Killer Instinct Gold Review


Killer Instinct is a pretty fun fighting game in some respects but it also does feel its age in others. The gameplay could stand to be a whole lot smoother than it currently is. Landing combos is also really difficult due to the way that the combo system is set up. You have to manually find the attacks that line up and go from there. This will vary from character to character of course so if you were thinking about any auto combos, well you can forget about those.

The game mainly revolves around the vs mode and arcade. The vs is about what you would expect as you fight someone and get to see who has really mastered the controls. It’s one of those modes that has endless replay value and it’s why multiplayer games are so good. You know that no matter what, this will still be around for whenever you need it. That said, it also comes down to how much you like the gameplay itself. A fun thing about Arcade mode is it does let you change characters every time you lose so you don’t have to get stuck with anyone. By the end of the Arcade playthrough I had played as every character. I knew that I just had to do it.

They all just feel a bit on the clunky side though. I can tell you that beating arcade mode was incredibly tough and took me many attempts. In fact, I can’t even really say that I completed the game because the final boss has a special gimmick where you can only beat him with a launcher combo. The problem is I couldn’t figure out how to do that so I would defeat him over and over again but he would just regenerate. Really a crazy boss and I can only imagine renting the game from Blockbuster and then trying to take him down.

It just wouldn’t fly. So that’s a bit of an annoying way to finish off the campaign but it’s not like there is a whole lot of story to the title either. At the end of the day it’s a retro fighting game where you can test your fundamentals and have a good time. There’s really not a whole lot more to it beyond that. So just get your game on and then you should be all set.

The graphics look pretty good for the game. That part has definitely aged really well. The colors are striking and I like the fact that the levels even seem a bit interactable. The soundtrack is good too so the technical elements are all in order. If the game could have just had a better gameplay style then this would have really been a very solid experience. I think the fix would be a mix of increasing hit stun on all of the attacks and just naturally letting certain blows connect to each other. At that point, once the hits are connected then it’s more fun since the whole game would become more fast paced. It encourages you to really go in and try to do something instead of all the random button mashing.

There’s not a whole lot more I can ask for from such an old game but this is one that I think would be pretty reasonable. Most games have basic combos as the standard after all and this one would have just needed to match that and it would have been all set. I can see why the series never hit it off to the same level as Street Fighter and Tekken. It definitely would have needed that extra gameplay boost.

I can say that the character designs are fun though. The roster will keep you entertained and it’s not even as small as you might have assumed for such an old game. The characters feel like interesting elseworld versions of popular characters like Predator and Sub Zero. Definitely one way to get around all that copyright I suppose.

Overall, Killer Instinct Gold is a good game but it could have been better. The fact that it is a fighting game is really the only thing keeping it afloat. Otherwise there’s just not a whole lot to say about it. If you have the Nintendo Switch Online then you may as well check it out while it’s there but otherwise I’d say you can definitely find way better titles within the genre. No reason to stick with this one for too long.

Overall 6/10

Killer Instinct Review


All right it’s time for a fighting game! Those are always fun to look at. This one is definitely really old of course so it’s certainly not going to compete with some of the newer titles but it’s still pretty solid. It definitely feels like an old Mortal Kombat even though I haven’t played through that series. It just has the vibe you would expect from it. The edge is almost a bit funny with how old the graphics are.

So there’s no story mode or anything like that here. This is all about the fighting gameplay and in a way that’s really what you’re hoping for here. That’s why you are playing after all. The core gameplay is good and at the end of the day that’s why this game is pretty good. It’s got infinite replay value and the character roster may not be very large but all of the characters are quite distinct. My favorite character to play as was easily the guy made out of fire. He reminded me of the Human Torch and was really solid.

The gameplay does take a lot of getting used to in terms of using the combos though. For example, the quarter circle moves I mastered for Street Fighter don’t work here at all. I was able to button mash myself to a few reliable combos that would work but that was really it. Otherwise I just had to hope for the best. It reminds me of Tekken a little bit as well with how one hit can lead to an absolutely devastating combo. I make one mistake and the opponent would immediately counter by taking out half of my health bar. It’s definitely impressive but also rather scary. I imagine that tournament battles for this game would really end very quickly.

After all, a pro player could probably get even more leverage out of that initial hit than a computer would. I could be overestimating the depth of the game and maybe that wouldn’t happen but for now I would bet on losing 70-80% of my health after the hit. So make sure you guard and approach really carefully! That said, it’s a game that I know I would never be an expert at since it’s not like I would have played it much so I would just hold the L there. I didn’t really experiment with the other characters but I’m sure all of the movesets are fairly good.

While there is no story, I should say that the characters do get a quick ending writeup which was nice to see. It reminds me of the classic arcade endings from games like this. The graphics are fairly good. They may be a bit blocky but the designs are all distinct so I do think that the game did a good job in the end. The soundtrack is also decent. Not amazing or anything but I thought the variety was good considering that this kind of game could have easily just had like 4-5 tracks or something like that.

Naturally the replay value really depends on how much you like the gameplay. It’s pretty much infinite as I always say for fighting games since the experience will always be different but by the same token, that means it has to completely compete with other fighting games. A story based game has its own unique scenarios so it doesn’t run into that problem. I suppose you could say it’s one of those things where there are pros and cons to each genre. In the end though the common element is that each game must succeed on its own merits. In the end I would say this one does a good job so it gets the passing grade.

Overall, Killer Instinct is a pretty good game. The combat is really on point and while there is not a lot of different modes for combat, it is fine. The game is 100% focused on being a solid brawler and succeeds in that respect. There’s no story, nothing like that but you know that you can boot this up at any time and really enjoy a solid amount of martial arts. I would definitely recommend checking this one out. It’s a pretty fun blast through history, particularly since I was never really familiar with the Killer Instinct series all that well.

Overall 7/10