Madden 2013 Stats and Records

My stats in the game!

12/42 Trophies
PS3 Trophy% 17%

The rest of the stats only cover my online appearances.

Online Record 5-4
Points Scored vs Against 150-195
H2h Skill Points 506
Skill Level 1
Avg Off TDs 1.75
Avg FG 1.62
Avg Def TD .25
Offensive Ypg vs Allowed 216.12-289.38
Avg Off Plays vs Defensive Plays 35.50-32.62
Passing Ypg vs Allowed 170.38-167.38
Rushing Ypg vs Allowed 45.75-51.12
3rd Down% 33
Avg Punts 1.38
Avg Giveaways vs Takeaways 2.38-2.88
Average Sacks vs Allowed 1.75-1.62
Avg Interceptions vs Thrown 2.38-2.00
Turnover Diff 1.21
Avg Time of Possession 60.08

Online Match Record 5-4 (One of the Ls on the list I technically won because my opponent disconnected or quit the match)

W 14-9 Cowboys vs Ravens
W 9-0 Cowboys vs Titans
L 22-35 Patriots vs Panthers
L 12-27 Patriots vs Broncos
L 16-20 Patriots vs Seahawks
L 13-38 Giants vs Eagles
W 17-24 Patriots vs Saints
W 47-42 Patriots vs Ravens

One Piece Unlimited World Red Stats and Records

It’s stats time! (I’m currently playing this game so the stats will become a little outdated, but I shall try to at least update the play time when I finish)

PS3 Trophy# 70%
Play Time 37h 33m
Colosseum Rank 1
Colosseum Challenge Progress 94.2%
Money 235319
Pirate Points 28294
Character Gallery 97.3%
Strong Word Gallery 85.8%

Character Stats

Luffy
Level 48
HP 9705
ATK 999

Zoro
Level 40
HP 6097
ATK 838

Nami
Level 40
HP 6058
ATK 466

Robin
Level 30
HP 4335
ATK 442

Tony Tony Chopper
Level 31
HP 4461
ATK 402

Franky
Level 28
HP 4928
ATK 492

Usopp
Level 30
HP 4481
ATK 385

Sanji
Level 32
HP 5260
ATK 584

Brook
Level 4737
HP 4737
ATK 390

Strong Word Completion
Luffy 85%
Zoro 84%
Nami 81%
Usopp 86%
Sanji 82%
Chopper 80%
Robin 83%
Franky 85%
Brook 87%

One Piece Unlimited World Red Review

One-Piece-Unlimited-World-Red_cover
I currently own most of the One Piece games that have come to America, but none of them have really stood out. I don’t own the Wii installment, which is supposed to be pretty good and I just had the GBA and Gamecube games. Luckily, this one is a few leagues ahead of those and it’s definitely the definitive One Piece game. As Budokai Tenkaichi 3 revolutionized DBZ and Ninja Storm Generations helped Naruto, Unlimited World Red is currently the ultimate One Piece experience.

This game takes place after the long time skip and the Strawhat Pirates are in the New World. They stop by an island to resupply and let Pato go home. Luffy goes to get some food, but that’s when Pato breaks the news. Luffy’s comrades have been kidnapped and Luffy will have to find all of them. Pato seems to be pretty happy about this and he follows his master’s orders without question. That’s just the kind of guy that he is. Luffy isn’t thrilled about this and he’s also a little skeptical since his comrades are supposed to be tough. Nontheless, Luffy begins his journey and sets out to save all of them. Guarding his friends are most of the big fighters that Luffy has met in his travels and it’s odd how they have all appeared. Are they real or are they fake? It doesn’t matter since Luffy plans on winning either way!

Meanwhile, the game also has a Colosseum Mode. This acts as a separate Story Mode which covers the current arc in the manga, but very loosely. Luffy and Law have formed an alliance and they need to win the large tournament to take down Doflamingo once and for all. Doflamingo mostly seems to be amused by this and he allows the two fighters to stay in the tournament. Will they be able to defeat all of the challengers as well as Doflamingo? The journey begins!

The gameplay is one of the main highlights since it is a classic beat em up. Picture Dynasty Warriors, but add a little more substance to the attacks. It’s not a straight fighter like Naruto or DBZ, but it does take some of those elements and ends up incorporating them into the beat em up style. Because of this, most enemies won’t go down so quickly. The health of the minions is pretty formidable and while they won’t pose a threat, it is wise to use combos to take them out as soon as possible.

I do think that beating the minions can be a little time consuming at first, but it gets better as you level up. I have not attempted hard story yet so I cannot say how much tougher they get, but I do plan on completing that mode soon since it’s necessary for a trophy. The boss fights are really fun since you’ll need strategy alongside your button mashing. You are given the option to dodge (Like Luffy) or block (If you’re Zoro) an attack right before it connects. This holds true for most final smashes as well, but there are exceptions as seen with Shanks and Doflamingo. You don’t want to use too many power attacks in a row since it can eliminate the option of dodging or blocking an attack.

You can equip words, which act as your equipment. They can from something to help in battles like an attack boost or something more subtle like extra money or exp. I highly recommend going for the EXP option since that’s just about always worth it. Having some items at the ready can also be the difference between a victory or a loss since those healing potions are crucial. Typically, you’ll be fighting in a group of 3 members. Even if one member dies, you can just switch to one of the other two. One key thing to know is that your partners never lose health while the computer is controlling them. In light of this, you should never let one of the members die and just make sure to switch when you’re at low health. This way, you’ll still have two partners draining away at the enemy’s health. It’s a pretty solid strategy!

One part that makes this game stand out as a cut above the rest is the fact that the developers really went all out with the story. We get many cutscenes throughout this mode and some of them feature actual fights. We get to see Red take on the crew and we get a brief glimpse of the fight between Lucci and Luffy. Scenes like that are just great because I always love to see a good fight. Even if you’re a video game, there is no excuse not to have an animated fight. Currently, it is still pretty rare so the game did a good job of including these scenes. Luckily, the graphics are solid so the fight scenes work really well. I would definitely say that the characters are drawn in more detail than the average game and this one definitely looks like a modern PS3 game. It’s not at Final Fantasy levels, but one could argue that it’s intentional since One Piece is supposed to be colorful and fun to look at. I’d say that the game managed to show this perfectly.

Naturally, this game has trophies. There are more of them in the game than usual as it contains 57. I have amassed around 35 of them so far and I’m lightly aiming for the Platinum. It seems to be a little on the time consuming side, but I’ve already posted around 30 hours so I may as well go all the way. None of the trophies are unreasonable although finding all of the strong words will take a while. A lot of the trophies are simply grinds like rocket jumping 500 times or slicing a bullet 100 times. The trophies are not very difficult and you should definitely get the Platinum if you purchase this one.

The soundtrack for the game is decent. There aren’t a whole lot of tunes in the game, but the ones that are present as decent enough. It definitely does have Soul Calibur feeling to it and it compliments the gameplay. I would have liked some really fast paced music as well, but you can’t have it all in one game. Otherwise, the others wouldn’t look so good.

Red is the new villain who was made up for this game. He’s known as one of the legendary pirates since he could fight on equal grounds with guys like Gold D Roger and Whitebeard. He’s decided that he needs to be immortal and he sets off on this quest while mocking the heroes. He’s a very formidable foe and he’s easily one of Luffy’s strongest opponents. I definitely respect his raw power, but I can’t say that I care for him all that much as a villain. Towards the end, he never became one of my favorites, but he is decent and he definitely beats some of the other fighters as well as the other two game original characters.

Pato is a raccoon who was with the Strawhats prior to this game and he ends up revealing that he is working for an unknown master. This destroys a lot of the trust that the Strawhats had had in him and it was definitely a low move by Pato. I never cared for him by the end because his heart may have been in the right place, but I just couldn’t take him seriously. He doesn’t have enough power to back up his tough talk and his personality was really similar to Chopper’s. I don’t know, we could have had a better fighter.

There’s also the shop owner. She doesn’t get a whole lot of screentime, but we know that she’s decently tough since she stands up to the thugs at the beginning of the game. She mostly lets us know which parts of the town should be built first and it’s a noble sentiment. That being said, she just doesn’t have much of a role in the story and she didn’t really change any of the events. Things would have played out with or without her.

The Strawhats are interesting to see since they’re in their New World forms. I still can’t say that I’m a fan of most of the changes. Luffy, Sanji, Nami, Chopper, and Robin are all right. I don’t dislike their new forms, but I can safely say that I do prefer each of their old forms. Brook is beyond saving from before the timeskip so it’s really Usopp and Franky that are a little hard to take in. They’re all still in character besides that and the banter between them is good. With the exception of Brook, this group is one of the stronger Shonen Jump casts and they’re far more interesting than the Genin 11 and Ichigo’s pals. It should be noted that this game was not dubbed so everyone is talking in japanese. That shouldn’t really affect the game for you since the text is still in english and it’s fun to hear how they sound in their original voices.

There is certainly a lot of replay value present in the game. The story mode takes around 4-6 hours as there are 9 levels and each one takes around 30 minutes. Aside from that, you are also tasked with building the city and it can take a while to get all of the necessary parts. After that, the trophies require you to buy 100 things from just about every store. There is fishing to be done, insect catching, running a museum, planting, etc. We also have the alternate story mode, which is about as long as the main one and there are many bonus challenges to do in the Colosseum as well. I’ve clocked in around 30 hours and I still have plenty of things to do. I’d say that this game will last you at least 50 hours and that’s definitely a lot of content. You certainly can’t say that this game was empty.

Overall, This is easily one of the best games for the PS3 and one of the best ones out there. The gameplay is nice and smooth. It doesn’t get repetitive after playing it for a long time. The trophies will take a long time to get, but they are achievable so it’s a fun goal to work towards. (No online trophies so no worries about servers!) I highly recommend this game and it’s a good way to get into the One Piece franchise. You’ll be able to meet the characters and see how strong they are. It may be a beat em up, but I wouldn’t call it a complete button smasher thanks to the depth. I highly recommend checking out Colosseum mode as well as the normal story mode because you get to play as some of the stronger bosses. Whitebeard, Doflamingo, Shanks, they’re all in it! So, this is a golden opportunity to play as the strongest warriors around. Hopefully, all One Piece games will reach America starting with this one.

Overall 9/10

The Sly Collection Stats and Records

My stats in the collection!

PS3 Trophy#
Sly 1 100%
Sly 2 100%
Sly 3 100%
Sly Minigames 100%

Sly and the Thevious Raccoonus Stats

Game 83%
41 Coins
14/16 Videos

Stage Stats Keys Chests Hourglasses

Tide of Terror 7/7 6/6 0/6
Sunset Snake Eyes 7/7 5/5 0/5
Vicious Voodoo 7/7 4/4 0/4
Fire in the Sky 7/7 4/4 0/4
The Cold Heart of Hate –

Sly 2 Stats

Game 99%
Episode 1 95% 1:30
Episode 2 95% 1: 13
Episode 3 95% 2:09
Episode 4 95% 1:39
Episode 5 95% 1:49
Episode 6 95% 1:14
Episode 7 95% 1:41
Episode 8 95% 1:30

Sly 3 Stats
Game 100%

Chapter Stats

Beginning of the End :11
An Opera of Fear 2:10
Rumble Down Under 1:23
Flight of Fancy 1:44
A Cold Alliance 2:23
Dead Men Tell No Tales 2:16
Honor Among Thieves 1:25

Jobs and Challenges Stats

Air Time 2m 12s
Tower Scramble 38s
Coin Chase 20
Speed Bombing 50s
Octavio Canal Challenge 1m 12s
Octavio’s Last Stand 2m 51s
Rock Run 1m 52s
Cave Sprint 54s
Cave Mayhem 13
Scaling The Drill 27s
Guard Swappin 5
Pressure Brawl 2m 45s
Croc and Coins 125
Carmelita Climb 37s
Castle Quick Climb 57s
Muggshot Goon Attack 37
Precision Air Duel 12
One Woman Army 15
Going Out On A Wing 2m 9s
Big Air In China 1m 16s
Patch Grab 36s
Stealth Challenge 19s
Boat Bash 1m 11s
Last Ship Sailing 7
Beauty versus the Beast 1m 22s
Road Rage 20
Dr. M Dogfight 57s
Ultimate Gauntlet 7m 19s
Battle Against Time 1m 46s

The Sly Collection Review

ps3
This is a fairly large game time wise and it’s also a memorable one. It was the final game that I got to complete on the old PS3 (Game 1) and then I finally got to go back to it on the newer one. Three whole video games in a single package is a very good deal and the price was right. I enjoy the Ratchet and Clank series as well as the Jak titles so I was sure that Sly would be fun. As expected, it was an enjoyable experience.

The first game is Sly Cooper and the Thievius Raccoonus. We are introduces to Sly, Bentley, and Murray as they make a pretty solid team. They’ve been friends for many years and are known for stealing artifacts and having fun on vacations. Now, they’ve uncovered a lead onto the gang that took out Sly’s parents and stole the Thievius Raccoonus. The trio decides to recover the chapters from the respective gang members and take down the leader. It will be tough, as a special agent by the name of Carmelita Fox is hunting them and she won’t stop until Sly’s behind bars. Looks like Sly Cooper is in for a rough ride!

The first game’s gameplay is unique as the next two games go for a more traditional route. In this game, you have to avoid detection as you make it to the goal. One hit will essentially finish Sly off so you have to be careful about how you handle it. The stealth part is pretty interesting and it’s like playing as Spiderman Noir in Shattered Dimensions, but without all of the athletics and webbing. That’s not to say that Sly isn’t athletic though. You will have to use his skills to jump from place to place and hang on to a ledge when needed.

It is pretty novel gameplay, but I am glad that they ended up switching it. I believe that stealth works best when you have it for a few levels as opposed to the entire game. Having to re do an entire section because you were spotted can be pretty rough. The game was a solid start to the series and Clockwerk made for a powerful adversary. The story is good and the banter between Sly and Carmelita was in top form. The replay value for the game isn’t incredibly high, but getting the Platinum and finding all of the bottles/clues will take a little extra time.

The second game’s plot picks up from the first since someone has stolen the parts to Clockwerk. Sly remembers how dangerous that foe can be and the gang must quickly get ready so they can find the culprits and stop Clockwerk from being revived. Will they be able to do this? Meanwhile, a new face joins the police force by the name of Constable Neyla. Together with Carmelita…they may finally be able to take out the Cooper gang!

This is where the gameplay becomes finalized for the franchise. There is still a lot of stealth involved, but not as much since you can afford to just tackle your opponents. It’s not really advisable for large groups, but it’s still an option. Sly now has a health bar and it feels a lot like the original Jak game. No guns, it’s just classic hand to hand combat with some athletics. I’m a fan of the gameplay and it’s good to see how the series has progressed. Of course, I would love a laser gun, but it’s not completely necessary.

The third game takes place after a long time has passed since the previous installment. The gang has parted ways and things had been going slowly. Then Sly finds the ancient base of his ancestors and a villain by the name of Dr. M is heading there to get the treasure. Sly will need to bring his old partners back to the team while also recruiting a few new (and old) faces to help with the task. It’ll be the toughest mission yet, but Sly is ready! Carmelita isn’t far behind and she’s ready to take Sly down for the count.

This one experimented with a lot of concepts. We got to control a pirate ship and board other ships to steal a lot of money. This is great for when you need some money to buy everything in the shop. The gameplay could be a little on the tricky side for this mode, but it was pretty fun. There are also airplane battles, which are handled very well and car battles, which are just as exciting. You also get to play as the Panda King and shoot fireworks at the opponents. Dimitri gets his own level where you scuba dive and get to see some action. The Guru’s gameplay involves possessing the enemies and causing them to ram into something or get corralled somewhere.

Carmelita also gets her own gameplay where the game becomes a third person shooter. It’s naturally not as well developed as PN03 or Star Fox, but the gameplay is still fun. Beyond that, we still have the usual Bentley programming game and the Murray smashing part. Sly’s gameplay is also true to form and there is one boss fight that suddenly transforms the game into DBZ. You get to charge with immense speed at the boss and blows are exchanged. It was a very entertaining boss fight and maybe the best (Or top 3 anyway) in the trilogy.

Aside from the three games, we also have a few minigames. They weren’t very memorable and I only gave them a quick try so I could snag the trophies. (Well, I would have played them anyway, but only once a piece) They are relatively basic and you should have no trouble getting solid scores on them. They’re entertaining enough, but they don’t add to the replay value because you won’t really find yourself replaying them. One or two shots per game is typically enough to feel satisfied.

Sly is the protagonist of the Sly Collection and he’s actually pretty cool. See, he actually does flirt with Carmelita and some of the other characters, but he’s always classy about it. It’s more of a game to him and he never goes too far. It’s just light banter and both parties know it. So, instead of having a forced romance subplot or a James Bond character, we get a very interesting hero. He is a thief, but he (typically) only steals from those who have already stolen something. Calling him a hero may be a stretch, but he does bring many criminals to justice Batman style. He always has a few comebacks at the ready and he basically made the series. I can safely say that the trilogy wouldn’t have been half as good without him as the lead character.

He continues to improve throughout the trilogy and he’s essentially a master by the second game. He may have been a little nerfed in the third game since he couldn’t take out the giant mech, but it happens. I didn’t care for his decision at the end of the third game since it was almost a bit of a betrayal to his friends. One scene cannot negate a whole trilogy of solid acts so Sly is still one of the better protagonists in gaming. He’s an example of a romantic who doesn’t let it bog him down. The Cooper Gang is his creation and they shall go far.

Bentley is the tactical member of the group and he makes all of the plans. He gets a small subplot where he starts to get a little jealous of Sly, but luckily he snaps out of it in time so I won’t count it as a negative. His voice is catchy and it’s the most memorable part of his character. He does get into a romance, which was pretty unnecessary and not very enjoyable. It definitely helped to drop him and this occurred during the third game. (Along with Murray’s drop) His gadgets are interesting, but he’s not not a very intriguing character. He just doesn’t have any traits that make him stand out (apart from the voice) and he could easily be replaced with any other genius. Sly is definitely the one carrying the group as far as personality goes.

The Murray started out as a solid character for the first two games and then he went downhill fast. He’s the opposite of Sly in that he’s not very smart or cunning and he never has a good comeback at the ready. He makes up for this with his fists and he’s the power hitter of the group. (I would easily take Sly in a fight against him though) He likes to refer to himself as The Murray and that’s why I liked him a lot. Then, he decided to abandon his fighting methods thanks to The Guru and he started a lot of meditation. So, most of his lines in the third game were pretty annoying since he wasn’t a convincing pacifist and most of his “wise” sayings just weren’t funny. He has a classic rage moment at one point where he turns back into the original “The Murray” but it came a little too late. He still beats Daxter, but Murray definitely dropped as far as characters go.

Carmelita is Sly’s biggest rival and they always get to share a lot of epic dialogue. She makes sure that the police are in top shape and she has risen to a very high position. Her skills with a blaster are definitely worth mentioning and she’s able to take down the bosses that even gave Sly’s gang a tough time. I do miss the days when capturing Sly was her only goal, but the ending is happy for her. A little too much romance if you ask me though. It’ll be interesting to see what her role is in the next game. She’s definitely an integral part of the franchise and her rivalry with Sly is what makes the banter so much fun.

Dimitri is easily one of the more unlikable villains, but it seems like he was well received by the fans so he got to return for the third game. It’s too bad because I just don’t see why he is supposed to be cool. He spends some time flirting in the third game, which isn’t cool and his only good scene that I can recall is the fact that he didn’t succumb to Sly’s black mailing attempts. Beyond that, he’s just another enemy who turns into a hero and then forgets to have any significant character development. I’m hoping that he won’t return for the next game.

The Guru is easily one of the most annoying characters in the trilogy. The fact that he only makes sounds and then everyone can understand him is a trend that I really don’t like. (Just look at Bumblebee) This way, the characters get to say things like “Whoa, impressive thinking Guru” or “I like the way you think Guru” It’s a cop out because we don’t know what he is actually saying and I just can’t root for him. He’s supposed to be immensely hardcore based on the reactions from the characters, but I need to hear it to believe it. His subplot just wasn’t enlightening and he prolonged the game just so that he could be at one with nature. Yeah….that’s a no go for me.
Death_Ray_Pit
Penelope is one of the new members to join the gang in the third installment and she’s all right. She beats most of the other new recruits, but I couldn’t get myself to become a fan of hers. She’s also pretty smart and she has her remotely controlled vehicles, which makes for solid gameplay. That being said, I just can’t get behind the forced romance subplot between her and Bentley. It didn’t do wonders for any of them…that’s for sure.

The Panda King started out as one of the big villains in the first game. His boss fight was pretty fun and his flame attacks were brutal. He made for a solid villain and he was definitely one of the more memorable bosses. After that, he became a hero in the third game and changed his ways. That’s where he went downhill for me. His new meditation personality was too similar to Murray’s change and he just wasn’t believable. I have to agree with Sly that it’s a little hard to overlook his deeds from the original title. His mannerisms can also be a little tough and you just wait for his scenes to be over. In the end, I’m definitely not a fan of him anymore.

Clockwerk is the big boss from the first game and he shouldn’t be underestimated. The Cooper Clan has feared him for many generations and that’s because of his overwhelming power. The boss fight was pretty interesting and it was fun to test my metal (get it?) against his. His character is solid and he kind of reminded me of Unicron. Maybe it’s just his commanding demeanor, but he’s a solid villain and easily one of the most memorable ones in the franchise. It would be no stretch of the imagination to say that he is my favorite villain in the franchise and it will be reasonably difficult to pass him.

Muggshot is an example of a hardcore villain who stayed as a villain. He appears in the third game and I believe that he was in the original as well. He’s pretty hardcore and we get to witness a battle between him and Carmelita. He has a lot of muscle power while Carmelita is good from long range. I have to admire his raw power and there aren’t many fighters who could take him down for the count. He’s not an amazing villain, but he’s good enough and he has no annoying gimicks. He just works to pound his opponents with simple (yet effective) brute strength. That’s my kind of villain.

Constable Neyla is the new face on the police staff and she’s the only one to get any development aside from Carmelita. I can’t say that she’s very likable because she’s the reasonable, heroic officer. She doesn’t mind teaming up with Sly if it means that they will nab the culprit and she’s just not as fun as Carmelita. Her fighting skills aren’t quite up to par either and you have to wonder why she didn’t just grow up to be a nameless officer like the others. She also seems to be tricking Carmelita…could she have a secret agenda?

The Contessa is one of the bosses in the second game and she’s mainly memorable because she’s involved in a rather large (but expected) plot twist. She’s pretty crafty and she can also engage in classic fisticuffs when necessary. Her design was interesting and the boss fight was pretty good. There’s not much more to say about her, but the Contessa isn’t someone that you want to mess with. Her hypnotic machinery can be powerful and she takes no prisoners.

General Tsao isn’t a likable villain by any stretch of the imagination, but I really did like his boss battle so he deserved a mention. Dueling with him in the forest was good, but the battle on top of the forest was in a completely different league. That’s a battle that I won’t forget and the developers definitely had fun implementing the new gameplay. Personality wise, this guy definitely didn’t rank. He was likely a one shot character so I don’t need to worry about him appearing again.

Doctor M is the big villain from the third game, but he’s easily the most dull compared to the previous two final bosses. He just comes out of nowhere and I have to say that the evil scientist character is really getting old at this point. No…it is already old! He does have a mech to help him out, but the boss fight isn’t terribly fun and trying to finish it in a short time can be brutal. (But worth the trophy) I really could have done without him and he didn’t add anything to the franchise.

It’s also fun to see how the graphics have changed from game to game. The first game is very bright and definitely more cartoony than the other two. I actually think that it looked the best from the three and it’s just fun to look at. The second installment gets a little darker, but you can also see how much newer it is. The third one is basically as modern as it will get and the character models look solid. The graphics are technically “better” I suppose, but the first game still looks the best to me. I just won’t be forgetting that art style!

One bonus that occurs from older games getting to the PS3 is that we can get trophy support! The trophies for all three games are very reasonable and I obtained all three Platinums. I have to say that I’m pretty proud of this and the developers did a solid job. Some may say that the Platinums were too easy, but they were tough enough to present you with a mild challenge during the third game. The minigames also contain trophies, but no Platinum comes along with them. Ah well, you can’t win em all. Either way, this could be another incentive to buy the collection. Who doesn’t want to add three more Platinums to the collection?

The soundtrack for all three games is a little on the generic side. Sly’s main theme from the first game is pretty memorable, but that’s about it. Ratchet and Clank typically doesn’t have a lot of memorable tracks either so it may just be a company thing. (Although Jak’s was pretty solid) It could be argued that I was so into the game at that point that I couldn’t hear the music, but I’m sure that I would have remembered a dynamic boss theme. Well, at least the music isn’t bad.

I do have to say that the ending to the third game isn’t that good. One can definitely see how it didn’t get a sequel for so long, but it really feels like Sly gave his teammates the short end of the stick. It’s almost a tragic ending if you didn’t believe their happy stories at the end. I definitely wasn’t satisfied with such a conclusion, which is why I can’t wait for the next one. The Cooper Gang must never be allowed to split up!

The big question is…could the Sly series defeat Jak or Ratchet and Clank? Well, I would still take both of those series over this one, but they’re a little more out there and the guns advantage almost makes it unfair. Ratchet is the best main character from the three, but Sly’s partners beat the counterparts from the other series. It’s fun to compare the three series and it does appear that Sly has outlasted Jak. Maybe it’ll end up giving Ratchet and Clank a run for their money eventually. (The film is coming out soon for both series after all. Can’t wait to see them compete!)
The_Sly_Collection_-_PS3_-_1
Overall, this was a fun trilogy and it holds up well against the famous Mario Galaxy series. Completing all three games and getting the Platinum definitely means that you are getting a lot of value for your purchase. Replay value is not an issue and you’ll be glad that you purchased the game. The graphics are good and the banter between Sly and Carmelita can be pretty awesome. The rest of the dialogue is typically well done as well and the writers must have been very focused when working on it. The levels can get a little repetitive in the second and third games, but it’s really not bad and nothing compared to the DS Prince of Persia game. Bentley’s levels are scarce, but I love the Pac Man/Galaga levels where you have to destroy the viruses. The first game allows you to free roam through the levels and the third one has a lot of challenges that are fun since it is basically a way to replay any minigame or stage. Fans of the platforming genre should greatly enjoy the game and the writing is superb as well. All in all, you can’t help but give the collection a thumbs up!

Overall 7/10

Transformers Rise of The Dark Spark Stats and Records

My stats for the new Transformers game!!

PS3 Trophy% 65%
Level 15
Challenges 28% Complete
Distinctions 32% Complete
Stalker Logs 16%
Veteran Logs 16%
Entrepreneur Logs 0%

Escalation Stats

Obsidian
Score 15473
Kills 104
Vehicle Kills 25
Deaths 1
Headshots 1
Tech Kills 1
Ability Kills 3
Defeated Soldiers 56
Defeated Rocket Troopers 20
Defeated Shotgunners 5
Defeated Snipers 8
Defeated Leapers 4
Defeated Titans 0
Waves 14
Shards Earned 26198
Shards Spent 19320
Defeated Power Foes 1
Time Played 48m

Campaign Stage Stats

Level 1 34m
Level 2 85m
Level 3 40m
Level 4 25m
Level 5 28m
Level 6 26m
Level 7 39m
Level 8 34m
Level 9 22m
Level 10 26m
Level 11 23m
Level 12 7m
Level 13 20m
Level 14 22m

Transformers Rise of The Dark Spark Review

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We are nearing the opening of the new Transformers film so excitement is certainly in the air. (Unless you’re a Jetfire fan) Likely to celebrate, Hasbro came out with a time travel game that features the heroes from the films and their older counterparts from the War For Cybertron games. In this game, they are of the same continuity and the Cybertron era merely takes place thousands of years before the current days. It’s nice to see both versions fight on the big screen. I can definitely say that this game holds up against the tough Transformers legacy. This legacy is powerful because all of the Transformers games that I’ve played (Minus Animated) have been awesome. I can safely say that they’ve all been 8s or very strong 7s. Transformers tends to have amazing gameplay and that’s what I expected from this game. Luckily, I was not disappointed!

The plot involves a man machine being by the name of Lockdown. He arrives on Earth and then decides that the Dark Spark will be his. The Autobots don’t know what he intends to do with this power, but they must stop him and put an end to these dangerous plans. Optimus Prime will have the help of his classic pal Bumblebee and the honor bound Drift. The three of them will foil Lockdown’s plans once and for all! Meanwhile, thousands of years ago, the Decepticons learn of the Dark Spark after becoming aware of the existence of the Insecticons. Optimus Prime realizes that if Megatron obtains such power, it could be the end of everything. Prime’s allies in this quest are Sideswipe, Jetfire, and Jazz among others. They face heavier resistance than their future counterparts as Megatron is aided by legendary figures like Starscream, Shockwave, and Soundwave. One Shall Find The Dark Spark and One Shall Fall To The Dark Spark!

Lockdown makes his big appearance in this game. I haven’t really seen him before now so it was interesting to see his personality. He’s definitely a little more..chipper compared to the other villains. That’s not the best word to describe him though. Maybe sarcastic or old? Either way, I can’t say that I’m a fan of Lockdown, but he makes for a decent final boss. His character design is humanoid, which is always good because bosses are much more fun to face off against when they’re your own size. His plan is intriguing and it makes a lot more sense than the average villain plan so I give him props for it. It’s an ingenious way to use the Dark Spark.

Optimus Prime gets a large role of course and now you can finally decide which Prime is more likable. The one from the movies or the one from the games. It’s fun because the movie version has had three games while the game version has had two, but they’ve both gotten to appear a lot. I prefer the game version slightly as he seems to be a lot more…intense. He’s in the middle of a war so he’s more serious and it’s great to see him ripping down doors whenever you go through a level. I can easily agree with the many fans of Optimus Prime that he is one of the best characters in the franchise. He takes Megatron on directly (At last!) and he certainly fights pretty well.

This is really the first that I get to see of Drift’s cinematic personality. The mask makes for an interesting twist and it probably takes his character a little too seriously, but I thought that they did a good job with Drift. He still follows his honor code and he’s kept his legendary speed and sword wielding. He’s one of my favorite characters to play as and I’m definitely looking forward to seeing him in the film. This could be the push that he needs to make it into the top 10 most popular Transformers. I hope so since he’s definitely one of the better ones.

Megatron surprisingly gets a small role in this game. He appears at the very end of the past storyline. He does still manage to take on Optimus Prime in a one on one fight, but you wouldn’t become an instant fan of his through this game. He’s not quite as threatening as he was in War For Cybertron. I still like his design in this game, but I would have preferred that they went with a classic G1 appearance of the one from Prime.

Bumblebee’s role is also surprisingly small, but they still manage to give him a lot of hype. He immediately figures out the villain’s plan and then it’s all up to him to save the day. That certainly takes a lot of character, but I wish that he could talk. Remember his epic voice from War For Cybertron? Ah well, I still like his movie design so that’s great to see.

There were naturally many other fighters, but their personalities are more or less what you’d expect. Jetfire seems like a likable character even if his accent can be a little tricky. Starscream is as likable as usual and he still tends to get the best moments. Soundwave actually gets his own level, which will certainly be fun for fans. The insecticons are decently cool in their roles and Shockwave remains as one of the best Decepticons. He’s powerful and he tends to take command when Megatron isn’t around. Cliffjumper is still around, but he continues to lose at every opportunity. I wonder if he’ll ever look really good again.
The gameplay is essentially what you would expect from the other Transformers games, but I shall talk about it in case you haven’t played them. It’s a third person shooter and you typically have to destroy all of the enemy robots. You’re playing as a robot, which can be a little dicey at times, but also epic as well. Believe it or not, the robot genre is probably one of my weakest ones aside from Golf. Games like Armored Core and Gundam have had me stumped in the past. (Albeit, not for long except for Armored Core) Luckily, it’s easy to move your robot around and it just takes a little getting used too at first.

I love third person shooting games and it’s easily one of my favorite genres. I would say that the only genre that I prefer to it is third person fighting like Dragon Ball Z/Dynasty Warriors. Third place would be 2D fighters. This one performs well for the gameplay as everything is smooth. Flying is always fun and it adds that extra dynamic to the game. Who doesn’t want to soar through the skies and defeat all who oppose you? It’s just a blast! I highly recommend using vehicle mode whenever possible since it’s great to just blast away at opponents with your rockets or missiles.

The gameplay is largely the same for all levels, but there are two times where you get to control large characters. Grimlock and Bruticus. Playing as them can be fun since the game essentially turns into a beat em up. You just hack and slash your way through all of the opponents and get to the goal. Two factors to the gameplay that I forgot to mention are the hacks and tech. The tech is essentially an item that activates for a little while 6X EXP, or maybe a little battle droid. The hacks aren’t the gameshark kind, but they make the game more challenging for extra EXP. One way in which this occurs is letting enemies do extra damage so that you can get double EXP. It lasts for the entire level or until you die from the overwhelming power. It’s a nice element to add to the game and it makes it a lot easier to reach level 25.

The game can also be a little difficult at times since the enemies deal a lot of damage. Once the blasts get through your shield, then it’s time to retreat for a while until they replenish. I died a few times through the story and it’s a nice change of pace to have some difficulty. It means that you’ll have to actually plan out your moves a bit instead of charging in and attacking all of the Decepticons.

The game got rid of the multiplayer fighting modes that we had in War For Cybertron and Escalation is all that’s left. (Online co-op story mode is around I suppose) Well, fighting against other players is certainly more fun, but I’ve always liked Escalation Mode so this is cool as well. There are 15 waves and you need to survive them all to secure a nice gold trophy. It was a little easy as my team beat the whole thing in my first try, but maybe they had already been playing for a while so they knew the ropes. I still managed 104 kills in the battle so I definitely contributed my part.

I haven’t gotten all of the trophies yet, but I’m about halfway and I can say that it seems fair enough. The multiplayer trophies aren’t as much of a grind as they were in War For Cybertron. I’ve already gotten just about all of them at this point. They all seem reasonable and a few of them merely involve finding collectibles or blowing up certain objects in a level. It will likely require you to play each level a few times, but that’s not much of a grind since you can accomplish with a few trophies at once as you go through the level. I’m definitely satisfied with these trophies.

The replay value in Transformers is strong thanks to the trophies, but the campaign mode is a little on the short side. It took around 7 hours to complete the 14 levels. Their were more levels than War For Cybertron, but they were also quicker so both games ended up being more or less equal as far as time is concerned. 10 levels is my minimum so with 14, Rise of The Dark Spark is clearly safe from being too short. The levels are pretty engaging and aside from the fact that you can’t skip cutscenes, going through them again shouldn’t feel like a drag. Another element for the replay value is the fact that you need to get all challenges, guns, fighters, and more. Obtaining all of that should take even the most serious gamers quite a bit of time.

The soundtrack is pretty good. There aren’t any really memorable tunes in it, but they’re all good while you’re battling against all of the cons. So, I would likely give it a 3/5. It’s a solid soundtrack, but nothing that you’ll write home about like Super Smash Bros. It’s just how it goes sometimes.

One thing that needs to be mentioned is the audio. It can be a little inconsistent which makes setting it up difficult. The narration is much lower than the sound effects and music, so I lowered those to hear the narration. The problem is that they all lower for cutscenes so I have to choose between too loud gameplay or soft cutscenes. I chose the latter, but the audio could have been a little better.

The graphics for the game are solid and the levels that really stood out for me were the ones in the movie timeline. I actually preferred them because what they lacked in tech, they made up for in scale. You’ve just got to love fighting other robots in such a large city and it’s a lot of fun. The gameplay is definitely the same, but I can safely say that the experience is much different in the movie levels than the game ones. Either way, the graphics are solid for both sections and you shouldn’t have any problem with it.

Surprisingly, I prefer most of the designs from the movie verse. Optimus Prime and Bumblebee simply look a lot more intense. They’re taller and more sleek in their builds. You can tell that they’re hand to hand combatants as the old versions are more boxy. Of course, you can’t top Starscream or Soundwave’s designs so both universes get their wins. The designs are all great in the long run and playing as any of the characters can be fun.

Overall, Rise of The Dark Spark is a great Transformers game and it can certainly hold its own against any of the others. The story was engaging and the game never felt as if it was dragging on. It may have been a little towards the short side, but there is a lot of replay value through the online escalation mode and getting all of the PS3 Trophies. The movie characters felt as if they got the shaft compared to the game ones, but they technically had around the same amount of levels. the game did freeze up twice, but I suppose that it would be hard not too with all of the action that was going on. The game has a pretty epic ending as a certain continuity gets involved, which makes things interesting. It would be awesome to see this character in a possible sequel. There’s no reason not to get this game and I’d say that there is every reason to purchase it right away. The gameplay is just about perfect and you won’t regret buying it. I highly recommend the game to all gamers!

Overall 8/10

White Knight Chronicles International Edition Stats and Records

My Stats for the game.

Play Time 32h 32m
PS3 Trophy% 12% (Even though I have over 33% of the trophies in the game….)
GR Rank 4
Money 4471
Equipment ~191
Bind Rank Lv 8
Binds 21

Character Stats

Terry Lv 36
Sword Skills Max
Longsword Skills 4%
Elemental Magic Skills 0%
Spear Skills 2%
Bow Skills 2%
Awe Skills 2%
Divine Magic Skills 73%
Staff Skills 2%

Leonard Lv 34
Sword Skills Max
Longsword Skills 30%
Elemental Magic Skills 7%
Spear Skills –
Bow Skills 6%
Awe Skills 6%
Divine Magic Skills 8%
Staff Skills –

Yulie Lv 30
Sword Skills 2%
Longsword Skills
Elemental Magic Skills 0%
Spear Skills 2%
Bow Skills 2%
Awe Skills –
Divine Magic Skills 100%
Staff Skills 36%

Eldore Lv 31
Sword Skills 44%
Longsword Skills 96%
Elemental Magic Skills 1%
Spear Skills –
Bow Skills 2%
Awe Skills –
Divine Magic Skills 2%
Staff Skills 2%

Caesar Lv 34
Sword Skills 46%
Longsword Skills 2%
Elemental Magic Skills 100%
Spear Skills 10%
Bow Skills –
Awe Skills 2%
Divine Magic Skills 2%
Staff Skills –

Quest Stats

Brave Litton’s Plight
S Rank
2 Times Completed
Fastest Time Completed 15m 37s
High Score 3000P

Memorial Servant
S Rank
1 Times Completed
Fastest Time Completed 12m 44s
High Score 3047P

The Lost Children
A Rank
1 Times Completed
Fastest Time Completed 24m 50s
High Score 3902P

A Grave Matter
S Rank
2 Times Completed
Fastest Time Completed 20m 10s
High Score 4302P

Best Served Cold
S Rank
4 Times Completed
Fastest Time Completed 5m 56s
High Score 5736P

Boot Camp
S Rank
15 Times Completed
Fastest Time Completed 4m 57s
High Score 1425P

White Knight Chronicles International Edition Review

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I’m always up for a good RPG. I don’t tend to buy as many of them as your typical action, fighting, or sports game because of how long it takes to beat one. That being said, all of the RPGs that I’ve played lately have been great. The Last Story, Final Fantasy XIII and XIII-2, Kingdom Hearts II, etc. I can’t say that I had outrageously high hopes for White Knight Chronicles at first, but this is also part of the RPG style of thinking. I usually don’t really get into it until the plot is underway. Because of this, White Knight Chronicles has been in my backlog for possibly over 2 years. I died instantly in the first level and never went back. Now, I finally got around to going back and completing it. White Knight Chronicles is certainly an RPG that I’d recommend to anyone and it’s one of the best that I’ve experienced.

The plot in White Knight Chronicles is surprisingly basic for an RPG. Of course, there are many subplots and other plots introduced to make the game longer, but I am covering the game as a whole so it’s pretty basic from the way that I am discussing it. Leonard, Terry, and Yulie deliver some wine to a castle during a party, but they are late as per usual. That’s when another army attacks and monsters invade the place. They are driven off, but not before the Black Knight murders the King. Much more importantly, the princess is kidnapped and Leonard quickly goes to protect her. The heroes ultimately lose the Princess and now the three of them must team up with a strange man named Eldore to rescue her. The adventure takes them through many areas and there are several plot twists. Seriously, there are about a dozen twists in the final few cutscenes.

The plot is fun enough and the open world feeling of the game makes it all cool. It’s typically sunny out so the game is actually very light hearted despite the calamities and the deaths. We have a subplot where a few guards are sad about this and go on a journey, but this goes nowhere. The end of the game shows that they are still walking so that unsubtlely hints that it would be covered in the sequel. The concept of saving the princess may be pretty old at this point, but it’s still good enough. There is also the fact that Leonard has the power of the White Knight within him and he can transform. There are 5 Knights in the prophecy and the heroes need to make sure that none of them fall into the hands of the villains. Let the games begin!

Leonard is the main character of the game and I can’t say that I really cared for him. He definitely wasn’t a bad character, but he didn’t have much of a personality and it was hard to root for him. Luckily, his worst scene was reversed as there was a plot twist behind it. He wants to rescue Princess Cisna and he’s earnest about it, but he’s more into romance than most leads. I just couldn’t really take him seriously and it got worse when he constantly let the villains get away with murder (literally) and never stops them. Why is Leonard so slow when it counts? (This also applies to the rest of the heroes for the most part)

Kara is introduced at around the middle of the story or perhaps a little earlier. She’s really serious compared to the rest of the cast and she is always exchanging hostility with Eldore. The party members may not always get along, but at least Kara isn’t petty about it. She usually just sticks to glaring as the group goes about their business. She’s skilled with a sword and also comes attached with a sad origin. She’s a good member of the group and definitely more likable than some of the others as she can fight pretty well.

Terry is easily the best character in the game, but that goes without saying. Terry is the avatar that you create and add into the story. Not only was Terry a whole lot stronger than the other heroes, but his design was incredible. He had a beard and he looked as if he was in his 70’s instead of being a teenager. Terry really stole the show for me and he towered over the other characters. It’s just too bad that he couldn’t talk.

Cisna is the main reason as to why the game lasted so long. It’s a classic save the Princess story and Cisna takes it all pretty well. She gets friendly with Leonard a little too quickly I’m afraid, but I suppose that it was inevitable. Cisna vaguely has some abilities, but unfortunately, she doesn’t have any real attack magic. It would have come in handy in so many different scenes, but I suppose that it was just not meant to be. I wasn’t a fan of Cisna, but she wasn’t a bad character either. She just didn’t get enough screen time to actually get a substantial personality

Yulie is one of the main characters, but her role is very minimal. She gets a smaller role because she doesn’t have any big plot twist moments and doesn’t contribute to the plot. She has her own subplot as she’s sad that Leonard is being more distant lately, but there are no time for friendships during war. She is all right, but Yulie really didn’t get much of a personality as the game went on.

Eldore is one of the original members in White Knight Chronicles and he’s around from the start. He always sounds like he’s very tired or just completely bored so I can’t say that he was one of the more likable characters. I really could have done without him and Eldore is always very vague even when he doesn’t have to be. He can fight, but one has to wonder how much help he will be since he’s so advanced in age. Eldore isn’t a bad character, but as with some of the others, he’s not really a good character either.

Caesar joins the group a little later into the story, but he definitely lightens the atmosphere. He’s always talking and his skills are very impressive. He never really backs down when the villains appear and he’s brimming with confidence. Caesar isn’t the best member of the group, but he’s much better than what I had been expecting when he first appeared. He was very useful and he had a strong personality.

Grazel is the main villain and he actually gets introduced pretty late into the story. He is really the only good villain in the entire series who doesn’t hide his identity. He wants to be ruler of all and he’s very direct about this. His abilities are solid and one can understand his motivations. He may not be a villain that I’ll find very memorable in the long run, but he’s infinitely more interesting than most of the other characters. Grazel can also back up his tough talk, which is always an added bonus.

The Black Knight is a mysterious figure who appears throughout the story. After he took out the King, it was safe to say that few could match his incredible power. The Black Knight is one of the few characters who takes the heroes seriously at first and he gives it his all. The Black Knight reminded me a little of Darth Vader. I guess the big question is who’s behind the mask? It’s a question that you will be wondering about as the Black Knight faces off with the heroes from time to time. They never get a break! He’s definitely a pretty solid villain and someone who you can root for.

Belcitane is one of the big villains and he always acts like he’s in charge even if that assumption could be fatal. He’s definitely not likable as he can hardly fight and he’s really just an overweight politician who has gotten in over his head. He’s seriously not my kind of villain and there’s nothing menacing about him. He could have been cut out of the villain and nobody would be any the wiser.

Shapur is the right hand man of Grazel and he doesn’t do a whole lot in this game. I assume that he will do a lot more in the sequel to explain what his purpose is and why he has some interesting powers. Grazel should definitely watch his back whenever Shapur is around. Shapur makes for a cool boss fight design wise even if he wasn’t much of a challenge. I’m definitely waiting for an explanation as to how Shapur could obtain that form because it may have looked cool, but it didn’t make sense. Shapur isn’t really likable, but it’s always good to have more villains.

The gameplay for White Knight Chronicles is very similar to the .Hack series. Essentially, it’s a turn based system like Pokemon, but you can get into big battles of 10 against 3. When it is your turn to attack, you need to be close enough to hit your target or you can also use the turn to heal or transform. You are able to run around during battles and fleeing requires you do run far away from the battle that is taking place. I still prefer the typical RPG (Pokemon) style gameplay, but this one can be very fun as well. I have played the game for over 30 hours and I’m still ready for more. The gameplay doesn’t really get old during combat and you can fight for a long time without getting bored. I plan on getting the trophy for beating 3000 enemies and I likely wouldn’t try if the gameplay wasn’t fun. Outside of combat, you run from area to area and some of the locations can be long. That is really my only complaint and I wish that they could have shrunk the areas a bit. It is simply this large so that you can take your time getting through the levels and it can be fun, but not when you’re in a hurry. Still, the negatives could have been a lot worse so I’d say that this is ok.

In terms of the soundtrack, the game isn’t as good as you may expect. There were no really memorable tunes in the game and even the boss fight themes weren’t that good if they were around at all. I really only recall the minion theme and that’s about it. It’s definitely possible that the game just didn’t have a wide selection of music to play and that’s why I can’t remember them.

White Knight Chronicles’ graphics are not extremely impressive, but they will have to do. We get a few large scale CGI cutscenes that look impressive and get to show off what the game can do when it’s serious. We don’t get a whole lot of them, but they aren’t bad. Most of the cutscenes are really just the gameplay models moving around, which is still good, but not great. The characters aren’t very detailed, but look good enough so that the transformation scenes never get old. This is good because you’ll have to experience them a bunch of times. I do give the animators props in that we get quite a few battles in the cutscenes. They may not look amazing, but I’m still glad to have them. The graphics are certainly bearable and won’t take away from the experience.

One area where White Knight Chronicles excels in is replay value. It’s almost unlimited and you could end up playing this game for months or even a year if you tried to do everything. After completing the story mode, (Which took me 30 hours) you can complete it again. This is recommended because you can get some extremely impressive gear. After that, you are ready to enter the world of 50+ missions. The first few are decently easy once you are at around level 30. After that, the missions get pretty tough. I’ve only completed around 5-6 missions and the rest are mostly beyond me at this point. Without all of the legendary gear that you could have obtained online, it’s very difficult. Still, you can keep on leveling up and rebirthing until you have mastered all roles and have a very impressive fighter at your side. Just doing this will likely take weeks unless you get to some tough missions where you get a whole lot of exp. Just going to the stores and trying to get all of the gear to upgrade them to bind more gear will take hours as you have to keep going back and forth unless you get a checklist. (Highly recommended) Most of the missions can take anywhere from 20-50 minutes and you need to hope that you beat them off the bat. Either way, time is not an issue in this game and you can be certain that you got a lot of content for the price that you paid. (9 dollars in my case)

Of course, another factor involved in replay value are the PS3 Trophies. Unfortunately, this is one of those games where the trophies aren’t really well done. It’s all a matter of perspective of course, but there aren’t enough of them and you should at least get one trophy for completing the game. Completing the game and not getting any story related trophies is a little dicey. I got a decent amount of trophies considering that many of them are really made when considering that you would be in a group. The trophies are just too time consuming and some are borderline impossible at this point. I’m not going to spend the hundreds of hours needed to get the final trophies. It’s just not worth it to me. Of course, that is a lot of replay value so I suppose that it can be seen as a positive.

Overall, this was an excellent game and it was fairly close to getting a 9. Transforming into the Knight form is always fun and it really increases your attack power. The gameplay stays fun throughout the whole game and the plot is nice and light. It’s fun to experience the world and there aren’t many boring moments. There are definitely a few of them scattered around, but nothing too drastic. The heroes can get very annoying as they constantly watch in horror as the villains murder their friends or just let them escape to fight another day. The game ends rather abruptly on a cliffhanger, which is great news for those who plan on buying the sequel. Having such large amounts of replay value is great as well and I definitely recommend this to all RPG fans. You’ll love it and get hooked right away as the plot thickens.

Overall 8/10