The Legend of Zelda: Oracle of Ages Review


The Legend of Zelda has returned but of course long time fans remember when the series was not doing so well. It has had some really impressive highs but unfortunately the lows are quite strong as well. It’s what keeps me from putting the series higher than where I have it. You just never know if it’s going to end up being the next top tier showcase or if it’ll be more of a stinker. Unfortunately this one was the latter.

The game follows a young man named Link who is tasked with saving the world. A queen has turned evil in the past and this is having a negative effect on the present. Link will now have to travel back and forth from the past to the present to find a way to save the day. It won’t be easy though as the villain appears to have similar abilities. Link may need some help this time around.

Now first up I do want to say the game has some interesting ideas. I was glad to have a different setting re than the usual Hyrule days. The supporting cast wasn’t even bad like another hero who wants to be the one to save the day and a happy witch that is always flying around. There is a decent plot going on in the background here which can be more than what you see for other Zelda titles. That said, it can still vanish for large chunks of time since this isn’t first and foremost a story driven title.

I would also say that the soundtrack is pretty good. There is one track in particular that is much better than I would have expected. It just works really well as a suspense theme. Of course on the flip side, the worst themes are pretty bad. The hub world theme in particular is super jarring because of how loud it is. Your ears will definitely be hurting by the end of that because you’ll be hearing the tune so often.

This is where most of the game’s issues come from. It just isn’t fun to play for decently large periods of time. The levels are tedious and the backtracking makes this worse. We needed a better form of quick travel and other movement options to help with the quality of life. In theory you should always be able to get past an area quicker the next time you enter it. I felt like the series didn’t really understand that part and that just made things tougher than it needed to be.

The hints aren’t always very helpful so you will be wandering around for a lot of the time. Ironically the dungeon puzzles ended up not being as difficult in comparison. The hub world is what took up the most amount of time. This ended up being my game with the most amount of play time on the Nintendo Switch Online’s game boy section.

A big problem with the gameplay is how you can only equip 2 weapons. As a result you have to constantly be pausing the game to switch weapons over and over. Let me tell you, that part’s not fun after the 20th time. You want to be able to just quick change your weapon. It’s those little things that make such a big difference after a while because it heavily inflates the play time but not for any fun reasons. It’s almost funny how quickly the bosses go down in contrast.

Still, the story is a bright light here. If they ever made a 3D remake of the game with great quality of life features then I actually think it could be really good. The potential is absolutely there after all, the game just has to live up to it. You also won’t be able to play the complete game without having a file for the other game. The true ending is only obtained by having save data for both oracle games which is a really bold strategy. Not one I’d recommend since it seems a bit greedy towards the gamer.

I’d also say the game’s graphics are pretty good. A minor nitpick is that it can be hard to tell when you are in the present or the past though. The coloring is just so similar at that point. The past has a slight blue tint but trust me when I say that it is incredibly slight. You need to have a really strong pair of glasses to be able to consistently note the difference. Otherwise you are really out of luck there. There’s not really any replay value but the main campaign is long enough where this doesn’t feel like a problem.

In theory if you don’t get lost at all and crush every boss then the game will be much shorter but that still feels like a stretch to me. I don’t see how you would be able to ace everything on your first go. It would be very impressive though and would make the game more fun. It steadily becomes less and less fun as you run around in circles so if you are able to counter that, then it goes without saying that the game itself would improve quite a bit. It would almost allow the game to hide its biggest flaws from you but maybe for that reason it is better than you do run into them.

Overall, Oracle of Ages is about on par with the Oracle of Seasons title but that’s not a big complement. The game just has too many downsides that take away from the experience the whole time. With modern quality of life upgrades it would be easy to fix this title. It’s not something that you an ever take as a given though. Some companies just aren’t as on the ball about that and I suppose this may be one of those times. I would only get this game if you are a massive Legend of Zelda fan. Otherwise it’s time to skip this one.

Overall 4/10