This may possibly be the weakest Beyblade title and the series hasn’t exactly been firing on all cylinders before. I thought that the series was on an upwards trend after playing the last game, but this one brings the series down once more. It takes away all of the strengths of Metal Masters and goes back into a control scheme that is even more obnoxious than blowing into the DS like the first title. Sorry guys but this is one game that you should stay far, far away from.
Beyblade Evolution doesn’t really have a story which doesn’t help matters. Effectively you are playing as a new kid who doesn’t know the first thing about the game, but wants to compete in the World Championship. He’s clearly not a main character who thinks things through all that well, but I suppose you have to admire his enthusiasm at the very least. You go around fighting people and playing minigames until the tournament starts. Win or lose you are sent back to level 1 to replay the entire game again…….
The game uses a day system which is one of my least favorite gameplay styles. Several games I’ve played have used this including Armored Core, Megaman Zero, Pikmin, and Yugioh GX Duel Academy. It’s never once worked out as a positive. I get that it is a bit more realistic this way, but it forces you to hurry through the game and you can’t enjoy it as much. While I’m not the biggest fan of Majora’s Mask, at least it doesn’t trap you in the days the way that the others do. Beyblade Evolution has 50 days. Each action you take aside from accessing the main menu counts as a day. You want to go to the shop to buy some parts? That’ll take up a whole day. Wanna play a minigame to earn money? Another day gone. There are only 50 days in the game so you’ll very quickly find yourself at the very end.
This title seems to be built on the assumption that you’ll want to play through the game multiple times because there isn’t enough time to do everything otherwise. There is little reward for beating opponents either since you don’t get any money or parts. It’ll help you unlock more people to fight, but why would you want to do that? The most efficient way to play through the game seems to be doing the minigames. Some of them are quite easy so you can S rank them on hard and get about 3800 points. With these points you can buy superior parts and build yourself a pretty great Beyblade. Keep on doing this until day 47. Use the next two days to clean out both shops. (Why are there 2 shops? To make sure you waste 2 days buying parts instead of one.) You’ll have to hope that RNG is on your side though as the shops cycle through inventory quite frequently so if you pick the wrong day to go in they will only have weak points and you’ll have to waste another day to go in and get what you want.
There isn’t an easy way to see what parts you do have though. Your best bet is to go into the sell window and look at your parts that way which is a lot of extra clicks. There isn’t even an inventory option to see how many total parts you have out of the full collection. There’s a lot of quality of life updates that just aren’t present in this game. When you think you have a good Beyblade, head to the tournament and hope that the force is on your side. Be careful…skill doesn’t play much of a role here.
I was surprised to see that you cannot move your Beyblade. Basically you launch the Beyblade by flipping your 3DS backwards (which is really bad for the screen so I’d recommend holding the screen in place but it will mess up your launch) and then you watch it fight the opponent. I couldn’t move it in the slightest with the stylus, D Pad, or by moving the 3DS. You just have to watch it roll around. The only support you can give it is by shooting energy into the Beyblade by aiming with the motion controls. After that you can watch grimly as the A.I. jumps off the track and you lose by default. In the big tournaments you need 4 points to win the match. Winning through survival is one point so you have to win 4 times while if the opponent knocks you out of the ring they get 3 points in an instant. It’s really not very balanced if you ask me.
There’s no fun to be had with the gameplay. I want to be able to move my Beyblade and feel like I’m actually doing something. Otherwise I may as well be watching two A.I.s going at it because that’s really what’s happening. Half the time sending energy to your Beyblade doesn’t even help much since they just spin out of control. I didn’t think the gameplay could get worse than the first DS one I played, but it definitely happened. I’ll even take the microphone gimmick over the motion controls. I already didn’t like motion controls in the Wii, I can guarantee you that they are even worse on the 3DS. The 3DS wasn’t made for motion, I don’t see why a game was developed with that as the intent.
Ah well, the graphics aren’t bad I suppose. The character designs are nice enough and we get some decent backdrops. There aren’t a lot of areas to see though as it’s the same locations over and over with the same re-used character models. All of the tournament cutscenes start out the same way. The amount of recycled footage is pretty staggering to say the least. As for the soundtrack, it’s fairly generic. There isn’t a lot of variety to be found here.
In terms of replay value the game is pretty light. You’ll be ready to leave as soon as the 1-2 hour playthrough to day 50 is over. After that you can keep on playing to either get a better ending or get all of the parts. Those are the only things left to do anyway and for the latter you’ll never know if you have anything because the game never gives you a place to check how many parts are in the game. With the shop constantly changing inventory it’s also hard to keep track of how many are left. It’s a bit of a tough predicament.
Overall, Beyblade Evolution is a game that I’d advise against purchasing. It’s just not very good. It’s barely even a game and more like you are just watching a demonstration among the computers who are fighting to see who is the best. That’s not very entertaining if you ask me. I now own all of the main Beyblade games from the modern era and I can see why they haven’t made any in a while. The series doesn’t seem to understand how to make the series fun which is surprising because it should be pretty clear. Look at the Gamecube Beyblade game as an example of how to do one of these titles. Now that was a masterpiece!