Overlord: Dark Legend Review


Overlord Dark Legend is one of those Wii games that I found in the 5 dollar bin. It stayed in the backlog for quite a while though as the game just didn’t inspire much confidence. Still, I looked up a gameplay video and figured…why not? Anyway it’s a reasonably fun game with some nice mechanics but also some glitches. These glitches could be fairly big ones as well like in one of the final bosses. It was actually handy this time around though so I wasn’t really upset about it.

The plot follows the prince of an old kingdom. His Father went off to fight evil but while he was gone his step wife’s two kids decided to take over the kingdom even though the main character was supposed to take it over. Our young main character decides that he will take the kingdom back using the powers of darkness. He will prove once and for all who the most evil prince is. Can he really hope to stop his siblings and their armies of Elves and Dwarves? Well, The Overlord has his own army of Goblins so perhaps they are up to the challenge.

The execution may not have been amazing but the actual plot really wasn’t all that bad. A villain having to stop two worse antagonists in order to reclaim his kingdom makes you wonder if perhaps this time you should root for the villain. There’s also a big Elf vs Dwarves was going on in the background and you trick then into escalating it even further. Then there are even some Fairy Tales like the Gingerbread House here. That part actually gets pretty dark. There aren’t really any cutscenes so the game has to make up for this with the text and constant banter of your partner. That guy was a little annoying but he didn’t appear too often so it was never much of a problem. The NPCs were more annoying as their sound byte would just keep replaying over and over again. Once you’ve heard them once you were good. By the 19th time you will be ready to leave the Kingdom.

The gameplay is standard 3D and it’s a platformer. You don’t do much jumping so maybe that isn’t accurate but you traverse through the levels and typically try to get to the end or destroy something. You have a sword and a variety of attack spells, the main gimmick for the game is that you also have a bunch of minions following around. They come in different types like Fire, Water, and Poison. Each type has a different specialty in combat and also a special ability during the platforming parts like retrieving items from the water or inside a poison smoke ball. Dont worry about forgetting any of the abilities since the levels force you to use all of them at many points in the game. When fighting you can order all of them to help you or split them up. This has a good amount of potential with all of the strategy involved here but the Wii remote ensures that your decisions aren’t as precise as they could be. Throw in the glitches and poor A.I. and you’ll soon find yourself just sending the full group after any enemy you come across. It’s typically the best move anyway.

Speaking of poor design, there’s a boss in the game that you can defeat without getting hit once. This isn’t even due to a glitch. You fight a giant robot in a fire area. The part that the game forgot is they left you a high platform that was needed earlier. So just head up there and tell your Fire minions to attack. They will throw fireballs at the robot and eventually you will claim victory. The robot has no projectiles so he can’t fight back and the A.I. doesn’t even know what to do so the boss just ends up standing in place. It may be a cheesy way to win but the game really should have thought that one through. Despite this boss, the game does start to get a little difficult by the end. It certainly never stops being manageable but you do have to wonder how much harder the game could have been if it had continued on for another level or two.

The game certainly isn’t pretty to look at. That will certainly be one of your first thoughts while traversing through the game. The graphics are definitely pretty low tier for the Wii and the style itself doesn’t help matters. The level backdrops seem as if they were intended to be known a game like the Ocarina of Time but with the grit of the World of Warcraft. I can confirm that the game could not pull this off. There also isn’t much of a soundtrack to listen to here as it is all instantly forgettable. It feels like it was probably just a lot of public domain music. A game doesn’t need to sound or look good in order to be a quality title but those aspects would have helped.

The game is also quite glitchy as I mentioned earlier. One of the final bosses is supposed to slam you with his sword as you slam back. Once enough damage has been done then the boss will teleport around the level and start to gain health until you track him down. This was pretty tricky since the level is quite large and after a while you will simply run out of minions to fight with. I lost to this guy a few times but then something happened. I left the area by mistake and cane back. The boss restarted but this time he had forgotten how to heal or teleport. He just stood in place halfheartedly flailing around with his sword but not actually dealing much damage. Without his special abilities it was fairly easy to take him down for the count. A pretty big glitch but one I could work with. Honestly it was mostly the bosses in general who seemed to glitch a lot as it also happened in the gingerbread house. There were times where a minion would get stuck in an action or freeze inside of a boulder. It was just a very glitchy game and something that you would expect given the price.

There definitely isn’t much in the way of replay value either. Once you beat the game you can try to get some more upgrades and fight the boss but there is no real reward for doing so. That may work in some games like Mario Odyssey where it’s all about the pride but for the most part that just isn’t good enough. I want to have a reason for doing something and especially for a game like this one. The actual campaign is a reasonable length and will definitely last you some hours. It’s not short but certainly not long. I’d place the game closer to the middle as far as action platformers go.

Overall, Overlord is definitely a unique game. Playing as the villains is already something that you wouldn’t really expect and the Pikmin mechanic isn’t something you see often either. For good reason though as I prefer to just be running through the level solo so I don’t have to watch out for my minions. I suppose I’d recommend this game as there at least was some effort put behind it. It’s not exactly Shakespeare but it does have a real story and plot. It was fairly interesting and while the gameplay wasn’t polished, it’s hard to deny that the 3D hack and slash gameplay was intense. If you do check this game out, I’d recommend sticking to the Lightning.

Overall 6/10

Beyblade: Metal Fusion Battle Fortress Review


It’s been a long time since I let a game play me instead of the other way around. It may sound impossible, but this is one of those games where you are encouraged to put down the Wii remote once the battle starts. There is even a bonus you get for winning rounds without using the controller at all. It’s really a unique way to play the game, but not in a positive way. If I wanted to watch the game I’d check out a Let’s Play or watch the TV show adaption. Fortunately the fun story and solid soundtrack help save the game, but this ended up being a real missed opportunity.

The main characters of the Beyblade Metal Fusion series have been kidnapped and brought to an alien spaceship. The aliens want to absorb their Beyblading abilities through matches so they can then destroy the planet. A lot of humans are also helping them in exchange for “Molecular Powers” which will apparently help them exceed the skill levels of the normal humans. Gingka doesn’t like this since he says that all a Beyblader needs is a determined spirit and prepares to stop them all.

Lets dive right into the gameplay. Through the years the Beyblade games have experimented with a bunch of different gameplay styles. From Turn Based to Monkey Ball to the classic Gamecube Beyblade where you rotate your tops on a field and try to knock the others off, the series has been places. This one tries to be like the Gamecube one. Your Beyblades (Which are effectively tops) are placed on a field and you try to knock the other one off. When you have enough meter you can use a super attack which covers a fixed range which either comes from your Beyblade or from the center. Knocking your opponent out of the ring gives you two points while destroying it or outlasting the spin just gives you one point. Getting to 3 is the goal for most levels.

That’s no problem. This gameplay is what Beyblade is supposed to be. There’s just one big problem….You Can’t Move. That’s the only problem, but it is a massive one. Who thought it would be a good idea to make it so that you can’t move at all in the game? It’s like playing a DBZ game where you can choose when to use the special abilities, but otherwise the characters do whatever they like. It would get irritating very quickly since they keep getting hit by basic bread and butter combos that you know you would dodge. That is definitely the worst part about the situation. The fact that you know you could do a better job. As a result, you’ll find that your Beyblade is knocked out of the ring many times. I customized my Beyblade beautifully so that it could wreck all of the others quite easily. I basically never lost a head to head fight. The problem is that they would just knock me out of bounds instead and there wasn’t anything I could do about it. You can use a mini boost but it always just sends you off the stage as well.

One stage took me close to an hour at one point. I was able to get some good reading done in the meantime, but it’s not exactly the most entertaining experience. The game actually took quite a while because while most levels were quick and easy, the ones that were tough took many, many tries. The story could also get a little repetitive at times as they make the same speeches over and over again as you meet new bladers. It was a little funny just how often Gingka would start talking about a Blader’s spirit. He would mention it before and after virtually every fight. At the very least, you can’t say that Gingka isn’t serious about the subject. He will never hesitate to let everyone know what’s up.

The story will get you interested in the show since it seems to have quite a lot of “hype” characters. You’ve got Gingka’s first rival Kyoya who was tempted by the power but got knocked out of it. Hikaru who may have defeated Gingka in the past (Story was vague on that) but fights with honor. Hyoma, Tsubasa, Ryuga, etc. The cast is very solid and I’m sure they all get quite a lot of intense fights in the anime. Unfortunately, the story’s original characters weren’t all that great. I liked the designs for the robot killers and their various super forms, but there’s not too much to say about them besides that. Once you’ve fought one robot blader you’ve fought them all. The old man scientist wasn’t a very interesting villain either and it was hard to buy his character arc of turning good again so quickly. Mariko was okay as at least she had a character arc that was a lot more developed than the others. She was pretty shady from the start, but at least she fooled the heroes for a while. She’s also pretty powerful so she can hold her own in a fight.

The graphics are pretty good. It’s the kind of game where all of the cutscenes are just recycled pictures of everyone as they yell and point fingers, but the actual images look pretty sharp. The gameplay shots are also fairly decent although the quality certainly does end up taking a hit. As far as the music goes, that is even better. We really only have a small handful of tunes, but one of them is quite excellent. That really helps to seal the deal here since I got to hear it a bunch of times during the story. One good tune can always go a long way.

There is a pretty good amount of content here to keep you busy. The actual story has around 5 worlds and each world has 5-6 battles. I doubt you’ll beat them all in one go but even if you do that should last a few hours. I’d imagine that this game should last you 6-10 hours. There’s no real replay value after finishing the game but odds are that you’ll have had enough of the gameplay style by then. You’ll be ready for something new and fresh. At least there is multiplayer mode so with the luck system in place it should make for some pretty entertaining matches.

Overall, This is a good Beyblade game, but one that could have been so much better. You’ll mainly just want to play it to hype yourself up for the show. I’ve never been a big fan of luck based gameplay so a title where it is almost 100% luck is just not going to be up my ally. Especially as there is one event where you have to win 3 matches in a row or get sent back to the first and various 1 vs 3 rounds where you just need luck to save you. With enough time you will beat them all as a result, but I don’t really want to wait to get to the end. Skill should be the only thing to have to worry about. I’d definitely recommend the Gamecube game instead of this one as that is the definitive Beyblade game. That being said, if you really prefer the Metal Fusion cast to the old characters then it isn’t a bad one to get. Just focus on the story instead of the gameplay.

Overall 6/10

Gormiti: Lords of Nature Review


I’ve never heard of Gormiti before, but I’m a sucker for this kind of Wii game. When I saw it in the 5 dollar bin I knew I had to snag it fast. The cover promised me an action game and it did deliver. The game isn’t high budget or anything, but it is a solid step above some of the recent cash in titles that I’ve been playing. It’ll hold your attention a little while as you power your way through the game.

The title follows 4 kids who are your normal citizens by day. What is different about them though is that these kids can teleport to a mystical world where they are actually Lords of Nature. Everyone respects them in the other world and they get a lot of hype. They have to stop the evil monsters because the things they do there affect the real world as well. The villains are trying to merge several amulets so they can open up a portal to Earth in order to destroy it. The heroes must stop them at every turn, but the villains have the numbers advantage and always seem to get back up no matter how many times they are defeated. The heroes are going to want to be careful in this round.

The gameplay is pretty similar to the Legos. It’s mostly overhead but the camera is low enough where it can give the illusion of a 3D game at times. Each character can activate different gimmicks. Blue gets water, Green gets grass, etc. You have to activate various switches and break all of the flashlight statues to get through a level. Interestingly enough, beating the enemies is never mandatory aside from boss fights. As a result, I figured I’d cheese my way through the game and it worked pretty well. Why stop to fight the minions when you don’t really get anything out of it? There are no level ups so it’s not as if I’d miss out on EXP. You can just jump over them.

Honestly, I beat the game in probably half the time I was supposed too since I skipped all confrontations. I would just run to each obstacle, activate it, and then dash to the exit. It was pretty fun even if it was a little insensitive to the hard work that the developers may have put into the level designs. I just couldn’t help myself. You also get infinite lives and you respawn right where you died so the game isn’t really challenging either. For all boss battles you can just keep attacking because even if they knock you out a few times, it doesn’t matter. Just spamming the hit button is the fastest way to win.

You only have two attack options anyway. You can fire a projectile, or throw a punch. Those are your only options so make the most of them. It’s basic and it’s fairly low budget, but at the very least you can’t say that the gameplay isn’t tried and true. I’ll take this kind of gameplay any day over low budget minigames. It’s still action after all and I’m all for combat. Just keep it coming is my motto.

The graphics are okay. It’s sort of like a really old cell shaded style or its CGI. The game’s one or the other, but it’s hard to place. I can roll with it and the character models aren’t bad, but the level designs need some work. There’s just too much orange the whole time. Surprisingly, the soundtrack is actually pretty decent. The boss theme that plays over and over again is nice as it’s very fast paced and gets all of the right beats in. I can’t remember any other tunes, but that was the main one so it did good.

There isn’t a whole lot of replay value here though. The actual game you can likely complete in about 3 hours or so. I guess you can try to get all of the collectibles so you can unlock a bunch of puzzles, but that is honestly one of the worst incentives I’ve seen in a while. You can keep your puzzles man, I’ll just move onto a Layton title if I want to challenge my mind. There isn’t a multiplayer vs mode either so after beating the game there really isn’t much point to playing it again. At the most you may want to tackle some of the tournaments but I don’t see why.

As for the plot, it’s a little too formulaic and generic for its own good. The stock footage of everyone yelling to the chair is easily the most annoying part. Beyond that, the kids are okay. They all seem like classic 80’s-90’s kids with their contrasting personalities and at least all of the villains have designs as well. They’re all fire villains which limits the variety a bit, but I guess I can live with that. The ending is a little rushed though and I wonder why the game chose to have the final boss be one of the older bosses. Not just that, but they chose the easiest one as you just keep hitting him til he dies. At least the others force the fight to be tedious by retreating for a few minutes every time you shave off 1/3 of his health bar. This guy just stays there, but that works for me I guess.

I will give the game some serious credit for having a bunch of animated cutscenes though. You unlock them all after beating the game and it’s a pretty significant amount. It at least shows me that the game had some amount of budget put into it and separates it from the more generic titles. It’s still not exactly Street Fighter, but after the game I feel like I know the Gormiti cast well enough.

Overall, Another Wii 5 dollar bin game has been conquered. I probably would have played this one a lot sooner if I’d known how short and easy it was. For some reason I just never thought of it before. If you can find it for the same price that I did, then it’s worth checking out. It is a fun game, but its biggest problem is that it is incredibly short. It’s hard to justify any game for around 20 dollars if it’s only 2 hours right? Even 10 dollars get to be a stretch, but you can make a reasonable argument with that one. One last tip, use the Blue Gormiti for all boss fights, he has an infinite combo where he just keeps punching forever. Watch out for glitches though.

Overall 7/10

Wing Island Review


It’s time for yet another Wii game. This one is a classic plane game but instead of being your average flight simulator you get to help out around the farm. It’s a pretty unique style of gameplay and it’s one that I can get behind. It does have some issues and the game is a little too short if you ask me. Fortunately the going price is only around 2-3 dollars so that’s really not too shabby.

The basic plot is that these two birds own a plane repair shop. You can bring yours in for repairs or you can hire the pilot out to help you out on the farm. The latter is typically the option that they go with. The main character is never eager to help, but he knows that it is ultimately the only correct choice. Can he transport the logs and help the farmers or is this rural life too much for the kid?

The plot certainly isn’t the most engaging and there isn’t really a sense of danger in this game. The only time we get anything close to an action scene is the final level as pirates attack one of our clients. We never actually see these pirates of course, but their ships are around. We don’t believe in violence so to take them down you just have to cut the ropes that they attached to your friend’s ship to drive them off. Those pirates won’t want to mess with you again after that am I right?

The two main characters aren’t bad, but I wouldn’t say that they’re very good either. The main character is very timid and constantly forced into these situations by the main heroine. He just doesn’t come across as heroic aside from the very last mission where it is brought up. The main heroine is all right as I’m glad she’s tough but why doesn’t she go help out as well? She is likely a big shot pilot just like the main lead so there is no excuse. I guess she just likes calling the shots.

As for the gameplay, the plane part should be easy to picture as you fly straight, up, down, and all around as you fulfill the mission. You have no weapons of course but pressing B will let go of whatever cargo you have or activate the steam to get rid of the small fires all around. You can also press up or down on the Wii Remote dpad to speed up or slow down. I actually didn’t know about this until I was pretty deep into the game, but I wish I had known sooner. It’s pretty hard to win without it since you’re just coasting along at a slow speed otherwise. It can be pretty hard to get used too, but you’ll get the hang of it. Just don’t connect the Nunchuk, the controls get a whole lot more complicated if you do.

The various missions that you undertake are things like “Drop the Logs” “Put out the Fire” “Pop the Balloons” etc. Most of the missions end up repeating themselves. There are 15 missions in Story Mode and then you unlock a few extra ones. I think it ends up being 20 total give or take a little. I just focused on the Story Mode levels and completed the game in around 2 hours. As I mentioned earlier that’s pretty short, but given the low price it’s not a deal breaker. You should still enjoy it just fine.

What hampers the gameplay a little are the controls. I don’t need to say much about the Wii Remote as its limitations speak for themselves. Turning is more of a hassle than it should be and especially if there are strong winds. The winds aren’t really the Wii Remote’s fault as it’s a game feature, but it’s one that definitely should not have been in the game. If you crash too much you’ll die and there is a tough level where you have to blow up a bunch of rocks. The game can be deceptively difficult in some levels but you’ll definitely conquer them if you just keep at it. Some levels took me more lives than I care to remember but if you’re getting stuck, make sure to buy some upgrades from the shop. It’s incredible how much difference a new engine or a lighter plane can make. The winds won’t be able to stop you. Or if you accelerate, I didn’t know how to do that at the time and I’m sure it would have helped quite a lot.

Graphically the game holds up pretty well. We do get a few fully animated cutscenes and the level designs are all very bright and thought out well. You’ll never get lost as the map is quite good and the screen isn’t cluttered. The developer made the most of what I can only imagine was a very limited budget for this game. The soundtrack is less memorable. I would guess that there were only about 5 different tunes or less in the game as it seemed like they kept repeating. Nothing bad, but you’ll forget the music almost instantly. I suppose the soothing music will help you stay focused though.

For replay value, the game does have a few other modes like Free Play and Advanced. The multiplayer will keep you busy and the game is just pretty fun. It’s easy to pick up and play even if it doesn’t have a lot of depth. Even with the replay value I guess the game is pretty short but it helps a little bit. I wish the medals were easier to see as well in the stages but the way they calculate the score felt pretty busted so I’m sure I didn’t miss a whole lot.

Sadly this is one of those games that doesn’t really have an ending. The game just very abruptly stops and the credits roll. I guess I didn’t want a big sappy ending anyway, but a little closure would be nice. Even something brief like the island finally acknowledging the main character would have been cool. At least the credits said “Thanks for playing” so that was always cool. I did feel like this game had more heart than most of its rivals.

Overall, Wing Island is a fun game. It may not have been exactly what I had expected, but I always like a good plane game. It feels like a cross between something like Top Gun and the Toy helicopter game I got a while back. It should entertain anyone for a little while and even a kid could play it since the controls are pretty easy. It’s worth checking out, but just make sure you pay a fair price for it. It’s definitely not worth anything too expensive.

Overall 6/10

SPRay Review


It’s time for another Wii cash in. I’m afraid that you can’t really expect too much from this game. It has a pretty interesting premise with regard to the gameplay but it isn’t very polished so there are quite a few bugs and issues with the gameplay. It gets off to a decently good start and has a nice end, but the middle of the game can be tricky with some levels that don’t always feel very fair. It’s a decently good game but one that could have certainly been a whole lot better.

The plot revolves around a Prince. His kingdom has been taken over by sludge monsters led by a giant monster. His father may have been murdered in the process as now he is a ghost with no form. He tells the hero to call and slay all of the monsters while grabbing all of the jewels so he can save the kingdom. He is given two guides to help with that. One of them is a mean guy who fights with vomit and the other is a nice girl who attacks with water. With these dependable allies at his side, the Prince is ready to make some waves.

You don’t gain any new members during the game, but you do get more powers. Soon you are able to shoot out sticky material, ice, and even the powers of Darkness which can open up portals. It’s important that you understand what each power does since they will all be necessary to complete the game. Each world has 6 levels and there are 5 worlds in total. The levels start out pretty basic and gradually get harder by the end. At one point, the levels were taking me close to an hour to beat each one. Once I got the hang of the abilities and missions though, I greatly reduced the time and could even beat some missions in around 15 minutes. It just really depends on if you know what you’re doing. There is a compass, but it tends to be pointing in the wrong direction half the time so you really can’t get used to trusting it. Fortunately you’ll notice that the levels basically start to repeat themselves or are at least very similar by the end.

The graphics are okay. The colors all look different so you can always tell what is happening and the game is able to keep the colors that you’ve already shot on the board so that’s good. It’ll remember your colors even if you go to a different world and come back. There isn’t really a soundtrack to speak of so that area of the game is significantly less impressive. It can’t quite match up to the graphics at any rate. Throw in the glitches and this game isn’t ready for the big time. You’ll fall through walls quite a lot and you’ll randomly slam to the ground in other moments. See, the main character has a ground pound technique which you can use by double tapping the jump button but it often happens on its own which is kind of rigged.

Naturally the gameplay is hampered by the Wii remote. The game would be a lot smoother with a proper controller. It’s like Mario Sunshine or De Blob in a way with you shooting paint everywhere but the other two games just handled the concept a lot better. I like 3D platformers in general so I still had a good time. There aren’t many bosses here, maybe only 3-4. You really have to figure out to handle them on your own since the game naturally won’t even give you much of a hint. Once you figure it out though, the bosses become child’s play to defeat. You’ll have them down in no time.

The story’s pretty forgettable but make sure you pay attention to the ending. It hints at a sequel and even hints that the main character’s mother may have been the main villain. It’ll give you some doubts about your supposed father since it’s not as if we ever see the guy right? It raises a bunch of questions so it’s really a shame that a sequel is likely never going to happen. I’m sure that the gameplay would have been a lot more polished as well so it would have been nice. I guess we’ll just have to rely on fan theories for this one.

The game is pretty long to be honest. It lasted me over 10 hours and that’s always a reasonable time. There really isn’t much to do in the way of post game content though since you had to get all of the jewels to challenge the final boss. There’s no real multiplayer either so this is definitely one of those games where you beat the main campaign and then call it a day. At 10 hours that is reasonable and the going price is really cheap last time I checked.

One thing the game did pretty well was its use of the dynamic levels. As mentioned earlier, it’s sort of like Mario 64 where you have one level and then multiple objectives within it. This game goes into even greater depth as the level grows for each level as you unlock new paths and it keeps track of what you’ve done in it. This means that the level will be a mystery at first, but by the 3rd and 4th levels you’ll really have the place’s layout down and can progress a lot faster. The levels aren’t being reused in a lazy way, but a progressive style where you really feel like you’re accomplishing. This is probably one of the main reasons why the game got a positive score in the end.

The other is that at the end of the day it is pretty fun to shoot the elements all around. In particular I liked the ice ability as moving around at top speeds was just really great. Once you got a new power, it became hard to think about how you used to go on without it. The abilities are just necessary. Fighting enemies could be annoying as they kept respawning over and over again and some were too durable, but the annoyance wasn’t too bad. The controls are tougher than the enemies after all.

Overall, SPray is another game that fell well below the radar. I can understand why as it clearly didn’t get the same amount of effort a AAA title has, but it isn’t bad either. It has some good ideas and while the execution isn’t on point all the time, the game really grows on you. By the end you’ll almost wish it could have had a few more levels. For a sequel the game mainly just needs to fix the compass or make the levels a little more straight forward. In particular, tracking down the invisible enemies was always a real hassle. It’s just hard to keep track of them in the giant levels. I’d recommend checking the game out for a unique experience.

Overall 6/10