Stats time!
Play Time 1h 2m
Stats time!
Play Time 1h 2m

Mystery Tower is one of those games that’s really unique so I have to give it a lot of credit there. That said, I don’t think it’s a game that would remain fun for too long. I played a decent amount of levels and the puzzles can be fun but after a point you’re just ready for the next thing. On one hand it’s impressive that they made a whole game where you basically just use one button but on the other hand that means the gameplay will inevitably be rather limited. There’s only so much you can do with that after all so eventually you just have to press on.
Basically what happens is in each level you have to get to a door which lead you into the next level. To do that you have to arrange blocks just right. You can spin and move them, also you can cause large domino effects by moving the bottom block from a tower. If they fall into an abyss then that’s game over. Additionally you die if any enemy comes into contact with you. So that’s simple enough right? Just move around and eventually you will have the right block in place.
Of course this wouldn’t be a full game if it was that easy right? So it’s a lot harder than it sounds. To give you an example, you’ll have a door high in the air and have to stack the boxes up just fight. You can only jump up one level at a time so if you lift the box from the wrong side then you won’t be able to jump up because each box has an awkward lant where only one side is jumpable. Then there is another issue on top of that, if you make the wrong choice then you’re done for the level. You can end up being soft locked out and will need to rewind or just let an enemy bump into you.
You also can’t afford to try too much trial and error because the amount of times you can lift something in one level is limited. If you try to exceed that limit then you end up losing a life. Now you’re seeing where the difficulty lies eh? I had to restart the levels over and over again in order to get as far as I did and even then I was unable to make it even halfway through the game. It would definitely take a lot of time and serious dedication to actually make it all the way. I’d say that would be something to really consider at some point but only once I was really done with every game and every post game. So effectively never to be honest.
The graphics aren’t bad. They look pretty decent for a NES title. Nothing spectacular or anything but they work well enough with what you’ve got here. It’s always clear what is going on in the game so you’re not confused. The soundtrack is definitely a lot more bland and not particularly memorable but it’s fine. So on the technical aspects the game is certainly acceptable, I really didn’t have any problems there.
One thing the game is lacking is a real story. That’s the kind of thing that can easily enhance any title. Throw in some kind of story here with a few text cutscenes every few levels and it would give me a massive incentive to actually go ahead and play through all the levels. Don’t underestimate how effective a good story mode is to taking a game to the next level. Yes that would have been excellent!
Overall, Magical Tower is an interesting game to give a spin for a little while. If you have the Nintendo Switch Online then there is definitely no reason not to play it. That said, I just don’t see it ending up as one of the all time big titles. It really couldn’t keep my attention for more than an hour. I can respect the puzzles here because nothing is hidden. They’re all just brain teasers that you have to figure out but beyond that there isn’t anything extra to the game. The puzzles are literally the only feature around and so that’s just not going to do it. Maybe if they ever make a big budget remake of this it could be a little better.
Overall 5/10