Gorilla Grodd vs Monsieur Mallah


Suggested by Destroyer Monsieur Mallah is a gorilla who isn’t afraid to use a lot of weapons and other machinery to get the job done. That’s not going to be nearly enough to take down a fighter as impressive as Gorilla Grodd though. There’s a reason why that guy is known as the strongest monkey in all of DC. Grodd is smarter and more powerful than Mallah. When you mix in the fact that he also got the speed force at one point, it becomes a no brainer. Grodd is not losing this round. Gorilla Grodd wins.

Gorilla Grodd vs Solovar


Suggested by Destroyer Solovar knows how to fight but there’s a reason why he loses to Grodd in every single continuity. The guy just isn’t as powerful and so while he can get some small victories, Grodd will always claim the day. Grodd is more of a true leader which is why it’s a shame for the kingdom that he ultimately ended up being evil. Solovar won’t just roll over but he has no shot here. Gorilla Grodd wins.

Gorilla Grodd vs Thunder Birdo



Suggested by Destroyer Thunder Birdo is a tough fighter, there’s no doubt about that. Still, he is completely outmatched in this battle. Grodd has every advantage possible and he’s also the smarter fighter so there isn’t any escape for Birdo. Loss is inevitable and there just aren’t a whole lot of minions that could hope to best this guy in battle. Gorilla Grodd wins.

Santa Clause vs Gorilla Grodd



Suggested by Destroyer Gorilla Grodd obtained the speed force which greatly increased his standing as a villain. At this point there is no way for Santa to even keep this close because he would have no way to deal any kind of damage here. Meanwhile Grodd will just need an instant to deliver an absolute flurry of blows which would take Santa down for the count and end this match. Santa is out of luck here. Gorilla Grodd wins.

Gorilla Grodd vs Fred



Suggested by Destroyer Fred is a tough fighter and he always has a lot of plans at the ready to stop any attackers. That won’t be enough to do a whole lot here though. First of all, you have to remember that Grodd’s speed means that he won’t be caught in any trap and the force of his blows are going to be absolutely devastating. Fred doesn’t stand a chance here and I don’t see that changing anytime soon. Gorilla Grodd wins.

The Flash Volume 3 Gorilla Warfare Review


It’s certainly been quite a while since I’ve checked out a Flash comic, that’s for sure. Or any comic for that matter. Volume 2 ended with Gorilla Grodd and the troops heading to Earth just when the Rogues Gallery had been having a big fight with the Flash. Now they have to break that up in order to fight off the invasion but it may already be too late for Central City. That was a good cliffhanger to end things off with so Volume 3 is really able to start quickly. The arc really takes up almost all of the volume but you would expect no less for Grodd.

So as mentioned, Gorilla Grodd’s army is here and the Flash has a very tenuous partnership with the Rogues for now. By that I mean that the Flash definitely has to watch his back at all times or it could be game over for him. This won’t be as easy as normal though because Gorilla Grodd has obtained super speed of his own. Meanwhile Iris and friends are still stuck inside the speed force and trying to get out but they have to make sure not to mess with the timestream too much. That never tends to end well.

The arc takes up the first 5 issues out of 7 in the volume so quite a lot happens. I always had a hard time taking Grodd seriously as a Flash villain because super speed means this guy should not be able to do anything. Giving him the Speed Force as well helps to change that because now Flash is the one in a tough spot. I won’t say unwinnable, but it would be difficult to cause an upset if they both have the same level of speed only Grodd is massively stronger. You could argue that the Flash’s experience would allow him to win but I’d argue that the experience isn’t enough to even give him the advantage let alone make this an easy win.

It’s honestly a very impressive showing for Gorilla Grodd to the point where the Flash pulls a Dr. Strange and thinks through hundreds if not thousands of scenarios and can’t find any way where he can directly defeat Gorilla Grodd. Ultimately he has to think outside of the box on this one. The plan is certainly an interesting one. Depending on how his plan went I may have been shaking my head but ultimately it was well thought out. It may not guarantee his victory but it does stack as many possible advantages as possible in order to at least make this close.

The volume really shows off Barry’s intelligence which is always good. He is a genius in his own right even if he’s not as smart as Batman or Superman. Barry knows how to come up with a plan and is quite self sufficient. The guy’s been the hero of Central City for a while after all and the volume treats him with a lot of respect. Part of why the Justice League is so fun is because you can make an argument for several members ultimately being the deadliest person in the group. Flash is no exception with how he can bend time to his will and move so quickly. Usually this means you may have some power level hax but the comic solved that issue by giving Grodd his speed. Ultimately the arc was a lot of fun.

There are two main subplots here, one of which is solid and the other which is underwhelming. The good one is with the Rogues fighting off the Gorillas. It’s always fun to have a villains vs villains kind of confrontation and this one lives up to that. The rogues are just lucky that the rest of the Gorillas don’t have super speed. Captain Cold is still bickering about trying to be the leader a lot but the group does ultimately team up to stop the threat. I look forward to seeing them step in as villains again in a future arc.

The plot I was not really feeling was with Turbine, Iris, and the gang. So they were hopping around a lot and ultimately show up in the speed force to help but it was a little hard to care. They didn’t help a whole lot and while I know Turbine needs to get home, you would just be waiting to get back to the Barry plot. It seems like Turbo’s plot will end up being important in a future arc so maybe next volume will be his time to shine. In the meantime though it just wasn’t very big yet. Also, Iris is just so unlikable in the New 52 so far so she tends to be annoying in most of the scenes.

We get a flashback where she went on a date with Barry just to try and use him to get her brother out of prison. Manipulating someone with a fake date’s definitely not good. In the present they’ve patched things up well enough but Barry is currently dating Patty and you can’t help but feel that Patty is ultimately doomed. It’s too bad because Patty seems like a good character throughout. She’s been very understanding of his Flash persona and has just been nothing but supportive throughout the series. I’d like to see Iris and Barry just have a very constructive friendship but we’ll see how that goes.

The final two issues deal with the Trickster being charged with murder. He denies the charges and Barry believes him because he knows the Trickster wouldn’t murder someone. Personally….I’d be a little dubious since the guy is a villain even if he usually seems harmless. Also, some of the guys who went into the Speed Force have started developing super speed. Interestingly, only Iris has not awakened her abilities yet which concerns Flash but he doesn’t have time to tackle every issue at once. He needs to convince these guys to stop using their powers so freely and he needs to find evidence to help out the Trickster. One last problem though…his speed has mysteriously vanished. Can he still prove that the Trickster is innocent?

Albert and Gomez are the two guys who awakened the super speed abilities and they are rather annoying. They get themselves into trouble almost immediately and are extremely aggressive right from the jump. Sure, they’re right that they can’t just get rid of their powers and may as well use them but you’d think they would take babysteps first. Maybe train in abandoned areas, get used to the speed, etc. There are so many ways to prepare yourself with super speed since it’s such an amazing power. Jumping right into big fights is not the way to go. I think what rubs me the wrong way is how upset they are and it really feels like they will turn evil in short order. They’re also quite rude to the Flash for no reason. If they keep their powers I definitely expect things to get dicey.

The Flash losing his powers feels pretty random for now. At the end of the volume we find out that this may tie into a Batman case involving a power syphoning device. Cyborg is looking into it and this is a nice nod to the rest of the League being around. It’s the perfect way to include their presence while still having the Flash doing his own thing. Without this happening the mini arc would be extremely easy so I see why the plot device was included.

After all, the stakes here is that a group of rebels are planning to break the Trickster out and that could cause some political strife as the group is a part of an independent nation. It’s certainly impressive that they started this up since these guys don’t seem all that ready for politics. Still, apparently this could cause huge issues so the Flash has to be careful on how he handles this. We get to see how he would fight with gadgets and such to also try and avoid hurting anyone. It’s a fun adventure which may be a lot more low key than the Grodd fights but works well enough.

Finally, the cliffhanger is about the Reverse Flash showing up. I have no idea which version or iteration this one is but he seems to be taking the title literally as he may have just saved someone he murdered only to destroy the guy again? The whole setup is about doing things in reverse which is fun. I want to see more of this gimmick going forward. He’s already talking big and I expect he’ll try to bring some pseudo moral argument over to Barry which the lead should just disregard. Reverse Flash is historically one of his most dangerous foes though so this should be a tough fight.

As expected, the artwork is really solid here. The New 52 era always looked super impressive visually and this comic is no exception. The fight scenes are on point and it makes the comic very easy to read. You never have to pause and wonder what’s going on or anything like that. The whole story just flows together real easy. The writing is good too with all the characters remaining in character and acting sensible. Even Iris who I wasn’t a big fan of is still written well. I just didn’t like the decisions she would end up making.

Overall, The Flash continues to be a strong run for the character. Each arc is interesting and brings a good amount of action and adventure. With the Reverse Flash coming in, I wouldn’t be surprised if the next arc is the best one yet. The beginning to a long comic run is always super important and I’d say the writer’s been nailing it here. Each story keeps introducing new elements for the future so there’s always quite a few plot threads to juggle. The toughest thing will be keeping the Flash from instantly winning without constantly reverting to taking his powers away or just making the enemies also gain super speed. Of course if you have to choose an option to reuse, I would always go with the latter because high speed battles never get old. Also, it just makes sense for his gallery to have super speed as it’s logically the best way to put up a fight against him.

Overall 7/10

The Flash: Starting Line Review


It’s been a while since I read a comic, especially a Flash one so it was good to see the ole speedster back in action. It’s a fairly modern one too so we get to blast through the origin stuff and get right to the adventures. The Rogues get a solid revival and quite a bit happens here. The story sets up a lot of future plot lines that’ll keep on going for some time so this line is off to a good start.

While each issue has a different villain for the most part there is still a larger plot in the background. The Flash used to be a very well liked figure in Central City but lately people have been turning against him. The cops think he is a wild vigilante who causes more harm than good and the reporters are all trying to frame him. One of Barry’s best friends even betrays him to run a social experiment. The guy has a point that they weren’t all that close though. Only Barry really took it hard while to the friend it was just good business. It’s why you certainly have to be careful on who you trust because some will turn around and back-stab you quite quickly.

It always makes for an interesting plot to see everyone turning on the Flash or whoever the hero of the adventure is. It’s annoying too as you can easily lose respect for these characters. The fact of the matter is that the Flash has saved all of these guys time and time again. It’s a bit late in the game for people to say that they’re better off without him. I could never comprehend the argument of the hero attracting trouble. If Flash wasn’t around then the city would have been destroyed many times over. You need a super hero when it comes to tricky cities like this. Otherwise the villains will just have their way. You also can’t do much better than the Flash. With his speed there is always a chance that you can be saved.

The first main arc deals with Mob Rule a lot. One of Barry’s old friends went missing one day. He has returned, but seems to now be a villainous sniper who is way in over his head. Barry tries to talk with him about this, but it’s a complicated situation. Some experiments were done on Manuel and now every time he is injured or a part of him is severed it turns into a whole other him. Now they are an army known as Mob Rule and they want to find a cure. The downside to having all of these clones is that they die after a few days. They kidnap Manuel and work on a bunch of cures but nothing is working and the group is getting more and more radical. Barry has to try and get Manuel out of this while he still can.

It’s more of a mystery thriller than the other Flash stories. Not only is the mob pretty discreet and hard to stop, but Flash has also been creating a lot of temporal anomalies lately so he is’t sure if he should be running full blast. I’m not a fan of Manuel though. He does seem to start a lot of the trouble which gets him into these sticky situations. He’s also quite quick to ditch Barry which puts him in a lot of danger. Finally the guy had no real gratitude to the Flash for saving him. Somehow he did the mental gymnastics of saying that it’s Flash’s fault that the cure didn’t work when it was obviously about to destroy him anyway. Everyone was really giving the Flash a hard time throughout the whole series.

The other big arc in the series saw the return of Captain Cold. He blames the Flash for the big blackout which prevented the hospital from helping his sister out when she was in critical condition. He now wants the Flash dead so their fights are a little more serious than usual. Flash just got done dealing with a crazy guy in the Speed Force who was messing things up so he doesn’t have a lot of time to worry about this. Captain Cold’s new freezing abilities make him much more of a serious threat than he used to be though. The fact that he naturally makes the Flash slower is quite handy in a fight. We also get to see the rest of the Rogues show up as they banded together under a new leader known as the Golden Glider. She wants the Rogues to be a purely evil group as opposed to what she considered to be weak tactics under Cold’s leadership.

They’ve got a very different approach on how to run a group. Cold believes that having an honor code is best and he does seem better equipped to be a leader. It is hard to keep that level of nuance while you’re a villain group though. I don’t see most villains really playing ball for very long. Most of them are in this business to murder the heroes and civilians. Captain Cold also isn’t a strong enough fighter to keep them in check. He was having trouble with Heatwave who isn’t exactly known as a powerhouse. Regardless, he does have a lot of experience and credibility though so people tend to listen to him. Golden Glider’s leadership was fairly short lived although I doubt her ambitions are over for now.

I mentioned him briefly before, but Turbine is a guy who was stuck in the SpeedForce for decades. I really don’t blame him for trying to get out. Flash guilt trips him because Turbine’s attempts for hurting the planet, but what else could he do? The Flash can’t reasonably expect this guy to just stay stuck for his whole life right? Turbine seems like he’s going to end up turning evil, but at least right now he seems pretty reasonable to me. The guy just wants to get home and Flash seemed to have absolutely no sympathy for him.

Meanwhile Iris gets a smaller role than usual as there is a new heroine around. This has allowed Iris to get her own plots away from Barry though. She’s now more of a detective/reporter like Lois Lane to the point where I’m sure they’re basing this interpretation on the iconic DC character. She’s an interesting character and this is probably her best portrayal. I think there’s a lot the series can do with her so hopefully she doesn’t go back with Barry. Patty is the new character involved with Barry and she seems reasonable. The relationship doesn’t seem too stable though since she can’t stand the Flash. Whenever the heroine doesn’t like the hero form you can’t help but think that things won’t really end well. That’s just too big of a split to remedy since the hero has to break the news at some point right? At least she does seem quite loyal when Barry is around and does her best to help him out. Patty has connections and skills in her own right so she can contribute quite a lot when it comes to detective work and solving cases.

There’s a whole plot with Gorilla Grodd which serves as his origin. It’s the least interesting part of the volume although it’s not like it’s bad or anything. I just can’t bring myself to care about them at the moment and the Flash getting amnesia felt incredibly convenient since otherwise he could have gotten out of there pretty easily. They’re clearly going to have a big role soon so we’ll see how that goes. I’ve never been impressed with Grodd’s strength even if he is technically considered to be one of Flash’s deadliest opponents. Give me the Rogues any day.

I basically talked about everyone except Barry so let’s take a step back here. Flash is a solid lead who does deal with some issues at the beginning but ultimately gets past them. He realizes that his speed is necessary to saving the world and stops overthinking things. He’s trying to learn how to speed up his mind as well and once he does this he should really be a super powerful hero. The Flash is already one of the strongest characters in DC if you ask me so if I were the writers I would make it take a super long time for Flash to actually master this technique. It’s effectively Ultra Instinct in the DC world. Barry’s always been my favorite Flash because he’s also got those detective skills on top of his super powers and he’s a very reasonable guy. His Barry Allen persona is simply interesting and the comic did a good job of showing that off.

The artwork is also pretty solid here. It may not be the most colorful I’ve seen, but it holds its own pretty well. I like the speed effects and there’s a lot of weight behind each hit. There was a good amount of effort put into the artwork for sure and it shows. It’s part of what makes this an easy read along with the quality writing. You’ll be drawn into the pages and ready for the next adventures to come.

Overall, This is a pretty solid collection of comics. The best issues are the ones where Flash is dealing with the Rogues and going undercover in the shady part of town. The Grodd stuff is less interesting but the comic does use him for a good cliffhanger. You can’t help but feel like Flash should wreck them all as soon as he wakes up so their gameplan should be to destroy him while he is still knocked out. If you haven’t checked this comic out yet then I’d recommend reading it. There are a lot of other plot lines going on that I haven’t even mentioned. While there are references to earlier comics you don’t really need to read them to get what is going on.

Overall 7/10

Gorilla Grodd vs Hinata




Suggested by iKnowledge Gorilla Grodd is a pretty powerful DC villain and certainly one of the most well known adversaries of the Flash. He has a strong intellect and some telepathic abilities, but those won’t be enough to stop Hinata. Hinata knows the Byakugan and also has great hand to hand skills to supplement this ability. Her speed is also great enough where she will be able to dodge Grodd’s more powerful attacks and counter with some moves of her own. No matter what Gorilla Grodd tries he just won’t be able to hit her and Hinata can disrupt her chakra to counter any possible telepathic attacks. Hinata wins.

Gorilla Grodd vs Ultra Humanite




Suggested by Sonic Both of these fighters are pretty similar when it comes to movesets. They each possess super strength and telepathic abilities. However, Ultra Humanite is Grodd’s superior in both areas. In physical strength he was able to take on heavyweights like Power Girl and Superman. I don’t see Grodd matching that level of ability anytime soon. Humanite’s a lot stronger than you would think and that’s likely because he simply isn’t very popular. Ultra Humanite wins.

Update 2/12/2022 with the Flash’s speed from the comics, Gorilla Grodd definitely wins this. Gorilla Grodd wins.

Gorilla Grodd vs Bizarro


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Suggested by Destroyer Gorilla Grodd may be a pretty tough villain who gives Flash a run for his money but he is not suited to try and take down Bizarro. Bizarro is faster than Grodd and he is also stronger. The match will be over in an instant so Grodd’s famed intellect won’t save him. Bizarro wins.