De Blob 2 Review

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I actually enjoyed the first De Blob game quite a bit. It was a lot of fun and took a unique approach on the Platformer genre. Painting everything in the city before moving on was a lot of fun and it made for a peaceful adventure. My main problem with the game is the fact that it drags on a lot this time around and they actually decided to switch the gameplay up rather dramatically. It makes for an easier Platinum, but that’s about all that I can say for the game and trust me…it’s not saying a whole lot anymore. It’s a shame that De Blob 2 couldn’t stay true to the original.

Comrade Black is back and once again he has decided to eliminate all color. Yeah..the plot is basically the same exact thing as the first title. The story is easily one of the weakest aspects in the game. Who thought it would be engaging for every character to speak gibberish while gargling water the whole time? It gets annoying very quickly. Even ignoring that, all of the characters are really annoying. None of them come across as particularly annoying and could Blob have been given a worse design? He is always making a lot of “cool” poses after accomplishing a mission, but they all come across as arrogant or mean. A cool character can pull that off, but not Blob.

For example, Blob was actually trembling when he first made it to the villain lair? Really!? Keep in mind that Comrade Black is a baby himself who is always getting teased by his subordinates and crossdresses once in a while. He has a little horsie float to keep himself from drowning and he’s comic relief the whole game. To be fair, every character is comic relief in this game and a lot of innocent civilians die and are blown up, but this is also used for comic relief since they are just made out of ink.

The only deep part of the game is at the final level where Blob must make a difficult decision 3 times. Save the civilians who are stranded on a planet which is about to explode or keep on going to stop the main villain. I went to save these guys two times, but it never helped at all and the people weren’t even grateful. It’s still heroic to save them, but I didn’t want to by the end. I did try to help the third group once, but then I died and the game took me 10 whole minutes back. I was not going to make that mistake a second time. A cutscene played and we saw the planet blow up with all of the civilians on it. For a second I was worried, but for the wrong reasons. I thought that maybe it wasn’t optional after all, but luckily it was okay. The sidekick didn’t even care and told me to keep on going.

That brings me to another negative, the lack of check points. If you die in a section, prepare to possibly be brought back 10 or more minutes into the level. When you consider the fact that each level is around an hour or even 2, this can get old fast. Towards the end of the game, a single hit from some enemies can easily destroy you. Multiplayer mode helps a little with that as you can have a second player fire some blasters at the enemies. Still, the enemies were a little overpowered. I like a challenge, but I don’t like it when one mistake can send you back such a long ways away. This isn’t Chess after all! (Chess is hype)

Luckily you do have power ups that you can give to Blob. I decided not to buy any upgrades during my playthrough for an extra trophy, but if you do use them, it should make the task a little easier. I highly recommend grabbing more lives and decreasing the cost to roll out since these are related to my two biggest problems. The roll out will help you get rid of the Helmet enemies and the lives will keep you from losing 10 minutes of your time. Keep in mind that if you are trying for the Platinum, then you shouldn’t buy any upgrades. If you don’t, you only need to complete the game two times to be done with it. If you do use the upgrades, it’ll possibly take you 3 times or just a verrry long twice.

The platinum is fairly doable as just completing the game should get you over half of the trophies. That being said, replaying the levels sounds like a huge drag at the moment. Even if there are only around 13 levels, beating them all again could take around 20 hours. Who has that kind of time for a Platinum nowadays eh? If the levels were shorter, that would help this game tremendously. I recommend that to all games. Having a bunch of short levels is better than having a few long ones. I’ll take 60 3-5 minute levels like the Mario games over having 7-13 1 hour long levels. It’s just a lot easier to plug and play with the shorter levels.

This probably won’t come as much of a surprise, but the graphics aren’t all that great. They actually aren’t all that bad though. This game certainly looks like it is a PS3 title so I’ll give it some props there. The soundtrack isn’t even all that bad either. It goes for a full on party feel, but it’s one that works pretty well for De Blob. At the very least, De Blob is actually good on a technical level, I just wish that the gameplay could have held up as well. After all, gameplay is the most important part of a game.

Instead of painting everything to move on in the level, you have to beat a lot of missions. “Beat all of the enemies.” “Infiltrate a building” etc. This gets very repetitive as per usual and of course, if you die while infiltrating a level, get ready to do it all again. You can’t skip cutscenes either by the way so that also adds onto the time. I’m not sure how long it took me to beat this game, but it may have actually been around 20 hours, which is crazy. To think, I had actually picked this game as the next one to play because I thought it’d be a short breather before tackling FF VII as my next RPG. I couldn’t be more wrong!

The sidescroller parts aren’t even that terrible once you’re in the buildings. If that was the only part of the game, I would probably like it a lot more. There are some puzzles, but none of them are all that bad and it’s fun enough. The 3D part which I liked so much in the first game is what hurts this sequel because of the bad level designs. Ironically, the game only gets good once you are close to beating the level. After the final challenge, you are given the option of leaving the level of playing around for a while. By this point, the timer is gone so you can take your time having fun. That is when the game finally looks appealing, but by then it’s a little too late. It is convenient for the trophies of course, but beyond that….it’s way too late. By then, you’ll have very little interest in taking the game up on its offer.

Overall, De Blob 2 is a very underwhelming sequel to the first game. While the final level is the best one and the game shows promise at several points, it simply comes across as lazy and uninspired. There are only two bosses in the game and they’re both tackled the same exact way. The final boss even turns large for no reason except for the fact that it could then have the same boss mechanics as the first one. The rest of the mini bosses are the same wheel that you fight over and over again. The plot is terrible and one of the worst…if not The worst plot that I have ever played. The game should have been as good as a 7, but all of the negatives add up rather quickly and the result is that we’re given a game that I never want to play again. Trophies may lure me back in, but otherwise…it’s over!

Overall 4/10

De Blob 2 Stats and Records

Stats time! Who knows, this could be a decently easy Plat to get at some point.

PS3 Trophies 18/26

Level Stats

Level 1 Rank C Score:39t5196 Lightbulbs 9/40 3 Medal Ranks: Silver, Bronze, Bronze
Level 2 Rank C Score: 398821 Lightbulbs 7/40 3 Medal Ranks: -, Silvr, –
Level 3 Rank C Score:337210 Lightbulbs 5/50 3 Medal Ranks: —
Level 4 Rank C Score:558660 Lightbulbs 2/50 3 Medal Ranks: Bronze, -, Bronze
Level 5 Rank C Score:563961 Lightbulbs 5/50 3 Medal Ranks: -, Bronze, –
Level 6 Rank C Score:397413 Lightbulbs 10/50 3 Medal Ranks:-, -, –
Level 7 Rank C Score:420892 Lightbulbs 12/40 3 Medal Ranks: Bronze, Bronze, Silver
Level 8 Rank C Score:242360 Lightbulbs 3/40 3 Medal Ranks:-, -, –
Level 9 Rank C Score:459571 Lightbulbs 12/50 3 Medal Ranks:-, -, –
Level 10 Rank C Score:356050 Lightbulbs 10/30 3 Medal Ranks:-, Bronze, Bronze
Level 11 Rank C Score:490682 Lightbulbs 6/30 3 Medal Ranks:-, -, Bronze
Level 12 Rank B Score: 1173415 Lightbulbs 2/10 3 Medal Ranks:Bronze, -, Silver

Tornado Outbreak Review

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Before Star Fox Zero arrives in the mail later I decided to go through one more game. This one had trophies, was on the backburner for a while, and it was a short title. That made it super qualified for this role. It’s a fun game although they definitely could have done more with the overall concept. The game really is over before you know it. The actual campaign only lasted a few hours and was certainly less than I had heard. Ironically it is about as long as Star Fox Zero. This review was originally going to come out before Zero’s, but when the game arrived, it naturally took top priority. No worries though, this game is short, but it is definitely fun.

The story revolves around a guy named Zephyr. He is a living tornado and he is the prince/leader of the Wind Warriors. His mentor is one of the wisest guys ever and reminds Zephyr that they must defeat all of the fire spirits before the Earth is destroyed. Zephyr is glad to help even if he has no real regard for the safety of Earth’s citizens. Still, he is going to have to move fast since the villains are everywhere and the tornadoes are really starting to weaken the Earth’s defenses. Also, Zephyr isn’t being lied too right? That would be too sinister even for the villains…uh oh!

There are 8 worlds like your average Mario game and each one has 3 zones. The first two revolve around the Tornado gimmick that I actually liked quite a bit. You start out as a really weak wind that can only hurl away small objects. The more objects that you absorb, the stronger you become. Eventually you become a rank 10-11 Tornado that can whip away everything in sight. You can then find the Fire Spirits and return to your portal before the time limit is up. Rinse and repeat for Zone 2. In Zone 3, you have to quickly win a Ring Race and then destroy the evil Totem Poles that have been placed in the center. You have to avoid the spotlights as you do this.

I like the concept of gradually getting stronger in a level until you accomplish everything within that level. The only game that I’ve played with a very similar concept would be De Blob, which I also enjoyed quite a bit. There’s something about this style that is simply a blast to play through. Both titles are fairly short so maybe there is some reason why that is the case. Perhaps it is tough to program a lot of levels for this style of the developers thought it could potentially get repetitive. I suppose that would happen if it was too long.

The plot isn’t all that engaging, but I did like the style of the cinematic. It felt very similar to the Sly games to the point where I would consider this a homage. Even the main character’s voice was like Sly’s. The plot may have even been a bit better than Sly’s since plot was never Sly’s strong suit when compared to his two rivals. (Ratchet and Jak) I think they could have done a lot more with Tornado Outbreak’s story though. It is very short, but aside from that the character cast is very small so there isn’t a whole lot of banter. In fact, you end up feeling a little bad for Zephyr’s men.

Sure, they doubt him a lot, but Sly’s always rather short with them. They constantly try to make one liners only to have Zephyr quickly take them back to the mission or tactfully insult them. The mentor tries to talk tough, but he can be a bit annoying and cryptic as well. The main villain was decently cool although he could barely talk and by the end he became your average giant villain who could no longer fight. The Rock and Water allies were all right. Basically, what I’m getting at is that the gameplay should be the selling point of this game rather than the plot even if the actual premise is fairly good.

One issue that is never really brought up in the game is how the Wind Warriors, the heroes of the story, seem to do just as much harm as good. The villains are rocking the planet to its core and will destroy it if they are not stopped, but the heroes should still be careful of how they save the planet. Zephyr and his men essentially raze the countries to the ground as they destroy whole neighborhoods and landmarks. They also destroy all of the animals and humans on board depending on how you look at it. I guess you could say that they are just flinging them away and that they’re all okay thanks to Toon Force, but is that what really happened here? Zephyr mentions in one cutscene that they should all try to help rebuild at some points, but then he’s distracted by the villains and it is never mentioned again. I dunno, it is hard to see Zephyr as an actual hero here and he is more of a lone vigilante than anything else. If not for how “Toon Force” everything is, the whole animal thing would have decimated the score. For the sake of the game and my experience, I’ll say that the tornado did gently throw them all away. Zephyr claims to be a hero so it is the least that he could do.

There is a decent amount of replay value to be found here. I wouldn’t call it a super large amount, but enough to make this game a decently long experience. Once you beat the game, you can go and replay all of the older levels with your new power ups so you can free the Rock Golems and the Water Spirits. There are currently no real collectible guides out there so you’ll have to use trial and error as you explore the levels for that shiny Platinum trophy. I can’t say that this game is high on my list to Platinum since it seems rather tricky, but I got a decent amount of trophies so I’m pretty satisfied.

I can’t say that I was very impressed with the soundtrack. It was a little lackluster, but not outright bad either. It was just pretty nonexistent the whole time and typically got drowned out by the actual gameplay. It is satisfying to just swallow up everything on the stage though. The graphics look nice. The cutscenes seemed to be hand drawn and the character models in the levels were good. Nothing awe inspiring, but certainly good enough.

Overall, Tornado Outbreak is a solid game. It’s a little shorter than you would expect, but unlike Star Fox Zero, the game is only about 10 dollars or less. It is certainly worth the price and this is a good game to add to your collection. The gameplay is quite unique in a world where many games are very similar at this point. It is hard to come up with new gameplay styles that work, but Outbreak pulls it off. A sequel to this game would be fun, but if not, maybe he’ll be in PS All Stars 2..heh heh.

Overall 7/10

De Blob Stats and Records

My stats in the game!

16/100 Awards

Stage Stats

Last Resort
Best Time 14m 42s
Best Score 108784

Uptown
Best Time 17m 7s
Best Score 143623

Downtown
Best Time 27m 27s
Best Score 276419

The Chroma Dam
Best Time 34m 22s
Best Score 325951

Guggentraz Island
Best Time 23m 25s
Best Score 178521

The Docklands
Best Time 32m 36s
Best Score 294821

Hanging Gardens
Best Time 30m 38s
Best Score 225754

Chroma City Fun Park

Best Time 28m 43s
Best Score 223071

Ministry of Ink
Best Time 29m 6s
Best Score 239931

Lake Raydia
Best Time 27m 52s
Best Score 99935

De Blob Review

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De Blob always looked like it would be an intriguing experience. I typically never saw the original game in stores, but the sequel was always around. Luckily, I found this one in Gamestop’s 5 dollar and under bin along with the Casper game. It looked decently fun so I quickly got it and it was worth the 2-3 dollars that I spent. It’s surprisingly fun, but the timer takes away from the experience. It’s time to beautify the world!

The plot involves a corporation known as INKT. They have enslaved the world and taken away all of the color. Everyone must now live in black and white, which is no fun for the city dwellers. What about having fun and getting ready to pwn anyone that tries to get in their way? Unfortunately, that won’t be happening. The heroes are forced to call in the Blob! The Blob has some pretty unique abilities and he’s able to absorb the colors that he touches and then spread them to other objects. It’s up to him to take down the entire army of INKT that has taken over the world. He may be outnumbered over 1000-1, but the Blob has heart as well as allies. Time to rock and roll!

The gameplay is very unique and it’s actually a lot of fun. As the Blob, you just have to roll around and bang into things to paint them. I’d have fun coloring in all of the buildings and freeing the citizens, but you can also hit billboards and small objects. (Trees for example) Along the way, there are also a bunch of missions to get into and some of them are mandatory to complete the level. They are broken down into different kinds of missions. Green missions mean that you have to color in objects with certain paints. They’re the most difficult ones in my opinion and I usually avoided them. After all…I already painted the buildings; why do it in another color? Blue missions require you to run after the flares and get to the goal line. It’s basically a race against time. Orange missions are combat. Just take out the enemies. Finally, grayish/yellow missions mean that you’re going to take down a big enemy strong hold or building. Those require a lot of points so it can be a tough job, but it’s rewarding to see such a big transformation.

Fighting against the enemies can be a little uneventful. Just shake the wii remote and take them down! This works for every kind of enemy. Some of more defense than others, but it’s always the same formula. So, De Blob revolves around running, jumping, and swinging the Wii Remote around. I’l admit that it really made me miss the Gamecube remote. This game would work so much better with that control scheme. (Luckily, the sequel is on the PS3!) My wrist was hurting by the time I finished the game from all of the jumping. I don’t know how I made it through Barrel Blast. (Although I still plan on purchasing it someday)

While I did enjoy the gameplay; there was one factor that really took away from the experience. The timer that was in each level. This meant that you couldn’t take your time and finish every mission in the area. The worst part is that you have to start from scratch if you complete it. I was expecting to be able to go back into the level to have fun (Because I believe that you can do this in the sequel) but the levels go back to scratch. There is a free roam mode, but there’s nothing to do there since it doesn’t affect your completion% or have any big statistics. That was my big flaw with the gameplay and it means that you may not want to bother going through the levels again. Imagine spending over an hour on one level to get the 100% and then the timer runs out. Game Over!

One of the game’s weak points was definitely the Story Mode. None of the characters are particularly likable and the graphics are pretty underwhelming for the cutscenes. The worst part is that it’s just not interesting. The story is pretty much a parody, but they could have still made the characters fun to root for. I can’t say that I’m confident in the sequel’s chances for a solid cinematic experience.

The graphics for the gameplay are still average at best. They aren’t bad, but they could be much better and I’ve seen Gamecube games that could give it a run for its money. (The better Gamecube games crush this one in graphics of course…) The soundtrack is very good. It’s not monumental, but it fits the tone of the game. The music is typically very refreshing and it works subtly in the background. Aside from a terrible lyrical song that played in one of the moods for Blob, the rest of the pieces that I heard were solid.

There are 10 levels in the game and each one takes around 30 minutes to complete. If you decide to complete all of the missions in the 10 levels, then you can possibly double that time. 10 levels is the bare minimum to what I would call acceptable length so the game does well on that account. For replay value, this game does have a multiplayer mode, but I haven’t tried it yet, which is why I didn’t review that part. This game will last long enough to be considered a good purchase. (Unlike Casper’s 15 minute game)

Overall, this game is fun to try out. Considering that it’s under 3 dollars, I don’t see why you wouldn’t want to give it a shot! Painting objects may sound boring, but it can actually be pretty interesting and you are helping to reclaim the world from the INKT army. The characters are all Sonic rip offs, but they’re not terrible. They just aren’t likable. De Blob could be the game for you and now you can claim that you know which two colors turn into green when mixed!

Overall 7/10