Saint Seiya: Rerise of Poseidon Review


This is one of those mini series that feels random but still manages to be hype all the way. The fact that it takes place after the Hades arc is excellent as opposed to it being one of those flashback arcs. This is a chance to finally see some events right after the main series and for that reason it makes sense that Poseidon and his crew are main characters here since Seiya and the gang are not available at the moment. The series ended with 20 chapters which is a nice round number and that works well for a mini series.

The series starts with Hades waking Poseidon up from his slumber and declaring that the god will need to protect Earth for a little while. The goddess Nemesis has decided that she wants to destroy Earth and she has already started creating natural disasters around the planet. Poseidon calls in his faithful Mariners to take her down but she has a group of fighters on her side as well. This is going to be a true battle of gods but time is not on Poseidon’s side. Can he hope to keep up against Nemesis while most of his power is still being sealed by Athena?

One thing I will say about this series that isn’t really a complement is that it’s very formulaic. This feels like the classic Seiya where everybody splits up and fights their opponent. Most of the fights follow the same structure where the hero gets absolutely dominated for a while, then we see the villain’s origin story. After that, we get the hero’s origin story and they get a big power up before winning the fight. There is some variety in the other of the origin stories but that’s about it. So while it’s still hype to see the actual battles, you always tend to know what’s about to happen.

In that respect, things get more interesting once they make it to Nemesis herself. Then the series can have fun messing with the natural order of things and all of the characters begin some fresh battles. Of course by then the series is just about over so that’s the one drawback. I do think the series managed to cover a lot of ground in just 20 chapters though. The chapters tend to be fairly long and filled with action. The series managed to cover a whole lot of origins in that time while also introducing a lot of characters. That takes a good amount of skill. While the writer does have a bit of a bad habit of making a ton of characters all talk and act similar, the origins help to diffuse this a bit. At least they are all put in really different circumstances.

Sorrento was never my favorite Mariner and I feel like the flute really put him at a disadvantage. It’s just not nearly as impressive a weapon as the fighters who use their fists to put everyone into submission. Yes, Sorrento’s flute seems to work on most of the fighters but when it fails, it goes really badly for him. I give him props for deciding to fight even when his opponent was a girl because some of the other fighters were not so practical.

His opponent Musicaterpsich has a really complicated name. Her illusions were fun like with how she summoned Andromeda. Of course I would say this was another lucky break for Sorrento. A physical type of adversary would have crushed him pretty thoroughly. At least illusions are something that you are able to successfully fight with music. She was a solid fighter even if she probably won’t be remembered a whole lot.

Poseidon looks pretty good here. He’s a reasonable guy and does save his fighters more than once. He takes a more active role than Athena. For example one of the villains sends his opponents to a parallel universe where they are living a normal life. Poseidon ends up having to step in personally to save them and I thought that was a really nice touch. He wasn’t going to just let them figure it out. Then he does get his own fight by the end. It all helps him to feel more like a real character and not some figurehead. He’s still not as cool as Hades but the series helped him.

Cadmos is a real beast because he had to take on two of the Mariners at once. He’s hardly the last to do it but he was the first to go on a 2 v 1. It’s also impressive since Kanon is easily the most powerful one. I like this guy’s design and he’s a really powerful fighter. He also has a very tragic backstory like the rest of the enemies. Ultimately there weren’t many ways out for the guy and as strong as he is, I don’t think anyone thought he could ultimately take Kanon down.

Kanon is having a tough time of it throughout the series because he still blames himself for what happened in the Poseidon arc. His lust for power is confusing him and the villains make sure to try and use this against him with visions of Gemini Saga. Kanon even gets beat up by his teammates but this does lead to a full character arc and by the end they have really recognized him as a true teammate. Kanon is a lot of fun to watch and so this was pretty satisfying.

Caca is still the last impressive member of the team. This series tries to rehabilitate the character a little bit but it feels rather half hearted. This is still not the guy that you want watching your back at all. He’s just not going to fight as well and no amount of power ups can help to change that. At least he helped Kanon but that’s all I can say for him.

Krishna is a pretty strong guy who has a legendary defense. As with the rest of the Mariners he is on the back foot for a good chunk of the fight until he gets his power up. He’s definitely a fun character and while you could say that a lot of the characters are written very similarly, it doesn’t take away from him being solid. Perhaps now he could actually give Virgo Shaka a solid fight. It was nice to see his origin here as well as most of the other Mariners.

His opponent Alis was a lot of fun because in a way he was like Pegasus Seiya. This guy was the original Pegasus Knight from legend and has the stats to back it up. I did like the gimmick that the villains were the actual heroes from legends as opposed to being reincarnations or anything like that. It adds a bit of an extra spark to the fights as a whole and keeps things fresh. Alis ended up being my favorite from the big villains.

Baian gets the shaft here a bit compared to the other Mariners. He has to share his opening fight which doesn’t go very well and after that he’s around with the rest of the team for their big wins. He does still have a proper fight but doesn’t stand out as much. I guess he just didn’t have a big character arc unlike most of the others. He’s still solid but feels more like the muscle of the group despite not being the strongest.

In comparison Isaak gets some more memories of his time with Hyoga and Camus. The guy has the most rage against Kanon for his betrayal and just oozes personality in all of his scenes. This guy is pretty central to the plot and it does make him cooler as a result. I just like when you have a character who gets to really show out like this. His design is also really awesome with how they handled the eye scar. Reminds me of Cable from X-Men.

Their opponent Aeneas is also one of the most impressive fighters. Not only does he instantly defeat his two opponents to the point where Poseidon had to bail them out but throughout the fight he had the advantage here. He just kept on getting stronger and stronger until he eventually fell. Ultimately it’s hard to keep up with Saints and Mariners forever since their strength levels are infinite but this guy really put up a great fight.

Then we get the final main challenger in Pollux. This guy is easily one of the strongest fighters in the series. He was able to handle several Mariners and just kept on getting up no matter how many attacks were thrown his way. He was the son of Zeus so it makes sense that his abilities would be high. Just when you think he’s down, he gets back up again. The guy has nonstop confidence and the power to back it up. I was definitely a pretty big fan by the end.

As for Nemesis, well she is a solid villain. We get her origin story about how her best friend Iustitia ended up sympathizing with the Pegasus knight of her time and this caused a lot of chaos. Nemesis had to take a big punishment from Zeus and even then it wasn’t enough to keep their friendship. Iustitia lost everything and Nemesis vowed revenge on the saints. It took her a long while but now in the present she is finally ready. I will say that the Pegasus from the past was really cool. He was able to complete many trials that seemed absolutely impossible to get through and yet nothing would stop him. He was a really good first generation of Pegasus saint before Seiya would show up.

Nemesis does go pretty crazy by the end though. You understand why after the flashback but it’s still not a great look for her. If she had only kept her composure and actually helped her fighters then they probably would have beaten the Mariners. Of course, most main villains don’t actually help so it’s not like she is the first to ditch her fighters. That’s just how it goes most of the time so the heroes have time to get their power ups in.

The artwork is definitely really good and looks just like the original series. The fights are intense and the power ups are all very dramatic. The series can randomly get pretty violent at times like when Pollux was ripped apart. That was an absolutely crazy scene. In some ways because it’s less detailed, it doesn’t feel as bad as other modern titles but it really comes out of nowhere. Needless to say, this is the kind of series that may startle you here and there.

Overall, This was a really fun spinoff. I liked how it actually kept the story going and wasn’t some random side story that won’t matter. This one can in theory be mentioned in the future and have some ramifications. I may be getting my hopes up too high there but at least there is a chance. It also shows how fleshed out the world is where you don’t even need Seiya and pals in order for this to be a big success. If you haven’t checked it out yet, then I definitely recommend changing that. There’s basically nonstop action the whole time and these are basically DBZ characters with their crazy amounts of power.

Overall 8/10

Spy x Family Season 3 Review


Spy x Family has been going on for quite a while now. It definitely looks like this isa title that will be sticking around even if it is at the cost of a fairly slow amount of plot progression. At this point the idea is mainly to enjoy the status quo which works well enough. The main characters are good and we do get some action scenes here. The season is solid as a whole and is a good comfort watch.

There are a few mini arcs in this season but for the most part we have a lot of stand alone adventures. The season kicks off with a disgruntled construction worker deciding to claim some lives and this forces Loid to step in. It’s a fun premiere to set up all of the characters and their personalities. I also like the idea of a random threat just popping up like this so that was well done.

We get a much smaller scale story after that where Fiona and Franky have to team up. Franky is consistently one of the most annoying characters so I definitely felt bad for Fiona here. She really had to put up with his endless flirting and everything. Franky needs to just stay on mission instead of doing too much all the time. Everything works out in the end but mainly I’d give all the credit to Fiona here.

This is probably Fiona’s best season in general because she gets a big fight near the end of the season. Without her, Loid would be dead and the heroes would have suffered a big blow. She really needs to give up on Loid romantically since he is married but otherwise she has developed herself into one of the strongest fighters around. She is really dedicated to clearing the mission and certainly has a high pain tolerance. She’s easily the second best agent only losing out to Loid on his side. Yes, Handler is strong too but I don’t think she’s on the same level.

As for Franky, I don’t really think there is any hope left for him. He is really stuck in the comic relief slot at this point. He may have some big moments here and there but at the same time I don’t really see him making the jump to being one of the top characters. It’s just not happening and his segments really always need another character in order to succeed. They are only marginally better than Bond’s. Anya segments can be hit or miss but at least she has a strong supporting cast to back her up.

She gets a short about a legendary teacher showing up to cause chaos. She is well known for throwing around Tonitrus bolts in order to penalize the various students. If you remember part of the main plot here, enough of those bolts will expel you. They are the opposite of Stella Stars, where getting a certain amount of them will allow you to graduate. So that’s really something to keep in mind and be worried about. One wrong turn and that’s going to be a big problem.

The old lady ends up being decent. Yes, she definitely is super unreasonable and not someone you would want to have on the faculty but at least she will be making sure that everyone stays sharp. I trust that Becky won’t make any mistakes but the other students better watch out. As the main student in the series, Anya can be a true wild card. Sometimes she is wise beyond her years but most of the time she will be falling into every possible trap. If she didn’t have the ability to read minds then she would really be doomed.

She does get one of the mini arcs though as Anya’s school bus is hijacked by terrorists. They are trying to spring some of their comrades but the military police have a 0 tolerance policy for negotiations. These guys appear to be serious about murdering everyone so Anya has to find a way out of this. Loid and Yuri also get involved briefly but for once they can’t claim a lot of credit here. Anya ends up being the definitive factor here even if it wasn’t all intentional. This was a fun mini arc though because there was a clear sense of danger here. Anya got some solid moments and I also was glad that the police didn’t just get completely paralyzed. They were ready to handle things by the book even if it meant some casualties would happen. It’s grim but sort of the way you have to handle things lie this or it would only get worse.

Then we have Loid’s origin story which is another big event. The show makes sure to hide his true name so I assume that will become relevant at some point. I’m curious what the implications would be. No way he’s actually a Desmond but I’m guessing Loid is related to some established character that we know about. Since Loid was a child at the time, it makes his origin even darker. He had to grow up really fast in a war torn environment even when he was just a child. That’s not easy for anybody.

It’s also a real contrast from the expert agent that he is in the present. While Loid sometimes gets overwhelmed, he always solves the case in the present. Loid continues to be one of the best characters in the series although I would have to give Yuri the top spot. The two of them get an actual battle in this season which was intense. Yuri appears to be stronger physically but Loid’s skills are far superior. It’s not even close when the two of them end up having a fight. We’ll see if Yuri can adapt or if that might have been their only fight.

It happens during the final arc of the season where both sides are trying to get to a secret agent. The secrets that he holds are simply too dangerous for anybody to have a hold of them. SSS and WISE both get some hype here as they uncover moles within each other’s organizations and continue to appear to be on par with each other. Neither side is significantly more powerful than the other. It’s still a bit unclear who the real good guys are here. Both organizations seem to be a bit on the shady side. In general I tend to side more with the SSS as the local authorities in the mix but it’s definitely not an easy call.

The new secret agent, Wheeler, was also a fun character. Definitely the best villain and it would be nice to see him again. I get the feeling that this was probably it for him though. Still, he got to show off a lot of great abilities like how he kept the main characters at bay the whole time. That’s not the easiest thing to do considering how outnumbered he was.

There are a few other oneshot stories like Loid having to deal with a jealous co-worker. That one just made me feel like the villain got off way too easily though. He was actively lying and trying to get Loid arrested. If Loid had not been a super spy, he would have been in real trouble. It’s why just scaring this guy doesn’t seem like enough. I know they have to keep a low profile so that does hurt your available options but there surely must have been something that they could have done.

You may be wondering what Yor is doing throughout this season. Well, unfortunately she doesn’t have a whole lot to do here. She has a segment where she gets drunk and tries to pick a fight with Loid but it isn’t her best appearance. Her larger role is when she gets to meet Damian’s mother and even joins a club with her in it. So now Yor is deeper into the main plot even if she doesn’t realize it. I think this should lead to some pretty interesting plots. I would like for Yor to be a little more alert on what’s going n but I suppose that simply isn’t her character.

Yor is still fun but man did she get the shaft in this one. I want some action scenes for her. Both Yor and Loid should get one big action scene in every season if you ask me. So by and large those were most of the adventures. I didn’t include literally each one but there was a lot of variety here. As always the technical elements were pretty good here. The animation is solid and the soundtrack works out well too. The opening isn’t my favorite though. It’s not the kind of intro that you will be playing on repeat or anything like that.

The writing is pretty solid and the pacing is good. I would say that the show has strong fundamentals all around. It just lacks ambition so this is the kind of show you watch passively but you won’t be on the edge of your seat quite yet. The show may prove me wrong with future seasons but I expect it will stay more or less like this for a while. So then it all comes down to the character dynamics and usually they cancel out to this one being a pretty good title. Loid and Yuri segments tend to be great. Bond and Franky segments are weak. Yor and Anya segments can really go either way. There is quite a lot of balance in this kind of setup.

Right now the 2 most interesting subplots are going to revolve around the group that gave Anya and Bond powers as well as who the “good guys” are between WISE and SSS. I expect at some point the series will choose one as the lesser of two evils. In theory the shady group giving people powers will be the final boss that both sides have to unite against. It will be fun once Loid and Yor find out about Anya’s secret but I expect that won’t happen until the very end of the series. Once they find out, there is no returning to the old status quo after all. While the series does have a body count, I would say that it is fairly light toned overall. This is an easy action title you can check out at any time.

Even if we do stay with episodic adventures for a while, I would just like to have a more even distribution of missions. We should always have at least one Yor assassination case and one secret agent case for Loid per season. If you go a whole season without that happening then it feels like something went wrong. Someone is getting too much focus and messing up the balance. If we have to stop having Franky segments, well then so be it. It is worth getting more action from Yor. The whole point of the show is about this family dynamic where everyone has a secret after all so the show needs to focus on that a bit more. Beyond that, it can just continue going on as it has been since each season has resulted in a good time from start to finish.

Overall, Spy x Family continues to churn out more and more episodes. It is impressive how far it has come with 3 seasons and a movie. Not just any title could hope to pull that off. I feel like there is already enough material for a season 4. If you have enjoyed the first two seasons then you should have fun with this one. The 13 episodes go by quickly but they still did manage to get 3 story arcs in there which is pretty impressive. I’ll definitely be around for season 4 when it comes out.

Overall 7/10

Knuckles Review


It’s time to look at the Knuckles spinoff show that came out a while back. This one definitely got pretty infamous online for a bunch of reasons. After watching it, I can say that the show was pretty fun. It’s definitely very comedic with a lot of slapstick and silly moments so you definitely need to keep this in mind. It’s absolutely not a big action thriller series or anything like that. How much you enjoy the series will probably depend on what you’re looking for in this title.

The story starts with Wade losing to a little girl in bowling so Wade’s best friend fires him from the bowling team. Their friendship is effectively over now and Wade has hit rock bottom. His father ditched him at a TJ Maxx a long time ago too and Wade never really got over this. The trauma has been too much and so Wade has begun to believe the people who call him a loser. Fortunately Knuckles shows up and declares that he will help Wade win the world championship of bowling. This will help Wade get his self esteem back as well as giving him a chance to defeat his father. Will Wade be able to pull this off?

If you’re wondering why Wade showed up, he was given this mission by the elder Echidna. Knuckles had been on house arrest but this mission takes priority. It won’t be easy though because Wade really does have serious confidence issues. Technically his bowling abilities are already elite but he just needs to find a way to not choke under pressure. It’s a tougher predicament than you would expect. Also there are some villains running around who want to get Knuckles’ power. Without Sonic to bail him out, Knuckles will need Wade to step up.

So like I said, none of this is played seriously. You’ll have a serious moment sandwiched in between 10 comedic moments. How seriously you take these brief moments is really up to you since the show doesn’t seem to really be all that concerned. I would say this is the definition of an irony show. For example Knuckles will say something heartfelt, then 3 characters jump in with jokes and witty banter. Then Wade will say something heartfelt and the music swells up….only for him to throw a joke in and then everyone groans in the show.

In that way you can say that even the serious moments are a form of comedy so that just makes the show funnier. You can absolutely pick up some good messages and moments in here but they are buried several layers deep beneath the humor. Sonic has a good speech in episode 1 for example as he sits Knuckles down and gives him a good talk. I definitely did miss Sonic after that since he was gone for the rest of the show. I would have liked to have had him at least show up near the end. The show finishes pretty abruptly without any screentime and guest star appearances from the side characters.

The fight scenes aren’t bad. They aren’t played super serious either but we get a fun fight between Knuckles and Mason. Mason’s gauntlets allow him to fight on par with Knuckles in terms of physical abilities which is really pretty impressive. Now there are a lot of power level issues with the series as a whole so you will want to keep that in mind. The speed rarely ever makes any sense because somehow these guys are tagging Knuckles consistently when by all accounts he should be much faster than them. It doesn’t make sense and in a way it’s not really supposed to. All you need to know is that Knuckles has the combat speed of an average human and while his strength is pretty good, it’s nothing crazy. As long as you keep that in mind then the fights make a lot more sense all around.

While Knuckles talks a great game throughout the show, he does take his share of losses. Even by the end of the series he is soundly defeated instead of coming out on top. As strong as he is, Knuckles tends to be overconfident a lot of the time. Fortunately he has Wade there to help him out. Knuckles may not always be quick on the uptake but he’s a fun character to have around.

As for Wade, he’s essentially an Adam Sandler kind of character. He’s not very good at most things and gets pushed around a whole lot but eventually he gets up and makes everyone take notice of him. His sister constantly makes fun of him and beats the poor guy up to which Wade has no real answer. He just goes off to cry sometimes and that’s not the best way to handle that situation at all. He has delusions of grandeur and at times displays a confidence that isn’t earned but those moments tend to be fleeting.

You sort of root for Wade to at least win in bowling but even then I would put some asterisks. For example he is quick to turn on his mom just to impress his father without taking any time to think about it. He was not making the right calls there at all. It’s fine for Wade to be gullible because that’s actually rather expected to a large degree but then you can’t also have him be rude or mean in general. That’s a combination that is just not going to work.

So he’s a fun character for the messing around scenes but definitely isn’t the guy you want to have for the serious moments. As for his sister Wanda, well she makes for a fun antagonist. She really puts him through the wringer at all times. She just constantly has to make a fool out of Wade which isn’t all that hard but even goes as far as to physically attack him at times. Wade has no real answer for this and so she tends to dominate him in all of their interactions. Her personality can be a bit one note so the screentime may be a bit much after a while. This is the kind of show that is not afraid to run a joke into the ground.

Then we have Wendy who tends to be a bit oblivious. She seems nice enough but doesn’t notice when Wanda is picking on Knuckles and likes to both sides every issue. That’s not the right way to handle these kinds of issues. If anything, you could say that is definitely the wrong way to do it since that is often going to mean letting the instigator off easy. She talks tough and actually backs it up during the kitchen fight so I give her some credit there.

Now the real standout character here was Mason. He is one of the main two villains who is after Knuckles the whole time. He is super cocky and loves to make one liners/throw out insults the whole time. You want a villain like that to keep Knuckles honest. This guy is also clearly having a lot of fun with the whole situation and isn’t taking things too seriously. Another good sign if you ask me. Mason is just on a different level from the others and really did come close to beating Knuckles.

His partner Willoughby is the more serious one of the group. She’s always trying to ruin his one liners and telling him to focus. She isn’t as lethal in a fight since she uses an energy instead of gauntlets but is good at throwing the ring portals to trap her opponents. That is a huge help for any big fight because you can ring out your opponent which is what she did to Knuckles. She’s also rather ruthless like how she murdered a Gun agent near the beginning of the show.

Then we have Jack who is a bounty hunter and turns against Wade when the chips are down. He has a lot of aura to be sure but doesn’t get the most dignified finish. By the time the show is over, he has traded in a whole lot of dignity and you can tell that he won’t be getting it back. I did like his confidence though, you always want to have that at least. A part of him just figured that he would never lose to Wade in a million years and in most cases he would be right. He just let his guard down.

The final boss is a guy who doesn’t even get a name. He has a good robot that actually takes Knuckles down but that’s about all that you can say for him. The guy doesn’t have any real super powers or anything and the lack of screen time hurts him. He works as a final boss but I would have much preferred Mason just show up. There is only so much you can do with a fight against a giant robot and so naturally the climax was pretty short.

Of course for the human final boss we have Wade’s father Pete. I like how antagonistic Pete is here. He’s not some guy who feels remorseful about what he has done. No, he is someone who really wants to keep on winning at bowling no matter what. His only loyalty is to himself but he has done a good job of crafting his public persona so that everybody loves him. That takes a good amount of dedication to his craft. He is also just very skilled with how many strikes he gets in a row. This guy was definitely more of a true final boss.

While the series may be fairly standalone, it was fun to still see some slice of life Sonic adventures. We learned Knuckles’ origin through song and the show also had a large variety of popular songs. Even the classic Hero song got to appear which was definitely nice. That song will always be a true classic. So the soundtrack gets a thumbs up along with the special effects here. On a technical level, the Knuckles show absolutely succeeds.

Ultimately as long as you like comedies then you should like this one. If you don’t like comedies then it’ll be a hard pass so that should make the decision easy for you. If we ever did get a second season, well I’d definitely be checking it out. At the end of the day a show like this is easy to watch and makes for an enjoyable binge. That’s the #1 goal of any show.


Overall, Knuckles is a pretty good show. I had a lot of fun with it and you can bet that you’ll crack a smile here and there. While not all of the jokes will land, most of the ones that miss will end up being funny because of how much of a miss they were. Wade’s whole gimmick is essentially that he’s not funny so every time he tries to do something, that is what makes it humorous. He tries to get Knuckles to enjoy a lot of his songs after all and they all fall flat. In a way that takes some skill because you’d think that you would land at least a few songs. This just wasn’t Wade’s moment. Hopefully he gets a bigger role in the next Sonic movie so he can actually use his vague super powers.

Overall 7/10

Explorers Review


It’s time for a film about a few kids who decide to explore the unknown and have some wacky adventures. Generally this kind of film isn’t really my style. The kids usually aren’t the greatest main characters and you’re just waiting for the grownups to step in. Additionally this time the plot seems a little unfocused with subplots not really going anywhere. The real world plot was also a lot more interesting than space which is something that should really never happen. That’s when you know that the film made some strategic errors.

The film starts with a kid named Ben having some dreams that look like what you would see in a Tron film. All kinds of sci-fi computer chips and such. Fortunately he is good at drawing what he sees and so his super genius friend Wolfgang is able to make an invention out of this. It’s a sort of bubble that can travel across large distances. So naturally they build a spaceship during the night. Now they are ready to space but is this safe? There may even be some aliens out there.

One thing I’ll give the film credit for is not making the main 3 kids jerks or anything like that. For all intents and purposes they are good kids. Perhaps a bit too eager to grow up like with drinking beer and Ben having a huge crush but they aren’t juvenile delinquents or anything like that. They just have a ton of free time so they may as well get to inventing. The film is a good portrayal of how you can have fun doing anything when you’ve got some friends at the ready.

I will also say that the effects are pretty solid. Again, that Tron type world in the dreams looks really good. The flying around may be less impressive but all in all you can tell that some real effort went into this production. The soundtrack is also very lively. Perhaps not something that you will be jamming to but at least you can’t say that the music is invisible. I will always prefer a loud soundtrack to a movie where you don’t remember what any of the tunes were at all.

Now on the weaker parts, well like I said the characters aren’t the greatest. Ben is basically your average kid but he has a huge crush on a girl at school and basically isn’t able to talk to her at all without stuttering. The romance is really not developed well at all and doesn’t make any sense. Lori and Ben have almost no time for any interactions during the movie so the ending just feels really obligatory.

Lori is okay I suppose but of course she doesn’t really have much character either. By all accounts she’s a nice person within the school but that’s about it. Then you have Darren who seems to have grown up in a rather rough environment. He was pretty hesitant about going back home for example. This doesn’t really go anywhere though so we just have to hope that things got better for him later on. At school he was quick to defend Ben from the bullies so that was good.

From the 3 main kids he would definitely be my favorite. After that we have Wolfgang who is the genius who builds everything. He’s certainly very smart and is a good sport about things but also tends to panic a lot. He worries about every possibility and doesn’t live in the moment as much as the other two. You want him on your team to build everything but he needs to lighten up a bit.

Now the film does have a pretty interesting concept that is introduced about a shared dream world that can be accessed through an alien gizmo. While you are dreaming is when you go to this kind of Tron world. This is how the kids have the blue print for the ship and so it served as a map of sorts. Alien tech is always pretty interesting even if there aren’t a lot of explanations going around. Why is this even a thing and what causes other people to be pulled into it? The main kids all share this world after a while and eventually even Lori gets in there.

The space act is just rather boring like I mentioned before. You have a weird alien who flirts with one of the kids and everyone else starts talking using pop culture references and such. It kind of makes sense that aliens would only know humanity through TV if the signals are all that they could grab. Although at the same time I feel like it means their intelligence is pretty low. Every film still has some kind of a plot, even commercials so shouldn’t they be able to talk normally instead of just using memes and big sound bites?

I mean the aliens are clearly intelligent because they were able to invent all of this technology. It reminds me of when in a show some animals will speak perfect English and then raise a kid who speaks broken English. Like why would that even happen? It just doesn’t make sense once you actually think about it. The film thinks the aliens are absolutely hilarious though so their scenes feel like they go on for quite a long while but get repetitive real fast. The aliens also just seem like creeps so it was probably good to ditch them.

As a result of spending so much time on the alien world we had to abruptly end the plot about two rangers finding out about the UFO and one of them being particularly obsessed with it. He basically just pulls a Spiderverse “Not bad kid” as they dash off in the UFO. Pretty convenient outcome for the kids since he won’t be telling anybody about the ship or doing anything about it. That felt really abrupt and it’s a shame because we could have had a fun government angle.

Overall, This film feels like it’s a bit all over the place. I actually think it could have been a fairly decent school story although it’s not like it would have been amazing or anything like that. Instead going to space was a total mistake and this film is a reminder to me on why you want some adult main characters. The kids are not able to hold their own at all here. It’s a pretty harmless film, no big issues but it’s not really going to be holding your interest either. I’d say to watch Back to the Future instead if you want some slice of life shenanigans.

Overall 5/10

Fire Emblem: Path of Radiance Review


Fire Emblem is one of those titles that is so cool and incredible that you have a hard time believing that it is actually a Nintendo product. The games always have real storylines to them as well as high stakes. People are dying here and the gameplay is quite difficult. The game is not going to be holding your hand at all as you go through all of the maps. Yes, the game also has perma death so if any of your allies die, then they are gone for good. While the game is on the Switch Online, there is no rewind for Gamecube games so that gets tricky as well.

The main character here is Ike and he’s a part of a mercenary guild run by his father. Unfortunately his father is defeated by The Black Knight which forces Ike to take command. He must help a princess escape her fate of death by delivering her to a neighboring country but it won’t easy. The world is divided up into around 8 countries and they had been in a state of peace for a long time until one kingdom suddenly invaded Crimea. Now all of the lands are potentially going to get wrapped up in this. Ike’s standard bodyguard mission just got a whole lot more dangerous.

First off I have to say that Ike is really a great main character. He is always ready for a fight and he doesn’t bother with the usual pleasantries. He isn’t going to play the game of the rich just because he needs their help. Ike has always been a mercenary and so he is all about producing results instead of just playing nice. His troops really trust him as a result, well except for two who run off for their own solo journeys. As with most Fire Emblem games you will have the chance to recruit a bunch of characters or destroy them yourself. It’s not always an intentional choice as some can only be recruited by specific units and others will die before you get to them.

Generally I tried to recruit everyone but I did end up missing out on quite a few. The game is fairly long with 30 chapters and the character cast is huge. Even as late as chapter 25 you are gaining new units to help you out in battle. I believe the last one may even be around 27 although I wasn’t really keeping track by then. There are so many characters in the game that you will want to settle on a few to take into battle or your resources will be spread too thin.

Each level has a certain amount of characters that you can bring into the battle. Typically the limit is around 13 but this can go as high as 19. Generally I would try to keep my group between 8-10 fighters. The reason for this is two-fold. The first is that the more guys you have on the field, the harder it is to protect everybody. You have healers, warriors, archers, etc. The healers must be protected and so each one will require around 3 bodyguards to keep them totally safe. That slows your guys down from breaking into the enemy camp.

Most of these levels reward high levels of offense so if you stay back then they will begin summoning a lot of backup over and over again. That puts you in a potentially unwinnable position so you don’t want that to happen to you. Also, it’s hard to keep everyone at a high level when each character is fighting for EXP. There are no side battles or retreat options in this game meaning there is absolutely no way to grind EXP. All you have it what you get from each level which you can distribute among the team between chapters.

You can see how this would get very dicey after a while when you have nearly 30 army fighters. So trust me when I say you want to keep the army small. Additionally, it just makes every level a lot quicker since there is less loading times between every turn on all factions. Even then it can be hard to guess what the enemy will do. Strategy is 95% of the game but the other 5% is pure RNG.

I’ll explain, so the main gameplay here is an overhead turn based system. Your objective is always to either murder the enemy king, arrive at a destination, or seize a castle. You usually don’t have a timer on how long it takes to get there, you just have to complete the mission. Now where it gets tricky is each character has a different amount of movement options based on their class. You have to keep track of all of yours as well as the opponents.

Then adding onto that you are able to see how much damage your unit will deal to an opposing one and vice versa. This lets you pick who will fight and when to move each unit. Where the 5% luck comes in is that there are critical hits and misses. Either one can completely flip the tides of battle and any death will set you back in a major way. You should always try to have some leeway but that’s not going to be possible in some instances. So that’s when you just have to hope that your opponent doesn’t suddenly land a bit critical hit.

The game feels fairly generous so typically you’ll be the one landing criticals and dodging hits. Just remember that it can go the other way around as well. Between chapters it is important to visit the shop and the forge to keep your guys properly equipped. As soon as you unlock the silver weapons, you will want to put that on everybody. For that reason I didn’t spend any money until around chapter 20 and that’s when I started arming everyone properly. It really makes a huge difference.

In terms of who the best units are, I would say Titania and Marcia were my two MVPs. For most of the game I could send Titania into a 7 vs 1 fight and she would win. She is absolutely unstoppable. The only downside is it means she can be a bit of an EXP hog and so she hit her max level with around 10 chapters still to go. Still worth it if you ask me. Marcia is also super strong with incredible range. She isn’t quite as durable though so I always had to be careful with her.

Ike is naturally strong as well. He ended up being my third best fighter with the axe wielder in 4th. The beasts tend to be strong as well and you definitely want to use the guy who gives you two turns. Unfortunately the mages felt nearly useless in this one so I highly recommend keeping them on the bench. They’re just way too weak and can die in a single hit. Same for a bunch of the other fighters. I assume they get better over time but without a way to grind, it felt too risky. Fire Emblem titles always have some fighters who are stronger than others though so in this game Titania was just the right character to have around.

The main campaign should take you over 20 hours to complete so you are getting a lot of content right there. The flip side is that there isn’t a whole lot of replay value here without side modes. You could try playing through the game with different party members or some self inflicted challenges though. It’s fine though because when the main campaign is long then you don’t really mind all of that too much. A multiplayer mode would be pretty fun but odds are that you are playing this one for the big story.

Overall, This was a great game and it is definitely a top tier Fire Emblem experience! It really makes me hyped to get more Fire Emblem titles down the road. I’m really early on in my journey here so I really do need to fix that. Should I get the remake of the first game, the iconic Awakening, or the really controversial Three Houses? They’re all right up there but in the meantime I highly recommend picking this game up if you have the Switch Online. It gives you a whole lot of bang for your buck and is a really well crafted game.

Overall 8/10

Sword Art Online Progressive: Scherzo of Deep Night Review


It’s time for a quick Sword Art Online adventure. Of course that means Kirito gets to take the center stage once more so that’s always fun. I thought that going back to the classic days of Sword Art Online was a brilliant decision but it’s a shame that it takes so long for these titles to come out. I want them to adapt all the floors already! Well, in the meantime this is definitely a fun title although it is held back quite a lot by the random fanservice thrown in. The series is quite shameless when it comes to this area which is too bad.

The mini series starts with Asuna challenging Kirito but she is taken down very quickly. This discourages her quite a lot since the gap should not be quite this big. What she lacks is confidence more than skill. It’s hard to just obtain that though and Kirito is no help since he has always been able to show up in the big moments. Asuna will have to just try to keep on moving forward. Unfortunately there appears to be a weird underground group that is trying to stir up tensions between the two big armies in the Sword Art Online world. Everyone is stuck in this death game until it is cleared so who would be causing trouble like this?

Kirito and Asuna spend part of the volume trying to get to the bottom of this mystery while also just hanging out and making memories. They visit a nice cafe for drinks and even collect some treasure. At this point they have a solid amount of trust between the two of them but it isn’t absolute yet. A good example of this is when Kirito decides to head off into the caverns alone to deal with the villains instead of bringing Asuna along. Kirito says all the right things but it comes down to him not trusting her enough to be a part of that fight without slowing him down.

Sure enough, it wasn’t Asuna’s best moment as she allows herself to be disarmed which grants the villains a powerful weapon but she does make up for the blunder. Asuna also gets to fight against Argo one on one which was pretty fun. I would have expected Asuna to have done better but I suppose this was pretty early on in her career. Give it a few more months and Asuna would easily be claiming victory here.

While Asuna does panic a lot, she is definitely better than in the last volume. She blew up at Kirito way too many times in that one and just didn’t seem as mature as she should be given the circumstances. In this volume, while she panics in dangerous situations a bit, at least you can see the improvement and character growth. She is gradually gaining more confidence.

Meanwhile Kirito looks great as always. He was absolutely not going to let the villains get away with their plans and found a way to manipulate both sides into doing what he needed them to. It wasn’t a solo effort as Argo helped a lot with the information and they both had allies to help. Kirito is just the guy with enough ability to make it all work together. He is completely indispensable in that area. I’d have liked to see him take the two saboteurs down himself though. In every encounter there was some kind of extenuating circumstance that prevented a true fight.

With 3 volumes there isn’t too much time f a lot of adventure but they squeezed in a good amount of Kirito and Asuna bonding moments. Additionally the whole third volume is for the floor boss which was a good decision because that boss as really intense. I really enjoyed the theme that he got in the movie and the manga definitely makes him an imposing figure as well. So the manga’s final volume really flies by. The pacing is super fast and you can’t go wrong with nonstop action. The enemy is rather huge so there isn’t a lot of hand to hand action this time around. Think of it more as a platforming challenge as Kirito and the others have to keep jumping around and trying to dodge all of the blows.

Now like I mentioned before, the fanservice does hurt the series quite a bit here. This would be an easy 7-8 just for the fun action and all but the constant fanservice does knock it down a few pegs. It’s not as extreme as the last one but does keep this as being in the middle as a passable series rather than being a good one all the way. It’s a shame that every Sword Art Online product seems to have an asterisk next to what would otherwise be known as an incredible adventure. At least we have a video game coming up which shouldn’t run into that problem.

In some ways the series s also going to be a bit limited in what they can add in the early floors. We already know that Laughing Coffin will turn out to be the name of the organization to which the two saboteurs are a part of. I’m looking forward to the big war since that is generally off screen in the Aincrad story. That said, you can’t really add a rival to Kirito and there aren’t too many humans you can add without dramatically changing the tone of the series. So we’ll see what they do to keep the ideas fresh as we go through the series but a part of me doesn’t think we’ll ever even make it to the 10th floor so it’s probably a non issue.

The artwork is really good here, I think it has improved from the last one. The action scenes are really sharp and there is always a lot of detail here. Naturally that does backfire when you have some of the fanservice moments since less detail would be good there but this doesn’t feel like some kind of cash-in/tie-in manga. It feels like a legit adventure so I appreciate the effort there. The pacing is good and it’s definitely a reminder of how much you can get done in a 3 volume series.

I’ll also give a quick nod to Kirito and Asuna still being one of the few pairings that actually works. The shipping is done well and this is the kind of slow burn style that I like to see. The characters are taking their time and so you get to really believe in the bond between them. I enjoy the banter and they never take it too far. Their personalities are also quite different and just work together. I guess what I’m saying is that this romance really works in every possible way and I imagine that is where a lot of the appeal for the Progressive series comes from. It’s a chance to see the two of them hanging out a lot without the constant end of the world stakes from the main arcs.

Overall, I can’t fully recommend this one but it is a cool novelty to see Kirito and Asuna fight. The outcome may be obvious from the start but it doesn’t make the experience any less entertaining. Hopefully next time we can get a longer battle though as this one ends almost instantly. You’ll finish the volume wanting more Sword Art adventures which shows that this one did a good job on the intrigue at least. Stay tunes for the next manga title!

Overall 5/10

Fullmetal Alchemist: The Sacred Star of Milos Review


Fullmetal Alchemist is known as one of the greatest manga and anime titles of all time. No matter what circle you’re in, people talk about this series with a great amount of reverence. Would the movie really be able to live up to such a high reputation? Well, I thought it was a really solid one, I’d say another great addition to the franchise. Now personally, I thought there was quite a lot of action in the title but apparently that’s not the main view. It may not be a ton of punch, punch scenes but there’s always a lot going on. Mix that in with a good story and I’d say that we’re in a good place here.

The series starts with a crook escaping just like in episode one of Brotherhood. Just like with that instance, Edward and Alphonse are clowned by the villain as he escapes. They are then roped into what will be one of the more intricate political problems they have had to deal with. Surely it’s not as bad as finding out that the leader of your country is a biological monster trying to destroy the world right? So they follow a clue into a small country/land that has fallen into ruin. It has the unfortunate luck of being right in the middle of two larger countries which are always fighting each other.

All of the spillover damage constantly ravages this place and its people. They cannot escape either as neither country will allow them passage. So everything sucks down there and it comes as no surprise that this has fueled a bunch of terrorist/resistance fighters. You have one group that wants to liberate the country by picking a side and another that wants to take both of them down. Naturally the former is more realistic but how do you choose? There aren’t a lot of easy answers here and even by the end of the film you can’t say that the situation is resolved. Ed and Alphonse do their best and the film does try to have an optimistic ending but it depends how much you buy into it.

The film is fairly long which is a good thing because there is definitely a whole lot of story going on here. I will say right off the bat that they do a pretty good job of keeping things interesting. Ordinarily you don’t want to be adding a bunch of original characters and making the whole film based on them. Naruto in particular always got a lot of shots taken at it for having the classic princess of the week at every turn. Well, at least in this one the characters are very memorable and have a lot of motivations so it works.

I’ll get into the characters in a second but first I will warn you that Ed and Alphonse look pretty weak as always. That’s nothing new since they lose a ton of fights in the main series as well. For that reason I wasn’t really torn up about that. It would be one thing if they looked out of character or something but looking weak isn’t a really big deal. I was disappointed that Roy doesn’t get any on screen fights this time though. I get that he’s a bit overpowered but cmon, at least show the fire abilities off a little bit. The fact that he gets a fight and it’s off screen is even more puzzling than if he didn’t have any fights.

The animation is really smooth and looks top tier as you would expect. I definitely have no issues with the film on that front. You’ve come to expect nothing less from the series by this point though. Then we have the soundtrack which is decent. I wouldn’t say anything to write home about but it works well enough. So the technical effects are as good as needed.

Now as for the characters. First we have Melvin who is a wanted fugitive. Seems like your classic brawler type but he gets several plot twists in the film. On the surface he just wants to save his sister Julia and get her out of this war torn territory. Seems nice enough minus the violence but it’s not like he really has a whole lot of legal options here since all the governments are against him. Naturally the guy starts to go more and more off the rails as the film goes on. He is absolutely and unapologetically a villain all the way through, nothing ambiguous here.

You could say that he gets a little overconfident though. Honestly the plan wasn’t bad and he got super close to victory. Once he was in reach of the stone, he shouldn’t have been stopped so easily. Although in the original series I also thought that the Philosopher’s stone wasn’t quite as impressive as it was cracked up to be. Yes, it does allow you to do alchemy with no penalty or sacrifice but Ed can already do it without seals. As for the whole equivalent exchange part, there is always something on hand so it doesn’t feel like a big penalty.

We still do get a nice fight at the end though so that was nice. Meanwhile Julia is sort of dragged around the place with everyone wanting her on their side but I was glad that she was standing up for herself by the end. She ultimately chose to help the resistance and wasn’t going to let herself be misled in the meantime. I do feel like the heroes guilt tripped her a bit about the stone though. I get not wanting to create a stone since you need to sacrifice souls to it. 100% on board there. However, once it has already been created, I feel like you may as well use it. Try to build a better tomorrow with it instead of just breaking it. Ultimately the situation evolves to a point where she has no choice but the heroes are way too hesitant about using it.

Then we have Herschel who feels like he didn’t think things through nearly as well as the others. My main problem with him is that the guy feels a bit abrupt in his scenes by the end. He just shows up out of nowhere and while that can work in theory, I just have a hard time seeing his end game play out. Even if Ed and Al weren’t there to stop him, he doesn’t have enough allies to make a big difference. The guy just came off as super crazy and the first villain was a lot more interesting.

Overall, I had a good time with this film though. There were definitely a lot of moving pieces with how many factions were running around. You had werewolves, the armies, etc. If you are looking forward to Ed and Alphonse dominating then this film isn’t for you, but otherwise I would say this is a strong all around title. It’s the kind of film that is pretty accessible even if you’re not familiar with the series because of how detailed the world building here is. You could even use it as a pilot and then watch the main series with how similar the start and setup is to the first episode.

Overall 8/10

The Tower of Druaga Review


This is easily one of the worst NES titles that I’ve played. I’m afraid it just hasn’t held up at all. Any game where you have a missable item that makes completing the title almost impossible is definitely going to be a thumbs down from me. It’s a super obscure gameplay decision but this isn’t the first time that I’ve run into this. So that’s already a bad thing against this title. The gameplay actually had some potential too so that’s what makes this one sad.

There are 50 levels in the game. You essentially start off in a Pac-Man type of maze. You have to find the key that is scattered somewhere within the maze and then use that to unlock a treasure chest. When you’ve done that then you will have completed the level. Rinse and repeat for 50 levels. There are various enemies and ghosts that will try to get in your way. If any of them touch you, then you lose a life. You seem to be able to slash at them and can defeat most enemies but it is unclear on exactly what enemies you can defeat. I didn’t have very much luck with defeating them.

So far this doesn’t sound so bad right? It means you will be getting a good amount of exploration done and you have to move quietly and carefully so that you don’t bump into the enemies. Well, the main problem comes midway through the game when the title suddenly turns the lights off. Now you can’t see anything and it turns out that the reason for this is because there is an item you have to get from one of the minions. This would have worked as a flashlight of sorts and by missing it, you are now in big trouble. With the help of rewind I was able to power through 2 of the dark levels but it takes an incredibly long amount of time to do that in each instance. It’s definitely not easy, to put it mildly.

This was an absolutely massive misstep by the game. It makes the later levels virtually unplayable as a result. Not only can you not see the various paths but you can’t even see the enemies in some cases which causes you to bump into them. Your only recourse is to start the game from scratch. When that is the only thing to do, you have essentially failed at being a game. There should never be a case where you are effectively soft locked like this.

To an extent you can get a small pass on this in strategy games but even then it should be something that is difficult to achieve. For example in Fire Emblem games it is absolutely possible for this to happen but in general I would say that it should be rare. More the exception to the rule if you would. In this game, odds are very high that you won’t get the light because defeating enemies is already very difficult.

The game incentivizes you to skip them and to focus all of your attention on the key. So now you have a gameplay mechanic that goes against the game itself. There also could be more gameplay mechanics like that within the title. I don’t know about them because I didn’t make it to the end of the game but it certainly feels likely to me. This is a game that is all about punishing the player and that’s a problem.

The gameplay also isn’t very smooth which is part of why defeating enemies is so difficult. It is very ease to just move too quickly or to miss something. If you really want to make a game about finding things and going backwards, well then I’d suggest making a rogue-lite kind of game. The kind of title that encourages you to play over and over again with quick runs on the back-end. If you develop a game like that, then you could have game ending scenarios. I would still recommend not making it quite as easy to fall into as this game though. No matter how you look at it, this feels too excessive.

As for the graphics, well it looks okay. The game is definitely old and the graphics reflect that but at the same time it doesn’t look below average or anything like that. I would say it fits in with the rest of the games well enough. As for the soundtrack, it’s certainly on the bland side but that was the case for a lot of the NES titles back in the day. So even this is more par for the course really. The technicals are not holding the gameplay back, it is simply the game design which did that.

In terms of replay value, well I believe the game does loop after 50 levels so you can keep on trying to play it and see how far you go. That’s the only kind of replay value here though and the original 50 levels should only take you around 2-3 hours to get through. As long as you don’t lose or miss any items. The amount of content here is about up to standard as well.

Overall, If you have the Switch Online then you have access to hundreds of other great games. I would recommend playing those instead of checking this one out. It’s easily one of the weaker games that I’ve played through and that’s saying something. It is definitely not the kind of game that will become your favorite franchise going forward. Trust me on that one. That said, maybe I’ll check out another game in the series because it sounds like it is a very different kind of experience. You can only go up after a title like this as well. It’s pretty rare to play a game that I would say is downright “bad” so in a way that will end up making this one fairly memorable, more so than if it was actually good.

Overall 3/10

Mendel Palace Review


It’s time for one of those retro NES titles. I definitely hadn’t heard of this one before, but granted, I suppose a lot of these were really before my time. The game is decent, it has a very unique style to it. That being said, I don’t think this would end up being a game that I would seek to replay. It’s not like Mario or Pac-Man where the gameplay is just super solid. The gameplay is original and can be fun but isn’t super great or anything like that.

Basically you are on a checkers board of sorts. You can move across the tiles and flip the ground which sends a little shockwave in the direction that you are facing. You will be faced off with 4 opponents and your goal is to shockwave them into one of the walls. Once your opponents are slammed then you move onto the next level. Each world has 10 levels to it and there are around 8-9 worlds. Each one introduces you to a new enemy until the final world where you fight them all. Now that is definitely a real ambitious final world, I can tell you that.

The levels range from being a few seconds long to several minutes. It really depends on the different tricks that the villains are using and a little RNG sprinkled in as well. The gameplay is simple so you can really just focus on positioning and being in the right place at all times. There are also different kinds of floors which becomes more of a factor as you play through the game. You have star spaces which cause shockwaves in all directions and other tiles that cannot fire shockwaves.

The most annoying kind of tile is definitely the portal which allows enemies to infinitely summon new versions of them. You need to flip these tiles over immediately or the levels will get much more difficult. You have no health bar so if any villain touches you then you lose a life. Additionally if a shockwave hits you, you will lose a life. So there is absolutely no margin for error here. For the most part you can react to any kind of attack, but one exception is when enemies bump into each other and then get sent into a bunch of different directions.

You just have to try and prevent this from happening in the first place because you will really not be able to prevent this from happening. There are simply too many enemies and they are all over the place. One wrong step and that is game over. Each enemy has a different movement style, some are easier to deal with than others. You have the sumo wrestler for example who can resist the shockwaves pretty well. You need to land lots of hits to take him out and he counters after each one. If any counter hits you, you don’t die but you get sent across the field.

There’s the swimmers who…well they swim across the riles which isn’t a problem since you can still hit them with shockwaves. You even have other “players” who move and attack in the same way that you do. For the most part they aren’t a big problem but you definitely don’t want to underestimate them. After all, they only need to land one good hit on you.

The graphics aren’t bad in this game. It’s definitely basic NES stuff but it’s not under average or anything like that. It’s good enough and it’s not like this is a very complicated game either. So as long as you can see what is happening, then you’re good. The game delivers on that front. Then for the soundtrack, well that is more on the forgettable side. There aren’t any tunes that you will be humming to yourself later or anything like that.

In terms of replay value, there isn’t a whole lot here. There was a score display at the top so I suppose you could try to get a higher score. This doesn’t feel like a game that is really made for replay value though. You would need to really enjoy the gameplay style a whole lot for that to be possible. Ideally that is what will happen though. The main game’s length isn’t very long but that’s usually the case for an NES title.

What the game could have done to be more fun would have been to not have the teleport tiles. I feel like those were the cheesiest with how they kept spawning new monsters. If you’re going to add that in, at least don’t make it infinite. I think that would have gone a long way to making the game feel more balanced. The levels would be more on the straight forward side, compact and not too crazy all around. Without rewind this game feels like it can just be a little too unforgiving. Maybe if it took more than one hit to defeat you, that could have been another way to enhance the game a bit. So some good ideas in here, but it’s clear that the title was a bit rough around the edges and that’s why it didn’t end up being the next big thing. Nobody’s really heard of this title which means that it was fully forgotten to history.

Overall, This isn’t the kind of game that I would play a whole lot of but if you have the Switch Online then you should check it out. After all, it’s effectively free at that point so why wouldn’t you want to give it a quick shot right? If they ever made a modern remake of this game, they could probably do some cool things with it. Throw in a fun story and then you’re really off to the races. It does beat the next NES title that I will be reviewing though so prepare yourself for that.

Overall 5/10

Secret Invasion Review


The Secret Invasion storyline is one of those really famous ones from the comics. It touched on a ton of different series and affected all of the biggest heroes and villains. So when it was revealed that this would be adapted into a 6 episode tv series with none of the big characters present, there was a little concern. This would end up being treated more like a small footnote than a big event. Well for better or worse, that’s pretty much how it went down. It’s entertaining enough as a series but it’s best to ignore that this is actually related to Secret Invasion. Think of it more like a quick drama title with some action.

The series starts off with Nick Fury finally returning to Earth. He had retreated into space for a long time after the events of Infinity War but with the Skrulls showing up everywhere, he felt that it was his job to fix this. We find out that he is even married to a Skrull, so as always Nick has been keeping a whole lot of secrets. His main ally here is Talos, a skrull general who has been helping Nick behind the scenes for years. This time their friendship will be tested as tensions continue to grow with a faction of the Skrulls deciding to destroy the planet. Many in SHIELD also doubt Nick’s ability and feel like he has lost a step.

Now I will say that Nick has absolutely lost a few steps. He spends a lot of the season being really depressed and blowing up at everybody. It doesn’t feel like he is in control the way that he used to be. Yes he does have his big moments where he crushes someone and gets one step ahead but they are surrounded by scenes where he is absolutely getting devastated. I would also argue that some scenes revolve around other characters just looking bad. One example of this is when he puts a bug inside his rival’s owl statue. I don’t see how she could have missed that and the whole time I was expecting her to reveal that she knew all along.

When Nick beat up a body guard it was a good look for him but it’s a really bad look for the agent. You can’t be losing like that unless Nick had super powers or something like that. In the end this is sometimes unavoidable when you have the mysterious character finally get his own series. As the main character you are going to show more weaknesses and vulnerabilities than when you are a guest star. I think they could have balanced it a bit more in Fury’s favor though. His worse scene is definitely when he blows up at Talos and tells him to get off the train. The two had been working together for so many years so to dismiss him like that was a terrible look. Additionally later on Fury tries to take all the credit for what he’s done in the past and Tavos points out that Fury could get away with that in any other context, but not in front of the guy who actually did the legwork.

I don’t really get how Fury would miss that. So yeah not a good look for him in general. Fortunately there was an explanation for what would have been Fury’s worst moment in the final episode so I can’t use that against him. If not for a twist though, whew I would have been bashing on him for quite a long time. So Fury’s not the great leader you would hope for but the show does make room for one in Rhodey.

Rhodey hasn’t had a big role in a very long time and I can say that it was worth it for his role here. He shows up as smug as Tony Stark and really dishes out the pain. All of his scenes here are great as he launches into threat after threat. He’s really made a name for himself in the military, it’s all quite impressive. His role in the show is bigger than you might have expected as well. Either way he is the standout character here and I can tell you that it’s not even close. He really had Fury on the back foot the whole time.

As for Talos, well he was okay but really weak. Like with Fury he ends up losing almost every fight in the series. Characters constantly get Talos into a choke hold and he underestimates all of the heroes. I also get why the Skrulls are mad at him because Talos isn’t selling a very comforting dream here. This all leads back to Fury making more mistakes. Suffice it to say, Talos did his best to be a loyal ally all the way to the end. He did keep some secrets but for the most part they were rather reasonable. Particularly with how much he knows about human deceptions.

The main villain, Gravik gets a lot of support early on and it’s clear to see why. Basically he believes that Nick Fury betrayed them when he promised to find a planet for the Skrulls and didn’t produce anything 30 years later. The worst part is that he was correct. Fury realized he wasn’t going to find anything and so he gave up a long time ago. So the whole time the Skrulls were doing all of Fury’s dirty work and it was absolutely futile. They were assuming human identities and putting their lives at risk on a daily basis with nothing in return.

Now some Skrulls didn’t mind this as they got power in high ranking positions but for the others this was just a tough living arrangement. So Gravik decides to just take Earth and yes he’s a villain. The thought process makes sense rather than doing nothing though. This was a completely avoidable issue the whole time. Naturally to make sure Gravik isn’t too sympathetic, we then see how he goes around murdering everyone including his own allies. He’s super insane and all which always feels like a cop out to this kind of moral dilemma.

I felt like the show didn’t quite penalize Fury enough for all the mistakes that he made. His wife Varra had to go through a lot as well since Fury just ditched her and she was on her own for so long. He shows up to just start over fresh but it’s really not that easy. She makes it easy for him and ultimately chooses to keep on fighting but Fury made it hard to really feel bad for him.

Then we have his rival Sonya who looks really good here. She takes a very aggressive approach against the Skrulls and has a lot of battle experience. She is able to take down quite a few of them and is also pivotal to the end of the series. Fury really needed at least one ally in a high position and she fit the bill. Sonya was a lot of fun so I look forward to seeing more of her.

Then we have Giah who is essentially the main heroine of the show. Maria Hill almost could have fit into that role except her screentime was far too brief for that. Giah isn’t really sure which group of Skrulls to side with. She has a lot of mixed feelings and looks to continue as a big wild card in the MCU going forward. I wonder when she will appear next, in some ways she is probably a little too powerful so I could see her being bumped off early on. She’s not bad but there isn’t a whole lot to Giah at the moment. She’s essentially just a powerhouse, almost a sentient set of powers is how I would describe her for now.

The end of the show is incredibly interesting, it’s just a shame that it has yet to be followed up on. America is essentially in for the fight of its life and that should attract the attention of every big shot around. The show just didn’t have that kind of budget. As powerful as the Skrulls are, it feels inevitable that they would get stomped out here. Especially once the tech and magic experts step in with ways to detect them. It should really be a turning point in the whole universe with how fractured trust is on all areas. That’s why, while I love the ending, it really feels like a missed opportunity. This series should have been more important.

I was glad to see that this show had an actual theme song, but unfortunately it totally sucked. It’s extremely drawn out and boring. The artwork does not look good at all, it’s going for an artistic, indie kind of vibe and fails massively. The general soundtrack is nothing to write home about either. I thought the final fight looked pretty good at least, even if it does get mocked a lot. I was just glad to see some super powers at play in the ending there.

This is a show that will make less and less sense as you think about it. The logistics with the aliens just aren’t very well thought out because shapeshifting is way too powerful. The skrulls realistically should have even more people in positions of power based on how many of them there are. That said, the show succeeds in showing how nobody can be trusted. The pacing isn’t always super fast but with 6 episodes I wouldn’t say that the show is buying time too often either.

What I will say in defense of the series is that it does feel like a classic Marvel product. You could watch this after the Avengers films and it feels like it belongs. The smaller scaling is apparent, but otherwise the atmosphere and script feel right. The show has high stakes and some pretty intense moments while keeping up a light hearted tone. It probably just takes some extra time to be somber and sappy with some of Fury and Varra’s drama. I could have cut a lot of those scenes out. There was the interesting question of if they would have gotten together if Varra had kept her true form. I would assume that’s a No and so I was impressed when Fury just dodged the question. It’s too easy to just say yes without thinking about it, so it felt like an honest response.

Overall, Secret Invasion is a series that will keep your interest. It has its share of good moments and is a good story but it definitely wasn’t prepared to deal with the sheer scope of a Skrull invasion. I don’t think there is really any way to adapt this into 6 episodes unless you plan to have a War of the Worlds type of ending. Without that, there are simply too many moving pieces and characters running around. It would be unsatisfying no matter how you sliced it. So just enjoy the situation as a whole and don’t worry about the missed opportunities here. Rhodey is already worth the price of admission since this is his best portrayal in any Marvel media. This is at its core a good show, but one that could have been great if it took the story to its logical conclusion. Maybe we will get a season 2 at some point….I doubt it, but that would address some of my issues.

Overall 6/10