TimeSplitters Review

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It’s time for a new series to join the ranks of the blog! Starting a game series always fills you with a lot of emotions because you are about to be thrown into a whole new world! Who knows what dangers lurk around the corners and which games will end up becoming instant classics. TimeSplitters is an FPS with a sci-fi theme so let’s see how this plays out.

What does FPS mean? Basically, this game is a first person shooter similar to Call of Duty. It’s not your average shooter though because it has an arcade feel to it. So, the gameplay is very quick and you’re always on the go. Tactics aren’t really going to save you from getting blown apart so my best advice is to just run at the villains. Simply fire before they can fire back as you dash towards the goal. There are 9 levels in Story Mode and each one can be beaten between 30 seconds to 4 minutes. According to the play time, I took a little over an hour to beat it.

“So what happened DReager1…did you hold back?” Well, that’s the logical assumption to make since the game should have only taken me around 36 minutes to beat considering my epicness. The big twist is that I’m not very good at FPS games. Don’t get the wrong idea! I could still take just about anyone out in this kind of game, but I simply can’t deal with the sniper gun. That’s the level that I tried around 40 times before finally completing it. Over 40 times!! Even if the levels are short, that’s certainly going to keep the clock running and I eventually just muscled my way through. It was tough, but no level can hold me at bay for long. There is technically a plot, but it’s only in the booklet or on the cover. The actual game doesn’t really have one so I won’t really address it here.

Once you are done with the story mode levels, you unlock Challenge Mode. I believe that there are around 18 challenges so that should buy you some more time and we can’t forget about Arcade Mode! The game also goes up to 4 players, which is pretty good since multiplayer is a must in any FPS. People don’t spends thousands of hours playing Call of Duty and Halo for the story mode…they play it for the huge online battles! Likewise, you’re bound to have a lot of fun in multiplayer playing this game since competing is always fun.

The soundtrack is decently good for this game from what you can hear. Amidst all of the shooting, you’ll likely only remember the main menu theme. It’s pretty good, but I would have liked to see some other themes as well. Of course, when you beat a level in under a minute…you may not be giving it enough time to really get going.

The graphics are pretty decent for this game. The character models don’t look too blurry or anything like that and you can clearly see where to go next. Considering that lighting is typically a problem on my TV, it was impressive to be able to see everything. The level designs are a lot of fun and my favorite level is easily the mansion. Surprisingly, the future levels tended to be the least imaginative. Maybe I just didn’t like playing as the robot, but it wasn’t quite as exhilarating as being in that huge mansion.

First Person Shooters have been one of my least favorite genres. I used to really not like them and part of the reason is that you really can’t focus on the scenery in those. You’re always looking at the screen through the barrel of your gun and it can be tricky. I’ve grown more accustomed to them over the years though, but my skills are still a little behind since I rarely play them. I enjoy the game’s fast pace since it helps it feel a little more like your typical third person game. If you are just entering the FPS world, this may not be a bad place to start!

Overall, This is a pretty fun game. You’ll definitely enjoy it if you like the FPS genre and there are a ton of characters to use. It may not matter so much to some fans since you can’t really see the character during the game, but a lot of them have some pretty intriguing titles. “PeakABoo Jones” comes to mind. The only reason why you would want to think before you purchase this game is the duration. 1 hour for story mode isn’t a whole lot of time and considering that Challenge Mode is double (2 hours) the time and Arcade Mode is likely another hour, you’re not looking at a very long game. Still, the going price for it is very low and you must count the multiplayer replay value as well. Simply put, you’ll enjoy this game more if you have someone to play it with. I would still recommend it if you are by yourself too of course, but then you’ll want to make sure that you don’t mind short games. (I usually get thrilled to see a short game since I have so many on the back burner.) I can safely say that the sequel is naturally on my list now since it can only improve and it’s on the greatest console of all time….the GAMECUBE! It’s supposed to seriously give you the chills so I look forward to that. As far as creepiness goes, the zombies/TimeSplitters in this game were pretty intense. I hope that there is more of a plot in the sequel since it should help to make the story mode a little more interesting. We do need to raise the stakes right? Maybe you’ll keep this review in mind for the next rainy day so that you can have this game at the ready. It’ll be like watching a quick scary movie to pass the time by.

Overall 7/10

Bujingai The Forsaken City Stats and Records

My stats in the game.

Overall Beginner
Gameplay Rank C
Play Time 3h 50m
Orbs Collected 3956
Continues 8
Completion Count 1

Stage Stats

Stage 1 Intermediate
Consecutive Hits 62
Action Points 418
Damage from Enemies 204
Completion Time 9m 41s
Orbs 87

Stage 2 Intermediate
Consecutive Hits 61
Action Points 582
Damage from Enemies 1453
Completion Time 24m 32s
Orbs 457

Stage 3 Intermediate
Consecutive Hits 66
Action Points 838
Damage from Enemies 1640
Completion Time 10m 23s
Orbs 230

Stage 4 Beginner
Consecutive Hits 50
Action Points 1097
Damage from Enemies 1996
Completion Time 12m 54s
Orbs 173

Stage 5 Beginner
Consecutive Hits 52
Action Points 3135
Damage from Enemies 9333
Completion Time 42m 53s
Orbs 584

Stage 6 Intermediate
Consecutive Hits 166
Action Points 608
Damage from Enemies 1247
Completion Time 10m 31s
Orbs 22

Stage 7 Beginner
Consecutive Hits 73
Action Points 3429
Damage from Enemies 7692
Completion Time 45m 38s
Orbs 1103

Stage 8 Intermediate
Consecutive Hits 19
Action Points 473
Damage from Enemies 202
Completion Time 1m 52s
Orbs 0

Bujingai The Forsaken City Review

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The PS2 has had several hidden gems over the past few years including Eve of Extinction and Oni. This was my next blind purchase as the description on Amazon was pretty intense and it looked like a must buy. I believe that the game is a little short, which can hurt the experience, but the levels that we do get are pretty great thanks to the solid gameplay. This is definitely another all star by the PS2!

The plot is nice and simple. Lau was having fun surfing through the cosmos when he finally decided to go back to Earth. His old pal has turned to the dark side so Lau has to put him down once and for all. Luckily, his sensei is around to help as well as a sorceress by the name of Yohfa. Together, these heroes can surely defeat this one villain right? Well, the mastermind has hundreds of demons by his side so it’s a whole planet of inhabitants against Lau….time to fight!

“You have to fight!” is basically what the game is about. The levels are fairly linear and there will usually be a few locked doors barring you from continuing. To unlock the doors, you must defeat a few enemies or grab some kind of key. The platforming part of the game is decent as you can air jump, which is fun to look at. (But not practical since it’s slower than walking) Of course, the main chunk if the fighting part!

Picture Dynasty Warriors and you’ll have a grasp on the main part of the gameplay. You have two ways to attack and from those two buttons you can chain many combos. I typically went for the classic 20+ combo since it breaks through most shields, but there was one exception so watch out for that boss! Aside from your attacks, you also have magical abilities which range from fireballs to light arrows to amplifying your physical strength. I typically went for the fireballs and the physical power up, but all of the abilities are fairly useful. Once you have your magic ready, you’re ready to face off against anyone!

When you clash with a boss, your magic crystals come into play. Essentially, both of you begin to duke it out with your blades and you can continue to duel like this until one of you runs out of crystals or you can jump to the side and strike at the boss from behind. The latter method seems to be full proof against humanoids, but the first method is great as well and you just need to watch out for the times where it doesn’t work. It’s safe to say that most of the bosses are humanoid, but there are a few creatures as well. Those are a lot tougher to fight because their moves aren’t quite as predictable or easily dodged. The varied enemies help keep the bosses fun. They would have been enjoyable either way, but each of them use a different style so it gives the game a better all around feeling.

Lau is the main character of this story and it’s hard to get a read on his character. As with Link and many of the other legendary heroes, he’s not much of a talker. He is a hero and he tends to do the right thing, but he just doesn’t have a whole lot of personality. He’s also pretty cheerful at the end considering that he had to take down his ole friend..permanently. He’ll never be the next Mario or Sonic, but Lau has potential and a sequel or anime adaption could flesh out his character. After all, a character who dances his way from deep space to Earth can’t be all that bad right?

Rei is the main villain and his goals are pretty ambitious. A dark event turned him against humanity and he now leads an army of demons. His skills are definitely real since we actually get to see him slice a moon in half with a single shot. If nothing else, that’s a very serious feat. He makes for a decent villain, but his backstory takes away any threatening aura that he may have had. The dancing makes it a little hard to take him seriously as well. His red blades make for good weapons during the boss fights. Rei’s only a decent villain, but it could be worse.

Yohfa is Lau’s main partner and she helps him out on the journey by opening portrals for him. Her cutscenes are typically odd since her mouth never moves while she’s talking. It must be fun to have telepathy. She’s not a bad character, but she never really added anything to the story. She’s really just there to help out the main character.

The same could be said for Lau’s old master. He’s not really a character when you think about it as he’s just the sensei. He likely got a name, but I quickly forgot it. One cool scene that he did get was when the master speedblitzed Lau. He quickly assured our hero that he had surpassed the master, but the scene really made you question that statement.

The soundtrack is pretty fun and it fits in well with the rest of the game. The boss themes can range from really fast paced to more dramatic in tone and both of them work pretty well. The game definitely did really well in that category and I find that the beat em up type of games typically don’t tend to have great soundtracks so that was good for this title.

Graphically, the game is all right. I can’t say that there is anything spectacular about it, but they can look good at times. The big cutscenes try to have a more live action esque feeling to them while the regular ones are standard. What can be a little…interesting about the regular ones is that the characters like to dance and slash away at thin air. The final cutscene before the final boss is actually pretty fun because the characters keep on jumping and skipping instead of actually fighting. It’s an interesting effect, but I have to wonder if it was intentional or not. It’s just a little odd. Back to the big cutscenes, it worked most of the time. The scene were pretty impressive given the style and one could possibly say that it looked a little like Final Fantasy. The actual gameplay graphics may not have been excellent, but overall it can hold its own.

The overall setting of the game also helped to make the game enjoyable. The levels can have diverse designs as you fight near Lava, in Snow Mountains, and more. The main place is The Forsaken City and it’s a pretty fun place to fight in. I love fighting in city areas and I don’t believe that will ever change. It’s a whole lot of fun to fight an enemy and then jump onto a few buildings before challenging the next one.

In terms of replay value, the game is fairly low. There are 8 levels and I ended up beating the game in around 4 hours. You could beat it in a much shorter time if you don’t get lost in the maze level or spend too much time wandering around in circles. There are 40 medals to obtain throughout the game and a lot of magic spells as well. I assume that they carry on throughout your next playthrough, but there is also a stage select, which should allow you to find them all. There aren’t any multiplayer modes though and this was before the PS3 Trophy days. If you enjoy the game, it’s going to need to be for the Story Mode. It’s a brief, but epic experience!

I would say that I have one main negative with the game. It’s too bad that it’s short of course and the characters could have been more interesting, but I’m talking about the levels. Sometimes, it can be very hard to know where to go and the map is too small to really help you. The Snow level was very long since you had to keep reentering rooms until you figured out the puzzle. This was my least favorite one and it took me about an hour. So, that one level took up a quarter of my whole play time. I believe that they could have smoothed it out a little more. The 7th level had a tricky jump segment that was maybe a little overdone, but it is a good way to challenge gamers so I’ll leave that one as an ambiguous element. You could make the argument that it was a negative or a decent positive.

Overall, Bujingai is a pretty fun game. It has all of the fun beat em up traits that you would expect while adding a bit of the anime element to it. The characters were very powerful and the gameplay is very fast. The fighting system was pretty deep and the magic aided the regular combat to make it all flow together. The game is short so be aware that it will only entertain you for a few hours before you’ll have completed it. That being said, it is definitely worth it for this low price and you can experience one of the PS2’s hidden treasures. Any action fan should definitely enjoy it!

Overall 8/10

Jumper Griffin’s Story Review

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It’s games like this that really make me flex my reviewing muscles! It was a really hard decision between giving Jumper a 5 or a 6. I could certainly make some decent arguments to back either decision and I don’t believe in half stars on this site so that wasn’t an option. Let’s look at why I’m thinking about swinging the game either way and we will make a decision by the end. It’s a tough one, but at least Jumper is forcing us to think!

So, has anyone ever watched the film Jumper? I saw it a while back and it was actually quite good. A lot better than I had anticipated and it almost feels like a superhero film that wasn’t from Marvel or DC. I”m always up for some action, but you have to be careful when teleporting is involved. I don’t want this to become a review of the film so let’s get back on topic. The game’s story is….convoluted at best. Now, I don’t mind the fact that the game expects you to have watched the film, but the story should still hold up well on its own. There is a basic plot, but thanks to audio issues (Addressed later on) it can be a little overwhelming.

The main character is…..Griffin! His parents were assassinated when he was a kid and Griffin barely escaped with his life. As he grew up, Griffin learned that he could teleport from place to place and he could go anywhere that he remembered. There was nowhere on the planet that was too far for him. Then, he decided to get revenge on the group that took out his parents. Led by Roland, this group has hundreds of members and Griffin is on his own. (There are other teleporters and this is actually mentioned in the game, (Albeit so briefly that you would only know this if you knew the main character of the film and played close attention) but they aren’t helpful because they keep dying and getting Griffin in trouble. Griffin mainly needs to take out Roland and his two assistants who helped in the act. Finding them is pretty easy since the group is after Griffin. They’ll come to him…and he’ll be ready.

The gameplay for Jumper is pretty basic. You’re thrown into a 3D environment to fight that is similar to any other movie tie in game. As I always mention, it’s a tried and true formula. It’s almost guaranteed to be fun and you know what to expect. Adding in the fact that you could teleport in this game and we may have a winner….right? Well, we may be using a 3D fighting gameplay, but it can consist of a little more button mashing than usual. You teleport by using the right joystick to aim where you want to go and let go, but it is completely useless in a fight. I suppose that it’s good for running away, but your top speed is enough to escape from all minions and bosses with no exceptions.

You could play the game without teleporting and you wouldn’t really notice a difference. (Except for a handful of moments where they force you to use it) The actual hand to hand combat moments may seem impressive because you notice that Griffin is teleporting everywhere. However, it is merely an optical illusion. Teleporting is merely how how Griffin fights the opponents. It’s typically more of a hindrance than a help because you never know where he will appear next. The best way to fight is simply to keep on smashing the square and x buttons until the opponent goes down. It’s not 100% full proof, but if you begin to lose health…just fall back and regroup. I do give the game props with the level designs. They were nice and expansive without feeling as if you were playing the same level over and over again. Each of them were completely different and there was a lot of room to run.

See, your health replenishes itself very quickly in this game. When you consider the fact that Griffin is a fast runner and the arenas are huge during all boss and minion fights…you can’t lose. Sure, you may lose a few times, but you shouldn’t if you play your cards right. Never let your health dip too low and retreat at the first sign of danger. Wait a few seconds to recharge and go fight again. Rinse and repeat until you defeat all of the bosses. The bosses may have had patterns, but I didn’t notice any aside from the final boss so I just kept spamming my attacks until the went down. The final boss is actually the easiest. Hit him when he stabs the ground with his staff. Get away when he tries to attack again and then rinse and repeat. The boss is insanely easy, but it’s all about timing. So, the gameplay is one of the weaker 3D fighters and it is really just hitting two buttons together for the whole game. That being said, it was still decently fun and I ended up beating around 400 enemies before I knew it. The gameplay could have helped the game to get around a 7 if the rest of it had been as good.

The graphics are pretty weak. The character models vaguely represent the characters that you are supposed to see, but there isn’t a whole lot of detail placed into them. The graphics aren’t downright terrible, but I would say that they are sub par. The cutscenes are comic styled panels that don’t look half bad and it beats having cutscenes that are using the gameplay animation. I would have liked moving cutscenes, but it also beats the option of just using live action clips. (Which wouldn’t work anyway since this is Griffin’s Story)

The soundtrack is about as generic as you can get in a game. I walked away remembering absolutely none of the tracks in the game. I would have liked at least one good boss theme, but I suppose that it was too much to hope for this time. Maybe the developers figured that the music wouldn’t be that important or maybe others actually like the soundtrack. Only time will tell.

This is likely the first time that I’ve ever had to address the audio in a game. It’s not the first game of all time to have a problem with this, but I believe that it’s the first game that I’ve reviewed where I’ve encountered this. Nothing is wrong with the sound effects or the music, but the scale is off. During cutscenes, you can barely hear the characters speaking because of how loud the music is. (Or you can say that the voices are too long) It can take away from the scenes because you’re really straining to hear what is going on and you shouldn’t need to put in the effort. We want to hear the witty dialogue. Ah well…maybe next time.

This game also suffers from pretty bad lighting. Like with Indiana Jones, The Mummy, and other older PS2 games. Perhaps it’s just my console, but many of the older PS2 games are really dark. I can fix this by making the TV screen brighter, but it still makes noticing collectibles and such a little harder. It’s not a huge problem, but definitely worth noting.

Finally, I have to say that the game is too short. There are only 5 levels in the game and I beat it in under 5 hours. I’m sure that speed runners could beat it in around half of that time if they skipped cutscenes and ran right through it. 5 Levels is simply unacceptable for any game and 10 is the minimum that I find acceptable. There are a few collectibles scattered around for replay value, but I’m not sure how many of you would actually want to go back to find them. It is nice to include since some replay value beats none, but I can’t say that it will be high on my to do list.

Overall, Jumper is maybe slightly worse than I had imagined, but I had basically pictured this level of quality when I decided to purchase this game for my birthday. Games based on movies are rarely great, but they are typically fun. If nothing else, the gameplay was pretty fun, but it didn’t last for long. I definitely did expect more than 5 levels. So, the factors that would attribute to a 5/10 rating are the length and audio. The gameplay ultimately helps it to rise up, but a 7 is definitely out of the question. The game also had a glitch, which made me have to die on purpose to make the enemies reappear, but maybe it was a one time thing. I recommend this game if you want a nostalgic blast to the past of movie based video games. It was definitely a fun time. Just be warned that the game is very short. If you want a retro movie based game, check out the original Spider Man game for Gamecube!

Overall 6/10