The Legend of Zelda: Echoes of Wisdom Review


As soon as they announced this game I knew it was going to be hype. It’s about time that Zelda got to carry her own adventure as well. Link had his fun but even Peach has already gotten 2 games to herself. This time Zelda got her first big budget title and it’s a whole lot of fun. I would even say it’s more well polished than any of the other overhead LoZ titles. It also has one of the best portrayals of Link to date which was pretty cool. He doesn’t get shortchanged just because it’s not his game this time.

The story starts with Link breaking into the villain base and taking names. This is Link from the end of the game so he has all of his weapons and abilities and man is it a blast. He just mows everybody down like it’s none of his business. We get a terrific opening boss and then something massive happens and we switch over to Zelda. It’s now her turn to save the world from the dangerous rifts that are befalling the land. She will have to use a legendary scepter that lets her create echos of any object or minion that she defeats with it. Will these abilities be enough to stop the legions of villains that are after her? Only time will tell.

Right away you could tell that there was a whole lot of passion and heart into this project. The levels look absolutely great with a lot of solid details the whole time. The colors are vibrant and everything’s really nice. The art style works really well and it’s also very expressive for both the heroes and the villains. The soundtrack is a little limited but fortunately I really enjoyed the tunes so I didn’t really care too much. When you give me a solid tune, I don’t really worry about the rest. I just know that now I have a very solid background bgm at the ready.

The gameplay is your classic Legend of Zelda overhead style but with one big twist. Instead of always having the sword, you have the scepter and you use that to summon objects and enemies in order to get through puzzles. It reminded me a lot of Scribblenauts where you have countless ways to get past each obstacle. It all comes down to how creative you are about the whole thing. I can tell you I made sure to really be as creative as possible in most areas to get the maximum amount of fun. My go to object was definitely the bed.

You can stack it up in a lot of different ways and jump over large gaps. You can also use it to balance other items or buy yourself a few seconds when you’re trying to get objects to land at the same time. You can also use spiders to soar up to a high level, etc. I’m pretty positive that there were several areas where I cleared the obstacles in a way other than how the devs really intended but the results are really what matter right? So long as you get to the end, that’s what counts.

On the whole I would say the game is fairly easy but this does make you have to use your head a little. I really appreciated the game having a good map the whole time and always telling you where to go though. If you die, the respawn point is always super close and so you have a lot of quality of life details here. Additionally, you can sleep in the beds to gain hearts at any point. You even get the super bed later on. It is possible to miss these things though so I highly recommend scanning every object you come across. There is literally no downside to doing so after all and you’re only hurting yourself if you skip an important one.

Likewise you want to beat every enemy type at least once so that you can summon him. I got a super powerful level 3 sword fighter armored type villain early on and he was perfect for every boss fight. He has a super powerful lunge attack when you first summon him and so the trick is to summon him, let him attack, then summon him again. It results in a nonstop barrage of powerful hits that can down just about any opponent in an instant. Yeah that was really good stuff. Surprisingly the big array of summons is the only part of the game that didn’t feel fully optimized.

Scrolling through all of your echos by the end of the game gets rough because there are so many. It almost makes you want to keep using the same ones so you don’t have to go too far back. I still had fun switching them around though and admittedly this is a fairly small issue to even think about. It just takes more time than you would expect. Now while I would say this is easily one of the least difficult Zelda titles, you can always get overconfident and still die once or twice if you aren’t careful. The enemies deal a whole lot of damage in an instant so you want to watch out for that.

Also, the puzzles get easier the more side quests you complete which is a pretty cool mechanic. For example, when you complete puzzles in the rifts then you get more energy which allows you to summon more things at once. Let me tell you, it’s way easier to make it past a series of gaps when you can summon 8 beds vs 4. So I encourage you to knock out all of the rifts and side quests on the way. Most of them just take under a minute anyway for civilian missions and maybe 2 minutes for rifts. In exchange you will have more hearts and power.

As a final note, this is also one of Link’s best portrayals and I have to give the game major props for keeping his reputation strong as the hero. He’s not suddenly powerless without his equipment or anything like that. He helps out a great deal and show really solid reaction times all the way. He’s an absolute game changer and definitely a fighter you are not likely to forget. The climax of the game is also an absolute blast and I’d like to see more of this in the future. Echoes of Wisdom had a ton of fantastic ideas here and it also had more of a story than I’m used to for the overhead games. In short, there is absolutely a ton to enjoy here!

Overall, Echoes of Wisdom is definitely a great game. It’s the kind of title that you never really forget about and it will go down as one of the best Zelda titles. I do wish it had more of a post came though. Not that I’d have the time to play it right now but it does feel like there’s not a ton of bonus content. I beat most of the side missions and got most of the stamps on the way to beating the game. It definitely added some solid hours into the game but even with 100% I wouldn’t say this is a super long title. It’s long enough though and at the end of the day if you’re high quality enough, then that can make up for sheet length. You really don’t want to miss this one.

Overall 8/10