James Bond vs Shaggy



Suggested by Destroyer James Bond is an expert agent with a lot of good guns but he is still not ready to take on Shaggy just yet. Shaggy has attained some super powers thanks to the DC crossover comics and has even gotten a full moveset thanks to the recent fighting game. Bond will find that landing any shots on Shaggy just isn’t going to happen here and the match will be over in the blink of an eye. Shaggy wins.

Alastor (Hazbin Hotel) vs Shaggy



Suggested by Dinosaurroars Alastor fares a little better than Lucifer since we’ve at least seen some fire out of him but the guy still can’t really fight all that much. It’s not enough to convince me that he can break through Shaggy’s Shazam-like defenses. Shaggy may not even know how to fight but he can just swing wildly and barrel into Alastor. That ought to get the job done thanks to his super strength. Shaggy wins.

Lucifer Magne vs Shaggy



Suggested by Dinosaurroars Lucifer Magne may sound a lot more impressive than Shaggy right off the bat but Shaggy has the advantage of having been around in media for many decades. As a result he has gained quite a few super abilities in his day like that time he got Shazam’s abilities. Of course that doesn’t suddenly mean he’s as strong as Shazam and we didn’t get to see him do much but Shaggy still got a degree of super strength, speed, and flight. That’s enough to take down Lucifer who really didn’t get a chance to do much of anything. Shaggy wins.

Shaggy vs Madara



This is a tribute to Scoob! Madara Uchiha is a legendary shining with abilities that most can only dream of. Shaggy is already afraid of the world so you can imagine how he would not react well to genjutsu and would probably throw in the towel as soon as the battle has begun. This just isn’t the arena that he wants to be in. Madara wins.

Shaggy vs Boruto



This is a tribute to the Sword and the Scoob. Shaggy isn’t the bravest guy around and unfortunately that has never really changed except for very brief periods and then he ends up reverting back to his old self before long. When you want a good character arc you should look to Boruto instead and this will be a very easy win for the kid. One Rasengan and it’s all over. Boruto wins.

Shaggy vs Weiss




This is a tribute to Return to Zombie Island. Shaggy is so determined to get away from cases that he is now even getting the rest of the gang to sign a contract so they won’t get into the ring. I dare say that this makes him even worse than usual here since he even forgets about the contract. He’s not ready to fight a seasoned vet like Weiss. She would quickly be able to take care of him with or without her dust crystals. Weiss wins.

Matt vs Shaggy




This is a tribute to Digimon Adventure Tri:Future as well as the 13th Ghost of Scooby Doo. Shaggy definitely isn’t the bravest guy around but even for him it’s definitely not a good move to lock away someone’s emergency phone for years. Meanwhile Matt did the best he could to lead the team in trying times so you gotta give him some props there. In a fight the outcome is certainly clear from the start. There is really nothing that Shaggy can do to try and take the win here. Matt wins.

Scooby-Doo! and the Curse of the 13th Ghost Review


It’s time to take a look at the movie sequel to the classic 13 ghosts show. This one finally shows us the 13th ghost and how he stacks up against the first 12. It’s a fun movie as they all tend to be although the writing was lacking somewhat here which does prevent it from being nearly as good as it could have been. It’s more or less what you’d expect but the lack of a supernatural twist does hurt it somewhat.

The film starts off with a flashback where Vincent and Mortifer are running away from some demons. Mortifer is unfortunately caught and destroyed (Someone dying in a Scooby Doo film? Immediate red flag) while Vincent escapes with the box. Together with the Mystery Inc he recaptured 12 ghosts. However, Scooby, Shaggy, and Daphne decided to pretend that they did not know who Vincent was and threw the magic ball in a closet somewhere. Well, in the present the gang are having a garage sale as they were forced to stop being detectives after messing up a case. They need some quick cash. Fortunately, that’s when the crystal ball pops up and Vincent begs their help in stopping the final ghost. Velma and Fred are confused so now Daphne will have to step up and lead the team. Is she ready for this?

Unfortunately this is where the film is at its weakest. Rather than make Daphne a good leader it chooses to make Fred a bad one. Suddenly he doesn’t know how to set up a trap and the film goes out of its way to make him look bad. Daphne has to set up the traps because he forgot how to do so. He also can’t drive stick for some reason so he has to let Daphne drive the whole time. She basically takes control of the team away from him and part of the moral is that she was always the better leader. Fred even admits in a rather heart warming scene that he was never a leader, that’s just what they had thought. He’s a Cheerleader and decides to start cheering for everyone. He just looks really bad the whole time and it must have been a rough time for his fans.

Meanwhile, Daphne looks hardcore of course. To make up for Fred she has to double down in how effective she is. Daphne does give up a bit easy, but for the most part I’d say that this is still one of her best appearances. At least she is ready for this fight. You can’t say the same for Velma. Naturally she is still sticking to her story that there are no such things as ghosts. The film does its best to make her fairly justified in this by the ending though. Who knows, maybe it was all mass hallucinations or something. It would have been better if she didn’t keep flipping back and forth though.

Shaggy and Scooby are the same as always. They constantly panic and eat so not much else to say there. The scene of them meditating with the villain goes on a little too long I’d say as well. No way he would actually buy into that I’d say. The rest of the humor is pretty good though. Vincent makes for a fun supporting character. He’s a bit more helpless than I had expected but I did like all of the puns he would make. If he actually can’t use magic either though, it does give Velma’s theory a little more weight. There’s also a local teenager around. I won’t say who he is, but I think you’ll know immediately who he is. This isn’t the kind of film that has a bunch of suspects so if a new character is introduced you can start narrowing down who he must be.

The animation looks pretty solid as always. The team has this franchise down to an art. It’s looked good all the way back from when it first started all the way through the current days. The animation could fool you into thinking this was a DC film at times. The animation styles always look really similar and I suppose that makes sense as well since Warner Bros is involved. There isn’t much of a soundtrack though, but the series isn’t exactly known for that. The movie’s fairly short, but the pacing is good so it never gets boring or anything like that.

Once the final twist occurs some things won’t seem particularly realistic though. Lets just say that one character has to be an absolutely fearless racer with superb driving skills. This villain shows up everywhere and has quite a few skills. I dunno, I’d like to have seen the heroes challenge the evil car a bit more rather than running away the whole time. I suppose that almost may have been out of character I guess, but the team’s been through a lot so they shouldn’t really fear anyone at this point.

Overall, Curse of the 13th Ghost is not a film that will leave a lasting impression on you. It’s just a lot weaker than some of the recent films like the Wrestling ones, Cooking challenge, the outer space one, blue falcon, etc. It’s not so much that this film is bad because it isn’t. It earns a pretty good score. It just feels more like an average adventure compared to the rest and part of the problem could be the fact that there is no actual mystery here. That’s sort of the main focus of the series. You can get around that at times with a compelling premise of course. This one had a good premise, but simply didn’t follow up on it. That’s what held the film back.

Overall 7/10

Scooby-Doo! and the Gourmet Ghost Review


It’s time to look at the recent Scooby Doo film. This series has definitely been a fun one that adapts over time. The first few films took themselves rather seriously with life and death stakes at play. This gradually changed as the films got a little more self aware and decided to play around with the ghosts. Nowadays the series likes to poke fun at itself while heading to the goal. It’s not necessarily a bad thing as the humor tends to work well but I will say that the original films still tend to be the best ones. This one is a solid installment that plays out like you would expect. It’s entertaining even if it’s nothing groundbreaking.

The film starts with the gang getting ready to head over to the manor of Fred’s uncle. He is a famous cook who really knows how to get a nice dish on the fryer. Shaggy and Scooby are glad to finally be somewhere where they can eat to their heart’s content. They’re naturally pretty thrilled, but it turns out that this vacation may not be all fun and games. A local ghost has shown up and is terrorizing the cooks. It looks like the uncle might have to finally sell his place to a very eager real estate agent who has been visiting lately. Fred decides that the gang will have to put an end to this, but how can they possibly compete with a supernatural entity like a ghost?

We’ve got a few suspects on the docket for this film. First off we can probably eliminate the guest stars. I mean, the uncle and the other cook could possibly be the crooks I suppose, but doing that to a celebrity guest star would be pretty surprising. On that note, we’ll start the suspect list off with Noseworthy. His name is pretty memorable so you won’t be forgetting him. He’s a disgruntled guy who manages to fields for the cooks. Unfortunately he has a habit of trying to scare off the guests and always brings up the ghosts. The guy was fired but still lives on the land to prove that he can. His motive is clear and the guy is pretty suspicious. Keep an eye out for this guy.

Then you have the very mean cook who is always throwing knives around. She’s rather obnoxious which is a pretty good reason to be the crook already. I have to mention here that from all of the comedy gags in this film hers was the only one that I thought fell flat. It’s not a very funny subplot with her running around making threats all the time. She comes off as mainly a time filler who doesn’t actually contribute to anything that is happening on screen. Without her the film’s pacing would only get better. Then we have the real estate agent. Naturally he wants to buy the place now that it’s pretty cheap. Pretty convenient timing eh? This kind of character seems to show up in just about every Scooby Doo film, but his presence is appreciated nonetheless. He’s also a fun character to be honest and keeps everyone honest. You need a selfish character like this one to provide a nice contrast to everyone else.

There’s also a big fan of the uncle’s who is also one of the biggest writers out there. He wrote a book about Fred’s ancestor who used to be a great war hero during the Revolutionary war. He has built his life around the guy’s reputation and has a lot to lose if any scandals got out. Maybe he needs the place closed down to save his legacy. The whole reputation business is a big subplot here although it’s one that is almost comical to an extent. So, this ancestor was a double agent who was working for America against the British. This is public knowledge. However, the heroes find a book that suggests he was feeding the enemies intel about Washington and his troops. Now, one assumption might be that he was actually working for the British all along, but I like to think that your first thought would simply be that he was keeping up the act and it was false intel. Why suddenly believe that he was turned all along? It leads to some twists and drama of course, but I think the heroes should have had more confidence in him.

The Mystery Gang is basically the same as always. This time around Velma and Daphne don’t get a whole lot to do since this is Fred’s movie. Shaggy and Scooby have a large role in all of the films regardless of who the focus is on so often times out of the main 5, 2 are left out. Daphne and Velma do good in the scenes that they’re in which is good. Fred’s the standout here as he does his best to keep the villains down while saving the food industry. Shaggy and Scooby also have some pretty meta moments like when they admit that they often pretend to be scared so they can score some grub. Depending how seriously you take this quote it has a lot of serious implications. Well, I suppose that’s why they say it’s always good to have these two in your corner. Scooby still comes across as very petty next to Shaggy though. He’s constantly stealing food from the poor guy even when Shaggy is always careful to share the food equally.

We’ve also got some cats running around who are fun enough. I don’t ultimately think they had much of a purpose being here, but at least Scooby isn’t the only animal running around now right? From the two celebrities, the best one was probably the heroine. She learned self defense and many forms of combat as a hobby which lets her help the team out when the ghost shows up. When you consider the fact that she can fight, you’ll probably just start to wonder why they’re running at all. Surely the group can handle one ghost right? Meanwhile the uncle bakes some mean cookies so that’s something to be admired. I could go for a few homemade chocolate chip cookies myself to be honest.

Overall, The film is pretty fun. The pacing is solid and the adventure goes by very quickly. Aside from the old lady the humor was on point. The characters don’t come across as overly annoying or anything like that. If there was anything else that was a little weak for the film it would be the ghost. It probably has one of the worst designs for a villain that we’ve seen in Scooby Doo. It’s played a little more for laughs than usual and he could have looked a whole lot more intimidating. It is what it is I suppose, but giving the heroes someone to really fear would have gone a long way.

Overall 7/10

Scooby Doo Team Up Volume 3 Review


It’s time to look at another volume of the Scooby Doo and DC team up series. It’s been quite a while since I read the last one so it’s pretty nostalgic to see it return. The Mystery Inc definitely makes for a good crossover cast with how confident they are in their deductive skills. No matter how powerful the villain is they just continue to solve the case their way. It’s admirable even if it causes them to get in a lot of trouble. The stories in this volume are all pretty solid even if the final one is a bit weaker than the rest.

One of the stories has the gang head over to Fawcett city when Shazam and the rest of the Marvel family disappears. Granted, Uncle Marvel stuck around along with the cat mascot. Unfortunately they have no idea what happened but the Mystery Inc is up for the challenge. Along the the way Velma and Shaggy even get their own blend of Marvel abilities do they can finally fight with the best of them. It’s a nice payoff for fans who have always been waiting for some kind of power up. Definitely a nice story and seeing the gang get abilities is always fun as well. It’s not like Shazam got beat in an actual fight either so at least it wasn’t a moment of plot hax for him to be saved either.

Another story had Scooby Doo get recruited to help The Galactic Dog Patrol (Not their exact name but it is nice and descriptive) as their main members where all destroyed by an evil villain group. There are 2 groups running around, a cat group and then there is an evil dog. The cats are defeated rather easily but the dog ends up being an issue. Good thing Scooby is here. Surprisingly the issue actually has quite a lot of action so that helped it get past the issue of the human characters not being around. Pretty much the whole comic was a bunch of fight scenes and I can always get behind that. Scooby Doo can get rather annoying though. Even when the villains are making a move and the stakes are serious he actually tries to desert the team. There is being a coward and then there is just being a traitor. Abandoning your friends to die gets into the latter’s territory so the dog couldn’t save himself after that.

Another issue was with the Phantom Stranger. He visits the gang on Halloween and asks for their help. A villain has been defeating all of the cosmic beings of DC. This should surprise no one and the gang takes it in stride. They figure that the Spectre can save them but alas he was defeated as well and then the Stranger is tricked into falling in the cage. Scooby will have to use a forbidden power to save them all but at what cost? It’s good to see Scooby step up even if it isn’t willingly. A pretty fun comic and it’s always nice to throw the gang into a situation or cosmic significance like this.

We can’t forget the issue with Hawkman and Hawkgirl either. They are up against 3 ghost related villains so naturally the Mystery Inc are the first people the cops call. The superheroes actually seem rather offended about this, but it’s not like the cops have their cell numbers. Meanwhile everyone knows how to contact the detectives. It’s a pretty nice issue like the rest. I may not be a big fan of either Hawk character, but maybe that’s why it’s so good as the Mystery Inc puts them in their place.

The Flash issue brings back Gorilla Grodd who is certainly a classic character for his mythos. It was a little less interesting than some of the other stories for that reason though. I can’t really take Grodd all that seriously usually. A slow villain vs a fast hero? This does not compute. Still, it’s not as straight forward as just tackling the guy sometimes (Even if it could be) and it’s still a good issue. Finally we also have the Aquaman team up. His kingdom is being attacked by Black Manta and the Ocean Master so the King has his work cut out for him. Honestly there wasn’t much that Scooby and the gang could do to back him up in this case but they did give moral support and were always willing to yell if they saw something. If I’m giving them a fair trial then I guess I have to admit that they did help in beating the enemies a little bit, but there just wasn’t much detective work for them to do in this case since the villains were already known.

Now this is probably around the part where I have to point out that Shaggy and Scooby are still as annoying as ever. They constantly let the world know that they are scared of what is happening and it’s just embarrassing for the rest of the gang. They are always ready to ditch the others and prove time and time again that they aren’t really heroes. You just can’t trust these guys and it might be time for Fred to cut them loose. It would be tough to fire a friend like that, but Shaggy and Scooby have failed them for the last time.

Fred, Daphne, and Velma are solid as always though. Their roles here naturally aren’t as big as the dynamic duo’s, but they get their moments. Fred actually manages to knock one of the villains to the ground which prevented him from escaping. Velma manages to use her deductive skills a few times to determine who the villain is and Daphne is always around to keep everyone in line.

The art for the issues is pretty good. All of the characters are on model and it’s easy to tell what is happening at all times. The art style goes for a rather basic approach which is smart if you ask me and it’s easy to read through. It can also make for good fight scenes although of course you shouldn’t expect too many of those. It’s just a nice nostalgic style which will remind you of the classic Scooby Doo days. The writing is also good and helps equally in achieving such a nostalgic frame for the volume. These stories could very easily be turned into episodes and nothing would appear to be out of place.

Overall, This was a fun Scooby Doo adventure. I certainly had fun reading it and not actually having any bad stories is always a plus. It’s a rather quick collection so it won’t take you long to finish it all off. I already have the next volume at the ready so I will be reading that one shortly. We’ll see if it can match this one. The team ups deliver on what you would expect from such a crossover. It has the comedic charm of the Mystery Inc while also adding in a little extra action for the DC fans. Now all we need are more Superman and Batman team ups with the gang.

Overall 7/10