Scooby Doo Team Up Volume 8: It’s Scooby Time! Review


It’s time to look at the final volume of the Scooby Doo Team Up series. It was definitely a series that had a pretty solid run. 50 issues certainly isn’t anything to sneeze at and it’s always fun to see how the gang handles teaming up with the various DC heroes. This time we even mix it up with some villains as the gang gets on the wrong side twice. Finally we have an excellent issue to close things out. This is certainly a series I’ll miss and hopefully they come up with another title that can capture this one’s energy.

The fist issue has the heroes meet up with Dick Dastardly and his crew. I’m not familiar with these characters but basically they’re always laying out traps for a bird the way that Wile E Coyote tries to catch the Road Runner. They’ve had no luck as usual so they decides to trick the Mystery Gang into helping by pretending that the bird is a ghost. This makes things tricky for the heroes since it means that for once we have to root for them to lose. It was a pretty fun story and seeing such obscure characters is nice because they may not get to appear much otherwise. While this issue can’t keep up with the rest, it was a good opener.

Next up we have the big issue with Mr Miracle. He is performing his daring escapes as usual until Granny Goodness shows up with another plot. The Mystery Gang get roped into this pretty quick and now they have to find a way to get Mr Miracle out of this situation. He can escape out of anything but with hostages involved he can’t act carelessly. This issue isn’t so much a mystery as it’s about the gang having to find a way to outsmart the villains. Fortunately the Mystery Inc are excellent at disguises which really comes in handy here. When you can change your appearance so easily it definitely means that you’re ready to foil these kinds of plans. This was a pretty solid issue for sure.

This third one was definitely the strongest from the opening issues though. The mystery gang head to a school where it turns out that the bullies have really started going overboard. They’ve turned into full fledged gangs who are picking on everyone nonstop. Then they get attacked by a ghost gang who seem to be defending the students but the heroes have to get to the bottom of this. Black Lightning shows up as well to help defend the school. He’s always been able to stop the gangs before, but bullies will make things a little more difficult. I liked the use of the school setting here. It was a pretty fun backdrop and one that you don’t see very often. Definitely a very relaxed feel to this story.

After that is a story about Mr. Peebles and how he has finally found someone to buy Magilla the Gorilla off of him. He’s been wanting to get rid of this animal for a very long time and this is his golden opportunity. The Gorilla seems nice enough here but I can definitely picture him causing a whole lot of trouble. The gang quickly realizes that the buyer is a little suspect though so they get into action. This is another case of guest stars where I didn’t really know the characters so that was pretty fun. It’s a little similar to the first issue although this time the heroes are on the right side from the start. Of course the Gorilla kind of got lucky here because usually once you make the transaction it’s not like you know what happens afterwards. It’s a little hard to sympathize with Peebles as a result since he didn’t do any vetting before accepting the money.

Following that is one of the highlight adventures of the book. The rogues gallery is being haunted by the ghost of a dead teammate. They have tried taking him down on their own but he’s proven to be too skilled. Every attack they launch is promptly countered and crushed. So as a result they are forced to rely on help from the Mystery Inc. After all, the gang is pretty well equipped to deal with ghosts. Usually the heroes wouldn’t help villains like this but they aren’t exactly given a choice and are forced to participate. That’s really what helped sell this adventure to me. I like the idea of the villains taking them hostage because it just makes sense. It’s not like the Mystery Gang could stop them. The villains also have a different dynamic than the average hero as they actually talk tough to the ghost and aren’t running away the whole time. The twist of who the ghost was at the end was definitely really solid.

Then we have the return of Metamorpho. Basically he has come to terms with his new elemental forms even if he and Stone are constantly insulting each other. Well, another monster has appeared and the gang have to find out who this is. Usually they could get to the bottom of this rather quickly but all the bickering among the guest star characters definitely puts them in a pretty tricky spot. This comic is mainly strong because of the dialogue. You don’t really see such intense arguments and sarcasm from the guest stars like this. I can see why Metamorpho resents what has happened although the powers are pretty awesome you have to admit.

Finally we get the big finale of the series. Batmite has returned to spin a little chaos in the heroes’ way. Batman and Robin show up and try to put a stop to this but then a bunch of alternate Scooby Doo personas appear. You’ve got guys from the comics, movies, and a whole lot of other incarnations. This isn’t Batmite’s doing so who could be messing with the heroes like this? Well, with this many detectives on board it should be a fairly easy case to crack right? It’s definitely pretty fun nostalgic to see how many different ways the Scooby gang has been presented over the years. The gritty version of the characters from that recent comic get to show up trying to shoot everyone down. Then you’ve even got the kids from a Pup Named Scooby Doo. There’s a new reference on every page and it really is the perfect way to end the saga. I wouldn’t have had it any other way. This might even be the best issue in the series.

As always the artwork in these stories were all very good. The pages really pop out at you and makes for easy reading. The writing is also on point which is part of what makes the format work so well. The stories all feel like they could be something right out of a crossover episode or something like that. A good deal of effort goes into these comics to be sure. At the end of the day it’s just a very fun read so I have no real issues with it. There has been a lot of variety in these past 50 issues and the Scooby Doo franchise lends itself well to guest stars.

Overall, Scooby Doo Team Up ends on a pretty high note here. This is definitely a volume that I could recommend to anyone. It’s got a good blend of humor, adventure, and mystery solving within. When you’ve got that level of balance you’re definitely in good hands. That final issue was definitely a goldmine of references. I’m not sure how the franchise will follow this series up but I’ll definitely be interested in seeing what adventures await the main characters. I feel like one thing we haven’t seen them do much is compete against other investigators or against themselves. A free for all competition within the group would be a blast. Well, that’s an idea for the future at least.

Overall 7/10

Scooby Doo Team Up Volume 7 Doomed Review


Time for some more team ups with the good ole Mystery Inc and some more DC heroes. The series has done a good job of grabbing so many DC characters. We’re 7 volumes in and still seeing new fighters. While you may be skeptical as to how the Mystery Inc will actually be of help, typically they are really here as distractions. Think of them as extra shields to buy the heroes an extra second. Usually that’s all the extra time that the hero needs.

One of the stories has the heroes head to the swamp where they meet up with another one of Shaggy’s relatives. They’re here to look into the Voodoo Woman so they can put the swamp at ease. They have to stop her meddling, but unfortunately she already has a whole bunch of zombies at her beck and call. The only being who can really help them out of this dilemma is the legendary Swamp Thing, but will he really be able to defend against such a powerful villain? Interestingly this comic also squeezes in Solomon Grundy towards the end although he is definitely way out of his league this time. Typically I would actually pick him to win, but in this comic Swamp Thing had the edge from start to finish. There was never any doubt as to how this would end.

It’s a pretty nice comic. It’s always good to see Swamp Thing getting some time to shine after all. The comic also poked fun as how the heroes have also defeated Swampthing in another issue. The space in between the words is the key to really knowing who you are dealing with. This is an example of an issue where the Scooby gang doesn’t really get to do much though. Mostly they just run away from the Voodoo Woman a lot or they’re in awe of how strong Swamp Thing is.

Another comic features the Doom Patrol and this was actually my favorite issue of the bunch. The team is bickering as usual, but the strange part is there enemy seems to keep changing form. At one point a whole group of enemies show up, but they all seem to be ghosts. This is a case for the Scooby Doo gang. There’s definitely a trick involved and they’ll have to figure it out fast. The Doom Patrol was always a fun X-Men sort of group but with a lot more in-fighting. I also like how their leader has a lot of weapons ready inside of his wheelchair. Honestly it’s just the smart thing to do when you’re the leader of a super hero team. This way at least you can defend yourself right? This story has so much action it feels like a real Doom Patrol story with the Scooby Doo gang just guest starring in it. It’s handled really well.

Another story featured Supergirl as she called the gang in to help her deal with the ghosts of her parents. She was quite serious too as she even told them her secret identity which was a bold move. The heroes know something is wrong because the parents keep calling her Supergirl rather than Kara or her kryptonian name. That seems like a scam and of course the heroes are right. I would have liked a more powerful Supergirl villain to have been the main villain here, but it does help reinforce the mystery element of the issue. Supergirl could have looked better here as she spends most of the issue getting outsmarted, but she did call in the crew to handle the mysteries so in a way she won the fight before it even started.

There’s a subplot with her cat and Scooby not getting along, but it doesn’t hold up as well as the main one. The cat is just annoying and Scooby really isn’t much better so they both end up being guilty in this one. The whole temporary superpowers for a few minutes thing is pretty fun even if the time range isn’t nearly long enough to be all that useful. By the time you are really getting into a rhythm you would be taken down for the count.

In our next adventure we’ve got the return of the Blue Falcon. The issue here is that he has been acting awfully shady the last few days. His dog sidekick asks the Mystery Inc for help on figuring out just what is going wrong. Unfortunately they all fall for one of those classic net traps and find out that the real Blue Falcon was actually taken down by one of his old cronies who is now impersonating him. Can the heroes stop this guy or is it already too late? It goes without saying that Blue Falcon doesn’t look good here. He went down off screen and apparently he is so nondescript that someone can easily change places with him and nobody can tell the difference. He’s clearly got a ways to go before he is known as one of the big leaguers. It’s a good comic, but a little less eventful than some of the others. It was nice to see the characters constantly taking shots at him by saying that he was copying Batman though.

My least favorite issue was the one with all of the apes. Basically it’s an ensemble cast with a bunch of DC monkey themed characters. It’s a pretty impressive bunch as they even got some I didn’t recognize like the guy in a cage who can switch minds with an ape. What hurts this one is that I don’t even like a lot of them. Gorilla Grodd and Detective Chimp just aren’t my cup of tea. I also have to question why the Mystery Inc was really called in. They try explaining that it’s because one of the gorillas is a vampire Nazi so that’s like a ghost, but is it really? If I were the mystery inc I would still be questioning that. This is way out of their power levels. Still a good issue, but it wasn’t quite as strong as the others. Also the ending doesn’t really make sense.

So as I mentioned the main guy can switch minds with a gorilla and it is through his amulet/ring of sorts. He somehow manages to switch places with Titano at one point, but how? Unless his powers work differently than how I had interpreted them he would have needed to get the ring on the other ape and I just don’t see how he could have had time to do that. It would have been too difficult and he was out of range. That part just stuck out at me and I read it twice, but still couldn’t put that chain of events together.

In the next story the heroes are confronted with a bunch of powerful spirits. Dr. Fate sends them to the past so the heroes can find a way to deal with them, but it means that they will have to survive some world war II adventures as they try to find the answers. This means that the old school version of the Justice League shows up. Green Lantern’s weakness to wood is still a huge liability to deal with but the others manage to pick up the slack. The solution to stopping the demons ends up being incredibly simple, but I suppose that’s why it was hard to note it. This was definitely one of the strongest stories. It was nice seeing all of the heroes and everyone got to contribute in some way or form.

Finally we have a team up with Penelope Pitstop. I’m not familiar with her character but her gimmick seems to be that she gets kidnapped a lot. As a result there are a bunch of mini mobsters who look after her as well as a real estate agent of sorts. The Mystery Inc are called in to help her as well but with this many bodyguards nobody is sure who should take point so there is a lot of in-fighting. The Mystery Inc needs to figure out who is planning to kidnap Penelope before it is too late. The clock is ticking.

This is definitely the most mystery focused out of all the stories and I dare say that the Mystery Inc is at their best here. They get to do some old fashioned detective work here and they aren’t out shadowed by the other heroes. This time they can actually hold their own since they are in their own element and it ends up working out quite well for them. Penelope is definitely the most obscure of the characters we’ve seen, but in some ways that helps with the mystery since I wasn’t as familiar with her supporting cast. I definitely won’t be forgetting this adventure anytime soon though so it’ll be fun to see if she appears somewhere else in the near future.

As always the artwork here is pretty solid. The characters all look like themselves and the fights can take themselves seriously when necessary. The colors pop out and it’s clear that the artist was putting a lot of effort into the drawings. It just looks really good and it manages to be colorful/vibrant while keeping the serious tone for the heroes’ side of things. I’ve definitely got to give the comic a thumbs up here.

Overall, Scooby Doo Team Up Volume 7 is yet another strong installment in the series. By this point you should definitely know if you’ll like it or not. It’s a steady formula that the series has going on in these adventures and it’s one that works quite well. The Mystery Inc are here for the humor as they get chased and one upped by all of the villains while the DC Heroes come in with a lot of confidence and save the day. That’s exactly how it should be and this works out quite well. The art is good as always so these volumes just go by in a flash. I look forward to seeing who the heroes get to team up with next.

Overall 7/10

Scooby Doo Return To Zombie Island Review


It’s time for the Scooby gang to return to a rather familiar location. Zombie Island is known as one of the best Scooby Doo movies and I can confirm that it was quite excellent. This one is trying to play on nostalgia to sell, but does it actually have the quality to back it up? Unfortunately it feels like Zombie Island in name only. I wasn’t really expecting anything more than that, but it would have been nice if the plot had actually been a bit more relevant. Maybe that was hoping for a bit much to be honest, but it would have been nice. As it stands this is still a reasonable Scooby Doo adventure.

The gang has just finished solving a bunch of mysteries. They then sold the Mystery Van (For money I guess? The movie never really goes into detail on exactly why they had to sell the thing, but I assume they were low on cash) so now they are wondering what to do. Shaggy and Scooby pounce on their momentary weakness and force the gang to sign a promise that they will stop investigating mysteries. Shaggy then wins a vacation for the gang so they all head to an island. Interestingly it looks just like Zombie Island, but the gang is determined not to find any mysteries here. The creepy instances continue to add up though and they may be forced to break their promise this time. Can the gang stay strong?

Of course the place they went to is Zombie Island. The film does a good job of at least giving us a good narrative reason as to why they would return. They were basically suckered and the mastermind behind this had a good reason for doing this. The big twist here is on the fun side. It may not be exactly what you were expecting, but it does make sense without messing with the first film. You’ll be glad to know that the film doesn’t retcon the first one. That would have definitely been pretty annoying. It’s really just a completely separate adventure that happens to take place after the first one. There will be some continuity issues here like how the gang is younger now than they were in the original. This movie tries to hand wave that as a summer job, but we all know the truth.

The animation is pretty good and it looks a lot like a DC film with the backgrounds. The opening scene can easily be mistaken for one at first before the characters show up. It isn’t super detailed or anything, but I’ve always thought that this part has been pretty consistent over the years. Scooby Doo looks good and if the films continue with this style I’m certainly satisfied. The music is a bit more of a miss though. It’s trying to go for some kind of pop/scary theme and you can’t really pull both off at the same time. It’s an admirable attempt to be sure, but not one that really works.

As far as pacing goes, the movies have no problem with that. If anything it feels like this movie ends really quickly. By the time we find out the first twist the movie is basically halfway over. Then we get to the second half and it’s done. These movies end so fast that half of the time it’s hard to even pick someone as a suspect because the mystery is all wrapped up. I suppose it feels like that here as well since for most of the movie the gang is trying not to solve anything. If they were actually trying then this would be over very quickly. It’s a complement to the film’s writing though since any time a film ends so quickly that means they did something right. The humor with Shaggy and Scooby may not work too well, but the others are good. Scooby Doo is the kind of movie that will take a good gag and run it into the ground so you do have to be prepared to see the same jokes used a lot. They’re harmless fun though.

The cast is basically the same as you would usually expect. Fred is still the best member as he takes charge and solves all the cases. He does miss the van a lot, but you really can’t blame him for that. The van was a true member of the team and losing a squad mate is never easy. I also do respect the fact that he and the rest of the gang were determined to keep their promise to Shaggy and Scooby. Even when things got tough they didn’t cave. Shaggy and Scooby forgetting about the promise entirely just hurts them even more.

No worries we do get at least one supernatural element in the film. The movie intentionally doesn’t bother finishing this plot so it can just leave it out there. I appreciate having it, but it does basically amount to being a pointless addition in the end. Take this part of the plot away and nothing changes. I wouldn’t say it’s objectively bad to do that because everything within media is subjective, but it’s still an odd choice. You rarely see something like that nowadays.

Overall, Return to Zombie Island can’t beat the original but I don’t think very many of us ever assumed that it would. The first Zombie Island was great because the creatures were real and there was a lot of danger and suspense. You won’t be seeing that in a newer Scooby Doo film because the films go for a much lighter tone nowadays. It’s more comedy than horror while the original tried for a more 50/50 split. I do think it’s interesting how the animation looks worse than the original in many respects but one day we’ll catch up. The animation here is good as I mentioned earlier, it just doesn’t feel quite as detailed and fleshed out. If you haven’t seen this movie yet then you should check it out as long as you’re still a fan of the franchise. It gives you the experience you’d expect. It’s just a fun film and if we’re dipping into nostalgia I’d like to see a crossover with the other continuities in a film someday. Something like Spiderverse for Scooby Doo fans. Now that’d be ambitious and a blast!

Overall 7/10

Scooby Doo Team Up Volume 6 Review


It’s time for some more Scooby Doo adventures! These guys have helped quite a lot of people out by this point. They’ve aided heroes like Batman, Superman, and many more over the course of this series. It’s always fun to see how they interact with the other series and evidently many others must feel the same way for this title to have reached 6 trades. This volume is another solid one with a good array of stories.

The first issue has the team come over to aid the Atom in his fight against a ghost who exists on an atomic level. The gang is a little skeptical of a ghost showing up since usually they’re fake. That being said, how could someone put on a mask and then shrink to this size? The Atom gets a lot of hype here as he beats up on the enemies while also apologizing to the gang for not saving any for them. The Mystery Inc also keep their cool here (Aside from Shaggy and Scoob) as they realize what’s up. It’s definitely a pretty solid intro issue and the cool part is that it’s the only one that actually continues to the next.

The gang may have just escaped from their growing problems, but then they meet up with the Atomic Ant. I’m not familiar with the guy, but apparently his thing is that he has super strength and can fly thanks to a jet pack. It’s definitely a pretty handy thing to have up his sleeve. Still, he’s up against a group of monsters so Fred and the others have to think of a way to help them. This one isn’t really a mystery so much as just a team up battle. Daphne has learned how to fight thanks to a book she read during another issue which is a nice bit of character development that stuck. Together they end up having the edge in this fight.

Then we’ve got a team up issue with Huntress, Batgirl, and Black Canary. It’s tough for Huntress because she’s trying to get things done and just take out villains, but the rest of the group is busy dealing with the Mystery Inc comedy shenanigans. She is ultimately forced to play the straight man here as Huntress points out that this is no time for games. The rest of the gang apparently don’t really agree with that based on how they act. Still, the team will have to put their differences aside to save Gotham City, but can they do it? It’ll take all of their skills this time.

Then we’ve got a pretty fun comic with the Inferior Five. The story takes this moment to also bring in a lot of other infamous DC characters. I didn’t even know most of them so that was pretty neat. We finally have a group that is even more nervous than the Scooby Doo gang. There are a lot of other guest stars here as well and the whole thing takes place near a game show so that was pretty neat.

Following that we’ve also got an issue with the Legion of Superheroes. The Fatal Five have struck again and it also seems as though the ghost of Ferro Lad is here to haunt the heroes. He even has a twin brother who seems made up for the series and may have a grudge against the league. This one’s probably the closest case we have here to a full on mystery. It’s also one of the best comics in the collection as we get some fights and the gang looks reasonably good. It’s also cool to see Ferro Lad even if he is a ghost here because I remember reading the fateful issues where he ultimately paid the big price.

Finally we have Yogi Bear show up in another issue. He definitely steals the show here as he tricks the mystery gang into thinking that he is the police chief for a bit. In their defense, they’ve come across so many strange cases that it isn’t even unbelievable for that to be the case. Of course while he is guilty of many crimes it seems as if someone might be framing Yogi. Who would dare do such a thing? Furthermore, who would even want to frame Yogi? The bear seems like a nice guy and you have to make some pretty big enemies for this to happen.

Definitely a solid array of stories here as I mentioned. The art for the issues is also pretty good. The style lends itself well to team up adventures. All of the character designs are on point and it’s very easy to read through the adventures. 6 issues is also a reasonable length for a trade as I see a lot with only 4. You’re definitely getting some pretty good value for your dollar. The Mystery Inc are all in character as well. Naturally the two members who look the best here are Daphne and Fred. Daphne is the team’s best fighter by far and actually does contribute in quite a few of the fights against real villains. Then Fred always sticks up for the team and stands up to the others who try to talk down to them. Velma, Shaggy, and Scooby mostly just hold the team back which is why they should be glad that they have Fred and Daphne at the ready.

Overall, This is a solid collection to add to your pile. Whether you know a lot or a little about the Scooby Doo franchise and DC ones, the stories are very accessible. You can easily gather what is happening right away and then go from there. I definitely recommend checking it out and even more so if you are already a fan of these franchises. I definitely wonder if the series is still going. Hopefully so as there are always more heroes to cross over with. I don’t know when I’ll be reading another comic, but I’ll definitely be ready for whatever it is.

Overall 7/10

Scooby-Doo! and the Curse of the 13th Ghost Review


It’s time to take a look at the movie sequel to the classic 13 ghosts show. This one finally shows us the 13th ghost and how he stacks up against the first 12. It’s a fun movie as they all tend to be although the writing was lacking somewhat here which does prevent it from being nearly as good as it could have been. It’s more or less what you’d expect but the lack of a supernatural twist does hurt it somewhat.

The film starts off with a flashback where Vincent and Mortifer are running away from some demons. Mortifer is unfortunately caught and destroyed (Someone dying in a Scooby Doo film? Immediate red flag) while Vincent escapes with the box. Together with the Mystery Inc he recaptured 12 ghosts. However, Scooby, Shaggy, and Daphne decided to pretend that they did not know who Vincent was and threw the magic ball in a closet somewhere. Well, in the present the gang are having a garage sale as they were forced to stop being detectives after messing up a case. They need some quick cash. Fortunately, that’s when the crystal ball pops up and Vincent begs their help in stopping the final ghost. Velma and Fred are confused so now Daphne will have to step up and lead the team. Is she ready for this?

Unfortunately this is where the film is at its weakest. Rather than make Daphne a good leader it chooses to make Fred a bad one. Suddenly he doesn’t know how to set up a trap and the film goes out of its way to make him look bad. Daphne has to set up the traps because he forgot how to do so. He also can’t drive stick for some reason so he has to let Daphne drive the whole time. She basically takes control of the team away from him and part of the moral is that she was always the better leader. Fred even admits in a rather heart warming scene that he was never a leader, that’s just what they had thought. He’s a Cheerleader and decides to start cheering for everyone. He just looks really bad the whole time and it must have been a rough time for his fans.

Meanwhile, Daphne looks hardcore of course. To make up for Fred she has to double down in how effective she is. Daphne does give up a bit easy, but for the most part I’d say that this is still one of her best appearances. At least she is ready for this fight. You can’t say the same for Velma. Naturally she is still sticking to her story that there are no such things as ghosts. The film does its best to make her fairly justified in this by the ending though. Who knows, maybe it was all mass hallucinations or something. It would have been better if she didn’t keep flipping back and forth though.

Shaggy and Scooby are the same as always. They constantly panic and eat so not much else to say there. The scene of them meditating with the villain goes on a little too long I’d say as well. No way he would actually buy into that I’d say. The rest of the humor is pretty good though. Vincent makes for a fun supporting character. He’s a bit more helpless than I had expected but I did like all of the puns he would make. If he actually can’t use magic either though, it does give Velma’s theory a little more weight. There’s also a local teenager around. I won’t say who he is, but I think you’ll know immediately who he is. This isn’t the kind of film that has a bunch of suspects so if a new character is introduced you can start narrowing down who he must be.

The animation looks pretty solid as always. The team has this franchise down to an art. It’s looked good all the way back from when it first started all the way through the current days. The animation could fool you into thinking this was a DC film at times. The animation styles always look really similar and I suppose that makes sense as well since Warner Bros is involved. There isn’t much of a soundtrack though, but the series isn’t exactly known for that. The movie’s fairly short, but the pacing is good so it never gets boring or anything like that.

Once the final twist occurs some things won’t seem particularly realistic though. Lets just say that one character has to be an absolutely fearless racer with superb driving skills. This villain shows up everywhere and has quite a few skills. I dunno, I’d like to have seen the heroes challenge the evil car a bit more rather than running away the whole time. I suppose that almost may have been out of character I guess, but the team’s been through a lot so they shouldn’t really fear anyone at this point.

Overall, Curse of the 13th Ghost is not a film that will leave a lasting impression on you. It’s just a lot weaker than some of the recent films like the Wrestling ones, Cooking challenge, the outer space one, blue falcon, etc. It’s not so much that this film is bad because it isn’t. It earns a pretty good score. It just feels more like an average adventure compared to the rest and part of the problem could be the fact that there is no actual mystery here. That’s sort of the main focus of the series. You can get around that at times with a compelling premise of course. This one had a good premise, but simply didn’t follow up on it. That’s what held the film back.

Overall 7/10

Scooby Doo Team Up Volume 5 Review


It’s time to look at another volume of the Scooby Doo Team Up series. With a lot of the bigger heroes already accounted for this volume mostly focuses on the less known heroes. That being said, these guys are mainly household names, but just not in the same league as the big 7. As always it’s a fun collection with a lot of fun moments and good pacing. By now you will likely know if this series is your style or not, but I’d definitely recommend it.

The first story has Green Arrow and Green Lantern show up. They have been travelling across America trying to find out what the true nature of the country is. Unfortunately their findings have not been all that positive as of yet and they believe that things aren’t going well for the country. Fortunately the Mystery Inc is here to solve a case and along the way they will remind the heroes that there is always hope. Can this band of adventurers and heroes really help this village visit the outside world though? Yes, part of the plot is that a group of people have secluded themselves in a little village and refuse to go to the outside world but now they are being haunted.

It’s a good first story although the whole thing is definitely a little odd. First off, Green Arrow is just really out of character here. He’s constantly being a pessimist and can’t stop thinking about politics. I also wasn’t crazy about the resolution of the story here. Basically the ghosts were the kids of these people who were trying to scare them into going back to town. The reason is that they moved away but are now lonely without their parents. I mean…they could just visit the parents right? It seems like they wanted everything to go their way and it is never necessarily pointed out that this is the wrong approach. The kids just seemed very entitled.

Then we have a crossover with a Kung Fu dog that I’ve never heard of. Essentially the gang are being attacked by fire breathing dragons who know Kung Fu. Scooby Doo and the gang are usually prepared for anything, but for once they have met their match. That’s why calling in the dog made sense, but unfortunately he doesn’t know how to fight and the Kung Fu was all a sham. I feel bad for fans of this character. Fortunately Daphne knows how to fight which ultimately helps the team make it through this adventure. It’s a reasonable comic although I can’t say that I’m a big fan of the dog. If he can’t really fight then I don’t see how he will be able to help anyone.

A pretty fun story features a bunch of obscure groups. They solve mysteries under the sea, in space, etc. All of the groups have similar costumes and egos. This one is pretty strong because the group ends up insulting the Mystery Inc’s effectiveness so naturally this starts a rivalry. Even if this should be pretty lopsided in favor of the team that can actually fight I always like to see the Mystery Inc talk tough. Fred certainly doesn’t back down from a challenge. If Shaggy and Scooby weren’t constantly embarrassing the team I’m sure their rep would be even better than it currently is. By the end the group managed to pull their own weight though and it was fun seeing all of the obscure DC teams. They all seemed pretty likable and I wouldn’t mind seeing more of them.

Typically in all of these stories the heroes are teaming up with DC fighters who are much stronger and better equipped to handle a situation. This next story is the first exception to that. There are a group of alley cats who are always causing trouble. This time they have pretended to make a ghost to scare off the cops. Fortunately this cop is pretty smart and calls in the main characters. They decide to solve the case which puts the cats in a pretty bad spot. Things get worse when the Real Estate agents show up to make a mess of the situation. It’s pretty nice to see Fred and the gang get to tackle some actual ghosts here since that’s their area of expertise. You could argue that they controlled the pace and tempo of this case.

Then we’ve got a story that takes place in the distant past. It turns out that there was an original Mystery Inc who worked in the Wild West. They were called in to deal with a monster, but there is also a fugitive of the law in this place who is being hunted by Cinnamon and Jonah Hex. The guy seems innocent though so the Mystery Inc may have to step in. It’s certainly interesting to see the group operating in the past even if it may seem like a bit of a stretch. I suppose it’s the only way they could team up with someone like Jonah Hex though so it’ll have to do. I’ve never heard of Cinnamon, but it’s hard to tell if she’s real or fake. I’m personally thinking that it may be the latter.

Plasticman also shows up. His sidekick was tricked by a fortune teller into thinking that his days are numbered so naturally he is spooked. Fred and the gang don’t believe that the magic was real since they don’t believe in the supernatural but as bad things continue to happen Shaggy and Scooby lose their nerve once more. It’s a fun enough story and I suppose it’s good for some of the guest stars to be spooked so it’s not always Shaggy and Scooby making their group look bad. Plasticman’s abilities are also pretty useful when he uses them right which the comic has him do.

The art is pretty good for all of the comics and is part of what makes the collection so fun to read. The art is very streamlined and everyone has their iconic designs. You can glance at a page and instantly know what is happening. The art is very clear and the colors are vibrant. Each issue has good pacing and writing within so that each story is able to be told without feeling rushed. As the collection contains 5-7 comics it’s also a pretty good value. I hope to see many more Scooby Doo Team Up volumes.

Overall, Scooby Doo Team Up is a fun series. It’s a nice crossover series that gets to put the Mystery Inc in a lot of crazy situations. While they may not always be very well equipped to handle a situation you always have to give them credit for trying. These issues could easily work as normal episodes in the show which is probably the whole point. It shows that the comic writers know what they are doing here. If you haven’t checked this volume/series out then I definitely recommend fixing that. Everything is basically on point here.

Overall 7/10

Scooby-Doo! and the Gourmet Ghost Review


It’s time to look at the recent Scooby Doo film. This series has definitely been a fun one that adapts over time. The first few films took themselves rather seriously with life and death stakes at play. This gradually changed as the films got a little more self aware and decided to play around with the ghosts. Nowadays the series likes to poke fun at itself while heading to the goal. It’s not necessarily a bad thing as the humor tends to work well but I will say that the original films still tend to be the best ones. This one is a solid installment that plays out like you would expect. It’s entertaining even if it’s nothing groundbreaking.

The film starts with the gang getting ready to head over to the manor of Fred’s uncle. He is a famous cook who really knows how to get a nice dish on the fryer. Shaggy and Scooby are glad to finally be somewhere where they can eat to their heart’s content. They’re naturally pretty thrilled, but it turns out that this vacation may not be all fun and games. A local ghost has shown up and is terrorizing the cooks. It looks like the uncle might have to finally sell his place to a very eager real estate agent who has been visiting lately. Fred decides that the gang will have to put an end to this, but how can they possibly compete with a supernatural entity like a ghost?

We’ve got a few suspects on the docket for this film. First off we can probably eliminate the guest stars. I mean, the uncle and the other cook could possibly be the crooks I suppose, but doing that to a celebrity guest star would be pretty surprising. On that note, we’ll start the suspect list off with Noseworthy. His name is pretty memorable so you won’t be forgetting him. He’s a disgruntled guy who manages to fields for the cooks. Unfortunately he has a habit of trying to scare off the guests and always brings up the ghosts. The guy was fired but still lives on the land to prove that he can. His motive is clear and the guy is pretty suspicious. Keep an eye out for this guy.

Then you have the very mean cook who is always throwing knives around. She’s rather obnoxious which is a pretty good reason to be the crook already. I have to mention here that from all of the comedy gags in this film hers was the only one that I thought fell flat. It’s not a very funny subplot with her running around making threats all the time. She comes off as mainly a time filler who doesn’t actually contribute to anything that is happening on screen. Without her the film’s pacing would only get better. Then we have the real estate agent. Naturally he wants to buy the place now that it’s pretty cheap. Pretty convenient timing eh? This kind of character seems to show up in just about every Scooby Doo film, but his presence is appreciated nonetheless. He’s also a fun character to be honest and keeps everyone honest. You need a selfish character like this one to provide a nice contrast to everyone else.

There’s also a big fan of the uncle’s who is also one of the biggest writers out there. He wrote a book about Fred’s ancestor who used to be a great war hero during the Revolutionary war. He has built his life around the guy’s reputation and has a lot to lose if any scandals got out. Maybe he needs the place closed down to save his legacy. The whole reputation business is a big subplot here although it’s one that is almost comical to an extent. So, this ancestor was a double agent who was working for America against the British. This is public knowledge. However, the heroes find a book that suggests he was feeding the enemies intel about Washington and his troops. Now, one assumption might be that he was actually working for the British all along, but I like to think that your first thought would simply be that he was keeping up the act and it was false intel. Why suddenly believe that he was turned all along? It leads to some twists and drama of course, but I think the heroes should have had more confidence in him.

The Mystery Gang is basically the same as always. This time around Velma and Daphne don’t get a whole lot to do since this is Fred’s movie. Shaggy and Scooby have a large role in all of the films regardless of who the focus is on so often times out of the main 5, 2 are left out. Daphne and Velma do good in the scenes that they’re in which is good. Fred’s the standout here as he does his best to keep the villains down while saving the food industry. Shaggy and Scooby also have some pretty meta moments like when they admit that they often pretend to be scared so they can score some grub. Depending how seriously you take this quote it has a lot of serious implications. Well, I suppose that’s why they say it’s always good to have these two in your corner. Scooby still comes across as very petty next to Shaggy though. He’s constantly stealing food from the poor guy even when Shaggy is always careful to share the food equally.

We’ve also got some cats running around who are fun enough. I don’t ultimately think they had much of a purpose being here, but at least Scooby isn’t the only animal running around now right? From the two celebrities, the best one was probably the heroine. She learned self defense and many forms of combat as a hobby which lets her help the team out when the ghost shows up. When you consider the fact that she can fight, you’ll probably just start to wonder why they’re running at all. Surely the group can handle one ghost right? Meanwhile the uncle bakes some mean cookies so that’s something to be admired. I could go for a few homemade chocolate chip cookies myself to be honest.

Overall, The film is pretty fun. The pacing is solid and the adventure goes by very quickly. Aside from the old lady the humor was on point. The characters don’t come across as overly annoying or anything like that. If there was anything else that was a little weak for the film it would be the ghost. It probably has one of the worst designs for a villain that we’ve seen in Scooby Doo. It’s played a little more for laughs than usual and he could have looked a whole lot more intimidating. It is what it is I suppose, but giving the heroes someone to really fear would have gone a long way.

Overall 7/10

Scooby Doo Team Up Volume 4 Review


It’s time to look at the next Scooby Doo crossover adventure! The gang is back to solve a bunch of cases, but they may need a little extra muscle to back them up this time. The villains are growing more dangerous and most of them don’t even bother with a mask anymore. It’s unfortunate but the Mystery Inc may be out of their depth this time. As always it is a pretty fun assortment of stories. The franchise has always done a pretty good job of being consistent.

One of the stories involves the Men in Black (Not literally them but same concept) going after all of the alien superheroes on Earth. This is because the Martian Manhunter delivered a press conference to the world where he said that the aliens were going to take over. That’s when the real one shows up and asks the Mystery gang to help him clear his name. They are happy to do so, but it won’t be as easy as all that. Who can they trust and how can they debunk a television broadcast that everyone saw?

There is a bit of a cop out ending to this one, but nonetheless it is a fun story. The stakes probably felt a little higher here than in some of the other stories to be honest. The aliens really needed the help of a good detective and the main characters delivered. Well, most of the detectives did t any rate. This may have been the best story.

Then we’ve got an adventure with Zatanna. Her father is missing so she heads to our usual gang of detectives. They aren’t very helpful though and just recommend that she checks with some other magicians instead. They all meet up with a bunch of spellcasters, but they’ve all been robbed of their magical artifacts and are now helpless. Whoever has done this is certainly a big threat, but the heroes won’t give up. It’s a fun enough comic although I have a hard time believing that all of the magicians would get punked so easily. Zatanna’s always a fun character though so it was nice to see her get a story. The Mystery Inc needs to step up their game a bit though because Shaggy and Scooby always make them look so bad.

Another comic has the heroes go to a concert where the Infinities are playing. They’re a bunch of teenage superheroes who thought it would be smart to use the same name for both their human activities and super ones. Fortunately nobody has suspected a thing yet. A giant robot attacks along with a bunch of giant monsters so the heroes have to stop them. Thing is, the robot is usually a good guy, but he is being controlled remotely by an evil scientist with a criminally devious master plan. The heroes will have to think of something very quickly but what can they do? It’s a fun comic even if I’m not really familiar with any of the characters here. I didn’t like the giant robot but everyone else seemed mostly reasonable. I don’t think I would like the Infinities much either, but at least they can fight so it was good that they were around. This issue was a little weaker than the others.

Then we have a comic where Harley Quinn shows up to join the heroes. Fred and the others are skeptical but allow her to join anyway. It turns out that she is pretty good at the mystery business but the problem is that the Joker is after her. By extension this means that the heroes are also in quite the jam now. Batman is on the way but can they hold out long enough? This comic was fun, but what really took it to the next level was the surprise appearances of Batman and Robin at the end. I definitely wasn’t expecting to see them so that was neat. They do end up stealing the show as you would expect, but that’s par for the course for the Dynamic Duo.

Then we have the worst comic of the bunch. The heroes make it to the wild west where they decide to help out a pair of Donkeys. The Donkey sheriff has a secret identity where he puts on a cape and acts as a Zorro impersonation. The costume isn’t downright terrible but you know what the humor style will be like from the start and it never tries to be anything more than that. I couldn’t really get invested in the comic because the guest characters just weren’t interesting. I suppose they tried their best and it still isn’t a bad comic, but it just wasn’t very eventful.

Then we also can’t forget the appearance of the Space Ghost. He’s all business as per usual while the kid assistants just get captured a lot. The Space Ghost also look just as frightening on the page as in the universe going by how even Fred and the others seemed a little nervous in his presence. The Space Ghost commands respect after all. The villains know better than to mess with him and that’s why they always go after the kids. The comic isn’t really a mystery so much as it is just a fight against the Space Ghost’s usual villains, but it was definitely a lot of fun. The hero’s design has really aged very well.

The art is nice as always. The characters are always on point and it is just very consistent. You will be able to easily fly through the pages on your way to the end. The writing is also on point so you know what you are getting yourself into from the start. If you’re a fan of the Scooby Doo team and their usual antics then you should have absolutely no problem here. If you find them annoying then this won’t change your mind. Honestly, there’s just no saving Scooby and Shaggy at this point since they just aren’t brave enough to hope to stand up to anyone. The team needs to cut them loose. It’s unfortunate of course, but they just don’t add anything to the team.

Overall, This was another solid team up volume. It has the right blend of humor and some action that the franchise is know for. If anything, it probably has a little more action than the show would thanks to all of the superheroes running around. There’s nothing particularly unique about the volume as its just another installment that you could interchange with the previous 2, but that’s why you are focusing on the guest stars. Every time a new issue comes out we have a chance at a new guest star. Hopefully we get many more volumes of this series in the future.

Overall 7/10

Scooby Doo Team Up Volume 3 Review


It’s time to look at another volume of the Scooby Doo and DC team up series. It’s been quite a while since I read the last one so it’s pretty nostalgic to see it return. The Mystery Inc definitely makes for a good crossover cast with how confident they are in their deductive skills. No matter how powerful the villain is they just continue to solve the case their way. It’s admirable even if it causes them to get in a lot of trouble. The stories in this volume are all pretty solid even if the final one is a bit weaker than the rest.

One of the stories has the gang head over to Fawcett city when Shazam and the rest of the Marvel family disappears. Granted, Uncle Marvel stuck around along with the cat mascot. Unfortunately they have no idea what happened but the Mystery Inc is up for the challenge. Along the the way Velma and Shaggy even get their own blend of Marvel abilities do they can finally fight with the best of them. It’s a nice payoff for fans who have always been waiting for some kind of power up. Definitely a nice story and seeing the gang get abilities is always fun as well. It’s not like Shazam got beat in an actual fight either so at least it wasn’t a moment of plot hax for him to be saved either.

Another story had Scooby Doo get recruited to help The Galactic Dog Patrol (Not their exact name but it is nice and descriptive) as their main members where all destroyed by an evil villain group. There are 2 groups running around, a cat group and then there is an evil dog. The cats are defeated rather easily but the dog ends up being an issue. Good thing Scooby is here. Surprisingly the issue actually has quite a lot of action so that helped it get past the issue of the human characters not being around. Pretty much the whole comic was a bunch of fight scenes and I can always get behind that. Scooby Doo can get rather annoying though. Even when the villains are making a move and the stakes are serious he actually tries to desert the team. There is being a coward and then there is just being a traitor. Abandoning your friends to die gets into the latter’s territory so the dog couldn’t save himself after that.

Another issue was with the Phantom Stranger. He visits the gang on Halloween and asks for their help. A villain has been defeating all of the cosmic beings of DC. This should surprise no one and the gang takes it in stride. They figure that the Spectre can save them but alas he was defeated as well and then the Stranger is tricked into falling in the cage. Scooby will have to use a forbidden power to save them all but at what cost? It’s good to see Scooby step up even if it isn’t willingly. A pretty fun comic and it’s always nice to throw the gang into a situation or cosmic significance like this.

We can’t forget the issue with Hawkman and Hawkgirl either. They are up against 3 ghost related villains so naturally the Mystery Inc are the first people the cops call. The superheroes actually seem rather offended about this, but it’s not like the cops have their cell numbers. Meanwhile everyone knows how to contact the detectives. It’s a pretty nice issue like the rest. I may not be a big fan of either Hawk character, but maybe that’s why it’s so good as the Mystery Inc puts them in their place.

The Flash issue brings back Gorilla Grodd who is certainly a classic character for his mythos. It was a little less interesting than some of the other stories for that reason though. I can’t really take Grodd all that seriously usually. A slow villain vs a fast hero? This does not compute. Still, it’s not as straight forward as just tackling the guy sometimes (Even if it could be) and it’s still a good issue. Finally we also have the Aquaman team up. His kingdom is being attacked by Black Manta and the Ocean Master so the King has his work cut out for him. Honestly there wasn’t much that Scooby and the gang could do to back him up in this case but they did give moral support and were always willing to yell if they saw something. If I’m giving them a fair trial then I guess I have to admit that they did help in beating the enemies a little bit, but there just wasn’t much detective work for them to do in this case since the villains were already known.

Now this is probably around the part where I have to point out that Shaggy and Scooby are still as annoying as ever. They constantly let the world know that they are scared of what is happening and it’s just embarrassing for the rest of the gang. They are always ready to ditch the others and prove time and time again that they aren’t really heroes. You just can’t trust these guys and it might be time for Fred to cut them loose. It would be tough to fire a friend like that, but Shaggy and Scooby have failed them for the last time.

Fred, Daphne, and Velma are solid as always though. Their roles here naturally aren’t as big as the dynamic duo’s, but they get their moments. Fred actually manages to knock one of the villains to the ground which prevented him from escaping. Velma manages to use her deductive skills a few times to determine who the villain is and Daphne is always around to keep everyone in line.

The art for the issues is pretty good. All of the characters are on model and it’s easy to tell what is happening at all times. The art style goes for a rather basic approach which is smart if you ask me and it’s easy to read through. It can also make for good fight scenes although of course you shouldn’t expect too many of those. It’s just a nice nostalgic style which will remind you of the classic Scooby Doo days. The writing is also good and helps equally in achieving such a nostalgic frame for the volume. These stories could very easily be turned into episodes and nothing would appear to be out of place.

Overall, This was a fun Scooby Doo adventure. I certainly had fun reading it and not actually having any bad stories is always a plus. It’s a rather quick collection so it won’t take you long to finish it all off. I already have the next volume at the ready so I will be reading that one shortly. We’ll see if it can match this one. The team ups deliver on what you would expect from such a crossover. It has the comedic charm of the Mystery Inc while also adding in a little extra action for the DC fans. Now all we need are more Superman and Batman team ups with the gang.

Overall 7/10

Ferid vs Scooby Doo


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Suggested by Dylan Hooton It’s time for Ferid to finally jump into the ring! He’s a pretty powerful vampire with impressive speed and strength to support his healing factor. Scooby Doo will have a hard time even getting close to this guy and it’s not like any of his attacks would deal any damage either. I’m afraid that this is a match that our favorite pup simply can’t win. Ferid wins.