Red Lights Review

This review is of the edited TV-14 version of the film. All thoughts should be addressed as such as a review of the unedited version would be more negative

Red Lights is a bit of a trippy film that has a lot of good ideas but the execution isn’t as good as it should have been. It gives you a lot to think about though and I like the concept. You’d probably never guess the actual story of the film just based on the title though, it’s not one of those titles that makes it obvious or anything. There aren’t a ton of magic films like this one out there either so that adds a little more reason to check this one out.

The movie starts off by introducing us to Margaret and her assistant Tom. Their job is to discredit people who call themselves magicians by uncovering their tips and tricks. They’re quite good at this and Margaret really commands the field. In her day she was only defeated once by the magician known as Simon who was the best of the best. He retired rather suddenly when one of his critics died during a performance. Well, now he’s back but for some reason Margaret refuses to go after him. She even tells Tom not to try because they are hopelessly outmatched and outgunned. Tom doesn’t listen though and wants to take this guy down as the ultimate triumph.

Red Lights shifts gears rather quickly so don’t expect this plot to remain static but right off the bat I like the premise here. The idea of a movie about people busting magicians is really interesting. Particularly if you don’t believe in magic then you’re rooting for them to claim the win. Margaret is also a very solid character with how confident and prepared she is. Of course she isn’t unbeatable and we get a flashback showing how she lost to Simon. It’s not easy to prove the others are a phony, particularly on the spot. Part of her regret though is that it should have been easy for her in that moment.

He claimed that her son’s ghost was around as if he was dead, but only Margaret knew that he was still alive. If she had called him out there then her career would have been perfect but ultimately she hesitated and just didn’t think of it in time. That’s her only loss in the film though. While Tom gives her a hard time during an interview later on, I wouldn’t say that she was actually losing that one. Personally I thought she did fine and I suppose it’s how you look at the interview but what did he really want her to say? I thought he was unreasonable the whole time.

That’s one of the weaker parts of the film since Tom is really the main character here and he’s just annoying all the time. He constantly loses his cool and falls into every trap imaginable. There’s a scene where he keeps on threatening the head researcher so that he can get in and the whole time I’m just thinking that they really shouldn’t let him in now. It’s clear that the guy isn’t stable at all and the film really goes out of its way to show this. He’s just way too obsessed with Silver.

Tom also just isn’t as talented as Margaret is. Intensity and youth can only get you so far, ultimately you also need the technique to go along with that. He’s also rather mean to one of the assistants. He doesn’t even let the guy talk and just keeps on brushing off the guy’s ideas. Tom’s girlfriend acts the same way towards the guy so you start to feel bad for him. He’s the one trying to help out and staying up late trying to crack the case too. He deserves a little more respect there.

During the film you’re also supposed to ask yourself the whole time if Simon’s powers are real as well. It’s a nice angle to the film since it gives you a reason to really think about each scene a lot. Fantastical things do seem to happen a lot when he’s on stage like lights breaking or people dying for seemingly no reason. Of course part of you will think that may be a little too easy in that case. Either way it should give you a lot to think about and Simon makes for a solid villain. He’s definitely not someone that the characters can really afford to take too lightly.

There is a big twist near the end of the film which answers all of the questions and should make or break the experience for you. The twist itself I’m fairly cool with although I wouldn’t say it’s handled super well. One scene is dragged out a bit too much which lowers the impact of the moment. I also feel like this raises some extra questions throughout the movie which don’t do it any favors. It also leads to a rather bad ending so in the end the film starts off a lot better than it ended. It had some good humor and a fun cast but it just made some really big mistakes in the second half that erase a lot of the good that the first half pulled in. I’ll jump into that now so skip the next two paragraphs if you haven’t seen the film yet.

All right so here we go into spoiler land. First off, Margaret gets bumped off early on which is a shame since she was the best character here. Tom isn’t able to fill in for her effectively at all. Then the other big twist is that Simon was a phony but Tom is a real psychic. Yes, all the crazy stuff that happened during the movie was his doing. It seems like he didn’t actually know he was doing this to himself. Towards the end of the film he says he regrets how he didn’t tell Margaret sooner so she could have some closure though.

So that means he knew he had powers but just didn’t know he was using it at those moments? It’s rather sloppy. His whole motivation seemed to be to find some other people like him with psychic powers and he had started giving up on this dream. It’s too bad he couldn’t have confided in her though or at least been less desperate about things. At least the movie didn’t cop out with powers not existing but it just should have been so much better. Also, at the end Tom takes Margaret’s son off of life support so he can die now but that was a very iffy way of ending things. He snuck in there without any consent and just turned it off? Even if it’s meant to be a helpful/hopeful kind of thing, it didn’t turn out that way.

Well that’s it for the spoilers. There’s also an action scene we get in the bathroom that really doesn’t go very well for Tom. The scene is super random and shows up out of nowhere though. On a plot level you get to piece it together real quick on how this happened but the ending of the fight felt really convenient. If you’re going to start a fight and take a huge risk on someone seeing you, then shouldn’t you make sure that the fight is won? Stopping at the end just doesn’t work and makes the whole thing futile.

Overall, Red Lights is a film with a lot of ups and downs for me. The concept is sound and there are some interesting visuals here. On the other hand the ending is no good and it felt like the movie should have trusted its own premise more. The more interesting scenes in the film where about the heroes trying to prove that the magicians are a fraud as opposed to Tom’s obsession. If we focused on that then this would have been pretty good.

Overall 5/10

Mashle: Magic and Muscles


Mashle’s one of the next gen Shonen Jump titles and it’s definitely off to a good start. It’s essentially a Black Clover meets One Punch Man title so far. I can see a lot of potential here with great fight scenes and humor so hopefully this ends up being one of the really long running titles. I’ll have a review up for this one as soon as I have completed the series.

Overall 7/10

Magic Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Magic is a film where the main character is acting really shady from the start but nobody ever notices the red flags until it’s too late. As a result the characters are really in a jam here. The puppets always make for interesting characters but with this film it feels like this is all a hallucination which takes away a bit from the supernatural factor. You could make the case that the whole thing is in his head which isn’t nearly as fun.

The movie starts off with Corky messing up at another comedy show gig with his crude puppet Fats. His mentor Merlin just tells him to keep on trying and he will get it. Eventually Corky does become a star and he is super close to making it into the big leagues. Unfortunately in order to secure his TV gig he has to go through a medical checkup and since Corky knows that he is insane, he declines. His agent Ben wants to help Corky get past this but Corky runs off to a very remote area where he meets his old crush Peggy. He figures this place will be good to hide and maybe he can win over Peggy even though she is already married. Will his insanity prevent Corky from having a happy life?

Even if Corky wasn’t crazy I would still have to root against him though because Peggy is already married. I get that he likes her but once someone is married you really have to let them go. Nothing good will come from trying to go after someone who is already married. Corky’s just not a likable character though. Look at how quickly he blows up at his agent Ben despite the guy doing his best to try and get him on the show anyway. Ben even called in all of his lawyers and they did their best. Ben was the only one who really had Corky’s best interests at heart the entire time yet Corky just didn’t care.

Additionally, Corky wasn’t even nice to Peggy early on. When he messes up on one of his early tricks he starts threatening her and you almost think he was ready to murder her there if the trick didn’t go over well. Corky is really the main villain of the film and it’s always tricky when you have the lead as the villain since you can’t exactly root for him. This doesn’t end up working out here and the only way he may have even stood a slight chance is if Fats was definitely a separate entity. I wouldn’t say that the film really plays it out that way though so in the end you have to blame him for everything going on.

Even if Fats was a real character I wouldn’t have liked him much though. The guy is always being really crude which is really the extent of his character. He will always be making cracks to get some easy laughs which the characters always find funny. Fats is always egging Corky on but doesn’t help much. I suppose he does get one stab in near the end. He’s certainly no Chucky or Talking Tina in terms of the scare factor.

The best character by far was Ben here. I’ll give him major points for at least trying to help Corky out the whole time. He never turned his back on the guy and through to the end he was going to go and look for some help. You knew he was doomed in the film but the whole time you were hoping he would somehow pull off the escape and get out of there. Now that would have definitely been amazing. All things considered, the guy did put up a pretty good fight even though he was taken by surprise and in a weakened state.

As the main heroine I can’t say that Peggy was particularly good either. She should not have entertained Corky from the start and cheating is never the right move. Duke may not have been a great guy so in that case split up first but don’t start another affair in the meantime. I also didn’t think she picked up on a lot of the red flags like with Corky threatening her early on. You’d think that would have been a dealbreaker but it didn’t really seem to leave a big impact on her at all.

Finally you have Duke who is definitely a bad guy from the start. He acts all tough when it’s a fight that he can win but at no point in the film do you feel sympathetic to him at all. He’s just not a good person and any scene with him in it is another one where you are rooting for the guy’s scene to end already. The film certainly doesn’t have the strongest cast since I would say only one character here is good.

Naturally I wouldn’t say the writing is great either. The characters don’t tend to act very realistically as described above. The only scene where I would give some good props is the stare down with Corky and Ben where corky had to try and make it 5 minutes without talking. I thought that was handled really well at least. The scene did a good job of showing how Corky just couldn’t keep it together by this point and how serious the whole thing was.

Overall, Magic is a film you can safely skip. It sort of defeats the purpose of its own story by not having Fats actually move around and cause damage. Having Corky be insane instead isn’t nearly as interesting and of course it does mean that the lead is no fun to follow around. I would have preferred to have at least seen more of the comedy acts even if I didn’t find him to be all that funny. I do think comedy shows in general are tough since you have to try and make people laugh but how often are the audiences going to be super engaged? When you’re trying to be funny is often the hardest time to get people to laugh. Ironically a little more magic could have helped this film.

Overall 3/10

Harry Potter and the Goblet of Fire Review


So far the Harry Potter games had actually been pretty decent. Unfortunately this one definitely broke the trend. This was just a bad game to be honest. The worst decision the developers made was to make this a forced collectathon game where you have to go back to the same levels over and over to collect more shields. Not only is the gameplay not all that much fun but the story is also the weakest in the franchise. When you mix that all together you definitely don’t have a winning formula at the ready.

You would have absolutely no idea what the story is if you just go through the game though. All you have for the plot here are some disjointed story cutscenes and that’s it. Roughly you’re finding an egg, completing 3 challenges and then taking on Voldemort. It’s too bad because otherwise you could have built up to the big battle gradually. It’s just hard to believe that the game has fallen so far compared to the previous ones. Still, at this point you get that I preferred the originals so I won’t compare them much going forward. Lets just talk about the Goblet of Fire on its own.

The gameplay is 3D style as you go through the levels and have to obtain Shields. A Shield is either hidden behind some obstacles or awarded after defeating a boss. Each level has a certain amount of shields but the game doesn’t tell you how many, nor does the level itself give you an indication of how many are left. There are 10 mini shields in each level as well and once you grab all 10 then you will be able to get another full sized shield. Another thing worth mentioning here is that you won’t be able to get all of the shields initially since you don’t learn the tree spell until later. So get ready to have to revisit the levels again.

There’s only around 10 levels but there are 38 shields so you have to replay each level quite a few times. I completed the game with 29 shields so you don’t need all of them but the game does make sure you at least have most of them. You have two main attack spells to deal with the enemies that show up. Pressing the A button will launch your offensive spell which works on just about everyone. Then you have your levitation spell with the B Button that you can use to raise your opponents while your teammates blast them or you can move obstacles out of the way in the game.

I haven’t mentioned yet but this game is a team styled game much like Sonic Heroes. There are always 3 of you running around in the game and the other two are controlled by A.I. if you are playing solo. They aren’t the brightest A.I. though and often times they will get stuck so you have to find them or just run far enough and they’ll magically catch up. A lot of obstacles require at least two people to levitate so you have to hope that they get the picture pretty quick.

While I wouldn’t say the gameplay itself is very bad, the computers do drain on you after a while. Additionally some of the level designs aren’t great so it feels tedious going through the same rooms over and over again. A lot of the enemy spawns never actually end so your best bet is to find an opening to run forward but often times this just means you are going to have to eat a whole lot of hits before you can actually get to safety which isn’t exactly fun. The bosses don’t give you much direction either but I won’t say much against them because part of me was impressed that there were bosses and you can still figure it out before long since there aren’t a lot of controls.

Get ready to hear the characters talking a lot though. While not as constant as in How to Train Your Dragon 2, they do repeat the same lines over and over again as the game goes on which can get old pretty quickly. You wish they would have a little more restraint with that. The graphics are okay although the cutscenes aren’t as sharp as the older games. The soundtrack is surprisingly good so that’s one positive I can give the game. It has a Star Wars vibe and at least puts some real soul into the tunes. It definitely beats the alternative of having a more robotic feel or uninspiring music. This way you can at least listen to good tunes.

There isn’t much replay value to be found here but I suppose finding all of the shields will have to do. You can also try to unlock extra cards by finding other collectibles and mastering your spells. I ended up getting most of the cards naturally so I don’t think this will take you very long at all. The toughest part about 100% completing this game is probably going to be getting the shields on the challenge levels. Those levels definitely don’t allow for many mistakes so you will really have to master the style.

Overall, It’s not often that I give a game a score under a 5 because most games are enjoyable in their own way. It takes a lot to be what I consider a “bad’ game but this one would fit the bill. The gameplay just isn’t fun. The levels lose any enjoyment they might have had when you have to play them over and over again. The obstacles don’t save either so you have to keep on performing the same actions each time you enter the level. There was no effort put into the story so the whole experience just isn’t satisfying. The biggest flaw of the game was the collectathon angle but without it, you would have just had a super short game that wasn’t memorable. It would have been preferable to this, but either way this wasn’t close to being a great game. I’m hoping that the next Harry Potter game steps its game up.

Overall 4/10

Harry Potter and the Prisoner of Azkaban Review


Now it’s time to look at the Prisoner of Azkaban. This Harry Potter game changes things up quite a bit from the first two. For starters the animation has changed entirely. The same is true for the voices and even the gameplay is a bit different. This one is going for more of a teamwork angle sort of like Sonic Heroes. Unfortunately this is easily the weakest Harry Potter game. It feels the last story based as the game spams you with dungeons and the gameplay isn’t nearly as smooth. Still, a decent game but not on the same level as the others.

Harry is back in Hogwarts and he is determined to have a good time. He’s an expert Quidditch player after all and his friend Hagrid is finally getting to teach a class. Everything is going well until Draco spreads word around that Hagrid’s pet is dangerous. Now the pet is slated to be executed and there doesn’t seem to be a way to stop this. Harry and his friends will have to think fast in order to stop this. Meanwhile they have to go through a bunch of dungeons in order to earn new spells.

The game is absolutely not playing when it comes to the dungeons. They’re just everywhere and around every corner. No matter where you look there are more dungeons at the ready. Each one has a bunch of puzzles so the game was really trying to channel its inner Legend of Zelda. It’s certainly a worthy attempt I will grant them that. The puzzles aren’t all that bad but it just feels like the game is stalling quite a lot. You go large portions of the game without a lot of big story developments and then suddenly the narrator will show up and fast forward the story for you. A lot of it is told through exposition instead of your actually getting to experience it. In my mind this is definitely a mistake.

Unfortunately the controls are back to being very sluggish again as well. They don’t respond to you very well. In particular turning can be quite the challenge. You just don’t go where you want to go which is pretty tough. It’s often easier to run off into the distance and then return because a simple turn is just that broken. Likewise with aiming as you’ll often shoot straight into the dirt instead of at an enemy. Additionally when you defeat an enemy instead of locking onto the next one as you would expect, the character just loses the lock entirely which is pretty unfortunate.

The graphics are a big step down as noted with the animation change earlier. The character designs just aren’t on point now and the whole thing looks pretty low quality. In general this game just feels like it’s a true tie-in as opposed to being a classic platformer that just happens to be based on the movie. There’s a world of difference between the two styles. At the same time it’s not enough for me to call this a bad game. It’s just inconvenient a lot of the time but not bad.

For example, this is the first game where you can play as Hermione and Ron as well. The issue is that doing all 3 characters can still only equip 2 spells and they all know around 4. Most of the spells are unique to each character as well so there’s a lot of switching and pausing going around which means double the interruptions from gameplay. There should be a much more intuitive way to switch out spells than by going through all of these steps. It just doesn’t feel quite right.

The game also adds a lot of new stealth levels to the mix. I think the developers were likely proud of how well it came out with how frequently they appear but it’s not a good match with the dicey gameplay. If the trolls or prefects see you then unlike the last game where you start from the beginning of the room, you’re actually booted out entirely so you have to enter again. Have I mentioned that whenever you enter a room there is a long loading sequence? Each room has to be loaded for some reason. The stealth levels could have been a little better if not for that but it definitely ended up hurting the experience.

In terms of length I would say this game is also around 6-7 hours long. I’m sure you could beat it quicker if you put your mind to it though. For replay value there are some cards to grab I suppose. I think if you get enough of them you may get some extra health but it’s not like it’ll be very useful to you by then since you’ll have already beaten the game. I’ll give this one kudos for actually coming up with a fishing minigame as well. It’s not very fun or anything like that but the more content the better. The team mechanics also could have been fun if they had been smoother. Perhaps upgrading the A.I. so the partners actually follow you without you having to call them at times. Sometimes you have to wait way too long for them to arrive. I got stuck/lost in the courtyard for a super long amount of time before the gang finally caught up to me.

Overall, The Prisoner of Azkaban is more interested in throwing you into long dungeons than actually following the story. The whole thing is really glossed over by the end. Even all of the Quidditch matches are played off screen. I miss being able to just jump on my broom and start giving opponents the work. In this game I’m not able to do so and it just feels like a missed opportunity. I think this game would fare a little better if I didn’t play it immediately after the other two which really highlights how it couldn’t match up. It just really paled in comparison to the last two. They had a lot of heart and great gameplay mechanics at their disposal. This one never really felt natural like that. We’ll see how the Goblet of Fire performs since its turn is quickly closing in.

Overall 6/10

Harry Potter and the Chamber of Secrets Review


We continue our Harry Potter marathon with the next game in the series. Chamber of Secrets really takes a lot of what made the first game good and then improves on them. So that’s exactly what you could have hoped for from a sequel. There aren’t any really weak parts to the game although at the same time I wouldn’t say it’s great or anything like that. It’s just a fun follow up to the original. The hub world isn’t quite as large as the first game but is still quite large.

The game starts with Harry having a good time in town as he gets some shopping done before heading back to Hogwarts. As much as things change they also stay the same. Draco Malfoy and the gang keep picking on the weaker mages. The stakes are a little higher this time around as a fabled Chamber of Secrets is somewhere in the school. Harry needs to track it down because in the meantime a monster is on the loose and it may end up murdering a bunch of the students if it isn’t taken care of and fast. Harry will need all of his skills if he is to take this guy down.

It’s a pretty solid story here. The Potter games have been consistent with giving a lot of cutscenes throughout. Just from the games I can quickly remember how much fun Snape is. He certainly gets a bad rap but at least the guy is always around unlike Dumbledore who vanishes when things get tough. The whole twist about Tom Riddle is pretty interesting and he makes for a pretty great character. The guy’s just a lot of fun. Meanwhile Harry and the crew are pretty solid although Ron never tends to grow on me as much as the other two. He needs a little more skill to back up his confidence.

Gameplay-wise this one is pretty basic. You have a few different spells at your disposal and use them in order to take the opponents down or to solve various puzzles. The spells are largely the same as in the first game. You are still only able to equip two at once so get ready to have to pause the game a lot. The save feature is also still manual so just try to remember to save every now and again or you may have to replay large chunks of the game. It’s pretty impressive just how similar to the first game this one is. Even the menus all look very similar. Same with the levels but that makes sense since it is still the same school.

The graphics aren’t bad and look pretty similar to the first game. I’d be hard pressed to tell you which one was better. Th soundtrack is also decent. None of the tunes will stand out in particular but I wouldn’t say they hold the game back either. They have just the right amount of pep to add to the fights. I feel like that describes the game pretty well as a whole. It’s a very standard game that feels like you’re picking up right where the first game left off. There are some improvements like labels on the map so you know where you’re going and the controls themselves are a lot smoother. Those are the two main improvements here and I would have to say that they are fairly key.

The gameplay one alone is really nice to have. In the first game it wasn’t uncommon for you to just fall off of a box or something because the character refused to move in the right direction. That should not happen here. The game isn’t all that long though. You should have it conquered within around 6-7 hours I’d say. Of course if you aim to grab all of the cards then that will probably take you a little longer. There are a bunch of them scattered all throughout the place. The toughest part is that you have no way of knowing which ones you have already collected which naturally makes things pretty tough. Still, it would definitely add a few hours to your overall play time.

Chamber of Secrets does end up hitting you with an extremely easy final boss though. The way to beat it is pretty simple, you just dodge the attacks by moving side to side for a bit, knock it with your main weapon and you’re good to go. Rinse and repeat around 6 times until you claim victory. The main thing that makes this fight pretty easy is just the fact that the way to dodge the boss’ attacks is simply to move from side to side. You don’t even need a true strategy to beat him, that’s really what is pretty crazy about all of this.

The game is fairly light with bosses though. Another fight has you go up against a giant spider but it’s not so much a direct boss as it’s more about you running around to burn all the webbing. That allows you to gain the upper hand and escape. It’s a pretty nice level set up I’d say. The game stays quick paced at all times except for when you have to find some potion ingredients for Professor Snape. That’s when things can get a little tedious as you figure out how to do this. In the third game you would eventually be given pillars of light so you can see the ingredients once you’re within range but there’s nothing like that for this game.

Overall, The Chamber of Secrets is a pretty fun follow up to the first game. It’s been pretty nice to see the old Harry Potter adventures in video game format. You can’t help but feel that the points system is pretty rigged though. No matter what you do you always end up in first place when it comes to total points. That doesn’t seem totally fair or balanced if you think about it. You feel bad for the other groups because it feels like Dumbledore is determined to pick Griffindor no matter what. I suppose our class is the best one though. If you want to play a fun little game on the GCube then this is a good one to check out.

Overall 7/10

Spellbreak Review


It’s time to look at a new free to play that finally arrived on the Nintendo Switch. It’s effectively Fortnite with magic. Instead of 100 players it seems to be in the 40s per match. Initially I thought maybe there just weren’t enough people logged in but I played 3 battles and it was always around there so I’m thinking that’s just how it was set up. It’s a pretty fun game for sure. In some places you can tell that it’s not super polished with menu layouts and such but the gameplay is on point which is what counts here. You are sure to be in a good spot if you choose this as your next big title. While Fortnite exists I feel like that’ll still be the go to game but this could be a nice change of pace option.

When you enter the game you are thrown into a tutorial on how to learn the moves. It’s not possible to skip this but that’s fine since its fairly short and there are a number of things to take note of here. You have two main attacks, your quick magical spell and your wide range one. Additionally aside from that you’ve also got the ability to fly briefly and can obtain a technique. These techniques range in rarity which determines how often you can use them. I highly recommend using the teleportation technique. It’s incredible handy since you can just vanish a little whiles away and it’s tough for people to catch you. There are a lot of abilities like invisibility, flying, super jump, but teleport is definitely the best if you ask me.

So when the match is first starting you can decide where you want to land. I typically pick somewhere in one of the corners. You are also able to see if anyone else has chosen that spot which is pretty neat. So you can decide to land somewhere where there will be an instant firefight or go somewhere else. Of course people could switch at the last second so that puts you in a tricky spot. You just have to go with your gut and be ready to run and hide or stay and fight. Either way you should be in a pretty decent position if you think about it. Each element has a different set of strengths and weaknesses so choose the one you will be riding with very carefully.

Surprisingly I went with Ice instead of fire this time. Typically I like fire because it makes for a very aggressive style but the summary for ice sounded too good. Effectively you shoot slower but massively powerful strikes at your opponent. If they take a direct hit from an ice move like that then they are going to lose a whole lot of health. It’s far too early for me to say if it really s the best element but at the very least I found it to be highly effective and that’s exactly what I was looking for. You really just can’t go wrong here and that’s what I like to see. Other elements include poison, rock, and thunder.

One worrisome part I would say is that the game’s prices are rather crazy if you plan to spend money here. One of the DLC packs I saw in the Eshop was 120.00 bucks. There’s no way any DLC should be that amount of money right now and you can’t help but feel like it’s a ploy to get people to buy it accidentally. It’s just very slick to me. Spending that much money in one shot would really be something. Hey, if you enjoy the game that much then that’s good but otherwise I just can’t imagine how you would spend so much so quickly. Maybe it’ll go on discount at some point.

The graphics are definitely on point. I would say it looks around early PS3 level which is good for a F2P. The energy effects are good and you can always tell what is going on. The field you’re playing on is quite large so there’s definitely a lot to explore and chests to open. I recommend opening a lot of chests since they help with XP. In this game XP actually effects your abilities to a degree so I highly recommend leveling up when you can. Wins should help with the XP as well although I can’t say that I remember the breakdown.

There’s a solid amount of replay value here of course. That should be no surprise though, free to play games always tend to have a lot of content. It’s how you ultimately stay relevant after all so it’s basically necessary to do this. With the online features and future updates this is one of those games that never really needs to end. It can just keep on going and going for as long as you need it to. I’ll be curious to see what it does to try and stay in the spotlight since it’s brand new and already you don’t see people talking about it all that much. Perhaps it just needs some time for everyone to start finding out about it and getting on board.

Overall, Spellbreak is a pretty fun game. I didn’t play it a whole lot but enough to get the right vibe from it. It’s one of those cases where I doubt you could balance both this one and Fortnite for very long though. That means you will have to make a choice before long. I hope the game does well though because the more battle royale games we have the better. It’s a fun genre and there’s just so much you can do with it. I love the idea of using magic blasts and the other elements to fight through. I did win 2 of my 3 battles also so that definitely feels good. The game is very well balanced and I imagine it’ll continue to add more and more content as it goes on.

Overall 7/10

Fairy Tail Review


It’s time to look at a fairly recent RPG that came out. Fairy Tail is a game that I was looking forward to for quite a long while. It’s one of those franchises that has an amazing story, top tier art, excellent fights, etc. It’s pretty close to a perfect game and I dare you to find a smoother one. There are a small handful of things that keep me from giving it the 10 star value of course like frame drops and such but overall you are bound to have a blast with this one.

The game starts you off with the big battle against Hades. It’s an interesting starting point but I’m cool with skipping a lot of the early stuff. This way you get right to the heart of things without any kind of delay. That’s how it should be right? After you defeat Hades then it’s time for the big tournament. Fairy Tail has really not been doing well for the last few years after Natsu and friends were wiped off the planet for a few years. It’s going to take some time to get Fairy Tail back to being the #1 ranked guild on the planet but time is definitely one thing that they have a lot of. It may take some time but nothing’s going to stop these guys.

One of the aspects of the game that really works so well is how smooth the gameplay is. It’s a lot of fun just running around the hub world and completing the side quests. Two reasons for this are the convenience of movement in this game and how easy it is to collect resources. There are a lot of different areas to travel to, but you do have quick move points across all of the different hub worlds which is great. You are also told where the resources are so even though it is RNG on where they will appear in the level, you have a good direction of where to go. The instructions are very clear so you’ll never get lost here. There are also options you can use to streamline the game further by cutting out effects. Usually I do that after a while but this game was so much fun I opted to keep them on.

The gameplay is a classic turn based style. It uses turns based on speed so it’s similar to Megaman X Command Mission in that sense. I always thought incorporating speed was a good idea so it’s not just literally going play by play. It gives you more of a reason to actually use status effect abilities as opposed to just launching away at the enemy the whole time. Typically that’s still what I did though. In the hub world you can run around and interact with just about anything. You can also jump a bit but I’m not sure why to be honest as it doesn’t seem like you can ever jump anywhere. I guess they just wanted you to have the ability which is fun enough.

The story is dynamite of course as you tackle a lot of the big Fairy Tail moments and take down all of the opponents who would dare get in your way. Fairy Tail has always had an incredible story but it was held back by the consistent fanservice in the series. The game largely gets away from that. You do have two obligatory beach/pool scenes though so it’s not perfect. Additionally Lucy’s special ability to amplify your team’s speed is about doing a pose and some of the costumes can be tricky. The good part is most of this stuff is optional though so it doesn’t really get in the way of the game as much as it could have. That’s definitely a good thing because it’d be a shame for all of the positives to be overwhelmed like that.

There’s also quite a lot to do in this game. Going through the main story and the epilogue which is surprisingly long should take you around 21-22 hours. There’s a lot of grinding to be done if you want to get through the story easy enough. I went out of my way to upgrade all facilities and do as many side missions and bonding events as possible. I cleared all of the quests for B rank and lower as well as most of the A ones. Even with all of that, I was barely able to beat the final boss of the epilogue. That guy was Level 70 while my team was still in the 50s so his durability was crazy. I definitely recommend having your team a little higher leveled before trying to take down a guy like that. He’s definitely not going to go down very easily that’s for sure.

Leveling up isn’t that bad in this game though. For starters, even when a character is not in your party they get EXP. That includes characters you haven’t recruited yet. They don’t get 100% of the EXP your starters get, but it starts at 50% and by upgrading your facilities that number goes up to 80%. It’s why I recommend upgrading early because you get a ton of passive effects that all add up during gameplay. There are other areas to explore that I never even tried like the Pool which increases bonding and the Laboratory where you can synthesize new items. I got this game on the Switch so there’s no trophies but I do feel like I came pretty close to 100% clearing the game. It would probably still take another 5-6 hours I imagine to clean up all the side missions and character events but I definitely made a lot of good progress and it was definitely fun.

The graphics here are really nice. I would have liked to have had a few more of the big budget cutscenes show up but the fact that we get full voice acting throughout is very good. I always feel like that helps you get to the next level. The in game graphics are quite solid as well. The soundtrack is a little limited but there are some really solid themes in there. I just wish my favorite theme had shown up a little more often. It only appears briefly for some of the big fight moments. Still, With 48 tunes I suppose I shouldn’t say it’s that limited. It’s certainly a lot more varied than a great number of other games I’ve played.

Overall, Fairy Tail really focuses on being a very enjoyable game to play and that’s why it succeeds. The RPG format is one of the greatest formats in gaming because the longer the game is the more time you have to focus on liking the characters and getting used to everything. It’s really a fun journey and the game gets you hyped for the sequel. I certainly got nostalgic for Fairy Tail after this and have been watching some fun reactions to the manga’s big moments. Whether you’re a Fairy Tail fan or not I think you can get a lot out of this. That’s because it’s just an excellent game that was crafted really well. Context or not, you’ll understand what’s going on the same way you understand when starting out a brand new RPG that offers up a lot of questions. This is definitely a game of the year contender and has a ton of replay value which just strengthens the argument.

Overall 9/10