X Men Days of Future Past Review

X-Men-Dias-del-Futuro-Pasado-01
How many of you clicked on this one thinking that it was a review for the film? No worries, I already reviewed that one. This is the comic version where it originally took place. I’m sure that there are many tie ins and stories to flesh out the event, but this is the meat of the Arc. It’s only about 2-3 comics long so it’s fairly short, but you can definitely see some of the similarities. It’s good to finally read the famous event and we’ve also got a few stand alone issues here as well.

The first issue is a very large recap told from Cyclops’ point of view. He explains how Professor X has merely been using the X Men this entire time and he never saw it until now. The Professor was unreasonable and now Cyclops has taken a leave of absence. The Professor doesn’t seem to notice how upset Cyclops is, but Cyclops is keeping to himself. Will Cyclops ever join the team again? Only time will tell. This is all after Phoenix died in the Phoenix saga so he is definitely under the weather.

The next comic is the first big mission for the X Men without Cyclops. It’s Nightcrawler’s birthday and it should have been a happy one, but one of his presents blows up and destroys him. Professor X calls in Doctor Strange to see if any magic was involved. (I guess he suspected magic for some reason…) Strange announced that Nightcrawler’s soul is gone and they follow him into the depths of Hell. Doctor Strange believes that there is something wrong with the place since it has changed a whole lot, but he can’t quite put his finger on it. Ah well, it’s time to go save their friend!

The Days of Future Past arc starts off in the future. We see that the resistance isn’t doing so well and the Sentinels are just too powerful. Franklin Richards, Wolverine, Shadow Cat, and Storm are some of the last fighters still alive. They decide to use Rachel’s abilities to send Shadow Cat back in time to stop the madness before it ever begins. Rachel Summers is able to transport Shadow Cat’s mind into the past and she must stop Senator Kelly from being assassinated. Will the Xmen believe her and can time really be changed!? Meanwhile, the future X Men may be doomed on their end since changes in the past don’t always affect the future…but create new futures.

There’s also a comic involving the Alpha Flight. Wolverine never officially left them so he has to go and clear things up. Unsure if this will end up being a peaceful venture, Professor X tells Nightcrawler to go with him. This turns out to be a good move since the Wendigo is in the area and he’s not going to be satisfied with anything short of a win.

Finally, we have a Christmas issue. The X Men all head to their respective homes to enjoy their Christmas break while Shadow Cat has to stay at the mansion since she has nowhere to go. She takes her mind off of this by working in the danger room, but she hears a crash. A dangerous creature that looks like a Xenomorph has broken into the mansion and it’s headed for her. This monster is as smart as they come and it’s very powerful as well. This could be Shadow Cat’s final Christmas!

That was definitely a decently good batch of comics. It wasn’t quite as action packed as usual and I did miss Cyclops, but we still got our share of fights. The best issues were definitely the Days of Future Past ones even if it did feel like there was a lot of plot hax. The saving Nightcrawler comic would probably be last despite the guest star as that one didn’t even have much of a physical enemy to defeat. You always need someone to punch!

The art is pretty good and you will be reminded of the 90’s Xmen TV show. The Uncanny roster is pretty good although I would have liked to see Cyclops a little more. It’s easy to discern what’s happening and things never get too chaotic. This collection is fairly short and it doesn’t crack 200 pages, but it’s still a decent amount of value. 5-6 comics is the norm for most of the shorter comic collections anyway. Just take a look at any New 52 collection or recent Marvel book and this is the size.

Shadow Cat may as well be the main character of the collection since she plays a big part in the Days of Future Past arc while getting her own Christmas comic. She’s a decent character, but I can’t say that she really does anything to set herself apart from the crowd. She’s mostly just trying to fit in during this stage and she hasn’t really mastered her powers yet. We do know that she will be a lot tougher in the future though and there’s no reason to dislike her right now. She just needs a little more personality and she’ll be set.

Dr Strange doesn’t look that good this time. He’s the Sorcerer Supreme, but he’s really getting pulverized in the magic battle by this new entity. He puts on a brave face and he does get some good magical blasts off, but it’s heavily implied that he is being toyed with. Professor X called him into protect the X Men, but it appears that this is not what really happened. It was surprising to see him on the losing edge since Dr Strange is all but invincible in the older comics. Not even he can beat cosmic entities I suppose.

Wolverine is as good as always. He still launches right at the opponents and he was critical in the mission to save Nightcrawler. It’s easy to see why he became a fan favorite and he was definitely the best character in the collection. Protecting his friends is his first priority even if he won’t admit it and he’s probably the most experienced fighter on the team. His healing factor isn’t as good as it is in today’s comics, but it’s good enough for him to be a threat. I really had no complaints with him.

Storm is faced with the pressures of being team leader so she’s pretty stressed out for most of the comics. She’s also wary of a new dance instructor who is helping Shadow Cat and I’m sure that there is a reason behind this. Hopefully she remembers to keep her guard up. Storm is a pretty powerful fighter, but her abilities completely depend on her location. She’s not very good at fighting in closed placed since her powers need space in order to work properly. As a last resort, she is very good at hand to hand combat. She has one of the toughest ordeals in the collection since she is forcibly turned into a snake and changing back is pretty painful. She’s doing a decent job at being team leader, but there are times when we can all admit that Cyclops is missed. Hopefully she can keep the members together until then.

Colossus serves as the nice member who has a rage out moment every comic for shock value. He definitely talks a good game, but Colossus is typically outmatched. It would be good to see him use his super strength a little more effectively, but it never works. Either he’s paired up with someone that can absorb physical attacks like the Blob or he’s fighting a Sentinel who can just blast him away. Colossus is still a good character, but he needs to fight more and talk less when the going gets tough. He has potential to be one of the X Men’s all time heavy hitters after all.

Nightcrawler doesn’t look very good. His sob story is pretty dicey. He murdered someone by mistake since he had meant to spare the person, but he then says that he would do it again if need be. He’s also a little…petty in some issues. He tells the team to their faces that he was almost disappointed since he thought they had forgotten his Birthday. Not really the best thing to say aloud. He’s also the weak link of the team, which means that he is beaten up in just about every comic. The Wendigo takes him out in one shot and the team is forced to go into a fake hell to save him. He definitely gets the team into a lot of trouble and he’s just not very likable here. At least he is trying to make friends with everyone and he’s a nice guy; Nightcrawler just needs to work on his abilities and get his priorities straight.

Cyclops has finally learned to make his own decisions and the character development is good for him. He’s in a pretty sad mood the entire time, but it’s excusable due to the previous circumstances. He seems to be performing odd jobs as he walks across the world and I’m sure that he’ll be back to pwning as the X Men leader in no time. The Wendigo made for a decent villain in one of the stand alone comics. He’s definitely as tough as always and he defeated Nightcrawler pretty easily. I’ve never really considered him to be a match for someone like the Hulk, but he’s definitely played off to be that strong. If his strength were to increase like the Hulk’s, then it would be more of a fight. Still, he may be the toughest villain in this collection.

Professor X doesn’t get a huge role this time. He tries to help out when chaos breaks lose in Days of Future Past and he’s quickly caught up on the events thanks to a quick mind scan, but he forgot to actually use his abilities and Mystique quickly took him out. That was definitely a poor showing by the Professor and we can only hope that he will keep his guard up from now on. He still seems like a pretty good leader, but the X Men definitely trust him a lot less than they used too. I guess it is hard to trust someone who can read your mind so it’s always going to be tough for the Professor. Let’s hope that he can prove his loyalty to them when the time comes.

It’s really good to see the classic Sentinels back in the spotlight. As cool as it is to see the newer variations, nothing beats the classics. It’s really nostalgic to see them tossing the X Men around and they definitely get a lot of props in this collection. One blast is able to completely overwhelm Wolverine’s healing factor and take him out for the count and Colossus was similarly defeated in quick succession. I don’t really believe that these guys would end up taking out the Avengers and Fantastic Four, but they’re still fun villains to have around. There are thousands of them after all so they can’t lose right!?

N’Garai is the name of the demon that attacked Shadow Cat. It’s just one of the N’Garai of course as the name only refers to the species as a whole. That guy was definitely pretty brutal and it was a lot more durable than I would have guessed. Aside from plot convenience, Shadow Cat really had no chance against him. Thanks to his soul damaging abilities, the N’Garai can actually damage the opponent through their intangibility. That’s a pretty nifty ability to have. I would say that this creature is instantly cooler than the Brood and it’s probably in the top 3 best random Marvel aliens that has no mind. So, only counting the beasts that can’t talk and are basically like monsters.

After reading Days of Future Past, I am surprised at how well known it is. I guess the plot was definitely very unique at the time, but it’s just so short. I was expecting it to be at least 5 issues. We still had the President Assassination plot at least and it’s essentially a condensed version of the film with different characters. It was a good two parter to be sure, but not quite legendary. At least we got a classic team fight between the Brotherhood and the X Men. Those are always pretty fun.

I can’t say that I cared for the hell comic all that much. It’s always interesting to see how it is portrayed of course, but it’s mostly lacking in action. Colossus mentions that hell is one of the reasons why he doesn’t believe in God, since it would mean accepting such a place as real. It’s an intriguing point since it almost sounds like he does think there is a God, but he doesn’t believe it because of hell. Meaning…that he does accept that God exists, but doesn’t accept Hell. Can’t really go halfway though since not believing in it doesn’t mean that it doesn’t exist. It was a little sad to see that Nightcrawler had no comeback during their debates and he was quickly silenced each time. He needs to prep his answers ahead of time I suppose. The other comics were pretty standard, but fun adventures.

Overall, This is a pretty solid batch of comics. They definitely aren’t quite as action packed as usual, but they’re pretty good. I think they could have been a little more engaging at times since the Days of Future Past arc was pretty interesting while the others were really just there. I enjoyed them of course, but you weren’t very intrigued by what was happening. The fights were fun and that’s just about it. The Alpha Flight don’t really make you think about anything deep and the Christmas comic was just a fun chase. I still say that a little more action would have helped. I recommend this collection to all X Men fans and especially if you haven’t read Days of Future Past before. If you have, then it’s time to check out X Sanction for more future conspiracies!

Overall 6/10

Centipede Infestation Review

91DhwiesefL._SL1500_
It’s time for another action packed Wii game! I’ve been on a roll with this console and Centipede Infestation was definitely the next title on my list. I mainly bought this game because it was supposed to be similar to Alien Syndrome and also because the title is pretty intense. I got it for a cheap price, but it’s a very fun game that I would highly recommend for the Wii!

The plot revolves around Max, The Bug Slayer. Earth has been overtake by Centipedes and other insects and all of the flowers and plants have died. One day, Max meets up with a girl named Maisy who is able to grow gardens. She needs to head back to her main base of operations, but getting back there will be dangerous. Max decides to escort her there since he may as well and they decide to go. What dangers will befall these two along the way!?

The plot is pretty simple. The game explains towards the end how this all happened and I feel bad for the Government since it sounds like they were taken down pretty quickly. The situation is effectively hopeless for the heroes since they would need to destroy all of the insects to win back the Earth. Max basically accepts this so he just goes around destroying as many as he can while having fun. He does take a lot of pride in his work after all. If there were more heroes, then they would have a chance. Essentially, destroying large insects can make a garden grow immediately, so Max just needs a few resistance fighters with him and they’d be okay. It would be an Attack on Titan situation where they try to protect a little land and slowly move to conquer more. It would take a while, but it’s basically the only option still available for the humans.

Max is the main character and he’s pretty cool. He has accepted that he is the only person brave enough to fight the insects and he has become pretty skilled at it. Give him a blaster and the insects don’t stand a chance! He befriends one of them, but things get a little dicey for Max and the ending is quite tragic. At least he didn’t mean to shoot, so that helps Max in my book. He’s not an all star character, but he makes for a good lead.

Maisy is the main heroine and she’s really the only form of civilization that we get to meet. Everyone else is hiding out at the town. Maisy runs a garden business and she goes across the planet planting them. The apocalypse has slowed down her business, but she still tries to make time to plant some new ones. She’s a pretty solid character and she always tries to keep Max in check. I’m hoping that she picks up a gun and decides to help more in the sequel.

There’s also a ghost kid who meets up with Max after he is separated from Maisy. He has a different name than Max technically, but I believe that he is supposed to represent Max’s kid self. Unfortunately, I can’t say that he’s very likable. He mostly tries to verbally take shots at Max whenever he can and he’s constantly taunting the poor guy. No, the ghost kid definitely wasn’t up to snuff and he ran once the going got tough.

The gameplay is basically the same as Alien Syndrome. In case you haven’t played that (excellent) game, here is how it works. The gameplay is overhead (Although not completely overhead) and you’ve got the blaster. Some levels are very enclosed as if you are in a boxing ring and you have to destroy all of the insects to win. They’ll keep coming out of the bushes and you have to keep your finger on the trigger. You can also stomp, but that’s only useful for the underground monsters and it leaves you wide open for attack. The Wii remote can make things a little dicey, but it works out decently well for this game. It doesn’t hinder it as much as it would hinder other games and I still found the gameplay to be a lot of fun.

There are power ups to be found across the levels and they range from increasing your fire power to nuclear explosions that can defeat any enemy in one shot, except for bosses of course. My favorite power up was the laser blasts, but the explosions are a close second. Picking your power ups can be a tactical decision because they only last for a few seconds and you can run out of space as you can only have 4 different ones at once. Picking up something that just leaves you vulnerable like the acid bombs could get in the way of a solid laser pick up.

There are 40 levels in this game. That’s a solid amount, but they are pretty short so you should be warned. Each level may be 2-5 minutes long so you can roughly finish the entire game in 2-4 hours. That is a little short, but it still does have a lot of levels and there is an achievements system as well. I ended up earning most of them and I almost got a Gold Medal in each level. That definitely would have been pretty cool and I just missed a handful towards the end. There is also hard mode and insane mode where you can really see if you have what it takes to stop the insects. I haven’t given them a try, but they definitely sound like a lot of fun. The levels could be a little easy at times so this is just what I need!

The graphics are decent. I do applaud the fact that there are voices for the characters and the cutscenes appear after every level. We also get completely animated cutscenes once in a while. The animations can be a little retro and more like a really old cartoon, but I’m just glad that they were there. The graphics may be a little underwhelming, but you really won’t notice all that much while you’re busy blasting aliens. That is the important part to the game after all.

The soundtrack is all right. There aren’t many different tunes in the game, but the ones that are there are decently catchy. You’ll likely enjoy them as you are crushing the bugs and then forget about them afterwards. That’s good enough for me since they aren’t bad tunes and they won’t hamper your experience. I would prefer for the tunes to be more memorable, but we can’t have it all.

Overall, This is a very good game for the Wii. 40 levels is a solid deal and the plot is pretty sound. They put more effort into the cutscenes than one would expect and the main characters are pretty good. The game never gets repetitive and it’s very easy to just pick it up and play. I actually took a break from it for several months and it was still just as fun when I jumped back in. I would definitely be up for a sequel and that would be a lot of fun to experience. Now, was this game quite as good as Alien Syndrome? I would say that it is slightly inferior to Alien Syndrome because the choice of weaponry is more limited and there is no level up system. I did love those after all. Of course, this game does have a level select and it has a Lot more replay value. Both games definitely have their pros and cons so it is a very evenly matched battle. Nonetheless, I definitely recommend checking this one out! After all, who doesn’t like a game where you have to fight giant insectoids!?

Overall 7/10

Scooby Doo Wrestlemania Mystery Review

91BtRLqYXvL._SL1500_
It’s time for the next Scooby Doo adventure! The franchise has always been pretty fun and it’s good to see that it is powering along. The films won’t be stopping anytime soon so the Mystery Gang can continue to prove that they are the best in the biz. This one features some famous wrestlers as well, but will they be of help to the gang..or a hindrance!? It’s going to take everything that Scooby Doo has and more if he wants to save the day!

The film opens with a poor jogger getting attacked by a monster. He puts up a fight, but he’s definitely outmatched. Can this monster actually be real!? Meanwhile, Shaggy and Scooby Doo win a contest by completing their favorite wrestling game. They can now travel to WWE city and show the world what it means to be a fan. The rest of the gang is coerced into coming along via black mail. Unfortunately, they find out about the bear incidents that have been occurring in town. They quickly band together to solve the mystery, but the stakes are high. WWE’s reputation could be tarnished forever if the bear shows up during their big event. It’s a good thing that Fred’s always prepared.

It’s definitely interesting to have real people in the film aside from Scooby and friends. Because of that, there are actually live action segments in the opening credits! I have to say that the opening was one of the best ones that we’ve seen in Scooby Doo though. The song was pretty catchy and the explosion began things off on a good note. After that, it was time to get ready for the mystery. So, quickly I shall talk about each of the main characters and also about the suspects.

Scooby Doo is basically the main character of this adventure. We already know that he’s the heart of the Mystery Inc, but we find out that he’s also the most talented wrestler in this film. His role is a little worse than usual though since he is basically a pawn in the grand scheme of things. Not a very flattering way to leave an impression eh? Let’s just say that Scooby Doo doesn’t have a lot of “strength of character” in this installment and he can’t outrun the other animals. His final fight scene almost helps to fix this, but it’s not handled as well as it could be in terms of courage. Scooby Doo is the heart of the team…but that’s not saying much.

Shaggy is also around of course and he’s basically here to get crushed by the big fighters. He gets insulted to his face at one point and he barely bats an eye. That’s a little disappointing for his fans. He’s very slow on the uptake and you can’t count on Shaggy to win the big fights. It was good to see him blackmail the others, but that was really his only hardcore scene.

Velma and Fred are basically non factors in this film. There was a good scene where Fred and Velma had to start backpedaling faster than Microsoft’s Xbox One policies when Shaggy brought out the blackmail. They definitely underestimated him and that’s not a mistake that you really want to make. At the end, we get a really generic scene where Velma becomes a huge wrestling fan and I’ll admit that it was a little sad to see. It was over the top. Daphne doesn’t do so well in this film. She becomes a little too friendly with John Cena and she forgets what Wrestling is really about. She forgot about the integrity of the sport and she also forgot to stay true ti herself and her anti wrestlingness. This was definitely one of her worst films and hopefully she steps it up from here on out.

John Cena is the main wrestler and he really looks good. He looks insanely good! The writers must have really loved his personality since he’s basically Superman in this film. He’s able to stop a giant rampaging bolder with ease. He’s always got his cell phone at the ready to accept the texts and quickly save the mystery gang. He thinks up plans on the fly like when he had to save the city from the EMP. He is portrayed to be a genius and the strongest human fighter out there. I’ll admit that he was definitely pretty awesome in this film. It goes without saying that he was the best character of the bunch.

Cookie is another one of the suspects. He’s the coach who trains all of the wrestlers and his leg was injured a long time ago during one of the matches. Because of this, he doesn’t want Ruben (Enter the next suspect) to become a wrestler. Ruben is a computer whiz, but he wants to be a wrestler and he’s sad that Cookie keeps trying to stop him. One of them’s going to have to give by the end and neither one of them wants to back down. They were both decent characters, but they were about as generic as they come. I slightly preferred Cookie to Ruben.

Time for the next two suspects. Kane is a wrestler from the old days who wants to get back into the ring. He doesn’t talk all that often, but his fists speak for him. He scares a lot of people along the way and he is a pretty mean individual. Mr. McMahon is the head honcho for the wrestling events and he always has a lot of gusto about him. He talks with pride and he seems to love the wrestling events. He’s a pretty reasonable guy and he is the one who brings the Mystery gang in on the action.

Sin Cara is my second favorite character and his design is pretty cool. It can be a little annoying to see that he doesn’t talk. Not that he can’t talk btw…he just refuses to do so. Luckily, he can talk through is dancing and (Super Indestructible) John Cena knows how to translate. Sin Cara has a lot of knowledge from the olden days and he’s a fighter, but he gets one shotted in his first fight with the bear. Luckily, he makes a comeback and he does much better in round 2. Sin Cara may lack John’s physical might, but he’s very quick and that works to his advantage.

Finally, AJ Lee and Ms. Richards round out the list of suspects. AJ Lee is your typical all star female wrestler who always wins and makes sure to verbally and physically pawn Shaggy and Scooby Doo. She never takes a loss on screen and she’s very confident. Could she be the monster? Ms. Richards doesn’t like the Mystery Gang and she’s in charge of security. She wishes that the gang wasn’t on the case and she’s confident in her tech. Nothing gets past her and she could lose her job if the bear attacks continue to occur.

The Fire Bear is one of the most intense monsters to be seen in the Scooby Doo franchise. Whoever it is, The Fire Bear has a good degree of super strength and speed. It actually knocked away a missile that Fred launched and it was able to take out several professional wrestlers even when they were teaming up. It’s the only being to ever give John Cena a good fight in the film and it kicked one fighter across a long distance. I became an instant fan of the monster!

I definitely enjoyed this film and it was one of the better Scooby Doo adventures. It had its problems of course, but it also succeeded in various ways. The soundtrack was probably the best in the series and it was pretty impressive. The theme that played before the fighters took the stage was like something out of Justice League and the opening credits were solid as well. You felt like you were going in to watch a theater film. The soundtrack definitely gets a 4/5 at the very least. It was limited, but effective.

The fights were also fun to watch. Of course, most of the blows were off screen and someone would quickly get in the way so we missed all of the elbow drops. It was still fun to see some high powered wrestling and it was pretty serious business. It was like playing an old PS1 game. The wrestler slowly picks up and opponent and you get a lot of lag before executing the move. The animation may have been choppy, but it was done in an intentional way that made it fun.

The animation is decent. It’s nothing special of course and you can’t really see much improvement compared to a few years ago. Anime from about 10 years ago can likely top it, but Scooby Doo isn’t about transcending its animation limits. It’s about having fun and the animation definitely isn’t bad.

One negative that I would have with the film is the fact that it does drag on a little bit at some points. The ironic part is that the dragged out moments all involve the gang trying to solve the mystery. I guess the wrestling part was just more interesting this time around. I tried to make the detective work more fun by making a guess based off of all the suspects. My early guess was Sin Cara..which may have been a little dicey. Nontheless, I had to stand by him!

It’s also a little sad to see Daphne being to obvious the whole time about her liking John Cena and Shaggy/Scooby Doo shouldn’t be so nervous anymore. They’ve been through a lot worse. Now, it’s for the sake of tradition and all, but I wouldn’t mind a little character development for these guys. Seeing them make the same mistakes over and over again can be a little sad.

Overall, This was a pretty good Scooby Doo film. It stays true to formula. The fighting scenes were surprisingly intense and we also got some Young Justice cameos. Don’t worry, if you miss it the first time, the film makes sure to keep on showing them until you can’t miss the scene! It was also good to see the video games finally get their props and the film was more enjoyable than most of the others. The food scenes may have lacked some heart and I’m not sure about the new scooby snacks, but seeing food is always fun anyway. I recommend this to any Scooby Doo fan and wrestling fans might like it as a nice homage to the show. John Cena definitely gets a lot of feats.

Overall 6/10

Epic Mickey Review

Epic_Mickey
Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.

The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!

The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.

Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.

The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.

Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.

Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.

The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.

Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.

All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.

The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.

Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.

The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.

The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.

The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.

Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.

One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.

The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.

We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.

Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.

Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….

Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.

Overall 5/10

Showcase Presents Sgt. Rock Volume 4 Review

9781401238117_p0_v2_s260x420
It’s time for the next big Showcase Presents review. DC has a lot of popular superheroes who were around back in the day and then went on to become super heroes. At the same time, they also had their classic war veterans and Sgt. Rock is arguably the biggest one around. Some would argue that he was more memorable than Nick Fury and I could hardly disagree. Sgt. Rock is a fighter and as with Judge Dredd in another comic, this collection made me an insta fan. He’s pretty cool!

This collection brings a bunch of comics together, but it’s hard to really say what the plot is. Aside from the fact that they’re fighting in World War II of course. If you’ve read any of the old civil war issues from either Marvel or DC, you would know why. Just about every issue is a stand alone. The Nazi’s try to take out Sgt. Rock and his pals only to be quickly broken. Once in a blue moon, they will actually gain the upper hand, but Sgt. Rock is always ready for their tricks.

It’s easy to think that this could get repetitive after a while, but I can’t say that I ever felt like that. Each comic is fun to read and it’s partially because the writing is so good. Today’s comics tend to have some pretty generic trash talking at the ready, but not this collection! Just about every line is a pretty good pun during the battles. (Then again, with a character named Ice Cream it’s what you may expect) The fighters are all pretty heroic and they have a lot of respect for Sgt. Rock. It’s hard not too considering how good he is.

Sgt. Rock really makes the comic. Sometimes, the cast and story can only be okay and the comic will still be great as long as the lead is rock (get it?) solid. That’s the case this time. Without Sgt. Rock, I can safely say that the collection would not be the same. He doesn’t believe in superstitions and he’s easily the best GI Joe of the bunch. He has good instincts and battle experience that help him overcome all challenges that go his way. His personality is basically like Fury’s in the old days, but he’s a little more intense and willing to do whatever it takes to win. He’s a great hand to hand fighter and the only time that he was defeated was when it was 8 to 1.

Even though the plots are mostly one shots, I’ll give a few examples of what a plot could be. One involved a guy who had these magical tarot cards that told him whenever someone was about to die. People began to die left and right to Sgt. Rock has to figure out a way to show his men that there’s no such thing as magic. In another comic, the army men had to team up with the French Cadets to stop a bunch of explosives from going off.

If there were any characters that I didn’t care for aside from the Nazi’s, it was definitely the cadets. They aren’t bad characters per say, but I think that it’s stretching it a little bit to have them there. They’re just kids so I can’t really picture them taking out whole squadrons of soldiers. They also never really get to say any puns. They’re very serious during the battles and the heroes always end up acknowledging that the cadets did good by the end. They appear in quite a few comics as they lend their support.

Another comic had Sgt. Rock and his men find many clues left by an unknown soldier. These clues warned them of danger and liked to playfully insult Sgt. Rock. This happens in a few different issues and they never really find out who’s leaving them there. One comic says that it’s more or less meta, but I’m waiting for a real reveal. This guy seems to be pretty cool so far and meeting him would be epic.

One of the more emotional comics is Sgt. Rock’s origin stories. Luckily, it only takes place before he got his stripes instead of showing us how he grew up. 3 of his allies died and he inherited their stripes. Another sad comic was the one where a solo act joined up with them and he refused to work with the team. He learned better…but he learned the hard way. There are many other comics that I could mention, but you get the jist of it.

Luckily, this was a little after the good ole horseback riding days so we don’t really get any animal violence that I could remember. There is one scene where Sgt. Rock is painfully interrogated, but it is luckily completely off screen except for a few hits so it’s not as bad as it could be. We know that Sgt. Rock is the kind of guy who will never talk so it could have been a potentially long scene.

I almost forgot to mention, but Sgt. Rock’s group is named Easy. It’s a pretty great name since it provides them with extra enthusiasm. There are so many puns that they end up making about the name. To enemies, it sounds like the group is made up of pushovers, but they learn better once the fights start. The team is especially good during the close combat brawls as they can all fight in their distinctive style. They would be dead against the airplanes without Sgt. Rock though because they don’t tend to see them quick enough. “Eat Dirt, Easy” is an example of what Sgt. Rock says as the airplane approaches. I’m not sure how effective that is to dodge the gunfire, but I suppose that you are making a smaller target out of yourself.

The artwork is pretty solid. I can’t say that I liked the formatting for the graphic novel at one point though. It’s in black and white, but that’s not really a negative. What I’m talking about is the size of the print. It’s good for most of them, but there must have been a malfunction somewhere as one of the comics is really unclear. It’s still readable of course, but it can be a bit of a strain to read it. This won’t really affect the score and it could have just been this particular collection and the toner was just a little off.

Overall, This was a very fun collection to read. If you like the World War II stories (and even if you didn’t) then you’ll like this one. Sgt. Rock is a very good character and the writing is easily 5 star material. I can’t say that I had very high hopes for this one coming in, but it was definitely very well done. It’s too bad that Sgt. Rock hasn’t appeared all that much i the modern comics, but maybe it’s for the best. He will always be remembered for his World War II adventures and his reputation will stay untarnished. I highly recommend this collection and it is definitely not a bad deal financially considering how many stories are included. Go Easy!

Overall 7/10

Sonic Saga Series Volume 4 House of Cards Review

3331500-sonicsagaseries_4-0
Well, the legendary Sonic Saga Series continues with this electrifying volume! To be frank, this volume wasn’t quite as exciting as the last few, but it was still pretty fun for the most part. I definitely preferred the first half, but the cliffhanger definitely hints at cool things, which are to come. We will see if Sonic has what it takes or if he will be quicklu defeated by this threat.

The first half concludes the big Eggman event. Eggman has followed Sonic and his pals to their new home. After Sonic was casually crushed in their first encounter…does he really stand a chance!? He hasn’t gotten any stronger after all and he’s still pretty fatigued from their last bout. Luckily, Sonic has a plan, which may turn the tides against Eggman and his army. It’s going to have to be a doozy at this rate!

The second half is mostly an arc to help you pick which side you’re on. Team Sonic or Team Tails. It’s a clear choice right from the get go as far as I am concerned. Tails looks pretty bad for the entire volume, but more on that later. Tails’ (shady) parents have decided that the place needs a new ruler and they want the King to step down so they create a mob and attack the castle. The King arrests the parents, but Tails helps them to bust free. While the parents go to dispose of the King, Tails stays behind to take Sonic down. Sonic is going to have to choose between the country’s safety and his friendship with the kid in this big climax. How did it come to this!?

Sonic is the main character and that’s how it should be in a Sonic collection. He does pretty well throughout and it reminds me why I’ve always been a fan. One part that I didn’t care for was Sonic’s resolution against Eggman. In the end, Sonic basically admitted that he couldn’t win. He did get wrecked during their first battle, but I like to think that Sonic would find a way to use his speed to his advantage and secure a win. Let’s face it, if it is to be it’s up to me Sonic will always be able to crush Eggman’s robots when the going gets tough. The other part would be the ending to his battle with Tails. He’s being nice to Tails of course, but the stakes were decently high so I’m not sure how great that was. If something had happened…well, it would have been very dicey for Sonic. The whole issue wasn’t really his fault at that point. Nontheless, Sonic definitely did well in these issues and I look forward to seeing how he’s going to deal with the next threat. The Sonic comics definitely wouldn’t be the same without him since Sonic provides most of the laughs.

Well, Tails definitely goes through a lot of character regression in this volume. They’ve been hinting at it for a while now so it’s not like the issue came out of left field. Unfortunately, everything finally blows to the surface in the comic as Tails has his big fight with Sonic. Now, Tails is doing all of this to break his father out of prison, but the guy deserved to go there. He organized a mob and basically made everyone crazy. Tails has to realize that justice must come over his personal feelings at times. Sonic naturally arrives to stop Tails from making this mistake and the fight begins. It should be noted that Sonic is trying not to fight Tails, while Tails is getting in every cheap shot that he can muster.

It’s definitely not a very effective way of accomplishing things. We also find out that Tails is mostly mad at Sonic because of the whole Fiona incident. Tails should have spoken up about it sooner and it’s not quite as serious as he makes it out to be. Romance should never come before justice and teamwork. Tails talks tough to the end, but I can’t say that I liked him at all in this volume. Hopefully, he will put this behind him and become a better Freedom Fighter for the next collection.

Eggman returns after his big victory in the last volume. He continues to explain how he has been toying with all of the heroes up til now. Even as he leaves, he explains that the heroes are basically doomed when he comes back to get them. He doesn’t really get to have a rematch with Sonic in this volume since a few others decided to jump in. It was short, but Eggman’s big run is already over. The collection ends with him making a truce with the Freedom Fighters so that they can combat the next menace. Eggman still makes for a solid villain and he’s much better than how he looks in the video games. At least, the newer ones. He was pretty decent in Sonic DX and Adventure 2 Battle. I would argue that he went downhill from there with the exception of Shadow The Hedgehog.

Scourge and Fiona only get a small cameo. They’re mostly just here to show us how powerful the new villain is. Hopefully Scourge has another fight with Sonic coming up and Fiona will likely toy with the heroes’ emotions for a while. It’s what she does best after all. Again, the next volume sounds pretty intense!

I personally blame Snively the most for the fact that Eggman didn’t win this round. He had an army at the ready so blowing up the forcefield should have been extremely easy. Not accomplishing this feat was pretty embarrassing at best. I’ve never really cared for Snively no matter how emotional they try to make him. He’s still more of a two bit villain and I don’t see that changing anytime soon.

The very ending of the collection was definitely pretty intense though. Knuckles is finally going back to his island, but we see that things have definitely changed since last time. Is he already too late? Moreover, one of Sonic’s deadliest foes is about to return and that’s not good for the unsuspecting heroes. It may be time to call in the mighty Shadow The Hedgehog! (He is seen on the cover of the next volume so this guess may be validated…..)

It should also be noted that there is a mini comic at the end about how Sonic met Tails’ parents. They were a lot nicer back then and they didn’t have so many hidden agendas. The times have changed them as they have changed many of Sonic’s friends. Luckily, Sonic’s held himself together all these years…that’s why he’s known as one of the greatest heroes of Mobius! This story was all right, but nothing really noteworthy happens in it.

The artwork in the collection is as solid as always. We don’t get any real dramatic moments like the last volume and things aren’t quite as serious. This means that we can’t test the artwork as much as we may have wanted too, but it still looks solid for the characters and action scenes. Archie definitely knows how to stay consistent.

One big criticism that I had with the first part was that Eggman’s army probably should have won. Sonic and Knuckles were the only two heavy hitters left and Eggman proved to be more than a match for Sonic. With the power of friendship, the heroes manages to prevail, but it was still a little hard to really believe. Snively not being able to penetrate the barrier with all of his warheads was also hard to swallow. No matter how you slice it….Eggman should have won this battle. He came in with the better plan and the better tech. Better luck next time I suppose.

The resolution to the other part was also a little suspect. Tails’ parents were completely unreasonable, but the comic tries to show that they were at least partially in the right. They agree to a reasonable compromise of having a committee for the residents to help in important decisions. They could have merely asked for something like that instead of demanding it. The current King is very reasonable and he would have had no suggestions. I don’t like the way that they went about it so I can safely say that I’m not a fan of those two characters.

Overall, This was a solid Sonic collection. The second half definitely has a lot of weak points, but it was still good overall. The first part was definitely a lot more exciting. The collection is a little lacking in the action department, but I’m confident that the next collection will change that. It’s time for the next big villain after all! I definitely recommend this collection to all Sonic fans. Their is a lot of dialogue, but it’s all pretty interesting since the writing is very good. I may not agree with the things that some of the characters say, but it’s not the fault of the writer’s. Some characters have to be the fall guy once in a while. At least we can be confident in the fact that Sonic will always be a solid character.

Overall 7/10

Van Helsing Review

van-helsing
It’s time for a vampire film review! After Twilight, I know that it can be a little hard to take vampire films seriously anymore. To my defense, I have always been against them. They just don’t make for very interesting characters. Luckily, we also get Dr. Hyde, Frankenstein’s Monster, and a vampire hunter. Adding in all of these fighters should help to make things better….I hope!

The plot revolves around the hunter known as Van Helsing. He’s notorious around many regions of the world and everyone has heard of him. He has quite the reputation after all. He finishes off a few monsters and his boss sends him to go meet Anna. He has to keep her alive to foil Dracula’s plans. Unfortunately, her brother has already been taken down so Dracula’s plan is almost complete. Will the heroes be able to put aside their differences and defeat him? It’s a longshot, but it may be possible!

Well, this is essentially how I pictured a film with Dracula as the main villain. I’m sure that Dracula may become a cool character someday, but I’m just not buying it. I really didn’t like him here and disliking the main villain can definitely hurt in the long run. Before we really discuss the film, let’s look at the cast involved.

Van Helsing is our lead and he’s basically the Jonah Hex of the group. He’s the confident professional who always gets his man and he doesn’t back down from a fight. That’s pretty noble is it not? Well, I’d argue that he’s all talk. His first fight scene against Mr. Hyde is supposed to show us just how hardcore he is. It only serves to prove the opposite as Van Helsing continues to brag despite being outmatched. He should have been destroyed several times during the fight and he only makes it out thanks to Hyde’s overconfidence.

After that, he gets beaten up on by Dracula’s two henchwomen before getting knocked around by Dracula himself. Van Helsing may not be human, but he may as well be for all the good that it does him. He’s just completely outmatched and that makes it tough for him to pose a threat to anyone. His personality is really generic in the end and there’s nothing to separate him from the other main leads of a hollywood film.

Anna is certainly not the next Black Widow. She takes pride in her overall ability, but it’s simply not enough in this film. Perhaps she could give the average human a run for their money, but she definitely wasn’t prepared for Dracula and his cronies. Due to her family history, you would expect her to have a little more experience. Unfortunately for for her, Anna gets thrown around for the entire film. Van Helsing even takes her out with his handy dandy sleeping gas. Anna continues to talk tough until the very end, but it’s very hard to take seriously.

How can anyone really take a fighter seriously when they talk tough and get defeated the next moment? I believe that it’s supposed to be inspirational to see the hero mocking the villains even while being kicked around, but I can’t say that it’s very good character development. Anna essentially serves as a parody to the tough female lead that we are used to seeing nowadays. She never really had an edge in any of her fights and it definitely wasn’t a fun showing for her. Perhaps things will turn around if this film got a sequel..too bad it won’t get one at this rate. At least she beats most of the other characters in the film…it just isn’t saying much.

Dracula is the big bad. He’s the head honcho and the ultimate evil in the film! His design is a little off putting since Dracula’s hairstyle is usually a little more subdued. Nontheless, it’s always good to have a powerful villain. Unfortunately, Dracula loves to squander his power as he holds it all back until it’s too late. He spends a lot of time talking to his minions and showing us why he’s such a terrible villain. It’s impossible to root for him while he’s so preoccupied in doing things that don’t really help his plan. His minions are constantly distracting him.

Dracula is also supposed to be immensely powerful, but we don’t really see a lot of this. His two guards seem to be a lot stronger than him. They could move at super speed! Dracula didn’t really show a lot of that, but he does have a good amount of regeneration at the ready. If it could have worked more towards the ending, things would have gotten pretty interesting. This is one of those times where power isn’t enough. Dracula is powerful, but he’s still not a great villain. He simply doesn’t have what it takes and that’s the way that I see it. Dracula’s brides were no better. They were mostly there to be really dramatic and help Dracula in his inevitable downfall. They didn’t have much of a role as characters.

Carl is Van Helsing’s assistant and he’s here to keep things light. It’s sad when characters are really just in a story for comic relief. Carl should at least try to be helpful and get some big moments. Technically, fans could argue that he had a crucial role at the end, but I can’t say that I buy it. They were really generic moments meant to make us like Carl a little more. No! Carl is the type of sidekick that I just can’t root for. Give him a few years to learn how to fight and improve his tech…then we’ll talk. As it stands, Carl was definitely expendable.

Frankenstein’s Monster disappears for most of the film, but he finally comes back towards the end. He’s played off pretty accurately from the book. He’s a misunderstood hero and everyone wants to destroy him as per usual. It’s definitely not fun to be a monster. His design was definitely hard to look at and while he could fight..he was pretty slow. Making him so traditional may not have been a great move. At least he helped to add to the monster count, but he was mostly unnecessary.

Igor is one of the more minor villains in the film. He defected to the side of the villains so that he could fulfill his evil ambitions….or not. I wish that it had been for such a deep reason. Regardless, Igor just isn’t a good villain. He’s very weak and he doesn’t stand a chance against any real character. He likes to hit people when they’re down, but he’s no match for a real opponent. Igor typically isn’t a likable character in the films and this one is no exception.

Velkan is a supporting character at best. He does get a decent number of scenes though and he may be stronger than we thought. There’s a plot twist that keeps him relevant for a while. Needless to say, he lacked strength of character and I can’t say that he was very impressive at the beginning of the film. Everyone looked bad though, but the overall plan was terrible. His reaction times weren’t great either and it’s a lose-lose situation. If only he had been stronger!

It should be noted that some scenes will stretch your limits for disbelief. The “plot hax” in this film isn’t concealed very well. Anna is thrown through a window and she bangs a lot of wood beams and the wall as she went crashing down. It was a pretty big blast that a human likely wouldn’t survive. Likewise, Dracula’s brides kept slapping her around while throwing Van Helsing into walls. Both of them should have been out of commission considering how powerful they were.

The biggest moment where you may have to facepalm is the final fight between Dracula and a powerful creature. By all accounts, Dracula should have crushed his opponent. The film didn’t show us anything to suggest otherwise so I don’t see why it was such a close fight. In fact, Dracula is on the defensive the entire time and he seems very worried. He should at least try to act tough on the outside since that’s what all of the heroes do anyway. This film just made the mistake of making the villains too powerful. When that happens, the heroes always have to win in really fake ways like what we saw here.

The fight scenes ranged from pretty good to decent. The final fight with Dracula is pretty fun to watch since it’s essentially a monster bout. It was also good to see Dracula’s brides take on the village. Their super speed feats were pretty impressive and they should have destroyed everyone without any real effort. The plot wouldn’t allow it, but that’s how powerful they were. Other battles were less interesting like Van Helsing versus Hyde. It was way too one sided and the fight was pretty boring.

The soundtrack was mostly absent from the film. Luckily, there is still a really good theme that plays during the ending and at one point near the beginning. It’s very operatic and that’s the kind of theme that can make a scene become a lot cooler. It would have been cool if it had played more, but it’s enough to grant the soundtrack a passing score.

Finally, the film did have some unnecessary romance. It’s squeezed in at the last second for the heroes so you can tell that they just wanted to throw it in. Dracula and his brides also have some wince worthy scenes that are pretty sad. Sure, it could be worse, but this certainly didn’t help the film win any points.

Overall, This film lived up to my hopes for a Dracula film. I’ll never like Vampires at this rate and there will likely only be a few exceptions by the end. (Strauss is epic) There was a moment where some animal violence concerned me, but the animal lived, which was great. Still sad to see it get hit, but at least it managed to tank the blast. The film mostly suffered from the fact that it dragged on for too long and it wasn’t terribly interesting. Cutting out Dracula and Frankenstein’s monster would have helped it a lot. Or, make Dracula a compelling character as he punches people out instead of biting them. That could have been a nice twist. This film felt like I Frankenstein, but the normalized version that can be more acceptable to the crowds. Unfortunately, the crowds didn’t include me this time. If you like Vampire movies, then you should like this one. Otherwise, I’d advise you to steer clear of it. Watch I Frankenstein if you want a film with lots of magical creatures going at it. Perhaps I was a little harsh on the film since it could have made more mistakes, but it definitely made enough of them. A cooler cast with better action scenes could have potentially bumped this up to a 6 if handled right. Maybe next time.

Overall 4/10

Battle for the Planet of the Apes Review

00000433
It’s the final installment in the Planet of the Apes series. It should really be City of the Apes instead of Planet, but that’s just how it goes. If you’ve seen my reviews for the other titles, then you’ll know that I’ve been less than pleased with the series so far. The first film was the only one that I gave a decent score. (Depending on your definition of decent) Luckily, the series ends on a relatively high note as this one definitely defeats the second, third, and fourth films. I dare say that it can even defeat the first film. Making it an uphill battle for future Ape films to defeat this one. Why was I so impressed with this film? (Compared to the others anyway) Well, this film may have been a little on the boring side for a while, but it also corrected most of the problems that I had with the series.

The plot begins in the far future. An ole Ape is telling his audience about an ape named Caesar and how he had a good adventure. We go back to the past and Caesar now rules over all. The humans had another one of their wars and everyone in sight died. The few humans who lived through it were brought to the Apes to work as slaves. Caesar likes how things have turned out and he even has a kid named Cornelius. Unfortunately, the gorillas are starting to rebel and their newfound leader is Aldo. He believes that humans should be destroyed instead of enslaved and he seems to be pretty dangerous. Caesar doesn’t really consider him to be a threat, which is either brave…or overconfident. It’s a little ambiguous. MacDonald advises Caesar to check out the recordings of his parents and they wander into an abandoned city. Turns out that some mutants (Humans who were affected by the radiation) live there and now it’s time for the war to begin anew. The mutants will launch a final counter offensive to destroy the apes once and for all. Which side will prevail!?

Caesar is back to being our lead in this film although he’s pretty distant at times. He’s technically the main character, but you almost wouldn’t know it from the way he acts. He’s grown old and some of the members are beginning to realize this. The humans essentially work as his slaves right now although he likes to think of it as a friendship in the making. Once the two sides understand each other…there will be harmony. It’s a pretty intriguing strategy, but it’s one that would likely never work. Caesar just isn’t likable by the end because he’s a little too oblivious to everything that’s happening. He never even suspects who attacked his kid and he’s pretty isolated in his little hut. He doesn’t even hear the loud sounds of war when the attack first begins and he refuses to go out because he’s with Cornelius. He’s definitely not the general that you would expect. He still does have a solid glare that he shares with the others once in a while, but it’s just not enough.

MacDonald is in this film, but it’s not the same MacDonald from the last film. This one is the latter’s brother, but he retains the same personality. He wants Caesar to give the humans more freedom, but he plays along with the system for the moment. He has big plans and they all come to the surface at the end. It’s a risky gamble and it only barely pays off. He was all right I suppose, but there’s not much to say about him. He was just there.

General Aldo is one of the main villains in this film. He wants all of the humans to be destroyed and he has several followers. Their goals are ambitious and not even Caesar can stop them. Aldo is openly rebellious and the others seem to fear him. His misplaced pride in his methods keeps him from being a likable character. Whether human or ape, both species have some bad apples. His fight against Caesar was very brief and it definitely didn’t make him look like a powerful warrior. I guess he was all talk after all.

Governor Kolp is The main villain of the film. He is the leader of the small pocket of human resistance and he definitely won’t allow the apes to keep their city. He wants his men to destroy everything so that the Apes can be their slaves once more. This guy is obviously not a sympathetic villain and he’s also pretty weak. He’s the type of guy who ends up going on a long monologue and panics at everything. He’s completely unreasonable and war is the only thing on his mind. Maybe he would be a little more bearable if he would actually fight….but he can’t. He’s a pretty forgettable villain in the grand scheme of things.

So, as I mentioned earlier, this film was a definite improvement over the last one. General Aldo and Governor Kolp are mean villains, but we don’t have to be reminded of this constantly through shocks and other such scenes as in the last film. These guys just come out swinging and they’re not all that subtle about it. The climatic fight between Caesar and Aldo is pretty serious business and while it’s short, it easily beats the last few climaxes. This was a fight that you could get behind and the stakes were real. It was very cheesy and unintentionally funny, which made it more enjoyable than the overly long revolt climax that we got last time.

Of course, that still couldn’t stop the film from being pretty boring. You never really care about what’s going to happen. After all, it’s a story about how awesome Caesar is so there are only so many ways that the film could go from there. Starting out the film as a story is never a good idea. Luckily, the film is decently short so it doesn’t have a whole lot of time to drag on. It goes through the motions and as the viewers, we just play along.

Another negative for the film would be the previously segment. It’s pretty long and utterly unnecessary. If you forgot the plot for one of the most basic franchises out there, then it’s time to go and order some Doritos loaded. We get to see most of the scenes that we’ve tried to hard to forget. From the apes leaving their suitcase where anyone could find it to the final fight scene of the last film. This flashback took up quite a few minutes and we just didn’t need it.

The setting for the film plays out like the Walking Dead. It’s a sandy area without any real kind of life. The civilization is pretty primitive and most of the inhabitants are still finding their place in the world. Enslaving the humans essentially restarted the cycle, which felt a little bit like backtracking as well.

Once again, I’ve also got to criticize the big plan of the Apes. Having everyone lie down in the middle of the road to wait for the enemies to come is a pretty terrible strategy. They could have been stepped on or shot. The odds of such a plan succeeding are pretty low. This doesn’t help to show how much smarter Apes are than humans either. They got off lucky that time, but what about the next time the humans strike? They better have their weapons ready.

Overall, This Apes film was more enjoyable than the others. It essentially did away with most of my complaints. It didn’t develop into a very solid film either, but being boring was really its only big problem. It’s like watching a LOTR film, but at least it only lasts for a little over an hour and a half. Nothing really gets accomplished in the film. The only big event in the film is the human’s attack upon them. The rest is just the Apes talking and everyone being upset about their current predicament. Yes, I definitely wouldn’t recommend this film and you’re better off watching some old Naruto re runs. There is a happy ending though so maybe the cycle can finally stop…maybe. We’ll see if the Burton remake or the latest remake will be able to get a more positive score. It’s hard to picture…but it could happen. After all, this film gave us a ray of hope.

Overall 4/10

Sonic Universe Volume 1 The Shadow Saga Review

su_vol_1-0
It’s finally time for another Sonic review! Sonic Universe has been pretty fun so far. I dare say that the Sonic Saga Series still has the edge, but this spinoff is a great way for the side characters to shine. As you can see from the title, Shadow is the main character! That’s pretty great since he’s easily one of the greatest Sonic characters out there! This collection contains 4 stories.

The first comic deals with Shadow’s battle against Metal Sonic. He has followed him to another dimension and Shadow’s mission is to get the Chaos Emerald and report back to base. Unfortunately, Metal Sonic doesn’t want to come in quietly so Shadow’s in for a fight! Luckily, Blaze and Marine happen to be passing by and they join the fray. Will their combined might be enough to stop Metal Sonic or will the flaming fighter turn against Shadow!?

Shadow’s next mission sees him team up with Sonic and Rouge to prevent a missile from being fired. There’s not much to say about this comic’s main plot since it’s pretty straight forward. What makes it more interesting is that we also get some flashbacks to the Adventure 2 Battle days where Sonic and Shadow fought to the bitter end. As expected, Shadow had the edge in the flashback. Still, stopping this missile is going to take every bit of their strength!

This next adventure is one that I’m a little more familiar with. Scans of the Shadow vs Omega fight could be found everywhere back in the day. It’s fun to finally get to see the comic in action. G.U.N. orders Shadow to find Gamma and recruit him to the cause. Unfortunately, Eggman has also sent out Omega to finish Gamma off for good. Shadow’s in a race against time and this new robot might prove to be more than he can handle! Shadow’s ultimate fight begins here!

Finally, the collection ends with another mission for Shadow. He is to go to the special zone to get another Chaos Emerald. Unfortunately for the Ultimate Life Form, Feist now rules the land. He has unlimited power at his disposal and he refuses to hand over the emerald unless the heroes play along with his games. Luckily, Shadow is not alone and his teammates, Rouge and Omega, arrive to help out. Can the three of them overcome this cosmic panda?

Shadow gets a lot of screentime, but that could also be dangerous for the writers. He is really cool as the dark rival to Sonic, but as a main character, they would need to make sure that he doesn’t become too cheerful and heroic. Luckily, this portrayal of him was a lot better than the ones that we’ve been seeing recently. He’s still in a pretty sad mood throughout the collection because he keeps failing his missions and letting allies be destroyed. It’s decently understandable though so it could definitely be worse.

Aside from that, this is the Shadow that we grew up with. He’s always ready for combat and he’s acknowledged as the Ultimate Life Form. We get to see him go up against Metal Sonic, Sonic, Omega, and more. He definitely looked a little weak in the first comic, which was a little dicey, but he looked better as the issues went on. He could and should have been a lot stronger, but I just have to assume that they’ll continue to work on this. After all…he actually couldn’t defeat Omega? I’ll admit that the scene did not make any sense, but they had to force the plot through somehow. Shadow doesn’t make as many wisecracks as Sonic and he’s definitely more serious, but Shadow is a very good main character. He can hold his own comic much more than any of the other Sonic characters. (Aside from Sonic)

Rouge is a part of Shadow’s team the entire time, but she only gets her screentime in the second and fourth comics. She’s a pretty solid fighter, but she doesn’t have a whole lot to do here since the enemies are either cosmic or unliving. She does give her assistance to the hedgehogs against the missile and it comes in handy. She’s a pretty good character in these issues and she likes to take a lot of shots at Shadow. It’s too easy to pass up I suppose. She also had a team up with Sonic in the flashback, which was an interesting interpretation of the Adventure 2 Battle storyline.

Sonic’s role in this collection is very small. He only appears for one of the issues, but he looks pretty cool. He ends up saving Shadow and he talks big right from the start. In the flashback to Adventure 2 Battle, Sonic was pretty reasonable and called off the fight until they could save Rouge. In the present, he saved Shadow from making another heroic sacrifice for the team. Any way you slice it, Sonic’s a pretty cool character. He’s great as a main character and he also does well as an assist.

Omega is a bit of a mixed bag. He definitely looks better than he did in Treasure Team Tango, but I’m still not a huge fan. He talks tough and he has a bunch of explosives, but he’s really just another robot. He does undergo a personality shift during the issues due to a big event that happened to him. He makes for a strong ally to have at your side, but I dare say that Gamma was a little cooler in this collection. Omega will need to prove himself and show the world that he has what it takes. He’s supposedly on Shadow’s level in terms of power…we shall see. At least he loves to fight! (Always a good sign)

Gamma is pretty cool in this volume. I can’t say that I was ever a huge fan of the guy, but you can’t doubt his power. He’s a good robot at heart and it was nice to see him defect from Eggman’s organization in Sonic DX. He made the hero call and it’s pretty rare for one of Eggman’s robots to do this. His storyline is actually pretty tragic in the collection and it definitely gets Shadow down for a while. Gamma’s portrayal in this collection was rock solid and I can safely say that I gained a little respect for him. I would have gained more, but I didn’t like how he basically gave up in the end. You should always keep on fighting to the last breath no matter what the obstacle is. I would have liked to have seen him join shadow’s crew.

Metal Sonic doesn’t get a huge role in this collection and I have to say that he wasn’t very likable. He’s basically just following Eggman’s orders and he doesn’t have any free will of his own. Shadow tries to reason with him, but Metal Sonic just won’t hear it. The collection has a nice index of all previous Metal Sonic versions in the back, which was fun to see. Technically, this one is typically my favorite Metal Sonic since he’s the one that I grew up with. I hope that he sees the error of following Eggman soon so that he can try to crush the world on his own. He made quick work out of Shadow so we know that he definitely has the power to do this. I hope we see him again soon.

Blaze’s abilities are definitely fun to watch. There aren’t many elemental fighters in the Sonic multiverse. That being said, she’s a little out of her league against Metal Sonic. She was nice enough to give Shadow the Chaos Emerald though and she’s definitely a reasonable person. I’d say that she’s another solid supporting character. Marine is also there, but she really gets no respect from the heroes. Shadow is pretty mean to her the whole time and Blaze can’t even defend her. Marine is all heart and she’s just enthusiastic, but she appears to be misunderstood at the moment. She definitely got their hopes up since she was talking so big. It never pays to boast…

Feist may be one of the stronger Sonic villains out there, but I can’t really take him all that seriously. It could be that he looks like a Panda, but he’s also just very generic as an opponent. He likes to mess with the heroes and I guess I can see why. That being said, he’s just not interesting. Cosmic abilities aren’t fun to look at unless they throw in some magic or energy. Feist will need to have an actual fight for me to recognize him as an intense villain.

Well, this was definitely another fun batch of Sonic comics. They were all very good issues and it’s why this collection managed to nab the elusive 8. Giving Shadow the lead role was a wise move on Archie’s part as he needed some more screentime. The collection also has a lot more action than normal with each issue providing us with some exciting moments. This is easily the best Sonic Universe yet and it’ll be tough to top. That being said, I know that a recent arc in the series saw Shadow become the main character again…so anything’s possible.

The Sonic Universe series is all about mini arcs so there aren’t any subplots that are left unexplored. The stories all tie up together through Shadow’s subplot and how he eventually learns to trust the others and remember that he’s a part of the team. The plot may not be very deep, but that’s never been a problem for Archie. Just seeing all of the fan favorite characters get together to brawl and have some friendly banter is great. The comics are very similar to the Mega Man ones and that makes sense since they share some staff. (A crossover also happened recently)

The art is pretty solid as expected. Everything is pretty streamlined and the fight scenes are easy on the eyes. This is probably the first time that we’ve gotten a fight scene as intense as the Metal Sonic vs Shadow battle. At least, power wise anyway. Gamma vs Omega is also pretty interesting and Shadow gets a nice piece of the action. The art holds up pretty well for all of these scenes. The cover art makes it look like Adventure 2 Battle, which is a great tough. The artist definitely remembers the greatest Sonic game out there!

Overall, this was a great Sonic Universe collection! The action was fun in each of the comics and the art was dynamite. Just about all of the characters were likable and I thoroughly enjoyed the homages to Adventure 2 Battle. That’s definitely how you get the fans interested in the plot. It’s cool to note that this is the first Sonic Universe collection so it is definitely a memorable pack. Starting off with Shadow adventures is the way to go. I highly recommend this comic to all Sonic fans and to anyone who wants a fun comic. It’s not very complex and anyone can get into it. You can expect another Sonic review in the neat future.

Overall 8/10

Balls of Fury (Wii) Review

Balls-of-Fury (1)
Anyone remember the Balls of Fury film? I haven’t seen it yet, but I bought the original video game based off of the film for the DS a while back. Eventually, I ran across it in the 5 dollar bin section and I realized something….I had to buy it again! You can never have too much ping pong and while I may have been a little more impressed with the DS version, this one isn’t as bad as I initially thought.

The plot is basically from the film so I don’t really need to recap it all that much. Basically, the main character’s family member is murdered over a hardcore game of Ping Pong so the hero enters the fray. He gets trained by the best and he enters the ultimate tournament to avenge his family. Ping Pong is all he ever knew and it’s going to have to be enough to win the final battle!

I do give the game props for the dialogue boxes in the story. I know that the film didn’t take itself seriously either, but the game takes it to the next level. It makes sure that everyone looks terrible and you can’t help, but crack a smile when viewing the “cutscenes.” It actually makes me tempted to see the film, but some things are more fun in video game format anyway.

The actual story mode is fairly short and it’s around 8 battles give or take 2-3. I completed it in around an hour or two so you don’t want to rely on that for replay value. Although, just having a story mode is pretty cool for a sports game. There’s also an Arcade Mode and a Tournament Mode. You essentially just fight other Ping Pong players like in Story Mode. It’s basically the same thing except for the fact that there are no cutscenes and you can play as a different character.

The gameplay is the intriguing part. There is no moving involved. Now, this Is a Ping Pong match so I suppose that there is only so much room to run anyway. That being said, I was definitely a little surprised. The Wii Remote is the required remote for this game and it’s pretty basic. Swing your arm to the left for a left hit, up for a lob, down for a smash, etc. The controls are very simple and you can master them in a few seconds. Each character has a special ability as well. You can use it on your serve or on a generic hit. They are very useful…for the computer since you get no warning. When you use it, it’s really a matter of luck on whether it will go through or not. It’s still a good feature to include in the game though and the traditional super attack that I use is a fire blast. It’s very effective.

Each game goes up to 11 points with a few exceptions. The games can definitely take a while as there is a lot of back and forth, but the time is definitely doable. Some matches just require you to end up leading a match by at least 3 points, which tends to be a lot quicker. I’m sure that you can probably choose which settings to play with in multiplayer mode.

Multiplayer mode is really what saves the game from getting a slightly negative to barely standing rating. If this was like Casper’s sport game for the Wii, then it would have been a little dicey. Multiplayer is essential for this kind of game and I’m glad to see it included. Battling a computer over and over again can definitely get repetitive after a while. This game simply wasn’t made for that. It works for titles like Street Fighter, Mario Kart, and Smash Bros, but Balls of Fury really needs that multiplayer element.

I would say that the multiplayer part of it contributes to the replay value. Otherwise, the only replay value in the game would be the trophies angle. There are 10 of them in all and I only bothered to earn one of them. (For beating the game) Others are earned by completing tasks like completing Arcade Mode with everyone or without losing a point. The latter sounds difficult, but most of the others definitely sound achievable. I just have too many other games to play at the moment so I wasn’t really tempted to do any of that. It does help the replay factor though. So, if you are on your own, then this game is not going to last very long. With companions, this game can really stay enjoyable for quite some time.

There’s not much to say about the soundtrack in this title either. The main theme is pretty catchy and I really remember it from the DS version. You won’t get tired of it and that’s a good thing since you’ll be hearing it constantly. The taunts are pretty imaginative, but each character only gets 1 or 2 taunts so spamming them can get a little tough on the ears. The whole place shakes when you taunt though so it can be strategically used to win. (Note that it has no effect on the computer)

The graphics are….pretty bad if we’re keeping it real. The heads look photoshopped to the bodies and we’re looking at PS1 level for the animations. Now, that could be an insult to some Playstation 1 games, but it had to be said. Of course, graphics are really unimportant in a sports game so this shouldn’t deter you all that much. If you’re looking for a 1080P 60FPS game…then you’ve come to the wrong place and you’ll want to leave right away.

Overall, This definitely isn’t a bad game. The humorous story mode mixed in with the fun gameplay keeps it positive. The game doesn’t have a lot of replay value though and the graphics are downright bad. At 1.89$ this was definitely a purchase that I am proud of, but I can’t imagine buying it for 30 or 50 dollars. I recommend giving it a shot and you may be pleasantly surprised at the outcome. Make sure that you give the game two chances. The Wii Sensor can be a little dicey and that’s why I had a pretty negative first impression of the game. It worked perfectly on this last run and it makes all the difference for this kind of game. The controls definitely hurt the game and it could have scored a 7 if it had some real controllers, but this was simply the extent of its abilities. It looks like the 5 dollar bin batch of games was definitely worth it and I’ll be sure to check it again in the future. Keep an eye out for this title when you’re at your local Gamestop and be ready for some hard hitting table tennis as long as you have a companion to play with. If you’re by your lonesome, then picking it up is still a decent idea, but you may as well buy Grand Slam Tennis for the PS3.

Overall 6/10