Madden Mobile Review

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I don’t play mobile games all that often, but when I do you can bet that I take the experience as far as it can go. Pokemon Shuffle was a FTP game that was a lot of fun for a while and I probably did around 50 levels before deciding to go away from it. It’s hard to say how long I played Madden Mobile, but it was for quite a while. It’s very fun and well done for the most part, but eventually its limitations wil start to show. That is the fate of all mobile games at some point I’d say unless they start to actually have endings or are some kind of multiplayer experience like Super Smash Flash. I’m not positive, but I believe that I read somewhere about the data being deleted at some point so you’d start the next season fresh. Hopefully that’s not the case and the data is still here at the moment so I won’t deduct any points there. Just keep in mind that if this is true, it really does hurt the overall score.

I found out about Madden Mobile through a commercial and quickly figured that it would be a fun game. The gameplay as you would expect is a replica of the normal Madden games, but drastically simplified. You can choose from a variety of kicks and passes as well as go for the occasional field goal. You can also play defense, which really makes this feel like a complete game. There are 2 different control types to be found here. I choose the control stick type to further the realism of the simulation compared to the real Madden. It was fairly smooth and as this is apparently a new feature, it was handled very well. Once in a while your stride would go past the stick, which would lead to an unfortunate play, but that was rare once you got the hang of it.

There are several modes to be found here. The main one is Season mode, which pits you against 16 opponents and then the Playoffs start. It’s very easy, but a good way to learn the controls, earn money/exp and knock out some achievements. I had fun clearing a season. There is also the daily challenges, which will give you all of the rewards as Season mode, but in smaller chunks. They also cost more energy points to use so they are less efficient. Of course, The card rewards may be worth it at times since a lot of the daily challenges are special events towards the end of the series. You will want to grab as many level ups as possible before that happens to have more energy at your disposal.

Each energy replenishes itself in half an hour. Each activity will likely cost 3-4 points with super special ones costing 10. I got over level 20 so energy wasn’t a huge factor by the end, but this is where the FTP part comes in. If you want to just keep on playing the game instead of constantly stopping to let the energy come back, you will have to cave in and just pay out some money. Obviously, I’d personally recommend just waiting it out. As it stands, I did form a very impressive team by the end and made it quite far.

I also did well in the Head to Head mode where you battle other users. I moved up a few ranks and gradually just stopped when I stopped playing the game. The ranks are easy to climb through so you can easily get to the final rank if you want that achievent. Especially considering that I didn’t start the game until around half of the season was already over. It’s too bad that you can’t actually fight someone in real time though. Instead you alternate drives and whoever scored the most by the end wins.

The graphics are fairly good. It’s a mobile game, not a AAA title so don’t expect Madden console graphics here, but the animations are clear. The soundtrack can be a little sad though. There are barely any tunes to be found and more effort certainly could have been placed here. Sport games aren’t known for their great soundtracks, but Mario Strikers pulled it off.

Unfortunately, the servers are not all that great. You will find yourself being disconnectes from the game many times and the servers will refuse to operate at other points as well. It happened a lot more than I would have expected so that was a disappointment. Part of the point about having a game like Madden Mobile is that you can play it on the go or when you have a few minutes of empty time. If the servers aren’t working once again, then it makes the situation a little less ideal.

Overall, Madden Mobile was a fun mobile game. Apparently it continues to improve year after year so I look forward to seeing where it goes from here. I still hope that the data isn’t deleted for the next season though. The exp and level ups should just be a sign of dedication from the hardcore Madden fans who have been sticking around with the series for quite a while. The hours will go by very quickly as you play the title, although eventually the nature of this FTP game will start to be a little taxing. You’ll be less willing to wait until your energy replenishes and you will want to just play a console Madden. I got burned out towards the end although it’s been long enough that I could easily get back into it. It’s easy to see how these mobile games can get to addicting. You’re technically doing the same tasks over and over, yet the game never stops making it feel fresh. It’s hard to describe exactly what makes it so appealing, but either way my Madden Mobile experience has come to an end, but yours may just be starting!

Overall 7/10

Pokemon Shuffle Review

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Pokemon Shuffle is a game that I didn’t anticipate playing…ever. I typically don’t play freemium games all that often. They are certainly interesting and I can appreciate why companies would develop these games, but they didn’t seem to be for me. I prefer physical games for my collection, but naturally something like this is digital. Well, if I can’t get the game physically, then I’m definitely fine with a digital version I suppose. There are definitely some classic titles to get electronically someday, but as long as there are dozens of physical options to choose from, I don’t see myself being tempted by them anytime soon. Pokemon Shuffle may not be the next Pac Man or Super Mario Bros, but it’s actually very fun.

For the gameplay, I assume that you are familiar with Tetris? In this game, you must match identical blocks together by dragging them across the screen to take the place of another block. You score points for matching three or more in a line, (No diagonal lines in this one) an L shape, or a cross. Each Pokemon square has a different ability so you will want to know what it is and make the most of it. The Pokemon that you fight in each level are the ones that you will be adding to your team if you beat them quickly enough to secure the capture. The more turns you have left over, the greater the chance that you will catch the Pokemon. After the tutorial, you’ll likely be all set with a few good Pokemon all set and raring to go. Each Pokemon has a level to play and there are currently 240 levels I believe, with more being added all the time. As of this writing, I’ve beaten about 60 of them. The levels get harder as you go along of course.

I haven’t had to grind yet, but that area is quickly approaching, which means that I’ll probably start slowing down in this game. I do have a lot of fun with it, but there are currently a lot of games on the backburner so when I do get a chance to play a game, it should probably be something else. Still, if you have time, you’ll definitely enjoy the gameplay. Again, it’s similar to Pac Man in the sense that you are doing something over and over again, but it still manages to be fun. Playing Pokemon Shuffle requires you to really think about what you are doing and to brace yourself. One wrong move and you may have doomed yourself.

There is certainly a cost to losing as you lose a heart every time you attempt a level. You start out with 5 hearts and once you lose them all, you have to wait 30 minutes to get another one. This is where the pay to win aspect of the game comes at you. You can buy hearts to save yourself the trouble of waiting and the money will certainly add up very quickly. In the game, you earn jewels (Which is what you’re actually buying with your real money) and then you trade them for hearts and coins. You’ll typically get a jewel every 10-15 levels so they are pretty sparse.

Naturally, I’ll never pay money for something like this. The only game where I currently buy DLC is Super Smash Bros and I don’t really see that changing anytime soon. Most DLC just isn’t worth it and I prefer to just turn off Pokemon Shuffle for a few hours before going back to it. This heart system actually encourages you to take a lot of breaks while playing, which is certainly fun.

Aside from the story missions, there are challenge ones and even some online bonuses. Each week you will get some limited stage choices like playing an extra EXP level or a coin one. They’re pretty interesting. At the moment, the online ones are definitely too tough for my team to beat, but maybe once I’m further in the game. Your Pokemon level up through the levels, which increases the damage your squares deal to the opponent when matched. So far, this really doesn’t make a difference at all, but it’ll probably be more evident later on. Right now, the only thing that really matters is ensuring that you have the type advantage. Trust me, that’ll carry you a very long way.

The graphics aren’t bad. There’s only been one real cutscene in the game so far, which would be the tutorial as a reporter helps you learn the ropes. The only dialogue since then has been a few black silhouettes for the trainers that you conquer. This is a game that would have a tough time trying to look great, but it won’t look bad either. The animations are clear and that’s really what counts. There’s not much of a soundtrack to be found here as it’s very pleasant and soft, which is likely supposed to encourage your playing through it. I would have liked some big boss themes to be honest, but I suppose that this’ll do.

There’s a lot of replay value in this game as you can replay levels to truly try to catch all of the Pokemon. That being said, the heart system does really hurt this part of the game and actually damages the title as a whole. It’s safe to say that this could have been an 8 star game, but the fact that you can only play 3-5 levels at a time before giving the game a break is definitely not cool. It stops you from replaying levels because you simply don’t want to waste the hearts and be forced to give the game another long break. That’s really the only negative in this game. The rest of Pokemon Shuffle is just a blast through and through, but this is a big downer. It’s why Freemium games typically have their limits as the pay to win system will always get you in the end.

Overall, Considering that the game is free, this is truly a steal. Pokemon Shuffle is a great way to pass some time by and you can play it for hours without getting bored, assuming that you have enough hearts for that. I will definitely encourage you not to succumb to the game and buy hearts, but to just power through it the long, but free way. I also downloaded Pokemon Rumble Blast so I’ll be giving that a whirl at some point, but I can safely say that it’ll have a tough time beating this title. Pokemon Shuffle easily exceeded my expectations before I started the game and it has set the bar very high for freemium games.

Overall 7/10