MiniCopter Adventure Flight Review

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It has been quite a while, but now I am back with a new video game review! This was a game that I got for the 5 dollar bin a very long time ago. It was a fairly fun game and I finally decided to go back to it. It was fairly short so I managed to beat it in roughly 3-4 hours. While this may look like the kind of game that wouldn’t be very good…or even good at all, it was actually a lot of fun. The Wii has still got it!

There is no real plot. You are simply launched onto the World Map. There are 7 worlds and each one has 5 missions. Each mission can be completed in 3-5 minutes so you can see why the game isn’t very long. The worlds follow a specific formula that only changes a little. The first mission involves landing on various helipads that are scattered throughout the stage. The 4th mission always involves flying through a good number of rings. The other 3 missions are the ones that vary and they typically require you to carry some objects and put them where they belong. This includes picking up the trash and turning the lights on. It’s time to see how your MiniCopter holds up!

As for the gameplay, you need to hold your Wii Remote sideways to play this one. You tilt it forward to move in that direction and likewise for the other 3. You can alternate between your Air Cannon (Which shoots pennies) and your Magnetic object, which pulls things in. This is how you will defeat all of the levels. I’ve never been crazy about using the Wii Remote and my view has not changed. That being said, holding it sideways is a large improvement over the traditional use so that’s a good thing.

The gameplay is fairly basic and the only thing that can stand in your way is the fact that the controls can be a little unresponsive. Given that you are playing as a remote controlled copter, perhaps that is to be expected. Your first copter will start off with three health points and you lose when you get hit three times. (By banging into objects) Your plane also has 3 orbs of energy and you have to refuel every 30-60 seconds by landing on a Helipad.

Of course, this is all just valid when talking about your initial MiniCopter. There is a store where you can buy upgrades for every area and even whole new MiniCopters. I bought two new ones by the end of the game and what a difference! My new one had around 3X the health and energy that the old one had and I bought upgrades, which increased its speed as well. The game becomes much easier than it already is with the new copters. There’s simply no comparison since you don’t need to constantly head back to charge up and you can focus on completing the mission.

The shop is the main form of replay value in the game in case you decide to buy all of the models. I’m not sure how long that would take you, but you earn about 2200 in one of the shorter missions that takes about a mission. A lot of models are 20000 so, it would be a bit of a grind, but certainly not a very large one. You can also replay the levels that you have completed to get higher scores and try to get Perfect Ranks on every level. I’m not sure if there is some kind of reward for doing so, but hopefully there is. If not, you still have your personal satisfaction for accomplishing such a task.

Again, the game is very easy. There’s almost no way that you will ultimately be unable to complete the title. There are a pair of levels that are a little tricky since they don’t properly explain what you have to do. The examples were the mission where you had to make a combo meal and the one where you had to assemble the armor in the house. You will still be able to do it though as it just takes a little more time and then you will know how to ace it the second time around if you want to boost your stat sheet.

As for the soundtrack, it actually reminded me of Megaman Network Transmission for some reason. I don’t think that the game would actually be able to steal tunes from that title, but at the same time…you never know right? It is very peaceful and fits in well with the gameplay. You won’t get stressed or upset while playing no matter how many times you lose. That’s what separates the good games from the truly great ones. This isn’t going to be the next 5 star masterpiece, but it really holds its own.

Graphically, the game is also fairly impressive. Again, it’s not going to be the best looking game out there, but it is quite solid and can hold its own. Everything looks very clear and distinct so nothing is blurry or pixelated. The game is very balanced and I don’t know why MiniCopter didn’t end up selling better than it did. This is a game that had tremendous potential and I like to think that it lived up to it. It was certainly better than I had anticipated.

Finally, MiniCopter has one more point in its favor. The game actually has a Vs Mode! This is a game changer and while I have not tried it out yet, simply having a multiplayer option is brilliant. It certainly adds even more replay value to the game and battling an opponent with this gameplay style sounds like it would be a lot of fun. The actual gameplay was good so while the main mode may have been easy, battling against a human opponent would likely present you with more of a challenge.

Overall, MiniCopter is a game that you will not want to miss. It is a breath of fresh air for the gaming world and I would actually like to see a sequel. I don’t have a large amount of plane games, but the ones that I have gotten have all been a lot of fun. I recently bought WW II Aces so I look forward to more of the same from that title. MiniCopter is certainly not a challenging game, but playing a walk in the park can be decent as well. It is a pretty good contrast to the tough games and as long as the title is fun, that’s ultimately the only thing that really matters. Some levels still do take patience and some thought on the player’s part so don’t think that this is one of those games where you don’t have to think about what you are doing. Like I said, it is all about balance. When you also consider how much replay value is in this game, you’ve got a winner. This is easily worth the 2-4 dollars that it is being sold for at Gamestop and you should be willing to spend a little more if you need to get it elsewhere. This title is worth the money!

Overall 7/10

Excitebots Trick Racing Stats and Records

Stats time!

8 Stars
Lifetime Stars 5008
7/12 Cars Unlocked

Tricks

Air 54
Red Bar 25
Tree Run 15
Drift 19
Bot Throw 3
Air Spin 0
Sandwich 0
Bar Release 24
Backflip 4
Ring 5
Bot Smash 6
Leg Smash 1

Best Stunts

Air 2157.50
Drift 1132.76
Tree Run 14
Air 360
Jump Combo 5

Stage Stats: Time, Rank, Stars

School Cup

Mexico 2m 22s B 95
Fiji 2m 51s A 215
Canada 2m 22s A 130
Finland 3m 15s S 192

Bronze Cup

Ehypt 2m 32s A 181
Scotland 2m 7s B 129
Mexico 2m 15s S 197
China 2m 16s A 167
Kilimanjaro 4m 23s A 240

Silver Cup

Mexico 2m 12s S 176
China 2m 21s B 144
Kilimanjaro 2m 35s S 197
Finland 2m 19s S 187
Egypt 3m 36s B 212

Gold Cup

Tasmania 3m 25s B 222
Fiji 3m 13s S 216
Scotland 3m 19s S 212
Mexico 3m 22s A 277
Guatemala 3m 2s S 244

Platinum Cup

China 3m 15s B 223
Fiji 3m 19s B 239
Canada 3m 32s S 269
Guatemala 3m 55s B 222
Tasmania 3m 5s B 232

Grill Off with Ultra Hand Review

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This game was world exclusive to the members of Club Nintendo. That was pretty awesome and while it probably meant that the game was rather cheap to produce, it was pretty thoughtful on their part. As Club Nintendo closed its doors for the last time, I had exactly enough points to buy this title. After seeing the “epic” live action trailer on the site, how could I not be intrigued? Let’s just say that motion controls get in the way here.

Essentially, you’re grilling in this game. There’s no story mode as there is just an infinite arcade mode like in Pac Man as well as a Vs Mode option. You use the wii remote and nunchuk to reach out to the grill by tilting your remotes towards each other and then press A to grab the piece of meat. Next, you tilt your remotes away from each other and release to let it go. You have to rinse and repeat as you try to grab all of the meat at just the right time for bonus points. If you drop one too close to the grill or burn a piece, then you automatically lose.

In theory, this game had the potential to be the next Flappy Bird or Pac Man. At least, that seems to be what the game developers were gunning for here. The problem is not the actual gameplay, but the controls. The Wii Remotes simply aren’t good for this kind of thing as they will constantly make you let the meat go or not move when you want too. It makes playing the game a bit of a struggle and it’s hard to have fun when your remote keeps sabotaging your efforts to win.

Otherwise, it’s a great concept that works flawlessly. The gameplay is addicting and it’s easy to get into the game since it just starts up right away. It’s the kind of game where you can have fun competing with a friend for the high score. Even if it didn’t have a local Vs. Mode, you could just take turns or post your scores online. The scores get higher and higher as you go on so you really want to increase your combos. Each piece of meat will then be worth up to 9 meats from the beginning part of the game.

The graphics are decent I suppose. There’s not much to look at as you are always on the same stage with a very limited selection of meats at the ready. This must have made animating the game rather easy for the developers. It’s still not going to be one of the greatest games that you have ever seen as far as graphics go, but it looks good enough.

The soundtrack is also limited of course, but the main theme when you pick the title from the startup menu is catchy. There’s not much more to say about that. This is the kind of game that you may have felt bad about if you paid 20-30 dollars for it, but it’s a free game. There’s literally no way to buy it from stores unless you decide to purchase a copy from a friend or on Ebay. Because of that, you can’t say that it’s a rip-off. How can something that’s free be a rip-off right? More effort probably could have been put into the game, but it’s simply as advanced as your average phone or mobile app game. In that sense, this title succeeds.

Overall, Grill Off With Ultra Hand is slightly worse than I expected and you can totally blame that on the controls. If you could play this with Gamecube controls, I can guarantee at least a 2 point boost and it could maybe try for 3 depending on how much I felt like replaying the game. The replay value is really the main incentive of this game and it should be rather high, but the controls negate that. I recommend grabbing this from Club Nintendo while you can since it will be out of print soon. It may not be much, but it’s free and it’ll be a good way to say goodbye to Club Nintendo once and for all. If you would rather play something that’s a little more fun, check out Wii Sports!

Overall 3/10

The Destiny of Zorro Review

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Time to check out one of the classic Wii games that I got from the 5 dollar bin recently. Naturally, these games are typically in the 5 dollar bin for a good reason, but that never deters me from grabbing a game with potential. Zorro certainly has this as it’s an action game with a lot of fighting, but it manages to really blow most of its opportunities.

The plot sees Zorro vanquish some evil doers before he meets the toughest opponent yet. Mr. Calavera kidnaps the main heroine of the story and he heads off to an ancient location to become the King of the people there. He has already tricked them all so Zorro will have to infiltrate the island and defeat all of the guards. Once he has done that, nothing can protect Calavera from Zorro’s fury!

It’s a rather basic plot, but that helps it achieve that retro feel that the developers were aiming for. There are 14 levels in the game and some of them can be 5-9 minutes while others will take around 20-25 to complete. Typically, the levels tend to be on the long side, which can really make them drag on at times. A level will usually have you defeat a certain number of enemies, break an object, beat more enemies, and maybe even walk a little if you’re lucky. Diffusing bombs is easily the worst part of the game.

Battling enemies sounds fun, but that’s where the game eats up most of your time. You’ll have to defeat enemies in batches of 10 many times and you can’t defeat an opponent as easily as you would expect. Most enemies take 8 hits to defeat and the bigger ones require more of an effort from you. When they gather in groups, you’ll need to try to get some hits in through hit and run tactics, which are always a little risky. Sometimes, I would die 6-7 times before defeating an enemy because it is very difficult to separate them.

This is where the “unlimited lives” part comes into the equation. When you die, you are sent back a few steps, but the enemies keep their current health status. So, even if you lose a few dozen times, you can wear down the enemies eventually. It just takes some time and a good strategy at the ready. The only times where you can actually die and have to restart the area is when the bombs are present. I was taken out by them during one of the levels. (I blame it on the controls) Replaying a 17 minute level can definitely be dicey and I’m glad that it only happened once. There’s a chance that you can also lose in the second final level with the tower, but I didn’t lose there so I’m not positive about that. If there was ever a game that deserved to have infinite lives, it was this one. You really need them since there are no checkpoints and starting from the beginning is never any fun.

For the controls, this is back during the good ole Wii Remote days. You just swing it around a lot to slash at the opponents and jab at the screen for a stab. Stabs are the most effective attacks since you can KO almost any opponent in two hits with it. (The final boss takes 3 to defeat him) The reason why you need 8 attacks to usually win a battle is that normal attacks have no effect on the villains. They help you build up stamina so that you can hold B and then use the same attacks to actually deal damage. 3 hits gives you enough meter for one stab so you repeat the process once more. That lets you beat just about any opponent in the game. You also have Z attacks that lets you do a quick combo which also gives you back some health. It’s useful although it does around the same damage as a stab.

Zorro has a lasso that you can use, but it barely even stuns an opponent so there’s never a reason to use it in battle. It comes in handy for the platforming areas though as you jump from place to place. Considering that this game is not exactly a big budget title, you can see how the controls can be problematic. Using an attack that you didn’t intend too or watching an opponent slash you through a wall are common occurrences. One of the final bosses was pretty annoying with this as the goal of the fight is to let him hit a totem pole while you hide behind it. Many times, he would just slash right through it and knock you out. 2-3 hits are usually enough to beat Zorro so that is never a lot of fun.

Unfortunately, the retro feeling doesn’t help for the cutscenes. Zorro is the kind of hero that you can’t root for as he is always looking for romance and flirting with his alter ego’s friend is not beneath him. You really can’t root for the guy and his dialogue can be pretty off at times. He just talks in a 40’s manner as he says his lines very slowly and he loves to insult his opponents while talking. “Do you mind fighting up wind” is a line that you will probably hear about 100 times as you play the game since the dialogue can be pretty limited. The cutscenes are all stills so don’t expect any big cutscenes.

The soundtrack is definitely old and it’s not very engaging. You will barely hear it as you are playing anyway, but it’s definitely worth noting. The graphics are pretty sub par as well. The game often forgets to switch the head on the top when a character is talking and almost all of the enemies look the same. There isn’t a whole lot of detail added to anything so all of the backgrounds begin to look the same after a while. I’ve seen Super Nintendo games that have looked better to be honest as the classic Super Mario World games have a lot more detail and refinement. Actually, this is probably one of the worst looking games of all time and that is a little sad.

In the game’s defense, the combat system did have potential. Chipping away at an enemy’s health using strategic moves sounds pretty good in theory does it not? The bosses had some fairly unique gimmicks like being immune to all hits except counters. The game never tells you what to do against them, but you tend to figure it out pretty quickly. Swinging the Wii Remote around isn’t even all that bad and had the enemies had smaller health bars, it could have been better. The problem is that the battles simply drag a lot so you ultimately stop having fun. The final boss is hilariously bad as you just block all of his hits for what feels like an eternity before finally getting the chance to counter and beating him in 3 hits.

Finally, the game has its share of glitches as well. There were quite a few times where I ended up getting frozen in place because my foot sank into the ground. The pixels must not have been solid enough and I could only watch as a sniper shot me from the distance. It’s a pretty sad way to go and if it was a 3D game you may have tried to yell for help only to realize that there are no allies in this game to come to your aid. That’s quite the predicament right?

Overall, The Destiny of Zorro is certainly not one of the better games out there. I had been tempted to give the game a 6 star rating as the gameplay was not terrible and the actual game just dragged it down from a 7. Unfortunately, playing the game more and more began to expose it as a worse game than that. I feel like a 6 would just be a little too positive for this title and a 4 feels more appropriate. The graphics and soundtrack only add to this feeling. The main reason why this game gets a negative ranking though is that it can be a little boring. It was a bit of a struggle trying to power through the final levels of the game and I blame that on how long they were. You’ll feel relieved to part ways from the game by the end and I really don’t see myself ever playing it again. I dare say that the first levels were better than the latter ones, but that is probably because they were shorter and didn’t drag on as much. I beat 4-5 levels on my first sitting and then just beat 1-2 on my other attempts before powering through the final 4 yesterday. I definitely don’t recommend this title and you should just go out and buy Super Smash Bros for Wii U if you want a good party fighting game.

Overall 4/10

M&M’s Kart Racing Review

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I’ll admit that this was a title that I have been wanting to buy for some time now. Who here didn’t grow up with the famous M&M candies? They were and still are awesome. I feel like having a bag of them right now. They’re just sooo good. Well, that was one of the reasons why I wanted this game, but I also noticed that the reviews for it were rather negative. I like games that tend to get poor scores (especially on the Wii) and I like the M&M’s so throwing in the racing genre was an added bonus. It was about as good as I had expected although it should have been 4 players.

There’s not really a plot in this game so you’ll probably just jump into the tournament mode. There is only one tournament, but it is over 10 races long so it should last you a good 30-40 minutes. The first stages were pretty dicey, but the backgrounds get more interesting during the later levels. You actually get to go to space as well as a chocolate mountain. That sounds pretty fun right? Most of the levels are around 2-5 minutes so they shouldn’t take you very long to complete. One of the levels was especially funny since it’s basically just a generic circle as you follow the road and there’s no danger of bumping into anything. You can just coast along and chuckle at your brilliance.

There’s not much to say about the gameplay. You accelerate with one of the buttons and then you head for the goal. There is only one item in this game and it takes the form of a cup of tea. (It looks like tea anyway) If you run over it, your character will get a slight boost in speed, but your kart will also start shaking a lot so it’s a gamble. It’s great on the easy stages without many turns, but it’s typically not worth it on the earlier levels.

I liked the final 5 stages much more than the first 5 ones. The main reason is that the camera is pretty bad and you won’t be able to see where you’re going until it’s too late. I crashed quite a few times on those levels, but I still managed to squeak out a first place finish every time….except for one level. It was a boat level and I got stuck for so long that I was firmly in last. I quickly redid the level and nailed it, but it’s nice to know that the computers do have a little fight in them. My recommendation to beat the camera is to put on the brakes a lot and keep your foot off the gas when you see any kind of turn approaching.

Don’t worry folks, this isn’t the next Casper! Once you beat the Tournament there is still one thing to do. You have to keep on racing the levels over and over again until you get enough coins to get every kart with every character. It shouldn’t take too long since 30 races will be enough to get enough coins for one character so you just need to enter the tournament like 20 times. Of course, that’s the long way. The best way is to just find the level with the most coins and keep on playing it until you have them all. I’ll probably attempt this someday……if video games stop coming out. I have too much on my plate to worry about this at the moment so it’s going to have to take a back seat.. (Smash Bros on the 21st, DBZ early next year, Big Naruto game late next year…etc)

I got enough coins to unlock one or two cars for the blue (or yellow) M&M and that’s good enough for me at the moment. You can tell that the game was made rather quickly due to the lack of replay value. There really isn’t anything else to do in single player mode and that’s where the multiplayer mode comes in. This is the kind of game that will only have a lot of replay value if you have someone to play it with. The gameplay definitely pales in comparison to the other racing titles, but it’s not that bad when you’re actually playing it. It’s actually fun and you just don’t want to play it in super large batches. As long as you keep this in mind…you’re set! Of course, one flaw in the multiplayer mode is the fact that it only goes up to 2 players. In this day and age, that’s a little unacceptable. It’s the kind of game that would be perfect for 4 players so I don’t see why they didn’t do that. It would be hard to see where you’re going, but that’s already the case in single player mode.

The graphics are definitely not that good. They are better than some of the other Wii games from the bottom of the barrel, but they’re definitely not the next Mario Galaxy. I would actually compare the graphics to some of the older DS games like Alex Rider. While you are going through the course, it’s usually still loading. So, you’ll see parts of the wall not be there in one moment and then they’ll suddenly appear. You’re simply going too fast for the actual game to keep up so the animations are a step behind. It’s a pretty bad sign to be honest, but it’s mostly just hilarious. I imagine that there are a ton of glitches here just waiting to be found.

There’s not really much of a soundtrack here. I seriously don’t recall any specific themes during the races. Maybe I was too excited to notice them, but I’m assuming that they were just unmemorable. I quickly turned on the game as I was writing this review so at least get the theme song (And my stats post) ready to go and it’s not bad. It’s just ultimately generic so you will forget it instantly. I should also mention that the loading times can be rather long so you should hope that you don’t dislike the music since you will be listening to it a whole lot. There is no opening or ending cinematic in the game for beating the tournament so there’s no chance for music at those points.

Finally, you can rest assured that this game does provide each character with a few taunts. Feel free to use them while racing since it won’t slow you down and the voice acting may cause your opponent to crash into a wall while they try to cover their ears. The M&M’s are very sure of themselves and you should hear how confidently they insult the others. The character designs did make me pick the blue (or yellow) one by default since they all looked pretty bad, but at least they mean business. It should be noted that while you are driving at over 200mph, the gameplay speed is very slow. You’re basically going through the stage as if you were on a real toy cart. Since some of the stages are only about 2 minutes, this means that the scenery is pretty limited. (30-40 seconds per lap after all) So, that can be interesting, but maybe it just makes the game more strategic.

Overall, M&M’s Kart Racing won’t last for very long, but it’s not an unpleasant experience. I may not actually play it again until around Christmas, (If at all) but I knew what I was getting when I bought it. It was a little over the usual 5 dollars that I’m willing to shell out for a game, but I knew that it was worth it. If you are going to use the multiplayer option then feel free to add an extra number to the score and if you’re by yourself, then you may want to keep it as you see it. I had a tough time deciding whether this game deserved a 5 or a 6, but I went with the latter in the end. After all, the game is still entertaining and there is a little replay value thanks to the coin collecting. I would sooner recommend Mario Kart 8 or F Zero GX, but this is a fun title if you’re looking for a Wii Racing game that you can get for a few bucks. How can you go wrong with eatable main characters? Also, don’t fall for the hype! There are 15 levels, not 10. Everyone reports it as 10 and it’s the most false advertising that I’ve seen in a while. It’s good for the game not to spoil the secret levels, but everyone else should catch on. We don’t want to underscore the game now do we?

Overall 6/10