The SIlver Age Justice League of America Volume 1 Review


It’s finally time for another really old comic. This is from the good ole Silver Age…as you probably gathered from the title. This was a great age for comics and DC in particular as the Justice League had a superb roster and Superman was still nigh invincible. Of course, every villain and even the D listers had Kryptonite back in the day so it balanced out. It’s certainly a great comic collection and while it can get a little formulaic at times, it’s great to see these classic stories. It’s also interesting to see that Superman is the strong member as well as the smart one this time.

There are definitely a large variety of stories to be found here. They are all fairly formulaic so it is good that the writing is on point as it could get a little old otherwise. For example, one comic has a villain pit the Justice League against a group of other villains who were getting in his way. He sends them off in pairs to fight and each team goes up against a tricky situation where they end up coming out on top after each member is able to do something to help. There’s never a change to the formula with a character actually losing. It stays completely true to this and then in the end the team gets together and saves the day. It is very predictable, but it’s not something that actually ends up hurting the issue. I would enjoy seeing the issues stray from the format a little, but this works well enough.

Before talking about the issues a little more, lets talk about the art and the characters a little more. The art is consistent and all of the characters are in their iconic designs. This was definitely the classic era of DC and it’s cool to see all of the characters together. I can imagine that fans were incredibly hyped to see the team together. While this is volume one, the characters already know each other and the team is formed so I’m assuming that they came together in a different title. One comic has them all go into their secret identities which was also cool since they got to bring supporting characters along for the ride. The fight scenes all look solid and this art style will always be a lot of fun. It’s clear and easy to read.

Due to the writing being so sharp for this collection, all of the characters are fairly likable. Even someone like Martian Manhunter, who I am certainly not a fan of, is acceptable here. I still find him rather bland next to the other characters and his weakness against fire is so easily exploited, but he’s not super arrogant here and is a decent team member. Flash is solid as always and his speed is more consistent than the strengths of the other heroes. There are less excuses for villains to exploit it which really works in his favor. Unfortunately, the same can’t be said for Green Lantern since literally anything that is yellow ends up messing with him. It happens quite a lot and he is the only hero who had to watch from the sidelines during the climax of the final adventure. He even mentions how he is sad that he couldn’t help out, but the other heroes cheer him up.

Wonder Woman’s only real weakness is that she loses her powers when she is tied up, but that never actually happens here so she does fairly well. She may still not be as strong as Superman, but she’s certainly a heavy hitter on the team. Naturally, the big two really steal the show here. Superman is great as always even if he gets less screentime than the other members. He is always very confident and isn’t afraid to call the other team members out if something appears to be off. He seems quite upset when he returns from a wild goose chase until he learns that it was all part of the plan. Superman is also shown to be super smart as he always knows what is going on even when Batman is forced to ask questions.

Of course, Batman looks great as well. He may not have super powers, but his gadgets always come in handy and he is still shown to be one of the smart members. He always has something up his sleeve and the team wouldn’t be the same without him. Finally we have Aquaman. His weakness is the most exploitable so the issues always have very forced moments where the villains sprinkle him with water so the hero won’t die. After all, Aquaman must make contact with water once every hour or he will perish so for the issues where he is knocked out for a few hours…..things happen. In one issue, we find out that his chair has an automatic sprinkler which blasts Aquaman with water every hour so even if he is tied up for a while, he ends up being okay. The other heroes find water for him as well once in a while, but you’ll really expect him to die on a mission one of these days. There are so many situations where water just isn’t around for a little while. It’s hard to get past that. Luckily, I believe that a lot of the modern comics got rid of this weakness or at least lessened it.

There are also some rare guest stars here like Green Arrow and Adam Strange. It was nostalgic to see Strange return since I read a lot of his adventures back in the day. He handled the situation well even if the ending was rather tragic for him as per usual. You’ll feel bad for Green Arrow when he shows up since he gets framed quite a bit (Although he could have defended himself a little better) and the whole team is eager to jump on him. They don’t doubt that something may be off for a second and are pretty harsh with the guy. It’s easy to see why he is rarely on the team. I certainly wouldn’t be eager to join after this issue.

One of the stories has a guy hypnotize the Justice League. He did a pretty good job of it as he simply tricked all of the Leaguers into running right to where he was and they all fell instantly. He then sold the JL members to local gangsters so that the League could steal things for them. The gangsters then decided to compete with each other so they had pairs of League members (formula) head to each artifact, where they then got to fight with each other. I’m always up for some good JL fights, but unfortunately, they all essentially ended as ties. The heroes then realized that what they were going to steal was already gone, which is why they had no reason to battle. The only match that was almost definitive was probably Martian Manhunter vs Wonder Woman, where the former certainly had the edge before it was interrupted. It was a fun story although the Justice League certainly didn’t look great that time. They tend to greatly underestimate their foes.

Of course, this collection also has some very iconic stories like the Starro Invasion as well as that time where Despero infiltrated JL headquarters and telepathically defeated all of its members. Flash then had to play the ultimate chess game with his friends hanging in the balance. Flash wasn’t pleased, but he is a good Chess player so he was prepared for this. Another story had Snapper find out about an alien plot to take over the world so he phones the Justice League in. Unfortunately, they were defeated rather easily and lost their confidence and physical abilities after being distorted by a magical trick mirror. (Close enough) Good thing Aquaman was at the ready!

The only character here who could be a little annoying at times was Snapper. It’s cool to see him as a hero since he is typically just a TV reporter who likes to insult the heroes. It was quite the switch, but his “hip” dialogue could be a little over the top at times. He also uses his snapping gimmick too often and just about all of his screen time is used up on this. I believe that just about all of the other human sidekicks have been more fun, but at least Snapper always takes the subtle burns fairly well. Nothing that the JL tells him ever manages to get the kid down.

Overall, Most of the other stories are fairly similar to the ones that I listed above. The JL is constantly kidnapped and forced to go to various places or they decide to split up and gather artifacts. Whatever the narrative reason, the team uses this excuse to split into pairs and then solve the mission. Perhaps every issue was treated as a special team up and this formula made it easier for the writers to think of new ideas. One idea would become 5 whole plots after all. It could have been more unique, but having the world’s greatest heroes teaming up will never get old. I highly recommend checking out these Silver Age comics and remembering how it started DC on such a great path.

Overall 8/10

Justice League Starcrossed Review


Justice League Starcrossed is a film that I’ve seen countless times in the past. It’s a classic that has withstood the test of time and still proves to be one of the best western films of all time. It makes sense as this film ended the Justice League (pre Unlimited) series and that was the greatest American cartoon of all time. It’s about time that I give this title a proper review.

Hawkgirl’s people arrive on Earth and let its inhabitants know that the Gordanians are planning to attack Earth so the Thanagarians (Hawkgirl’s people) will protect them. The Justice League agree to this, but Batman never trusts someone without having a plan in motion. He quickly figures out that this is all just a ruse, but is unable to help the Justice League escape. They are all kidnapped and upon breaking free they must figure out a way to retake their planet. The governments have been taken down and Earth is virtually defenseless. Not to mention that Hawkgirl is a traitor and can no longer be trusted. Things will have certainly changed when this is all over.

It’s a great plot and the film never breaks stride with its quick pacing. I’d also like to point out that the opening credits were very well done. It was essentially the main theme of the show and in the background you got to see a quick recap of the show for new viewers who could be tuning in. Of course, this is the Justice League so there’s no need for a very detailed recap. Everyone knows who the main characters are after all.

The film continues to start off well as the Justice League quickly try to stop the incoming alien threat before the negotiations begin. The first epic scene of the film is definitely when the Thanagarians betray the League so then the first fight occurs. Obviously, I’m going to call for a good amount of plot hax as the heroes should have easily crushed these aliens. I don’t care how much prep time they had, it wouldn’t be enough to take out this powerhouse group of heroes. Don’t even get me started on Wonder Woman losing while on the Watchtower!

That’s to be expected though so by and large I’ll let it slide. Having a depowered Superman for part of the film did help the drama angle since he couldn’t just fly in and wreck everyone. His fight against one of the Thanagarian soldiers was definitely solid. Once he was back to full power for the climax, I figured that the villains were definitely toast. Superman and the others really laid waste to the army with ease. If anything, Hro Talak is lucky that Superman had to go save Batman since he would have been crushed otherwise. At least against Green Lantern he was still able to stand in the end. Few can hope for much more than that after fighting the Man of Steel.

The Justice League had to go undercover for a little while so it was nice to see Clark Kent back in action. It’s times like these where having an established alter ego is so useful. Batman and Superman would pass the Thanagarian security checks. Green Lantern and Wonder Woman would have a tougher time if they don’t have some kind of ID. I feel like the Flash is the best off in this case though. With his speed, he can be in the next country the instant that someone spots him. The effects of the gravity wore off rather quickly after all. If anything, he could have ran everyone back to Batman’s place, but I suppose that this is more discreet.

As mentioned, Hawkgirl’s betrayal is one of the pivotal parts of the film. The League takes a vote on whether to allow her back in or not and my vote would certainly be on the nay side. Hawkgirl had a chance to be one of the Justice League heroes and blew it. Now she must deal with the consequences for that. It’s one thing to be confused and not take sides in the fight during the beginning (Which is still murky) but Hawkgirl’s been fighting alongside the League for a very long time. She knows that they are not villains and has no reason to doubt them. When the Thanagarians explain that the League is not being cooperative, Hawkgirl should have immediately helped the League. With or without her, they should have won the initial skirmish, but siding with the Thanagarians was the part that sealed the deal on Hawkgirl’s status as a traitor. That was when she crossed the line.

On a side note, I don’t like how she was able to find the Batcave. That’s a little too much hype. Sure, she’s a spy, but this is Batman that we’re talking about. You can’t find his base so easily. Hawkgirl may have tried to help in the end, but that’s what we call “Too little Too Late” It’s one of the main reasons why Hawkgirl is my least favorite member of the core Justice League. Still way better than Green Gullible Arrow though. I was never able to root for her again after this.

I’d also like to note that I was thrilled by the fact that the Justice League was able to get free without Hawkgirl’s help. It would have been a little insulting if they had needed her to break free and instead it was Wonder Woman who was able to initiate the escape. It’s also in character since Wonder Woman is a warrior born and raised. The next best candidate would have been Batman and he’s always pulling off things like this so I’m fine with the switch. Notice that Wonder Woman freed Batman first. The scene where the Justice League broke out was one of the best parts of the film. It was a great fight scene and definitely the moment where the League began to get the upper hand.

Back to Wonder Woman, her role here was really good and she actually outshone most of the League. In one scene, the Thanagarians are picking on some humans and Wonder Woman decides to step in. Similar to the time travelling adventure in Unlimited where she broke someone out of jail. Being impulsive is always a good trait for a hero and you’ve always got a duty to protect people even when it’s tricky. Batman is usually willing to let the villains have their way for a little while before stepping in so that he can win in the end, but that’s not Wonder Woman’s plan of action. Of course, it helps when you have god-like abilities. She’s certainly the MVP here.

Of course, this is the Justice League. They all look really good in the film with the exception of Hawkgirl. Green Lantern may have been suckered, but he does a good job of getting past that and helping to save the world. I really don’t think that his Power Ring can be sliced in half like how it was in the film though. Power Rings don’t break, no matter what kind of magic disruptor hits them. It doesn’t even run on magic after all. Flash’s role is a little smaller than some of the others, but he’s a solid hero as always. When he actually lets loose with his speed, he’s able to take down a lot of the fighters at once.

Martian Manhunter actually looks a little bad as well when you consider that he never told anyone how Hawkgirl’s mind was impervious to telepathy. A little sketchy eh, but trusting in your comrades is not necessarily a bad thing. He also went all out against the general and nearly broke him as he figured out how to use the controls. Running straight into a laser was a little iffy and he didn’t do as well as the other League members, but he did fine. Batman is Batman. As always he came up with the plan of action and even provided the safe hideaway for the heroes. Without Batman, the heroes would not have known about the Thanagarian’s true purpose for a little longer. (Again, it makes Hawkgirl look uncharacteristically naive not to realize what was happening though. I just can’t buy the explanation that she thought she was in the right)

Superman was sadly taken out of the first fight right away, but he bounced back and showed the Thanagarians why they call him Superman. He could have probably taken out the whole army on his own if necessary. This is still the greatest portrayal of Superman and seeing him in the DCAU universe is always great. Of course, his big character arc would soon start in Unlimited so the character won’t be going anywhere. Hro Talak’s a fine main villain I suppose. I like the character design although I naturally think that he could have been cooler without the romance with Hawkgirl. The film had quite a bit of romance with Hro Talak, John Stewart, and Hawkgirl, but luckily it didn’t take up too much of the film. It was also mostly the drama part of the romance that was in the film as well since tensions split them all the whole time. That’s the best way to handle romance so I’ll give the film some props for that.

Finally, I’ve got to give the government props for trying to fight back. They didn’t look so good and it would have been cool for them to have done some major damage, but they didn’t hesitate and went to back up the Justice League once and for all. It makes you wonder how things changed so much for the Cadmus days. For all we know, it had already started though. Whether the government trusts the Justice League or not, they were the best chance during the Thanagarian Invsion so it makes sense that they would team up. Still, I’ve always liked how the government aides the Justice League and it’s definitely the ideal situation. When an alien invasion comes knocking, then you have the government along with the Justice League. Again, I feel like the government should have been able to put up more of a fight since they’ve been shown to have some really high tech armaments in the past. It’s a mild complaint though and the general did his country proud.

This won’t come as a surprise, but the soundtrack is very good for this film. I believe that it’s the first time that the big opera theme comes into play. It happens in this film during the final fight with Green Lantern and the leader of the Thanagarians and it also played in Justice League Unlimited when Doomsday was kicking Superman’s can. Seeing the main theme is also good and the theme that plays when the Justice League are evading the authorities is classic. I’ve seen this film so many times that I can basically play out any scene in my head and even remember the music. It’s the sign of a true classic.

Naturally, the animation is also quite good as well. Like the show, Starcrossed’s animation has really held up through the years and I still consider it to have some of the best animation in all of somics. It’s definitely hard to top and you can really feel the action scene. Each blow has weight behind it and that’s something that newer films have a hard time of matching at times. Apparently one scene has some recycled footage, but you definitely wouldn’t notice that while watching it. The character designs are all on point as expected.

Overall, Justice League Starcrossed is a superb film and one of DC’s all time best. It loses to Justice League Crisis on Two Earths, but that is probably it. I’d put this at second followed closely by Batman/Superman Public Enemies. This was the perfect way to wrap up the Justice League series and start the Unlimited Saga. I’m sure that everyone was saddened to see the end of an era but it signalled another bright time just about to begin. If you’ve never seen this film before, then I highly recommend that you fix that transgression. All comic book fans should watch this film to see how you handle an alien invasion and why the Justice League shall never be surpassed as the ultimate comic book team. It’ll also get you hyped for the upcoming Batman vs Superman film since that will be a prelude of sorts to Justice League.

Overall 9/10

Martian Manhunter vs Luigi


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Luigi
Luigi may be a plumber and he has a lot of good acrobatic skills at the ready, but it simply won’t be enough to stop the Martian Manhunter. Martian Manhunter is one of the stronger members of the Justice League and his skills are pretty sound. One good punch would likely prove to be too much for Luigi to handle and the Martian’s speed will ensure that the blow connects. Martian Manhunter wins.

Justice League of America Volume 1 Reveiw

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We may have the Justice League and the Justice League Dark, but there’s always room for another group. The main difference is that this group is under government jurisdiction, which makes things intriguing. The cast can be a concern since the main members won’t be able to join, but I can safely say that it is still a good comic.

The plot involves Steve Trevor as Amanda Waller tells him that she’s forming a group. She wants him to lead it and Steve talks a good game, but he is basically forced into leading the group. Amanda has selected each member so that person can theoretically beat their Justice League counterpart. The members are kept in the dark about this of course and the team consists of Martian Manhunter, Stargirl, Catwoman, Green Lantern, (Not Hal of course) Vibe, Hawkman and Katana. The cover already shows Green Arrow so I may as well say that he joins up with them later as well.

The group doesn’t really do a whole lot at first, but they look into stopping the secret society. These guys mean business since even Green Arrow was powerless to stop them. The second half involves the real Justice League as the Trinity Wars kick into high gear as both groups are launched into the fighting. Only one team can walk away from this (maybe) and the stakes have never been higher…..in a while. Meanwhile, Pandora is still around so the adventure could get even more dangerous for the heroes.

Steve Trevor is the leader of the Justice League of America, but he’s definitely no Batman. Batman can fight in hand to hand combat when necessary and he has a lot of gadgets. All Steve has is a long list of witty comebacks at the ready and a good handgun. He gives Catwoman a decent fight, but I’m glad that she defeated him. If a regular guy can defeat a super villain, then there’s no real need for an Anti Justice League group now is there? Steve tries to be a good character, but almost all of his lines are really just bluffs in the end. He always ends up listening to the government at the expense of common sense and he needs to stand up for himself some more. As far as leading the group goes….Steve doesn’t actually give many orders. He mostly just stands around and tries to talk tough. Still, Steve is a good guy despite all of this and he just needs to have more courage to stand up for what he believes in. Once he embraces this, Steve can end up being one of the better GI Joes.

Martian Manhunter is the big hitter for this group. He does pretty well, but I can’t say that he looked like he was anywhere near Superman’s level. We get some flashbacks into his origin, which will likely serve as foreshadowing for a future arc. It was intriguing, but not much has changed from the original origin so it was pretty basic. We met a new villain who I’m sure will be back at some point. The Martian is pretty short and direct in his manner of speaking, which is always good to see. I still can’t say that I’m a huge fan of the fact that he signed up with this counter league to stop the original ones, but I guess that I could say that for all of the members. At least he tried to end things diplomatically.

Katana gets a really small role compared to the other members. It’s easy to forget that she’s even on the team because she only gets a handful of lines. I don’t have much of an opinion on her at this point, but I would say that she’s decent. She’s not really a hero so hopefully these good influences will help her turn over a new leaf. I can’t say that her sword is very impressive as a person either, but all of his lines were off screen so it can be hard to tell for sure how cool he is.

I’ve never really been a fan of Hawkman and I can’t say that he looks too great here either. He seems to be pretty delusional and he overrates his own ability. I don’t really see him standing up to Aquaman at all. Hopefully he comes back to reality soon because he definitely seems like someone that you wouldn’t trust as a fellow hero.

Stargirl seems to be one of the more powerful fighters, but Amanda Waller wants her to stay at the base and act as the team’s PR rep. That doesn’t really fly with Stargirl and she escapes, which is pretty cool. She’s easily one of the most likable members of the group and she even got her town to accept her as a real superhero. It’s a feat that only a few superheroes like Superman and Flash have been able to pull off. Hopefully she gets a good fight in the next volume so we can see what her abilities can really do.

Simon Baz only appears for the latter half of the volume so we don’t see that much of him. He’s definitely no Hal Jordan and he’s a little generic so far. I’m sure that he’ll improve as he gets more screentime and he beats most of the other members. He seems to be pretty experienced after his latest adventure so hopefully he will show this as he gets some action in the future.

Catwoman was definitely not one of my favorite members. Her unnecessary embrace with Steve to steal his wallet and find out about his past was pretty sad. We get her backstory once again so that we can sympathize with the character and also learn about the Martian Manhunter, but it doesn’t really change the fact that her current self isn’t really likable. Catwoman always has the potential to be a good character, but she typically squanders it.

Green Arrow is actually pretty likable and it’s good to see him blackmail the government since they’ve been blackmailing everyone else. He’s definitely a pretty shady hero and he only answers to himself, but it’s an interesting change of pace at this point. The New 52 Arrow is completely different from the Pre 52 one and that’s just fine with me. I may actually prefer this version of the green hero. He definitely doesn’t look very impressive in the fights, but he can’t really be expected to match up against these powerful foes on his own. I’ll admit that his villain costume was pretty simple so I can see why the villains saw through it. At least Green Arrow made for an interesting addition to the team.

Vibe has a lot of room to grow so he has the potential to turn into a good hero. Right now he’s just a little too inexperienced and he doesn’t make the hero calls when necessary. He blindly listens to his superiors when they tell him to blast the Flash even though he didn’t know how it would affect him. Why take the risk when it could have potentially blown him up as with the robots? Vibe just cracked under the pressure and some more experience under his belt should help with that…hopefully!

Batman doesn’t get a huge role in this collection, but it’s good to see him thinking of a way out of this. He tries to help Superman get out of his predicament, but it’s tough without any leads. I have no qualms with his portrayal here. Superman was more on the dicey side since he allowed himself to be locked up. Luckily, the Leaguers are still watching him so the government can’t try anything, but it’s a little too risky if you ask me. Superman’s taking it pretty hard, but he should know that something’s up as he continues to get weaker and weaker. Wonder Woman actually gets most of a comic to herself as she consults the gods, villains, and finally the Justice League Dark to see if she can help Superman. She does a pretty good job although I do agree with the Welder that she didn’t need to be so threatening since they were on good terms. Bringing in the Justice League Dark was a good call….except that they turned out to be a little too unprepared for the battle.

Lex Luther didn’t get a huge role in this one, but it was good to see his portrayal went. Going after the box just to irritate the Justice League was classic and I’ll admit that I was rooting for him. It may have just been a cameo, but it was still good to see. The Flash didn’t really do anything either, but tackling Martian Manhunter was pretty good since traitors needs to be taken out of the fight right away. He may have misread the situation, but he made the hero move. (Although I believe that phasing through people should be a last resort unless they’re super powerful)

Amanda Waller is still a woman who only cares to help the government. She threatens the heroes and makes sure to be as unlikable as she can be throughout the comic. I was rooting for Stargirl to arrest her or to completely ignore Waller’s commands after the threats started coming in. Lucily, Stargirl did rebel, but I would have liked a more direct approach. Amanda always makes for a decent villain, but she’s seriously misguided in her attempts to help humanity.

The plot does jump around a lot in this comic though and you may not be crazy about this if you want to see the whole story. It jumps right into the 2nd or third part of the Trinity War and then jumps to the after effects of the event. That’s because only one issue was really in this series, but it can make for an interesting read in trade paperback form. The Secret Society plot also kind of vanished as the volume went on. I suppose that it could have ended in a way, but it didn’t really feel like an ending.

I have to wonder if Amanda Waller really thought her plan would work since her members are not nearly as powerful as the real league. Hal Jordan is better than Simon Baz in just about every way. The Flash would beat Vibe in his sleep. Batman’s better at hand to hand combat than Catwoman. Wonder Woman vs Katana is a bit of a joke. (No offense to Katana fans of course, but I don’t see her trading blows with Superman) Superman has heat vision to take care of Martian Manhunter. I forgot who Stargirl is a rival of, but let’s say that she loses to Cyborg and Aquaman beats the rest. That sounds about right. Amanda’s plan would not work and I don’t see how she can get past this fact.

DC’s done a really good job with the artwork in just about all of their New 52 comics. This one is no exception and all of the characters are drawn really well and the fights are pretty dynamic. We don’t get a lot of action scenes unfortunately, but we can still see that the art is solid from all of the other scenes. It would be hard for the aer to be even better than this so I’m completely satisfied in this area.

Overall, This was a fun Justice League comic. It’s kind of like watching the B listers instead of the main members, which is always good as a change of pace. I’d say that the only thing that brings down the comic a little is the convoluted timeline and the fact that there are no likable villains. The League needs a serious threat if it wants to establish credibility with the world after all. Some of the members are decent while I don’t really care for the others so it’s a bit of a mixed bag in that area. This comic had the infamous Catwoman getting shot scene that made its rounds on the web a while back, but it’s not that bad. I suppose that direct gunshots aren’t typically shown that often which could be a while, but you should be okay as long as you remember the classic comic book rule about characters who die. If not, it’s easy to skim through that part since there are a lot of panels leading up to it. Personally, I found the Martian Manhunter story worse in that regard since we got classic animal/alien violence that is always sad to see. It’s part of what kept this one from getting an 8 like the classic Justice League stories, but also the fact that we’re missing most of the main members. I recommend checking out this story if you’re a Justice League fan or if you like to read comics with very good art. There’s a decent amount of action and a lot of plot lines are developed that should help you get introduced into the New 52. I just wish that Hal Jordan could have been around to participate in the fights and maybe the Forever Evil tie ins will occur in the next volume.

Overall 7/10

Martian Manhunter vs Vixen


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Martian Manhunter is pretty strong and he has gone up against Superman in the past. Vixen is tough in her own right, but I don’t think that she will be able to handle this Martian. Martian Manhunter hasn’t gotten a win in a while, so at least now he can beef up his record. Martian Manhunter wins.

Martian Manhunter vs Dr Strange




Martian Manhunter is a pretty powerful opponent. He’s taken on many opponents in the past and he’ll continue to take them on. Dr Strange has some pretty powerful spells at his disposal, but I don’t think it will be enough to beat this Martian! Martian Manhunter gets another win under his belt. Martian Manhunter wins.

Martian Manhunter vs Hawkman




Martian Manhunter is back on the blog to take on Hawkman! Hawkman may have his wings and regenerative powers, but Martian Manhunter is too powerful for him. He’s taken on guys like Superman Prime! Hawkman tried taking him on…but let’s just say things didn’t go well. Martian Manhunter rises up the ranks with this win. Martian Manhunter wins.

Molten Man vs Martian Manhunter




Martian Manhunter is back and he’s back to pwn. Molten Man may be a pretty tough character and his flames are too hot to catch!, but Martian Manhunter just needs one good punch to take him out. Molten Man may be powerful, but in the end he can’t win this match. He drops down the ranks with this loss. Martian Manhunter wins.

Superman Prime vs Martian Manhunter



Superman Prime is back and this time he gets a solid win. Martian Manhunter just didn’t have a chance against him. Superman Prime is far too powerful. With a single punch he can destroy whole mountains! Martian Manhunter is definitely a strong opponent, but in the end he just can’t win this battle. Superman Prime wins.

Martian Manhunter vs Barney




Martian Manhunter has enough power to fight with the likes of Superman. Barney takes the loss in this match. His skills are good, but not as good as the Martian Manhunter’s. Martian Manhunter rises in the rankings, while Barney drops. A drop this late in the game could be deadly. Martian Manhunter wins.