Little Women (1994) Review


It’s time for another Little Women adaption. It’s not exactly one of my favorite stories but it’s certainly an iconic one. I believe this is the third version that I’ve seen. How much you enjoy it will all come down to how much you enjoy the antics of the main characters. Can you identify with their situation or will you just find it a little dull? Personally I don’t find any of the characters to be super likable so that does really hold things back. The romance doesn’t help.

The 4 sisters are the main characters here. Meg, Jo, Beth, and Amy. They live in a rather tough situation with finances not being very good. Their father is always out working and their mother does her best to keep things together. There are only so many ways to entertain themselves in such days but at least they have each other. Well, one day after the usual neighborhood party/dance they meet a rich guy named Theodore. He seems to have taken a liking to Jo but she’s not really in the market for a boyfriend at the moment. Will he win her over or is she going to get away?

So I can’t fault Jo for deciding that she didn’t want to mess around with romance. It’s not for everyone after all and she still wanted to enjoy her usual fun times with the gang. If she were to get a boyfriend then naturally that would end. Well, things get a bit more complicated than that as everyone else continues to move on with their lives. Theodore even decides to rebound with one of Jo’s sisters. Now Jo will have to find a man but who is left?

Ultimately Jo leaves home and by expanding her horizons she meets someone but the romance is pretty fast and not all that developed. It just never worked for me and I also think her sister Amy shouldn’t have gotten together with Theodore. Yeah, he claims that he is over Jo but that’s a bit hard to buy and even then it’s like you were the second choice. That’s how I’ve always felt about the romances in this movie and that hasn’t really changed over time.

This film also takes place in the very olden days and as a result there are all kinds of customs and such that feel dated. The girls can never make the first move, they must be prim and proper at all times, etc. Not to say that it’s all bad but a lot of these things just make them look way too passive as characters. I would have liked more direct action here, maybe in terms of trying to earn money or perhaps jumpstarting the romance on their own.

Jo is the only one who acts rather impulsively in general like selling her hair for money. So she gets more credit there. The writing is good as the old time script holds up but it doesn’t really solve the problem of the main characters not being super interesting. I don’t really know what you would do in order to change that though. Not without changing the story as a whole.

I’ve said this before but I like a good slice of life story, it just needs a touch of comedy. That is what’s missing in this one. The story is all fairly serious which is fine, but where are the scenes that will help me break a smile? There aren’t really any laugh out loud scenes here. Dreary would be the wrong word to describe the film but it just takes itself so seriously.

I guess I’d say the film is like watching a bunch of people who don’t have many hobbies hanging out with each other. It can be fairly wholesome but doesn’t really do much for you. The film also ends up being on the loner side and the pacing can be really slow. A lot of things are all going against the film here and as least one character gets a rather sad ending.

Maybe the next remake can focus a little bit more on Jo’s journey as an author. Focus on the last part of the film with her being abroad and make that a much larger part. You could also use that time to try and develop the romance with the professor but I dare say that might be a waste of time so perhaps you just focus on the writing bits. Or maybe show us what her father was doing at work and add some kind of trial there. Show why the job is so hard. Both of these plots would be immensely more interesting than just staying at the home for longer periods of time.

Overall, Little Women would have benefited from adding a few light scenes with gags and fun jokes. Something to just make the film itself a little more fun and it would also add to the replay value. Throw that all in to the mix and things would improve. Right now this is essentially a film that is lacking a hook. Of course at the end of the day that just means this film wasn’t really for me. I would say to only check it out if you want to see what life would have been like if you had grown up poor in a small town. Otherwise, you’re better off with one of the old sit coms instead.

Overall 4/10

The Stingiest Man in Town Review


It’s time for another Christmas Carol and this one has to move really fast as a bite sized version. The length of the film is very short for example so that means the ghosts have to really run in there and Scrooge has to be convinced awful fast. Fortunately I can say that it works well and this is one of the better Christmas Carol adaptions. Scrooge even manages to defeat one of the ghosts which was real impressive. I was definitely not expecting that.

The story starts with Scrooge yelling bah humbug at the world and showing why he doesn’t believe in Christmas. Scrooge only has one master and that is the power of the all powerful profits. Scrooge is even mad that he will have to pay his partner for the day off on Christmas but the assistant isn’t very smart and offers to go without pay. Scrooge naturally accepts and that was a light spot to his day. Well, at night he is visited by his old partner who died a while back and he says that Scrooge will be visited by 3 ghosts. Scrooge is skeptical but they show up and start causing a lot of problems by working to guilt trip Scrooge on his past, present, and future. Can Scrooge stop them?

It’s fair to say that Scrooge is on the back foot right from the jump though. He is scared right away when the ghosts show up and quickly realizes the error of his ways. The only time he shows real resistance is when he murders the first ghost by extinguishing his flame. It was actually a really impressive moment and showed how Scrooge could think on his feet. He clearly didn’t become rich by being the kind of guy who didn’t know how to take action. It made absolute sense that Scrooge would be jumping into action. That’s just the kind of guy that he is.

I would have liked to have seen more of that but this is meant to be an uplifting story filled with hope. Adding too much violence and Scrooge messing everyone over may not have gone over very well with the audience. The writing is pretty good either way. Everyone seems rather happy and of course by the end Scrooge can be counted among those folks as well. He is the kind of guy who may grumble and tumble a lot but now with his money he can make the world a better place.

I would have liked the third ghost to have done more since he is always the coolest one but in this special he doesn’t have much time. One of those time constraints and all. Even little Timmy gets a little less to do this time but you can still feel his impact. It’s a film where you can infer everything from what you already know about the story and it would be interesting to see what one would think if this was their first version.

Like I said, I enjoyed it quite a lot but I do think subconsciously I likely plug in a lot of my former knowledge from the other versions of the story. The animation helps give this one a bump as well though because I really enjoyed the expressions here. The film looks really good and the characters are a lot of fun. You can’t help but grin as you watch the film and it’s something that a cleaner style would be lacking.

I should also mention that there are a number of songs in this one and for once it actually worked. I tend to be rather harsh on musicals as the songs usually aren’t all that good but in this case that was not true. The songs were actually really sharp and catchy. I had a good amount of fun with them and they fit the vibe really well. They felt less like forced musical songs and instead were actual Christmas songs that had a solid level of quality. So that really helped the overall experience as well.

So if I had one complaint it’s that I would have liked to have seen Scrooge fighting back more. If anything he set the bar too high by taking down the first ghost. Sure, he got scared by the doorknob at the very beginning of the film but this had been a good rebound. I absolutely think it should be possible to make Scrooge very combative without taking away from the film’s overall message. I just need a writer to really take the risk and make this happen at some point.

Overall, Stingiest Man in Town is a pretty good film. It works as an abridged version of the Christmas Carol for people who want to get to the meat of the story but don’t have 90 minutes to spare. So in that case this is really the film for you. The pacing is fast but it still hits all of the big details. The writing is good and on the whole the film has no big weaknesses. I can recommend this to anyone looking for a fun Christmas film. Additionally, the hand drawn style has just aged really well.

Overall 7/10

Astalon: Tears Of The Earth Review


It’s time for another Metroidvania and this time it even has rogue elements! You can’t go wrong with that, at this point it’s safe to say that I love rogue elements. Throw those into every game. For those who are not familiar, it basically refers to any game where you can obtain permanent upgrades once you die. In essence, every death gets you closer to completing the game. I like when you have something to show for your efforts. It is also why I really enjoy RPG titles because that’s how level ups work. If it were up to me, you would be able to do this in every game.

The game starts with a party of 3 approaching a tower. They need to stop the villains here because right now the waters are all being poisoned and people are dying. Just about everyone in their village was destroyed as well. A mysterious Black Knight stands in their way as well as a legion of Gorgon monsters. It’s unknown exactly how they will get past them but they haven’t died yet..or have they? Well, it turns out that the spellcastor made a deal with an evil deity of death where he can be revived along with his two comrades every time they die. Only he will remember though and once they have conquered the tower, he will surrender his soul.

It’s essentially a classic deal with the devil but the mage felt that there was no other way and it’s easy to see why. They die many times in this tower so without the deal they would all be dead and the world would be over. Your soul is naturally an absolutely huge price to pay but in a story like this it’s hard to say how you could succeed otherwise. Additionally this is how the story explains all the power ups so the party literally gets stronger at all times.

The gameplay differs depending on who you are playing as. You have the swordsman who is good for classic hack and slash gameplay. He’s basically average in every way. Then you have the archer who is extremely quick but she also ends up having low defense. Her double jump is immensely handy for platforming too. Then you have the mage who is slow but packs an absolute punch. His energy blasts can go through walls and hit enemies from a distance. The game will have you constantly switching between the three of them as you go through the game to solve each of the puzzles.

Metroidvanias will be good or bad all depending on how you handle the world at large. Is it easy to travel? Are there any quick travel points or shortcuts? Do you actually feel stronger as you go through the map? These are all absolutely critical pieces of the puzzle and I have to admit that a lot of games surprisingly mess this up. It really shouldn’t be hard but I suppose it might be a case where this is easier said than done.

Well, this one pulls it off as long as you can find these things. For example, the quick travel key is found in a random room on the map. I found it fairly quick but it easily could have taken me a long while. Same with the portal key and every other quality of life key. The fact that the game made each quality of life feature a physical item in the map was pretty fun. It helped make the place feel rather massive. Like at first you have to find a campfire to switch between party members and eventually you get an item where you could do that at any point.

For most of the game you have to die in order to access the shop and then later on you are able to access the shop from different points on the map. There are also a lot of secrets in the game that I didn’t fully understand. I recommend holding down the attack button as the mage because attacking invisible things seems to work sometimes. Some switches are invisible for example and that’s just the tip of the iceberg. Later on you will end up finding a statue that wakes up when you blast 8 randomly glowing skulls throughout the hub world.

I don’t know what it does yet because I only found 5. The map is so huge that by the time you beat the game there will still be around 20% unexplored. This is because you need a bunch of blue key to unlock the white/red keys and then you use those to find more blue doors and then you need more blue keys. Every room has tons of secrets and while it can be a little overwhelming, it’s also fun because you know this way that there are always more ways to get stronger.

Whether it is in finding health items, magic items, or even just beating more enemies to put into the bestiary, you are always doing something. There are enough elevators and your speed is high enough where that is all really fun throughout. The game really feels smooth the way that a modern game should. I was really satisfied with the gameplay and I ended up making the mage my best fighter. He seems to easily do the most damage so you can just run up to a boss and really beat the health out of him.

There are a lot of different power up options to choose from when you die. I recommend grabbing the one offs first like being able to see all secrets on the map and getting the description ability. You can also buy 3 extra cutscenes which shows you the whole history for the main villain. After that, you should focus on only one character and max him out. I went with the mage of course but you can power up the others once you have beaten the game. You want one solitary fighter who can be the best.

I gotta admit that some of the things to buy are a little too vague. I feel like the game should give you descriptions when you buy items instead of just having to go by the title. Personally I got the wrong impression of the item on a few different occasions as a result of their being so vague. I suppose it’s meant to work well with the fact that the game is super vague in general but there are limits to that. Let me see what I’m buying!

The artstyle is really good. It’s got that retro look but stays very colorful and I also appreciated the rare illustration like right when you are about to fight the final boss. It looks really good all around and the game has to load a bunch of villains at all times with no real lag. The processing within the game is on point. The music is also good enough. It’s not super notable but works with the story.

The game’s story will probably take you around 8-10 hour or so. Then if you want to get the platinum that’ll probably take longer still. It’s a game that has a good amount of bonus content and that comes with more story and lore details. So I’d say it’s definitely worth it and I guess many agree with me because nearly half of all players got the 100% ending. That’s super impressive and I’ll have to go for that at some point because right now I’ve got an E rank in the game even after beating the campaign. Now that’s surprising!

Overall, I definitely recommend this game! Rogue elements go hand in hand with a Metroidvania experience like this and make the whole thing better. The game was a real blast and it’s why from the Christmas batch I had to jump into this one right away. If they ever make a sequel to this one then I will definitely be ready to play it. You really can’t go wrong here so even if you aren’t a big fan of the vania style, I recommend trying this one.

Overall 8/10

Tonic Trouble Review


This is a game that I was not particularly familiar with and that’s surprising because it seems to be a fairly big game that was well thought out. It’s a 3D platformer that can hold its own with all the big guns. I had a lot of fun here and while the game is a little on the short side, I thought it worked well. It made sure that the collectathon parts never got to be too overbearing or anything like that. Fun was the priority here and I appreciate that. You do need to have a lot of orbs to access the final boss but none were hidden away too crazily like they were trying to stump you.

The story starts with the main character making an oopsie and a chemically powered drink lands on a nearby planet and infects everything. He needs to go and clean things up but unfortunately a local viking lord took the serum and has now become extra huge and powerful. Defeating him will not be easy so our lead is going to have to lock in! Fortunately there is a genius inventor who can help you. He will need a lot of orbs and relics in order to create a final instrument of destruction though.

So that’s the format for what you will be doing. Each world has a number of collectibles to be obtained and a bunch of enemies trying to stop you. The game is light on actual bosses though so a lot of the platforming is really about solving puzzles and using a whole lot of athletics. Nothing that you haven’t contended with before though. What I like about this game right off the bat is how fun the hub world is. It’s colorful and big without being a chore to get through. It’s fairly quick to run from world to world as well.

At times it may take you a little while to get it all memorized though. The main menu is also a great way of keeping track of how many collectibles you are missing. The quality of life features are really on point here. The developers did everything they could in order to make this a fun experience. There are still a few puzzles that will give you some trouble and one that I never figured out but you don’t need literally all of the collectibles in order to beat the game. So just get enough of them and you will be all set.

The graphics have aged really well. Like I mentioned, the artstyle is really colorful which fits the game really well. Then we have the soundtrack which is good. There aren’t any tunes in particular that really stood out for me but they all did their part in enhancing the overall experience. This was very well balanced on all sides. While there isn’t really a post game, you can grab all of the collectibles. Maybe that would at least get you a bonus scene at least.

So there is a decent amount of replay value here. Also for platformers you are generally playing them to just have a good time so this definitely works in that respect. I’m surprised they didn’t make a bunch of Tonic games, I guess in general people were less impressed with it than I was. It had good gameplay and a solid amount of cutscenes so you know that would in me over right away.

Aside from smacking your opponents, you also have a little gun at the ready. It’s really useful and for that reason it has limited ammo until the final world begins. You can hit enemies from really long distances and of course it also works on various traps that are out of range. I recommend using this as often as possible. Then you eventually learn how to glide which is super useful. You will quickly wonder how you ever played without it.

It’s another basic, but important fundamental of the game. After each world you will learn a new skill which allows you to reach more locations. The game doesn’t force you to backtrack as often as other titles though. Generally you can reach around 80-90% of the collectibles on your first visit to a location. Then you would go back to grab the very last ones. This is exactly how this kind of game should play out. It’s how you make collectathons fun.

Then in one of the last levels you get a marathon of classic puzzles. For example arranging blocks into a specific image is one of them. Another is connecting lights together where each switch activates all adjacent spots. I always like these brain teasers so those are fun puzzles to go with. They are puzzles that always feel fair as it’s just up to you to logically make your moves. There is also a reset option for all of these if you want a fresh slate.

I’m not saying the game is a walk in the park either. It’s not the most difficult platformer I’ve played but I did die a number of times. I also did use the rewind a bit when falling to save time. So you can’t exactly close your eyes and play this one. Still, I thought that the difficulty was fair the whole time. When you die, it’s generally because of something you did. Only exception is an occasional camera angle that’s kinda wonky.

Overall, Tonic Trouble is a fun game to play through. It’s a very old school platformer and yet it’s one that has more quality of life features than some modern games. It really felt like the devs were thinking of the player the whole time and I appreciate that. If you have the Nintendo Switch Online then you should play this game asap. It’s not one that you will want to keep on the backburner for long.

Overall 7/10