Battletoads Review


It’s time for another Battletoads title. This time it’s the original although it’s so similar to others that I’ve played where they may as well be the same game. Right up to the detail that the one crazy level in the game involves a chase. It took me a ton of tries to get through this and that is with the rewind. Without it, this would feel like an impossible challenge if you ask me.

The basic plot is that the Battletoads have to fight off an evil villainess. She wants to destroy them all and so they make their way to her homebase. Along the way they will have to fight various mechs and other creatures that stand in their way. Not an easy task by any means but they aren’t called the “Battle” Toads for nothing. They know how to throw a mean punch and are quite resilient.

The gameplay is essentially a 2D brawler as you punch your way through a number of obstacles. The gameplay can vary though as you will also have a level where you are in a car running away from the enemies as well as a level where you have to race to the bottom. I can give the game credit here, a good amount of development went into it. That was no easy stretch. That said, I absolutely preferred the traditional levels to the other ones.

It was nice being able to punch the various enemies around and the racing levels took away from that. The platforming was also not half bad. The difficulty in these levels was solid without being completely over the top. Meanwhile the soundtrack wasn’t bad either. It was solid even if it wasn’t the most memorable thing that I’ve ever heard. The tunes suited the game well and the graphics were also better than you may have expected. Unfortunately the game boy did mean that the colors were all green so the whole thing gets more washed out than it should have been otherwise.

The music did more of the carrying here. Like I mentioned, the difficulty wasn’t always good though. The race is really impractical with how tight the turns are. Being even a fraction of a second off is too much and that’s particularly unfortunate. There should have also been checkpoints here. Now a lot of older games do have these issues as well but they were particularly pronounced in Battletoads. You really just can’t catch a break in this one. There are other tough levels too but I dare say that this single level is what kept it from being a 6.

I would still like to see a 3D Battletoads someday though. I feel like there is a whole lot of potential thee and it would really be fitting for how combat heavy they can be. It would be a way to keep in the punching and combos for a modern audience. This would also scale the difficulty back a little bit which would be a good idea. Ideally we will also get more of a plot in a newer game. The older ones get some slack for being on a much older console but that’s not really something you can say for a new title.

The game isn’t particularly long with only around 12 levels in it but the difficulty does mean that this will take some time. I’d estimate it may take you around 2-3 hours to complete this one. So that’s not terribly short for its time. There isn’t any true replay value as beating the game causes it to loop. I suppose you could try to beat the game quicker each time but that’s stretching things a bit. There are plenty of games without much replay value and it’s not necessarily a bad thing although I do think it will immediately put you at a disadvantage.

Overall, This is not a game I would really be tempted to replay. It’s not bad, there was clear effort here and the game lives up to its reputation of being crazy difficult. I would just say in the end that it was not enough to make this game one that really jumps out at you. The difficulty manifests in really annoying ways as opposed to making you want to keep playing the game over and over. That’s what keeps it from being one of the heavy hitters here. If you have the Switch Online then you should check it out but otherwise I would say to pass on this one.

Overall 5/10

Donkey Kong Land Review


DK is one of those franchises that has so many games that I start to lose track of them. I don’t even remember a Donkey Kong Land. Mario land? Yeah I know that one but I never would have guessed that DK had this title as well. It’s a fun enough DK game. It’s a little dated and all but at the same time, good platforming is supposed to be timeless. So I can still race through the levels now or 20 years from now and it’ll still be a good time. Such is the power of DK.

There are 4 worlds in this game or roughly so. Unlike most platformers where the worlds are clearly defined, you follow a map of stages here that intersect as you go through them. So sometimes you go back to an old area but it’s a new level. Still, they are labeled as worlds when the game is saved so that’s what I’ll go with. Technically speaking the game is fairly short. It’s only around 2 hours or so but the levels are fun. You can also add onto the time a little bit since without the Switch Online I would have had to use a more conservative play style. This way I was able to just charge through at all times which I do have to admit felt pretty good.

As is standard for platformers, you can jump and climb objects in order to get past the obstacles. Additionally, it’s worth noting that you have some animal assistants. Not as many as in future games but there is a Rhino you can jump on to barrel through opponents. That is certainly a satisfying move. Then you can turn into Diddy Kong when you lose a health point but I basically stuck to playing as DK the whole time. I’d say one of the most creative levels in the game is a level in the clouds. You ride a cloud that shifts directions whenever you jump and land back on it. So you have to time your jumps perfectly to escape a whole maze that is closing in around you. That’s certainly a good way to challenge yourself right?

It actually took me several tries, not because it was particularly difficult per say but because it wasn’t always obvious exactly where I was supposed to be going. It’s easy to not notice the clouds around you that you have to jump on and that made for a pretty good shift. Then we have the boss fights and that’s an area where Nintendo has always exceled in. The bosses each have their own unique mechanics which is nice and forces you to really put in some strategy. The King K. Rool boss at the end is fun for example as you have to time your jumps perfectly to stomp on him when he tosses his crown. The more hits you land, the faster that he starts to move so you really have to be careful.

There is some actual skill at play here and it keeps the boss fight from being repetitive so that was a good design choice. The other bosses are similarly fun. Meanwhile while the graphics don’t look good because of how the colors are loaded, the sprites are good otherwise. The characters all move and act the way that they should and it’s fun to recognize all of the moves from Super Smash. I do miss the vibrant colors though. Meanwhile the soundtrack is definitely good and another reminder of just how solid Nintendo is. In any era, you can always count on them to deliver with some really top tier tunes.

One thing that is different from a lot of the other titles is how you die to almost any attack. It’s definitely a little tricky in that sense. Also any pitfall that you fall into, directly drops you out of the level. You land back in the hub world immediately which is definitely interesting. It may seem a little harsh but the fact that there are no loading times is really impressive. It really lets you get right back to playing the game with no real interruptions which is nice.

Also in terms of the one hit death thing, it’s worth noting that this will turn you into Diddy right away so it’s not like you’re in the game over screen right off the bat. Playing as Diddy can also be fun since he has all of the same moves. It may take you a second to get used to his movement but I’m not sure if that is because he is faster or it just feels that way because of the design. It’s hard to tell either way.

I suppose if there’s anything I would have added here, it would have been more of a story. The plot is basically nonexistent here and while I was not properly expecting a big story or anything like that, I would not have turned it down either. That is definitely a good way to really take a platformer to the next level and the day Nintendo learns that may be the day that they completely end the console wars. It would be really tough to defeat them at that point.

Overall, Donkey Kong Land is a good game. It definitely feels more like a mini platformer compared to the newer titles but it has strong fundamentals all around. I don’t really have any negatives with the game and it is easy to recommend to basically anyone. As long as you enjoy gaming then you will probably enjoy this game. I look forward to checking out Donkey Kong Land 2 sooner than later and seeing how different it is. What changes and what remains the same. It’s a mystery that I will get to the bottom of sooner than later.

Overall 6/10