Cruis’n Review

Cruis'n
It’s time to look at another title from the legendary 5 dollar bin. Let’s face it, it’s always an honor to pick out a game from that selection and I specifically went to a new Gamestop when I heard that they were still carrying this title. Cruis’n is everything that I had hoped for from the screen shots and while it is a pretty short game, it does have a decent amount of replay value to keep it relevant.

There are 13 races and you get to challenge them in Circuit Mode. Landing in the top 3 allows you to move onto the next stage. It is true that you can theoretically complete this game in under an hour since the average race is 2 minutes or less, but but you’re bound to lose at least a few times so beating it in an hour can still be tricky. Keep in mind that you may need to swap cars during this adventure as your first one will likely have some pretty underwhelming specs compared to the first one.

Winning a race gives you some spending money, which you can use to buy your next car. I bought most of them and ended up with 3 left. I guess I shouldn’t say “buy” though. When you get enough money, you automatically unlock the car. The final car needs you to have 2 million dollars and I ended the game with a little over one million. You earn 100 grand for each first place so just 10 more races would have been enough to have achieved that. I was tempted to do that so that I could say that I 100% completed the game, but there’s ultimately not a whole lot of point to doing such a thing so I took a pass on that. Perhaps I will go back for that someday.

The gameplay is pretty straight forward for a racing game. There are no items or real gimmicks here aside from the casual boost. You can boost three times and it gives you a decent chunk of extra speed, but it’s not too drastic so it doesn’t take the balance away from the game. Since this is an arcade style game you really have a lot of freedom as you drive around. You can break into a building and watch with awe as you look at the fun details. The fact that the developers actually designed the insides of the building is pretty neat since there’s a good chance that you could beat the game without ever going inside. Turning works pretty well and the gameplay is a lot of fun. The game will quickly reset you to the right direction if you’re spun around for too long so you never have to worry about stopping. Just power through to the goal!

Cruis’n is also purely a motion control game as you hold the Wii remote sideways and tilt to turn. Surprisingly, it actually does a good job with these controls and you’ll never have to adjust the Wii sensor or back away when you realize that the controls are not working. Everything works almost perfectly here and that was definitely neat. Once again, I have to stress that this isn’t your average 5 dollar bin game.

One aspect that I liked about the gameplay was the unique addition of random cars on the tracks. A lot of games like Mario Kart have experimented with other cars acting as obstacles, but not to the degree that this game throws them in. Most of the stages have dozens of cars blocking the way in the stages and bumping into one of them can critically hurt your chances of reaching 1st place. They are sometimes driving in the same direction as you or going in the opposite direction so you’ve always got to stay sharp. It’s why using your boost can be a risky endeavor.

The graphics are actually very good and that’s where I disagree with most reviews. The general consensus seems to be that the graphics are pretty bad, but everything actually looks pretty sharp. I am quickly reminded of the racing game that I used to play on the computer over a decade ago. The cars and stages are similar to that as well as the gameplay. I loved that game and still consider it to be one of the best racing games of all time. This title may not be quite as good, but it’s still pretty great and that goes for the graphics as well. Most of the game takes place in the night it is impressive to see how clear the game looks. I definitely have no qualms in this area.

The area where I do have some qualms with the game is the music. The soundtrack tries to be edgy or ghettoish, which results in some good tunes, but the overall music leaves much to be desired. It’s why I’m not even a fan of the average Madden title as the music gets a little too out there. For racing, I just want fast paced themes with no lyrics. That will let me race to the best of my ability with no distractions. In a game like this, you certainly will need to focus.

I also have to take away points for the suggestive content in this game. As this is underground racing, the game has a scantily clad lady holding up the “Ready Set Go” sign and she’ll also dance in the background when you take first place. Throw in the sad voice when you are going through the modes and it takes away some of the wow factor from the game. We definitely didn’t need this and more games should just play it straight if they really want to win. From the voices, the only one that I actually like is the creepy laugh. It pops up randomly during the game and that can definitely be pretty intense.

Now, the main reason why this is in the 5 dollar bin is probably because of the lack of content. After you unlock all of the races, then you can unlock a handful of cars. Unlocking those will give you some more options, but there’s nothing to do with them. Playing the stages is the only thing to do aside from the classic Multiplayer mode. You can upgrade each car to its maximum potential by participating in races with all of them, but even the average perfectionalist probably wouldn’t bother with all of that. So the multiplayer mode makes up the majority of the replay value, which means that you will probably want to have someone to play this game with. Otherwise, it’s certainly going to be a very short experience.

Overall, Cruis’n is a very fun racing game. Keep in mind that it’s only about 3-4 dollars for a reason, but it’s well worth the price. Given the fact that you could be done with it in 30-60 minutes, I could understand being disappointed if you bought it for 30. Even 20 dollars would have been a stretch, but for under 5 dollars I think this is sufficient. The levels that you do play are pretty great and the A.I. actually manages to keep things competitive. It never gives up and all it takes is one wrong turn to throw you from 1st to 8th. The graphics are better than expected and they easily hold up against any racing game. The suggestive content can make you wince, but it’s still not as bad as it could have been and it disappears once you are actually in the race. I definitely recommend this title and now I’m looking forward to seeing what racing game I play next. Let’s just say that we may not have to wait very long for that. Also, it should be known that I used the Pontiac Firebird during my playthrough since they didn’t have the Quest. It’s a very reliable car and I recommend using it when you play this game.

Overall 7/10

The Destiny of Zorro Stats and Records

Stats time!

Hacienda of Toro Oro 1 Coin 1/10 Green Jewels 1 Silver Trophy
The Matador of Santa Cruz 2 Silver Trophies
Trapped in the Town Square 5 Gold Coins 5/10 Green Jewels
Abandoned Canyon 2 Gold Coins 2/10 Green Jewels
Crisis at the Mission 3 Gold Coins 3/10 Green Jewels
Confrontation with Calavera 1 Silver Trophy
Rescue at the Docks 1 Gold Coin 1/10 Green Jewels
Smuggler’s Galleon 2 Gold Coins 2/10 Green Jewels
Calavera’s Hideout 3 Gold Coins 3/10 Green Jewels 1 Silver Trophy
Valley of Silence 0 of Everything
Guardian of the Gate 1 Silver Trophy
City of Silence 1 Gold Coin 1/10 Green Jewels 1 Silver Trophy
Battle for Zapotec’s Tomb 2 Gold Coins 2/10 Green Jewels
The Mask of Zapotec 2 Silver Trophies

The Destiny of Zorro Review

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Time to check out one of the classic Wii games that I got from the 5 dollar bin recently. Naturally, these games are typically in the 5 dollar bin for a good reason, but that never deters me from grabbing a game with potential. Zorro certainly has this as it’s an action game with a lot of fighting, but it manages to really blow most of its opportunities.

The plot sees Zorro vanquish some evil doers before he meets the toughest opponent yet. Mr. Calavera kidnaps the main heroine of the story and he heads off to an ancient location to become the King of the people there. He has already tricked them all so Zorro will have to infiltrate the island and defeat all of the guards. Once he has done that, nothing can protect Calavera from Zorro’s fury!

It’s a rather basic plot, but that helps it achieve that retro feel that the developers were aiming for. There are 14 levels in the game and some of them can be 5-9 minutes while others will take around 20-25 to complete. Typically, the levels tend to be on the long side, which can really make them drag on at times. A level will usually have you defeat a certain number of enemies, break an object, beat more enemies, and maybe even walk a little if you’re lucky. Diffusing bombs is easily the worst part of the game.

Battling enemies sounds fun, but that’s where the game eats up most of your time. You’ll have to defeat enemies in batches of 10 many times and you can’t defeat an opponent as easily as you would expect. Most enemies take 8 hits to defeat and the bigger ones require more of an effort from you. When they gather in groups, you’ll need to try to get some hits in through hit and run tactics, which are always a little risky. Sometimes, I would die 6-7 times before defeating an enemy because it is very difficult to separate them.

This is where the “unlimited lives” part comes into the equation. When you die, you are sent back a few steps, but the enemies keep their current health status. So, even if you lose a few dozen times, you can wear down the enemies eventually. It just takes some time and a good strategy at the ready. The only times where you can actually die and have to restart the area is when the bombs are present. I was taken out by them during one of the levels. (I blame it on the controls) Replaying a 17 minute level can definitely be dicey and I’m glad that it only happened once. There’s a chance that you can also lose in the second final level with the tower, but I didn’t lose there so I’m not positive about that. If there was ever a game that deserved to have infinite lives, it was this one. You really need them since there are no checkpoints and starting from the beginning is never any fun.

For the controls, this is back during the good ole Wii Remote days. You just swing it around a lot to slash at the opponents and jab at the screen for a stab. Stabs are the most effective attacks since you can KO almost any opponent in two hits with it. (The final boss takes 3 to defeat him) The reason why you need 8 attacks to usually win a battle is that normal attacks have no effect on the villains. They help you build up stamina so that you can hold B and then use the same attacks to actually deal damage. 3 hits gives you enough meter for one stab so you repeat the process once more. That lets you beat just about any opponent in the game. You also have Z attacks that lets you do a quick combo which also gives you back some health. It’s useful although it does around the same damage as a stab.

Zorro has a lasso that you can use, but it barely even stuns an opponent so there’s never a reason to use it in battle. It comes in handy for the platforming areas though as you jump from place to place. Considering that this game is not exactly a big budget title, you can see how the controls can be problematic. Using an attack that you didn’t intend too or watching an opponent slash you through a wall are common occurrences. One of the final bosses was pretty annoying with this as the goal of the fight is to let him hit a totem pole while you hide behind it. Many times, he would just slash right through it and knock you out. 2-3 hits are usually enough to beat Zorro so that is never a lot of fun.

Unfortunately, the retro feeling doesn’t help for the cutscenes. Zorro is the kind of hero that you can’t root for as he is always looking for romance and flirting with his alter ego’s friend is not beneath him. You really can’t root for the guy and his dialogue can be pretty off at times. He just talks in a 40’s manner as he says his lines very slowly and he loves to insult his opponents while talking. “Do you mind fighting up wind” is a line that you will probably hear about 100 times as you play the game since the dialogue can be pretty limited. The cutscenes are all stills so don’t expect any big cutscenes.

The soundtrack is definitely old and it’s not very engaging. You will barely hear it as you are playing anyway, but it’s definitely worth noting. The graphics are pretty sub par as well. The game often forgets to switch the head on the top when a character is talking and almost all of the enemies look the same. There isn’t a whole lot of detail added to anything so all of the backgrounds begin to look the same after a while. I’ve seen Super Nintendo games that have looked better to be honest as the classic Super Mario World games have a lot more detail and refinement. Actually, this is probably one of the worst looking games of all time and that is a little sad.

In the game’s defense, the combat system did have potential. Chipping away at an enemy’s health using strategic moves sounds pretty good in theory does it not? The bosses had some fairly unique gimmicks like being immune to all hits except counters. The game never tells you what to do against them, but you tend to figure it out pretty quickly. Swinging the Wii Remote around isn’t even all that bad and had the enemies had smaller health bars, it could have been better. The problem is that the battles simply drag a lot so you ultimately stop having fun. The final boss is hilariously bad as you just block all of his hits for what feels like an eternity before finally getting the chance to counter and beating him in 3 hits.

Finally, the game has its share of glitches as well. There were quite a few times where I ended up getting frozen in place because my foot sank into the ground. The pixels must not have been solid enough and I could only watch as a sniper shot me from the distance. It’s a pretty sad way to go and if it was a 3D game you may have tried to yell for help only to realize that there are no allies in this game to come to your aid. That’s quite the predicament right?

Overall, The Destiny of Zorro is certainly not one of the better games out there. I had been tempted to give the game a 6 star rating as the gameplay was not terrible and the actual game just dragged it down from a 7. Unfortunately, playing the game more and more began to expose it as a worse game than that. I feel like a 6 would just be a little too positive for this title and a 4 feels more appropriate. The graphics and soundtrack only add to this feeling. The main reason why this game gets a negative ranking though is that it can be a little boring. It was a bit of a struggle trying to power through the final levels of the game and I blame that on how long they were. You’ll feel relieved to part ways from the game by the end and I really don’t see myself ever playing it again. I dare say that the first levels were better than the latter ones, but that is probably because they were shorter and didn’t drag on as much. I beat 4-5 levels on my first sitting and then just beat 1-2 on my other attempts before powering through the final 4 yesterday. I definitely don’t recommend this title and you should just go out and buy Super Smash Bros for Wii U if you want a good party fighting game.

Overall 4/10

Muramasa The Demon Blade Review

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Muramasa is a game that I’ve had on the backlog for quite a while now. Luckily, I’ve been on a Wii roll lately so this game was bound to pop up sooner or later. Part of the reason why is took so long is because it was also easy to forget that I had the game. Well, no more of that! I can safely say that I won’t be forgetting this game anytime soon and it was a pretty fun title. You can tell that a lot of effort was put into it.

There are two stories to choose from in this game. You can play as Momohime or Kisuke. I opted to go for the Kisuke story and I may go back to do the other one someday. It could be a while until that happens though. Kisuke has lost his memory and all he remembers is that he’s a world class swordsman. Everybody that he meets calls Kisuke a traitor and that’s not very cool. Kisuke eventually starts to regain his memories and the stakes have definitely risen. If he doesn’t stop the big boss, the planet may not make it out in one piece. Kisuke will have to struggle to completely regain his memories as he gets ready for the ultimate showdown. After all, he doesn’t want to pick the wrong side!

The gameplay can be pretty fast paced. Picture your average Mario or Sonic side scroller except that you have a sword. You go from area to area, striking down any opponent that gets in your way. It’s pretty rare to have a side scrolling slasher and this game does a good job with it. You can unleash some pretty cool combos on the ground or in the air and each sword that you possess has a unique special ability. The combat system is pretty fluid and I definitely wouldn’t mind seeing more games with this style.

You are allowed to carry three swords at one time. I recommend going for the 3 strongest ones, but don’t forget to watch out for speed as well. Some swords also have passive special abilities that don’t damage the enemy, but perform more useful tasks. (Like extra EXP) In any game that has a level up system, always look for the EXP boosters. Trust me, that advice has helped me through every RPG and I don’t think that it’ll stop now. Defeating enemies and eating food gives you spirit energy which you can combine with spirit power to make new swords. This is highly recommended since the swords really make all the difference against opponents. It’ll make your battles nice and quick. Some swords are not available even after you buy them because you have to gain some more levels to use them. Don’t worry, it’s still worth it!

Aside from your health bar, you’ll have three others to worry about. They belong to your swords. When one goes down, the sword will temporarily shatter and you’ll be defenseless. It only takes about a minute or two to come back together, but that can be a dangerous amount of time. It’s important to switch up swords whenever possible to keep all three of them in top condition. Also, switching will allow you to get a free area hit once in a while which is useful. (Area Hit = Attack that does damage to all opponents on the screen)

The soundtrack for the game is pretty solid. The boss themes are decently memorable and they’re pretty fast paced to match the gameplay speed. It’s not an all star selection of themes, but it’s certainly above average. The graphics are mainly using sprites and they do look rather dated, but I suppose that it’s just the style. This game would be more comparable to an indie game than a AAA title, but it was made to be like one I suppose. I’m not sure how long ago it came out, but it’s about GBA level in terms of graphics. It’s easy to watch though and that’s the important part. I never considered the graphics to be bad or anything like that.

There is a lot of replay value in this game and it’s one of Muramasa’s strong points. As I mentioned, I was impressed with the depth of the game. The combat system is very well done and it’s the kind of game that makes you want to keep on playing it. Unlocking all of the swords is a pretty fun goal to have while also taking down all of the secret bosses. The level up system isn’t too easy, but it still moves fast enough for you to feel like you really have a chance at reaching Level 99. I made it up to 30, which is pretty decent. Typically, you beat the game with a level in the 40s or 60s, but I’m fine with 30. It’s also possible that the maximum level is 50 and not 100, but I wouldn’t be so sure about this. We also can’t forget that the game has a second story, which instantly doubles the content as well as a secret ending to attain once we beat the game with both characters.

That being said, this game isn’t perfect or it would have gotten a higher score. What is stopping it from getting 9 or a 10? One of the areas where I believe the game could have greatly improved is the travel area. You have to walk from area to area constantly. Act 1 may take place in one land and then Act 2 will take place halfway across the globe. Since each area can have around 15-30 rooms in it, it takes a very long time to get to where you want to go. One also has to consider that many rooms have enemies that you must defeat before you move on. They respawn so you can’t just win once and hope that they’ll be gone on your next travel. Once you beat the game, you are allowed to warp from shrine to shrine, but that should have been implemented from the get go. You should be allowed to warp to shrines that you have already passed. That’s how it works in most games like this and the only reason I can think of for now allowing it at the beginning is to extend the journey.

The game took me around 5 hours to complete, but it would be closer to 4 or a little below that without all of the excess travelling. It’s hard to say for certain because I would likely have still needed to grind out a few levels ups before the boss, but I would have saved some time. This could be a way for the developers to make sure that the player gets to a decently high level, but they underestimate the gamer. We are always prepared for the ultimate foes and grinding is simply how you do things here. We are all prepared for such an adventure.

One other part of the game that I wasn’t crazy about was the jump mechanics. I’m not sure if this is the Wii Remote’s problem or the game, but it’s really hard to jump from tree to tree. Jumping up and down is easy, but trying to land on a small spot sideways is tough. The controls are just a little too sensitive and you’ll keep overshooting the goal. This doesn’t matter all that much because you never have to make precision jumps, but it makes gathering the souls a little more time consuming. It’s a rather small qualm, but I still felt it was worth mentioning. Overall, the Wii Remotes did a pretty good job with this game. Nothing beats the GC type of controls, but it performed well enough.

Kisuke is the main lead and he definitely reminded me of Kirito/Rin Okumura a lot. The blue color scheme for his sword and the personality certainly helped matters as well. He’s a pretty good hero for the most part and he’s someone that you can root for. He definitely falls into the romance part a lot towards the end and his final act is pretty awful. He doesn’t have the greatest ending from your average hero, but he’s still a good character through and through. He’s not an all star, but he’s better than what you would expect for the main character of a game.

The Princess is pretty tough and it’s good to see that she can fight. That’s always the first step towards becoming a likable character. Her horse makes for a great ally and it would have been fun to have played as her. She’s another solid character, but her fight record is pretty bad in the game. She usually ends up getting defeated by the powerful foes.

Those two are really the only characters that get a lot of development. We have a helpful fox lady and a fox who watch over the heroes. They’re pretty nice and definitely an improvement over the all powerful being at the end. She didn’t stop Kisuke from making his big decision! The villains mostly pop out of nowhere and disappear just as quickly. The final boss had a pretty cool super form where he turned into a dog, although the sprite didn’t look very real since it was so big. We also had an intense Spider Kaiju and a Dragon. The bosses were nice and varied so I have no qualms against them. The Princess’ allies are pretty weak though. They’re always knocked out or on the ground as they beg Kisuke for help. So much for the guards!
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Overall, Muramasa was another obscure game that turned out to be pretty great like Oni or Eve of Extinction. It’s one of the reasons why I continue to scour the 5 dollar bins or even work my way up to the 10 dollar ones. You never know what gems you’ll find hidden in the rough. This game had a great combat system and it was just a lot of fun to play. It’s a game that has a lot of replay value and you’ll never feel bored with it. In that sense, it’s like playing one of the older Mario or Mega Man games. It brought me back to the Gamecube years and beyond. It would be great to see this game get a sequel and I would certainly be ready for it. I recommend this game if you like 2D swordfighters or if you’re just looking for a fun adventure. You can’t go wrong here.

Overall 8/10

All Star Karate Stats and Records

Stats time!

History Lessons 8/10
Challenges 27/30
24/72 S Ranks
Level Stats S=Star Rank

Ninjas?!? D+
Proper Form A
Putting it Together A+
I’m Telling The Truth A
Lone Dragon vs. Revenge of Ninja E
Reactionary S
The Way It’s Going To Be S
Spar-ks Fly! C+
The Ninja Dowry Scandal E
Nonsense And Sensibility B+
Danger! Danger! C+
Order of Succession A+
Sensei Smack Down B
Another Rude Awakening S
Are You Up To The Challenge A+
Something To Remember S
Yellow Belt Tournament Round 1 A
Yellow Belt Tournament Round 2 S
Yellow Belt Tournament The Final S
Attention Seeker Jumping The Gun A+
Going With The Flow A+
Fight To The Finish B+
Flight of Fancy A+
A New Type of Danger B+
Grumpy Gramps A+
Fruit Punch S
The Key To Victory A+
Atomic Ninjas From Outer Space E+
Green Belt Tournament Round 1 S
Green Belt Tournament Round 2 S
Green Belt Tournament The Final A
Following It Up S
A Hopeless Case S
Unusually Suspect S
The Farther They Fall A+
On The Blink A+
The Good The Bad And The Ninja D+
A Helping Hand C+
On The Fritz S
Purple Belt Tournament Round 1 S
Purple Belt Tournament Round 2 A
Purple Belt Tournament The Final A
You Scream S
Back to Business S
Trying Times S
Greasing The Wheels B+
Blast From The Past S
Common Sensei S
Brown Belt Tournament Round 1 B+
Brown Belt Tournament Round 2 S
Brown Belt Tournament The Final A+
Fight For The Truth B
Like Father Like Son S
A Strict Teacher B+
Keep Your Friends Close A+
Wayward B+
Time For Reflection B+
City of Ninjas D
Out of Danger B+
Ultimate Karate S
Black Belt Tournament Round 1 B+
Black Belt Tournament Round 2 A+
Black Belt Tournament Semi Final A+
Black Belt Tournament The Final A+
A Bitter Fight S
Kidnapped A+
One Way Or The Other A+
Code of Dishonor B+
Security Breach A+
Intimidation S
Not out of Danger Yet B+
The Final Battle B+

All Star Karate Review

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It’s been a while since I stopped by the 5 dollar bin at Gamestop right? Yeah, I had that thought as well so I quickly snagged All Star Karate on my next trip over there! It’s definitely worth the 400 or so pennies that I had to launch in order to secure this title. It’s a pretty long game and there are tons of unlockables and other bonus content to really make this a heartwarming experience. Was All Star Karate the best game that I’ve ever played? In a sense…it was the best Karate game that I’ve ever played!

The plot centers around a teenager who loves to watch movies and eat ice cream. I forgot his name since he’s just that forgettable, but the important thing is that this guy never gives up when he’s in a pinch! One day, he comes across an old man who teaches him how to fight. The hero’s relationship with his friends starts to get pretty strained as a result of this and what about the ninjas from his dreams? The main character is definitely going to have a lot to deal with as he tries to become a black belt!

It’s easy to be proud of this game considering how much content is involved. As I mentioned earlier, this game is pretty massive! There must be at least 50-70 levels in this game, but I’ll know the real amount once I plug it into my stats and records post. There are also bonus levels that are around apart from the mandatory ones and we even get challenge mode versions of several stages. You unlock things based on your rank at the end of the level and it gives you a real incentive to keep on playing. (If you really like the game) Of course, the gameplay needs to be good if you’re going to be playing all of those levels so let’s see how it did.

This is a Wii game so you can expect that you’ll need to move your arms a lot. This is really where the game crashes and burns. Due to the nature of the game, it may not have been too much better on another console, but it would have been a lot easier on the arms. This is the kind of game that you have to play in batches since it really does end up hurting your arm a lot. I don’t remember playing a game that painful since Barrel Blast for the Wii!

Back to the actual gameplay. It’s sort of like dance dance revolution for most of the game. You have to match the symbols on the screen. One may signal you to punch out with your right arm and the other one will motion to your left. There are around 21 moves that you can pull off and you just have to keep on doing them. This accurately describes most of the minigames since they are just variations of each other. Tying up the belt, Mimicking, Follow the Sensei, and Learning the Kata are examples of this kind of minigame. From the 50-70+ levels, I’d say that they make up at least 60 of them. If you don’t like the sound of this gameplay, you’re definitely going to find the game very repetitive.

Luckily, there is one mode that is a whole lot more fun than those other ones. This is the sparring mode where you actually get to fight your opponents! You have to use the moves from the other modes, but you can do them at your own pace so it feels like a fighting game. The moves can be a little limited, but I’ll take what I can get at this point! This certainly helped the game and it was my favorite part! (There’s also a 3D mini game where you fight ninjas, but it barely appears and the whole FPA (First Person Attack) mode didn’t do any wonders for the game.

I do give the game props for trying to develop the characters a lot. (Even if it didn’t really make them very likable) The sensei is one of the main characters and his character development was rather odd. His sob story implies that he destroyed his mentor…although it was an accident. After that, he went on to train the main character and he disappears very mysteriously at different points in the game. The origin story just came out of left field and if it was trying to make the game more emotional…it failed. The sensei talks tough and I can tell what personality the writers were going for…but it just doesn’t work. He’s a little too mean to the main character and his big plot twists don’t really help either.

Karl is the main rival of the game, but he’s easily one of the weakest rivals a guy could have. He loses every single fight against the main character. Keep in mind that the main character fought him when Karl was a black belt and the main character was a white belt….intriguing eh? Despite his constant losses, Karl always comes back to brag and insult the main character. The humiliating part is the fact that the main character always makes sure to point this out. Karl does get the main character to engage in a street fight though and his first big plot twist is pretty epic. I guess I liked Karl in a parodyish way. I did appreciate all of the insults since the main character needed a rival, but he’s too petty and weak to take seriously. If nothing else, at least he makes the main character look good in comparison.

As for the main character….he can be a little annoying. He decides to learn karate, which is noble…but then he basically betrays his friends. He falls asleep whenever they go to watch a movie and he just acts distant in general. The friends start to get mad at the main character and vice versa so this is one of the big side plots the entire time. Every game needs a little drama I suppose, but I was actually more on the friends’ side than the main character’s. It did depend on the situation though since I was on the lead’s side when they forgot about his big tournament and didn’t stick up for him when Karl was around. The main character talks tough and he learns what it means to be a karate master. He has a solid scene where he lunges at Karl and his trash talking is good as well. Unfortunately, he does tend to get scared a lot and the danger room scenes can be a bit much. I guess you could say that he’s slightly under the average video game lead.

I do give Story Mode credit for the cutscenes as well as the length. The cutscenes aren’t really cutscenes since they’re just illustrations and text bubbles with some mild movement, but they do have voices for the lines, which helps it all feel a little more real. The length is a given as well so it’s safe to say that I was impressed with the overall format of the mode. Having a story mode in itself can be dicey for a 4 dollar game.

The graphics are naturally sub par to say the least. Everything looks pretty choppy and there is a bit of lag in between certain moves, which can look rather odd. The controls don’t always work that well either since this is the Wii Remote system. The soundtrack is decent and it reminds me of the Balls of Fury game. I’d say that this one isn’t quite as good though so both of these areas don’t help the game all that much.

One factor that helps the replay value a little is the fact that we are given a multiplayer option. Since the sparring mode is an option, that could actually be a lot of fun. This was before the online days so it’ll have to be local, but I imagine that the servers would have been down by now anyway. Including the extra levels and unlockables, this game definitely has no shortage of replay value!

Overall, All Star Karate is about as good as I thought it would be. The gameplay wasn’t great and it can get repetitive, but you don’t really mind all that much while playing. It does depend on the level as well since some will require you to do over 80 gestures while others can be beaten in a minute or two. The game is a little painful thanks to the Wii Remotes though (literally) and nothing about the game really screams “Excellent” or even “Very Good!” There is a lot of replay value in the game, but there really isn’t a lot of incentive to do everything in this game. It’s definitely a bargain for 4-5 dollars and I would definitely recommend it to those who love the Wii Remotes and want a good fighting game. If not, you’d be better off getting Street Fighter IV for around the same price as this one. This couldn’t match up to some of the other 5 dollar games that I’ve gotten, but I was still pleased to see that it was a complete game. (Unlike Casper) If you actually do get this game, make sure to let me know how you liked it!

Overall 5/10

Elebits Review

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Do you remember Elebits for the Wii? Well, it was never the most popular game around, but it was always at Gamestop. I would pass by it just about every week. Finally, the decision was made to purchase the elusive game. After that…it sat around in the backlog for 2 or more years. Now, I finally went back and finished it. Was this game extremely awesome? Well…let’s just say that this was not the case!

The plot revolves around a boy named Kai. He dislikes the Elebits and he just wants his parents to acknowledge his skills. The Elebits are really a way of life at this point and they power just about everything with their electrical abilities. One day, Kai’s parents leave and the Elebits all begin to go crazy as they cause a blackout to affect the entire planet. (or city) Kai quickly grabs his Dad’s legendary Capture Gun and sets out to recapture all of them. Still…what could have made them go berserk!?

Kai is the main character and he’s definitely not the next Mario. He has no good reason to dislike the Elebits. Naturally, he provides us with a reason, but it’s not something that I can sympathize with. He may have been alone a lot, but it’s not really the Elebits fault. If not for them, his parents wouldn’t have their current hobby. Kai gets his much needed character development by the end of the game, but I still couldn’t say that he was a likable character. He has a lot of room for improvement and the sequel could help with that.

The gameplay is really what didn’t click with me. As you may be aware, gameplay is the single most important attribute for a video game. You can have terrible looking character models and background while still being a great fighting game. That being said, you can have amazing graphics and die out from the gameplay. This game’s gameplay may not be the worst that I’ve seen, but it’s just not my style. Remember I Spy?

This game is essentially like that. You have to locate the Elebits scattered across the park and blast them with your capture gun. This is the kind of game that many would say was meant to be for the Wii. The truth is..this game would have been better on the PS3 or Gamecube. We are pretty well aware of how the motion controls can make things difficult right? Well, this game purely relies on pointing and turning so that was definitely a little more difficult than necessary.

The thing is…there’s really not much to the game. You spend 29 levels just shooting at the Elebits with the occasional boss battle thrown in. The bosses were actually pretty fun to fight against so I wish that there had been more of them. The game did show a lot of improvement in the second half as well. Once we finally got to leave the house, it was just more fun to take on the Elebits. The areas became pretty diverse as you fight in the streets and outside the park. I wish that the whole game could have been like that. The first 7+ levels you are stuck inside of the house and the levels really aren’t that interesting.

One of the bigger issues with the gameplay is how long each of the levels are. I’m all for long levels, but you need to have some kind of checkpoint system in place. The levels in this game go up to 25 minutes and you can imagine how annoying it is to replay a 25 minute level. It would be like having to start all the way from scratch in Shattered Dimensions whenever you lost a life. One could argue that it’s a good challenge and you just need to learn how to play. One could try to debate this…but I don’t agree. This is just tedious and it certainly doesn’t help the game. I lost my fair share of levels in this game and I was never thrilled about starting over.

The game does give you a lot of content. You can edit each stage, make whole new stages, and even explore the story levels on your own with no time limit. These options definitely make the game a little more appealing in terms of replay value. If the levels had not had a time limit from the start, I’m sure that I would have enjoyed them a little more.

The graphics for the game are decent. The actual cutscenes look pretty terrible since it’s like you’re reading from a book. It’s just a bunch of pictures/stills that keep on going. I can’t say I was impressed on that front. The narration is also really bad. This must be the worst voice acting that I’ve ever heard for a video game. Trust me…it’s not something that you’ll miss! The actual gameplay is pretty good though. You can clearly see an Elebit even if they are on a completely different stage. Moreover, you can even blast the Elebit, which is pretty good on the gameplay side. Usually, it just won’t work because the game can’t read such a long distance action. This isn’t the next New Super Mario Bros, but it looks good enough to satisfy me.

The soundtrack is less impressive. There are at least 29 different tunes in the game, but they’re all pretty forgettable. They’re supposed to be soothing to help with the gameplay I suppose, but I would have liked some fast electronic music. Maybe even a few guitar strums for that epicness factor. We didn’t really get any of that and I would say that the soundtrack is definitely in the sub par category. The insert song during the credits was pretty good, but that wasn’t enough to save this soundtrack.

This is a game that you likely won’t enjoy at first. You really need to let the game grow on you and by level 15 or so, you may actually enjoy it. I can safely say that I was heavily leaning towards a 4 when I first started the game. After picking the game up a few years later to replay it, I still kept the 4 in heavy consideration. I was only able to get through two levels on my first shot before I had to call it a day. Slowly, I began to play more levels per shot. I took on another 6 after that and then I marathoned most of the levels that were left. It’s still not a game that I really care for, but I can see the appeal of it. Trading levels online and trying to beat the custom ones would probably make things a little more interesting.

Overall, This game really isn’t my type. I’m not a huge fan of the controls and the gameplay isn’t very exciting. The stages are really important in this type of game and the opening levels definitely don’t succeed. I prefer to just rush into an arena and throw everything out of my way to find the Elebits. Unfortunately, this way won’t really allow you to win very often so I had to take a more cautious approach. That’s likely a factor in how the game got to be more enjoyable. Still, it goes against my gaming ways! You should enjoy this if you want a challenge for your observational abilities. Personally, I’d rather play a nice game of Bakugan!

Overall 5/10

Centipede Infestation Stats and Records

My stats in the game!

13/17 Achievements
7/12 Characters

Level Stats Score Medal

Level 0 3050 Gold
Level 1 20800 Gold
Level 2 20300 Gold
Level 3 19150 Gold
Level 4 34850 Gold
Level 5 5600 Gold
Level 6 37750 Gold
Level 7 35100 Gold
Boss 1 1850 Silver
Level 8 15850 Silver
Level 9 29000 Gold
Level 10 35300 Gold
Level 11 21100 Gold
Level 12 27500 Gold
Level 13 20250 Gold
Level 14 17100 Gold
Boss 2 8550 Bronze
Level 15 16300 Gold
Level 16 33500 Gold
Level 17 21500 Gold
Level 18 17050 Gold
Level 19 20950 Gold
Level 20 6600 Silver
Level 21 22700 Gold
Level 22 22550 Silver
Boss 3 3450 Gold
Level 23 20250 Gold
Level 24 23700 Gold
Level 25 13050 Gold
Level 26 31650 Gold
Level 27 60800 Gold
Level 28 16900 Gold
Level 29 14150 Gold
Boss 4 5550 Silver
Level 30 13150 Silver
Level 31 14600 Silver
Level 32 29400 Gold
Level 33 16550 Gold
Level 34 35700 Gold
Level 35 52800 Silver
Boss 5 9450 Bronze

Centipede Infestation Review

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It’s time for another action packed Wii game! I’ve been on a roll with this console and Centipede Infestation was definitely the next title on my list. I mainly bought this game because it was supposed to be similar to Alien Syndrome and also because the title is pretty intense. I got it for a cheap price, but it’s a very fun game that I would highly recommend for the Wii!

The plot revolves around Max, The Bug Slayer. Earth has been overtake by Centipedes and other insects and all of the flowers and plants have died. One day, Max meets up with a girl named Maisy who is able to grow gardens. She needs to head back to her main base of operations, but getting back there will be dangerous. Max decides to escort her there since he may as well and they decide to go. What dangers will befall these two along the way!?

The plot is pretty simple. The game explains towards the end how this all happened and I feel bad for the Government since it sounds like they were taken down pretty quickly. The situation is effectively hopeless for the heroes since they would need to destroy all of the insects to win back the Earth. Max basically accepts this so he just goes around destroying as many as he can while having fun. He does take a lot of pride in his work after all. If there were more heroes, then they would have a chance. Essentially, destroying large insects can make a garden grow immediately, so Max just needs a few resistance fighters with him and they’d be okay. It would be an Attack on Titan situation where they try to protect a little land and slowly move to conquer more. It would take a while, but it’s basically the only option still available for the humans.

Max is the main character and he’s pretty cool. He has accepted that he is the only person brave enough to fight the insects and he has become pretty skilled at it. Give him a blaster and the insects don’t stand a chance! He befriends one of them, but things get a little dicey for Max and the ending is quite tragic. At least he didn’t mean to shoot, so that helps Max in my book. He’s not an all star character, but he makes for a good lead.

Maisy is the main heroine and she’s really the only form of civilization that we get to meet. Everyone else is hiding out at the town. Maisy runs a garden business and she goes across the planet planting them. The apocalypse has slowed down her business, but she still tries to make time to plant some new ones. She’s a pretty solid character and she always tries to keep Max in check. I’m hoping that she picks up a gun and decides to help more in the sequel.

There’s also a ghost kid who meets up with Max after he is separated from Maisy. He has a different name than Max technically, but I believe that he is supposed to represent Max’s kid self. Unfortunately, I can’t say that he’s very likable. He mostly tries to verbally take shots at Max whenever he can and he’s constantly taunting the poor guy. No, the ghost kid definitely wasn’t up to snuff and he ran once the going got tough.

The gameplay is basically the same as Alien Syndrome. In case you haven’t played that (excellent) game, here is how it works. The gameplay is overhead (Although not completely overhead) and you’ve got the blaster. Some levels are very enclosed as if you are in a boxing ring and you have to destroy all of the insects to win. They’ll keep coming out of the bushes and you have to keep your finger on the trigger. You can also stomp, but that’s only useful for the underground monsters and it leaves you wide open for attack. The Wii remote can make things a little dicey, but it works out decently well for this game. It doesn’t hinder it as much as it would hinder other games and I still found the gameplay to be a lot of fun.

There are power ups to be found across the levels and they range from increasing your fire power to nuclear explosions that can defeat any enemy in one shot, except for bosses of course. My favorite power up was the laser blasts, but the explosions are a close second. Picking your power ups can be a tactical decision because they only last for a few seconds and you can run out of space as you can only have 4 different ones at once. Picking up something that just leaves you vulnerable like the acid bombs could get in the way of a solid laser pick up.

There are 40 levels in this game. That’s a solid amount, but they are pretty short so you should be warned. Each level may be 2-5 minutes long so you can roughly finish the entire game in 2-4 hours. That is a little short, but it still does have a lot of levels and there is an achievements system as well. I ended up earning most of them and I almost got a Gold Medal in each level. That definitely would have been pretty cool and I just missed a handful towards the end. There is also hard mode and insane mode where you can really see if you have what it takes to stop the insects. I haven’t given them a try, but they definitely sound like a lot of fun. The levels could be a little easy at times so this is just what I need!

The graphics are decent. I do applaud the fact that there are voices for the characters and the cutscenes appear after every level. We also get completely animated cutscenes once in a while. The animations can be a little retro and more like a really old cartoon, but I’m just glad that they were there. The graphics may be a little underwhelming, but you really won’t notice all that much while you’re busy blasting aliens. That is the important part to the game after all.

The soundtrack is all right. There aren’t many different tunes in the game, but the ones that are there are decently catchy. You’ll likely enjoy them as you are crushing the bugs and then forget about them afterwards. That’s good enough for me since they aren’t bad tunes and they won’t hamper your experience. I would prefer for the tunes to be more memorable, but we can’t have it all.

Overall, This is a very good game for the Wii. 40 levels is a solid deal and the plot is pretty sound. They put more effort into the cutscenes than one would expect and the main characters are pretty good. The game never gets repetitive and it’s very easy to just pick it up and play. I actually took a break from it for several months and it was still just as fun when I jumped back in. I would definitely be up for a sequel and that would be a lot of fun to experience. Now, was this game quite as good as Alien Syndrome? I would say that it is slightly inferior to Alien Syndrome because the choice of weaponry is more limited and there is no level up system. I did love those after all. Of course, this game does have a level select and it has a Lot more replay value. Both games definitely have their pros and cons so it is a very evenly matched battle. Nonetheless, I definitely recommend checking this one out! After all, who doesn’t like a game where you have to fight giant insectoids!?

Overall 7/10