Kaiju Run Review


So with a title like Kaiju Run you are expecting big things right? Well unfortunately this is the bottom of the shovelware barrel. Seriously it’s one of the worst app games I’ve played and I can explain why that is very quickly. The game has full screen, unskippable ads. Yes, they show up when you beat a level, when you lose a level, if you pause for too long, etc. It’s really bad and I think that’s the biggest taboo for an app game. You should never do this. I don’t mind playing ads to get an extra life or some kind of boost where it’s optional, but mandatory video ads? Nahhhh that’s not going to fly.

Obviously you are going to be entering this game with rather measured expectations right out of the gate anyway. It is a game built on deception since it advertises playing as Godzilla, King Kong, Sonic, and Goku but you know that’s not really going to happen. Surprisingly for King Kong they actually use his name and have a character model that looks like him. For Goku he has SSJ3 mode where he looks really out of proportion but hey he’s in the game under a fake name which is interesting. For Godzilla they switched it to Zilla which is sort of clever and Sonic is more like the human fan version, Sanic.

The character roster is fairly impressive which is why it’s a shame that it fell for the video ads trap. It’s not a ton of characters, I mean you can unlock them all in a few hours, but the fact that so many notable ones there is pretty cool. There are different items and such you can get but in general the game doesn’t have much content. The levels are endless but they’re all basically the same for a while. If you really like the gameplay then it wouldn’t matter. I actually think it is rather fun to play. Take away the ads and I would actually have a very good time here. I would be blasting through and everything but alas it wasn’t meant to be.

So the gameplay is your average 3D endless runner. You go through the game catching as many pellets as you can to get huge. Your controls are to move left or right. Then when you get to the boss you fight. If you got enough pellets then you will definitely win and if you didn’t then you will lose and can watch another ad to build your strength up. This gets more and more rigged as you go through the game of course. They really need that ad revenue after all! So the most tragic part of this game is that the gameplay is well done. It’s super basic for sure but the kind of style that can be addicting in a mobile setting. In fact, that is exactly why it does so well. A mobile game should be really simple, that’s the kind of structure that works extremely well for it.

What the game should have done to enhance this would be to stick to a bunch of currency ads like in Miraculous Ladybug. I’ve played a lot of endless runners that were extremely good because they really understood the assignment. We’re here to have fun and if the game is good then the rest will fall into place. The graphics aren’t even bad. They look a little messy but I think that is intentional on the art side. At least that’s what it felt like to me. It’s passable for being a mobile game at least, it’s not like I’m expecting AAA material or anything like that.

There’s not much replay value though or any other modes to keep you busy. So you’re just here in the literal endless levels running through everything. What you see is what you get in that way, this is called Kaiju Run after all so you are expecting to do a lot of running right? If nothing else, I would say that the game is honest with the title. Perhaps not with the graphics and characters compared to the ads but I can give it some props.

Overall, Kaiju Run is disappointing even when I didn’t expect much. It’s a clear cash grab all the way. They’re desperately trying to get your money with all of these ads and its all just way too shameless. Do not download this game folks. I’ve got two more Kaiju type app games coming up so we’ll see if they fare any better but this is the kind of game you’ll play for a bit and then realize that it’s a scam. Full video ads will never be a good idea. They just suck the immersion out and it will feel like the longest 30 seconds of your life each time.

Overall 2/10

Mario Kart Tour Review


It’s time to look at Nintendo’s latest venture into the mobile world. Despite their rhetoric about not jumping into the pay to win biz it was always just a matter of time. Mario Kart Tour does take this to an extreme level with how many pay to win mechanics there are though. You don’t need any of them to I want to stress that you can still play this game at a satisfactory level without paying any money at all. You will be at a distinct disadvantage, but that is typically the case with almost any mobile game.

The main gameplay revolves around driving and trying to reach the end. Most of the levels are fairly straight forward so you shouldn’t have a difficult time getting to the end. There aren’t many areas where you can fall either. However, this means that more than ever you will need to make sure that your driving skills are polished so you can make the right twists and turns. Every second saved is quite important and also because the score makes a big difference here. Your score is ultimately what decides how many Grand Stars you earn in a race. Obtaining first place gives you a lot of points but it is totally possible to ace a level without coming in first depending on how well you do.

There are a lot of items at play here though so doing well doesn’t necessarily mean you’ll win. I had quite a few races where I lost due to a lot of cheesy circumstances at the last second. A Paratroopa slammed me near the end and then there was also the Red Shells that would get me. There’s a considerable amount of RNG here, but that’s always at play in a Mario Kart game. If anything you really need that or this would become just another racing game right?

The graphics are very nice. You can tell that this is a 2019 game with how vibrant all of the character models are. The stages are incredibly nostalgic and have also aged well with the graphical enhancements. There’s nothing to complain about on a technical level. The stage themes are also really good. I feel like for most mobile games the developers spend a ton of time on presentation since that’s what will really attract players and ideally get them to stay.

The gameplay is quite good. At the end of the day that part holds up pretty well. There’s quite a bit of auto assist so you can even play while you’re not by your phone, but don’t expect to get a good placing. This is actually discouraged compared to other games as well since there is an energy limit that you will hit very quickly. Once that happens your karts and characters won’t get EXP with each win which is a big drawback. You can keep playing, but it will feel like you’re losing out quite a bit.

That’s one limitation that holds the game back and another is how tough it is to get the characters you want. That’s true for many Gatcha games, but some are better than others. One problem with this one is that Karts and Gliders are included as opposed to it just being Drivers like in most other games. I’d really rather not get another car when I could just get more characters. You’ll also get a lot of duplicates since right now the pool is very small. Getting a duplicate feels like a waste because it takes multiple duplicates to get a single rank up so you’ll be here for a while.

The game’s definitely got quite a grind behind it which isn’t too surprising, but it could have definitely been handled better. Then the game also has a Gold Pass option which doubles your rewards for each box but it is quite pricey. I believe it’s around 5-6 a month which is absolutely crazy for a game like this. Honestly, there are almost 0 games I would even pay something like that for. Even Super Smash would have to get declined on this one. I get paying for a console’s online, but individual games?

I got Daisy near the end so that was good, but I wish I could have gotten her a little earlier. I can’t complain much on that end though. Then you’ve got the Cups and by-weekly challenges. I cleared a good chunk of them and apparently new ones are cycled in. It hasn’t happened yet so it’s speculation, but I’ve heard that they might all cycle in and out which would be annoying. I like to be able to play any level at any given time. All mobile games have the themed events which leave, but there should always be a good chunk of permanent ones.

Mario Kart Tour definitely makes a lot of odd decisions. It’s a good game and I think you can get a lot of mileage out of it, but you’ll need to really like the racing. You’ll also have to accept that it will be difficult to be at the top of the rankings for any month since the only way to increase your score on the gliders/karts/drivers is to level them up and it’s tough to get the resources for that without spending money. You will level up, but slower than the others. At the time of this review there isn’t even an option to race against other players which is crazy since that’s what Mario Kart is known for. The game is supposedly adding it in a day or two, but that’s a day or two too late.

Overall, Mario Kart Tour is a good game despite having a lot of negatives. At the end of the day it does succeed in being a good way to drive on the go and to hone your Mario Kart skills. It’s just not good enough for me to keep it long term. These kind of games are addicting for a little while, but you definitely end up burning out after a while. It’s rare that a mobile game will hit the big times and I don’t think this one will have what it takes for me at least. If you do stick around, then just have a blast and enjoy the features!

Overall 7/10