Ebirah vs Scooby Doo



Suggested by Destroyer Scooby Doo has returned and now he is up against the powerful Ebirah. Against a stronger kaiju Scooby may have finally been in trouble here but I don’t see Ebirah being able to do all that much in this fight. Scooby’s just on a different level right now. His constructs will slowly deal more and more damage until the fight is really over. At that point, there just isn’t a good way for Ebirah to counter. It’ll all be over as soon as it has begun. Scooby Doo wins.

Scooby Doo vs Jack Sparrow



Suggested by Destroyer Jack Sparrow may have some immortality going for him but it really doesn’t help all that much when you consider just how much more powerful Scooby Doo is. The yellow power ring turns Scooby from a normal dog type fighter to a serious threat here. Try as he might, Jack will not be able to escape Scooby’s attack range. It’s just not going to happen, the ring is too versatile. It’s also not like Jack is particularly fast either. He just has human stats which won’t cut it here. Scooby Doo wins.

Scooby Doo vs Presence



Suggested by Destroyer The Presence has a good right hook and he’s not afraid to use it. That being said, that’s pretty much all that he’s got. It’s not nearly enough to take down Scooby Doo. Scooby Doo once had the yellow power ring at his disposal which instantly makes him more than a match for the Presence. Not trying to say it would be an easy fight but it probably would be. These kind of cosmic beings tend to never be quite strong enough to do a whole lot when it comes time to fight. Scooby Doo wins.

Scooby Doo vs Olimar



Suggested by Destroyer Olimar is not one of my favorite Nintendo characters to say the least. The guy isn’t super brave and also just isn’t very powerful. That’s not a great combination for a main character. With his Pikmin he could put up a good fight here but ultimately Scooby Dooby Doo will prove to be too much for him. The yellow power ring is just too deadly. Scooby Doo wins.

Scooby Doo vs Lucifer Magne



Suggested by Dinosaurroars Lucifer hasn’t shown any true abilities in the way that Alastor has so he won’t fare as well against Scooby. As mentioned, Scooby does have some good tech even if he doesn’t really know how to properly wield it. That’s what will come back to haunt him in most cases but not in this match. Lucifer can fly around but doesn’t have much options to attack Scooby with so he’ll take the hard loss here. Scooby Doo wins.

Scooby Doo vs Alastor (Hazbin Hotel)



Suggested by Dinosaurroars Alastor may not have the most combat feats around but he does have his super form and fire projection. I’d say that this will be enough to claim victory here. It’s hard to see Scooby Doo being able to keep up even if he was once worthy of the yellow power ring. Scooby has no battle instincts and just isn’t very good at combat. As a result he would be quickly overwhelmed here. Alastor (Hazbin Hotel) wins.

Scooby-Doo! The Sword and the Scoob Review


The Scooby gang has returned for another mystery to solve. This time we get to see King Arthur and the knights which always makes for some good stories. I’m not sure about this rather sketchy portrayal of King Arthur but the film is trying something different so that’s always worth the attempt. Unfortunately I would consider this to be one of the weaker Scooby Doo films. The writing just isn’t as good as some of the others and the “twists” really don’t work….at all. A mystery is only as good as the execution after all.

The movie starts with Scooby Doo and the gang taking down another criminal as par for the course. The only question is….now what? Well, the gang heads over to England and visit a village where the town is talking about the good ole legends of King Arthur. Velma thinks this is all a bunch of hooey and the townfolk aren’t thrilled when they hear that Shaggy may be related to the royalty of a time long gone. Before the heroes can look into this, they are attacked by a witch and are teleported back in time to the days of King Arthur. Is it possible that time travel and witches are real?? Velma is convinced that this is all smoke and mirrors but even she may have to doubt this when magic starts to appear. Either way the main trial now is that they have to get Shaggy to become king like in the legends or their future will be wiped out forever! The stakes have never been higher.

Of course whether you even believe any of this will be a big factor here since Scooby Doo has really been avoiding the supernatural elements for a while now. It does seem like it would be hard to fake time travel though. That should be very hard in fact since there are so many old townsfolk and the whole kingdom looks different. Then for the magic, someone hits Fred with a spell that causes him to be unable to move. What science could explain that? Well, the film explains everything by the end. I won’t say whether this is real or not but I will say that the explanations are absolutely awful. Especially the Fred one which I don’t buy for a second. Come on, that’s just unbelievable. Same with the time travel explanation.

Merlin is the film’s little wink to the audience at the end but it’s not very satisfying. So…why is the film not too much fun compared to the others? For starters, most of the film doesn’t even have a mystery to be solved. It’s not like there are many suspects. The only two three real characters we saw were the mayor, his assistant, and the librarian. So one of them has to be the Witch if we assume that she has a true identity but this isn’t the focus of the film. Most of the film is instead about Shaggy trying to become king and a lot of shenanigans happening in the meantime. We get some comic relief events and some reasonably serious action scenes.

Daphne beating up on the king’s men is fun. You sort of see this coming as soon as she enters the arena because fighting is her thing, but it’s all handled well. I was glad to have some action here because the animation is sharp. So when the film brings its A game then you know to expect some good things. You could even mistake this for a DC film before the characters appear because it’s really got that look to it. If there’s one thing the films never disappoint with, it’s certainly the animation. You can’t do much better than this.

The soundtrack is mainly forgettable though so don’t expect anything much there. For the writing, well it’s classic Scooby Doo. They use the same gags in every film for the last 30+ years. Scooby and Shaggy are still scared of absolutely everything. Fred’s still not nearly as tough as he acts and his traps always fail. Velma is always super smug about not believing in the supernatural and is right in the end. Lately Daphne has a different gimmick in each film. For this one it is that she believes the world is a simulation and that nothing is real. Definitely random but we’ll see how she is in the next film.

The movie does have a little tribute to one of those old He Man type shows which is cool. The graphics have aged rather well and it looks like it would be a fun show now. The show itself ties in to the ending which is nice to see. It wasn’t just a random moment but ended up being important. We also do get a bit of an action packed climax. Low stakes but it was a good way to end things off with a lot of energy.

If The Sword and the Scoob was lacking something, it’s really that the explanations all could and should have been better. The explanations are really what will knock you out of the film right away. If they had just been better then I think you would enjoy the movie a lot more. King Arthur also should have looked way better than he actually did. We don’t need another coward in the film, we’ve already got two. King Arthur being a dignified king would have worked a lot better within the actual story as well and would have made the competition more fun. The humor doesn’t work as well when it’s all the same thing.

But I would say the film is still positive. While it’s one of the weakest Scooby Doo films, that doesn’t mean it’s a bad one. For starters, the film still flows by really quickly. I would say that the pacing is on point here. You won’t be bored even if you don’t find it all that funny. It’s always nice to see the old characters around and I wouldn’t say the film makes any big mistakes. The animation is solid as mentioned and while there isn’t really a big mystery this time around, we do get the quick fight scene with Daphne. So when you mix in the solid visuals with some action, you’ll at least be having a good time here.

Overall, The Sword and the Scoob should have been a lot better. I definitely won’t deny that, but if you’re looking for a fun Scooby Doo adventure to jump into then you can’t really go wrong here. I’m confident that you will have a good time and that’s the important part in the end. I do have higher hopes for the next one though. It all comes down to the explanations. As long as they line up and make sense then we should be in good hands here. In the meantime, I wouldn’t mind if they ever decide to make Shaggy and Scooby brave. You don’t have to go too far but just toning them down a little bit would go a long way. It may go against tradition, but trust me it would be a great move.

Overall 6/10

Scooby Doo Team Up Volume 8: It’s Scooby Time! Review


It’s time to look at the final volume of the Scooby Doo Team Up series. It was definitely a series that had a pretty solid run. 50 issues certainly isn’t anything to sneeze at and it’s always fun to see how the gang handles teaming up with the various DC heroes. This time we even mix it up with some villains as the gang gets on the wrong side twice. Finally we have an excellent issue to close things out. This is certainly a series I’ll miss and hopefully they come up with another title that can capture this one’s energy.

The fist issue has the heroes meet up with Dick Dastardly and his crew. I’m not familiar with these characters but basically they’re always laying out traps for a bird the way that Wile E Coyote tries to catch the Road Runner. They’ve had no luck as usual so they decides to trick the Mystery Gang into helping by pretending that the bird is a ghost. This makes things tricky for the heroes since it means that for once we have to root for them to lose. It was a pretty fun story and seeing such obscure characters is nice because they may not get to appear much otherwise. While this issue can’t keep up with the rest, it was a good opener.

Next up we have the big issue with Mr Miracle. He is performing his daring escapes as usual until Granny Goodness shows up with another plot. The Mystery Gang get roped into this pretty quick and now they have to find a way to get Mr Miracle out of this situation. He can escape out of anything but with hostages involved he can’t act carelessly. This issue isn’t so much a mystery as it’s about the gang having to find a way to outsmart the villains. Fortunately the Mystery Inc are excellent at disguises which really comes in handy here. When you can change your appearance so easily it definitely means that you’re ready to foil these kinds of plans. This was a pretty solid issue for sure.

This third one was definitely the strongest from the opening issues though. The mystery gang head to a school where it turns out that the bullies have really started going overboard. They’ve turned into full fledged gangs who are picking on everyone nonstop. Then they get attacked by a ghost gang who seem to be defending the students but the heroes have to get to the bottom of this. Black Lightning shows up as well to help defend the school. He’s always been able to stop the gangs before, but bullies will make things a little more difficult. I liked the use of the school setting here. It was a pretty fun backdrop and one that you don’t see very often. Definitely a very relaxed feel to this story.

After that is a story about Mr. Peebles and how he has finally found someone to buy Magilla the Gorilla off of him. He’s been wanting to get rid of this animal for a very long time and this is his golden opportunity. The Gorilla seems nice enough here but I can definitely picture him causing a whole lot of trouble. The gang quickly realizes that the buyer is a little suspect though so they get into action. This is another case of guest stars where I didn’t really know the characters so that was pretty fun. It’s a little similar to the first issue although this time the heroes are on the right side from the start. Of course the Gorilla kind of got lucky here because usually once you make the transaction it’s not like you know what happens afterwards. It’s a little hard to sympathize with Peebles as a result since he didn’t do any vetting before accepting the money.

Following that is one of the highlight adventures of the book. The rogues gallery is being haunted by the ghost of a dead teammate. They have tried taking him down on their own but he’s proven to be too skilled. Every attack they launch is promptly countered and crushed. So as a result they are forced to rely on help from the Mystery Inc. After all, the gang is pretty well equipped to deal with ghosts. Usually the heroes wouldn’t help villains like this but they aren’t exactly given a choice and are forced to participate. That’s really what helped sell this adventure to me. I like the idea of the villains taking them hostage because it just makes sense. It’s not like the Mystery Gang could stop them. The villains also have a different dynamic than the average hero as they actually talk tough to the ghost and aren’t running away the whole time. The twist of who the ghost was at the end was definitely really solid.

Then we have the return of Metamorpho. Basically he has come to terms with his new elemental forms even if he and Stone are constantly insulting each other. Well, another monster has appeared and the gang have to find out who this is. Usually they could get to the bottom of this rather quickly but all the bickering among the guest star characters definitely puts them in a pretty tricky spot. This comic is mainly strong because of the dialogue. You don’t really see such intense arguments and sarcasm from the guest stars like this. I can see why Metamorpho resents what has happened although the powers are pretty awesome you have to admit.

Finally we get the big finale of the series. Batmite has returned to spin a little chaos in the heroes’ way. Batman and Robin show up and try to put a stop to this but then a bunch of alternate Scooby Doo personas appear. You’ve got guys from the comics, movies, and a whole lot of other incarnations. This isn’t Batmite’s doing so who could be messing with the heroes like this? Well, with this many detectives on board it should be a fairly easy case to crack right? It’s definitely pretty fun nostalgic to see how many different ways the Scooby gang has been presented over the years. The gritty version of the characters from that recent comic get to show up trying to shoot everyone down. Then you’ve even got the kids from a Pup Named Scooby Doo. There’s a new reference on every page and it really is the perfect way to end the saga. I wouldn’t have had it any other way. This might even be the best issue in the series.

As always the artwork in these stories were all very good. The pages really pop out at you and makes for easy reading. The writing is also on point which is part of what makes the format work so well. The stories all feel like they could be something right out of a crossover episode or something like that. A good deal of effort goes into these comics to be sure. At the end of the day it’s just a very fun read so I have no real issues with it. There has been a lot of variety in these past 50 issues and the Scooby Doo franchise lends itself well to guest stars.

Overall, Scooby Doo Team Up ends on a pretty high note here. This is definitely a volume that I could recommend to anyone. It’s got a good blend of humor, adventure, and mystery solving within. When you’ve got that level of balance you’re definitely in good hands. That final issue was definitely a goldmine of references. I’m not sure how the franchise will follow this series up but I’ll definitely be interested in seeing what adventures await the main characters. I feel like one thing we haven’t seen them do much is compete against other investigators or against themselves. A free for all competition within the group would be a blast. Well, that’s an idea for the future at least.

Overall 7/10

Scooby Doo Team Up Volume 7 Doomed Review


Time for some more team ups with the good ole Mystery Inc and some more DC heroes. The series has done a good job of grabbing so many DC characters. We’re 7 volumes in and still seeing new fighters. While you may be skeptical as to how the Mystery Inc will actually be of help, typically they are really here as distractions. Think of them as extra shields to buy the heroes an extra second. Usually that’s all the extra time that the hero needs.

One of the stories has the heroes head to the swamp where they meet up with another one of Shaggy’s relatives. They’re here to look into the Voodoo Woman so they can put the swamp at ease. They have to stop her meddling, but unfortunately she already has a whole bunch of zombies at her beck and call. The only being who can really help them out of this dilemma is the legendary Swamp Thing, but will he really be able to defend against such a powerful villain? Interestingly this comic also squeezes in Solomon Grundy towards the end although he is definitely way out of his league this time. Typically I would actually pick him to win, but in this comic Swamp Thing had the edge from start to finish. There was never any doubt as to how this would end.

It’s a pretty nice comic. It’s always good to see Swamp Thing getting some time to shine after all. The comic also poked fun as how the heroes have also defeated Swampthing in another issue. The space in between the words is the key to really knowing who you are dealing with. This is an example of an issue where the Scooby gang doesn’t really get to do much though. Mostly they just run away from the Voodoo Woman a lot or they’re in awe of how strong Swamp Thing is.

Another comic features the Doom Patrol and this was actually my favorite issue of the bunch. The team is bickering as usual, but the strange part is there enemy seems to keep changing form. At one point a whole group of enemies show up, but they all seem to be ghosts. This is a case for the Scooby Doo gang. There’s definitely a trick involved and they’ll have to figure it out fast. The Doom Patrol was always a fun X-Men sort of group but with a lot more in-fighting. I also like how their leader has a lot of weapons ready inside of his wheelchair. Honestly it’s just the smart thing to do when you’re the leader of a super hero team. This way at least you can defend yourself right? This story has so much action it feels like a real Doom Patrol story with the Scooby Doo gang just guest starring in it. It’s handled really well.

Another story featured Supergirl as she called the gang in to help her deal with the ghosts of her parents. She was quite serious too as she even told them her secret identity which was a bold move. The heroes know something is wrong because the parents keep calling her Supergirl rather than Kara or her kryptonian name. That seems like a scam and of course the heroes are right. I would have liked a more powerful Supergirl villain to have been the main villain here, but it does help reinforce the mystery element of the issue. Supergirl could have looked better here as she spends most of the issue getting outsmarted, but she did call in the crew to handle the mysteries so in a way she won the fight before it even started.

There’s a subplot with her cat and Scooby not getting along, but it doesn’t hold up as well as the main one. The cat is just annoying and Scooby really isn’t much better so they both end up being guilty in this one. The whole temporary superpowers for a few minutes thing is pretty fun even if the time range isn’t nearly long enough to be all that useful. By the time you are really getting into a rhythm you would be taken down for the count.

In our next adventure we’ve got the return of the Blue Falcon. The issue here is that he has been acting awfully shady the last few days. His dog sidekick asks the Mystery Inc for help on figuring out just what is going wrong. Unfortunately they all fall for one of those classic net traps and find out that the real Blue Falcon was actually taken down by one of his old cronies who is now impersonating him. Can the heroes stop this guy or is it already too late? It goes without saying that Blue Falcon doesn’t look good here. He went down off screen and apparently he is so nondescript that someone can easily change places with him and nobody can tell the difference. He’s clearly got a ways to go before he is known as one of the big leaguers. It’s a good comic, but a little less eventful than some of the others. It was nice to see the characters constantly taking shots at him by saying that he was copying Batman though.

My least favorite issue was the one with all of the apes. Basically it’s an ensemble cast with a bunch of DC monkey themed characters. It’s a pretty impressive bunch as they even got some I didn’t recognize like the guy in a cage who can switch minds with an ape. What hurts this one is that I don’t even like a lot of them. Gorilla Grodd and Detective Chimp just aren’t my cup of tea. I also have to question why the Mystery Inc was really called in. They try explaining that it’s because one of the gorillas is a vampire Nazi so that’s like a ghost, but is it really? If I were the mystery inc I would still be questioning that. This is way out of their power levels. Still a good issue, but it wasn’t quite as strong as the others. Also the ending doesn’t really make sense.

So as I mentioned the main guy can switch minds with a gorilla and it is through his amulet/ring of sorts. He somehow manages to switch places with Titano at one point, but how? Unless his powers work differently than how I had interpreted them he would have needed to get the ring on the other ape and I just don’t see how he could have had time to do that. It would have been too difficult and he was out of range. That part just stuck out at me and I read it twice, but still couldn’t put that chain of events together.

In the next story the heroes are confronted with a bunch of powerful spirits. Dr. Fate sends them to the past so the heroes can find a way to deal with them, but it means that they will have to survive some world war II adventures as they try to find the answers. This means that the old school version of the Justice League shows up. Green Lantern’s weakness to wood is still a huge liability to deal with but the others manage to pick up the slack. The solution to stopping the demons ends up being incredibly simple, but I suppose that’s why it was hard to note it. This was definitely one of the strongest stories. It was nice seeing all of the heroes and everyone got to contribute in some way or form.

Finally we have a team up with Penelope Pitstop. I’m not familiar with her character but her gimmick seems to be that she gets kidnapped a lot. As a result there are a bunch of mini mobsters who look after her as well as a real estate agent of sorts. The Mystery Inc are called in to help her as well but with this many bodyguards nobody is sure who should take point so there is a lot of in-fighting. The Mystery Inc needs to figure out who is planning to kidnap Penelope before it is too late. The clock is ticking.

This is definitely the most mystery focused out of all the stories and I dare say that the Mystery Inc is at their best here. They get to do some old fashioned detective work here and they aren’t out shadowed by the other heroes. This time they can actually hold their own since they are in their own element and it ends up working out quite well for them. Penelope is definitely the most obscure of the characters we’ve seen, but in some ways that helps with the mystery since I wasn’t as familiar with her supporting cast. I definitely won’t be forgetting this adventure anytime soon though so it’ll be fun to see if she appears somewhere else in the near future.

As always the artwork here is pretty solid. The characters all look like themselves and the fights can take themselves seriously when necessary. The colors pop out and it’s clear that the artist was putting a lot of effort into the drawings. It just looks really good and it manages to be colorful/vibrant while keeping the serious tone for the heroes’ side of things. I’ve definitely got to give the comic a thumbs up here.

Overall, Scooby Doo Team Up Volume 7 is yet another strong installment in the series. By this point you should definitely know if you’ll like it or not. It’s a steady formula that the series has going on in these adventures and it’s one that works quite well. The Mystery Inc are here for the humor as they get chased and one upped by all of the villains while the DC Heroes come in with a lot of confidence and save the day. That’s exactly how it should be and this works out quite well. The art is good as always so these volumes just go by in a flash. I look forward to seeing who the heroes get to team up with next.

Overall 7/10

Scooby Doo Return To Zombie Island Review


It’s time for the Scooby gang to return to a rather familiar location. Zombie Island is known as one of the best Scooby Doo movies and I can confirm that it was quite excellent. This one is trying to play on nostalgia to sell, but does it actually have the quality to back it up? Unfortunately it feels like Zombie Island in name only. I wasn’t really expecting anything more than that, but it would have been nice if the plot had actually been a bit more relevant. Maybe that was hoping for a bit much to be honest, but it would have been nice. As it stands this is still a reasonable Scooby Doo adventure.

The gang has just finished solving a bunch of mysteries. They then sold the Mystery Van (For money I guess? The movie never really goes into detail on exactly why they had to sell the thing, but I assume they were low on cash) so now they are wondering what to do. Shaggy and Scooby pounce on their momentary weakness and force the gang to sign a promise that they will stop investigating mysteries. Shaggy then wins a vacation for the gang so they all head to an island. Interestingly it looks just like Zombie Island, but the gang is determined not to find any mysteries here. The creepy instances continue to add up though and they may be forced to break their promise this time. Can the gang stay strong?

Of course the place they went to is Zombie Island. The film does a good job of at least giving us a good narrative reason as to why they would return. They were basically suckered and the mastermind behind this had a good reason for doing this. The big twist here is on the fun side. It may not be exactly what you were expecting, but it does make sense without messing with the first film. You’ll be glad to know that the film doesn’t retcon the first one. That would have definitely been pretty annoying. It’s really just a completely separate adventure that happens to take place after the first one. There will be some continuity issues here like how the gang is younger now than they were in the original. This movie tries to hand wave that as a summer job, but we all know the truth.

The animation is pretty good and it looks a lot like a DC film with the backgrounds. The opening scene can easily be mistaken for one at first before the characters show up. It isn’t super detailed or anything, but I’ve always thought that this part has been pretty consistent over the years. Scooby Doo looks good and if the films continue with this style I’m certainly satisfied. The music is a bit more of a miss though. It’s trying to go for some kind of pop/scary theme and you can’t really pull both off at the same time. It’s an admirable attempt to be sure, but not one that really works.

As far as pacing goes, the movies have no problem with that. If anything it feels like this movie ends really quickly. By the time we find out the first twist the movie is basically halfway over. Then we get to the second half and it’s done. These movies end so fast that half of the time it’s hard to even pick someone as a suspect because the mystery is all wrapped up. I suppose it feels like that here as well since for most of the movie the gang is trying not to solve anything. If they were actually trying then this would be over very quickly. It’s a complement to the film’s writing though since any time a film ends so quickly that means they did something right. The humor with Shaggy and Scooby may not work too well, but the others are good. Scooby Doo is the kind of movie that will take a good gag and run it into the ground so you do have to be prepared to see the same jokes used a lot. They’re harmless fun though.

The cast is basically the same as you would usually expect. Fred is still the best member as he takes charge and solves all the cases. He does miss the van a lot, but you really can’t blame him for that. The van was a true member of the team and losing a squad mate is never easy. I also do respect the fact that he and the rest of the gang were determined to keep their promise to Shaggy and Scooby. Even when things got tough they didn’t cave. Shaggy and Scooby forgetting about the promise entirely just hurts them even more.

No worries we do get at least one supernatural element in the film. The movie intentionally doesn’t bother finishing this plot so it can just leave it out there. I appreciate having it, but it does basically amount to being a pointless addition in the end. Take this part of the plot away and nothing changes. I wouldn’t say it’s objectively bad to do that because everything within media is subjective, but it’s still an odd choice. You rarely see something like that nowadays.

Overall, Return to Zombie Island can’t beat the original but I don’t think very many of us ever assumed that it would. The first Zombie Island was great because the creatures were real and there was a lot of danger and suspense. You won’t be seeing that in a newer Scooby Doo film because the films go for a much lighter tone nowadays. It’s more comedy than horror while the original tried for a more 50/50 split. I do think it’s interesting how the animation looks worse than the original in many respects but one day we’ll catch up. The animation here is good as I mentioned earlier, it just doesn’t feel quite as detailed and fleshed out. If you haven’t seen this movie yet then you should check it out as long as you’re still a fan of the franchise. It gives you the experience you’d expect. It’s just a fun film and if we’re dipping into nostalgia I’d like to see a crossover with the other continuities in a film someday. Something like Spiderverse for Scooby Doo fans. Now that’d be ambitious and a blast!

Overall 7/10