Spikeman has crossfusion and can take out Ring pretty fast, because while Ring is an okay netnavi, Spikeman is stronger and faster. Those two attributes make all the difference sometimes. Spikeman wins.
Noodleman isn’t so tough and Ring can take him in a fair fight. The question is will this be a fair fight, or will it be a messy fight filled with greed and a lust for power. Ring wins.
Metalman has metal discs that are pretty powerful. Not only can they take out the toughest of navi’s but they come back like boomerangs to attack again. Cool huh. Metalman wins.
Gateman is an okay navi but he can’t really fight that much. Ring can’t either but she does have a variety of chips that she can use to defend her. Chips may be useful. Ring wins.
Knightman has a big wrecking ball that can beat people like Ring. So it’s a pretty close fight here. These two are about evenly matched but I guess in the end Knightman prevails. Knightman wins.
Quickman has boomerangs that can take on the likes of Ring. Not to mention that he has beast out. That trumps a lot of navi’s. Ring might not be able to handle it. Quickman wins.
Ring has lots of rings that can attack but Roll has empress form plus every chip that Ring got so this match is a clear blowout for Roll. Ring just can’t handle the power. Roll wins.
Magicman is a bit too powerful for his own good so Ring doesn’t have a good shot against these odds. It’s almost sad for her but you get used to it after a while. Magicman wins.
Numberman has a doom dice that he can use to get someone fast. In fact he might be too strong for his own good and that would be a problem. As of now though it helps. Numberman wins.
This is Turboman’s final fight and maybe a time to pass the torch. Ring and Turboman are very similar appearing in the game and getting the same chips. They’re virtually the same. Turboman wins.