It’s time for one of the lowest budget, glitchiest games that I’ve ever played. Flip started out as a reasonably fun game, but as the worlds went on it got worse and worse until it was finally sitting at the bottom of the pile. I’ve been working on this game off and on for years and I was finally able to conquer it. It’s a journey that isn’t for the faint of heart and I certainly wouldn’t call it an enjoyable game by any stretch of the imagination. This is one game that should stay forgotten.
The game follows a magician named Flip. He gets into some mischief and is involved with the 7 World Pieces being stolen. His former friend turns evil with power and now we have to find them all before the other kid destroys the world. Flip’s not a very nice guy though and will do whatever it takes to win on the way there. Don’t bother begging for mercy because Flip won’t offer it. He’s after one thing and one thing only…the Universal Scepter. Once he has that, Flip will be the king of the world.
The gameplay tries to be like a 3D Mario, but with a gimmick. Uh oh…here come the gimmicks. Why do games always feel like they need a cheesy gimmick? In particular, why do all Wii games have motion controlled gimmicks? I don’t understand anymore. The gimmick is that you can shift gravity in 4 directions which lets you walk on the walls or the ceiling. It has potential and can be interesting, but Gravity Rush exists. It completely invalidates this game because the whole gimmick was handled so much better. It’s a shame, but the games aren’t even in the same league.
Flip also gains a new ability in each world. By the end of the game, you’ll have Thunder, Water, Fire, Ice, Metal, The Book, and another ability that I’m probably forgetting. You’ll rarely use some of those abilities, but others like Water are always useful. Ground Pound is underrated as it’ll help you get through all of the obstacles. It’s your best option in about 90% of the tasks that you’ll be faced with. For most of the levels, you just have to get to the end, wherever that is, and find the Chapter Stone. Each level is extremely long and has around a dozen rooms which all function as mazes. Suffice it to say, you’ll be here for a very long while.
Lets talk about why this game was bad. First of all, the level designs are terrible. When you walk into a room and have absolutely no idea what you’re supposed to do, that’s a problem. The game also lets you go back through the door you came from for no reason. It’s never helpful as there is never a point in the game when you have to backtrack and the worst part is that you’ll typically have to clear the trial again. For example, I was in one of the last rooms in the final chapter when I fell through an old door. (Gravity shenanigans) and it took me to the start. I now had to clear about 6 mazes again to get through. One of those I initially cleared through a glitch so it took a while to figure out. You should never have to redo what must have been 30-40 minutes of work just because you took the wrong door.
There is also an infamous cave level that is pitch black. The point of it is that you use your fire abilities to light the way, but they barely give you any light at all. You’ll still be stumbling through the dark the whole time and as always, the old doors are around so if you go through them by mistake, you have to find the 3 switches again. This is the level that had me stumped for months and after a while I was too triggered to even watch the Youtube video on how to escape. I had to conquer the game so I grabbed a few bottles of Water and a lot of big dinners and months later…I did it. It wasn’t fun though, it was simply a challenge and that level alone doomed the game to a negative score.
The boss battles are also tough to figure out at times. You don’t know when they are actually taking damage and it’s just a lot of testing until you find the right strategy. None of the bosses were designed very well. The final boss is the only one that at least came with a cool character and stage design. Still, it wasn’t a fun boss either as he kept spinning the stage and glitching through it so you’d have to die and come back again. The good news is that jumping off of a stage doesn’t count as a death, it only counts when you lose to an attack. That’s nice since the game would be that much tougher without such a feature.
The audio is also pretty iffy here. Sound effects rarely ever occur except for a very long end cutscene. Most of them just have music and sometimes even the music will cut out. There isn’t much variety either as the game maybe has 5 different tracks that it plays. The standard one keeps on ringing for quite a while. I don’t know how long it took to beat the game, but I’d wager that it’s around 20 hours or more. It’s a long game so I can’t even say that I’ll breeze through it. Nothing’s worse than a long game that is boring and not fun to play. It’s a bad combo.
It almost goes without saying, btu the graphics are very bad as well. Flip’s always wincing or using recycled footage for his celebration. His level “celebration” is that he clenches his fists, closes his eyes, and looks at the ground. Then the screen starts spinning around him while he remains as still as a statue. He does this for every chapter, which gets old fast. The glitches make things even worse on the graphics and overall, the less said on this the better.
I feel like the game wasn’t even trying with the plot either. You’ll have characters talk to you and stuff, but it all feels like empty fluff. Nobody is actually doing anything and after a short while you’ll forget what they’ve said. It’s just a very empty game and one that probably isn’t even worth the 2 dollars that I got it for. There’s nothing driving you to this game at all and I don’t know what the developers were thinking.
Overall, Flip’s Twisted World is a bad game. There is replay value technically as you can go collect all of the maps and silver coins, but I can’t picture anyone actually wanting to do that. It just wouldn’t be fun and it would simply be a grind just so you can say you completed the game 100%. While it may have tried to be a big 3D adventure like Mario or the others, Flip failed miserably. Even without the glitches, the levels just weren’t thought out very well. They feel like they were slapped together with no heart or thought put into them. I can safely say that I consider this to be the worst game that I have ever played. While I probably wouldn’t give it a 0 overall, I can’t imagine what a 0 star game would be like. Rather, I can imagine what it would be like, but I can’t imagine myself ever playing one like that. While a 2 may seem generous for good ole Flip, at least it was a game. It still had platforming, levels and the like. I think giving it a 0 would be harsh, but we all know where it stands.