Comic Reviews, Comics, Reviews

Scooby Doo Team Up Volume 6 Review


It’s time for some more Scooby Doo adventures! These guys have helped quite a lot of people out by this point. They’ve aided heroes like Batman, Superman, and many more over the course of this series. It’s always fun to see how they interact with the other series and evidently many others must feel the same way for this title to have reached 6 trades. This volume is another solid one with a good array of stories.

The first issue has the team come over to aid the Atom in his fight against a ghost who exists on an atomic level. The gang is a little skeptical of a ghost showing up since usually they’re fake. That being said, how could someone put on a mask and then shrink to this size? The Atom gets a lot of hype here as he beats up on the enemies while also apologizing to the gang for not saving any for them. The Mystery Inc also keep their cool here (Aside from Shaggy and Scoob) as they realize what’s up. It’s definitely a pretty solid intro issue and the cool part is that it’s the only one that actually continues to the next.

The gang may have just escaped from their growing problems, but then they meet up with the Atomic Ant. I’m not familiar with the guy, but apparently his thing is that he has super strength and can fly thanks to a jet pack. It’s definitely a pretty handy thing to have up his sleeve. Still, he’s up against a group of monsters so Fred and the others have to think of a way to help them. This one isn’t really a mystery so much as just a team up battle. Daphne has learned how to fight thanks to a book she read during another issue which is a nice bit of character development that stuck. Together they end up having the edge in this fight.

Then we’ve got a team up issue with Huntress, Batgirl, and Black Canary. It’s tough for Huntress because she’s trying to get things done and just take out villains, but the rest of the group is busy dealing with the Mystery Inc comedy shenanigans. She is ultimately forced to play the straight man here as Huntress points out that this is no time for games. The rest of the gang apparently don’t really agree with that based on how they act. Still, the team will have to put their differences aside to save Gotham City, but can they do it? It’ll take all of their skills this time.

Then we’ve got a pretty fun comic with the Inferior Five. The story takes this moment to also bring in a lot of other infamous DC characters. I didn’t even know most of them so that was pretty neat. We finally have a group that is even more nervous than the Scooby Doo gang. There are a lot of other guest stars here as well and the whole thing takes place near a game show so that was pretty neat.

Following that we’ve also got an issue with the Legion of Superheroes. The Fatal Five have struck again and it also seems as though the ghost of Ferro Lad is here to haunt the heroes. He even has a twin brother who seems made up for the series and may have a grudge against the league. This one’s probably the closest case we have here to a full on mystery. It’s also one of the best comics in the collection as we get some fights and the gang looks reasonably good. It’s also cool to see Ferro Lad even if he is a ghost here because I remember reading the fateful issues where he ultimately paid the big price.

Finally we have Yogi Bear show up in another issue. He definitely steals the show here as he tricks the mystery gang into thinking that he is the police chief for a bit. In their defense, they’ve come across so many strange cases that it isn’t even unbelievable for that to be the case. Of course while he is guilty of many crimes it seems as if someone might be framing Yogi. Who would dare do such a thing? Furthermore, who would even want to frame Yogi? The bear seems like a nice guy and you have to make some pretty big enemies for this to happen.

Definitely a solid array of stories here as I mentioned. The art for the issues is also pretty good. The style lends itself well to team up adventures. All of the character designs are on point and it’s very easy to read through the adventures. 6 issues is also a reasonable length for a trade as I see a lot with only 4. You’re definitely getting some pretty good value for your dollar. The Mystery Inc are all in character as well. Naturally the two members who look the best here are Daphne and Fred. Daphne is the team’s best fighter by far and actually does contribute in quite a few of the fights against real villains. Then Fred always sticks up for the team and stands up to the others who try to talk down to them. Velma, Shaggy, and Scooby mostly just hold the team back which is why they should be glad that they have Fred and Daphne at the ready.

Overall, This is a solid collection to add to your pile. Whether you know a lot or a little about the Scooby Doo franchise and DC ones, the stories are very accessible. You can easily gather what is happening right away and then go from there. I definitely recommend checking it out and even more so if you are already a fan of these franchises. I definitely wonder if the series is still going. Hopefully so as there are always more heroes to cross over with. I don’t know when I’ll be reading another comic, but I’ll definitely be ready for whatever it is.

Overall 7/10

Comic Reviews, Comics, Reviews

Scooby Doo Team Up Volume 5 Review


It’s time to look at another volume of the Scooby Doo Team Up series. With a lot of the bigger heroes already accounted for this volume mostly focuses on the less known heroes. That being said, these guys are mainly household names, but just not in the same league as the big 7. As always it’s a fun collection with a lot of fun moments and good pacing. By now you will likely know if this series is your style or not, but I’d definitely recommend it.

The first story has Green Arrow and Green Lantern show up. They have been travelling across America trying to find out what the true nature of the country is. Unfortunately their findings have not been all that positive as of yet and they believe that things aren’t going well for the country. Fortunately the Mystery Inc is here to solve a case and along the way they will remind the heroes that there is always hope. Can this band of adventurers and heroes really help this village visit the outside world though? Yes, part of the plot is that a group of people have secluded themselves in a little village and refuse to go to the outside world but now they are being haunted.

It’s a good first story although the whole thing is definitely a little odd. First off, Green Arrow is just really out of character here. He’s constantly being a pessimist and can’t stop thinking about politics. I also wasn’t crazy about the resolution of the story here. Basically the ghosts were the kids of these people who were trying to scare them into going back to town. The reason is that they moved away but are now lonely without their parents. I mean…they could just visit the parents right? It seems like they wanted everything to go their way and it is never necessarily pointed out that this is the wrong approach. The kids just seemed very entitled.

Then we have a crossover with a Kung Fu dog that I’ve never heard of. Essentially the gang are being attacked by fire breathing dragons who know Kung Fu. Scooby Doo and the gang are usually prepared for anything, but for once they have met their match. That’s why calling in the dog made sense, but unfortunately he doesn’t know how to fight and the Kung Fu was all a sham. I feel bad for fans of this character. Fortunately Daphne knows how to fight which ultimately helps the team make it through this adventure. It’s a reasonable comic although I can’t say that I’m a big fan of the dog. If he can’t really fight then I don’t see how he will be able to help anyone.

A pretty fun story features a bunch of obscure groups. They solve mysteries under the sea, in space, etc. All of the groups have similar costumes and egos. This one is pretty strong because the group ends up insulting the Mystery Inc’s effectiveness so naturally this starts a rivalry. Even if this should be pretty lopsided in favor of the team that can actually fight I always like to see the Mystery Inc talk tough. Fred certainly doesn’t back down from a challenge. If Shaggy and Scooby weren’t constantly embarrassing the team I’m sure their rep would be even better than it currently is. By the end the group managed to pull their own weight though and it was fun seeing all of the obscure DC teams. They all seemed pretty likable and I wouldn’t mind seeing more of them.

Typically in all of these stories the heroes are teaming up with DC fighters who are much stronger and better equipped to handle a situation. This next story is the first exception to that. There are a group of alley cats who are always causing trouble. This time they have pretended to make a ghost to scare off the cops. Fortunately this cop is pretty smart and calls in the main characters. They decide to solve the case which puts the cats in a pretty bad spot. Things get worse when the Real Estate agents show up to make a mess of the situation. It’s pretty nice to see Fred and the gang get to tackle some actual ghosts here since that’s their area of expertise. You could argue that they controlled the pace and tempo of this case.

Then we’ve got a story that takes place in the distant past. It turns out that there was an original Mystery Inc who worked in the Wild West. They were called in to deal with a monster, but there is also a fugitive of the law in this place who is being hunted by Cinnamon and Jonah Hex. The guy seems innocent though so the Mystery Inc may have to step in. It’s certainly interesting to see the group operating in the past even if it may seem like a bit of a stretch. I suppose it’s the only way they could team up with someone like Jonah Hex though so it’ll have to do. I’ve never heard of Cinnamon, but it’s hard to tell if she’s real or fake. I’m personally thinking that it may be the latter.

Plasticman also shows up. His sidekick was tricked by a fortune teller into thinking that his days are numbered so naturally he is spooked. Fred and the gang don’t believe that the magic was real since they don’t believe in the supernatural but as bad things continue to happen Shaggy and Scooby lose their nerve once more. It’s a fun enough story and I suppose it’s good for some of the guest stars to be spooked so it’s not always Shaggy and Scooby making their group look bad. Plasticman’s abilities are also pretty useful when he uses them right which the comic has him do.

The art is pretty good for all of the comics and is part of what makes the collection so fun to read. The art is very streamlined and everyone has their iconic designs. You can glance at a page and instantly know what is happening. The art is very clear and the colors are vibrant. Each issue has good pacing and writing within so that each story is able to be told without feeling rushed. As the collection contains 5-7 comics it’s also a pretty good value. I hope to see many more Scooby Doo Team Up volumes.

Overall, Scooby Doo Team Up is a fun series. It’s a nice crossover series that gets to put the Mystery Inc in a lot of crazy situations. While they may not always be very well equipped to handle a situation you always have to give them credit for trying. These issues could easily work as normal episodes in the show which is probably the whole point. It shows that the comic writers know what they are doing here. If you haven’t checked this volume/series out then I definitely recommend fixing that. Everything is basically on point here.

Overall 7/10

Comic Reviews, Comics, Reviews

Scooby Doo Team Up Volume 4 Review


It’s time to look at the next Scooby Doo crossover adventure! The gang is back to solve a bunch of cases, but they may need a little extra muscle to back them up this time. The villains are growing more dangerous and most of them don’t even bother with a mask anymore. It’s unfortunate but the Mystery Inc may be out of their depth this time. As always it is a pretty fun assortment of stories. The franchise has always done a pretty good job of being consistent.

One of the stories involves the Men in Black (Not literally them but same concept) going after all of the alien superheroes on Earth. This is because the Martian Manhunter delivered a press conference to the world where he said that the aliens were going to take over. That’s when the real one shows up and asks the Mystery gang to help him clear his name. They are happy to do so, but it won’t be as easy as all that. Who can they trust and how can they debunk a television broadcast that everyone saw?

There is a bit of a cop out ending to this one, but nonetheless it is a fun story. The stakes probably felt a little higher here than in some of the other stories to be honest. The aliens really needed the help of a good detective and the main characters delivered. Well, most of the detectives did t any rate. This may have been the best story.

Then we’ve got an adventure with Zatanna. Her father is missing so she heads to our usual gang of detectives. They aren’t very helpful though and just recommend that she checks with some other magicians instead. They all meet up with a bunch of spellcasters, but they’ve all been robbed of their magical artifacts and are now helpless. Whoever has done this is certainly a big threat, but the heroes won’t give up. It’s a fun enough comic although I have a hard time believing that all of the magicians would get punked so easily. Zatanna’s always a fun character though so it was nice to see her get a story. The Mystery Inc needs to step up their game a bit though because Shaggy and Scooby always make them look so bad.

Another comic has the heroes go to a concert where the Infinities are playing. They’re a bunch of teenage superheroes who thought it would be smart to use the same name for both their human activities and super ones. Fortunately nobody has suspected a thing yet. A giant robot attacks along with a bunch of giant monsters so the heroes have to stop them. Thing is, the robot is usually a good guy, but he is being controlled remotely by an evil scientist with a criminally devious master plan. The heroes will have to think of something very quickly but what can they do? It’s a fun comic even if I’m not really familiar with any of the characters here. I didn’t like the giant robot but everyone else seemed mostly reasonable. I don’t think I would like the Infinities much either, but at least they can fight so it was good that they were around. This issue was a little weaker than the others.

Then we have a comic where Harley Quinn shows up to join the heroes. Fred and the others are skeptical but allow her to join anyway. It turns out that she is pretty good at the mystery business but the problem is that the Joker is after her. By extension this means that the heroes are also in quite the jam now. Batman is on the way but can they hold out long enough? This comic was fun, but what really took it to the next level was the surprise appearances of Batman and Robin at the end. I definitely wasn’t expecting to see them so that was neat. They do end up stealing the show as you would expect, but that’s par for the course for the Dynamic Duo.

Then we have the worst comic of the bunch. The heroes make it to the wild west where they decide to help out a pair of Donkeys. The Donkey sheriff has a secret identity where he puts on a cape and acts as a Zorro impersonation. The costume isn’t downright terrible but you know what the humor style will be like from the start and it never tries to be anything more than that. I couldn’t really get invested in the comic because the guest characters just weren’t interesting. I suppose they tried their best and it still isn’t a bad comic, but it just wasn’t very eventful.

Then we also can’t forget the appearance of the Space Ghost. He’s all business as per usual while the kid assistants just get captured a lot. The Space Ghost also look just as frightening on the page as in the universe going by how even Fred and the others seemed a little nervous in his presence. The Space Ghost commands respect after all. The villains know better than to mess with him and that’s why they always go after the kids. The comic isn’t really a mystery so much as it is just a fight against the Space Ghost’s usual villains, but it was definitely a lot of fun. The hero’s design has really aged very well.

The art is nice as always. The characters are always on point and it is just very consistent. You will be able to easily fly through the pages on your way to the end. The writing is also on point so you know what you are getting yourself into from the start. If you’re a fan of the Scooby Doo team and their usual antics then you should have absolutely no problem here. If you find them annoying then this won’t change your mind. Honestly, there’s just no saving Scooby and Shaggy at this point since they just aren’t brave enough to hope to stand up to anyone. The team needs to cut them loose. It’s unfortunate of course, but they just don’t add anything to the team.

Overall, This was another solid team up volume. It has the right blend of humor and some action that the franchise is know for. If anything, it probably has a little more action than the show would thanks to all of the superheroes running around. There’s nothing particularly unique about the volume as its just another installment that you could interchange with the previous 2, but that’s why you are focusing on the guest stars. Every time a new issue comes out we have a chance at a new guest star. Hopefully we get many more volumes of this series in the future.

Overall 7/10

Comic Reviews, Comics, Reviews

Scooby Doo Team Up Volume 3 Review


It’s time to look at another volume of the Scooby Doo and DC team up series. It’s been quite a while since I read the last one so it’s pretty nostalgic to see it return. The Mystery Inc definitely makes for a good crossover cast with how confident they are in their deductive skills. No matter how powerful the villain is they just continue to solve the case their way. It’s admirable even if it causes them to get in a lot of trouble. The stories in this volume are all pretty solid even if the final one is a bit weaker than the rest.

One of the stories has the gang head over to Fawcett city when Shazam and the rest of the Marvel family disappears. Granted, Uncle Marvel stuck around along with the cat mascot. Unfortunately they have no idea what happened but the Mystery Inc is up for the challenge. Along the the way Velma and Shaggy even get their own blend of Marvel abilities do they can finally fight with the best of them. It’s a nice payoff for fans who have always been waiting for some kind of power up. Definitely a nice story and seeing the gang get abilities is always fun as well. It’s not like Shazam got beat in an actual fight either so at least it wasn’t a moment of plot hax for him to be saved either.

Another story had Scooby Doo get recruited to help The Galactic Dog Patrol (Not their exact name but it is nice and descriptive) as their main members where all destroyed by an evil villain group. There are 2 groups running around, a cat group and then there is an evil dog. The cats are defeated rather easily but the dog ends up being an issue. Good thing Scooby is here. Surprisingly the issue actually has quite a lot of action so that helped it get past the issue of the human characters not being around. Pretty much the whole comic was a bunch of fight scenes and I can always get behind that. Scooby Doo can get rather annoying though. Even when the villains are making a move and the stakes are serious he actually tries to desert the team. There is being a coward and then there is just being a traitor. Abandoning your friends to die gets into the latter’s territory so the dog couldn’t save himself after that.

Another issue was with the Phantom Stranger. He visits the gang on Halloween and asks for their help. A villain has been defeating all of the cosmic beings of DC. This should surprise no one and the gang takes it in stride. They figure that the Spectre can save them but alas he was defeated as well and then the Stranger is tricked into falling in the cage. Scooby will have to use a forbidden power to save them all but at what cost? It’s good to see Scooby step up even if it isn’t willingly. A pretty fun comic and it’s always nice to throw the gang into a situation or cosmic significance like this.

We can’t forget the issue with Hawkman and Hawkgirl either. They are up against 3 ghost related villains so naturally the Mystery Inc are the first people the cops call. The superheroes actually seem rather offended about this, but it’s not like the cops have their cell numbers. Meanwhile everyone knows how to contact the detectives. It’s a pretty nice issue like the rest. I may not be a big fan of either Hawk character, but maybe that’s why it’s so good as the Mystery Inc puts them in their place.

The Flash issue brings back Gorilla Grodd who is certainly a classic character for his mythos. It was a little less interesting than some of the other stories for that reason though. I can’t really take Grodd all that seriously usually. A slow villain vs a fast hero? This does not compute. Still, it’s not as straight forward as just tackling the guy sometimes (Even if it could be) and it’s still a good issue. Finally we also have the Aquaman team up. His kingdom is being attacked by Black Manta and the Ocean Master so the King has his work cut out for him. Honestly there wasn’t much that Scooby and the gang could do to back him up in this case but they did give moral support and were always willing to yell if they saw something. If I’m giving them a fair trial then I guess I have to admit that they did help in beating the enemies a little bit, but there just wasn’t much detective work for them to do in this case since the villains were already known.

Now this is probably around the part where I have to point out that Shaggy and Scooby are still as annoying as ever. They constantly let the world know that they are scared of what is happening and it’s just embarrassing for the rest of the gang. They are always ready to ditch the others and prove time and time again that they aren’t really heroes. You just can’t trust these guys and it might be time for Fred to cut them loose. It would be tough to fire a friend like that, but Shaggy and Scooby have failed them for the last time.

Fred, Daphne, and Velma are solid as always though. Their roles here naturally aren’t as big as the dynamic duo’s, but they get their moments. Fred actually manages to knock one of the villains to the ground which prevented him from escaping. Velma manages to use her deductive skills a few times to determine who the villain is and Daphne is always around to keep everyone in line.

The art for the issues is pretty good. All of the characters are on model and it’s easy to tell what is happening at all times. The art style goes for a rather basic approach which is smart if you ask me and it’s easy to read through. It can also make for good fight scenes although of course you shouldn’t expect too many of those. It’s just a nice nostalgic style which will remind you of the classic Scooby Doo days. The writing is also good and helps equally in achieving such a nostalgic frame for the volume. These stories could very easily be turned into episodes and nothing would appear to be out of place.

Overall, This was a fun Scooby Doo adventure. I certainly had fun reading it and not actually having any bad stories is always a plus. It’s a rather quick collection so it won’t take you long to finish it all off. I already have the next volume at the ready so I will be reading that one shortly. We’ll see if it can match this one. The team ups deliver on what you would expect from such a crossover. It has the comedic charm of the Mystery Inc while also adding in a little extra action for the DC fans. Now all we need are more Superman and Batman team ups with the gang.

Overall 7/10

Comic Reviews, Comics, Reviews

Teen Titans GO and Scooby Doo Team Up Review

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It’s time for DC’s counter to the Marvel comic! This is a double comic as the title suggests and those can always be interesting, but they also mean that each story will be a little on the short side. In this case, I wish that the Scooby Doo comic could have gotten more pages as it was infinitely better than the Teen Titans adventure. Ah well, it can’t be perfect right?

In the Teen Titans comic, the girls decide to have a slumber party. Naturally, no guys are allowed so Beast Boy and Cyborg decide to have some fun bowling. Robin disappears…to do some spying. His role is pretty bad here and it is sad that he would go to such lengths to spy on Starfire. His help is almost valuable against Trigon, but not quite. In the end, we realize that even Trigon can’t infiltrate a slumber party and get away with it!

The art was decent I suppose as it looks like the TV show. Teen Titans GO is a cartoon that really varies from episode to episode. Some episodes can be genuinely good while the majority of them range from decent to downright terrible. This would be one of the weaker episodes if it was animated. There are no scenes that will get you to laugh and seeing as how this is a comedy…that’s a bit of a bad thing. The sideplot involving bowling was better than the main one for me and that’s considering that the food distractions weren’t up to snuff. Cyborg should have led off with pizza and donuts!

The Scooby Doo team up is worlds better than the Titans story. The Mystery Gang are enlisted by the Super Friends to vanquish the ghosts that have taken over the headquarters. They would do it themselves, but even Superman was no match for these guys. The Man of Steel was disintegrated by a single ray blast. Impersonating former Super Friend members, (From the big Showcase book that I read, which was neat since I apparently read that collection in the nick of time!) the mystery gang must stop the ghosts at any cost!

The body count continued to rise in that story and the whole group of Super Friends was taken down. The ending is both startling and unsurprising. It’s still a superb ending and you can bet dollars to donuts that I am interested in finding out how the story ends. Scooby Doo Team Up looks like it has the makings of an incredible comic series and I hope that it goes on for a long while. This story was just about perfect and it was both interesting and funny. The Mystery Gang were all in character and they have always been enjoyable individuals to have in an adventure. Since I also like all of the Super Friends, it makes sense that this comic would be an all star.

The art was very good as well as the issue looked like a retro Super Friends adventure. It’s not quite as high budget as those comics, but it looks fairly authentic. You’re definitely missing out if you don’t read this half of the comic so don’t let Teen Titans GO stop you. This story is worth it even if it is just to see Superman get taken down by a ghost. Who would have ever thought that Scooby Doo and friends would save Earth’s mightiest heroes?

Overall, This was a collection that was hampered by the first story. The Scooby Doo one could have gotten an easy 8, but it will have to sacrifice 2 stars to hang onto Teen Titans. Teen Titans wasn’t terrible so you shouldn’t get that impression, but it just wasn’t that good. I probably would have given it a 5 on its own. I’m still glad that I’m watching Teen Titans Go as it has certainly had its moments, but the comic would likely work better if I was reading a whole collection. That way there’s more of a chance that there would be good stories along with the bad ones. Just grabbing a random story is like gambling. You don’t always come out on top.

Overall 6/10