Golden Axe II Review


It’s time to follow up the original Golden Axe with the sequel. This one is very similar to the first game to the point where you could almost think of it as unlocking some new levels. They did fix the magic system though which I appreciate. The A.I. is a bit easier as well so it’s easy to always trick them into pitfalls. I highly recommend doing that to save yourself some time. It’s not like there is an EXP system anyway right?

The game starts off with the villain returning to conquer the land once again. You must now put an end to these evil ambitions! Yeah it’s an extremely basic story all the way through. Not much is going on here at all in terms of the plot so you’re really just thrown into the gameplay once again. The game feels shorter than the first and you should have it completed in under an hour. I think part of that is due to the difficulty not being as high so I didn’t need to rewind quite as much.

The basic attack combo does more damage than the first game which I appreciate. The jumping attack does a little less but that balances out fairly well. Your hitboxes also seem a bit bigger so you can actually approach the enemy more often without having to worry about getting hit with some kind of a counter attack. I definitely enjoyed being able to be a little more active here. Additionally the magic system fixes the main issue I had with the first game.

In the first title, you could store up to 6 magic crests so that you can cast spells but you were always forced to use the all up in one shot. Your magic would be more powerful when using all 6 of course but sometimes you just wanted to use one or two. Well, in this game you can hold down the action button to determine how many magic orbs you want to use at once. You don’t have to actually fire everything off in one shot unless you really want to and I can’t stress enough what a massive quality of life upgrade this is.

In terms of graphics and soundtrack, it’s very similar to the first game. It sounds and looks fairly good/decent so I have no complaints here. The themes may not stand out a whole lot but they work well enough within the context of what’s going on. It’s high budget enough to assist the gameplay but also not quite impressive enough to amplify it either. So it’s sort of in that happy middle ground.

I mentioned this in the intro, but if you see any area where you can fall, absolutely make sure to bring the enemies over there. It saves you a lot of health from having to beat them. Basically the trick is to exploit the fact that the A.I. mirror your movements. So just go a little to the left or right of the pitfall and walk down. Keep going and they will keep repeating the action until they fall over. It wasn’t so easy in the first game so I wonder why that switched. Granted, there aren’t many areas where you can fall so it is still a decently rare occurrence.

All of the different bosses tend to be very unique so the game did a good job of not copying them. Most of the bosses tend to be a bit easier than the minions since you only have to deal with one opponent. The exception to this is the final boss though who is incredibly difficult to defeat. That’s because he constantly summons new minions to attack you. He brings out up to 3 at a time and while they are weak, this is the kind of game where sheer numbers are hard to deal with. No matter how careful you are, a lucky hit will get through and deal a lot of damage.

You already have to approach the boss carefully as it is so this also messes with the timing. Then there’s the time factor because if you leave him alone for too long, the boss hits you with an unavoidable, unblockable magic attack. So you have to hit him before he gets that off, meaning you have to stay really close to him. This boss took me quite a while to defeat due to that. Get ready for a lot of rewinding or if not, a ton of game overs at this point. This is the kind of game where you have to start from scratch if you get a game over and let me tell you…that’s not very fun. Particularly when you lose at the end because in the back of your mind you know it could happen again at which point you will lose all of your progress.

Overall, Golden Axe II is pretty much just the first game all over again but the gameplay did have some improvements that I appreciated. The short length becomes more noticeable in this iteration though so that’s something to keep in mind. You will absolutely be blasting through this game at record pace. So it’s a fun title but definitely keep that part It keeps this one from going any further but it’s still worth a playthrough if you have the Switch Online.

Overall 6/10

Golden Axe Review


Golden Axe is one of those retro games that just about everyone has heard of and for good reason too. It’s a very classic beat em up that got several sequels and the gameplay is very smooth. It’s also got a bit of a story to it so there is more of a budget than some of the other titles. The difficulty level is super high but what else is new right? At this point that’s really just par for the course.

The gameplay is fairly straight forward here. You can swing your sword, hit opponents at close quarters, and you can throw them. I found the most effective attack was to jump and swing your sword. This is because most enemies can’t reach you in the air which is already a super big advantage and then another good bonus is that it knocks the opponent over. So if you were getting trapped in the corner or something like that then this will give you a whole lot of space. Trust me, it’s a really good way to reset your positioning.

The only downside is that the attack isn’t particularly strong so you will have to use it a lot. Still beats getting hit constantly while trying to use the normal attacks though right? I would say to never use the standard hits unless it’s a one to one because almost inevitably the opponent will land a counter attack on you somehow. For some reason your hits just don’t really have much of a stun effect on them so the opponent is able to squeeze in a hit sometimes. Let me tell you, your health bar goes down really quick so those hits tend to add up before you know it.

That’s the part of the game that I would definitely like to have tightened up a bit. The beat em up style works better with large hit boxes where I can really be sure that my attacks are landing. You need at least some hit stun on the opponents and that’s really not much of a thing here. It makes it so you have to go with some cheesy strategies like the jumping hit that I mentioned. I really don’t think that’s the intended way to always launch an attack but it worked the best so why wouldn’t I use it right?

The graphics here are really good and I would say that’s one of the more impressive parts of the game. The colors really stand out and the stages are well designed. The soundtrack is also good with a lot of energy and life built into it. They didn’t hold back on the technical elements. As for the game’s length, I’d say it’s around an hour or so. The difficulty should definitely add on a few hours to that though as you will not be beating most of these levels on your first shot.

Maybe if you find the best place to use the bombs that will help. I never really figured out how to be more efficient with those. I sort of just used them as I got more because otherwise I’d be filled up a few times and the extra bombs would go to waste. Only unfortunate thing is you use them all up at once, I couldn’t figure out how to make it so I would only use 1-2. There has to be a way to do that though.

That’s about it for my gameplay tips here. It’s fairly straight forward so it’s really just about executing the attacks with perfect timing as opposed to learning anything fancy. You can always try to wait for the opponent to lunge at you. That way you step out of the way and then launch a counter attack. That’s actually a pretty effective way to handle things but not all enemies will do that. You can also cause an enemy to fall off the stage. Some minions like skeletons will literally just walk off the map if you bait them, while others require a quick jumping hit to take them over the edge. Either way it’s not super hard to do and it is really efficient since you are skipping a fight so I would say to keep that in mind. I feel like most beat em ups don’t really do that so it’s a nice little touch there.

The toughest enemies in the game are definitely the knights with a shield. I’m still not sure what the best way to deal with them is. Their blades are so long that they can hit you while you are jumping and they don’t let you get up close to hit them. I mostly just kept moving up and down to try and hit them as soon as they appeared in front of me but that’s hardly foolproof and I definitely took a lot of hard hits in the process.

Overall, Golden Axe is a pretty good game. It may not be the longest one out there and I had a few suggestions to improve the gameplay but on the whole I think it did pretty well for itself. I’m certainly ready to go and check out that sequel. It’s yet another game that would work really well in a modern setting. I can picture this becoming a 3D beat em up like Dynasty Warriors on the PS5 and just enjoying the process of taking all of the opponents down a few pegs. That would be a lot of fun. In the meantime if you have the Switch Online I would definitely recommend checking this one out.

Overall 7/10