Psychonauts Review


It’s time to look at a PS2 classic that I’ve had for quite a while. The sequel finally moved forward in production with a trailer that came out a while back so I definitely needed to get through the original. It’s certainly an odd title that really thinks outside the box the whole time. It’s pretty impressive and I gotta say that the game nails it for the most part. It does have some issues revolving around some random grinding sections, but for the most part it’s a game that’s aged pretty well. The craziness of the plot is really a good thing in differentiating the game from others.

The title starts off with a lot of kids heading to a psychic boot camp to work on their powers. Raz decides to crash the camp because he wants to learn how to improve his abilities as well. He’s already stronger than most of the kids, but his father doesn’t like psychics and as a result Raz had to go here in secret. The teachers decide to allow him to stay for a little while although they ultimately don’t know if they want to let him take the classes. There isn’t much time to think about this though as several kids begin losing their brains. Someone is stealing them and Raz has to find out who the culprit is before it is too late.

It’s definitely easy to lose your mind here as just sneezing really hard is enough for your brain to get knocked out. That’s part of the surreal nature of the game and a big chunk of it involves literally jumping inside other peoples minds and defeating their inner demons. It’s all very creative as I mentioned and you definitely feel like you know the characters quite well by the end of the adventure. The game plays out like a 3D platformer that is a little similar to Ratchet and Clank as you’ve got a double jump, barrier, and a slew of other abilities like levitation and invisibility. You obtain new powers as you level up during the game.

The level ups don’t run on EXP though and instead you have to collect little pictures to improve your rank. There are hundreds of pictures scattered throughout the game and the screen will always let you know how close you are to your next level up. You can also see how many are left in the current world you’re at. I highly recommend grabbing as many as you can because the game will force you to stop at several points if your rank isn’t high enough. That happened to me and I had been getting most of them so even if you feel like it’s slowing you down, grab as many as you can.

This is one area where the game could have used some improvement. Collecting is a little tedious and I never like being forced into doing it. You should only have to collect the items if you want to do so. The pictures are also transparent so it can be very hard to see them through the background depending on what stage you’re in. The game doesn’t even load them up until you are very close so it’s not like you can scope them out from a distance. I don’t think you’ll have any issue getting enough to make it to the final level once you are aware of this though. Other collectibles include mobile safes and emotional baggage which can only be opened with the right key. The rank ups are the only ones that will super charge your character though. Learning the latter abilities helps your offensive power quite a bit although minions are never much of a concern either way. You can also try to collect the brains that were stolen and those give you extra health points. By the end of the game your HP bar will be massive if you got most of them.

The graphics are definitely good. The character designs are all made to be a bit gritty which is an interesting artistic choice. I don’t think that part worked out so well, but all of the level designs and the general atmosphere definitely get a thumbs up. Those areas definitely aged quite well. One ambitious level was this happy town where the laws of physics have been disturbed so you’re jumping side to side, up and down, etc. It was pretty intense. Some of the final levels are incredibly dark but that’s more on my TV than on the actual game. It really happens to all of my PS2 games so after a while I can’t reasonably blame the game for it. In terms of music the game is okay. None of the themes are all that memorable so once you finish the game you won’t recall them for very long. I’m hoping the sequel will throw us some more sci-fi/horror tunes.

Raz is a fun lead. He’s definitely very confident and stands up to the bullies. I’m glad that he never loses any of their verbal fights and the game makes it pretty clear that he could clobber them if he wanted to. The plot with his Dad was a little odd though. He was convinced that his father couldn’t stand psychic powers and it seemed like they had a history but when the Dad actually shows up this doesn’t add up. I’m expecting the sequel to deal with this. Could Raz really have just made a ton of assumptions on this? I don’t think that’s likely so maybe someone was messing with his mind.

Meanwhile the heroine is definitely quite different from the norm. She speaks her mind sometimes, putting things very bluntly to Raz even if he’s too slow on the uptake to notice. Afterwards she goes back to being her grumpy self. I wasn’t expecting the game to have a serious romance plot by the end, but I guess Psychonauts really is just a different game. It’s not all that bad I suppose and at least the characters are fun, but I’m ready for the friend zone in the next game. The rest of the characters are solid as well and with the mystery being about figuring out who the evil character is, it’s fun to try and make the connections. Some characters don’t appear until the very end of the game which felt a little late, but the cast was well rounded by the end. Just beware the Milkman! He’s easily part of the longest/most tedious part of the game.

Psychonauts gives you quite a bit of content to have fun with. The main campaign should take you around 10 hours and after that if you want to get all of the collectibles it will likely stretch to 15-20. There’s a lot to get after all and if you’re just missing 1 or 2 pieces of art in a level it will be quite the trick to locate them. Buying upgrades from the shop will help, but digging up the arrowheads (currency in the game) takes time and they run out pretty quick. The game doesn’t explain how to use it very well, but the dowsing rod is absolutely critical. Just follow the light and dig things up because you may dig up 100 arrowheads in a single pile. Otherwise you only collect 1-2 at a time.

Overall, Psychonauts is definitely a fun game. The story was really enjoyable and had a colorful cast of characters. The climax really went all out with actual beam fights and the like and the game was really inventive with all of the boss fights. The game also ends on a big cliffhanger so it’ll be interesting to see how that plays out in the sequel. The grinding at some points and the game’s unclear instructions might get to you to an extent, but at the end of the day the game does a lot more right than wrong. If you haven’t played this game yet then you should definitely check it out. It’s certainly a creepy look at summer camp.

Overall 7/10