Play Time 19h 39m
Key Items 10/15
Total Hearts 12
Normal Items 10/16
Play Time 19h 39m
Key Items 10/15
Total Hearts 12
Normal Items 10/16
Legend of Zelda is a series where the main games tend to be terrific but some of the older ones don’t work as well. It’s a little bit like Metroid to that extent where I didn’t care for the first couple much but then they got better. This game plays out like a very old school LoZ title where you are really left to your own devices. It ends up making for a game that is pretty annoying to play.
So someone has decided to mess with the 4 seasons. The global climate is out of whack now and nobody really knows what to do. Fortunately Link is on the case. He will have to use the staff of seasons in order to put the world right again. It’s the only way to bring peace and prosperity back into the land. We don’t know exactly who the villain is, but he will certainly regret getting in Link’s way.
The main gameplay style here is that of an overhead adventure. You travel across the world as you look for different essences as well as the 4 seasons themselves. You can use various weapons in the hub world like your sword, boomerang, and other weapons. Talking to civilians will help you get past obstacles that can’t be overcome by brawn alone. There are also portions of the game that simulate the Mario experience as the game turns into a side scroller. It’s always pretty fun to go through those segments as a change of pace.
I played this game as a virtual console port on the 3DS. I can say right now that I can’t imagine playing this game without the access points. I use those quite a lot. Without them there are obstacles that will take you back to the beginning of a dungeon. If you make a wrong step you may find yourself in a room that you can’t back out of and you have to take the long way around. The game has many anti quality of life features that stack up.
On the plus side, I do like the graphics. They’ve aged well and this is a colorful style that just really works well. It’s why a lot of people like sprites since they transition into the future really easily. The soundtrack’s also pretty decent. It’s all catchy and works well for the various dungeons. So on a technical level this game was on the money.
The actual gameplay is pretty smooth as well. You never feel like the weapon is hitting too late or you miss something that you’re aiming for. The core gameplay is solid so I don’t expect you will really come across any issues. So this pretty much wraps up the good parts of the game. They are considerable of course but the negatives do outweigh them this time.
First off, there’s not much of a story. It’s not the kind of thing that will lower a score but when bosses show up without any dialogue or cutscene, you know something is up. Yeah there is still a story overall but it’s fairly barebones. I will give the game credit for having a cliffhanger ending though. It flat out tells you to go and buy Oracle of Ages as the game ends. There is a caveat to that though.
It looks like you have to buy both games to effectively link them and unlock the true ending. If you just buy one then you will really be playing through almost the same story. So…this seems like a really crafty way to get people to buy both titles. I also wonder how that would work through virtual console. I’m guessing I wouldn’t be able to transfer save states like that and if so that would be awful. I don’t know for sure though so just keep that in mind if you want to see the true ending.
No, the real issue with the game is the puzzles. LoZ loves its puzzles but the problem is that the series is often not as good at it as the real puzzle titles like Professor Layton. Half the time you are given no clue as to what to do next or have to use your weapon in a new way that was unexplained. I spent 20 minutes blasting one enemy with elemental attacks only to find out that it wasn’t actually causing damage. (Why have the boss glow as if you landed a hit when the hit didn’t work?)
Between dungeons you often have to do tasks in the hub world but there is no way to know what you are supposed to do. Additionally the hub world is huge so running back and forth is incredibly time consuming. The game took a lot longer than I expected it would in order to conquer it and this was why. I spent hours just spinning my wheels when I could have been at the next dungeon already.
I never cared much for that aspect because if I got a game then I want to be playing it. I want to feel the gameplay and just go all in but this really slows things down. I ended up needing a guide for many parts and I don’t see how I would have ever guessed what to do in some of these cases. There are some places you can teleport to in order to save time but not nearly enough of them. You still have to walk large parts of the world map on your own which is not ideal.
At the heart of it, the game just isn’t very fun to play for this reason. Sure, some of the dialogue can be fun, you can enjoy the boss battles but anytime you’re having too much fun the game slams you down with a dead zone where you have to figure out where to go next. It leaves you in a tough spot but not a fun one as you’re running through areas you’ve already been to a million times already.
At least because of that the length is considerable. If you get this game for the going rate of $10-$15 bucks then this is really not a bad deal. There’s also the replay value of getting the true ending but if you do need two copies in order to get to it then that may not be applicable in the virtual console version anyway. Definitely do your research before buying the game.
Overall, The overhead Link games aren’t really my style and this one was no exception. If it focused on more combat and less wandering around then I think it would have fared a lot better. Link games always have solid combat after all and that would have aged really well. So if you’re in the mood for a Legend of Zelda game, I’d recommend checking out Skyward Sword, Ocarina of Time, or Breath of the Wild instead. At the end of the day this one just wasn’t fun and is best left to history.
No stats this time!
It’s time to go further back in time to the NES. Now that I’ve played through all of the non story based SNES games it’s time to do the same for the NES. I’ve got over 30 titles to work on for this console so I imagine this will take some time to wrap up. What better way to start than with Soccer since I played Super Soccer pretty recently? I actually preferred this one to the super version. It may be less intricate but sometimes less is more. I felt like this version was just a lot more fun. It was very entertaining and that’s what counts.
The only real mode here is playing Soccer of course although you can play it single player or multiplayer. The goal is to kick the ball into the other team’s net of course. You can run, pass, and kick the ball. That’s it so the rest is up to your skills. Try to run in front of the opponent and you’ll be able to steal their shot. I played on the various difficulties and wrecked the opponent twice on 1, but lost on the higher levels. The game can be quite challenging but it’s very fast paced which I like. You can keep on running up and down the field until you manage to score.
One tactic that worked to me was shooting the ball at the opponent even when I was way too far. This allowed me to run in and get the ball again where I now had a better shot. The opponents usually wouldn’t try for the ball once I had shot it which I found interesting. That may be an exploit or something, I’m not sure but it was effective. On higher difficulties it was less useful since the computers would steal the ball as soon as I obtained it anyway. They were quite relentless and it was just hard to keep up with them at all. It’s almost like they had super speed although I don’t think the computer was cheating or anything. They just had the controls totally mastered.
The graphics aren’t very good or anything, but this is a very old game. All of the sprites have minimal details on them but you can always tell what is happening on screen which is the important part. The backgrounds for the stage is interesting but I would have liked more of a variety. I only saw one stage but maybe there is a way to switch it somewhere. There really isn’t much of a soundtrack so don’t count on that. This isn’t that kind of game.
Overall, Soccer is a fun game. If I had to explain why I preferred it to the sequel, I’d say it’s because I felt like I was more in control here. The fundamental gameplay here was on point and I took quite a lot of shots until I got the goals in. It’s all about try, try again until you make it. You can keep running in front of the ball when the goalie throws it out so effectively you can take unlimited shots. It was pretty satisfying to launch this but it is tricky to get the timing just right. I can see myself having a good amount of fun here and if you like Soccer then I definitely recommend giving it a spin. You may be surprised at how good such an old game can be.
It’s time to look at another classic Nintendo game from the good ole days. This one really got outshined by Mario Kart when it came out, but you can see some potential here. Ultimately there just isn’t a whole lot of content here and it feels like the kind of title you would play for a weekend. I’m a little surprised that Nintendo never revived this series, but I suppose they can’t revive everything right? The important thing is that you can now play this game for free with the Nintendo Switch Online selection which is certainly very convenient.
The main mode to play here is the traditional campaign. Each cup has 4-5 races and the goal is naturally to claim first place. The controls are very straight forward. You accelerate and brake as you try to get to the finish line. While there aren’t quite as many items as in Mario Kart you’ve still got enough to really get the upper hand here. An interesting part of the visuals is that your car actually seems to be alive. Don’t let this unnerve you while you’re trying to win. You don’t really need any tips on winning here since the levels aren’t all that complicated. Just keep your eye on the road and the rest will follow suit.
That being said, the game’s not completely polished. Unlike Mario Kart it can be a little hard to stay in full control of your vehicle. Sometimes you’ll hit the grass even when you think you shouldn’t have. It just isn’t quite in the same league as F Zero or Mario Kart. Still, you’ll gradually get the hang of it. After all even if the gameplay doesn’t seem quite right, it’s not like it changes so after a few levels you just auto-adjust.
I completed all of the standard cups here but after doing so you do have the option to play them all again on a higher difficulty. In terms of length beating the main cups will take you around an hour so if you beat them all on all difficulties I suppose you’ll be here for about 3. You can factor in a little extra time for when you take a loss though. It would be difficult not to lose at all in this game. I didn’t always get first myself, but as long as you have the highest point total at the end of the cup it still counts as your win. That’s the best part about a cup having multiple stages in it. There’s a little less pressure to play lights out the entire time.
In terms of graphics the game is okay. It’s going for a very quirky vibe which ages well, but you’ll still notice that there isn’t a lot of detail in the game. It’s enough to still be passable and you won’t be crashing, but it’s not all that pleasant compared to other titles. Stunt Race is treading a fine line here. Unfortunately the soundtrack isn’t enough to help it all that much either because it simply isn’t that memorable. I’m glad Nintendo tried out a lot of different racing titles, but at the end of the day you can see why this one never got all that big.
My only question after finishing the game is why they called it Stunt Race. It’s not like that other PS3 game I played where the whole point of the races was to get a lot of style points. The Mario Kart mobile game was more about that so it would have actually made more sense in that context. Maybe it’s the type of cars that are being used or something like that. It doesn’t ultimately matter much, but I was a little curious about it.
Overall, Stunt Race FX is a fun game. The only problem is that it just won’t last you all that long. You’ll play it for about an hour and then you’ll be ready to call it quits. It’s just really not made for long batches and that would be a problem if you had to buy it. Since the game is free it’s still worth checking out. I would definitely be up for an HD remake someday but of course they would need to add in a lot of cool features to make it worth my while. Maybe throw in a story mode of some sort and a few extra levels. Then you’ve got the makings of a fun game on your hands.
It’s time to look at a fairly legendary RPG from back in the day. While Final Fantasy and Dragon Quest tend to have most of the popularity right now, Golden Sun used to be pretty big back in its day. It’s only got 3 games, but the series still got quite a lot of fans. I’ve had this game on the back burner for an extremely long time so it’s good to finally be able to jump in and experience the story in all its glory. It reminds me why I love the RPG genre. Fighting games will ultimately still reclaim the top spot, but RPGs are always fun to play with. It’s partially because the idea of grinding your stats up is always a good one and the games last long enough for you to really enjoy the characters.
So in this world there exists a few select people who are called Adepts. They are able to harness elemental powers like fire and water to increase their strength or to be used as projectiles. Some already had these abilities while others are triggered once a meteor storm occurs. There is a group of enemies who want to light all 4 of the lighthouses. Isaac and the other heroes don’t exactly know why they want to do this, but they can’t allow the villains to do as they please. They decide to stop them, but along the journey they end up finding out that there is more to their plan than meets the eye. Is stopping them from lighting the lighthouses really the best move?
The game is fairly long and it took me around 22 hours to beat it. This is partially due to how big the map is, but also how difficult the enemies get. Golden Sun’s no joke and the difficulty really spikes towards the second half of the game. Suddenly the enemies are able to take you out in a few hits and that’s just the minions. The bosses basically one turn KO you so you need to level up a lot if you want to beat them. I got everyone up to Level 30 and that made the battle pretty manageable. I think if you want it to be a little calmer getting up to level 32 would probably be a good bet. Also, a big part of the game revolves around the Djinn so you are going to want to grab those guys.
There are 28 of them in the game and they are like power sources that allow you to summon. There are 4 types and 7 per type. The strongest summon of each type is worth 4 orbs so you can summon 4, 4 level summons in one match and then 4 level 3s. I only got 25/28 of the Djinn, but I can guarantee that without them I would not have been able to beat the final boss. Initially I didn’t go after them and even avoided obtaining them unless they were directly in my way. I figured that they weren’t all that important, but they are crucial. Aside from the summoning just owning the Djinn increases all of your stats as if you got multiple level ups. So once you have 25 you’re way stronger than if you didn’t have them. For example one of my characters went from having 200HP to over 500 with them equipped. I can’t stress enough just how useful these guys are.
Golden Sun is definitely an RPG with a pretty intricate gameplay system. The turn based combat is pretty much the same as always, but then you’ve got the element system. This also ties into the Djinn. Depending on which ones you’ve got equipped and your element ratio, your attacks per character will be different as well. Likewise they will also change depending on if you have your Djinn set or on standby. There’s a whole lot to consider as a result and it does make you have to re-think how you want them arranged on the board for each fight. You’ll want to think over every fight very carefully. Even by the end of the game I can’t say that I really understand the system perfectly. It’s also hard to tell which attacks are best to use since the type advantage system isn’t always obvious. By the end of the game using a normal attack is typically better than using almost any of the magical abilities which is pretty interesting.
The game definitely holds up quite well with the visuals. There’s a lot of nice backgrounds here and the game even gets a nice 3D effect during the credits. The attacks are all a lot of fun to look at and in general everything is pretty bright. Then the game also has a dynamite soundtrack. There are a lot of great themes to listen to here that range from being fairly heroic to setting up a moody atmosphere. It’s all exactly what you want to see here. Golden Sun just holds up well in every area. There is almost nothing to dislike about the game.
While the story may not be quite as exciting as some other RPGs, I did like it overall. You can tell that there’s more to this story than your usual heroes vs villains story. The villains definitely have their own reasons for doing things and don’t seem to be inherently evil. Of course there are many villains who believe they are the hero, but since the heroes don’t know what will happen if the lighthouses are activated, it’s possible that it is the right thing to do. Of course, it would be easy to tell the heroes this, but none of the villains ever feel like talking. The heroes also get lucky quite often as the villains could have easily won on a number of occasions. They just prefer to split up rather than fight as a team.
Isaac doesn’t really have a personality in this game as he is just the player. Garet is a good ally who basically acts as the leader of the team even if he is a bit impulsive. Mia’s a solid medic who joins on later. We don’t get a whole lot of time to develop her personality but she seems nice. Then you’ve got the young mage who seems really nice even if lacking in experience. The childhood friends are all suspect though with how they don’t tell the heroes much. They basically miss the entire game as they just get a few scenes after being kidnapped, but they seem to be taking it in stride. It seems like the villains ultimately start to convert everyone.
The game ends with quite a lot of loose ends for the sequel. While there are probably one or two that you could finish through side quests, there are definitely some that can’t be. There’s a scene after the credits for example which shows that the adventure isn’t quite over yet. It makes sense since there’s a big villain who doesn’t show up in the climax. Also, in general it just doesn’t feel like a conclusive ending because there are more lighthouses left and more villains so the heroes can’t rest easy now. As I already own the sequel you can bet that I’ll be jumping on that one pretty soon.
If there’s anything that’s a bit iffy here, it’s that the game isn’t always clear on where to go next. It actually has a map with town labels on it so that’s a big upgrade from something like Final Fantasy VII, but at the same time there are usually multiple routes to choose so you end up wasting a lot of time looking for the right one. The good news is that it gives you more time to level up though. Once you’ve gotten strong enough then you can also just flee the battles, but it takes quite a while to get to that level. Another thing I do like is that if you die you are taken back to the temple, but don’t lose any data. It costs money to revive your teammates, but that’s a fair price. A lot of little things like that help the game overall because it takes away the irritating nature of a game over. Dying and being forced to restart the area is very fair if you ask me.
Overall, Golden Sun is definitely an excellent RPG and deserves to be known as one of the greats. It’s aged really well and made for a very fun 20+ hour experience. I look forward to seeing how the sequel goes since it should feel pretty similar. I’m also ready for Isaac to talk since that would be awesome, but even if he doesn’t I’m sure the story is going to be really good. If you haven’t played this game yet then I highly recommend changing that. It’s just a great all around title with no real weaknesses. You’ll be engaged from start to finish even if you might end up with a slight headache from how complex the gameplay mechanics are. The important thing is that you’ll feel a sense of pride and accomplishment because this is definitely one of the tougher RPG titles out there.
It’s time to look at a retro Football game that I got to play courtesy of Nintendo’s Switch online catalog. It’s definitely a pretty good bargain I must admit. You just can’t go wrong with something like this. The game is effectively free and so it’s a nice blast to the past. It’s a pretty fun game and reminds me of Backyard Football although the controls aren’t quite as precise. It’s naturally no Madden, but it’ll give you some reasonable entertainment for a little while.
Naturally you are playing Football so I would expect you to know the rules to really enjoy the experience. It’s like a sped up version of the game as most plays tend to go for big yards. Running the ball is pretty self explanatory as you run wherever you see an opening. There is no acceleration button here so it’s all about knowing when to make your move. Passing can be a little more difficult at first as it’s the most different from Madden. Your icon will be over one player initially. If he isn’t open then you quickly cycle through other options with the A button. You have to go in order though so if receiver 1 is open and you’re already on 2, then you’ll have to cycle through 3 before going back to 1. As such you’ll probably be sacked by then.
The defense is also relentless here. They don’t drop any picks so if you throw a ball and your guy isn’t open, it will 100% be intercepted. The computers don’t make mistakes and that’s something that you will be learning right away. The difficulty is refreshing but at the same time if really makes you not feel like passing. 90% of the time I’d just recommend running the ball or choosing a pass play and running it in anyway. Making the field goal kicks is pretty easy so as long as you’re in range then you’ll do fine.
The graphics aren’t bad. I don’t think they’ve aged all that well, but you’ll know what is happening at all times which is the important thing. There isn’t much of a soundtrack either but what is there is fine. There isn’t a whole lot of replay value here as you might expect. The only mode here is to just keep playing more and more games. Without the visuals/stat tracking of the Madden titles you probably won’t bother to play too many games here. You’ll get the jist of the title before long and then it’ll be time to call it a day. Tecmo Bowl is a fun starter game and it really reminds you of he good ole Arcade Football days. It does a good job of that for sure.
Overall, Tecmo Bowl may be a simpler version of Madden, but it definitely will still take time to master the controls here. You really can’t afford to make a mistake here as this game is not forgiving in the slightest. Play your cards right and you can win, but if you don’t then you’ll probably get blown out. If you haven’t played this game yet then I recommend changing that and trying it out now. You’ll have a good time here and I wouldn’t mind a modern 2D Football game. There’s actually a lot that can be done with this style although I don’t see Madden testing out something so new like this anytime soon.
At time for a new title courtesy of MyNintendoRewards! Super Mario Kart is one of those games that is so iconic you are almost afraid to play it. After all, the game was a living legend for a while but since then we have gotten many more Mario Kart games, all of which have improved on this one’s formula. Still, it’s a game that needed to be played and I’ll bet you dollars to donuts that you will still enjoy it. The game holds up mighty well and is a good game to add to your virtual collection.
There is no plot of course and there are really two main modes for single player. They are the Grand Prix and time Trial. For multiplayer you also have races and then even battle levels which is cool. There is a reasonable amount of content her all things considered and local multiplayer always ensures that the game will retain a considerable amount of replay value.
For the grand prixs there are 4. The cups have become iconic at this point as you always see the Mushroom, Flower, Star, and Special cups kick in. While most of the newer games limit the cups to 4 races each this one goes with 5. That’s likely because each individual stage is quite short here. For that reason all races are 5 laps each as opposed to 3. A lot of the levels will seem familiar to you if you’ve played the newer Mario Kart games since they usually pay homage to them by including the levels in the games. This one definitely thought of a considerable amount of creative levels. In particular I liked the Boo stages as well as the Bowser ones. Those are definitely very atmospheric while racing.
Naturally this wouldn’t be a Mario game without having a dynamic soundtrack as well right? The level themes are all quite solid and have held up pretty well over the years. No expense was spared here. Then the graphics are also pretty bright and nice for its time. They’ve also aged well and it’s never hard to see where you’re going. At most pipes may appear to be farther than they actually are but that’s why you can’t trust the rear view mirror.
I would have to say that this is probably the most difficult Mario Kart game that I’ve played as well. Mainly this is due to the controls which are naturally a little rougher than in the newer games. I couldn’t quite understand the drifting feature all too well as my car would go too fast. Ultimately when I had to turn I would either slam on the brakes or let go of the acceleration button. There are workarounds like that but of course you will lose speed so be careful. Since you need to win the first 3 cups to unlock the last one failure is not an option! Harness the access points that the Wii U gives you and you’ll be fine.
Aside from the Grand Prixs you will probably spend most of your time in multiplayer mode just enjoying a bunch of racing games. You’ll likely want to move on to the newer ones at some point, but it’s also nice to just experience the game in its original form. There is also Time Trial mode, but there isn’t a whole lot to do there. I suppose if you really enjoy the levels a lot then that is a good way to play them and also to hone your skills.
Naturally there isn’t a whole lot of other things to say about the game. It’s a really good way to spend 4-5 dollars though. You really can’t go wrong with that price and while the MyNintendo Rewards can certainly be a little larger, they have gotten better than where they were. Since obtaining points is rather easy thanks to their apps, you are basically guaranteed a 50% off deal on any game from the list that you want. When you see a good game on the site just be prepared to snag it!
Overall, Super Mario Kart isn’t just a game, it’s a racing game! It’s a title that really changed the genre as we know it and is still regarded as one of the all time greats. While I tend to really enjoy racing games like F-Zero which have no items so it’s just you and your boost, these can be a lot of fun as well. Double Dash will always be the best Mario Kart but this one certainly keeps up the quality that you would expect from such a storied franchise. If you haven’t downloaded it yet then I recommend doing so.
Play Time: 2h 45m
It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.
It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!
The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.
There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.
I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.
That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.
As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.
Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.