recommend this title and you should just go out and buy Super Smash Bros for Wii U if you want a good party fighting game.

Overall 4/10