Mario Tennis Review


It’s time to take a look as a really retro Nintendo title. Who doesn’t remember the classic Mario Tennis title right? Mario Power Tennis is still one of my all time favorite sport games even counting the non Mario ones and so I have a lot of nostalgia for these. The original Mario Tennis isn’t operating at quite the same level as Mario Power Tennis but it’s still a really solid one all things considered. It’s fairly basic and doesn’t have a lot of the annoying gimmicks that newer games tend to add.

The opening cutscene is also a blast as we get to see some real story mixed in there. Outside of that there isn’t a central story though. There are 3 tournament cups to conquer and when you complete each of them you get an ending cutscene for the character you play as. The cutscene is the same for all 3 so you could always just beat the first cup with everyone if you want to see all of their endings. Each cup gradually gets longer and tougher as you play through them so you will want to keep that in mind as well.

It’s actually not a walk in the park to defeat the final cup. The computers really step up their game and can be hard to predict. They really know how to answer the shots and the low/lob hits aren’t as refined as they were in the Gamecube days so you just have to try and outplay your opponent. Some rallies can take quite a while as a result but in the end it always feels good when you manage to pull off the win. I found it easiest to always aim for the corners, trying to “trick” the computer by shooting it at them and hoping they would move doesn’t tend to work. Ironically they do that to me a whole lot but what can you do….

The graphics are really solid here. I really enjoy all of the character models. Aside from being super nostalgic, they’ve just aged really well thanks to the artstyle. It’s why going for a bright, cartoony look like this tends to work well because it’s pretty ageless. Whether it’s 2002, 2022, or 2042 it will always look really good. The stages are on point and you can tell a lot of effort was put into this. The soundtrack is also good with a lot of energetic tunes to listen to as you blast your way through the stages.

There are also other modes outside of the tournaments like playing special minigames. There aren’t a lot of them but you have the classic rings and also playing a long volley against piranha plants. I don’t imagine you will spend a whole lot of time here but more content is always good. The character roster is at a decent size too so you should find a character who fits your playstyle rather easily. They all play pretty much the same anyway though so it’s more about style points.

As for the difficulty level, you’ll get used to it the more that you play. I really only got back into the basics of the game and wasn’t exactly an expert at actually mastering the controls like that. Like I never got the low shot to work so either the A.I. was just that perfect or I wasn’t using it in the right circumstances. Also it would be really hard to return shots when I was too close to the net so I have to work on that. In the end your reaction times often won’t be enough so you have to just pick a direction and run there. If the ball is hit on the other side? Well you tried, that’s the best that you could do at that point.

Personally as one game tip, I would recommend constantly holding down A and B. This lets you do a smash when the ball is high up but a pretty solid hit even if it’s a normal shot. This seemed to be the only shot that would pretty much always work when you were up close. So double tap A when you are far away but hold down both when you are close. Do this and you should be winning more matches. Of course the main thing is to have fun though. That’s why this game is so solid, it’s just really enjoyable to go through. It captures the game of tennis without being too overly technical or worried about the small stuff. It’s why I tend to love Mario sport games like this sometimes even more than the regular ones.

Overall, I would definitely recommend checking this game out. It’s really a part of history at this point and is just solid all around the board. The graphics are good, the soundtrack is a lot of fun, and there is a whole lot of content here. The amount of replay value is incredible and it has to be one of the best values on the Switch Online. Ultimately the only thing holding it back is that the sequels are simply better and that’s really not something it can help right? All it could do is be the best game it could be and it succeeded at that.

Overall 7/10

Suika Game Review


It’s time to delve into the world of fruits with this title. Thanks to Nintendo Switch Online providing the full game for free temporarily I got to have some fun with this one. That said, I can’t picture ever buying it because the game is just too limited. There are certainly some titles where the gameplay is so addicting that you can keep playing it over and over anyway but this is definitely not one of them. It just feels like more of a watered down version of Tetris.

Basically the idea is that you have to match fruits together to create larger fruits. Like two Strawberries may create a grape and then two grapes create an orange. You keep going until you get the biggest fruit possible. What this means is you need to plan things carefully to have the fruits next to each other because if your jar gets filled up then you will lose the match. There is RNG in terms of what fruit will be selected next but that goes hand in hand with the genre. All in all it’s pretty simple to pick up and play. You can work out your strategy as you go and try to improve your record each time. You are also able to really go at your own pace which is always nice.

That said, it still runs into the issue I mentioned earlier which is that there just isn’t a whole lot to do. It’s still just the one level so the background never changes and there are only a few different fruits, maybe 10 at max? So you very quickly realize that you’re performing the same actions again and again which destroys the mystique of it all. For a title like Pac Man you really enjoy getting your high score up and I’d say in part that’s due to how fast paced the whole thing is. You’re constantly using your reaction times and everything to stay one step ahead. This game is a lot slower and so you have more time to think about what you’re doing but it’s also less hectic. When you lose, well you feel like you did a good job but you aren’t rushing to go back.

This game need something to really stoke your competitive fire. Something that makes you want to give it one more shot to prove to the world that you have the skills. More cosmetic unlockables or something would be good. Like unlocking more things based on your high score, cumulative high score, and general level ups. This would be fairly easy to implement but would add a whole new dimension to the game. Yes, this would have absolutely helped a whole lot and I think we would be looking at a completely different game in the long run.

As it stands, there just isn’t enough here to keep your attention. The music’s okay and the game visually looks really solid but it feels like a free game you spend a few minutes on and then that’s it. If it grabs you then potentially you’re all set but in this day and age there are too many powerful competitors all trying for your attention. There just isn’t any time for this title and so it ends up falling by the wayside.

Overall, I had a good time with this game for a few minutes but it’s quite telling that I only played 3 full rounds. There isn’t enough variety to keep you engaged and due to the slower speed of the game, you know that you’ve lost well before you actually do. So at that point you are going through the motions just to end the round so that your score can be saved but that isn’t the most exciting thing to do. You feel bad about it if anything because you’d like to just get knocked out and move on. I would even say as a rule of thumb if your game over is imminent, the game should put you out of your mercy quickly so that you can move on. Maybe in a way that’s what really holds this title back but of course it is hard to say for sure. It needs more content and that’s still the bottom line here.

Overall 5/10

1080° Snowboarding Review


My Nintendo 64 marathon through the Switch Online continues here with another pretty intense one. Snowboarding can typically be pretty fun as you try to claim first place but ironically the more arcade style versions tend to be better than the full games. Like Mario Party has minigames in this style that are infinitely better than this whole game but I still had fun. It just suffers from some of the usual issues of the genre like repetitive levels and the controls not being super smooth.

There isn’t any kind of tutorial when you start the game so you really just have to jump right into the mix. There’s a training mode where you are left on your own to practice jumps and different aerial maneuvers but nothing on how to balance or accelerate. So you will learn that through trial and error but I was never quite able to figure out how to land on my board properly. My solution? I just didn’t jump. I would avoid every jump as best I could and did not perform any tricks.

I don’t even know what the point of the tricks are so far. They don’t seem to help speed you up or anything like that and if anything they slow you down a whole lot. My opponent kept on doing tricks so I would ignore him and come in first. I was able to beat the game on easy and hard because of that although I couldn’t win on super hard. There has to be some kind of advantage to doing the tricks but I just couldn’t figure out what it was. Weird…but hey I suppose that’s something for the master players. I was just in here trying to have a good time, you know? It’s what I do.

The graphics are pretty sharp for the game. The colors pop out at you and the levels are pretty detailed in the background. It’s why it is a shame that all of the levels look so similar. This happens to a lot of snow based games and it makes sense to an extent but I think a good developer should be able to get around that. I would also argue throwing in a few levels in the forests, space, etc. would be a good way to break things up. Why is it snowing in space? Doesn’t matter, it would be a fun level. That’s how they need to approach these games and I guarantee you 1000% that it would work out really nicely.

The soundtrack is also rather decent. Not going to say that it’s amazing or anything but it’s pretty catchy and keeps you invested the whole time so I have to give it props there. It’s just a fun game to play. There may not be a whole lot of content but there is a multiplayer mode which should work for replay value. I suspect there are many better games in the genre by this point so there’s not a whole lot of reason to play this one in particular but it does hold up.

Really my only issue goes back to the whole balance thing. When you jump up high enough, it feels like your character always falls out of balance even when he shouldn’t. I think the game is a little too particular/picky in that area. Let me land safely as long as I have the board straight. That should be all that I need and it’s why I say that sometimes the more detailed games for a sport get just a little too lost in the weeds. I want to be able to just start zooming along the course.

Overall, 1080 is a good game. It’s over in a flash though as normal mode only has 4 races and then hard has 5. Each race is around 2 minutes so you can see how that would be over in an instant. I think there may actually be more characters and boards than stages which may not be all that crazy but it doesn’t sound right. Like you don’t even get to explore with everyone before the game’s over. The devs could have stayed with this one a bit longer and made it more of a definitive experience. They did succeed in making the game fun though which is the most important part.

Overall 6/10