Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Rayman Arena Review


It’s finally happened. I’ve finally gotten around to playing one of the Rayman games! Honestly speaking, I can’t say that he’s probably going to become one of the more likable main characters. I just can’t get behind this guy in the same way as the hardcore platformer leads like Sonic, Pac-Man, Mega Man, Mario, and Roy(?). That being said, I do like fighting games and I really like 4 player ones. That was a huge advantage that the Gamecube always had over the other consoles. It’s the one thing that the Playstation consoles have lacked. If they ever got this feature for most of their games, it would be Game Over for the competition. This game is great when playing with friends and just good if you’re by yourself. You need to have others around to make the most of this adventure.

There are two main forms of gameplay here, Racing and Fighting. Each of these two options have two more options so lets get right to it. The normal way of fighting is a time limit is set to around 2 minutes and you have to blast each other. The player who scores the most points takes the win. You can use your normal blaster to take away life points from the other player or you can use the power ups which are scattered across the stage. I highly recommend going for these super weapons since they are incredibly overpowered. Grabbing the Green Multi Rifle basically guarantees a full 5 life wipeout for the opponent. There is no way to escape once you have been hit which is why the next 4 shots are confirmed. You can also grab bombs, (Which are terrible) self guided missiles, (Also terrible. They should have grabbed a page from Star Fox Assault’s playbook) and Barriers. (Which are awesome) There are a few more weapons, but those are the main ones. A nice defensive option is a magnet, which lets you steal the opponent’s weapon. Use these tactics to win the fight! You can jump and hide to cheese out the opponent if necessary. It may not always feel fun, but if it works then it’s time to use it.

The other form of combat has both opponents try to grab as many objects as possible. Both players get a freeze gun to start the match and shiny objects are placed around the field. They switch positions each time someone grabs one. The matches are all right I suppose, but these are definitely very luck based and once you have a large lead, you can just stand in place and wait out the clock. I definitely prefer the standard combat. The main racing game has you try to dash to the goal. There are many obstacles around the stages and you have a purple energy blast which you can use to activate traps and grab aerial rings to give yourself a boost. Activating traps may not sound like it’s in your best interests, but you can really trip up an opponent that way. This was definitely the toughest mode as the A.I. is quite good. Just remember to pace yourself and look for the shortcuts. They will certainly come in handy.

The alternate racing style is a one on one fight. You have to get ahead of your opponent by 6 seconds in order to win. This results in a lot of incredibly short 1 lap fights in one player mode, but I don’t see how it’ll work in multiplayer mode when you’re facing someone of similar skill. Maybe you just lose if you’re behind when a certain amount of laps end or something like that. Both players get freeze guns once again so you can try to freeze your opponent at a tricky spot so they lose a lot of time I suppose.

Graphically, the game holds up pretty well. The character designs have that solid Gamecube feel about them. They have depth and everything looks pretty sharp. The color scheme is a bit dark if you ask me, but it’s solid otherwise. The soundtrack is very forgettable though and it doesn’t help that the game doesn’t really have any cutscenes. World of Final Fantasy puts this game to shame in that aspect among others. It doesn’t hold the game back, but having some more up beat tunes would certainly make the game a lot more fun.

There isn’t a whole lot of replay value to be found here. There are 4 tournaments for each event and you can play each event in two difficulties. That makes 32 tournaments or 96 actual matches since each tournament has 3 rounds. You can beat each tournament in around 10 minutes and possible less depending on the event. It’s not a terribly long game, but there’s not much point to beating the hard mode versions aside from a few extra shirts for the characters. It wasn’t enough of an incentive for me honestly and that’s the only post game content available.

Of course, there is one form of replay value that does save the game. I’m talking about multiplayer mode of course. The fact that it is compatible with 4 players opens up a lot of doors that had been slammed. The game would still get a solid 7 if it was just single player, but it would be lacking quite a bit in content. Fighting games get around this through the multiplayer and that’s exactly what Rayman does. This kind of gameplay would work really well with 4 players. It has less depth than others, but the core gameplay is solid. The racing works really well and I can only imagine how chaotic it gets with 4 people around. Likewise for the shooting events. That ultimately helps bump it up an extra star as it’s a game I can definitely see myself picking around Christmas time for everyone to have fun with.

Overall, Rayman Arena is definitely a solid game. Adding in both racing and fighting was definitely a good idea as it adds some variety and also adds more content to the title. A little more of a story would have been appreciated though. It would possibly help me like Rayman more as a character and it would make Story Mode more interesting. Just look at Pokken, they were able to squeeze in a nice story during the normal campaign. Trust me when I say that it makes quite the difference. Of course, Pokken was just a complete masterpiece in every sense of the word so that’s another story. Rayman’s great, but Pokken is amazing. It’s scary how large the jumps are between scores. Look at Super Smash Bros, Pokken isn’t even in the same league because Smash is the ultimate game. It’s like the saying goes, there’s always something better. I digress. I definitely recommend picking Rayman Arena up if you want a new fighting game to play or just something fun and chaotic for a session with friends and family. This game won’t let you down and it’s very easy to simply plug and play. The controls are intuitive.

Overall 8/10

Rayman vs Sonic


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Rayman is a pretty skilled warrior, but he won’t be a match for Sonic the Hedgehog! Sonic has super speed and one good punch would be enough to knock just about anyone through a building. Rayman just doesn’t have the speed to dodge such an attack and he definitely does not have enough defense to endure many shots like that. This is one round that Sonic definitely wins! Sonic wins.