Alien Soldier Review


Alien Soldier is another sci-fi game from the Genesis and this one is a complete boss rush game which is pretty different from the usual adventure. You’re fighting more than 25 bosses and the levels just keep going so once you are done with a boss, you fight a few minions and then the next boss shows up. You can recover some health while fighting the minions but most likely instead you will just lose more health so you end up having to play the boss very carefully. Throwing another element into the ring is the timer. If you don’t beat the boss quickly enough then it’s all over.

So this is a really hard game all the way through. I will say that the story was very intriguing in the opening cutscene. It’s really the only thing you are going to get though as it basically vanishes after that. It’s a shame because there is so much detail in the intro that you know the writers had a clear idea on what they wanted to do. So if this had been a newer game I have no doubts that they would have added more cutscenes and story beats throughout the adventure. This would be a good game to make a remake out of at some point.

The gameplay is very customizable. So you choose 4 guns at the start of the game and during the levels you can find others to switch to or you can choose to keep the same ones. You can even go with 4 of the same gun if you really prefer one to all of the others but of course I would recommend a mixture instead. Usually some guns will be better than others depending on the boss and you don’t want to be stuck. I would go with the mega buster, laser sword, fire attack, and homing attack. This is a good mixture that will serve you well against virtually every boss.

At least as well as can be considering that you will still be having a really tough time with most of them. The timer got me on a bunch of bosses and other times the boss would just shred me. Their health bars are really big and they’re always moving around. One attack you want to get really used to using a lot is your dash since it makes you intangible for a second. It’s a great way to get out of a bad spot and then start to counter attack. It’s a mechanic that is fairly unique to the game with how big of a focus it is so that works really well. I would definitely recommend trying to get used to it in the early levels.

One level in particular that is the toughest in the game is level 20. In this level you need to fight multiple bosses and you have 10 minutes to down them all. So in this case you can actually find yourself in a jam that even the rewind feature can’t get you out of. For example, if you start the last boss with only 2 minutes left, then it is not possible to defeat him. You had to defeat one of the earlier bosses a lot quicker so that was the one time I had to hold the L and just do a complete restart. For a bit there I thought I was not even going to be able to beat the game but the levels after it were a lot more manageable.

The graphics here are pretty solid. They’re very colorful and there are so many unique boss designs that I was impressed. The game doesn’t really go the lazy route of doing palette swaps and instead each boss makes sense as a unique figure to stop the main character. Throw in all of the minion designs as well and we’re talking about a game with a high level of effort and dedication. The soundtrack is also good even if it’s not the most memorable one out there.

In terms of length I’d say it’s a bit longer than some of the other Genesis games. In part that’s due to the difficulty but even outside of that you effectively have 25 full length levels here which is considerably more than the average Genesis title. You’ll be here a reasonably long time so even though there isn’t really any replay value, I had no problems with the length.

In the end this is a fun shooter and the fact that you have to watch out for your ammo the whole time is pretty interesting. I do have to admit that I prefer the more arcade style of unlimited ammo at all times and being able to save after each level but the latter wasn’t possible for many games at this point and the former is definitely a design choice. It’s always rough when a weapon runs out and you have to switch. Also the final boss has an interesting gimmick where you can only hurt him if you are out of ammo. That’s pretty weird and feels like a cheap way to stump a lot of players back in the day. I certainly would have had no clue what was going on because why would a weapon with no ammo do more damage than a weapon with ammo? Doesn’t really make sense.

Overall, Alien Soldier is a good game but one that’s too excessively hard. The time limit plus everything else just makes for too many variables and if you end up losing then you’re really sunk. You do have multiple lives of course but I can safely tell you that you will absolutely need the rewind feature a whole lot. There are some bosses where it feels like you would need hours upon hours to try and memorize their attack patterns. Then you have to remember those while going through all of the other bosses again which is no easy feat. It’s a fun title to try out on the Switch Online but I don’t think it’s one that I would have purchased back in the day.

Overall 6/10

Thunder Force II Review


It’s time for the next Genesis title with another shooter game. Thunder Force’s gameplay style is a bit unique though as it actually switches from overhead to 2D every level. So this way it’s like you’re playing two different games and while it’s not super long, it’s a bit longer than you’d expect thanks to the overhead levels. Definitely not a game that you should underestimate.

There’s really not much of a plot here which is too bad but not super surprising. Go take down the invading aliens and you will be able to save the world! The 2D levels are my favorite ones as you just get right into the game and start shooting down all of the opposition. It’s a true bullet hell type game as you have to dodge numerous kinds of attacks as you fly through the stages. One hit and you lose a life so it is not very forgiving. A unique part of this is you can keep switching the way that you fire. Every power up you get unlocks a new mode up to around 7. So you can shoot in multiple directions with extra firepower or go with more of a low grade weapon. The possibilities are fairly endless here and so you have a lot of control.

I felt like the gun that shoots downwards and upwards at the same time was the best one since you could just stay on top of an enemy and spam that gun. Depending on the boss you would have to change weapons though so I would advise you to always be ready. Even with that, I died tons of times here. It’s just extremely hard to dodge at all times and then some levels will suddenly speed up like crazy and you will have a hard time keeping up. I still don’t know how you’re expected to just react to that without memorizing the board. It felt a litttttttle cheap I have to admit. Once again I think I would have had a hard time being a big gamer if I grew up on the Genesis.

The overhead levels are a bit weaker than the 2D ones though and that’s because there is no map. So you have to fly around looking for enemy installations to blow up. Once you have blown them up then you will have completed the level but you’ll end up flying in circles a lot of times. There are some mazes to watch out for as well in case this wasn’t already difficult enough. Basically what I’m saying here is that you really have to bring your A game or it’s all over. There will be no way to escape.

The graphics here really aren’t bad. They’re not exactly top tier or anything like that but you always know what is going on and won’t be confused at any point. The soundtrack is also okay. I definitely don’t have any real issues here. They complement the gameplay well. Also while I may have had my share of issues with the gameplay, it was still enjoyable the whole time which is the important part.

I really tend to enjoy these sci-fi shooters and how creative they are. The enemy ship designs are all pretty good and I enjoyed the boss battles as well. The final boss even incorporated some gravity into the gameplay as you had to really go max speed to keep up. So that was definitely fun. This is a game with no real replay value though so you should know that once you complete the game, it’s all over. There really isn’t anything left after that. The game felt like it was about an hour for me so not the shortest Genesis game but still pretty short when you think about it.

Overall, Thunder Force II is a fun game. I think it had a lot of room for improvement though and it all starts with the overhead levels. I can’t stress enough how even a basic map would have made a world of difference. I would always be waiting for a 2D level to come up as a result. It also goes without saying that more of a story would be nice but I consider that to be a bit more of a technical limitation so I won’t be too hard there. Either way if you have the Switch Online then it is worth checking out. It may not stand out compared to some of the other games but it’s fun and at the end of the day that’s what counts.

Overall 6/10