007 First Light Review


This was a game that looked like a blast right from the start. In a way First Light was kind of like a successor to the old Uncharted franchise. Yes this would be about James Bond but there was more of a focus on the hand to hand combat than on the gun gameplay. Can’t really say I minded that all that much. After all I love the hand to hand gameplay. Throw in a compelling story and you really have a great title here.

The game is essentially an origin story for James Bond as we start the game with him being a soldier. After one mission goes haywire, Bond ends up joining M16 and trains to become a numbered agent. Along the way he will have to deal with powerful rival agents and an information leak that could end the civilized world. Fortunately Bond is ready for all of this. He’s never been the kind of guy to shy away from a fight after all.

Bond is one of those characters that I don’t generally like. I feel like he tends to lose far too quickly in most films and gets outsmarted all the time. He’s also way too girl crazy and this comes at the expense of the mission. While those traits still exist in this game, they are certainly not played nearly as much as in the movies. Bond is much more focused here for the most part even if he still makes time for a few one night stands every now and again. That keeps him from being a great character but at least he came a lot closer here than he ever did in the movies.

The game is fairly long so you won’t beat the campaign too quickly. It’s certainly not 20 hours but is easily in the double digits and I was satisfied with the campaign. There are 10 main chapters here and there are a lot of collectibles and extra dialogue options in each level. Unfortunately the simulator mode is online only which is a shame since that part is supposed to be a whole lot of fun. I guess I will work on playing through that during a free PSN weekend or something like that.

For the gameplay, the action part has you focusing on lots of punches and grabs. Grabs are completely broken in this game. They go through any attack and you can trap enemies in unescapable combos. They only don’t work on bosses who are immune to physical attacks and you must use the environment against them. Not a problem, there are always a lot of things to throw everywhere. You also have your gadgets which can short change any fight. Each gadget can one shot the opponent standing in your way.

I think the goal was to make sure that the game is accessible to everyone and for that reason it is a little bit on the easier side. Tere are times you will die though. I definitely died in quite a few of the shootouts which are the toughest part s of the game. The stealth and hand to hand parts though? You will breeze through those.

For the stealth there isn’t much of a punishment to failing thanks to the bluff mechanics that are around. Just back up and start again or use one of your gadgets to stun the guy and walk past him. Likewise for the punching parts, if they manage to land a blow on you then you can just run away. Your health regenerates really quickly so you can go back to full health and then fight again. So if you really want a challenge then you should probably start on hard mode.

I gotta say that I approved of these mechanics though. It’s going to be hard going back to normal stealth after this since all of the bluffing just feels so satisfying. Additionally you feel the impact from every punch. The combat is super satisfying all the way around. I really don’t have anything bad to say about the gameplay. It is always consistently top tier and you have a whole lot of freedom to attack the levels in any way that you want to. I certainly have a lot of fun with freedom like that.

If I had any kind of nitpick with the game it could be that at times the story could move a bit slowly. I really enjoyed the intro, the climax, and a lot of stuff in between but then sometimes things would go a bit slowly. Walking through the villain HQ in the arctic for example was a bit on the slow side as you must maintain your cover and can’t just go in blasting. I know why we had to be subtle but I just wanted to get on with it. If anything I wish that the final part could have been longer since having to play as Bond without any gadgets or special powers was fun. It lets you see just how strong he still is even without any kind of backup like that.

I’m betting that the sequels will only continue to add new gameplay styles and gadgets to the mix so I’m sure things will only get better from here. Of course with a different game studio coming in that may not be as much of a guarantee as I was thinking. Either way I have high hopes though. This is definitely the kind of game that you should play right away. The story is still very good even if I thought it had some pacing issues. The villains also end up being quite memorable. The best boss fight in the game is pretty early on though where you have to take on two assassins at once. That was a great fight, wish we could have gotten more like that. Later on the bosses are all immune to physical attacks like I mentioned before so they are a bit more gimmicky than the usual battles.

Overall, The term “AAA” may have taken some shots over the years but this is exactly the kind of game that you would think of for this acronym. First Light feels like a game that had a lot of development time put into it and this was not wasted. Every part of the game is treated with a lot of care and dedication. The gameplay is smooth and every technical element is accounted for. There may have been one or two times where the game crashed but it auto saves constantly so you don’t lose much progress. All of the classic quality of life features are in this game as well which is another credit to its favor.

Overall 8/10