Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

The Call Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for a film involving the 911 operations and how they really have to go through a lot. We hear about a ton of different crimes going on and the whole film is about being in the middle of a tragedy and how the operators ultimately won’t be able to stop everyone. It doesn’t make for the most enjoyable film that’s for sure.

The movie introduces us to Jordan who is one of the best in the business for 911 operators. She’s been at this for a while and knows how to very quickly enter in all of the combinations and do what she has to. Unfortunately she makes a big mistake in one case which causes the victim to be murdered so she transfers out of active duty and into a teaching role. She is pulled back in though when there is a big kidnapping case and Jordan is the only one with the skills to handle the call. Will she be able to save the victim this time or is it game over for her?

I’d say the main issue with this film is that it’s one of those movies that relies a whole lot on shock value. They want to really show just how bad the villain is so we have to watch large parts of his crimes in full detail. The scenes go on for a very long time and it’s all pretty tragic. A film that is more confident in its writing and overall abilities would leave more to the imagination and just hit us with the need to know bits. Instead this film goes all in on this to its own detriment. It doesn’t end up being a film that you would really want to watch at all as you’re ready to turn it off after the opening minutes.

Even the crimes we get over the intercom tend to mainly be rather grisly to remind people how tough the job is. For sure being a 911 operator is not something that would be for everyone. It’s incredibly difficult and high stress. For those reasons it is probably a good idea to have a film on it to remind people of that but this film just lacked any kind of subtlety which put it in a rough position right from the jump. I would say the film really shouldn’t have shown the first crime or at least made more parts of it be off screen. It’s just a real mean spirited intro.

Then for the main part of the film you at least figure Jordan will be taking the villain down before he can do much but he gets away with way too much. When we get to his base it seems like this guy has been in the business for a while which is extra grim dark and the girl was injured a whole lot before Jordan is able to get there. When the villain gets away with this much it just ends up making the end of the film feel like a very hollow victory instead of the full success that it should have been. It’s like something got lost midway through the film rather than it being a big success.

Jordan does her best as the main character and while she did make a huge mistake, it is something that could happen to anyone. She has seemingly had a spotless career up to this point and has handled many calls. Jordan also knew when it was time to leave active duty and did this in a way where she wouldn’t put anyone in danger by freezing up. Ultimately even by the end she was willing to put herself in a lot of danger to help the victim so I can appreciate that.

The ending of the film is going for that classic revenge kind of feel and I do think it’s one of the problems with shock value type films. You basically make the villains so evil and over the top that you can then give license to the heroes to do something equally cruel back to them. It gives the audience vindication and everything. I can see the satisfaction there but honestly the best kind of ending is just shooting the villain and keeping it moving. A quick death and you send a message to the rest of the crooks. It may not be as satisfying in the moment but it helps to prevent the film just getting more and more violent the whole time.

It goes without saying that the film is super violent and has a lot of dark tones so that’s another reason you wouldn’t recommend this title to just anyone. It’s also one of those films where anyone who stands up to the main villain isn’t going to do so well. For example we have someone who tries to call the cops and get attacked but from then on doesn’t look very good at all. You knew he was doomed from the start though and I don’t get how he lowered his guard. A second guy at the gas station even had a weapon and a drop on the main villain but then he lowers his guard to open the door?

Lets just keep this simple, if you see someone had kidnapped a girl you already know he’s deranged. So you don’t need to be looking around wondering what to do. You gotta keep him in front of you and either finish him off or hold him til the cops arrive. Opening the door to try and get the girl out isn’t going to help at all. 9 times out of 10 she is likely going to be in no physical position to help and if anything you just made it tougher because he can grab her as a hostage or something. You have to win the 1 on 1 fight first and then worry about all of that.

Overall, The Call is a pretty terrible movie all around. It’s super cliche’d and predictable the whole time. At most the only unpredictable part is how far the film takes things because I thought it would have at least some basic restraint. Definitely one you will want to skip at all times. There are no real positives to be said about this journey. This kind of plot at least regarding the kidnapping has been done way better in numerous films. This one is just relying too much on that classic kind of shock value that you would expect from a B movie. The whole thing has that forced dark tone about it. I’d definitely wait for a remake someday to iron out all the flaws and make this into a much better film. They can do it….I’m sure they can. It’s hard to get much worse after all.

Overall 1/10

House of Usher Review


It’s time for a film that is sort of trying to be spooky but in a very low key way. It’s less about jump scares and more about wondering why the characters are all acting rather off. What part of the story are you not seeing in the background? Those are the questions you are meant to be asking yourself as the adventure goes on. Some parts definitely haven’t aged super well though, mainly the characters being super weak willed and just going along with what’s being said even when it makes no real sense.

This movie’s actually fairly short so they have to move fast. It starts with Philip heading over to a spooky mansion to see his fiancé Madeline. He is excited to bring her back home to Boston with him but the butler Bristol says that her brother Roderick is refusing anyone entry. Philip insists on being brought in and confronts the guy. Roderick explains that he and Madeline suffer from a rare ailment where their bodies are historically weak. Any light that is too bright or sound that is too loud will cause them to get weak or sick. They could even die from this affliction and it gets worse the older they get. Even eating is a chore since their sense of taste is too strong. Philip suspects thar Roderick is making this up and intends to take Madeline with him anyway. He will do so as soon as the night has passed but will he survive until then?

The house itself tries to bump Philip off on multiple occasions. Whether it is a hot pot slightly moving in the background or the stairs giving way, the building is not holding back. It’s not super powerful though so Philip is usually able to handle himself well enough. Roderick is really the main threat here but it depends on if he is lying or not. After all if he’s telling the truth, Philip could just punch the guy once and the extreme pain would probably knock him out. If Roderick is lying though, then it’s probably game over for him right out of the gate. Philip doesn’t really seem like the fighting type after all, especially with how docile he is.

I always like the old manner of speaking and how polite everyone is but this definitely shows the weakness to that approach. Philip puts up with too much here as Roderick continues to challenge him and forbid Madeline from spending much time with him. The guy will send her off to bed early and everything. Philip absolutely should have been standing up to Roderick here more and ultimately the final events of the film are his fault from this point on. He shouldn’t have left Madeline in any position for Roderick to be with her. Especially not when the plans were already made to leave.

I also have to give Madeline some big criticism here as well. She should have been speaking up for herself as well instead of constantly hiding behind Roderick and letting him dictate her life. Sure she had some half hearted moments where she would try to voice her feelings but then he would shut her down every time and that was the end of that. It’s not exactly something that is awe inspiring. It just shows that she is not being very independent. Also, if Philip had not shown up, was she just not going to ever go and visit him? It sounds like she borderline just vanished one day and I guess she was letting Roderick trap her the whole time. Not her best look.

The butler Bristol isn’t much better than any of the characters either since he is complicit in everything that was going on. The guy could have stepped in to end things at any time but chose not to do so. That was a big error in judgement and definitely held him back quite a bit. So while he may not seem as villainous as Roderick, I can’t really give him any kind of pass here.

The cast is really small as these are the only 4 characters running around. Roderick is by far the toughest of the 4 as he dominates each of the characters with ease. It’s even more embarrassing for Philip when you consider that Roderick spends a lot of his screentime explaining how weak he is and how every element can destroy him. Philip is really letting this guy call the shots the whole time? It’s definitely a real bad look without a doubt.

Once we get to the climax, we finally get to the intense moments as we get a quick fight and lots of destruction. It all just happens way too late for one character so you understand the rage but feel like it should have happened a whole lot sooner. The building gets its last moments in there as well and it makes for an intense, but odd kind of ending. I don’t really know by the end exactly what the building really wanted. Roderick’s character is a bit confusing as well on the exact point of what he was doing. Was he really just a doomer waiting for it to all end? It felt like he could and should have had some kind of grander ambitions at some point.

Overall, House of Usher is a passable film without a doubt. The short length likely helps in this case to help mask the fact that there isn’t a ton of story to be found here. It’s a good movie even if the characters are super annoying. You wish Philip had more of a backbone so things would have gone way differently though. The film avoids most of the usual horror pitfalls and stays interesting so I could recommend it to the average moviegoer. Just don’t go in expecting a really big/epic horror title. This is absolutely more of a subdued adventure with a big payoff at the end but plays more like a drama than a horror most of the time. The house’s feeble attempts at getting Philip like moving the pot around isn’t exactly going to terrify you after all.

Overall 4/10

Black Sunday Review


Black Sunday is basically a vampire film even if it is technically about witches. Yes, there is a bit of a nuance here of course but lets just say that this will not end up being a big winner or anything like that. Sometimes these old school horror titles can pull off the upset victory but this was not going to follow suit as it falls into pretty much every horror pitfall imaginable.

The film starts off with a witch about to be executed. The humans want to really make it hurt this time so they’ve made a mask that will basically keep on stabbing her until she’s dead. So with the last of her energy she sends out a curse to them. We jump forward 200 years from that point where Andrej and Choma are heading off to a scientists convention when they run into some carriage issues and have to stop at a local haunted mansion. A lady named Katia lives there and this works just fine for Andrej who immediately begins to like her. What he doesn’t realize is that she is the ancestor of the witch Asa and he is about to have the most dangerous days of his life. Can he survive this?

I have to give the villain props for making a lot of moves as soon as she is revived. She quickly mind controls one of the scientists with vampire witch mind control, bumps off one of the characters, and brings in another ally from the grave. She was really set to dominate but ultimately just takes too long which gives Andrej time to figure out what’s going on here. She really needs to bump off just a few more people. She also came rather close at the end but relies on trickery instead of actually finishing off the job. She should have stabbed the main guy from behind or something.

I guess physically she isn’t super strong or anything like that but I would still expect her to at least be able to do this much in a fight. So she gets some points here but part of her success really comes from the heroes just making mistake after mistake as opposed to her being a stable genius or anything like that.

Andrej is an okay main character I guess. He probably falls in love a bit too easily and is slow on the uptake. I’m never too harsh on these guys for not believing in the supernatural right away but Choma was being suspicious from early on and Andrej should have caught that a bit more. At least he managed to catch the trick at the end and didn’t fall for Asa’s charms. Honestly that’s probably more than I could say for a bunch of other main characters.

Just about the opposite is true on all accounts for Choma. He does fall for Asa’s tricks and shows no real willpower of his own. The guy jeopardizes everyone and it all stems from the fact that he was not built for this. Javutich works as a decent sub villain. He actually does have full on super strength so it’s only thanks to some plot armor that the heroes were able to stop him. There are a lot of ways he should have been able to end the film early for Asa.

As for Katia, she’s not a bad heroine but it can be a bit annoying how she panics at everything. She could have alerted the heroes that something was going on a lot earlier but faints and generally doesn’t handle things very well. If she had kept her guard up more then this could have all been different. The cast is fairly small at least so you get to really focus on each of them. By now you’re probably wondering why it’s so weak though right? Surely this is about the same as every other C horror title.

In a lot of ways that’s true but the whole witch/vampire stuff is always going to hurt. I can’t take the visual hypnosis all that seriously where the guy just can’t help but make a move on her. That’s always going to be an extremely hard sell for me. Then the film also makes another big critical error in having some animal violence. As soon as there were some guard dogs in the estate you knew that things would not be going too well which is definitely a shame. The effects they use to show all of the stab marks on Asa are also quite eerie. In general it’s not like the film is super violent or anything like that but it’s not afraid to have some of that disturbing imagery running around.

The writing isn’t bad. All of the characters are able to have full conversations and talk like professionals. I can always appreciate that at least. In this case it’s not enough to get the film up to the next level or anything though. Writing can only get you so far when the rest of the film is not up to to task after all. I’d also say there isn’t really a whole lot to the film. There aren’t a bunch of jump scares and in general it’s not all that frightening. We have the creepy elements and some disturbing moments but that’s really it. The film tends to have a fairly casual tone otherwise.

Overall, Black Sunday is not really a film that I’d recommend. I’ve certainly seen worse films of course but this one is really not doing anything new or different. It’s not going to make sure that you remember it or anything like that. Having a witch as the villain could have actually been real interesting but the film doesn’t do anything with it. She’s not casting a bunch of spells or anything like that. All of the deaths tend to be blood related or just being overpowered which doesn’t take advantage of being a witch. So it felt like this was all one massive missed opportunity. The way the film plays out, you’d think that the writer really wanted to make a vampire film but wasn’t allowed to or something like that. The ending is almost comical with how fast it moves and the villagers showing up the way they did. Technically it’s dark for one character at least but it was all just so sudden.

Overall 3/10

The Possession Review


It’s time for another one of those films where a malicious entity works to break a family apart. These spirits definitely like to go for the slow corruption angle to speed up the drama but sometimes you wonder what the end game is. Is it just to mess with everyone and the spirit enjoys the chaos or is it something deeper? Because the former would come off as rather petty if you think about it. Nothing wrong with petty for a villain but it’s something you think about when the main plot isn’t super gripping.

The film starts with the evil box claiming its first victim. An older lady was unfortunately the first fighter to go up against the box and she was unable to withstand its supernatural barrage. She is thrown around for a bit and gets murdered. So the family decides to sell the box off, where it is taken by Emily. This leads to our main characters. Clyde and Stephanie divorced about a year ago and while things are tense, at least they don’t fully hate each other. They have the two daughters Hannah and Emily on rotating shifts and things seem to be fine. Emily hopes they will get back together but that doesn’t seem to be in the cards. Emily starts to act rather off after getting the box though. Is it…haunted????

I mean we watched the opening scene so we already know the truth. It takes most of the film for the main characters to know what is going on as well so it’s a bit of a slow burn. I have a few issues with this movie to be sure but I will say that it beats the average horror film. Not a hard thing to do of course but it’s still a win so we’ll take it. Basically, one issue I had here is it’s one of those films where the heroes don’t really have much of a chance. The spirit can directly control people, amps up their physical abilities, can push people around with telekinesis, etc. It doesn’t really have any limitations and can operate over a large area. So the average person has no hope without a significant amount of plot armor. Not very fair now is it?

So one of the big problems with a film like this is it feels rather pointless at times. Even when the heroes do take the threat seriously and try dealing with it, at best they start to delay things. It is a horror film so make sure you stay all the way through to the ending. It’s not as annoying as something like the Grudge but yeah they really need to give these things some more weaknesses. Like some kind of a physical form or some defenses that the humans can use to fight back a little bit.

There are a solid amount of fake jump scares to buy time for the real ones. As a result though, almost every jump in the first half is fake. You have raccoons breaking and entering along with insects also pulling stuff off. It definitely makes for a tough combination for the poor father who is already trying to navigate a difficult situation and doesn’t have time for all of this supernatural mumbo jumbo.

On the human side, the film does a good job of not vilifying either of the parents too much at least. Stephanie maybe seems a little more antagonistic since the film is from Clyde’s point of view but at least it’s nothing too crazy. She is moving on with her life and is tired of Clyde always holding her back. The fact that he was even late to pick up the kids has to be annoying. He also seems a little too jealous of her new boyfriend considering that they’re broken up. At that point it’s not really any of his business. They’re not together anymore so he’s gotta just move on.

The new boyfriend doesn’t seem all that bad either. He’s a bit obnoxious but not to a crazy extent. I don’t think you’re meant to care about the guy all that much so his screentime tends to be minimal. As for Clyde, I wouldn’t say he does a great job of connecting to the kids. He’s busy and has calls that have to be picked up and stuff like that but for the most part I wouldn’t say that he is making any critical mistakes or anything. Clyde does put a lot of work into saving Emilly so he tried his best.

Emily is super annoying but you do have to consider that most of this is the box’s fault. She’s not usually as crazy as she appears. Emily is maybe a bit too naive and all but she is younger. Hannah seems like a good older sister who is always trying to look at things rationally. Kids just aren’t ready to fight a supernatural monster, even the adults were really at the end of their rope there.

I guess the main issue here is that this film isn’t doing anything new, different, or exciting. It’s you run of the mill film about possession which isn’t a super interesting topic anyway. It’s not going to do anything to change your mind on the subject. I like the fact that it is a bit tamer than other films in the genre. It’s not super violent although it does have some moments like the principal getting blinded. It goes more for shock value and gross imagery like spitting out a bunch of flies and things like that. It was interesting how some of the stuff was actually happening as opposed to illusions. It made for an interesting scene where the fumigators had to be called in to get rid of them. It’s a small note but that was nice.

Still, the film just isn’t going to hold your interest for very long unless you’re really into the genre. Maybe if the spirit had more personality or there were some interesting dialogues about how to take it down. This would work better in a setting where the supernatural was common place. Then at least this could be a solid back and forth with both sides using their full arsenal. Because it is more of a first encounters kind of film though, it’s just the humans getting wrecked for a while.

Overall, You know a film isn’t holding your attention when you’re more interested in the basketball team’s fate than the actual main plot. The film actually avoids most of the big horror traps so I appreciate that but at the same time it’s nowhere near being at the level it would need to be for me to call it a good movie. Being boring is a really bad offense for any kind of film. So in the end I would give this one a thumbs down without a doubt. You’re better off finding some other supernatural title to watch like Ghostbusters.

Overall 4/10

Curse of the Demon Review


It’s time for a really old creature feature film. This one deals with an actual demon so you already know that the heroes are going to be in a real pinch here. How do you stop a creature that is basically invincible and moves with such speed? The main character doesn’t even believe in demons but his scientific approach is certainly about to be tested.

The movie starts off with a guy begging Karswell to remove the curse before he gets murdered. The guy will leave Karswell alone going forward but alas it is too late for that and so a powerful demon bumps him off. The poor guy never stood a chance. Karswell isn’t done yet though and he is going to continue inflicting damage onto people. We then cut to our main character John. He doesn’t believe in any of his supernatural nonsense and that’s why he is here. He is supposed to be helping to disprove all of this but with one of his colleagues being bumped off, it’s all a bit suspicious. He supposes the best way to debunk all of this is to confront the guy himself and so that’s exactly what he does. It may end up being a dangerous endeavor.

The weakest part of the film is definitely the really long seance scene hat happens later on in the film. I suppose we needed John to see how crazy this kind of thing could look but it definitely dragged on. Seance scenes rarely ever end up being all that interesting and this one was no exception. The whole time you’re just shaking your head but at least it does give John more time to think that maybe there is nothing supernatural going on since that would help me think everything was a scam too.

Karswell’s first attempt to prove his supernatural abilities wasn’t the most effective either. He made a bunch of wind and while the guy claimed that it never got super windy like that in the area, John could easily just think he was lying. Once we get to the cats turning into panthers, then it all starts to be a little harder to deny. I would have actually liked this part to have been done a bit quicker so we could get to the real intellectual struggles here.

What I mean by this is it turns out that the demon activates in relation to a parchment paper that is passed around. Karswell makes sure to give it to people and whoever gets it, will be murdered by the demon in 3 days. The only way to escape the curse is to give the paper back to the person who gave it to you. At that point you are freed from the curse. It’s a pretty interesting set of rules and of course what this means is the one who cursed you is hyper aware of this. It’s going to be difficult to hand the paper back. Although unless the film specified against this, I would assume just beating the guy up and stuffing the paper into his hand would work. This is a matter of life or death after all so I don’t think a little violence would be outside the realm of possibility right? It’s at least something to consider.

Still, we don’t go the violence route here so instead it’s time for some mind games to trick Karswell. This is all at the very end of the film but was a pretty fun way to end things off. The trick itself was definitely clever so I could believe Karswell being taken in by all of that. John was also a fun main character with how he so strongly opposed the supernatural stuff. I definitely appreciate that in a character. Sure, we know that the magic is real as a viewer but to someone who’s led a life of science, I’m glad he wasn’t converted so easily.

The main heroine Joanna doesn’t get a ton to do though. She helps with some of the info dumps and getting John where he needs to be but inevitably she is hypnotized and kidnapped. Considering that she had more of an affinity for the supernatural it would have been good if she could have had some extra defenses. Something to help keep her safe and running away from this guy. In a way that was definitely Karswell’s undoing though. He shouldn’t have gotten greedy and gone after Joanna. Even if he felt like his victory was inevitable he should have stayed hidden until the days were fully up. Make it very hard for himself to be found by John because there’s nothing good that can come out of meeting the guy. People get awfully desperate when they are about to die after all and you can’t predict what the next move will be.

I’ll give the film a shoutout for the cool demon design. He definitely looked fierce and was one of those opponents you would no want to bump into in a dark alley. A single strike from this fighter would really deal a whole lot of damage. Nobody in the film really tried fighting the demon which is too bad. Sure, it would probably be futile but you’re about to die anyway so you may as well give it a shot right? Better than just lying there and yelling the whole time.

Overall, This film shows why you have to be careful accepting anything from strangers. Sure, it’s pretty unlikely that you will be handed an actual curse with a demon built in but you could still be framed for stolen money or something like that. Odds are if someone is trying to hand you something outside then they have an angle. It could be as innocent as handing out flyers for an event in which case you’re fine…or it could be handing you a bomb and you end up being blown to pieces. So just watch out for your surroundings and be careful at all times. Like in this film, your only shot would be handing it back to the person real quick before anything happens.

Overall 6/10

The Lawnmower Man Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for a sci-fi film about why virtual reality and augmenting a person’s brain could be a dangerous idea. Technology will inevitably become too much for humanity to handle and once that happens it is game over. So what does that have to do with a Lawnmower? Well somebody gets murdered with one and it’s a cool title. The main guy also does lawnmowing so it makes sense but I can see how it would seem like a superhero name.

The film starts by showing us an experiment that is being run on a chimp. He is taken to a virtual reality world where he has to shoot all of the enemies dead. The experiments are going well and this is proof that the technology works but he manages to escape. He gets far enough to meet a guy named Jobe who gets picked on constantly by everyone for not being smart. Father Francis beats him and doesn’t help at all so Jobe is glad to have a friend but the chimp is shot dead. Now Jobe is back to being on his own until a guy named Angelo shows up who offers Jobe a lot of intelligence and success if he helps with a certain experiment. Jobe really has nothing to lose so he agrees to these tests but are these experiments going to make him unbalanced?

First up, if I was Jobe I would have definitely said yes to the experiments as well. Sure, they seem a bit risky but it can’t be any worse than his current situation. That’s exactly how I would have felt about it so it makes a lot of sense that he would get on board with this. Also, the effects are really good at first. He can actually have intelligent conversations and everyone respects him more. Unfortunately corporate steps in at this point and sabotages everything. If they had not done that, I dare say the experiment probably would have been a complete success. Leave it to corporate to rush things a bit too far and blow everything up though. They just couldn’t wait to get the natural gains that would have happened.

This isn’t an action film first and foremost but we do get some fight scenes. At one point Jobe basically takes on the army with his flying nanobots which was pretty fun. At this point, there isn’t much that can stop him though as he transcends his mortal body. The guy completely cracks and turns evil by the end but the film does a good job of showing just how much he had to put up with before then. He didn’t have much to protect or live for by this point since everyone was getting bumped off. So yeah at that point you might as well end the world.

At its core I would call this a revenge fantasy film. We see how everyone mistreats Jobe and the only characters who have his back are beaten up or murdered. So now that he has these telepathic abilities he can enact his full revenge on them all. You can definitely see where the film is going with this right from the jump. It can get a little overzealous on the deaths with this though. The film has a tendency to cut away so it’s not incredibly graphic or anything but the deaths themselves can definitely be painful.

Also the film did murder the chimp near the beginning which was unfortunate. Animal violence is always a good way to knock yourself down a peg. It was hard for the film to really come back from that. It’s also just a bit too mean spirited. I would have liked more characters to have had Jobe’s back and defended him when things weren’t going well. It would have shown that at least humanity was not fully cooked yet. Sure we had a few characters like Angelo, Marnie, and Jobe’s coworker but that was about it. They also weren’t able to be there 24/7.

So Jobe was a good character and it’s just too bad that the power got to him. He still made the right move and helped the kid by the end though. Angelo was also solid as he would talk back to corporate but I also think he could have been a little more cautious at times. I felt like he turned his back to the company and then didn’t have a plan for when they would inevitably target him. Not a very smart move if you ask me and the guy’s supposed to be a genius. He did good in setting up the technology but underestimated humanity.

Father Francis should be considered as the main villain of the film in large part because he’s the one who should have been watching out for Jobe. Instead of supporting the guy, he basically took every excuse to punish him over and over. He was actively trying to prevent Jobe from learning more and so yeah this guy didn’t really have any redeeming qualities. You just needed him to be bumped off as soon as possible. Until that were to happen there was just no way to move forward.

Overall, The Lawnmower Man had some interesting ideas. I also enjoyed seeing the virtual world with the super retro CG. In some ways that’s the kind of CG that tends to be fun as it really makes you feel like you’re in a computer game. I could have done without the romance though which was particularly weak and more disturbing than anything inside the screen. That was just never going to work out there and it all went too fast. The film would have been better if it toned down the amount of bullies and randoms who were just cruel and evil for no real reason though. It’s just way too slanted and pretty much forces Jobe down the path of corruption. It’s not a film that makes for a particularly easy watch so I would recommend other sci-fi titles above this one.

Overall 4/10

Blame! Review


It’s time for a really abstract/intense sci-fi title. Blame! is one of those series that really doesn’t spoon feed you too many details so you really have to figure everything out on your own. It’s an exciting way to read through the series and then see how different your takeaways were from someone else’s. There are a lot of things you should agree on as well of course and there are some things that the series will tell you. It’s definitely an unforgettable sci-fi title with a ton of action but in the interpretive sections it can also get a bit disturbing. It might say more about me than the manga depending if that’s what anyone else saw but some of the dark elements get super dark.

The story follows a guy named Killy. (Well that’s how he’s listed online but I could have sworn the spelling was more like K’il but Killy is easier to spell so I’ll just roll with it. Killy is a guy who tends to be super silent all of the time. He doesn’t really say much of anything and appears to be a real enigma. He wants to shut down the city and to do that he has to find someone with the net terminal gene code that is needed to save the world. A lot of crazy stuff happened hundreds of years ago and humanity messed with the A.I. a bit too much. So naturally robots took over the planet and drove the humans to the brink of extinction.

Some of these robots are “Builders” and their goal is to keep on building forever and ever. That is their mission after all so they just continue to do this until the end of time. Naturally this does lead to one big issue which is that the world never ends as a result. For example lets say you are 10 blocks away from the supermarket and then you go to sleep. When you wake up to might be 30 blocks away. Since the city is constantly expanding on all sides, it also means you can easily be separated from your group for a long time.

In some ways the series almost works as an anthology type as well since Killy will meet various people from all sorts of tribes where he will sometimes help them out for a prize. If they have info on what he needs then he will help and likewise if they’re about to die or something. Otherwise his priority is to keep moving. It’s not that he’s heartless or anything but in most cases there isn’t much that can be done for these people. I’m afraid the sad truth is that they’re basically down for the count. The humans are really lucky that the robots take their time and aren’t in full genocide mode or the humans would have been wiped out a very long time ago.

So when it comes to the dark stuff, what am I talking about? Well Killy stumbles into quite a few areas where it looks like the humans are basically being tortured to death for eternity. We see one human (Or more like an android at that point) who seemed to have been converted into some kind of eternal breeding machine. Others have been totally ripped apart, some whose minds have been completely cracked, etc. It’s really not good to be a human here and you have to hope that your mind has long since died. Then of course a lot of really strong stuff happens to the robots as well so you just hope that they don’t have pain receptors.

In a lot of ways you could say that the world of Blame! is like an allegory for hell. All you have to look forward to is an eternity of pain and suffering. There are no wins to be found here or anything like that. Everywhere you go is more and more despair and the closer the heroes get, the more the goalposts are literally shifted away. At this point all they can really do is survive and even that is not particularly fun when there’s not enough food or water to last you for very long.

So here’s my take on the whole situation. It’s based in part on some reveals and then how I interpreted them so in case my theory is right…and it probably is…you should skip the next 2 paragraphs including this one. All right so what seems to be happening here is that the human race was subjugated a long time ago and the whole world was turned into data. What is happening now is a man made version of hell that the robots have stuck humanity into in order to run tests. Killy is one of these robotic administrators and he is using the body of a human type in order to find a way to shut it down.

This is why Killy has a gun that only the machines should have and why his stats are so high. It’s also why it seems to be impossible to actually destroy hm. I think this ties in pretty well and makes sense with some of the dialogue that we get later on. Everything is real to the people who are inside of the City but it’s not the physical world at this point. It’s not the most air tight theory or anything like that but I thought it made sense. It’s a bit harder to explain the angel type robots that show up later on and the other factions but I can still attribute this to there just being a lot of contention on how the world should be developed.

In the end it’s not like the explanation matters all that much though. The whole point is that this is a mission in futility. No mater what Krill does, humanity is not going to win here. He could save people as often as he wants and keep on destroying robots but it is truly endless. There is no meaning to life within the city and he will have to keep going until he dies or runs out of energy. The series takes advantage of his immortality and how things keep going really well.

Some chapters seem to take place across dozens and dozens of years and that’s being conservative. At times Killy acts like he hasn’t seen another person in many years and other times it seems like he’s somewhere that he has been too in the past but before the time of the people still living there. I suppose after a while if you’re immortal you would probably lose track of time as well. Everything starts to become a legend or a mystery. Do you trust your own memories or what people tell you happened back in the day?

There’s just a whole lot to ponder here and the series really goes into a ton of really intense topics even without much dialogue for pretty much the whole series. That’s the most impressive thing about it. I dare say it’s also scarier than most horror films. The fact that you really don’t know how to escape is absolutely terrifying. Like put yourself in the position of any human who isn’t Killy here. At any moment you could be murdered by giant immortal robots. There is no escape since the city is the size of the entire planet and you are only getting older and slower while they do not. Eventually you will be taken down as well and there’s nothing that you can do to fight it.

That has to be extremely terrifying and unnerving. Not having a way to resist your impending doom is crazy. Meanwhile the art is also super good which also adds to how terrifying everything is. The character designs and action scenes are extremely detailed. The fights get rather large so you really feel just how powerful all of the characters arc. Killy and the robots are like terminators and then you keep on getting stronger and stronger versions. Killy can hold his own against almost all of them but even he runs into some difficulties which the top tier ones.

The robot designs are as cool as they are scary too. Some have large capes, cool swords, etc. There’s really a whole lot to love there. The main cast is rather small as most characters are one shots. There are a number of big villains around, some have names and some do not. The most memorable side character is easily Cibo though. She was definitely put through a lot as she was forced to stay alive for many years through a machine but you could say that she was functionally dead for a while there. Killy does end up helping her get a full android body and from there she gets involved in quite a lot of mech fights. I don’t envy her position though, having to pretty much be tuned into a robot in order to keep existing is rough.

Then there is Sanakan who joins up with Killy for a while. A lot happens and lets just say Sanakan doesn’t get to always stick around but it’s another crazy plot point to keep you engaged. When these side characters are around it does allow the series to finally have some dialogue since otherwise Killy would pretty much never talk to anybody. He just doesn’t see the point of doing so which is rather harsh to be sure.

In the end I might start to sound like a broken record about this but Blame! is definitely not a title for the faint of heart. When I say it’s probably the scariest manga out there I definitely mean it. It’s like Terminator on steroids. There isn’t a lot to talk about due to the nature of the series even with a reasonable amount of volumes but I can say that you will still be experiencing a lot here. It can just be tough to translate that into words. You just know that it’s a series you won’t forget. Even the high tier action scenes have a bit of a scary undercurrent to them. Because again, it’s not like you can win. At best you can continue to delay the inevitable by fighting but at some point you will be tired or make a mistake and then that’s it for you.

The whole mission about finding someone with the gene is already a huge long shot. It’s unlikely that anyone with it still exists and the longer Killy searches for this, the more likely it’ll be that all of the people who had the gene are dead. It’s fully possible that his search is already in vain. Then it’s possible that he’s already stuck in an endless time loop as well. I wish there were some big online debates about this series, I’d be eager to read that. I’ll probably have to start looking up some theory videos for the series now that I’ve finished the review on it. I bet there’s tons of great content out there just waiting to be looked at. This manga is really one of a kind.

Overall, Blame! is definitely one of the most interesting manga titles that I’ve read. It’s just so interpretive and yet there is a ton of great world building here. It’s the kind of series where you can probably argue about the meaning of a specific page with other fans for hours. There’s just so much to take away from it. So what you take away from the series will come down to your own opinions and analytics as well. Some scenes that I find super dark you might find standard or scenes that I find to be really hype you might think are disturbing. I will say there is definitely a lot of replay value to the series since you can just allow yourself to be lost in the artwork. This could definitely be turned into a fun anime although I know the studio would be tempted to task it down quite a lot. Throw in dialogue everywhere and simplify the whole thing of course. It’s a little too disturbing at times for me to actively recommend this to a manga reader but if you love horror and twisted stuff then you will definitely have a field day with this one. Just make sure you are prepared to be spooked if you watch this at night!

Overall 5/10

Bendy: Fade to Black Review


It’s time for a spooky adventure in the Bendy verse. I don’t read very many books nowadays so it’s always fun once I get to jump in again. This is a solid one that is rather low key for a while but then the climax feels like the Bendy games. While parts of the writing may have felt a bit off to me, I was definitely engaged with what was going on. The ending is really worth going through the whole book as it takes the adventure in a bold direction that I was certainly not expecting.

The story starts by introducing us to Rose who is excited to finally be working. She has a job at a local media company where she will be helping out on the Bendy show. Her job is more of a background one as she gets papers ready, delivers coffee, etc. Still, it’s a pretty good way to start an eventual climb into stardom so she is definitely ready for all of this. Unfortunately what she doesn’t realize is that Joey Drew is a rather suspicious fellow. He can seem nice one moment and then completely deranged the next. This may be quirky at first but the problem is that he is legitimately dangerous. If she doesn’t watch her step then it will be all over for her.

Of course if you’ve played the games before then you already know that Bendy has become an evil monster. Well, that may not be exactly accurate but you should play the game to really see the lore as there are a lot of good twists and turns. For simplicity’s sake though I’m going to be calling the main monster Bendy. Bendy destroys all who oppose him and in the game we see how Joey rambles a lot and really went down the wild side. He would do anything to protect his creations and make his show the best in the world. So this is like a prequel where we still see him in the early stages of this. He has his ink machine and is creating monsters.

One thing I liked about Joey here is that he’s unapologetically evil. He’s not saddened by how his creations are doing more harm than good. He’s not talking about regrets or anything like that. Joey just spends the whole book laughing about how great he is and what a success the whole thing is. He has no sense of loyalty and this was always part of the plan. He would destroy everyone in his way because that’s what he does. It’s just refreshing to have a complete villain like this and he has some of the best dialogue in the book.

Unfortunately Rose is unable to be his perfect contrast here. As the lead I don’t think she was able to hold her own or be nearly as interesting. For starters her dialogue makes her sound like a little kid the whole time. I do think this mainly falls on the writer but it’s easy to forget that she’s close to being an adult. Part of her character is about being really optimistic but there are many ways to do that without making her sound like a kid you know? That’s where my problem with her is. She has her big moments where she tries to talk tough to Joey and the others but for the most part she freezes under pressure and just ends up taking the L.

I give her props for doing her best in a rather tough environment but I would have liked a tougher main character. She is considerably better than her little brother though. That kid fell for every trap from Bendy and it didn’t make any sense. He was super annoying the whole time and the whole book would have been way better if he could have at least seen through one trick or two. He was consistently holding everyone back the whole time. I know that he’s a kid but even so, Rose actually warned him in advance about Bendy and the kid still let himself be bossed around.

Her parents didn’t look great here either. Her father has a lot of PTSD from the war so he’s really out of commission the whole time. Her mother tries her best to keep everything secure but seems to have very little sympathy for what Rose was going through. The heroine has done her best for years but one slip up where she lets out a yell and everyone’s upset? They should be upset at her brother for scaring her when they’re all in a tense situation. There are a few supporting characters around as well like the boss of the big media company. He’s a lot of fun. You can bet that Joey won’t be talking to him any kind of way because that guy’s just too good. The secretary also seemed nice enough.

Her friend at the job was nice enough even if he did panic though. Trying to dismantle the ink machine to keep it around was a super bad idea. There’s a random rich kid who shows up at the watch party and it was a bad moment for Rose as she was basically getting mind controlled with ease in there. She had to be rescued which was not a good look at all. You need to be able to get out of a situation like that on your own or you’re really not ready for the big times. I felt bad for one guy who was turned into an ink creature and has to keep on dying. The Bendy-verse definitely gets real dark at times. It was still naive of them to think that Joey would care though.

In the video games it is all about running from the creatures and hiding where you can. This finally becomes a big thing by the end of the book which is my favorite part. There’s a lot of tension here and an actual body count as well. The book really goes hard here and that climax could really be adapted as a full game at some point. Then of course we have the big ending as I mentioned which is really intense. It also makes sense I would say since someone really didn’t have a chance of returning. No power of friendship is going to work here, logically Bendy already had the situation covered.

Overall, The book has a very slow pace for a little while there. You do need to enjoy the mystery and the slow build up because the action doesn’t kick in until the final chapters. That said, I thought the payoff was worth the build up. It did a good job of bringing everything together so I was definitely satisfied here and am ready for more Bendy books. If you’re in the mood for a book with some spooky events scattered within then this is the title for you.

Overall 7/10

Shakma Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

All right it’s time for a pretty spooooky film. I mean it is basically a horror and the enemy is like a creature so I’d say it fits the bill. The movie is definitely an intense one but suffers from all of the usual issues like animal violence and over the top violence in general. This film will have you wincing almost constantly which as you can imagine, can make it hard for the film itself to succeed.

The film starts off with a bunch of doctors/assistants gearing up for their next big game. They run a sort of dungeons and dragons type game in the hospital. After hours they set up all of the rooms and lock down each of the floors. The professor has a virtual system to keep track of everything and coordinates the efforts as the Gamemaster. The first person to get enough clues and free the princess wins. They’ve been doing this for a long time with no problems but one of the girls accidentally mentions the game in front of one of the new hires. Now he wants to play too but the guy’s not very serious and could hold them back. So the characters decide to give him the role of monster to scare people and afterwards he finds out that he’s missing out on a date by being here. So he intends to sabotage the game so that it goes very quickly but what none of them realize is that a dangerous monster is already on the loose, Shakma! Shakma is aiming to destroy all of them as soon as possible so he must not be underestimated.

So Shakma is a baboon and not the most intimidating one on sight. He is fierce and aggressive but you’re jus wondering what would make him scary. Do you really fear such an opponent as this guy? He tends to murder everyone with a quick bite as the first blow and then once the opponent is on the ground it’s over. It’s technically a pretty impressive combo starter because if he bites the right place then it’s all over. There’s really nothing for the opponent to do. So I sort of get that and acknowledge that he fights smart but I still wouldn’t call him very scary. The concept of the Shakma is scarier like when you see him from a distance or on the poster. You absolutely get it but in practice…eh I don’t think he is ready for the big leagues.

Unfortunately most of the characters are super annoying. These are the kinds of people who will just sit back and watch as someone is being torn apart in front of them. I get panicking and everything like when the chips are down but this is just too much. You need to have some characters to root for and this makes them very unlikable. Take the guy who was trying to sabotage the whole game over a date. It’s an awful look because he asked to be a part of the game early on. Yes, he started to have second thoughts about this but he didn’t voice them soooo…I can’t feel all that bad for him. He just needed to do his best and actually participate.

The professor was the most likable character by far. He had a lot of patience and was doing his best to make the game a success. I imagine that it takes a lot of work to set up the whole program each time. So he gets a whole lot of credit there. You were rooting for him to be the one to defeat Shakma. Meanwhile the rest of the students would just keep on splitting up over and over again. Even right up to the end the final 2 survivors decide to split up again. Are you serious?

I dare say that they make the average horror movie characters look smart in comparison. These guys are making so many mistakes that you start to have trouble keeping track of them all. They just keep on coming one after the other. A lot of times the excuse is that they want to look for one of the other teens who got bumped off since they don’t know that he was bumped off yet. The problem with this is after a point you at least need to let the cops know first. The worst part of the film’s logic here is the phones.

Each time they think about calling the cops, they decide to do something first. No, call the cops first and then keep looking around if you want. Every room should have a phone in the hospital or at least most of them. Where were all of the phones when they were needed?? It doesn’t make any sense at all. I felt like I was just watching madness here after a while. The setting of this film taking place in a hospital makes it so that none of this makes sense.

In fact, what about security in general? Sure this is after hours so the staff aren’t around but you mean to tell me that none of the guards were patrolling these floors during the game? Yeah I have more and more doubts as the film goes on. This just doesn’t mesh with logic. The film was doomed already with all the shock value though. I don’t really see the point of the surgery scene from the intro either. We know they work in a hospital so stuff like that happens, why do we gotta see it? Feels like it was just there as a cheap thrill which is no good.

Overall, Shakma is a classic creature feature film to an extent but all the violence is dialed up to 11. It definitely feels like one of the more violent titles that I’ve seen in a minute. In a way it’s probably because of how drawn out each of the murders are. They just keep on going and going. Then of course you have the live surgeries and everything. Nah this film was definitely not for me and loses out to most of the other creature films. This one did surprise me with how the story ends but that’s more of a thumbs up for me and not something I’d raise the score over. It just showed that the film wasn’t afraid to be rather bold and take things in a different direction.

Overall 1/10