The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

The Legendary Starfy 2 Review


Starfy 2 is one of those games that really understands the mission of a sequel. It is better than the first game in every single way. That shouldn’t be seen as a diss either, but just showing that the company understood what didn’t work perfectly and corrected it for this one. The game has more levels, tighter graphics, more story, etc. It’s just a super impressive game that has 11 whole worlds and each one is quite long. You don’t even see that with modern platformers.

Unfortunately they did not translate the game as always. That’s definitely annoying and still a massive fumble from Nintendo. What can I say? They messed up on this one big time I’m afraid. There are so many cutscenes that you have to click through which tells me that the game really took the whole thing seriously. They built up the best plot they could think of and now I only get to experience a fraction of it. Now granted, what I gathered from it was pretty hype. We have a cool DBZ fight, a bunch of new villains, interesting bosses, etc. I just know the game would be even cooler if I knew the specifics.

The gameplay is pretty close to the first one. You can spin, jump, and get even more abilities as you go through the worlds. Most levels will have you go through to the end but sometimes you need to gather different keys and relics. Some of the puzzles can be a little tricky without the translation but fortunately the game design is really good so you can use intuition to know what the next thing to do is. That’s definitely not something you could say about just any old title right? So the puzzles here actually didn’t hold the game back which is important. The levels are also a lot more streamlined than the original.

In the first one, there was a bigger emphasis on going back to grab different items in order to proceed. It would often shut down the momentum as you couldn’t just go full speed. Here, the levels are much more linear. I won’t say 1005 so, but for the most part you won’t be getting lost or anything like that. Then like I said, the game is quite a bit longer. On average the worlds have 4 levels but then towards the end they have 6. 8 worlds is the standard for a platformer and this one has 11. Now that’s pretty impressive. So you can expect to be here for a very long time trying to clear them all.

The game took me hours and hours to complete. Some of the levels could even be a little on the difficult side. It’s definitely nothing like most of the platformers that you will have come across before now. This one is a serious endeavor that is not for the faint of heart. I’m not sure if there is a post game but I’d expect not since there were no collectibles. Even so, the main campaign is already long enough to justify the whole purchase so that doesn’t matter much in the end.

Then we have the graphics which are bright and colorful as always. I definitely had no issues there. It would hold up well with any modern game and that’s the beauty of having a very good artstyle. It will naturally hold up considerably better than most games which try to look modern and important in the now without understanding exactly what made it work. Games work because they are colorful and that’s one of those positions I’ll take with me to the grave. You want that cartoony vibe to a great degree and while realistic looks can work, you have to be very careful with them.

The soundtrack is a little less memorable. I can’t really recall any in particular that I liked a whole lot. I think they were pleasant enough though. They may not have been the kind of tunes that you would hum to yourself afterwards but they still worked well while playing through the levels. They certainly don’t shock you out of them or anything like that. It’s all well balanced as you would expect something like Starfy to be.

Overall, The Legendary Starfy 2 is definitely a really fun game. Even without a translation, you can at least appreciate the gameplay and dive right into it. This is what I would call a very high budget platformer. It’s clear that a ton of effort was put into all of the level designs and enemies. All of the bosses are quite unique as well and the final boss even has multiple phases which is always cool. These are the little things that really add up to make the game particularly epic and noteworthy. It will be difficult for Starfy 3 to really even try and keep up but I am eager to see if it can pull this off. In the meantime you should definitely check this one out asap!

Overall 7/10