Ouran High School Host Club Review

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It’s time to look at a long running comedy/slice of life/romance series that I finished a while back. The plot took quite a few volumes to actually start, but it did give us a glimpse of what the series could have been like. Unfortunately, the pre arc was completely terrible and doomed the series to a failing grade regardless of its improvement by the end. It’s a lesson to all other titles to not drag out your introductions too long or you’ll miss the boat.

Haruhi was ready for a nice high school adventure when she accidentally broke a very expensive vase.The Host Club wanted her to pay them back for this, but she doesn’t have that kind of money. She found her way into this extremely prestigious school somehow, but she is rather out of her depth. Everyone here is obscenely rich and that goes for the objects like the vase as well. She couldn’t hope to pay it off in a life time so the club gives her an alternative. She can spend her high school years pretending to be a guy so she can work in the club and pay off her debt that way. It doesn’t sound too promising, but it’s not as if Haruhi has much of a choice. So begins her time at the club.

Most of the early volumes are just about Haruhi experiencing how crazy the club is. The concept of the Host Club itself is rather demeaning. Essentially, they pretend to be various characters and spend their time flirting with everyone. You go to their club so you can be flirted with and it supposedly makes the girls who go there feel special. The whole thing seems rather fake though and I don’t see why people would keep on going back. It’s something that should get old quick, but the club continues to have a lot of support and so we get whole volumes to seeing this done. This plot in particular is what destroyed the series.

The fact that the club exists to give out fake love confessions and messing with people is pretty sinister. To an extent the customers know that it’s all fake of course, but they still have over the top reactions throughout and totally act as if they don’t know this. One of the “acts” that the club puts on also features Hikaru and Kaoru as a forbidden pair. Keep in mind that they’re twin brothers so this plot is the diciest of all the Host Club plays. They have to keep the act going consistently throughout the entire series. It’s pretty wince worthy to watch and the fact that it is supposed to be a funny subplot is really something. The whole pre arc was rather distasteful.

As I mentioned earlier, the series does get a little better once the plot starts. It also turns into a full blown romance drama though so you have to take the pros with the cons. Just about everyone falls for Haruhi at some point or other. Eventually, it whittles down to Tamaki, Hikaru, Kaoru, and Kyoya. Kyoya just decides that a romance isn’t worth it and Kaoru steps aside for Hikaru. Finally it is Tamaki and Hikaru and this drama goes on for many volumes.

It’s a shame because the Host Club had been very close for a long time. As always, romance is one of the only things that can drive close friends apart. Hikaru and Tamaki end up bickering quite a bit and while Tamaki always takes the high road and tries to keep their friendship alive, Hikaru doesn’t make it easy. Haruhi doesn’t make it easy either by basically playing the field by never making many decisions and being half hearted about everything. She makes a choice by the end of course, but certainly took a while.

While the romance wasn’t great, it did give us a break from the Host Club. It doesn’t get to appear almost at all during the second half of the series and that meant we didn’t need to see the Hikaru/Kaoru plays or the endless flirting in general. The school was definitely better off without the club and I actually agreed with Tamaki’s father the whole time about how it should have been disbanded ages ago. We had different reasons for it of course, but the end goal was the same. Also, actually having a plot is almost always an improvement. It at least gives the characters something to do besides the same old same old.

The art is fairly good and the author certainly had a lot of experience drawing everyone by the end. There are rarely any action scenes so that also helps ensure that the author doesn’t have to worry about the pages getting cluttered. At the most, we just had a few action scenes with Honey as a running gag is that he’s actually a top notch fighter. He’s shown to be the toughest guy in the whole series and his rival is never really able to match him. The fights were handled well enough.

Haruhi is the lead character in this series and unfortunately she is not all that good. Not only does she have a very bland design (It’s intentional, but that doesn’t exactly help her character) but her personality is more of the same. She’s not energetic, outgoing, witty, or likable in general. She’s meant to be a very quiet, but sarcastic character who gets a lot of burns in, but I feel like she takes more Ls than most leads. She’s one of the most uninteresting leads in recent memory and never got all that much better. I think pretending to be a guy for so long ended up hurting her quite a bit.

Tamaki is the main guy and is easily the most reasonable member of the host club. He just wants everyone to be together and for the status quo to never change. Unfortunately, that isn’t an option and eventually he is forced to move on. He does make a pretty bad decision towards the end of the series though as he betrays everyone and falls into the 9-5 work life. There’s no real reason for his sudden betrayal and even after he joins up with the gang again it’s hard to just forgive and forget. He was pretty extreme for a little while there, but at least he did grant Haruhi her freedom from the big debt before leaving.

His father is one of those fake characters though. One character type I don’t like is when someone’s fairly laid back and nice for the most part except when they suddenly get serious and mean. You’re meant to overlook this and remember the good ole times, but it’s not so simply. Tamaki’s Dad showed his true colors even if he’s meant to be a good guy by the end. I will admit that his plan was really well thought out though, even if it was pretty ruthless. IT was probably the most unexpected part in the whole series. Tamaki’s grandmother was even more annoying. Honestly, it was hard to sympathize with her even after the Dad made his move.

Kyoya was the next big member of the Host Club and he’s supposed to be the smart member of the group. He makes a lot of plans and always acts as if he doesn’t care about the others all that much. He’s supposed to be a nice guy deep down though and while his motives are selfish, he does stick around with the main cast. He’s a good character and the second best in the club.

Hikaru and Kaoru are pretty annoying. Their Host Club gimmick aside, they both end up going after Haruhi which was another sad subplot. Hikaru’s more unreasonable about it though as he’s willing to damage friendships and overturn everything just to prove a point. He really wanted to change the status quo if you ask me. Kaoru was mostly just around, but wasn’t all that much better. Especially since he realized that he wasn’t 100% serious about the romance, it makes the whole thing look more petty.

Honey’s all right, but I never found him particularly funny. His fight scenes did help though and I was always glad to have them around. This title could have definitely used more action as that can help any title. His partner Mori is one of the worst members of the club. He has absolutely nothing to do in the series and is just around as a side character the whole time. His role is easily the smallest and he never adds anything to the series. I certainly could have done without him.

Tamaki has a pet dog so that guy’s always fun to see. He brought a little joy into the series. One of the tricky parts for comedy titles is they have to get you invested into the series or just be hilarious in general. This series was never all that funny or humorous so then it really needed to have a fun cast of characters. Unfortunately, that never happened either. To put it into perspective, Nisekoi and School Rumble had far superior casts than this series. That ends up helping a lot because you need to have a good cast for a comedy title. An action series can get away with an unlikable cast because it doesn’t matter as much while they’re fighting. A series that’s all about talking doesn’t have the same luxury. Even more so when the romance kicks in because if you’re seeing two really unlikable characters get together, you start to wonder what the point of it all is.

Overall, Ouran High School Host Club doomed itself with its own premise. I don’t think a series about a Host Club can ever be successful if this series is a good example of how they operate. I can’t say that I’m a fan of the club on principle. Without it, I suppose this title could have been a decent romance series, but it’s not as if those rank all that highly for me anyway. You’re better off reading a series with a little more heart like Tsubasa or Liar Game. Those titles will help you understand what a proper romance is or at least brush up your analytical skills. On a side note, this series is pretty close with Fruits Basket in terms of quality so I can see how they both got really popular. At any rate, it’s another big hit that I can’t really be a part of. If you see a bunch of guys who’ve been forcing you to act as a guy for so long show up at your door as your new neighbors, follow Haruhi’s example above of how to deal with this.

Overall 2/10

Gun Blaze West Review

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Gun Blaze West was a short series that was abruptly ended before it could get past 3 volumes. It was a reasonably fun series so that’s too bad, but it didn’t really do anything to separate itself from the pack. The series probably should have also started with the post time skip plot and then had a flashback for Viu’s origin once the series had gotten popular. That’s the safer method I’d say. We don’t have a whole lot of Wild West manga titles so this does still help to fill that need. (Is it really a need though?

Viu has always wanted to be an awesome gunman. Unfortunately, he simply didn’t have the skills for it as a kid. A wanderer named Marcus showed up one day and said that he’d train Viu if he could run to a mountain and back before the sun set. It was the only way to prove that Viu could physically handle the rigors of being such a fighter. After all, having great aim is good, but it’s not enough to win tournaments if that’s all that he has. Unfortunately, Marcus is then seemingly murdered by a villain named William and Viu’s life is changed forever. After avenging Marcus, Viu trained for several years until he could pull off the run. Now it was time to go enter the legendary Gun Blaze West and prove that he is the greatest gunman in the world.

The actual plot is rather generic, but we’ve seen many great action titles come out of a standard plot. Viu’s mentor dying and the long time skip are rather reminiscent of Beet, but the latter also had 5 star fights and writing to back it up. Not to mention that Beet also had superior art. I was a little worried at first because if Viu had not grown up there was no way that I could accept him beating professional fighters. After the time skip, it was at least a little believable.

Viu is a reasonably good character. He likes engaging in fair fights and never backs down from a challenge. He’s pretty noble and will defend others if they aren’t strong enough to do so. He doesn’t overthink the situation like his partner Will does and that helps him a lot. He’s a good character and hits all of the right notes, but that was where the buck stopped. He did have a good rage mode though so the author squeezed that in before the series ended. Will is the main partner during the series and he’s usually more annoying than helpful. He’s the kind of guy who sees a villain pick a fight with the heroes and then call both parties out for being disruptive when it’s obvious who is at fault in the moment. He hesitates a lot and doesn’t really like fighting all that much at first. He does get better at that, but I still don’t think he’ll last too long using a rope in a gun fight. It’s just not going to work.

Colice is the final member of the trio, but ironically she doesn’t get to appear all that much since she was introduced so late. She was clearly meant to be a main character in the long run. She’s fairly skilled and is confident of her skills. Luckily Colice got to have her own fight before the series ended so she was able to back up her tough talk. She probably has the most personality out of the three main characters and I believe she would have helped the series out quite a bit. I was a little surprised when Marcus died so early on, but apparently the author was going to bring him back anyway. There’s a lot of hinting for it at the end of the series so much that they basically say it in the final page. Honestly, I don’t see how he would be all that relevant later on since he wasn’t very strong, but maybe he was going to turn evil for that added emotional value.

The Baron is the final boss of the series even though you never would have guessed it at first. It was just the series getting cancelled that suddenly made him the big boss. He’s fairly powerful and should have easily beaten Viu. The good thing about this is that he probably would have appeared again later on and this way he would still be relevant as far as his power level is concerned. He was the final boss, but acted as an instructor and can’t be counted as one of the villains. Those guys are coming up.

I feel like the author completely didn’t care about the villains and just added them because he felt that he had too. The first major villain was William and that’s not a name that will strike fear into your heart. William is not event that tough since Viu in his kid days was able to take him on. Next is Kevin. Wait…Kevin? Yes, I’m serious and the less said about this guy the better. He’s simply not that interesting and is another generic gun fighter. Honestly, this is what would have been a tricky part for the series. With so many gun villains running around, the author has to put a lot of effort into them so that they don’t all end up being the same. Giving them generic names like William and Kevin sure isn’t helping.

The only villain in the series that I actually liked was Thunderarm. He’s a cool Android/Cyborg who wants to obtain Gun Blaze West and will do anything that he can towards this goal. He has a pretty good fight with the Baron and it’s probably the best fight scene in the series. His electrical attacks were very potent and he was a nice change of pace from the other fighters. It’s a shame that he probably would not have appeared again, but it was nice while it lasted.

This series was cancelled so fast that the plot had barely started. The first two volumes are mainly pre arc shenanigans and then the 3rd was for explaining how things would work. We only got to wrap up the very first challenge and then the series ends with the heroes heading off for the next mission. It was probably pretty sad for the author to see it all end like this without a proper conclusion. I suppose the author probably could have tried to rush it all into that last chapter, but felt like the ending would have been cheaper than having them just get ready to roll out. At the very least, the ending that was chosen does leave room for a sequel series if the author ever wants another attempt at this.

Gun Blaze West’s artwork was pretty decent. It’s not amazing, but it’s not quite as rough as you would expect. You can follow the fight scenes just fine and the character models don’t get all crazy during the fight scenes. It’s not exactly Bleach, but it’ll work well enough. At most, some of the characters do look unintentionally silly, but that would have likely corrected itself over time. The Wild West setting is hardly my favorite though so I can’t say that the scenery is all that fun to look at. I like to think that a gun series in NYC would have done a little better and could have had a grander scale.

Overall, I had fun reading this series. It’s nothing great, but it’s not bad either. It didn’t really make any mistakes and while the specifics of the series can be forgettable, I doubt you’ll forget the premise or the main characters. It’s a shame that the series was cancelled, but I suppose if they never cancelled any titles, we would have missed out on a lot of great ones over the years right? I’d recommend checking it out and since the series is only 3 volumes, it’s not as if it’s a great time commitment. Just watch for volume 3 and you’ll be able to tell that the series was cancelled. It just abruptly ends. At least the author still has Kenshin and its spinoffs.

Overall 7/10

Yugioh Zexal Review


Time to look at the final Yu-Gi-Oh spinoff manga for now. It was fun to have GX, 5Ds, and Zexal all going at one point. I’ll finally be able to start the Arc V manga soon so that’ll be cool since not having any Yugioh titles for a little while it rough. While the Zexal manga was not quite able to defeat the GX or 5Ds anime, it surprisingly had the best manga adaption. It made the risky decision of adding two new characters for the manga, but it actually worked really well as the new characters were excellent. I dare say that this manga just had more stakes and overall epicness than the former. As they were all 9 volumes, this helped clinch it.

Yuma was not a great duelist, but then he met Astral. Astral was an alien from another planet who had been stripped of his memories and most of his skills. The one thing that he remembers is that he is a master duelist. Yuma now needs to collect all of the Number Cards to get Astral’s memories back, but it’ll be difficult since several factions are after it. Yuma’s group is Team 1 and he has several friends helping him out. Team 2 is Shark’s group. The mysterious Luna is helping him gather the cards so he can defeat Kyoji, a guy who has obtained dark powers and may not be fully human anymore. The third group is Team Kite. He needs the Numbers to help bring his brother back from a crazed state and is essentially being blackmailed through that. Finally, we have Kyoji. His motivations are unknown, but he intends to get in everyone’s way.

What helps a lot here is that I like virtually all of the main characters. Yuma’s friends aren’t all that great, but they never do all that much and are stuck in the background. Yuma is a fun lead character. He may not be quite as charismatic as Jaden or as serious as Yusei, but he’s a good guy. He gradually gets better at dueling as the series goes on and has to make a lot of tough decisions. He always tries to find a way out for everyone. His Super Saiyan form is also really awesome even if it doesn’t technically do all that much. It does help for the space battles though and the Shining Draw shouldn’t be underestimated.

Astral is not nearly as interesting or likable. He typically makes all the wrong decisions and is willing to sacrifice many lives if it will help fulfill his mission. He’s the kind of guy that you really just can’t trust. His dueling skills are exceptional and he is one of the strongest fighters so it is hard to get past him. He probably would be more likable if he had all of his memories, but it would be a very different series if that was the case.

Shark is one of the main rivals in the series and he is a lot more reasonable than how he was towards the end of the anime. He is actively trying to protect the world here as he fights to stop Kyoji. It’s also rather personal due to them growing up together. Shark’s cards may not be as fancy as Kite’s or Yuma’s, but he gets the job done with pure skills. Luna is essentially his adviser in this series as she helps him become aware of what is happening and even gives him some cards to give Shark a boost. She’s a pretty powerful duelist in her own right and works well as one of the mysterious characters of the series. Luna was necessary to ensure that Shark had at least one ally on his team and to widen the gap between him and Yuma.

Kite is always a cool rival and that doesn’t change in the manga. His Galaxy Photon Dragons are always a treat to watch and his “Destroy Them All” deck is my favorite kind. It’s similar to how Kaiba duels which makes sense since you expect the rival to be like that. Zexal is similar to GX in that sense as both titles had two rivals. Aster and Zane vs Shark and Kite. Kite is the best rival as Zane was in GX, but they’re both pretty solid. Kite really does a good job of staying tough right up til the very end.

Time for the two made up villains of the series. Luna was the third of the 3 Original characters and the author did a really good job of making them all good. Kyoji has a great design and his spider abilities are very versatile. He has a really good deck and has his own motivations for doing all of this. His backstory is surprisingly dark though and makes a lot of characters look really bad. So, his brother was murdered by a random guy who assumed the brother’s identity and nobody ever realized. Kyoji took care of this guy, but couldn’t really cope with the tragedy as a whole and surrendered to the powers of darkness. He cracked from there. Kyoji was definitely a very imposing villain and while you would be sympathetic enough to root for him, he’s not completely crazy to the point where you wince whenever he’s on screen. He’s pretty cool and works well as the big boss.

Zexal decided to pull a Naruto and randomly added a cosmic villain of ultimate power by the name of E’Rah. She is the Goddess of Despair and all of her cards as pretty over the top. She’s very powerful and I actually like it when big villains suddenly show up like that. Kaguya, Tabuu, Nightshroud, etc. Unfortunately, it sometimes comes at the expense of a better villain like in this example and Naruto, but I suppose it’s worth the price. The climax just kept on escalating with each chapter. There’s no reason not to like E’Rah as she talks a really good game and has a solid design. She gives off a cosmic vibe throughout the duel.

Zexal never stepped on the brakes and just kept on going full speed ahead towards the end. There is constantly a duel going on and I’m not sure if we ever got a chapter without one. I feel like we must have, but at the very least it would have been a very rare occurrence. I am glad that the manga diverged from the anime early on as I always think that the manga titles should be very different. There really isn’t much point in adapting the anime faithfully since you’ll have ideally already seen what is going to happen. All of the Yugioh spinoffs did their own story and it’s worked out well so far. The plot with Kyoji started off right away and that’s when the series really took off.

The art was very good for Zexal. I’d say that it was better than GX, but maybe slightly worse than 5Ds. It’s close and I guess you could say they’re about equal. The pages will get quite busy during the duels as some monsters can take up half of the page and with all of the spells and traps being activated left and right, you have to really take a good look at each page to see everything. Not to mention that there is a lot of text on each page so it takes longer than the average volume as a result. This does help give you some more value for your money though right?


Overall, Yugioh Zexal was a great way to end off the current Yugioh spinoffs that I was reading. It’s very action packed with a great cast of characters. The duels are a lot of fun as always and they cover a whole lot in the 9 volumes. You’ll certainly never be bored as you’re reading the series and it sets a high bar for all of the other titles. You don’t always need to be a long running series to get a high score as long as you cut to the chase right away. This will also help me get all set for the upcoming Yugioh film and the Arc V manga. Both are bound to be great as Yugioh never disappoints. I recommend reading this manga ASAP and then hurrying off to the theater to help support the Yugioh nation!

Overall 9/10

Digimon Story Cyber Sleuth Review


It’s time to review a quick one shot that was recently scanned. The story takes place towards the beginning of the Cyber Sleuth game and you can think of it as a promo for the game. It’s a fun little adventure. I always wish that these one shots could at least go on for a full volume, but I suppose that one shots have to exist or the term wouldn’t mean much. Whether you know the plot from the game or not, it’s pretty accessible to new readers since they explain enough to keep you in the loop.

A detective agency exists to help people with cyber related crimes. The world is very high tech so this takes place in the future or in the present time of another world which is more advanced than ours. Kyoko is the leader of this 2 man group and her subordinate is known as the Cyber Sleuth. He lost his physical body thanks to an accident involving the mysterious creature known as an Eater. He now lives as a half digital being that can exist in both planes of existence. He uses these unique abilities to help people as he tries to find a way to become normal again. In this chapter, some people show up to ask for help since their accounts have been stolen. The main character heads to the internet to stop the gang that is responsible. It’s a fairly direct story since he just has to beat them up and then the case is cleared.

A running gag in the game to an extent is the fact that the main character always shows up too late to save the people and they end up being eaten by the Eaters. That continues in this chapter as the gang members are simply eaten and no trace of them is left. So much for those guys eh? We got a nice little fight scene and the main character looked tough so that’s always a plus. This was during his rookie days so he is fairly inexperienced, but does a decent enough job. His personality seemed very different from the games though as he would interrupt Kyoko and was more assertive than usual. It’s not necessarily a bad thing, but he would have to step up a bit as a main character if it were a longer series. Being assertive is great, but then you have to be consistent and this main character would be getting worried in the next panel.

The art is all right. It looks like it has the potential to be very good with some nice, crisp cuts, but other moments don’t work quite as well as the art can get a little cluttered. I think it’s just a case of trying to do a little too much because of time constraints. It probably wouldn’t be an issue for a longer series as the artist would get used to the characters and you would see it get smoother over time. You can still tell what is happening the whole time and that’s certainly the important thing.

Overall, There’s not much more to say about it. The chapter is only around 30 pages or so and it’s a good story. There’s some action and foreshadowing, not to mention that they leave you with a decent cliffhanger so you can go play the game yourself. I completed it a while back and highly recommend it. It’s certainly one of the best Digimon game and that’s considering that the competition is rather stiff. Most Digimon games end up being rather awesome. If you’re a Digimon fan then you should definitely check this out. I can’t say that you’ll get much out of it if you’re not already familiar with Digimon though. Maybe you could just enjoy it as a quick action story I suppose, but there’s only so much you can do in 30 pages. It’s good to see more Digimon manga being scanned. It shows that there is always hope for obscure one shots and other titles that are missing to the wind. On the video game side, I’m ready for Cyber Sleuth 2 although I know that probably won’t happen. The new Digimon World game will definitely be fun though.

Overall 7/10

Fairy Tail Ice Trail Review


It’s time for another Fairy Tail spinoff! The main character just so happens to be my favorite character in the franchise so I was certainly expecting it to be a cut above the rest. It’s a fun little mini series. It’s less interesting than Fairy Tail Zero, but there is certainly more action and Gray is as cool as always. I want to say that Ice Trail is actually the best Fairy Tail manga although it is certainly close. If anything, I just wish the series could have gone on for another chapter or two so I could see Gray take Natsu down in a fight. That would be the best way to end it all.

So, this takes place a little after Ur sacrificed herself to stop an ice demon. Gray has now decided to wander the globe in search of strong fighters. This will be difficult though as many people need his help along the way. Both volumes essentially have their own self contained plot. The first one sees Gildarts enter the fray to help out against a few powerful mages. Gray would have liked to have won on his own, but having a powerful ally isn’t too bad. It’s just a shame that Gildarts isn’t likable in the slightest. He’s easily the worst character in this series and does his best to bring the title down. Luckily, he is written out after the first volume.

It was a fun start. There were a few action scenes here and there. Gray got the hype that he deserves and mops up the pre arc villains pretty easily. Volume 2 sees the inclusion of Pause (I could have sworn that this was not his name in the English translation, but I may as well go with the wiki) and Doronbo. The three of them quickly form a team as Gray tries to find the elusive Fairy Tail guild. The main problem here is the fact that another guild has arrived to destroy the group. Can Gray hold them off until the main members show up?

I can’t say that I liked either Pause or Doronbo. Doronbo starts off as your average crook who also happens to have a pill that essentially freezes time for 30 seconds. At the very least, you move so fast that this is basically the effect. Which, I have to say is a poorly conceived idea since it is way too powerful. Both times it is used in the manga, the culprit should have been successful, but plot hax intervened. Gray simply forgot about the 30 seconds rule when he saw someone he recognized and Doronbo forgot because he was having some ice cream. (Or Cotton Candy) I don’t think that would reasonably happen to anyone after taking such a pill so I think that concept could have been completely removed. Besides that, Doronbo is just annoying. His transition into being a good guy is also extremely sudden and there’s not really any reason for it.

Pause is about as bad as Doronbo just in his own way. His gimmick is that whenever he fights, Pause loses all control. He’ll suddenly make crazy facial expressions and try to wreck everyone until Gray shuts him down. After a plot twist, it also turns out that he is basically just your average villain. He’s not very smart either as he lets the villains mess with him for quite a while before doing anything about it. If not for Gray, he would have been sunk multiple times. The paper power is definitely pretty interesting, but he’ll need more than that to be a good character.

As you can see, Gray basically had to carry the manga on his own. He’s easily the best character here and it’s not even close. Gray saves everyone with his ice powers quite regularly and he’s a great hero. Gray’s as noble as they come and while he may not have been strong enough to take on a bunch of skilled enemies on his own yet, that’ll change. He’s definitely likable as a kid even if he hasn’t reached his prime yet.

As for the villains, they’re basically just dime a dozen in terms of character. They want to beat people up and aren’t afraid to use magic. The villains don’t seem to have thought all of this through very much though since they certainly were never a credible threat to Fairy Tail. Once the leader shows up, it’s basically game over from there. The energy absorption trick that Kafuchi had was fairly neat, but he wasn’t all that impressive aside from that. It was cool to see Gray take out some ice treasure hunters as well.

As mentioned earlier, Gildarts is terrible. Mainly because he’s an extreme flirt who even goes after people that are already taken by another. His overwhelming power is supposed to be an excuse so you can overlook the rest of his character, but that’s just not going to fly. Even in the main series where he has a lot of competition, Gildarts is still near the bottom of the pack.

The art is all right. I wouldn’t call it that good and it can get busy at times, but it’s not bad either. The character design for Gray is decently good and the only character that you could get mixed up once in a while were Doronbo and this one shot Fairy Tail ally who looks just like Gray. Aside from that, everyone else is pretty distinct. The fights are fun as well and Gray punching out a giant energy explosion esque item was pretty hype. He certainly looks impressive considering his age. It just gives me even more fuel when I say that Gray is stronger than Natsu and basically always has been.


Overall, Ice Trails is a solid manga to pick up. You’ll probably forget most of the villains by the end since they scream One Shot with their designs and powers, but that’s okay. The manga helps give you more backstory on Gray and seeing him actually join Fairy Tail is pretty neat. I think it may have been a missed opportunity not to show off some of the other Fairy Tail characters and their first meeting with Gray, but maybe another origin title will deal with that at some point. Gildarts is the only weakness here and that shouldn’t deter you from checking this title out. It’s only two volumes so the series really flows by in no time at all. Hopefully this is the last that we’ll see of Pause and Doronbo. As far as supporting characters go, they were very generic and just not all that likable. Next up on my spinoff list is Fairy Tail Girls. Given the reputation of the franchise…you can probably imagine that this next review won’t be as positive.

Overall 7/10

Yugioh 5Ds Review


All right, I have finally finished the Yugioh 5Ds series! To think, I started this title all the way back in 2011. It’s been about 6 years, but it was a fun ride. The Yugioh 5Ds manga may have been a little less ambitious than its anime counterpart, but the same could be said for the rest. 5Ds was a lot of fun and the Yugioh game is simply so great that the manga is still an all-star by the end. I’ll compare it to the other Yugioh manga (plural) a little more in depth later. For now, let’s start with the plot.

Yusei is from Satellite sector so he lived in the slums for a while. It doesn’t get him down though and Yusei still has fun dueling everyone. Things change when a mysterious knight challenges him to a duel with his life as the stakes. Yusei manages to fend him off, but his best friend, Sect is corrupted and turns to the side of evil. Meanwhile, Goodwin (Rich guy who has his own tournament) wants to revive an incredibly powerful dark overlord to do his bidding although his real reason will come later on. Yusei will have to win the tournament and defeat the Shadow Spectres at various sites in order to turn Sect to the side of light once more. There are a lot of other obstacles that he’ll have to overcome, but Yusei is ready to ride to the next level!

The manga invented a concept for the 5Ds series about sense. When you drive fast enough and with a lot of passion, you’ll be able to hit opponents with a blast of sense. So, what is sense exactly? Well, it is basically hitting someone with pure telekinetic force, which is enough to get them off course or even cause serious injury. It makes virtual reality real and allows 5Ds to have Shadow Games to an extent. I actually enjoyed this concept, but I can also see how it might not have worked too well in the anime. If Sense was a real thing, then why would anyone want to actually duel under those circumstances? You would always be putting your life on the line and even if the general public couldn’t access this ability, it would be a little strange. Nothing’s too strange for Yugioh world though and I’m sure that I could have gotten behind it. I’m sure the anime could have made the scenes look really intense.

As you would expect, the art is pretty crisp and clean here. The author does a good job of showing the duels and capturing the intensity of the high stakes rounds. I’d say that the animation probably is a little better than what we have in GX. The monsters all look good and the duels are very easy to follow. Had the series gone on any longer, I’m sure that the art would continue to improve. It is an area that can certainly be counted as a strength for the series.

Yusei is a great character as you will have come to expect from Yugioh. He’s a superb duelist and does whatever it takes to keep his friends safe. I’ve always preferred Jaden and Yami Yugi, but Yusei is certainly leagues above Yugi, Yuma, and Yuuya. His Stardust Dragon is certainly a great ace to have up his sleeve and his synchro summon deck certainly seems well balanced. It’s easy to say that Yusei is the best character here. Sect is Yusei’s best friend and the guy was made up for the manga. He’s not a bad friend I suppose, but he’s just not tough enough for me. I like characters who have a certain flair of confidence of arrogance about them. Otherwise, the character just has to be really good at being a nice guy. I just never found Sect all that enjoyable and even once he got his evil form, it wasn’t all that great. It was an improvement though and at least he finally became one of the big shots. I certainly won’t call him a bad character though and he serves his role fairly well, but I think we could have put Crow in his place and then the manga wouldn’t have needed an original character.

Jack is certainly a major character here as you would expect. He’s as tough as always and I would say that he is the second best character in the manga. He doesn’t really get a chance to become a full fledged hero like he was in the anime, but he serves his purpose as the tough rival who always keeps everyone on their guard. His Red Dragon Archfiend is definitely a really cool ace monster to have at the ready as well. We’ve also got Crow who is more of a friend than a rival. He comes out of the blue a little less than he did in the anime so the character wasn’t as forced. Plus, with most of the characters randomly showing up in the manga at some point or another, he fit in well. Crow’s not a bad character either, but he always felt a little bland when placed next to Yusei and Jack. Not to mention that I don’t think he could hold his own against either of those two. He’s no Joey Wheeler, but Crow’s a good pal to have around. You can never have too many dueling friends.

Akiza is a character who is quite different from her TV show counterpart. For starters, she is actually very popular at school and isn’t a psychic who works for a shady organization. That’s too bad since the plot was definitely a lot of fun in the show, but her new role is handled well. It’s a shame that her appearances were so brief in the manga, but I guess the series couldn’t squeeze everyone in. As it stands, she’s a good character. Leo and Luna have also been altered from the show and the result is a little worse than Akiza. Leo is fairly similar as he panics a lot, but since Luna bosses him around a lot in the manga, it makes things dicey for him. He goes along with her plans since she is the boss, even if he doesn’t necessarily agree with it. Luna is evil for most of the series, I believe that this was in part due to some kind of darkness that had infected her. Either that or it was actually natural and then the duel just showed her the light. The two characters were rather boring and I was ready for Yusei to take them down for the count.

The Skeleton Knight is another new character for the series and he serves as one of the main villains. This guy was definitely really cool and he helped the series start with a bang right from the get go. The stakes were real at soon as he appeared since it meant that the plot was starting early. He doesn’t get to duel a whole lot, but the battles that he does get are satisfying and he lives up to the hype that surrounds him. He may not have a lot of character, but you can’t really go wrong with a solid design and the cool demeanor that he has. Director Goodwin is one of the big villains here as you would expect thanks to the show. He’s a pretty good villain. He certainly won’t be matching some of the iconic foes like Marik, but Goodwin does a good job of ensuring that he is a threat and gives the heroes a really good showdown.

A lot of the other supporting characters from the show appear at some point during the series. Bolt, Officer Trudge, (Ushio), Kalin, and others. Kalin in particular was a really cool character from the show, but he didn’t get quite as much to do in the manga due to the limited amount of duels that could be covered. It was definitely funny to see how many people had a grudge with Jack though. Akiza, Kalin, Yusei, Sect to an extent, etc. Everyone wanted a piece of Jack by the end and at least that goes to show that his reputation really does precede him. Defeating Jack Atlas is always something to brag about since few are able to accomplish this.

So, how does this manga stack up against the other Yugioh titles? Well, Duelist is obviously still the best and I’d put R at second. After that, it starts to get a lot closer between the titles. I’d put Millennium World at third followed by Yugioh GX at fourth. GX is the manga that I haven’t read for the longest time though so it is possible that things will change when I re read it. Who knows, maybe it’ll end up passing Millennium World! Next would be Yugioh Zexal and then Yugioh 5Ds at 6th. Classic Yugioh is easily the worst and hasn’t aged all that well, but how good can a Yugioh series be without a lot of duels anyway? It’ll be cool to see where Arc V ranks on this list once the manga finally comes out.

Overall, Yugioh 5Ds is definitely a lot of fun. I was really hoping that it could get past the 9 volume curse for Yugioh Spinoffs, but no such luck I suppose. It looks like Arc V will have to be the one to do that. The series did a lot in the short length that it had though and each volume is power packed with action and duels. The review is a little short, but keep in mind that I did read this series over the course of 6 years so some of the older events aren’t as fresh as they would have been otherwise. The tournament arc was a lot of fun and there were certainly a good amount of events in the series, but it all continues pretty seamlessly so that’s why you don’t need to spend too much time talking about the plot. In the end, you’re here for the duels an the series definitely delivers on that. In the end, this is just a really enjoyable title and you don’t really have to put too much thought into it. It’s the perfect manga to just pick up and read when you’re in the mood. This is a must read for all Yugioh fans and people who simply like to enjoy a good action story as well. With good art and characters to back it up, the title really has no weaknesses. It is a shame that Leo and Luna fell kind of flat, but I never liked them much to start off with so they have no real effect on the final product. With the final Zexal volume already out, you can expect another Yugioh review soon.

Overall 8/10

Pokemon Hoopa and the Clash of Ages Review


Considering that the Pokemon anime messed up big time and probably lost a lot of viewers, it is nice to go back to before that time and remember the more innocent days. This film is fairly recent so it isn’t that far back, but it still counts. The movie was fun although I didn’t care for Hoopa’s true form and didn’t like how they overhyped him the whole time. The manga does a great job of fixing that up although it feels super small, even for a one volume one shot. The whole film is being played on fast forward mode and the manga diverges a little bit for fun. It’s a fun little read.

Ash and friends are enjoying some donuts when Ash is thrown into a portal. He meets up with Hoopa and two guardians who have decided that it is time to bring him back to full power. Unfortunately, this causes Hoopa’s true form to go on a rampage as he starts to blow everything up and summons 6 Legendary Pokemon to defend himself. Ash grabs Pikachu and prepares for the fight of his life. He is aided by 3 Legendary Pokemon as well so now he is ready. Can Ash prove that he is the true Pokemon Master and take these clowns down? Time to find out!

One thing that this abridged version makes very clear is that the plot gets a little repetitive. Hoopa’s jar is broken so he turns evil at the very beginning of the volume, but the heroes quickly turn him back to normal. That’s good…but only a few pages later we see Meowth grab the jar and unleash Hoopa once again. In the film, there was a decent amount of fluff so this didn’t happen immediately, but the manga depicts just how quickly these two identical events occurred. It did help us get to the climax very quickly though so that’s always fun.

The original characters from the film were okay, but mostly just generic here. The two protectors remember happier times with Hoopa and one of them gets to help out a little during the climax, but that’s about it. In the end, it really came down to Ash and his friends to save the day as you may have expected. Hoopa wasn’t quite as charismatic as in the film, but he is still a decent Legendary. I still don’t like the Unbound form though. At least he makes for a good villain. I was also glad that the manga fixed some of my issues from the film regarding his power level. He was definitely very overhyped there, but in the manga version we see that Lugia was wrecking him. Had the fight continued on, I’m confident that Lugia would have won here. He had Hoopa on the defensive right from the start.

The 6 vs 3 fight of the Legendaries was also handled a lot better than in the anime. Who hasn’t wanted to see Rayquaza take on heavy weights like Dialga? I do think that the 6 evil Pokemon would have won in the end since the numbers advantage is important and Latias is fairly weak, but it would have been a good fight. Ash was around as well so his Pikachu can really tip the scales. I was satisfied with Ash’s portrayal here. He was eager to help Hoopa out and didn’t back down from a fight. He was even willing to get zapped by Pikachu in order to save the day. His friends felt forced in though and the classic “The future is now!” saying felt a little tacked on as well since it was a really odd way to start the sentence. Ah well, Ash will get new friends soon.

Now, the writing for the manga could be a little odd at times. At one point, Hoopa asked Ash what he would wish for so he could thank Ash. Ash responded with his wish to become a Pokemon Master, but after Hoopa offered to grant this to him, he quickly backpedaled and said that it couldn’t be done. He could have given Hoopa an actual wish or simply declined as he did in the movie. Another moment was when Hoopa told his Unbound version something. I’m going to quote the dialogue word for word so here goes.

Unbound- “You disappear…I am Hoopa. I will be…the one…who remains!” Hoopa- “Ashkan said…he wanted to help you too. I’ll tell you everything about me. So please…..calm down and listen…They’re all waiting for you….You and I should become one again. Hee hee, Surprised? You can have fun with them too!” Then Unbound turns good and the two of them merge. Not only did this conversation use the classic three dots…too often, but it didn’t make much sense. Hoopa said that he would tell Unbound all about himself, but then he didn’t. The conversation didn’t actually go anywhere. Maybe it was a bad translation or something, but the dialogue throughout the manga isn’t great. The other lines aren’t quite that bad at least, but it definitely is something.

The art is very clear at least. It’s not great art or anything as it stays very basic to make it look appealing. It’s good for kids since they can easily understand what is happening and I’ll definitely take this over vague artwork that you see from time to time, but it still didn’t feel really high quality. A good example of a great take on simple art is Bleach. That series got it down to a T.

Overall, This was a bit of a short review, but there isn’t a lot to say about this manga. It did a good job of covering the events from the film, but it probably should have been a little longer as everything was really glossed over. I am glad that the 6 vs 3 fight was extended a little though and it definitely shows that the author had his priorities straight. These one shot adventures are always fun and a great way for Pokemon fans to experience the movies in case they don’t have the opportunity to watch them. It’s a good adventure and while it is not great, you’ll have fun reading it. Even if you’ve never watched Pokemon before, this makes for a good story. After all, you won’t need any previous context to understand what is happening since it is all self contained.

Overall 7/10

Fairy Tail Zero Review


It’s time to look at one of the Fairy Tail spinoffs. It certainly has quite a few, but this is the first one that I have read. It certainly starts them off on a good note as this one is leagues ahead of the main series. I won’t be reviewing that one anytime soon since it shows no signs of ending at the moment, but the excessive fanservice ruined what could have been one of the ultimate manga titles of all time. That’s a story for another day though. This manga plays it straight for the most part and makes for an interesting action title that does a good job of setting the stage for the main title. There are some name drops to help expand the mythos, but I have to say that most of the names went over my head or simply didn’t matter much. The actual story and main characters are the main draw for me as a casual FT reader. Big fans will be able to appreciate this volume even more though.

The story starts off with a little girl by the name of Mavis. FT fans will remember her as the legendary leader who created the Fairy Tail guild. This story is about the birth of Fairy Tail and we learn that Mavis wasn’t always an ultra powerful, super fighter. She never gets to be all that super powerful here either, but it takes time to get to that level. At first, she is an ordinary girl who lives among shifty characters who adopted her for kicks, but don’t do much else. They don’t seem to care for her either and force Mavis to walk around without any sneakers. Mavis ends up getting used to this though and ultimately never wears any footwear again.

They all get burned to a crisp though as the land is destroyed so Mavis escapes along with Zera, a girl around Mavis’ age. Zera was never all that nice, but after this traumatic event, she began to warm up to Mavis. The two of them lived alone on this island for quite a while until some treasure hunters showed up. They came to grab the legendary Jade jewel. Mavis duels one of their members in a strategy game to see who will claim the jewel, but it has been mysteriously removed already. The two groups then decide to join forces to reclaim the jewel and so starts the beginning of their partnership. The owners of the Jade are the notorious Blue Skull wizards so the heroes will have to fight hard to defeat them. After all, they don’t know any real magic yet.

This one shot could have potentially been a little boring if handled wrong. I’m not a huge fan of the jungle setting after all and big cities don’t appear all that much. Luckily, the writing is good and as a result, the one shot plays out like a fun little fantasy adventure. It’s similar to something like Slayers or Orphen. The character interactions are good and the main cast are all pretty likable. You’ll find yourself breezing through the volume even though the length is longer than your average volume. It never drags on and the pacing is nice and quick.

Mavis is the main character and I can safely say that she is the best Fairy Tail Guild Leader. Her match of wits against Yuri was something that you would expect from HXH or another strategy title. I certainly didn’t think it would come from Fairy Tail and most of the current members on the team certainly wouldn’t do too well in this kind of event. The game was about mentioning truths in regard to the person that you are fighting. To make sure that neither participant can lie, a magic crystal is used. (Sadly, this is why the game wouldn’t work too well in real life) You can’t use truths that can be applied to both people (So no “You’re a human” as a truth) and you can’t use truths about clothing or other obvious/minor details that would drag the game out forever. As both participants are ideally strangers to each other, it gets to be very tricky right away.

Mavis decided to up the stakes a little though and boldly claimed that she would win the game on a single turn…and then did so 2 times in a row. It was quite impressive and her wins were both legitimate. No real plot hax here, just good strategy. Mavis doesn’t have any real flaws to speak of and can easily hold her own volume. She’s a good hero who looks out for her friends and is eager to stop the villains. Mavis is certainly worthy of her role as leader.

Zera is Mavis’ best friend and appears as a main supporting character during the volume. She may have been very mean at the beginning of the story, but she was a little kid at the time and certainly couldn’t have been expected to be all that mature. She is fairly anti-social and has a hard time getting used to the others, but she gets used to having friends by the end…or at least makes an effort to get along with them. She can’t fight so she mainly serves as moral support for Mavis. She’s a nice character to have around.

Yuri is easily the best member of the Treasure Hunters and he is very close to being as cool as Mavis. I like his competitive spirit and he certainly has no shortage of confidence. Yuri is rather greedy and isn’t willing to just let Mavis win for free, but that’s a good thing. He’s in it to win and gives everything his all. That definitely makes him a good rival to have around and it’s be cool to see him in the main series. Unless he is a minor character or got a name change, I can’t remember him ever appearing. He would be super old though so I guess that makes sense.

Warrod is someone who has shown up in the main series, but he’s my least favorite member so that’s too bad. He’s not a bad character in this volume, but he’s just not all that interesting I suppose. He tries to sound wise and he has a decent amount of magical power, but I find him to be over hyped. I don’t know how he got such a high position of honor in the main title. He’s technically heroic and a solid ally though so he’s just not great compared to the others. If you just look at him as a character with no comparisons, then he’s not bad.

Precht is the final member of the Treasure Hunters and he is pretty cool. Of course, he does go on to become one of the big villains in the main series, but here he is a hero for the full volume. He’s the best fighter in the group and he also has a very cool design. He seemed very reliable so it’s a shame that he ultimately decided to join the darkness. This is Fairy Tail though so maybe he will become a good guy at some point in the future once more. Only time will tell I suppose.

Zeref gets a mild appearance here. He’s been hyped in the main series for quite a while and I’m looking forward to seeing him fight someday. After all, if the demons were created to defeat him and the heroes could barely take them down…just how strong is Zeref? His field of death is certainly a great ability since just getting near him can prove to be fatal for most living things. He seems like a fairly nice guy so it’s too bad that the ability eventually led him down a dark path. He did play a pivotal role in helping the heroes even if his screen time was brief.

The villains aren’t bad even if they don’t get a whole lot to do here. They’re here to serve their role as villains, but only the leader really gets a personality/actual design. He’s not a bad villain leader as he is fairly powerful and knows a good amount of magic. He may have underestimated the heroes, but it is easy to see how he rose to power the way that he did. This guy wasn’t half bad and I was satisfied with him as the big antagonist.

This is Fairy Tail though so the author managed to squeeze in a quick hot springs esque scene with Mavis and Zera. It’s only 2-3 pages max and isn’t as bad as the usual stuff though. The 3 flashbacks to it via small panels were super unnecessary, but they were quick panels and could have been worse. It’s not enough to really hurt the score all that much or anything like that, but I can’t say that I was surprised at this moment. It’s a shame since it was literally one quick scene away from being a Fairy Tail series with no fanservice. That would have been monumental. Ah well, it’s a fairly quick blink and you’ll miss it scene and as the characters are fairly young, the actual fanservice is fairly minimal considering the situation. The anime version seemed to nerf the moment as well so that’s good. I don’t know how this volume was stretched out to almost 10 episodes though, I hope that doesn’t hurt the pacing.

The art is solid throughout the manga and the character designs are good. The action scenes are also well drawn and that helps to elevate the series. As seen with the Madoka series, bad art can really hurt a series even if the writing is on point and the plot is interesting. It’s just a super crucial element in any manga and instantly gives Zero an edge. Good art starts a manga off on a high note and then it’s just up to the writing/characters to keep it at that level.

There is also a big twist towards the very end of the manga which is handled well. I certainly enjoyed the twist and while it is fairly sad, it does make sense. It explains away some interactions which would have been fairly odd otherwise. I would have just explained the oddness away due to the trauma or something like that, but this makes even more sense. It’s definitely a sad plot twist, but it’s not over the top or super dramatic like other series would have done. It adds a layer of depth to this one shot.

Overall, it is a little ironic, but this prequel completely destroys the main series. It is actually a well crafted volume with the writing being sound and the art is consistent. The characters were all fun and engaging which helped make the adventure fun. An adventure is only as good as its characters after all and the strategic elements were also really good. This one shot did a good job of showing off Mavis and her skills as a tactician. She may not specialize in physical fighting or raw power, but you don’t really need that when you have wits right? I almost forgot to mention this, but her magical abilities specialize in illusions. This is a fairly bad power to have for the most part since it is easy to see through after a while, but that’s where the intelligence factor comes into play. In the end I recommend checking out this manga. Don’t read the main series, but read this one shot anyway. It can stand up on its own and you don’t need to appreciate all of the cameos and name drops to really enjoy this adventure. Hopefully the rest of the spinoffs are also able to bring this level of quality with them.

Overall 7/10

Rurouni Kenshin Restoration Review


Kenshin was an amazing series and one of the greatest titles of all time. I was pretty pleased to here that the author was doing a little remake project of it. It’s definitely a fun little series, but I wish it had been longer than two volumes. There is only so much that you can cover in such a short length. The art is crisp and the characters are still awesome so it’s still a great series, but it is over before you know it. True Kenshin fans will be pleased and should feel nostalgic upon reading it. That being said, considering that the summary for this series speaks about all of its new twists and turns….it is not all that different from the main series. Due to everything being sped up to such an extent, events do happen a little differently with the players being switched around and showing up when they should be gone, but it’s nothing all that drastic. You could still essentially call this a remake.

For those who haven’t read the original series, here’s a basic summary. Kenshin was once a warrior who fought during the great wars of old and he was the strongest in the land. He vanquished all who opposed him, but once the war was over, he decided to live a life of peace. Kenshin has sworn never to destroy another person again and now lives the life of a wandering swordsman. Unfortunately, villains continue to pop up anyway so Kenshin has to deal with them as he makes friends with Dojo owners and wandering fighters.

The Kenshin artist has had years to perfect his designs of the characters so you can probably imagine how well tuned the art is. It’s some of the best art in the biz and makes for incredible action scenes. They are a little on the short side so the original series wins in this area. It wins in all of the areas though so we may as well not even compare them. This series has no need for cheap fanservice tricks which also helps to keep the series at a high level. It feels very professional and this is certainly a high caliber action title.

As mentioned earlier, Kenshin’s a great lead. He gets the job done and his decision not to end any more lives is certainly a good one. The villains really make this a challenge for him, but Kenshin never stoops to their level. He does still have that killer instinct within him and it tends to pop up when his friends are in danger, but he has learned to control it rather well over the years. One of the main supporting characters is Kaoru. She’s a nice enough heroine even if she is always getting into danger. What she lacks in power, Kaoru makes up for in spirit. She’s certainly much better than the other supporting character who sticks around. Yahiko is a character that I didn’t really care for in the original series and that certainly didn’t change here. He’s just a little on the annoying side and his fights are always a lot weaker than the others since he is just a kid. At least he doesn’t get much of a role here though.

Sanosuke is a good rival though and a solid character. He’s easily one of the highlights here and his fights are always fun. Since Sanosuke is one of the only characters who actually uses his fists as opposed to a blade, it makes for a good contrast. It’s a shame that he lost in a fist fight to a sword user who didn’t have his sword in the main series…but that’s how it goes. I liked his opponent a lot as well so it worked out fairly well. Jin-E is the main antagonist of this series and I always enjoyed him well enough in the first series. He’s pretty neat here as well even if his paralysis attack wouldn’t be all that effective against any of the stronger fighters. He’s not all that tough despite his bravado, but he can hold his own for a little while and his plans are sound. He’s a good villain who’s always ready to get in Kenshin’s way and cause some trouble.

While Aoshi doesn’t really get to appear this time, Saito gets a good role. Both characters were great rivals for Kenshin so it was great to see him here. He’s in character as always and makes for a great opponent. Other characters also show up for quick fights/guest star roles since one of the main gangsters hires them all to finish off Kenshin. It’s a way to show off as many villains as possible and I’d say that the series pulled this off well. It was a good change since I love fights and this gave us a good reason to have a bunch of them. Not to mention the fact that every fight scene is great even if they are very short.

There’s really not a whole lot more to say about the series. It’s essentially a gauntlet of battles where Kenshin duels off against iconic foes. If you haven’t read the original series, you’ll still enjoy this one quite a bit, but you will find yourself wanting more. It’s a good way to entice you to read the full series though. Think of this one as a preview to get you interested in the franchise and then the original series will take you from there. After all, this one doesn’t have a whole lot of time for plot or down-time to chat with the characters since someone is always attacking.

Overall, This was a great way for the author to pay homage to his Kenshin series and to help hype up the live action movies. I think more authors should do a cool remake like this. Imagine a 2 volume DBZ manga where we see Goku take on his foes at a much quicker rate and transform into new forms with each chapter? It would make for a fun little anime special/13 episode series as well. I highly recommend checking out Kenshin Restoration and it has that fun anniversary feel that keeps you excited throughout.

Overall 8/10

Puella Magi Oriko Magica Extra Story Review


After reviewing the Oriko manga earlier, it’s time to look at a one volume AU for it. This volume works as a What If prequel where we follow the two main villains from the last title. While the art has greatly improved, this manga decides to follow Yuma’s plot more, which dooms it in the end. Otherwise, all of the other areas of the core manga have improved so this is a good sign for future Madoka titles. Just keep Yuma’s origin out and we’ll have ourselves a winner!

The manga starts with Kirika having no friends and eventually getting Magical Girl powers. She vents out her frustrations by beating Witches until she finally finds a friend that she used to have. She saved the girl and reminds her to always have hope as she physically defeats the friend’s mental demons and heads back home. It’s a nice little origin story for Kirika and she is already much more likable than how she was in the previous volumes. The fact that her boss, Oriko, is a good guy in this series changes things dramatically since Kirika does whatever the other girl says without question. Of course, a true friend should always be willing to call someone else out so Kirika’s definitely got to work on that.

The real plot starts after this. Oriko happens to run into a little kid named Yuma, who is being hit with child abuse. Unfortunately, Yuma doesn’t want to leave the situation as she believes that being a good kid will take it all away. Oriko isn’t cool enough to break in and actually help Yuma, but at least she does give her some words of advice about the whole thing. That’s good….but helping would have been better. Especially when you consider the fact that she got a vision that Yuma was going to die. I didn’t mention it in this review yet, but Oriko’s magical ability is that she can see into the future. Unfortunately, she can’t control this ability so it happens completely at random.

Oriko doesn’t have a lot of time to rethink her moves either since a magical girl hunter in white has shown up. Her name is Sasa and Oriko is naturally on her hit list along with Kirika. The irony of all this….Oriko will have to fight hard in order to defeat this villain since Sasa has the ability to control other Witches. Still, Kirika and Oriko are fairly powerful so they should be able to handle this challenge with no problems!

So, Oriko’s a decent main character. As I mentioned earlier, she should have helped Yuma out more. Besides that, Oriko doesn’t really do anything wrong. She decides that instead of murdering every other magical girl like in the main manga, she’ll just go and fight the final Witch as best she can. We can assume that she died in this battle since even Homura couldn’t win in the TV show, but who knows…maybe she can pull it off. Either way, it’s much better than just trying to destroy someone. Hopefully the irony of Sasa trying to assasinate her and Kirika really hit home. It’s amazing how different a character can be in a what if though. The single difference of meeting Yuma before making her plan is hinted to have been the deciding point. (At least according to the volume) It’s hard to imagine Oriko’s personality changing so drastically, but it’s definitely a good thing since she was a very unsympathetic villain in the first series who was pretty bad.

Kirika’s also much better. She’ll still follow every order and while she talks about friendship, it comes across as hollow due to this. Naturally, Kirika looks a little weaker now that she’s one of the protagonists, but that’s a classic manga/anime trope so it’s to be expected. When she’s not around Oriko, Kirika is typically a lot more independent and heroic and that’s why she looked so good in her origin story. I don’t think the dynamic of Oriko and Kirika would make for great banter so I’d hope that more characters would be introduced in a long running series. Especially since the manga keeps trying to pair these two up and has a lot of teasing between them. Focusing on the action is much better.

Especially since we can finally see the action scenes this time. The art really has improved and it is leagues ahead of the first two volumes in the Oriko series. Those were almost unreadable at times while this one looks more like your standard action manga. It’s still not incredible, but it certainly rises up to an average level and is clear enough where you can easily get what is happening on every page. I was pleasantly surprised to see this.

As for the main villain, Sasa was okay I suppose. She fits the bill as the villain and her army of witches is also fairly impressive. She’s certainly very greedy since she wants all of the Grief seeds for herself, but this strategy definitely seems risky. Why go out of your way to attack other Magical Girls when there are already so many seeds to grab? Well, I guess she needed some kind of motivation. Her design was a little on the generic side though.

Finally, Yuma’s a good character. It’s too bad that she had such a tragic past though. The topic of child abuse is a little too dark for this title and especially since she actually died in one timeline. It shows that this threat was quite serious and it took Yuma too long to get out of there. It was great to see the grand parents show up and take her away. I would have liked to have seen a prison announcement for good measure as well, but this was a great start.

Overall, While this volume’s art was significantly better than the main series and Oriko/Kirika were greatly improved as characters, it was not able to beat the main title. I really missed having the main characters of the TV show around since they really held up the first manga. The fights were solid and since this was a single volume, the pacing was very quick as well. It’s an easy 7 if not for Yuma. If you don’t mind a dark plot like that, then I believe you’ll be able to enjoy this manga a lot more than the other one. If it is an issue, then I recommend checking out the two volume Oriko series instead. The art may be bad, but at least you’ll get to see Homura, Kyoko, and Mami with solid roles. They look really good and have the best scenes in the series. With this volume now complete as well, I look forward to seeing how the next Madoka manga titles fare. I’m still waiting for a definitive one!

Overall 3/10