Metalman has a giant fist that he can use to attack and defeat Gateman. Gateman just doesn’t have the skills to defeat Metalman. Metalman has been winning a lot. Metalman wins.
Gateman has gates that he can sometimes hide in. Knightman has a wreckingball so they’re about even but in the end what really wins the day is the fact that Gateman has gates. Knightman wins.
Roll has an arrow that she can shoot at Gateman in the hopes that it will defeat him. And while he might live a couple more and Gateman is finished. Too bad he didn’t get a power up. Roll wins.
Magicman has magic powers that let him fight people like Gateman and win. In fact he not only wins, he dominates. Gateman just doesn’t have the skills to defeat Magicman. Magicman wins.
Numberman has his brand new doom dice system! And that beats Gateman pretty easily and effortlessly. Gateman may have gates and stuff to run away with but we all know that doesn’t work. Numberman wins.
Gateman has gates but they don’t help him that much in the long run. Meddy just has too many pills. Gateman couldn’t even jump into his gate in the end. Meddy wins.
Quickman has beast out and can use his speed to take down oponents like Gateman all day. Gateman is more of a defensive navi at best and can’t beat Quickman. Quickman wins.
Gateman works for a beast. It doesn’t get much worse than that for an aspiring villain. He was evil in the anime. Sadly Jammingman is so weak he can’t really do anything about it. Gateman wins.
Gateman is a net navi who relies on gates to win battles. Noodleman has noodles but even that can’t stop Gateman. Gateman hasn’t won in a while so this is happy for him. Gateman wins.
Gateman is now much of an offensive navi and Kingman is pretty good on offense. So in the end Gateman can’t win this match, but that’s good for Kingman. Kingman wins.